1// Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15// main.cpp: DLL entry point and management of thread-local data. 16 17#include "main.h" 18 19#include "libGLES_CM.hpp" 20#include "Framebuffer.h" 21#include "libEGL/Surface.h" 22#include "Common/Thread.hpp" 23#include "Common/SharedLibrary.hpp" 24#include "common/debug.h" 25 26#include <GLES/glext.h> 27 28#if !defined(_MSC_VER) 29#define CONSTRUCTOR __attribute__((constructor)) 30#define DESTRUCTOR __attribute__((destructor)) 31#else 32#define CONSTRUCTOR 33#define DESTRUCTOR 34#endif 35 36static void glAttachThread() 37{ 38 TRACE("()"); 39} 40 41static void glDetachThread() 42{ 43 TRACE("()"); 44} 45 46CONSTRUCTOR static void glAttachProcess() 47{ 48 TRACE("()"); 49 50 glAttachThread(); 51} 52 53DESTRUCTOR static void glDetachProcess() 54{ 55 TRACE("()"); 56 57 glDetachThread(); 58} 59 60#if defined(_WIN32) 61extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) 62{ 63 switch(reason) 64 { 65 case DLL_PROCESS_ATTACH: 66 glAttachProcess(); 67 break; 68 case DLL_THREAD_ATTACH: 69 glAttachThread(); 70 break; 71 case DLL_THREAD_DETACH: 72 glDetachThread(); 73 break; 74 case DLL_PROCESS_DETACH: 75 glDetachProcess(); 76 break; 77 default: 78 break; 79 } 80 81 return TRUE; 82} 83#endif 84 85namespace es1 86{ 87es1::Context *getContext() 88{ 89 egl::Context *context = libEGL->clientGetCurrentContext(); 90 91 if(context && context->getClientVersion() == 1) 92 { 93 return static_cast<es1::Context*>(context); 94 } 95 96 return 0; 97} 98 99Device *getDevice() 100{ 101 Context *context = getContext(); 102 103 return context ? context->getDevice() : 0; 104} 105 106// Records an error code 107void error(GLenum errorCode) 108{ 109 es1::Context *context = es1::getContext(); 110 111 if(context) 112 { 113 switch(errorCode) 114 { 115 case GL_INVALID_ENUM: 116 context->recordInvalidEnum(); 117 TRACE("\t! Error generated: invalid enum\n"); 118 break; 119 case GL_INVALID_VALUE: 120 context->recordInvalidValue(); 121 TRACE("\t! Error generated: invalid value\n"); 122 break; 123 case GL_INVALID_OPERATION: 124 context->recordInvalidOperation(); 125 TRACE("\t! Error generated: invalid operation\n"); 126 break; 127 case GL_OUT_OF_MEMORY: 128 context->recordOutOfMemory(); 129 TRACE("\t! Error generated: out of memory\n"); 130 break; 131 case GL_INVALID_FRAMEBUFFER_OPERATION_OES: 132 context->recordInvalidFramebufferOperation(); 133 TRACE("\t! Error generated: invalid framebuffer operation\n"); 134 break; 135 case GL_STACK_OVERFLOW: 136 context->recordMatrixStackOverflow(); 137 TRACE("\t! Error generated: matrix stack overflow\n"); 138 break; 139 case GL_STACK_UNDERFLOW: 140 context->recordMatrixStackUnderflow(); 141 TRACE("\t! Error generated: matrix stack underflow\n"); 142 break; 143 default: UNREACHABLE(errorCode); 144 } 145 } 146} 147} 148 149namespace es1 150{ 151void ActiveTexture(GLenum texture); 152void AlphaFunc(GLenum func, GLclampf ref); 153void AlphaFuncx(GLenum func, GLclampx ref); 154void BindBuffer(GLenum target, GLuint buffer); 155void BindFramebuffer(GLenum target, GLuint framebuffer); 156void BindFramebufferOES(GLenum target, GLuint framebuffer); 157void BindRenderbufferOES(GLenum target, GLuint renderbuffer); 158void BindTexture(GLenum target, GLuint texture); 159void BlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); 160void BlendEquationOES(GLenum mode); 161void BlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); 162void BlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 163void BlendFunc(GLenum sfactor, GLenum dfactor); 164void BlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 165void BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); 166void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); 167GLenum CheckFramebufferStatusOES(GLenum target); 168void Clear(GLbitfield mask); 169void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 170void ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 171void ClearDepthf(GLclampf depth); 172void ClearDepthx(GLclampx depth); 173void ClearStencil(GLint s); 174void ClientActiveTexture(GLenum texture); 175void ClipPlanef(GLenum plane, const GLfloat *equation); 176void ClipPlanex(GLenum plane, const GLfixed *equation); 177void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 178void Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 179void Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 180void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 181void ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 182void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, 183 GLint border, GLsizei imageSize, const GLvoid* data); 184void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, 185 GLenum format, GLsizei imageSize, const GLvoid* data); 186void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 187void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 188void CullFace(GLenum mode); 189void DeleteBuffers(GLsizei n, const GLuint* buffers); 190void DeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers); 191void DeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers); 192void DeleteTextures(GLsizei n, const GLuint* textures); 193void DepthFunc(GLenum func); 194void DepthMask(GLboolean flag); 195void DepthRangex(GLclampx zNear, GLclampx zFar); 196void DepthRangef(GLclampf zNear, GLclampf zFar); 197void Disable(GLenum cap); 198void DisableClientState(GLenum array); 199void DrawArrays(GLenum mode, GLint first, GLsizei count); 200void DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 201void Enable(GLenum cap); 202void EnableClientState(GLenum array); 203void Finish(void); 204void Flush(void); 205void FramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 206void FramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 207void Fogf(GLenum pname, GLfloat param); 208void Fogfv(GLenum pname, const GLfloat *params); 209void Fogx(GLenum pname, GLfixed param); 210void Fogxv(GLenum pname, const GLfixed *params); 211void FrontFace(GLenum mode); 212void Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 213void Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 214void GenerateMipmapOES(GLenum target); 215void GenBuffers(GLsizei