1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Texture filtering accuracy tests.
22 *//*--------------------------------------------------------------------*/
23
24#include "es3aTextureFilteringTests.hpp"
25#include "glsTextureTestUtil.hpp"
26#include "gluPixelTransfer.hpp"
27#include "gluTexture.hpp"
28#include "gluTextureUtil.hpp"
29#include "tcuTextureUtil.hpp"
30#include "tcuImageCompare.hpp"
31#include "deStringUtil.hpp"
32#include "deString.h"
33
34#include "glwFunctions.hpp"
35#include "glwEnums.hpp"
36
37namespace deqp
38{
39namespace gles3
40{
41namespace Accuracy
42{
43
44using std::vector;
45using std::string;
46using tcu::TestLog;
47using namespace gls::TextureTestUtil;
48using namespace glu::TextureTestUtil;
49
50class Texture2DFilteringCase : public tcu::TestCase
51{
52public:
53								Texture2DFilteringCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height);
54								Texture2DFilteringCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, const std::vector<std::string>& filenames);
55								~Texture2DFilteringCase		(void);
56
57	void						init						(void);
58	void						deinit						(void);
59	IterateResult				iterate						(void);
60
61private:
62								Texture2DFilteringCase		(const Texture2DFilteringCase& other);
63	Texture2DFilteringCase&		operator=					(const Texture2DFilteringCase& other);
64
65	glu::RenderContext&			m_renderCtx;
66	const glu::ContextInfo&		m_renderCtxInfo;
67
68	deUint32					m_minFilter;
69	deUint32					m_magFilter;
70	deUint32					m_wrapS;
71	deUint32					m_wrapT;
72
73	deUint32					m_internalFormat;
74	int							m_width;
75	int							m_height;
76
77	std::vector<std::string>	m_filenames;
78
79	std::vector<glu::Texture2D*>	m_textures;
80	TextureRenderer					m_renderer;
81};
82
83Texture2DFilteringCase::Texture2DFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height)
84	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
85	, m_renderCtx		(renderCtx)
86	, m_renderCtxInfo	(ctxInfo)
87	, m_minFilter		(minFilter)
88	, m_magFilter		(magFilter)
89	, m_wrapS			(wrapS)
90	, m_wrapT			(wrapT)
91	, m_internalFormat	(internalFormat)
92	, m_width			(width)
93	, m_height			(height)
94	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
95{
96}
97
98Texture2DFilteringCase::Texture2DFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, const std::vector<std::string>& filenames)
99	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
100	, m_renderCtx		(renderCtx)
101	, m_renderCtxInfo	(ctxInfo)
102	, m_minFilter		(minFilter)
103	, m_magFilter		(magFilter)
104	, m_wrapS			(wrapS)
105	, m_wrapT			(wrapT)
106	, m_internalFormat	(GL_NONE)
107	, m_width			(0)
108	, m_height			(0)
109	, m_filenames		(filenames)
110	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_HIGHP)
111{
112}
113
114Texture2DFilteringCase::~Texture2DFilteringCase (void)
115{
116	deinit();
117}
118
119void Texture2DFilteringCase::init (void)
120{
121	try
122	{
123		if (!m_filenames.empty())
124		{
125			m_textures.reserve(1);
126			m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames));
127		}
128		else
129		{
130			// Create 2 textures.
131			m_textures.reserve(2);
132			for (int ndx = 0; ndx < 2; ndx++)
133				m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height));
134
135			const int				numLevels	= deLog2Floor32(de::max(m_width, m_height))+1;
136			tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
137			tcu::Vec4				cBias		= fmtInfo.valueMin;
138			tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
139
140			// Fill first gradient texture.
141			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
142			{
143				tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
144				tcu::Vec4 gMax = tcu::Vec4( 1.0f,  1.0f,  1.0f, 0.0f)*cScale + cBias;
145
146				m_textures[0]->getRefTexture().allocLevel(levelNdx);
147				tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
148			}
149
150			// Fill second with grid texture.
151			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
152			{
153				deUint32	step	= 0x00ffffff / numLevels;
154				deUint32	rgb		= step*levelNdx;
155				deUint32	colorA	= 0xff000000 | rgb;
156				deUint32	colorB	= 0xff000000 | ~rgb;
157
158				m_textures[1]->getRefTexture().allocLevel(levelNdx);
159				tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
160			}
161
162			// Upload.
163			for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
164				(*i)->upload();
165		}
166	}
167	catch (...)
168	{
169		// Clean up to save memory.
