Searched defs:dstColor (Results 1 - 11 of 11) sorted by relevance

/external/skia/src/core/
H A DSkBitmapProcState_filter.h23 SkPMColor* dstColor) {
45 *dstColor = ((lo >> 8) & mask) | (hi & ~mask);
51 SkPMColor* dstColor,
78 *dstColor = ((lo >> 8) & mask) | (hi & ~mask);
85 SkPMColor* dstColor) {
98 *dstColor = ((lo >> 8) & mask) | (hi & ~mask);
105 SkPMColor* dstColor,
123 *dstColor = ((lo >> 8) & mask) | (hi & ~mask);
20 Filter_32_opaque(unsigned x, unsigned y, SkPMColor a00, SkPMColor a01, SkPMColor a10, SkPMColor a11, SkPMColor* dstColor) argument
48 Filter_32_alpha(unsigned x, unsigned y, SkPMColor a00, SkPMColor a01, SkPMColor a10, SkPMColor a11, SkPMColor* dstColor, unsigned alphaScale) argument
82 Filter_32_opaque(unsigned t, SkPMColor color0, SkPMColor color1, SkPMColor* dstColor) argument
102 Filter_32_alpha(unsigned t, SkPMColor color0, SkPMColor color1, SkPMColor* dstColor, unsigned alphaScale) argument
/external/skia/src/gpu/glsl/
H A DGrGLSLXferProcessor.cpp24 const char* dstColor = fragBuilder->dstColor(); local
61 fragBuilder->codeAppendf("vec4 %s = ", dstColor);
79 dstColor,
107 const char* dstColor,
120 outColor, srcCoverage, outColor, srcCoverage, dstColor);
105 DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder, const char* srcCoverage, const char* dstColor, const char* outColor, const char* outColorSecondary, const GrXferProcessor& proc) argument
H A DGrGLSLXferProcessor.h81 const char* dstColor,
105 const char* dstColor,
101 emitBlendCodeForDstRead(GrGLSLXPFragmentBuilder*, GrGLSLUniformHandler*, const char* srcColor, const char* srcCoverage, const char* dstColor, const char* outColor, const char* outColorSecondary, const GrXferProcessor&) argument
H A DGrGLSLBlend.cpp241 const char* dstColor, const char* outputColor,
244 SkASSERT(dstColor);
248 outputColor, srcColor, srcColor, dstColor);
253 hard_light(fsBuilder, outputColor, dstColor, srcColor);
259 srcColor, dstColor, srcColor,
260 dstColor, srcColor, dstColor);
266 srcColor, dstColor, srcColor,
267 dstColor, srcColor, dstColor);
240 emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const char* srcColor, const char* dstColor, const char* outputColor, SkBlendMode mode) argument
419 AppendMode(GrGLSLFragmentBuilder* fsBuilder, const char* srcColor, const char* dstColor, const char* outColor, SkBlendMode mode) argument
448 AppendRegionOp(GrGLSLFragmentBuilder* fsBuilder, const char* srcColor, const char* dstColor, const char* outColor, SkRegion::Op regionOp) argument
[all...]
H A DGrGLSLFragmentShaderBuilder.cpp181 const char* GrGLSLFragmentShaderBuilder::dstColor() { function in class:GrGLSLFragmentShaderBuilder
200 // Set the dstColor to an intermediate variable so we don't override it with the output
/external/skia/src/gpu/
H A DGrBlend.cpp112 GrColor dstColor, GrColorComponentFlags dstColorFlags,
116 MaskedColor dst(dstColor, dstColorFlags);
110 GrGetCoeffBlendKnownComponents(GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff, GrColor srcColor, GrColorComponentFlags srcColorFlags, GrColor dstColor, GrColorComponentFlags dstColorFlags, GrColor* outColor, GrColorComponentFlags* outFlags) argument
/external/skia/src/gpu/effects/
H A DGrXfermodeFragmentProcessor.cpp142 GrColor4f dstColor = ConstantOutputForConstantInput(this->childProcessor(1), input); variable
144 SkPM4f dst = GrColor4fToSkPM4f(dstColor);
208 SkString dstColor("xfer_dst");
209 this->emitChild(1, inputColor, &dstColor, args);
216 dstColor.c_str(),
/external/skia/src/codec/
H A DSkCodecPriv.h135 uint64_t dstColor; local
140 SkAssertResult(colorXform->apply(select_xform_format(dstColorType), &dstColor,
142 return dstColor;
/external/deqp/framework/referencerenderer/
H A DrrFragmentOperations.cpp416 const Vec4& dstColor = sample.clampedBlendDstColor; \
424 case BLENDEQUATION_ADD: SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, srcColor.swizzle(0,1,2)*sample.blendSrcFactorRGB + dstColor.swizzle(0,1,2)*sample.blendDstFactorRGB) break;
425 case BLENDEQUATION_SUBTRACT: SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, srcColor.swizzle(0,1,2)*sample.blendSrcFactorRGB - dstColor.swizzle(0,1,2)*sample.blendDstFactorRGB) break;
426 case BLENDEQUATION_REVERSE_SUBTRACT: SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, dstColor.swizzle(0,1,2)*sample.blendDstFactorRGB - srcColor.swizzle(0,1,2)*sample.blendSrcFactorRGB) break;
427 case BLENDEQUATION_MIN: SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, min(srcColor.swizzle(0,1,2), dstColor.swizzle(0,1,2))) break;
428 case BLENDEQUATION_MAX: SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, max(srcColor.swizzle(0,1,2), dstColor.swizzle(0,1,2))) break;
435 case BLENDEQUATION_ADD: SAMPLE_REGISTER_BLENDED_COLOR(blendedA, srcColor.w()*sample.blendSrcFactorA + dstColor.w()*sample.blendDstFactorA) break;
436 case BLENDEQUATION_SUBTRACT: SAMPLE_REGISTER_BLENDED_COLOR(blendedA, srcColor.w()*sample.blendSrcFactorA - dstColor.w()*sample.blendDstFactorA) break;
437 case BLENDEQUATION_REVERSE_SUBTRACT: SAMPLE_REGISTER_BLENDED_COLOR(blendedA, dstColor.w()*sample.blendDstFactorA - srcColor.w()*sample.blendSrcFactorA) break;
438 case BLENDEQUATION_MIN: SAMPLE_REGISTER_BLENDED_COLOR(blendedA, min(srcColor.w(), dstColor
601 const Vec4& dstColor = sample.clampedBlendDstColor; local
[all...]
/external/deqp/modules/gles2/functional/
H A Des2fDepthStencilTests.cpp481 void renderReference (const vector<ClearCommand>& clears, const tcu::PixelBufferAccess& dstColor, const tcu::PixelBufferAccess& dstStencil, int stencilBits) argument
488 tcu::clear(tcu::getSubregion(dstColor, clear.rect.left, clear.rect.bottom, clear.rect.width, clear.rect.height), clear.color);
/external/deqp/modules/gles3/functional/
H A Des3fDepthStencilTests.cpp481 void renderReference (const vector<ClearCommand>& clears, const tcu::PixelBufferAccess& dstColor, const tcu::PixelBufferAccess& dstStencil, int stencilBits) argument
488 tcu::clear(tcu::getSubregion(dstColor, clear.rect.left, clear.rect.bottom, clear.rect.width, clear.rect.height), clear.color);

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