n, GLuint* buffers); 216void GenFramebuffersOES(GLsizei n, GLuint* framebuffers); 217void GenRenderbuffersOES(GLsizei n, GLuint* renderbuffers); 218void GenTextures(GLsizei n, GLuint* textures); 219void GetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params); 220void GetBooleanv(GLenum pname, GLboolean* params); 221void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params); 222void GetClipPlanef(GLenum pname, GLfloat eqn[4]); 223void GetClipPlanex(GLenum pname, GLfixed eqn[4]); 224GLenum GetError(void); 225void GetFixedv(GLenum pname, GLfixed *params); 226void GetFloatv(GLenum pname, GLfloat* params); 227void GetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params); 228void GetIntegerv(GLenum pname, GLint* params); 229void GetLightfv(GLenum light, GLenum pname, GLfloat *params); 230void GetLightxv(GLenum light, GLenum pname, GLfixed *params); 231void GetMaterialfv(GLenum face, GLenum pname, GLfloat *params); 232void GetMaterialxv(GLenum face, GLenum pname, GLfixed *params); 233void GetPointerv(GLenum pname, GLvoid **params); 234const GLubyte* GetString(GLenum name); 235void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); 236void GetTexParameteriv(GLenum target, GLenum pname, GLint* params); 237void GetTexEnvfv(GLenum env, GLenum pname, GLfloat *params); 238void GetTexEnviv(GLenum env, GLenum pname, GLint *params); 239void GetTexEnvxv(GLenum env, GLenum pname, GLfixed *params); 240void GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); 241void Hint(GLenum target, GLenum mode); 242GLboolean IsBuffer(GLuint buffer); 243GLboolean IsEnabled(GLenum cap); 244GLboolean IsFramebufferOES(GLuint framebuffer); 245GLboolean IsTexture(GLuint texture); 246GLboolean IsRenderbufferOES(GLuint renderbuffer); 247void LightModelf(GLenum pname, GLfloat param); 248void LightModelfv(GLenum pname, const GLfloat *params); 249void LightModelx(GLenum pname, GLfixed param); 250void LightModelxv(GLenum pname, const GLfixed *params); 251void Lightf(GLenum light, GLenum pname, GLfloat param); 252void Lightfv(GLenum light, GLenum pname, const GLfloat *params); 253void Lightx(GLenum light, GLenum pname, GLfixed param); 254void Lightxv(GLenum light, GLenum pname, const GLfixed *params); 255void LineWidth(GLfloat width); 256void LineWidthx(GLfixed width); 257void LoadIdentity(void); 258void LoadMatrixf(const GLfloat *m); 259void LoadMatrixx(const GLfixed *m); 260void LogicOp(GLenum opcode); 261void Materialf(GLenum face, GLenum pname, GLfloat param); 262void Materialfv(GLenum face, GLenum pname, const GLfloat *params); 263void Materialx(GLenum face, GLenum pname, GLfixed param); 264void Materialxv(GLenum face, GLenum pname, const GLfixed *params); 265void MatrixMode(GLenum mode); 266void MultMatrixf(const GLfloat *m); 267void MultMatrixx(const GLfixed *m); 268void MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 269void MultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 270void Normal3f(GLfloat nx, GLfloat ny, GLfloat nz); 271void Normal3x(GLfixed nx, GLfixed ny, GLfixed nz); 272void NormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); 273void Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 274void Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 275void PixelStorei(GLenum pname, GLint param); 276void PointParameterf(GLenum pname, GLfloat param); 277void PointParameterfv(GLenum pname, const GLfloat *params); 278void PointParameterx(GLenum pname, GLfixed param); 279void PointParameterxv(GLenum pname, const GLfixed *params); 280void PointSize(GLfloat size); 281void PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); 282void PointSizex(GLfixed size); 283void PolygonOffset(GLfloat factor, GLfloat units); 284void PolygonOffsetx(GLfixed factor, GLfixed units); 285void PopMatrix(void); 286void PushMatrix(void); 287void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 288void RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 289void Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 290void Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 291void SampleCoverage(GLclampf value, GLboolean invert); 292void SampleCoveragex(GLclampx value, GLboolean invert); 293void Scalef(GLfloat x, GLfloat y, GLfloat z); 294void Scalex(GLfixed x, GLfixed y, GLfixed z); 295void Scissor(GLint x, GLint y, GLsizei width, GLsizei height); 296void ShadeModel(GLenum mode); 297void StencilFunc(GLenum func, GLint ref, GLuint mask); 298void StencilMask(GLuint mask); 299void StencilOp(GLenum fail, GLenum zfail, GLenum zpass); 300void TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 301void TexEnvf(GLenum target, GLenum pname, GLfloat param); 302void TexEnvfv(GLenum target, GLenum pname, const GLfloat *params); 303void TexEnvi(GLenum target, GLenum pname, GLint param); 304void TexEnvx(GLenum target, GLenum pname, GLfixed param); 305void TexEnviv(GLenum target, GLenum pname, const GLint *params); 306void TexEnvxv(GLenum target, GLenum pname, const GLfixed *params); 307void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 308 GLint border, GLenum format, GLenum type, const GLvoid* pixels); 309void TexParameterf(GLenum target, GLenum pname, GLfloat param); 310void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params); 311void TexParameteri(GLenum target, GLenum pname, GLint param); 312void TexParameteriv(GLenum target, GLenum pname, const GLint* params); 313void TexParameterx(GLenum target, GLenum pname, GLfixed param); 314void TexParameterxv(GLenum target, GLenum pname, const GLfixed *params); 315void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, 316 GLenum format, GLenum type, const GLvoid* pixels); 317void Translatef(GLfloat x, GLfloat y, GLfloat z); 318void Translatex(GLfixed x, GLfixed y, GLfixed z); 319void VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 320void Viewport(GLint x, GLint y, GLsizei width, GLsizei height); 321void EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); 322void EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); 323void DrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); 324void DrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); 325void DrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); 