170		Texture2DFilteringCase::deinit();
171		throw;
172	}
173}
174
175void Texture2DFilteringCase::deinit (void)
176{
177	for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
178		delete *i;
179	m_textures.clear();
180
181	m_renderer.clear();
182}
183
184Texture2DFilteringCase::IterateResult Texture2DFilteringCase::iterate (void)
185{
186	const glw::Functions&		gl					= m_renderCtx.getFunctions();
187	TestLog&					log					= m_testCtx.getLog();
188	const int					defViewportWidth	= 256;
189	const int					defViewportHeight	= 256;
190	RandomViewport				viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
191	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
192	tcu::Surface				referenceFrame		(viewport.width, viewport.height);
193	const tcu::TextureFormat&	texFmt				= m_textures[0]->getRefTexture().getFormat();
194	tcu::TextureFormatInfo		fmtInfo				= tcu::getTextureFormatInfo(texFmt);
195	ReferenceParams				refParams			(TEXTURETYPE_2D);
196	vector<float>				texCoord;
197
198	// Accuracy measurements are off unless viewport size is 256x256
199	if (viewport.width < defViewportWidth || viewport.height < defViewportHeight)
200		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
201
202	// Viewport is divided into 4 sections.
203	int				leftWidth			= viewport.width / 2;
204	int				rightWidth			= viewport.width - leftWidth;
205	int				bottomHeight		= viewport.height / 2;
206	int				topHeight			= viewport.height - bottomHeight;
207
208	int				curTexNdx			= 0;
209
210	// Use unit 0.
211	gl.activeTexture(GL_TEXTURE0);
212
213	// Bind gradient texture and setup sampler parameters.
214	gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
215	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
216	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
217	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
218	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	m_magFilter);
219
220	// Setup params for reference.
221	refParams.sampler		= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
222	refParams.samplerType	= getSamplerType(texFmt);
223	refParams.lodMode		= LODMODE_EXACT;
224	refParams.colorBias		= fmtInfo.lookupBias;
225	refParams.colorScale	= fmtInfo.lookupScale;
226
227	// Bottom left: Minification
228	{
229		gl.viewport(viewport.x, viewport.y, leftWidth, bottomHeight);
230
231		computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
232
233		m_renderer.renderQuad(0, &texCoord[0], refParams);
234		sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, 0, leftWidth, bottomHeight),
235					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
236	}
237
238	// Bottom right: Magnification
239	{
240		gl.viewport(viewport.x+leftWidth, viewport.y, rightWidth, bottomHeight);
241
242		computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
243
244		m_renderer.renderQuad(0, &texCoord[0], refParams);
245		sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, 0, rightWidth, bottomHeight),
246					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
247	}
248
249	if (m_textures.size() >= 2)
250	{
251		curTexNdx += 1;
252
253		// Setup second texture.
254		gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
255		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
256		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
257		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
258		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	m_magFilter);
259	}
260
261	// Top left: Minification
262	// \note Minification is chosen so that 0.0 < lod <= 0.5. This way special minification threshold rule will be triggered.
263	{
264		gl.viewport(viewport.x, viewport.y+bottomHeight, leftWidth, topHeight);
265
266		float	sMin		= -0.5f;
267		float	tMin		= -0.2f;
268		float	sRange		= ((float)leftWidth * 1.2f) / (float)m_textures[curTexNdx]->getRefTexture().getWidth();
269		float	tRange		= ((float)topHeight * 1.1f) / (float)m_textures[curTexNdx]->getRefTexture().getHeight();
270
271		computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
272
273		m_renderer.renderQuad(0, &texCoord[0], refParams);
274		sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, bottomHeight, leftWidth, topHeight),
275					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
276	}
277
278	// Top right: Magnification
279	{
280		gl.viewport(viewport.x+leftWidth, viewport.y+bottomHeight, rightWidth, topHeight);
281
282		computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
283
284		m_renderer.renderQuad(0, &texCoord[0], refParams);
285		sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, bottomHeight, rightWidth, topHeight),
286					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
287	}
288
289	// Read result.
290	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
291
292	// Compare and log.
