Searched defs:isDepth (Results 1 - 5 of 5) sorted by relevance

/external/skia/src/sksl/ir/
H A DSkSLType.h112 Type(SkString name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, argument
117 , fIsDepth(isDepth)
217 bool isDepth() const { function in class:SkSL::Type
/external/swiftshader/src/OpenGL/libGL/
H A DTexture.cpp561 bool Texture2D::isDepth(GLenum target, GLint level) const function in class:gl::Texture2D
881 bool TextureCubeMap::isDepth(GLenum target, GLint level) const function in class:TextureCubeMap
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DTexture.cpp700 bool Texture2D::isDepth(GLenum target, GLint level) const function in class:es1::Texture2D
/external/swiftshader/src/OpenGL/libGLESv2/
H A DTexture.cpp901 bool Texture2D::isDepth(GLenum target, GLint level) const function in class:es2::Texture2D
1270 bool TextureCubeMap::isDepth(GLenum target, GLint level) const function in class:TextureCubeMap
1871 bool Texture3D::isDepth(GLenum target, GLint level) const
/external/swiftshader/src/Renderer/
H A DSurface.cpp1613 if(target || isDepth(format) || isStencil(format))
1696 if(target || isDepth(format) || isStencil(format))
2609 bool Surface::isDepth(Format format) function in class:sw::Surface
3408 return isDepth(external.format);

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