326void DrawTexsvOES(const GLshort *coords); 327void DrawTexivOES(const GLint *coords); 328void DrawTexxvOES(const GLfixed *coords); 329void DrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); 330void DrawTexfvOES(const GLfloat *coords); 331} 332 333egl::Context *es1CreateContext(const egl::Config *config, const egl::Context *shareContext); 334extern "C" __eglMustCastToProperFunctionPointerType es1GetProcAddress(const char *procname); 335egl::Image *createBackBuffer(int width, int height, const egl::Config *config); 336egl::Image *createDepthStencil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard); 337sw::FrameBuffer *createFrameBuffer(void *display, EGLNativeWindowType window, int width, int height); 338 339extern "C" 340{ 341EGLAPI EGLint EGLAPIENTRY eglGetError(void) 342{ 343 return libEGL->eglGetError(); 344} 345 346EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id) 347{ 348 return libEGL->eglGetDisplay(display_id); 349} 350 351EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) 352{ 353 return libEGL->eglInitialize(dpy, major, minor); 354} 355 356EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy) 357{ 358 return libEGL->eglTerminate(dpy); 359} 360 361EGLAPI const char *EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name) 362{ 363 return libEGL->eglQueryString(dpy, name); 364} 365 366EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config) 367{ 368 return libEGL->eglGetConfigs(dpy, configs, config_size, num_config); 369} 370 371EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config) 372{ 373 return libEGL->eglChooseConfig(dpy, attrib_list, configs, config_size, num_config); 374} 375 376EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) 377{ 378 return libEGL->eglGetConfigAttrib(dpy, config, attribute, value); 379} 380 381EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType window, const EGLint *attrib_list) 382{ 383 return libEGL->eglCreateWindowSurface(dpy, config, window, attrib_list); 384} 385 386EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) 387{ 388 return libEGL->eglCreatePbufferSurface(dpy, config, attrib_list); 389} 390 391EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list) 392{ 393 return libEGL->eglCreatePixmapSurface(dpy, config, pixmap, attrib_list); 394} 395 396EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface) 397{ 398 return libEGL->eglDestroySurface(dpy, surface); 399} 400 401EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value) 402{ 403 return libEGL->eglQuerySurface(dpy, surface, attribute, value); 404} 405 406EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api) 407{ 408 return libEGL->eglBindAPI(api); 409} 410 411EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void) 412{ 413 return libEGL->eglQueryAPI(); 414} 415 416EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void) 417{ 418 return libEGL->eglWaitClient(); 419} 420 421EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void) 422{ 423 return libEGL->eglReleaseThread(); 424} 425 426EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list) 427{ 428 return libEGL->eglCreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list); 429} 430 431EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) 432{ 433 return libEGL->eglSurfaceAttrib(dpy, surface, attribute, value); 434} 435 436EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) 437{ 438 return libEGL->eglBindTexImage(dpy, surface, buffer); 439} 440 441EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) 442{ 443 return libEGL->eglReleaseTexImage(dpy, surface, buffer); 444} 445 446EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval) 447{ 448 return libEGL->eglSwapInterval(dpy, interval); 449} 450 451EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list) 452{ 453 return libEGL->eglCreateContext(dpy, config, share_context, attrib_list); 454} 455 456EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx) 457{ 458 return libEGL->eglDestroyContext(dpy, ctx); 459} 460 461EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) 462{ 463 return libEGL->eglMakeCurrent(dpy, draw, read, ctx); 464} 465 466EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void) 467{ 468 return libEGL->eglGetCurrentContext(); 469} 470 471EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw) 472{ 473 return libEGL->eglGetCurrentSurface(readdraw); 474} 475 476EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void) 477{ 478 return libEGL->eglGetCurrentDisplay(); 479} 480 481EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) 482{ 483 return libEGL->eglQueryContext(dpy, ctx, attribute, value); 484} 485 486EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void) 487{ 488 return libEGL->eglWaitGL(); 489} 490 491EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine) 492{ 493 return libEGL->eglWaitNative(engine); 494} 495 496EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) 497{ 498 return libEGL->eglSwapBuffers(dpy, surface); 499} 500 501EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) 502{ 503 return libEGL->eglCopyBuffers(dpy, surface, target); 504} 505 506EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list) 507{ 508 return libEGL->eglCreateImageKHR(dpy, ctx, target, buffer, attrib_list); 509} 510 511EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image) 512{ 513 return libEGL->eglDestroyImageKHR(dpy, image); 514} 515 516EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char *procname) 517{ 518 return libEGL->eglGetProcAddress(procname); 519} 520 521EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list) 522{ 523 return libEGL->eglCreateSyncKHR(dpy, type, attrib_list); 524} 525 526EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync) 527{ 528 return libEGL->eglDestroySyncKHR(dpy, sync); 529} 530 531EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout) 532{ 533 return libEGL->eglClientWaitSyncKHR(dpy, sync, flags, timeout); 534} 535 536EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value) 537{ 538 return libEGL->eglGetSyncAttribKHR(dpy, sync, attribute, value); 539} 540 541GL_API void GL_APIENTRY glActiveTexture(GLenum texture) 542{ 543 return es1::ActiveTexture(texture); 544} 545 546GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref) 547{ 548 return es1::AlphaFunc(func, ref); 549} 550 551GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref) 552{ 553 return es1::AlphaFuncx(func, ref); 554} 555 556GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) 557{ 558 return es1::BindBuffer(target, buffer); 559} 560 561GL_API void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) 562{ 563 return es1::BindFramebuffer(target, framebuffer); 564} 565 566GL_API void GL_APIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer) 567{ 568 return es1::BindFramebufferOES(target, framebuffer); 569} 570 571GL_API void GL_APIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer) 572{ 573 return es1::BindRenderbufferOES(target, renderbuffer); 574} 575 576GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) 577{ 578 return es1::BindTexture(target, texture); 579} 580 581GL_API void GL_APIENTRY glBlendEquationOES(GLenum mode) 582{ 583 return es1::BlendEquationSeparateOES(mode, mode); 584} 585 586GL_API void GL_APIENTRY glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha) 587{ 588 return es1::BlendEquationSeparateOES(modeRGB, modeAlpha); 589} 590 591GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) 592{ 593 return es1::BlendFuncSeparateOES(sfactor, dfactor, sfactor, dfactor); 594} 595 596GL_API void GL_APIENTRY glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) 597{ 598 return es1::BlendFuncSeparateOES(srcRGB, dstRGB, srcAlpha, dstAlpha); 599} 600 601GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) 602{ 603 return es1::BufferData(target, size, data, usage); 604} 605 606GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) 607{ 608 return es1::BufferSubData(target, offset, size, data); 609} 610 611GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES(GLenum target) 612{ 613 return es1::CheckFramebufferStatusOES(target); 614} 615 616GL_API void GL_APIENTRY glClear(GLbitfield mask) 617{ 618 return es1::Clear(mask); 619} 620 621GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) 622{ 623 return es1::ClearColor(red, green, blue, alpha); 624} 625 626GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) 627{ 628 return es1::ClearColorx(red, green, blue, alpha); 629} 630 631GL_API void GL_APIENTRY glClearDepthf(GLclampf depth) 632{ 633 return es1::ClearDepthf(depth); 634} 635 636GL_API void GL_APIENTRY glClearDepthx(GLclampx depth) 637{ 638 return es1::ClearDepthx(depth); 639} 640 641GL_API void GL_APIENTRY glClearStencil(GLint s) 642{ 643 return es1::ClearStencil(s); 644} 645 646GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture) 647{ 648 return es1::ClientActiveTexture(texture); 649} 650 651GL_API void GL_APIENTRY glClipPlanef(GLenum plane, const GLfloat *equation) 652{ 653 return es1::ClipPlanef(plane, equation); 654} 655 656GL_API void GL_APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation) 657{ 658 return es1::ClipPlanex(plane, equation); 659} 660 661GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) 662{ 663 return es1::Color4f(red, green, blue, alpha); 664} 665 666GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) 667{ 668 return es1::Color4ub(red, green, blue, alpha); 669} 670 671GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) 672{ 673 return es1::Color4x(red, green, blue, alpha); 674} 675 676GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) 677{ 678 return es1::ColorMask(red, green, blue, alpha); 679} 680 681GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) 682{ 683 return es1::ColorPointer(size, type, stride, pointer); 684} 685 686GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, 687 GLint border, GLsizei imageSize, const GLvoid* data) 688{ 689 return es1::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); 690} 691 692GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, 693 GLenum format, GLsizei imageSize, const GLvoid* data) 694{ 695 return es1::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); 696} 697 698GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) 699{ 700 return es1::CopyTexImage2D(target, level, internalformat, x, y, width, height, border); 701} 702 703GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) 704{ 705 return es1::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); 706} 707 708GL_API void GL_APIENTRY glCullFace(GLenum mode) 709{ 710 return es1::CullFace(mode); 711} 712 713GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) 714{ 715 return es1::DeleteBuffers(n, buffers); 716} 717 718GL_API void GL_APIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers) 719{ 720 return es1::DeleteFramebuffersOES(n, framebuffers); 721} 722 723GL_API void GL_APIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers) 724{ 725 return es1::DeleteRenderbuffersOES(n, renderbuffers); 726} 727 728GL_API void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) 729{ 730 return es1::DeleteTextures(n, textures); 731} 732 733GL_API void GL_APIENTRY glDepthFunc(GLenum func) 734{ 735 return es1::DepthFunc(func); 736} 737 738GL_API void GL_APIENTRY glDepthMask(GLboolean flag) 739{ 740 return es1::DepthMask(flag); 741} 742 743GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar) 744{ 745 return es1::DepthRangex(zNear, zFar); 746} 747 748GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) 749{ 750 return es1::DepthRangef(zNear, zFar); 751} 752 753GL_API void GL_APIENTRY glDisable(GLenum cap) 754{ 755 return es1::Disable(cap); 756} 757 758GL_API void GL_APIENTRY glDisableClientState(GLenum array) 759{ 760 return es1::DisableClientState(array); 761} 762 763GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) 764{ 765 return es1::DrawArrays(mode, first, count); 766} 767 768GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) 769{ 770 return es1::DrawElements(mode, count, type, indices); 771} 772 773GL_API void GL_APIENTRY glEnable(GLenum cap) 774{ 775 return es1::Enable(cap); 776} 777 778GL_API void GL_APIENTRY glEnableClientState(GLenum array) 779{ 780 return es1::EnableClientState(array); 781} 782 783GL_API void GL_APIENTRY glFinish(void) 784{ 785 return es1::Finish(); 786} 787 788GL_API void GL_APIENTRY glFlush(void) 789{ 790 return es1::Flush(); 