293	{
294		const int	bestScoreDiff	= 16;
295		const int	worstScoreDiff	= 3200;
296
297		int score = measureAccuracy(log, referenceFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
298		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
299	}
300
301	return STOP;
302}
303
304class TextureCubeFilteringCase : public tcu::TestCase
305{
306public:
307								TextureCubeFilteringCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, deUint32 internalFormat, int width, int height);
308								TextureCubeFilteringCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, const std::vector<std::string>& filenames);
309								~TextureCubeFilteringCase	(void);
310
311	void						init						(void);
312	void						deinit						(void);
313	IterateResult				iterate						(void);
314
315private:
316								TextureCubeFilteringCase	(const TextureCubeFilteringCase& other);
317	TextureCubeFilteringCase&	operator=					(const TextureCubeFilteringCase& other);
318
319	glu::RenderContext&			m_renderCtx;
320	const glu::ContextInfo&		m_renderCtxInfo;
321
322	deUint32					m_minFilter;
323	deUint32					m_magFilter;
324	deUint32					m_wrapS;
325	deUint32					m_wrapT;
326	bool						m_onlySampleFaceInterior; //!< If true, we avoid sampling anywhere near a face's edges.
327
328	deUint32					m_internalFormat;
329	int							m_width;
330	int							m_height;
331
332	std::vector<std::string>	m_filenames;
333
334	std::vector<glu::TextureCube*>	m_textures;
335	TextureRenderer					m_renderer;
336};
337
338TextureCubeFilteringCase::TextureCubeFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, deUint32 internalFormat, int width, int height)
339	: TestCase					(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
340	, m_renderCtx				(renderCtx)
341	, m_renderCtxInfo			(ctxInfo)
342	, m_minFilter				(minFilter)
343	, m_magFilter				(magFilter)
344	, m_wrapS					(wrapS)
345	, m_wrapT					(wrapT)
346	, m_onlySampleFaceInterior	(onlySampleFaceInterior)
347	, m_internalFormat			(internalFormat)
348	, m_width					(width)
349	, m_height					(height)
350	, m_renderer				(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
351{
352}
353
354TextureCubeFilteringCase::TextureCubeFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, const std::vector<std::string>& filenames)
355	: TestCase					(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
356	, m_renderCtx				(renderCtx)
357	, m_renderCtxInfo			(ctxInfo)
358	, m_minFilter				(minFilter)
359	, m_magFilter				(magFilter)
360	, m_wrapS					(wrapS)
361	, m_wrapT					(wrapT)
362	, m_onlySampleFaceInterior	(onlySampleFaceInterior)
363	, m_internalFormat			(GL_NONE)
364	, m_width					(0)
365	, m_height					(0)
366	, m_filenames				(filenames)
367	, m_renderer				(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
368{
369}
370
371TextureCubeFilteringCase::~TextureCubeFilteringCase (void)
372{
373	deinit();
374}
375
376void TextureCubeFilteringCase::init (void)
377{
378	try
379	{
380		if (!m_filenames.empty())
381		{
382			m_textures.reserve(1);
383			m_textures.push_back(glu::TextureCube::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size() / 6, m_filenames));
384		}
385		else
386		{
387			m_textures.reserve(2);
388			DE_ASSERT(m_width == m_height);
389			for (int ndx = 0; ndx < 2; ndx++)
390				m_textures.push_back(new glu::TextureCube(m_renderCtx, m_internalFormat, m_width));
391
392			const int				numLevels	= deLog2Floor32(de::max(m_width, m_height))+1;
393			tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
394			tcu::Vec4				cBias		= fmtInfo.valueMin;
395			tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
396
397			// Fill first with gradient texture.
398			static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
399			{
400				{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
401				{ tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
402				{ tcu::Vec4(-1.0f,  0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
403				{ tcu::Vec4(-1.0f, -1.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y
404				{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z
405				{ tcu::Vec4( 0.0f,  0.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }  // positive z
406			};
407			for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
408			{
409				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
410				{
411					m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
412					tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
413				}
414			}
415
416			// Fill second with grid texture.
417			for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
418			{
419				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
420				{
421					deUint32	step	= 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
422					deUint32	rgb		= step*levelNdx*face;
423					deUint32	colorA	= 0xff000000 | rgb;
424					deUint32	colorB	= 0xff000000 | ~rgb;
425
426					m_textures[1]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
427					tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
428				}
429			}
430
431			if (m_magFilter == GL_LINEAR || m_minFilter == GL_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_NEAREST || m_minFilter == GL_LINEAR_MIPMAP_LINEAR)
432			{
433				// Using seamless linear cube map filtering - set all corner texels to the same color, because cube corner sampling in this case is not very well defined by the spec.
434				// \todo Probably should also do this for cases where textures are loaded from files.
