Searched defs:batchId (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | LayerBuilder.cpp | 31 BatchBase(batchid_t batchId, BakedOpState* op, bool merging) argument 32 : mBatchId(batchId) 67 OpBatch(batchid_t batchId, BakedOpState* op) argument 68 : BatchBase(batchId, op, false) { 79 MergingOpBatch(batchid_t batchId, BakedOpState* op) argument 80 : BatchBase(batchId, op, true) 212 void LayerBuilder::locateInsertIndex(int batchId, const Rect& clippedBounds, argument 220 if (batchId == overBatch->getBatchId()) { 288 BakedOpState* op, batchid_t batchId) { 290 OpBatch* targetBatch = mBatchLookup[batchId]; 287 deferUnmergeableOp(LinearAllocator& allocator, BakedOpState* op, batchid_t batchId) argument 308 deferMergeableOp(LinearAllocator& allocator, BakedOpState* op, batchid_t batchId, mergeid_t mergeId) argument [all...] |
H A D | FrameBuilder.cpp | 564 BakedOpState* FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId, argument 576 currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId); 697 // Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together 700 // Use Bitmap batchId since Bitmap+Patch use same shader 758 batchid_t batchId = textBatchId(*(op.paint)); 763 currentLayer().deferMergeableOp(mAllocator, bakedState, batchId, mergeId); 765 currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
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