Searched defs:bisector (Results 1 - 2 of 2) sorted by relevance
/external/skia/src/gpu/ops/ |
H A D | GrAAConvexTessellator.h | 154 const SkPoint& bisector(int index) const { return fPts[index].fBisector; } function in class:GrAAConvexTessellator::Ring 193 // Movable points are those that can be slid along their bisector. 212 bool computePtAlongBisector(int startIdx, const SkPoint& bisector, 253 // movable points are those that can be slid further along their bisector 261 // The inward facing bisector at each point in the original polygon. Only
|
/external/skia/src/gpu/ |
H A D | GrTessellator.cpp | 1580 Edge* bisector = new_edge(outerVertex, innerVertex, Edge::Type::kConnector, c, alloc); local 1581 fix_inversions(innerVertices.fTail, innerVertex, prevBisector, bisector, prevEdge, c); 1582 fix_inversions(outerVertices.fTail, outerVertex, prevBisector, bisector, prevEdge, c); 1587 prevBisector = bisector; 1599 Edge* bisector = new_edge(outerVertices.fHead, innerVertices.fHead, Edge::Type::kConnector, c, local 1601 fix_inversions(innerVertices.fTail, innerVertices.fHead, prevBisector, bisector, prevEdge, c); 1602 fix_inversions(outerVertices.fTail, outerVertices.fHead, prevBisector, bisector, prevEdge, c);
|
Completed in 102 milliseconds