Searched defs:internalformat (Results 1 - 25 of 32) sorted by relevance

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/external/mesa3d/src/mesa/main/
H A Dcolortab.h39 _mesa_ColorTable( GLenum target, GLenum internalformat,
54 _mesa_ColorTable( GLenum target, GLenum internalformat, argument
H A Dcolortab.c69 _mesa_CopyColorTable(GLenum target, GLenum internalformat, argument
H A Dtexstorage.c243 GLsizei levels, GLenum internalformat,
250 switch (internalformat) {
286 legalFormat = _mesa_base_tex_format(ctx, internalformat) > 0;
291 "glTexStorage%uD(internalformat = %s)", dims,
292 _mesa_lookup_enum_by_nr(internalformat));
356 texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, argument
368 internalformat, width, height, depth)) {
373 internalformat, GL_NONE, GL_NONE,
389 setup_texstorage(ctx, texObj, dims, levels, internalformat,
396 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, argument
242 tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument
404 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) argument
412 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument
429 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) argument
438 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) argument
448 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument
[all...]
H A Ddlist.c1905 save_CopyColorTable(GLenum target, GLenum internalformat, argument
1915 n[2].e = internalformat;
1921 CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width));
2096 save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, argument
2106 n[3].e = internalformat;
2113 CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat,
2121 GLenum internalformat,
2132 n[3].e = internalformat;
2140 CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat,
2120 save_CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) argument
/external/mesa3d/src/glx/apple/
H A Dapple_xgl_api_read.c124 __applegl_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, argument
131 __ogl_framework_api->CopyColorTable(target, internalformat, x, y, width);
/external/mesa3d/src/glx/
H A Drenderpix.c120 __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, argument
143 __GLX_PUT_LONG(4, internalformat);
173 __GLX_PUT_LONG(4, internalformat);
/external/swiftshader/src/OpenGL/libGL/
H A DFramebuffer.cpp357 GLenum internalformat = stencilbuffer->getFormat(); local
359 if(!gl::IsStencilTexture(internalformat))
H A Dutilities.cpp366 bool IsColorRenderable(GLenum internalformat) argument
368 switch(internalformat)
388 bool IsDepthRenderable(GLenum internalformat) argument
390 switch(internalformat)
410 bool IsStencilRenderable(GLenum internalformat) argument
412 switch(internalformat)
H A DlibGL.cpp787 void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, argument
790 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
792 target, level, internalformat, width, height, border, imageSize, data);
799 switch(internalformat)
869 if(imageSize != gl::ComputeCompressedSize(width, height, internalformat))
883 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
902 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
995 void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) argument
997 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
999 target, level, internalformat,
3837 glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) argument
3907 glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) argument
4234 glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) argument
5477 glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) argument
7512 glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) argument
7696 glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) argument
7722 glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) argument
7723 glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) argument
7807 glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) argument
[all...]
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DFramebuffer.cpp363 GLenum internalformat = stencilbuffer->getFormat(); local
365 if(!es1::IsStencilTexture(internalformat))
H A Dutilities.cpp101 bool IsColorRenderable(GLenum internalformat) argument
103 switch(internalformat)
124 bool IsDepthRenderable(GLenum internalformat) argument
126 switch(internalformat)
145 bool IsStencilRenderable(GLenum internalformat) argument
147 switch(internalformat)
H A DlibGLES_CM.cpp703 void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, argument
706 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
708 target, level, internalformat, width, height, border, imageSize, data);
720 switch(internalformat)
762 if(imageSize != egl::ComputeCompressedSize(width, height, internalformat))
776 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
853 void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) argument
855 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
857 target, level, internalformat, x, y, width, height, border);
902 switch(internalformat)
3406 RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) argument
4204 TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) argument
[all...]
H A Dmain.cpp182 void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
186 void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
288 void RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
307 void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
686 GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, argument
689 return es1::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
698 GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) argument
700 return es1::CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1208 GL_API void GL_APIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) argument
1210 return es1::RenderbufferStorageOES(target, internalformat, widt
1303 glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) argument
[all...]
/external/swiftshader/src/OpenGL/libGLESv2/
H A DFramebuffer.cpp446 GLenum internalformat = stencilbuffer->getFormat(); local
448 if(!es2::IsStencilTexture(internalformat))
H A Dutilities.cpp722 bool ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLint clientVersion) argument
779 if(internalformat != format)
786 switch(internalformat)
850 // Validate format, type, and sized internalformat combinations [OpenGL ES 3.0 Table 3.2]
852 #define VALIDATE_INTERNALFORMAT(...) { GLint validInternalformats[] = {__VA_ARGS__}; for(GLint v : validInternalformats) {if(internalformat == v) validSizedInternalformat = true;} } break;
996 if(internalformat != format && !validSizedInternalformat)
1004 bool IsColorRenderable(GLenum internalformat, GLint clientVersion) argument
1006 switch(internalformat)
1065 bool IsDepthRenderable(GLenum internalformat) argument
1067 switch(internalformat)
1124 IsStencilRenderable(GLenum internalformat) argument
[all...]