791} 792 793GL_API void GL_APIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) 794{ 795 return es1::FramebufferRenderbufferOES(target, attachment, renderbuffertarget, renderbuffer); 796} 797 798GL_API void GL_APIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) 799{ 800 return es1::FramebufferTexture2DOES(target, attachment, textarget, texture, level); 801} 802 803GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param) 804{ 805 return es1::Fogf(pname, param); 806} 807 808GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params) 809{ 810 return es1::Fogfv(pname, params); 811} 812 813GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param) 814{ 815 return es1::Fogx(pname, param); 816} 817 818GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed *params) 819{ 820 return es1::Fogxv(pname, params); 821} 822 823GL_API void GL_APIENTRY glFrontFace(GLenum mode) 824{ 825 return es1::FrontFace(mode); 826} 827 828GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) 829{ 830 return es1::Frustumf(left, right, bottom, top, zNear, zFar); 831} 832 833GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) 834{ 835 return es1::Frustumx(left, right, bottom, top, zNear, zFar); 836} 837 838GL_API void GL_APIENTRY glGenerateMipmapOES(GLenum target) 839{ 840 return es1::GenerateMipmapOES(target); 841} 842 843GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) 844{ 845 return es1::GenBuffers(n, buffers); 846} 847 848GL_API void GL_APIENTRY glGenFramebuffersOES(GLsizei n, GLuint* framebuffers) 849{ 850 return es1::GenFramebuffersOES(n, framebuffers); 851} 852 853GL_API void GL_APIENTRY glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers) 854{ 855 return es1::GenRenderbuffersOES(n, renderbuffers); 856} 857 858GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) 859{ 860 return es1::GenTextures(n, textures); 861} 862 863GL_API void GL_APIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params) 864{ 865 return es1::GetRenderbufferParameterivOES(target, pname, params); 866} 867 868GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) 869{ 870 return es1::GetBooleanv(pname, params); 871} 872 873GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) 874{ 875 return es1::GetBufferParameteriv(target, pname, params); 876} 877 878GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]) 879{ 880 return es1::GetClipPlanef(pname, eqn); 881} 882 883GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]) 884{ 885 return es1::GetClipPlanex(pname, eqn); 886} 887 888GL_API GLenum GL_APIENTRY glGetError(void) 889{ 890 return es1::GetError(); 891} 892 893GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed *params) 894{ 895 return es1::GetFixedv(pname, params); 896} 897 898GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) 899{ 900 return es1::GetFloatv(pname, params); 901} 902 903GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params) 904{ 905 return es1::GetFramebufferAttachmentParameterivOES(target, attachment, pname, params); 906} 907 908GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) 909{ 910 return es1::GetIntegerv(pname, params); 911} 912 913GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params) 914{ 915 return es1::GetLightfv(light, pname, params); 916} 917 918GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params) 919{ 920 return es1::GetLightxv(light, pname, params); 921} 922 923GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) 924{ 925 return es1::GetMaterialfv(face, pname, params); 926} 927 928GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params) 929{ 930 return es1::GetMaterialxv(face, pname, params); 931} 932 933GL_API void GL_APIENTRY glGetPointerv(GLenum pname, GLvoid **params) 934{ 935 return es1::GetPointerv(pname, params); 936} 937 938GL_API const GLubyte* GL_APIENTRY glGetString(GLenum name) 939{ 940 return es1::GetString(name); 941} 942 943GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) 944{ 945 return es1::GetTexParameterfv(target, pname, params); 946} 947 948GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) 949{ 950 return es1::GetTexParameteriv(target, pname, params); 951} 952 953GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params) 954{ 955 return es1::GetTexEnvfv(env, pname, params); 956} 957 958GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname, GLint *params) 959{ 960 return es1::GetTexEnviv(env, pname, params); 961} 962 963GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params) 964{ 965 return es1::GetTexEnvxv(env, pname, params); 966} 967 968GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params) 969{ 970 return es1::GetTexParameterxv(target, pname, params); 971} 972 973GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode) 974{ 975 return es1::Hint(target, mode); 976} 977 978GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) 979{ 980 return es1::IsBuffer(buffer); 981} 982 983GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap) 984{ 985 return es1::IsEnabled(cap); 986} 987 988GL_API GLboolean GL_APIENTRY glIsFramebufferOES(GLuint framebuffer) 989{ 990 return es1::IsFramebufferOES(framebuffer); 991} 992 993GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture) 994{ 995 return es1::IsTexture(texture); 996} 997 998GL_API GLboolean GL_APIENTRY glIsRenderbufferOES(GLuint renderbuffer) 999{ 1000 return es1::IsRenderbufferOES(renderbuffer); 1001} 1002 1003GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param) 1004{ 1005 return es1::LightModelf(pname, param); 1006} 1007 1008GL_API void GL_APIENTRY glLightModelfv(GLenum pname, const GLfloat *params) 1009{ 1010 return es1::LightModelfv(pname, params); 1011} 1012 1013GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param) 1014{ 1015 return es1::LightModelx(pname, param); 1016} 1017 1018GL_API void GL_APIENTRY glLightModelxv(GLenum pname, const GLfixed *params) 1019{ 1020 return es1::LightModelxv(pname, params); 1021} 1022 1023GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param) 1024{ 1025 return es1::Lightf(light, pname, param); 1026} 1027 1028GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params) 1029{ 1030 return es1::Lightfv(light, pname, params); 1031} 1032 