/external/skia/src/effects/ |
H A D | SkPerlinNoiseShader.cpp | 78 SkScalar baseFrequencyX, SkScalar baseFrequencyY, 82 { SkScalarInvert(baseFrequencyX), SkScalarInvert(baseFrequencyY) }, 248 sk_sp<SkShader> SkPerlinNoiseShader::MakeFractalNoise(SkScalar baseFrequencyX, 252 return sk_sp<SkShader>(new SkPerlinNoiseShader(kFractalNoise_Type, baseFrequencyX, 257 sk_sp<SkShader> SkPerlinNoiseShader::MakeTurbulence(SkScalar baseFrequencyX, 261 return sk_sp<SkShader>(new SkPerlinNoiseShader(kTurbulence_Type, baseFrequencyX, baseFrequencyY, 266 SkScalar baseFrequencyX, 272 , fBaseFrequencyX(baseFrequencyX) 573 SkScalar baseFrequencyX = d->fRandom->nextRangeScalar(0.01f, local 579 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequency 77 PaintingData(const SkISize& tileSize, SkScalar seed, SkScalar baseFrequencyX, SkScalar baseFrequencyY, const SkMatrix& matrix) argument [all...] |
/external/skia/bench/ |
H A D | PerlinNoiseBench.cpp | 42 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, 45 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, 47 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, 41 test(int loops, SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) argument
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/external/skia/experimental/SkPerlinNoiseShader2/ |
H A D | SkPerlinNoiseShader2.cpp | 110 SkScalar baseFrequencyX, SkScalar baseFrequencyY, 114 { SkScalarInvert(baseFrequencyX), SkScalarInvert(baseFrequencyY) }, 308 sk_sp<SkShader> SkPerlinNoiseShader2::MakeFractalNoise(SkScalar baseFrequencyX, 312 return sk_sp<SkShader>(new SkPerlinNoiseShader2(kFractalNoise_Type, baseFrequencyX, 316 sk_sp<SkShader> SkPerlinNoiseShader2::MakeTurbulence(SkScalar baseFrequencyX, 320 return sk_sp<SkShader>(new SkPerlinNoiseShader2(kTurbulence_Type, baseFrequencyX, 324 sk_sp<SkShader> SkPerlinNoiseShader2::MakeImprovedNoise(SkScalar baseFrequencyX, 327 return sk_sp<SkShader>(new SkPerlinNoiseShader2(kImprovedNoise_Type, baseFrequencyX, 332 SkScalar baseFrequencyX, 338 , fBaseFrequencyX(baseFrequencyX) 109 PaintingData(const SkISize& tileSize, SkScalar seed, SkScalar baseFrequencyX, SkScalar baseFrequencyY, const SkMatrix& matrix) argument 710 SkScalar baseFrequencyX = d->fRandom->nextRangeScalar(0.01f, local 1116 SkScalar baseFrequencyX = d->fRandom->nextRangeScalar(0.01f, local [all...] |
H A D | SkPerlinNoiseShader2.h | 64 static sk_sp<SkShader> MakeFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, 67 static sk_sp<SkShader> MakeTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, 74 static sk_sp<SkShader> MakeImprovedNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, 80 static sk_sp<SkShader> MakeTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, argument 83 return MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, tileSize); 120 SkPerlinNoiseShader2(SkPerlinNoiseShader2::Type type, SkScalar baseFrequencyX,
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/external/skia/fuzz/ |
H A D | FuzzCanvas.cpp | 466 SkScalar baseFrequencyX, baseFrequencyY, seed; local 470 fuzz->next(&baseFrequencyX, &baseFrequencyY, &seed, &useTileSize, &turbulence); 476 return SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, 480 return SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY,
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/external/skia/gm/ |
H A D | perlinnoise.cpp | 37 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, 41 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, 43 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, 111 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, 114 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, 116 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, 36 test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) argument 110 install(SkPaint* paint, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) argument
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