Searched defs:bisector (Results 1 - 2 of 2) sorted by relevance

/external/skia/src/gpu/ops/
H A DGrAAConvexTessellator.h154 const SkPoint& bisector(int index) const { return fPts[index].fBisector; } function in class:GrAAConvexTessellator::Ring
193 // Movable points are those that can be slid along their bisector.
212 bool computePtAlongBisector(int startIdx, const SkPoint& bisector,
253 // movable points are those that can be slid further along their bisector
261 // The inward facing bisector at each point in the original polygon. Only
/external/skia/src/gpu/
H A DGrTessellator.cpp1580 Edge* bisector = new_edge(outerVertex, innerVertex, Edge::Type::kConnector, c, alloc); local
1581 fix_inversions(innerVertices.fTail, innerVertex, prevBisector, bisector, prevEdge, c);
1582 fix_inversions(outerVertices.fTail, outerVertex, prevBisector, bisector, prevEdge, c);
1587 prevBisector = bisector;
1599 Edge* bisector = new_edge(outerVertices.fHead, innerVertices.fHead, Edge::Type::kConnector, c, local
1601 fix_inversions(innerVertices.fTail, innerVertices.fHead, prevBisector, bisector, prevEdge, c);
1602 fix_inversions(outerVertices.fTail, outerVertices.fHead, prevBisector, bisector, prevEdge, c);

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