1033GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param) 1034{ 1035 return es1::Lightx(light, pname, param); 1036} 1037 1038GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed *params) 1039{ 1040 return es1::Lightxv(light, pname, params); 1041} 1042 1043GL_API void GL_APIENTRY glLineWidth(GLfloat width) 1044{ 1045 return es1::LineWidth(width); 1046} 1047 1048GL_API void GL_APIENTRY glLineWidthx(GLfixed width) 1049{ 1050 return es1::LineWidthx(width); 1051} 1052 1053GL_API void GL_APIENTRY glLoadIdentity(void) 1054{ 1055 return es1::LoadIdentity(); 1056} 1057 1058GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat *m) 1059{ 1060 return es1::LoadMatrixf(m); 1061} 1062 1063GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed *m) 1064{ 1065 return es1::LoadMatrixx(m); 1066} 1067 1068GL_API void GL_APIENTRY glLogicOp(GLenum opcode) 1069{ 1070 return es1::LogicOp(opcode); 1071} 1072 1073GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param) 1074{ 1075 return es1::Materialf(face, pname, param); 1076} 1077 1078GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) 1079{ 1080 return es1::Materialfv(face, pname, params); 1081} 1082 1083GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param) 1084{ 1085 return es1::Materialx(face, pname, param); 1086} 1087 1088GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed *params) 1089{ 1090 return es1::Materialxv(face, pname, params); 1091} 1092 1093GL_API void GL_APIENTRY glMatrixMode(GLenum mode) 1094{ 1095 return es1::MatrixMode(mode); 1096} 1097 1098GL_API void GL_APIENTRY glMultMatrixf(const GLfloat *m) 1099{ 1100 return es1::MultMatrixf(m); 1101} 1102 1103GL_API void GL_APIENTRY glMultMatrixx(const GLfixed *m) 1104{ 1105 return es1::MultMatrixx(m); 1106} 1107 1108GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) 1109{ 1110 return es1::MultiTexCoord4f(target, s, t, r, q); 1111} 1112 1113GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) 1114{ 1115 return es1::MultiTexCoord4x(target, s, t, r, q); 1116} 1117 1118GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) 1119{ 1120 return es1::Normal3f(nx, ny, nz); 1121} 1122 1123GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz) 1124{ 1125 return es1::Normal3x(nx, ny, nz); 1126} 1127 1128GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) 1129{ 1130 return es1::NormalPointer(type, stride, pointer); 1131} 1132 1133GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) 1134{ 1135 return es1::Orthof(left, right, bottom, top, zNear, zFar); 1136} 1137 1138GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) 1139{ 1140 return es1::Orthox(left, right, bottom, top, zNear, zFar); 1141} 1142 1143GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) 1144{ 1145 return es1::PixelStorei(pname, param); 1146} 1147 1148GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param) 1149{ 1150 return es1::PointParameterf(pname, param); 1151} 1152 1153GL_API void GL_APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params) 1154{ 1155 return es1::PointParameterfv(pname, params); 1156} 1157 1158GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param) 1159{ 1160 return es1::PointParameterx(pname, param); 1161} 1162 1163GL_API void GL_APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params) 1164{ 1165 return es1::PointParameterxv(pname, params); 1166} 1167 1168GL_API void GL_APIENTRY glPointSize(GLfloat size) 1169{ 1170 return es1::PointSize(size); 1171} 1172 1173GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer) 1174{ 1175 return es1::PointSizePointerOES(type, stride, pointer); 1176} 1177 1178GL_API void GL_APIENTRY glPointSizex(GLfixed size) 1179{ 1180 return es1::PointSizex(size); 1181} 1182 1183GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) 1184{ 1185 return es1::PolygonOffset(factor, units); 1186} 1187 1188GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units) 1189{ 1190 return es1::PolygonOffsetx(factor, units); 1191} 1192 1193GL_API void GL_APIENTRY glPopMatrix(void) 1194{ 1195 return es1::PopMatrix(); 1196} 1197 1198GL_API void GL_APIENTRY glPushMatrix(void) 1199{ 1200 return es1::PushMatrix(); 1201} 1202 1203GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) 1204{ 1205 return es1::ReadPixels(x, y, width, height, format, type, pixels); 1206} 1207 1208GL_API void GL_APIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) 1209{ 1210 return es1::RenderbufferStorageOES(target, internalformat, width, height); 1211} 1212 1213GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) 1214{ 1215 return es1::Rotatef(angle, x, y, z); 1216} 1217 1218GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) 1219{ 1220 return es1::Rotatex(angle, x, y, z); 1221} 1222 1223GL_API void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) 1224{ 1225 return es1::SampleCoverage(value, invert); 1226} 1227 1228GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert) 1229{ 1230 return es1::SampleCoveragex(value, invert); 1231} 1232 1233GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z) 1234{ 1235 return es1::Scalef(x, y, z); 1236} 1237 1238GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z) 1239{ 1240 return es1::Scalex(x, y, z); 1241} 1242 1243GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) 1244{ 1245 return es1::Scissor(x, y, width, height); 1246} 1247 1248GL_API void GL_APIENTRY glShadeModel(GLenum mode) 1249{ 1250 return es1::ShadeModel(mode); 1251} 1252 1253GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) 1254{ 1255 return es1::StencilFunc(func, ref, mask); 1256} 1257 1258GL_API void GL_APIENTRY glStencilMask(GLuint mask) 1259{ 1260 return es1::StencilMask(mask); 1261} 1262 1263GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) 1264{ 1265 return es1::StencilOp(fail, zfail, zpass); 1266} 1267 1268GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) 1269{ 1270 return es1::TexCoordPointer(size, type, stride, pointer); 1271} 1272 1273GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) 1274{ 1275 return es1::TexEnvf(target, pname, param); 1276} 1277 1278GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) 1279{ 1280 return es1::TexEnvfv(target, pname, params); 1281} 1282 1283GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) 