435
436				for (int texNdx = 0; texNdx < (int)m_textures.size(); texNdx++)
437				{
438					for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
439					{
440						for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
441						{
442							static const tcu::Vec4 color(0.0f, 0.0f, 0.0f, 1.0f);
443							tcu::PixelBufferAccess access = m_textures[texNdx]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face);
444
445							access.setPixel(color, 0,					0);
446							access.setPixel(color, access.getWidth()-1,	0);
447							access.setPixel(color, 0,					access.getHeight()-1);
448							access.setPixel(color, access.getWidth()-1,	access.getHeight()-1);
449						}
450					}
451				}
452			}
453
454			// Upload.
455			for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
456				(*i)->upload();
457		}
458	}
459	catch (const std::exception&)
460	{
461		// Clean up to save memory.
462		TextureCubeFilteringCase::deinit();
463		throw;
464	}
465}
466
467void TextureCubeFilteringCase::deinit (void)
468{
469	for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
470		delete *i;
471	m_textures.clear();
472
473	m_renderer.clear();
474}
475
476static void renderFaces (
477	const glw::Functions&		gl,
478	const tcu::SurfaceAccess&	dstRef,
479	const tcu::TextureCube&		refTexture,
480	const ReferenceParams&		params,
481	TextureRenderer&			renderer,
482	int							x,
483	int							y,
484	int							width,
485	int							height,
486	const tcu::Vec2&			bottomLeft,
487	const tcu::Vec2&			topRight,
488	const tcu::Vec2&			texCoordTopRightFactor)
489{
490	DE_ASSERT(width == dstRef.getWidth() && height == dstRef.getHeight());
491
492	vector<float> texCoord;
493
494	DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6);
495	for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
496	{
497		bool	isRightmost		= (face == 2) || (face == 5);
498		bool	isTop			= face >= 3;
499		int		curX			= (face % 3) * (width  / 3);
500		int		curY			= (face / 3) * (height / 2);
501		int		curW			= isRightmost	? (width-curX)	: (width	/ 3);
502		int		curH			= isTop			? (height-curY)	: (height	/ 2);
503
504		computeQuadTexCoordCube(texCoord, (tcu::CubeFace)face, bottomLeft, topRight);
505
506		{
507			// Move the top and right edges of the texture coord quad. This is useful when we want a cube edge visible.
508			int texCoordSRow = face == tcu::CUBEFACE_NEGATIVE_X || face == tcu::CUBEFACE_POSITIVE_X ? 2 : 0;
509			int texCoordTRow = face == tcu::CUBEFACE_NEGATIVE_Y || face == tcu::CUBEFACE_POSITIVE_Y ? 2 : 1;
510			texCoord[6 + texCoordSRow] *= texCoordTopRightFactor.x();
511			texCoord[9 + texCoordSRow] *= texCoordTopRightFactor.x();
512			texCoord[3 + texCoordTRow] *= texCoordTopRightFactor.y();
513			texCoord[9 + texCoordTRow] *= texCoordTopRightFactor.y();
514		}
515
516		gl.viewport(x+curX, y+curY, curW, curH);
517
518		renderer.renderQuad(0, &texCoord[0], params);
519
520		sampleTexture(tcu::SurfaceAccess(dstRef, curX, curY, curW, curH), refTexture, &texCoord[0], params);
521	}
522
523	GLU_EXPECT_NO_ERROR(gl.getError(), "Post render");
524}
525
526TextureCubeFilteringCase::IterateResult TextureCubeFilteringCase::iterate (void)
527{
528	const glw::Functions&		gl					= m_renderCtx.getFunctions();
529	TestLog&					log					= m_testCtx.getLog();
530	const int					cellSize			= 28;
531	const int					defViewportWidth	= cellSize*6;
532	const int					defViewportHeight	= cellSize*4;
533	RandomViewport				viewport			(m_renderCtx.getRenderTarget(), cellSize*6, cellSize*4, deStringHash(getName()));
534	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
535	tcu::Surface				referenceFrame		(viewport.width, viewport.height);
536	ReferenceParams				sampleParams		(TEXTURETYPE_CUBE);
537	const tcu::TextureFormat&	texFmt				= m_textures[0]->getRefTexture().getFormat();
538	tcu::TextureFormatInfo		fmtInfo				= tcu::getTextureFormatInfo(texFmt);
539
540	// Accuracy measurements are off unless viewport size is exactly as expected.
541	if (getNodeType() == tcu::NODETYPE_ACCURACY && (viewport.width < defViewportWidth || viewport.height < defViewportHeight))
542		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
543
544	// Viewport is divided into 4 sections.
