/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | radeon_mipmap_tree.h | 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member in struct:_radeon_mipmap_tree 104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
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H A D | radeon_mipmap_tree.c | 163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels); 168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) { 189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, 203 mt->numLevels = numLevels; 324 unsigned numLevels; local 332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels); 338 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels); 188 radeon_miptree_create(radeonContextPtr rmesa, GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits) argument 371 GLuint numLevels; local 481 const unsigned numLevels = lastLevel - firstLevel + 1; local [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_mipmap_tree.h | 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member in struct:_radeon_mipmap_tree 104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
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H A D | radeon_mipmap_tree.c | 163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels); 168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) { 189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, 203 mt->numLevels = numLevels; 324 unsigned numLevels; local 332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels); 338 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels); 188 radeon_miptree_create(radeonContextPtr rmesa, GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits) argument 371 GLuint numLevels; local 481 const unsigned numLevels = lastLevel - firstLevel + 1; local [all...] |
/external/llvm/unittests/ExecutionEngine/MCJIT/ |
H A D | MCJITTest.cpp | 162 unsigned int numLevels = 23; local 169 for (unsigned int i = 0; i < numLevels; ++i) {
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_gen_mipmap.c | 125 GLuint numLevels; local 129 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels; 130 numLevels = MIN2(numLevels, texObj->MaxLevel + 1); 131 assert(numLevels >= 1); 133 return numLevels;
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/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureSizeTests.cpp | 100 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 103 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 233 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 236 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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H A D | es2fTextureCompletenessTests.cpp | 282 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local 284 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 351 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local 353 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 404 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local 406 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 510 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local 512 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 524 glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); 614 int numLevels local 686 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local 755 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local 868 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local [all...] |
H A D | es2fTextureFilteringTests.cpp | 175 int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 181 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 191 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 193 deUint32 step = 0x00ffffff / numLevels; 438 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 455 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 465 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 467 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); 794 const int numLevels = 7; local 796 for (int level = 0; level < numLevels; leve [all...] |
H A D | es2fShaderTextureFunctionTests.cpp | 131 int numLevels; member in struct:deqp::gles2::Functional::__anon4325::TextureSpec 140 , numLevels (0) 156 , numLevels (numLevels_) 333 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); 339 for (int level = 0; level < m_textureSpec.numLevels; level++) 363 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); 370 for (int level = 0; level < m_textureSpec.numLevels; level++)
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H A D | es2fTextureMipmapTests.cpp | 163 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local 166 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 168 deUint32 step = 0xff / (numLevels-1); 513 int numLevels = deLog2Floor32(m_size)+1; local 518 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 520 deUint32 step = 0xff / (numLevels-1); 819 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local 848 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 957 const int numLevels = deLog2Floor32(m_size)+1; local 995 for (int levelNdx = 0; levelNdx < numLevels; levelNd [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pTextureCases.cpp | 171 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; local 172 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureSizeTests.cpp | 101 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 104 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 234 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 237 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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H A D | es3fTextureFilteringTests.cpp | 175 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 181 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 191 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 193 deUint32 step = 0x00ffffff / numLevels; 453 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local 470 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 480 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 482 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); 740 const int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; local 755 for (int levelNdx = 0; levelNdx < numLevels; levelNd 1005 const int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth)) + 1; local 1434 const int numLevels = 7; local [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureCases.cpp | 197 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; local 198 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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/external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/ |
