/external/skia/src/core/ |
H A D | SkBitmapProcState_filter.h | 23 SkPMColor* dstColor) { 45 *dstColor = ((lo >> 8) & mask) | (hi & ~mask); 51 SkPMColor* dstColor, 78 *dstColor = ((lo >> 8) & mask) | (hi & ~mask); 85 SkPMColor* dstColor) { 98 *dstColor = ((lo >> 8) & mask) | (hi & ~mask); 105 SkPMColor* dstColor, 123 *dstColor = ((lo >> 8) & mask) | (hi & ~mask); 20 Filter_32_opaque(unsigned x, unsigned y, SkPMColor a00, SkPMColor a01, SkPMColor a10, SkPMColor a11, SkPMColor* dstColor) argument 48 Filter_32_alpha(unsigned x, unsigned y, SkPMColor a00, SkPMColor a01, SkPMColor a10, SkPMColor a11, SkPMColor* dstColor, unsigned alphaScale) argument 82 Filter_32_opaque(unsigned t, SkPMColor color0, SkPMColor color1, SkPMColor* dstColor) argument 102 Filter_32_alpha(unsigned t, SkPMColor color0, SkPMColor color1, SkPMColor* dstColor, unsigned alphaScale) argument
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/external/skia/src/gpu/glsl/ |
H A D | GrGLSLXferProcessor.cpp | 24 const char* dstColor = fragBuilder->dstColor(); local 61 fragBuilder->codeAppendf("vec4 %s = ", dstColor); 79 dstColor, 107 const char* dstColor, 120 outColor, srcCoverage, outColor, srcCoverage, dstColor); 105 DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder, const char* srcCoverage, const char* dstColor, const char* outColor, const char* outColorSecondary, const GrXferProcessor& proc) argument
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H A D | GrGLSLXferProcessor.h | 81 const char* dstColor, 105 const char* dstColor, 101 emitBlendCodeForDstRead(GrGLSLXPFragmentBuilder*, GrGLSLUniformHandler*, const char* srcColor, const char* srcCoverage, const char* dstColor, const char* outColor, const char* outColorSecondary, const GrXferProcessor&) argument
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H A D | GrGLSLBlend.cpp | 241 const char* dstColor, const char* outputColor, 244 SkASSERT(dstColor); 248 outputColor, srcColor, srcColor, dstColor); 253 hard_light(fsBuilder, outputColor, dstColor, srcColor); 259 srcColor, dstColor, srcColor, 260 dstColor, srcColor, dstColor); 266 srcColor, dstColor, srcColor, 267 dstColor, srcColor, dstColor); 240 emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const char* srcColor, const char* dstColor, const char* outputColor, SkBlendMode mode) argument 419 AppendMode(GrGLSLFragmentBuilder* fsBuilder, const char* srcColor, const char* dstColor, const char* outColor, SkBlendMode mode) argument 448 AppendRegionOp(GrGLSLFragmentBuilder* fsBuilder, const char* srcColor, const char* dstColor, const char* outColor, SkRegion::Op regionOp) argument [all...] |
H A D | GrGLSLFragmentShaderBuilder.cpp | 181 const char* GrGLSLFragmentShaderBuilder::dstColor() { function in class:GrGLSLFragmentShaderBuilder 200 // Set the dstColor to an intermediate variable so we don't override it with the output
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/external/skia/src/gpu/ |
H A D | GrBlend.cpp | 112 GrColor dstColor, GrColorComponentFlags dstColorFlags, 116 MaskedColor dst(dstColor, dstColorFlags); 110 GrGetCoeffBlendKnownComponents(GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff, GrColor srcColor, GrColorComponentFlags srcColorFlags, GrColor dstColor, GrColorComponentFlags dstColorFlags, GrColor* outColor, GrColorComponentFlags* outFlags) argument
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/external/skia/src/gpu/effects/ |
H A D | GrXfermodeFragmentProcessor.cpp | 142 GrColor4f dstColor = ConstantOutputForConstantInput(this->childProcessor(1), input); variable 144 SkPM4f dst = GrColor4fToSkPM4f(dstColor); 208 SkString dstColor("xfer_dst"); 209 this->emitChild(1, inputColor, &dstColor, args); 216 dstColor.c_str(),
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/external/skia/src/codec/ |
H A D | SkCodecPriv.h | 135 uint64_t dstColor; local 140 SkAssertResult(colorXform->apply(select_xform_format(dstColorType), &dstColor, 142 return dstColor;
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/external/deqp/framework/referencerenderer/ |
H A D | rrFragmentOperations.cpp | 416 const Vec4& dstColor = sample.clampedBlendDstColor; \ 424 case BLENDEQUATION_ADD: SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, srcColor.swizzle(0,1,2)*sample.blendSrcFactorRGB + dstColor.swizzle(0,1,2)*sample.blendDstFactorRGB) break; 425 case BLENDEQUATION_SUBTRACT: SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, srcColor.swizzle(0,1,2)*sample.blendSrcFactorRGB - dstColor.swizzle(0,1,2)*sample.blendDstFactorRGB) break; 426 case BLENDEQUATION_REVERSE_SUBTRACT: SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, dstColor.swizzle(0,1,2)*sample.blendDstFactorRGB - srcColor.swizzle(0,1,2)*sample.blendSrcFactorRGB) break; 427 case BLENDEQUATION_MIN: SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, min(srcColor.swizzle(0,1,2), dstColor.swizzle(0,1,2))) break; 428 case BLENDEQUATION_MAX: SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, max(srcColor.swizzle(0,1,2), dstColor.swizzle(0,1,2))) break; 435 case BLENDEQUATION_ADD: SAMPLE_REGISTER_BLENDED_COLOR(blendedA, srcColor.w()*sample.blendSrcFactorA + dstColor.w()*sample.blendDstFactorA) break; 436 case BLENDEQUATION_SUBTRACT: SAMPLE_REGISTER_BLENDED_COLOR(blendedA, srcColor.w()*sample.blendSrcFactorA - dstColor.w()*sample.blendDstFactorA) break; 437 case BLENDEQUATION_REVERSE_SUBTRACT: SAMPLE_REGISTER_BLENDED_COLOR(blendedA, dstColor.w()*sample.blendDstFactorA - srcColor.w()*sample.blendSrcFactorA) break; 438 case BLENDEQUATION_MIN: SAMPLE_REGISTER_BLENDED_COLOR(blendedA, min(srcColor.w(), dstColor 601 const Vec4& dstColor = sample.clampedBlendDstColor; local [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthStencilTests.cpp | 481 void renderReference (const vector<ClearCommand>& clears, const tcu::PixelBufferAccess& dstColor, const tcu::PixelBufferAccess& dstStencil, int stencilBits) argument 488 tcu::clear(tcu::getSubregion(dstColor, clear.rect.left, clear.rect.bottom, clear.rect.width, clear.rect.height), clear.color);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fDepthStencilTests.cpp | 481 void renderReference (const vector<ClearCommand>& clears, const tcu::PixelBufferAccess& dstColor, const tcu::PixelBufferAccess& dstStencil, int stencilBits) argument 488 tcu::clear(tcu::getSubregion(dstColor, clear.rect.left, clear.rect.bottom, clear.rect.width, clear.rect.height), clear.color);
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