545	int				leftWidth			= viewport.width / 2;
546	int				rightWidth			= viewport.width - leftWidth;
547	int				bottomHeight		= viewport.height / 2;
548	int				topHeight			= viewport.height - bottomHeight;
549
550	int				curTexNdx			= 0;
551
552	// Sampling parameters.
553	sampleParams.sampler					= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
554	sampleParams.sampler.seamlessCubeMap	= true;
555	sampleParams.samplerType				= getSamplerType(texFmt);
556	sampleParams.colorBias					= fmtInfo.lookupBias;
557	sampleParams.colorScale					= fmtInfo.lookupScale;
558	sampleParams.lodMode					= LODMODE_EXACT;
559
560	// Use unit 0.
561	gl.activeTexture(GL_TEXTURE0);
562
563	// Setup gradient texture.
564	gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
565	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
566	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
567	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
568	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	m_magFilter);
569
570	// Bottom left: Minification
571	renderFaces(gl,
572				tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, 0, leftWidth, bottomHeight),
573				m_textures[curTexNdx]->getRefTexture(), sampleParams,
574				m_renderer,
575				viewport.x, viewport.y, leftWidth, bottomHeight,
576				m_onlySampleFaceInterior ? tcu::Vec2(-0.81f, -0.81f) : tcu::Vec2(-0.975f, -0.975f),
577				m_onlySampleFaceInterior ? tcu::Vec2( 0.8f,  0.8f) : tcu::Vec2( 0.975f,  0.975f),
578				!m_onlySampleFaceInterior ? tcu::Vec2(1.3f, 1.25f) : tcu::Vec2(1.0f, 1.0f));
579
580	// Bottom right: Magnification
581	renderFaces(gl,
582				tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, 0, rightWidth, bottomHeight),
583				m_textures[curTexNdx]->getRefTexture(), sampleParams,
584				m_renderer,
585				viewport.x+leftWidth, viewport.y, rightWidth, bottomHeight,
586				tcu::Vec2(0.5f, 0.65f), m_onlySampleFaceInterior ? tcu::Vec2(0.8f, 0.8f) : tcu::Vec2(0.975f, 0.975f),
587				!m_onlySampleFaceInterior ? tcu::Vec2(1.1f, 1.06f) : tcu::Vec2(1.0f, 1.0f));
588
589	if (m_textures.size() >= 2)
590	{
591		curTexNdx += 1;
592
593		// Setup second texture.
594		gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
595		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
596		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
597		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
598		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	m_magFilter);
599	}
600
601	// Top left: Minification
602	renderFaces(gl,
603				tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, bottomHeight, leftWidth, topHeight),
604				m_textures[curTexNdx]->getRefTexture(), sampleParams,
605				m_renderer,
606				viewport.x, viewport.y+bottomHeight, leftWidth, topHeight,
607				m_onlySampleFaceInterior ? tcu::Vec2(-0.81f, -0.81f) : tcu::Vec2(-0.975f, -0.975f),
608				m_onlySampleFaceInterior ? tcu::Vec2( 0.8f,  0.8f) : tcu::Vec2( 0.975f,  0.975f),
609				!m_onlySampleFaceInterior ? tcu::Vec2(1.3f, 1.25f) : tcu::Vec2(1.0f, 1.0f));
610
611	// Top right: Magnification
612	renderFaces(gl,
613				tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, bottomHeight, rightWidth, topHeight),
614				m_textures[curTexNdx]->getRefTexture(), sampleParams,
615				m_renderer,
616				viewport.x+leftWidth, viewport.y+bottomHeight, rightWidth, topHeight,
617				tcu::Vec2(0.5f, -0.65f), m_onlySampleFaceInterior ? tcu::Vec2(0.8f, -0.8f) : tcu::Vec2(0.975f, -0.975f),
618				!m_onlySampleFaceInterior ? tcu::Vec2(1.1f, 1.06f) : tcu::Vec2(1.0f, 1.0f));
619
620	// Read result.
621	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
622
623	// Compare and log.