H A D | ShadowWifiManager.java | 114 public static int calculateSignalLevel (int rssi, int numLevels) argument 116 return (int)(sSignalLevelInPercent*(numLevels-1));
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineImageViewTests.cpp | 341 const deUint32 numLevels = ImageViewTest::getNumLevels(viewType); local 366 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, arraySize } }, 373 { "base_array_layer", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, arraySize - 1u } }, 374 { "array_size", 0.0f, { imageAspectFlags, 0u, numLevels, 0u, 4u } }, 375 { "array_base_and_size", 0.0f, { imageAspectFlags, 0u, numLevels, 2u, 3u } }, 381 { "lod_base_mip_level_base_array_layer", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 1u, 5u } }, 384 { "lod_base_mip_level_array_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 0u, 4u } }, 387 { "lod_base_mip_level_array_base_and_size", 0.0f, { imageAspectFlags, 2u, numLevels - 2u, 2u, 3u } }, 395 { "base_array_layer_remaining_layers", 0.0f, { imageAspectFlags, 0u, numLevels, 1u, VK_REMAINING_ARRAY_LAYERS } }, 409 { "lod_base_mip_level", 0.0f, { imageAspectFlags, 2u, numLevels [all...] |
/external/deqp/framework/opengl/ |
H A D | gluTexture.cpp | 129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 146 loadCompressed(numLevels, levels, decompressionParams); 187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 214 Texture2D* Texture2D::create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* levelFileNames) argument 216 DE_ASSERT(numLevels > 0); 242 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++) 264 vector<tcu::CompressedTexture> levels(numLevels); 266 for (int ndx = 0; ndx < numLevels; ndx++) 269 return new Texture2D(context, contextInfo, numLevels, 275 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames) argument 288 TextureCube(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 375 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 405 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames) argument 427 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames) argument 441 Texture1DArray(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int numLevels) argument 452 Texture1DArray(const RenderContext& context, deUint32 sizedFormat, int width, int numLevels) argument 495 Texture2DArray(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLevels) argument 508 Texture2DArray(const RenderContext& context, deUint32 sizedFormat, int width, int height, int numLevels) argument 521 Texture2DArray(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 581 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 637 Texture3D(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 703 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument [all...] |
/external/deqp/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureShadowTests.cpp | 243 const int numLevels = m_textures[0]->getNumLevels(); local 246 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx) 252 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 254 const deUint32 step = 0x00ffffff / numLevels; 439 const int numLevels = deLog2Floor32(m_testParameters.size)+1; local 464 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 473 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 475 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); 657 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1; local 670 for (int levelNdx = 0; levelNdx < numLevels; levelNd [all...] |
H A D | vktTextureFilteringTests.cpp | 117 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1 : 1; local 128 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 137 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 139 const deUint32 step = 0x00ffffff / numLevels; 307 const int numLevels = deLog2Floor32(m_testParameters.size)+1; local 329 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 338 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 340 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); 527 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height)) + 1; local 543 for (int levelNdx = 0; levelNdx < numLevels; levelNd 725 const int numLevels = deLog2Floor32(de::max(de::max(m_testParameters.width, m_testParameters.height), m_testParameters.depth)) + 1; local [all...] |
/external/deqp/modules/gles2/accuracy/ |
H A D | es2aTextureFilteringTests.cpp | 145 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 161 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 163 deUint32 step = 0x00ffffff / numLevels; 406 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 423 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 433 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 435 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
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H A D | es2aTextureMipmapTests.cpp | 160 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local 163 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 165 deUint32 step = 0xff / (numLevels-1); 457 int numLevels = deLog2Floor32(m_size)+1; local 462 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 464 deUint32 step = 0xff / (numLevels-1);
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/external/deqp/modules/gles3/accuracy/ |
H A D | es3aTextureFilteringTests.cpp | 135 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local 141 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 153 deUint32 step = 0x00ffffff / numLevels; 392 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local 409 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 419 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 421 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); 440 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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H A D | es3aTextureMipmapTests.cpp | 151 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local 154 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 156 deUint32 step = 0xff / (numLevels-1); 444 int numLevels = deLog2Floor32(m_size)+1; local 449 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 451 deUint32 step = 0xff / (numLevels-1);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureFilteringTests.cpp | 209 const int numLevels = deLog2Floor32(m_size) + 1; local 225 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 242 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 250 const deUint32 step = 0x00ffffff / (numLevels*m_depth - 1); 251 const deUint32 rgb = step * (levelNdx + layerFaceNdx*numLevels);
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