Searched defs:depthValues (Results 1 - 8 of 8) sorted by relevance
/external/mesa3d/src/mesa/main/ |
H A D | pixeltransfer.c | 130 GLfloat depthValues[]) 136 GLfloat d = depthValues[i] * scale + bias; 137 depthValues[i] = CLAMP(d, 0.0F, 1.0F); 144 GLuint depthValues[]) 151 GLdouble d = (GLdouble) depthValues[i] * scale + bias; 153 depthValues[i] = (GLuint) d; 129 _mesa_scale_and_bias_depth(const struct gl_context *ctx, GLuint n, GLfloat depthValues[]) argument 143 _mesa_scale_and_bias_depth_uint(const struct gl_context *ctx, GLuint n, GLuint depthValues[]) argument
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H A D | readpix.c | 121 GLfloat *depthValues; local 146 depthValues = (GLfloat *) malloc(width * sizeof(GLfloat)); 148 if (depthValues) { 151 _mesa_unpack_float_z_row(rb->Format, width, map, depthValues); 152 _mesa_pack_depth_span(ctx, width, dst, type, depthValues, packing); 162 free(depthValues);
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H A D | pack.c | 5408 depthValues[i] = GLTYPE2FLOAT(value); \ 5428 GLfloat *depthTemp = NULL, *depthValues; local 5475 depthValues = (GLfloat *) dest; 5484 depthValues = depthTemp; 5539 depthValues[i] = (value >> 8) * scale; 5552 depthValues[i] = value; 5570 depthValues[i] = _mesa_half_to_float(value); 5588 depthValues[i] = depthValues[i] * scale + bias; 5598 depthValues[ [all...] |
/external/deqp/modules/glshared/ |
H A D | glsFragOpInteractionCase.cpp | 213 static const float depthValues[] = { 0.0f, 0.2f, 0.4f, 0.5f, 0.51f, 0.6f, 0.8f, 0.95f }; local 214 return rnd.choose<float>(DE_ARRAY_BEGIN(depthValues), DE_ARRAY_END(depthValues));
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/external/deqp/framework/referencerenderer/ |
H A D | rrRasterizer.cpp | 531 void TriangleRasterizer::rasterizeSingleSample (FragmentPacket* const fragmentPackets, float* const depthValues, const int maxFragmentPackets, int& numPacketsRasterized) argument 605 if (depthValues) 611 depthValues[packetNdx*4+0] = z0[0]*za + z1[0]*zb + zc; 612 depthValues[packetNdx*4+1] = z0[1]*za + z1[1]*zb + zc; 613 depthValues[packetNdx*4+2] = z0[2]*za + z1[2]*zb + zc; 614 depthValues[packetNdx*4+3] = z0[3]*za + z1[3]*zb + zc; 702 void TriangleRasterizer::rasterizeMultiSample (FragmentPacket* const fragmentPackets, float* const depthValues, const int maxFragmentPackets, int& numPacketsRasterized) 789 if (depthValues) 802 depthValues[(packetNdx*4+0)*NumSamples + sampleNdx] = z0[0]*za + z1[0]*zb + zc; 803 depthValues[(packetNd [all...] |
H A D | rrRenderer.cpp | 1032 const float* depthValues, 1058 fragment.sampleDepths = (depthValues) ? (&depthValues[(packetNdx*4 + yo*2 + xo)*numSamples]) : (DE_NULL); 1302 std::vector<float> depthValues (0); 1310 depthValues.resize(maxFragmentPackets*4*numSamples); 1311 depthBufferPointer = &depthValues[0]; 1025 writeFragmentPackets(const RenderState& state, const RenderTarget& renderTarget, const Program& program, const FragmentPacket* fragmentPackets, int numRasterizedPackets, rr::FaceType facetype, const std::vector<rr::GenericVec4>& fragmentOutputArray, const float* depthValues, std::vector<Fragment>& fragmentBuffer) argument
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/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthStencilTests.cpp | 260 float depthValues[numL1CellsX*numL1CellsY]; local 273 int numValues = DE_LENGTH_OF_ARRAY(depthValues); 277 depthValues[ndx] = -1.0f + depthStep*(float)ndx; 298 renderCmd.params.depth = depthValues[y1*numL1CellsX + x1];; 753 static const float depthValues[] = { -1.0f, -0.8f, -0.6f, -0.4f, -0.2f, 0.0f, 0.2f, 0.4f, 0.6f, 0.8f, 1.0f }; local 776 params.depth = rnd.choose<float>(DE_ARRAY_BEGIN(depthValues), DE_ARRAY_END(depthValues));
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/external/deqp/modules/gles3/functional/ |
H A D | es3fDepthStencilTests.cpp | 260 float depthValues[numL1CellsX*numL1CellsY]; local 273 int numValues = DE_LENGTH_OF_ARRAY(depthValues); 277 depthValues[ndx] = -1.0f + depthStep*(float)ndx; 298 renderCmd.params.depth = depthValues[y1*numL1CellsX + x1];; 753 static const float depthValues[] = { -1.0f, -0.8f, -0.6f, -0.4f, -0.2f, 0.0f, 0.2f, 0.4f, 0.6f, 0.8f, 1.0f }; local 776 params.depth = rnd.choose<float>(DE_ARRAY_BEGIN(depthValues), DE_ARRAY_END(depthValues));
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