1284{ 1285 return es1::TexEnvi(target, pname, param); 1286} 1287 1288GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param) 1289{ 1290 return es1::TexEnvx(target, pname, param); 1291} 1292 1293GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params) 1294{ 1295 return es1::TexEnviv(target, pname, params); 1296} 1297 1298GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params) 1299{ 1300 return es1::TexEnvxv(target, pname, params); 1301} 1302 1303GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 1304 GLint border, GLenum format, GLenum type, const GLvoid* pixels) 1305{ 1306 return es1::TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); 1307} 1308 1309GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) 1310{ 1311 return es1::TexParameterf(target, pname, param); 1312} 1313 1314GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) 1315{ 1316 return es1::TexParameterfv(target, pname, params); 1317} 1318 1319GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) 1320{ 1321 return es1::TexParameteri(target, pname, param); 1322} 1323 1324GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params) 1325{ 1326 return es1::TexParameteriv(target, pname, params); 1327} 1328 1329GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param) 1330{ 1331 return es1::TexParameterx(target, pname, param); 1332} 1333 1334GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params) 1335{ 1336 return es1::TexParameterxv(target, pname, params); 1337} 1338 1339GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, 1340 GLenum format, GLenum type, const GLvoid* pixels) 1341{ 1342 return es1::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); 1343} 1344 1345GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z) 1346{ 1347 return es1::Translatef(x, y, z); 1348} 1349 1350GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z) 1351{ 1352 return es1::Translatex(x, y, z); 1353} 1354 1355GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) 1356{ 1357 return es1::VertexPointer(size, type, stride, pointer); 1358} 1359 1360GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) 1361{ 1362 return es1::Viewport(x, y, width, height); 1363} 1364 1365GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) 1366{ 1367 return es1::EGLImageTargetTexture2DOES(target, image); 1368} 1369 1370GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) 1371{ 1372 return es1::EGLImageTargetRenderbufferStorageOES(target, image); 1373} 1374 1375GL_API void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) 1376{ 1377 return es1::DrawTexsOES(x,y, z, width, height); 1378} 1379 1380GL_API void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) 1381{ 1382 return es1::DrawTexiOES(x,y, z, width, height); 1383} 1384 1385GL_API void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) 1386{ 1387 return es1::DrawTexxOES(x,y, z, width, height); 1388} 1389 1390GL_API void GL_APIENTRY glDrawTexsvOES(const GLshort *coords) 1391{ 1392 return es1::DrawTexsvOES(coords); 1393} 1394 1395GL_API void GL_APIENTRY glDrawTexivOES(const GLint *coords) 1396{ 1397 return es1::DrawTexivOES(coords); 1398} 1399 1400GL_API void GL_APIENTRY glDrawTexxvOES(const GLfixed *coords) 1401{ 1402 return es1::DrawTexxvOES(coords); 1403} 1404 1405GL_API void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) 1406{ 1407 return es1::DrawTexfOES(x, y, z, width, height); 1408} 1409 1410GL_API void GL_APIENTRY glDrawTexfvOES(const GLfloat *coords) 1411{ 1412 return es1::DrawTexfvOES(coords); 1413} 1414 1415} 1416 1417LibGLES_CMexports::LibGLES_CMexports() 1418{ 1419 this->glActiveTexture = es1::ActiveTexture; 1420 this->glAlphaFunc = es1::AlphaFunc; 1421 this->glAlphaFuncx = es1::AlphaFuncx; 1422 this->glBindBuffer = es1::BindBuffer; 1423 this->glBindFramebuffer = es1::BindFramebuffer; 1424 this->glBindFramebufferOES = es1::BindFramebufferOES; 1425 this->glBindRenderbufferOES = es1::BindRenderbufferOES; 1426 this->glBindTexture = es1::BindTexture; 1427 this->glBlendEquationSeparateOES = es1::BlendEquationSeparateOES; 1428 this->glBlendEquationOES = es1::BlendEquationOES; 1429 this->glBlendEquationSeparateOES = es1::BlendEquationSeparateOES; 1430 this->glBlendFuncSeparateOES = es1::BlendFuncSeparateOES; 1431 this->glBlendFunc = es1::BlendFunc; 1432 this->glBlendFuncSeparateOES = es1::BlendFuncSeparateOES; 1433 this->glBufferData = es1::BufferData; 1434 this->glBufferSubData = es1::BufferSubData; 1435 this->glCheckFramebufferStatusOES = es1::CheckFramebufferStatusOES; 1436 this->glClear = es1::Clear; 1437 this->glClearColor = es1::ClearColor; 1438 this->glClearColorx = es1::ClearColorx; 1439 this->glClearDepthf = es1::ClearDepthf; 1440 this->glClearDepthx = es1::ClearDepthx; 1441 this->glClearStencil = es1::ClearStencil; 1442 this->glClientActiveTexture = es1::ClientActiveTexture; 1443 this->glClipPlanef = es1::ClipPlanef; 1444 this->glClipPlanex = es1::ClipPlanex; 1445 this->glColor4f = es1::Color4f; 1446 this->glColor4ub = es1::Color4ub; 1447 this->glColor4x = es1::Color4x; 1448 this->glColorMask = es1::ColorMask; 1449 this->glColorPointer = es1::ColorPointer; 1450 this->glCompressedTexImage2D = es1::CompressedTexImage2D; 1451 this->glCompressedTexSubImage2D = es1::CompressedTexSubImage2D; 1452 this->glCopyTexImage2D = es1::CopyTexImage2D; 1453 this->glCopyTexSubImage2D = es1::CopyTexSubImage2D; 1454 this->glCullFace = es1::CullFace; 1455 this->glDeleteBuffers = es1::DeleteBuffers; 1456 this->glDeleteFramebuffersOES = es1::DeleteFramebuffersOES; 1457 this->glDeleteRenderbuffersOES = es1::DeleteRenderbuffersOES; 1458 this->glDeleteTextures = es1::DeleteTextures; 1459 this->glDepthFunc = es1::DepthFunc; 1460 this->glDepthMask = es1::DepthMask; 1461 this->glDepthRangex = es1::DepthRangex; 1462 this->glDepthRangef = es1::DepthRangef; 1463 this->glDisable = es1::Disable; 1464 this->glDisableClientState = es1::DisableClientState; 1465 this->glDrawArrays = es1::DrawArrays; 1466 this->glDrawElements = es1::DrawElements; 1467 this->glEnable = es1::Enable; 1468 this->glEnableClientState = es1::EnableClientState; 1469 this->glFinish = es1::Finish; 1470 this->glFlush = es1::Flush; 1471 this->glFramebufferRenderbufferOES = es1::FramebufferRenderbufferOES; 1472 this->glFramebufferTexture2DOES = es1::FramebufferTexture2DOES; 1473 this->glFogf = es1::Fogf; 1474 this->glFogfv = es1::Fogfv; 1475 this->glFogx = es1::Fogx; 1476 this->glFogxv = es1::Fogxv; 1477 this->glFrontFace = es1::FrontFace; 1478 this->glFrustumf = es1::Frustumf; 1479 this->glFrustumx = es1::Frustumx; 1480 this->glGenerateMipmapOES = es1::GenerateMipmapOES; 1481 this->glGenBuffers = es1::GenBuffers; 1482 this->glGenFramebuffersOES = es1::GenFramebuffersOES; 1483 this->glGenRenderbuffersOES = es1::GenRenderbuffersOES; 1484 this->glGenTextures = es1::GenTextures; 1485 this->glGetRenderbufferParameterivOES = es1::GetRenderbufferParameterivOES; 1486 this->glGetBooleanv = es1::GetBooleanv; 1487 this->glGetBufferParameteriv = es1::GetBufferParameteriv; 1488 this->glGetClipPlanef = es1::GetClipPlanef; 1489 this->glGetClipPlanex = es1::GetClipPlanex; 1490 this->glGetError = es1::GetError; 1491 this->glGetFixedv = es1::GetFixedv; 1492 this->glGetFloatv = es1::GetFloatv; 1493 this->glGetFramebufferAttachmentParameterivOES = es1::GetFramebufferAttachmentParameterivOES; 1494 this->glGetIntegerv = es1::GetIntegerv; 1495 this->glGetLightfv = es1::GetLightfv; 1496 this->glGetLightxv = es1::GetLightxv; 1497 this->glGetMaterialfv = es1::GetMaterialfv; 1498 this->glGetMaterialxv = es1::GetMaterialxv; 1499 this->glGetPointerv = es1::GetPointerv; 1500 this->glGetString = es1::GetString; 1501 this->glGetTexParameterfv = es1::GetTexParameterfv; 1502 this->glGetTexParameteriv = es1::GetTexParameteriv; 1503 this->glGetTexEnvfv = es1::GetTexEnvfv; 1504 this->glGetTexEnviv = es1::GetTexEnviv; 1505 this->glGetTexEnvxv = es1::GetTexEnvxv; 1506 this->glGetTexParameterxv = es1::GetTexParameterxv; 1507 this->glHint = es1::Hint; 1508 this->glIsBuffer = es1::IsBuffer; 1509 this->glIsEnabled = es1::IsEnabled; 1510 this->glIsFramebufferOES = es1::IsFramebufferOES; 1511 this->glIsTexture = es1::IsTexture; 1512 this->glIsRenderbufferOES = es1::IsRenderbufferOES; 1513 this->glLightModelf = es1::LightModelf; 1514 this->glLightModelfv = es1::LightModelfv; 1515 this->glLightModelx = es1::LightModelx; 1516 this->glLightModelxv = es1::LightModelxv; 1517 this->glLightf = es1::Lightf; 1518 this->glLightfv = es1::Lightfv; 1519 this->glLightx = es1::Lightx; 1520 this->glLightxv = es1::Lightxv; 1521 this->glLineWidth = es1::LineWidth; 1522 this->glLineWidthx = es1::LineWidthx; 1523 this->glLoadIdentity = es1::LoadIdentity; 1524 this->glLoadMatrixf = es1::LoadMatrixf; 1525 this->glLoadMatrixx = es1::LoadMatrixx; 1526 this->glLogicOp = es1::LogicOp; 1527 this->glMaterialf = es1::Materialf; 1528 this->glMaterialfv = es1::Materialfv; 1529 this->glMaterialx = es1::Materialx; 1530 this->glMaterialxv = es1::Materialxv; 1531 this->glMatrixMode = es1::MatrixMode; 1532 this->glMultMatrixf = es1::MultMatrixf; 1533 this->glMultMatrixx = es1::MultMatrixx; 1534 this->glMultiTexCoord4f = es1::MultiTexCoord4f; 1535 this->glMultiTexCoord4x = es1::MultiTexCoord4x; 1536 this->glNormal3f = es1::Normal3f; 1537 this->glNormal3x = es1::Normal3x; 1538 this->glNormalPointer = es1::NormalPointer; 1539 this->glOrthof = es1::Orthof; 1540 this->glOrthox = es1::Orthox; 1541 this->glPixelStorei = es1::PixelStorei; 1542 this->glPointParameterf = es1::PointParameterf; 1543 this->glPointParameterfv = es1::PointParameterfv; 1544 this->glPointParameterx = es1::PointParameterx; 1545 this->glPointParameterxv = es1::PointParameterxv; 1546 this->glPointSize = es1::PointSize; 1547 this->glPointSizePointerOES = es1::PointSizePointerOES; 1548 this->glPointSizex = es1::PointSizex; 1549 this->glPolygonOffset = es1::PolygonOffset; 1550 this->glPolygonOffsetx = es1::PolygonOffsetx; 1551 this->glPopMatrix = es1::PopMatrix; 1552 this->glPushMatrix = es1::PushMatrix; 1553 this->glReadPixels = es1::ReadPixels; 1554 this->glRenderbufferStorageOES = es1::RenderbufferStorageOES; 1555 this->glRotatef = es1::Rotatef; 1556 this->glRotatex = es1::Rotatex; 1557 this->glSampleCoverage = es1::SampleCoverage; 1558 this->glSampleCoveragex = es1::SampleCoveragex; 1559 this->glScalef = es1::Scalef; 1560 this->glScalex = es1::Scalex; 1561 this->glScissor = es1::Scissor; 1562 this->glShadeModel = es1::ShadeModel; 1563 this->glStencilFunc = es1::StencilFunc; 1564 this->glStencilMask = es1::StencilMask; 1565 this->glStencilOp = es1::StencilOp; 1566 this->glTexCoordPointer = es1::TexCoordPointer; 1567 this->glTexEnvf = es1::TexEnvf; 1568 this->glTexEnvfv = es1::TexEnvfv; 1569 this->glTexEnvi = es1::TexEnvi; 1570 this->glTexEnvx = es1::TexEnvx; 1571 this->glTexEnviv = es1::TexEnviv; 1572 this->glTexEnvxv = es1::TexEnvxv; 1573 this->glTexImage2D = es1::TexImage2D; 1574 this->glTexParameterf = es1::TexParameterf; 1575 this->glTexParameterfv = es1::TexParameterfv; 1576 this->glTexParameteri = es1::TexParameteri; 1577 this->glTexParameteriv = es1::TexParameteriv; 1578 this->glTexParameterx = es1::TexParameterx; 1579 this->glTexParameterxv = es1::TexParameterxv; 1580 this->glTexSubImage2D = es1::TexSubImage2D; 1581 this->glTranslatef = es1::Translatef; 1582 this->glTranslatex = es1::Translatex; 1583 this->glVertexPointer = es1::VertexPointer; 1584 this->glViewport = es1::Viewport; 1585 this->glEGLImageTargetTexture2DOES = es1::EGLImageTargetTexture2DOES; 1586 this->glEGLImageTargetRenderbufferStorageOES = es1::EGLImageTargetRenderbufferStorageOES; 1587 this->glDrawTexsOES = es1::DrawTexsOES; 1588 this->glDrawTexiOES = es1::DrawTexiOES; 1589 this->glDrawTexxOES = es1::DrawTexxOES; 1590 this->glDrawTexsvOES = es1::DrawTexsvOES; 1591 this->glDrawTexivOES = es1::DrawTexivOES; 1592 this->glDrawTexxvOES = es1::DrawTexxvOES; 1593 this->glDrawTexfOES = es1::DrawTexfOES; 1594 this->glDrawTexfvOES = es1::DrawTexfvOES; 1595 1596 this->es1CreateContext = ::es1CreateContext; 1597 this->es1GetProcAddress = ::es1GetProcAddress; 1598 this->createBackBuffer = ::createBackBuffer; 1599 this->createDepthStencil = ::createDepthStencil; 1600 this->createFrameBuffer = ::createFrameBuffer; 1601} 1602 1603extern "C" GL_API LibGLES_CMexports *libGLES_CM_swiftshader() 1604{ 1605 static LibGLES_CMexports libGLES_CM; 1606 return &libGLES_CM; 1607} 1608 1609LibEGL libEGL; 1610