H A DlibGLESv3.cpp40 static void InsertFormatMapping(FormatMap& map, GLenum internalformat, GLenum format, GLenum type) argument
42 map[InternalFormatTypePair(internalformat, type)] = format;
245 static bool ValidateInternalFormat3D(GLenum internalformat, GLenum format, GLenum type) argument
248 FormatMap::const_iterator iter = formatMap.find(InternalFormatTypePair(internalformat, type));
259 static void InsertFormatStorageMapping(FormatMapStorage& map, GLenum internalformat, GLenum type) argument
261 map[internalformat] = type;
328 static bool GetStorageType(GLenum internalformat, GLenum& type) argument
331 FormatMapStorage::const_iterator iter = formatMap.find(internalformat);
627 GL_APICALL void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) argument
629 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat
798 glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) argument
1454 glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) argument
3826 glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) argument
3896 glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument
3972 glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) argument
[all...]
H A Dmain.cpp175 void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
179 void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
272 void RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
273 void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
286 void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
328 GL_APICALL void TexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
332 GL_APICALL void CompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
341 GL_APICALL void RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
482 GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, argument
485 return es2::CompressedTexImage2D(target, level, internalformat, widt
494 glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) argument
1010 glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) argument
1015 glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) argument
1020 glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) argument
1085 glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) argument
1283 glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) argument
1299 glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) argument
[all...]
H A DlibGLESv2.cpp783 void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, argument
786 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
788 target, level, internalformat, width, height, border, imageSize, data);
795 switch(internalformat)
805 GLenum validationError = ValidateCompressedFormat(internalformat, egl::getClientVersion(), true);
858 if(imageSize != egl::ComputeCompressedSize(width, height, internalformat))
872 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
891 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
984 void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) argument
986 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat
4650 RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) argument
4761 RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) argument
5048 TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) argument
6270 TexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) argument
6430 CompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) argument
6741 RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) argument
[all...]
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
H A DPVRTTextureAPI.cpp39 @Modified: internalformat
47 static const void PVRTGetOGLES2TextureFormat(const PVRTextureHeaderV3& sTextureHeader, PVRTuint32& internalformat, PVRTuint32& format, PVRTuint32& type) argument
55 internalformat=0;
68 internalformat=GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
73 internalformat=GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
78 internalformat=GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
83 internalformat=GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
89 internalformat=GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG;
94 internalformat=GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG;
99 internalformat
[all...]
/external/deqp/framework/opengl/simplereference/
H A DsglrContextWrapper.cpp214 void ContextWrapper::glRenderbufferStorage (deUint32 target, deUint32 internalformat, int width, int height) argument
216 m_curCtx->renderbufferStorage(target, internalformat, width, height);
219 void ContextWrapper::glRenderbufferStorageMultisample (deUint32 target, int samples, deUint32 internalformat, int width, int height) argument
221 m_curCtx->renderbufferStorageMultisample(target, samples, internalformat, width, height);
H A DsglrGLContext.cpp403 void GLContext::renderbufferStorage (deUint32 target, deUint32 internalformat, int width, int height) argument
405 m_wrapper->glRenderbufferStorage(target, internalformat, width, height);
/external/deqp/framework/platform/null/
H A DtcuNullRenderContext.cpp424 GLW_APICALL void GLW_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) argument
428 DE_UNREF(internalformat);
/external/replicaisland/src/com/replica/replicaisland/
H A DGLErrorLogger.java139 int internalformat, int width, int height, int border,
142 internalformat, width, height, border, imageSize, data);
155 public void glCopyTexImage2D(int target, int level, int internalformat, argument
157 ((GL10)mGL).glCopyTexImage2D( target, level, internalformat,
658 public void glTexImage2D(int target, int level, int internalformat, argument
661 ((GL10)mGL).glTexImage2D( target, level, internalformat,
138 glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) argument
/external/libmojo/mojo/gpu/
H A Dmojo_gles2_impl_autogen.cc169 GLenum internalformat,
176 glCompressedTexImage2D(target, level, internalformat, width, height, border,
194 GLenum internalformat,
225 GLenum internalformat,
232 glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
765 GLenum internalformat,
769 glRenderbufferStorage(target, internalformat, width, height);
861 GLint internalformat,
869 glTexImage2D(target, level, internalformat, width, height, border, format,
874 GLint internalformat,
167 CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) argument
192 CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) argument
223 CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) argument
764 RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) argument
859 TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) argument
872 TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) argument
1226 RenderbufferStorageMultisampleCHROMIUM( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) argument
1236 RenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) argument
1455 CreateImageCHROMIUM(ClientBuffer buffer, GLsizei width, GLsizei height, GLenum internalformat) argument
1466 CreateGpuMemoryBufferImageCHROMIUM(GLsizei width, GLsizei height, GLenum internalformat, GLenum usage) argument
1488 CopyTextureCHROMIUM(GLenum source_id, GLenum dest_id, GLint internalformat, GLenum dest_type, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha) argument
[all...]
/external/skia/src/gpu/gl/
H A DGrGLTestInterface.h44 virtual GrGLvoid compressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {} argument
129 virtual GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} argument
130 virtual GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} argument
145 virtual GrGLvoid texBuffer(GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {} argument
146 virtual GrGLvoid texImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {} argument
149 virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} argument
319 virtual GrGLvoid textureBuffer(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {} argument

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