Searched defs:numLevels (Results 1 - 25 of 56) sorted by relevance

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/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dradeon_mipmap_tree.h72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member in struct:_radeon_mipmap_tree
104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
H A Dradeon_mipmap_tree.c163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
203 mt->numLevels = numLevels;
324 unsigned numLevels; local
332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
338 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels);
188 radeon_miptree_create(radeonContextPtr rmesa, GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits) argument
371 GLuint numLevels; local
481 const unsigned numLevels = lastLevel - firstLevel + 1; local
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/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_mipmap_tree.h72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member in struct:_radeon_mipmap_tree
104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
H A Dradeon_mipmap_tree.c163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
203 mt->numLevels = numLevels;
324 unsigned numLevels; local
332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
338 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels);
188 radeon_miptree_create(radeonContextPtr rmesa, GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits) argument
371 GLuint numLevels; local
481 const unsigned numLevels = lastLevel - firstLevel + 1; local
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/external/llvm/unittests/ExecutionEngine/MCJIT/
H A DMCJITTest.cpp162 unsigned int numLevels = 23; local
169 for (unsigned int i = 0; i < numLevels; ++i) {
/external/mesa3d/src/mesa/state_tracker/
H A Dst_gen_mipmap.c125 GLuint numLevels; local
129 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
130 numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
131 assert(numLevels >= 1);
133 return numLevels;
/external/deqp/modules/gles2/functional/
H A Des2fTextureSizeTests.cpp100 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
103 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
233 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
236 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
H A Des2fTextureCompletenessTests.cpp282 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
284 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
351 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
353 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
404 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
406 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
510 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
512 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
524 glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr());
614 int numLevels local
686 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
755 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
868 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
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H A Des2fTextureFilteringTests.cpp175 int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
181 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
191 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
193 deUint32 step = 0x00ffffff / numLevels;
438 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
455 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
465 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
467 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
794 const int numLevels = 7; local
796 for (int level = 0; level < numLevels; leve
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H A Des2fShaderTextureFunctionTests.cpp131 int numLevels; member in struct:deqp::gles2::Functional::__anon4325::TextureSpec
140 , numLevels (0)
156 , numLevels (numLevels_)
333 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1);
339 for (int level = 0; level < m_textureSpec.numLevels; level++)
363 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1);
370 for (int level = 0; level < m_textureSpec.numLevels; level++)
H A Des2fTextureMipmapTests.cpp163 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local
166 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
168 deUint32 step = 0xff / (numLevels-1);
513 int numLevels = deLog2Floor32(m_size)+1; local
518 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
520 deUint32 step = 0xff / (numLevels-1);
819 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local
848 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
957 const int numLevels = deLog2Floor32(m_size)+1; local
995 for (int levelNdx = 0; levelNdx < numLevels; levelNd
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/external/deqp/modules/gles2/performance/
H A Des2pTextureCases.cpp171 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; local
172 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
/external/deqp/modules/gles3/functional/
H A Des3fTextureSizeTests.cpp101 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
104 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
234 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
237 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
H A Des3fTextureFilteringTests.cpp175 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
181 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
191 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
193 deUint32 step = 0x00ffffff / numLevels;
453 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local
470 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
480 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
482 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
740 const int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; local
755 for (int levelNdx = 0; levelNdx < numLevels; levelNd
1005 const int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth)) + 1; local
1434 const int numLevels = 7; local
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/external/deqp/modules/gles3/performance/
H A Des3pTextureCases.cpp197 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; local
198 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
/external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
H A DShadowWifiManager.java114 public static int calculateSignalLevel (int rssi, int numLevels) argument
116 return (int)(sSignalLevelInPercent*(numLevels-1));
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineImageViewTests.cpp341 const deUint32 numLevels = ImageViewTest::getNumLevels(viewType); local
366 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, arraySize } },
373 { "base_array_layer", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, arraySize - 1u } },
374 { "array_size", 0.0f, { imageAspectFlags, 0u, numLevels, 0u, 4u } },
375 { "array_base_and_size", 0.0f, { imageAspectFlags, 0u, numLevels, 2u, 3u } },
381 { "lod_base_mip_level_base_array_layer", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 1u, 5u } },
384 { "lod_base_mip_level_array_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, 4u } },
387 { "lod_base_mip_level_array_base_and_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 2u, 3u } },
395 { "base_array_layer_remaining_layers", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, VK_REMAINING_ARRAY_LAYERS } },
409 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels
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/external/deqp/framework/opengl/
H A DgluTexture.cpp129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
146 loadCompressed(numLevels, levels, decompressionParams);
187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
214 Texture2D* Texture2D::create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* levelFileNames) argument
216 DE_ASSERT(numLevels > 0);
242 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++)
264 vector<tcu::CompressedTexture> levels(numLevels);
266 for (int ndx = 0; ndx < numLevels; ndx++)
269 return new Texture2D(context, contextInfo, numLevels,
275 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames) argument
288 TextureCube(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
375 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
405 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames) argument
427 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames) argument
441 Texture1DArray(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int numLevels) argument
452 Texture1DArray(const RenderContext& context, deUint32 sizedFormat, int width, int numLevels) argument
495 Texture2DArray(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLevels) argument
508 Texture2DArray(const RenderContext& context, deUint32 sizedFormat, int width, int height, int numLevels) argument
521 Texture2DArray(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
581 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
637 Texture3D(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
703 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
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/external/deqp/external/vulkancts/modules/vulkan/texture/
H A DvktTextureShadowTests.cpp243 const int numLevels = m_textures[0]->getNumLevels(); local
246 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx)
252 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
254 const deUint32 step = 0x00ffffff / numLevels;
439 const int numLevels = deLog2Floor32(m_testParameters.size)+1; local
464 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
473 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
475 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
657 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1; local
670 for (int levelNdx = 0; levelNdx < numLevels; levelNd
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H A DvktTextureFilteringTests.cpp117 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1 : 1; local
128 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
137 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
139 const deUint32 step = 0x00ffffff / numLevels;
307 const int numLevels = deLog2Floor32(m_testParameters.size)+1; local
329 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
338 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
340 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
527 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height)) + 1; local
543 for (int levelNdx = 0; levelNdx < numLevels; levelNd
725 const int numLevels = deLog2Floor32(de::max(de::max(m_testParameters.width, m_testParameters.height), m_testParameters.depth)) + 1; local
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/external/deqp/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp145 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
161 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
163 deUint32 step = 0x00ffffff / numLevels;
406 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
423 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
433 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
435 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
H A Des2aTextureMipmapTests.cpp160 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local
163 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
165 deUint32 step = 0xff / (numLevels-1);
457 int numLevels = deLog2Floor32(m_size)+1; local
462 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
464 deUint32 step = 0xff / (numLevels-1);
/external/deqp/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp135 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local
141 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
153 deUint32 step = 0x00ffffff / numLevels;
392 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local
409 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
419 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
421 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
440 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
H A Des3aTextureMipmapTests.cpp151 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local
154 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
156 deUint32 step = 0xff / (numLevels-1);
444 int numLevels = deLog2Floor32(m_size)+1; local
449 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
451 deUint32 step = 0xff / (numLevels-1);
/external/deqp/modules/gles31/functional/
H A Des31fTextureFilteringTests.cpp209 const int numLevels = deLog2Floor32(m_size) + 1; local
225 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
242 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
250 const deUint32 step = 0x00ffffff / (numLevels*m_depth - 1);
251 const deUint32 rgb = step * (levelNdx + layerFaceNdx*numLevels);

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