Searched defs:fz (Results 1 - 7 of 7) sorted by relevance

/frameworks/rs/tests/java_api/RSTest_CompatLib/src/com/android/rs/test/
H A DUT_reduce.java153 private boolean fz(RenderScript RS, ScriptC_reduce s) { method in class:UT_reduce
163 "fz: input[" + rsRslt + "] == " + input[rsRslt] + ": " +
293 pass &= fz(pRS, s);
H A DUT_reduce_backward.java153 private boolean fz(RenderScript RS, ScriptC_reduce_backward s) { method in class:UT_reduce_backward
163 "fz: input[" + rsRslt + "] == " + input[rsRslt] + ": " +
293 pass &= fz(pRS, s);
/frameworks/rs/tests/java_api/RsTest/src/com/android/rs/test/
H A DUT_reduce_backward.java175 private boolean fz(RenderScript RS, ScriptC_reduce_backward s) { method in class:UT_reduce_backward
185 "fz: input[" + rsRslt + "] == " + input[rsRslt] + ": " +
315 pass &= fz(pRS, s);
H A DUT_reduce.java680 private int fz(final int[] input) { method in class:UT_reduce
702 private boolean fz(RenderScript RS, ScriptC_reduce s, int seed, int size[]) { method in class:UT_reduce
709 final int javaResult = fz(inputArray);
730 "fz: java input[" + javaResult + "] == " + inputArray[javaResult] +
747 final int javaResultLinear = fz(inputArray);
791 final int javaResultLinear = fz(inputArray);
1131 new TestDescription("fz", this::fz, 8, new int[]{100000}, 20),
1447 new TestDescription("fz", this::fz,
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/frameworks/native/opengl/tests/gl_basic/
H A Dgl_basic.cpp47 float fz = centerZ - eyeZ; local
50 float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz);
53 fz *= rlf;
63 float sx = fy * upZ - fz * upY;
64 float sy = fz * upX - fx * upZ;
68 float ux = sy * fz - sz * fy;
69 float uy = sz * fx - sx * fz;
85 m[10] = -fz;
/frameworks/native/opengl/tests/gl_jni/jni/
H A Dgl_code.cpp33 float fz = centerZ - eyeZ; local
36 float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz);
39 fz *= rlf;
49 float sx = fy * upZ - fz * upY;
50 float sy = fz * upX - fx * upZ;
54 float ux = sy * fz - sz * fy;
55 float uy = sz * fx - sx * fz;
71 m[10] = -fz;
/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp44 float fz = centerZ - eyeZ; local
47 float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz);
50 fz *= rlf;
60 float sx = fy * upZ - fz * upY;
61 float sy = fz * upX - fx * upZ;
65 float ux = sy * fz - sz * fy;
66 float uy = sz * fx - sx * fz;
82 m[10] = -fz;

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