Searched defs:isDepth (Results 1 - 5 of 5) sorted by relevance
/external/skia/src/sksl/ir/ |
H A D | SkSLType.h | 112 Type(SkString name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, argument 117 , fIsDepth(isDepth) 217 bool isDepth() const { function in class:SkSL::Type
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Texture.cpp | 561 bool Texture2D::isDepth(GLenum target, GLint level) const function in class:gl::Texture2D 881 bool TextureCubeMap::isDepth(GLenum target, GLint level) const function in class:TextureCubeMap
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Texture.cpp | 700 bool Texture2D::isDepth(GLenum target, GLint level) const function in class:es1::Texture2D
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Texture.cpp | 901 bool Texture2D::isDepth(GLenum target, GLint level) const function in class:es2::Texture2D 1270 bool TextureCubeMap::isDepth(GLenum target, GLint level) const function in class:TextureCubeMap 1871 bool Texture3D::isDepth(GLenum target, GLint level) const
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/external/swiftshader/src/Renderer/ |
H A D | Surface.cpp | 1613 if(target || isDepth(format) || isStencil(format)) 1696 if(target || isDepth(format) || isStencil(format)) 2609 bool Surface::isDepth(Format format) function in class:sw::Surface 3408 return isDepth(external.format);
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