Searched defs:baseFrequencyX (Results 1 - 6 of 6) sorted by last modified time

/external/skia/src/effects/
H A DSkPerlinNoiseShader.cpp78 SkScalar baseFrequencyX, SkScalar baseFrequencyY,
82 { SkScalarInvert(baseFrequencyX), SkScalarInvert(baseFrequencyY) },
248 sk_sp<SkShader> SkPerlinNoiseShader::MakeFractalNoise(SkScalar baseFrequencyX,
252 return sk_sp<SkShader>(new SkPerlinNoiseShader(kFractalNoise_Type, baseFrequencyX,
257 sk_sp<SkShader> SkPerlinNoiseShader::MakeTurbulence(SkScalar baseFrequencyX,
261 return sk_sp<SkShader>(new SkPerlinNoiseShader(kTurbulence_Type, baseFrequencyX, baseFrequencyY,
266 SkScalar baseFrequencyX,
272 , fBaseFrequencyX(baseFrequencyX)
573 SkScalar baseFrequencyX = d->fRandom->nextRangeScalar(0.01f, local
579 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequency
77 PaintingData(const SkISize& tileSize, SkScalar seed, SkScalar baseFrequencyX, SkScalar baseFrequencyY, const SkMatrix& matrix) argument
[all...]
/external/skia/bench/
H A DPerlinNoiseBench.cpp42 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
45 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
47 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
41 test(int loops, SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) argument
/external/skia/experimental/SkPerlinNoiseShader2/
H A DSkPerlinNoiseShader2.cpp110 SkScalar baseFrequencyX, SkScalar baseFrequencyY,
114 { SkScalarInvert(baseFrequencyX), SkScalarInvert(baseFrequencyY) },
308 sk_sp<SkShader> SkPerlinNoiseShader2::MakeFractalNoise(SkScalar baseFrequencyX,
312 return sk_sp<SkShader>(new SkPerlinNoiseShader2(kFractalNoise_Type, baseFrequencyX,
316 sk_sp<SkShader> SkPerlinNoiseShader2::MakeTurbulence(SkScalar baseFrequencyX,
320 return sk_sp<SkShader>(new SkPerlinNoiseShader2(kTurbulence_Type, baseFrequencyX,
324 sk_sp<SkShader> SkPerlinNoiseShader2::MakeImprovedNoise(SkScalar baseFrequencyX,
327 return sk_sp<SkShader>(new SkPerlinNoiseShader2(kImprovedNoise_Type, baseFrequencyX,
332 SkScalar baseFrequencyX,
338 , fBaseFrequencyX(baseFrequencyX)
109 PaintingData(const SkISize& tileSize, SkScalar seed, SkScalar baseFrequencyX, SkScalar baseFrequencyY, const SkMatrix& matrix) argument
710 SkScalar baseFrequencyX = d->fRandom->nextRangeScalar(0.01f, local
1116 SkScalar baseFrequencyX = d->fRandom->nextRangeScalar(0.01f, local
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H A DSkPerlinNoiseShader2.h64 static sk_sp<SkShader> MakeFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
67 static sk_sp<SkShader> MakeTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
74 static sk_sp<SkShader> MakeImprovedNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
80 static sk_sp<SkShader> MakeTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, argument
83 return MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, tileSize);
120 SkPerlinNoiseShader2(SkPerlinNoiseShader2::Type type, SkScalar baseFrequencyX,
/external/skia/fuzz/
H A DFuzzCanvas.cpp466 SkScalar baseFrequencyX, baseFrequencyY, seed; local
470 fuzz->next(&baseFrequencyX, &baseFrequencyY, &seed, &useTileSize, &turbulence);
476 return SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY,
480 return SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY,
/external/skia/gm/
H A Dperlinnoise.cpp37 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
41 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
43 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
111 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
114 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
116 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
36 test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) argument
110 install(SkPaint* paint, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) argument

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