624	{
625		const int	bestScoreDiff	= 16;
626		const int	worstScoreDiff	= 10000;
627
628		int score = measureAccuracy(log, referenceFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
629		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
630	}
631
632	return STOP;
633}
634
635TextureFilteringTests::TextureFilteringTests (Context& context)
636	: TestCaseGroup(context, "filter", "Texture Filtering Accuracy Tests")
637{
638}
639
640TextureFilteringTests::~TextureFilteringTests (void)
641{
642}
643
644void TextureFilteringTests::init (void)
645{
646	tcu::TestCaseGroup* group2D		= new tcu::TestCaseGroup(m_testCtx, "2d",	"2D Texture Filtering");
647	tcu::TestCaseGroup*	groupCube	= new tcu::TestCaseGroup(m_testCtx, "cube",	"Cube Map Filtering");
648	addChild(group2D);
649	addChild(groupCube);
650
651	static const struct
652	{
653		const char*		name;
654		deUint32		mode;
655	} wrapModes[] =
656	{
657		{ "clamp",		GL_CLAMP_TO_EDGE },
658		{ "repeat",		GL_REPEAT },
659		{ "mirror",		GL_MIRRORED_REPEAT }
660	};
661
662	static const struct
663	{
664		const char*		name;
665		deUint32		mode;
666	} minFilterModes[] =
667	{
668		{ "nearest",				GL_NEAREST					},
669		{ "linear",					GL_LINEAR					},
670		{ "nearest_mipmap_nearest",	GL_NEAREST_MIPMAP_NEAREST	},
671		{ "linear_mipmap_nearest",	GL_LINEAR_MIPMAP_NEAREST	},
672		{ "nearest_mipmap_linear",	GL_NEAREST_MIPMAP_LINEAR	},
673		{ "linear_mipmap_linear",	GL_LINEAR_MIPMAP_LINEAR		}
674	};
675
676	static const struct
677	{
678		const char*		name;
679		deUint32		mode;
680	} magFilterModes[] =
681	{
682		{ "nearest",	GL_NEAREST },
683		{ "linear",		GL_LINEAR }
684	};
685
686	static const struct
687	{
688		const char*		name;
689		int				width;
690		int				height;
691	} sizes2D[] =
692	{
693		{ "pot",		32, 64 },
694		{ "npot",		31, 55 }
695	};
696
697	static const struct
698	{
699		const char*		name;
700		int				width;
701		int				height;
702	} sizesCube[] =
703	{
704		{ "pot",		64, 64 },
705		{ "npot",		63, 63 }
706	};
707
708	static const struct
709	{
710		const char*		name;
711		deUint32		format;
712	} formats[] =
713	{
714		{ "rgba8",		GL_RGBA8 }
715	};
716
717#define FOR_EACH(ITERATOR, ARRAY, BODY)	\
718	for (int (ITERATOR) = 0; (ITERATOR) < DE_LENGTH_OF_ARRAY(ARRAY); (ITERATOR)++)	\
719		BODY
720
721	// 2D cases.
722	FOR_EACH(minFilter,		minFilterModes,
723	FOR_EACH(magFilter,		magFilterModes,
724	FOR_EACH(wrapMode,		wrapModes,
725	FOR_EACH(format,		formats,
726	FOR_EACH(size,			sizes2D,
727		{
728			string name = string("") + minFilterModes[minFilter].name + "_" + magFilterModes[magFilter].name + "_" + wrapModes[wrapMode].name + "_" + formats[format].name + string("_") + sizes2D[size].name;
729
730			group2D->addChild(new Texture2DFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
731														 name.c_str(), "",
732														 minFilterModes[minFilter].mode,
733														 magFilterModes[magFilter].mode,
734														 wrapModes[wrapMode].mode,
735														 wrapModes[wrapMode].mode,
736														 formats[format].format,
737														 sizes2D[size].width, sizes2D[size].height));
738		})))));
739
740	// Cubemap cases.
741	FOR_EACH(minFilter,		minFilterModes,
742	FOR_EACH(magFilter,		magFilterModes,
743	FOR_EACH(wrapMode,		wrapModes,
744	FOR_EACH(format,		formats,
745	FOR_EACH(size,			sizesCube,
746		{
747			string name = string("") + minFilterModes[minFilter].name + "_" + magFilterModes[magFilter].name + "_" + wrapModes[wrapMode].name + "_" + formats[format].name + string("_") + sizesCube[size].name;
748
749			groupCube->addChild(new TextureCubeFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
750															 name.c_str(), "",
751															 minFilterModes[minFilter].mode,
752															 magFilterModes[magFilter].mode,
753															 wrapModes[wrapMode].mode,
754															 wrapModes[wrapMode].mode,
755															 false,
756															 formats[format].format,
757															 sizesCube[size].width, sizesCube[size].height));
758		})))));
759}
760
761} // Accuracy
762} // gles3
763} // deqp
764