/external/deqp/framework/common/ |
H A D | tcuRenderTarget.cpp | 39 RenderTarget::RenderTarget (int width, int height, const PixelFormat& format, int depthBits, int stencilBits, int numSamples) argument 44 , m_stencilBits (stencilBits)
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/external/skia/tools/viewer/sk_app/ |
H A D | WindowContext.h | 52 int stencilBits() const { return fStencilBits; } function in class:sk_app::WindowContext
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H A D | Window.cpp | 145 int Window::stencilBits() const { function in class:sk_app::Window 149 return fWindowContext->stencilBits();
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/external/deqp/framework/opengl/ |
H A D | gluFboRenderContext.cpp | 70 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits) argument 75 *stencilBits = getNumStencilBits(combinedFormat); 136 const int stencilBits = getNumStencilBits(combinedFormat); local 142 if (config.stencilBits != glu::RenderConfig::DONT_CARE && 143 config.stencilBits != stencilBits) 216 int stencilBits = 0; local 250 getDepthStencilBits(depthStencilFormat, &depthBits, &stencilBits); 275 if (stencilBits > 0) 287 m_renderTarget = tcu::RenderTarget(width, height, pixelFormat, depthBits, stencilBits, confi [all...] |
H A D | gluRenderConfig.hpp | 80 int stencilBits; member in struct:glu::RenderConfig 95 , stencilBits (DONT_CARE)
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/external/skia/src/gpu/gl/ |
H A D | GrGLRenderTarget.cpp | 68 int stencilBits) { 70 if (stencilBits) { 75 format.fStencilBits = stencilBits; 76 format.fTotalBits = stencilBits; 65 MakeWrapped(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, int stencilBits) argument
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/external/deqp/framework/platform/win32/ |
H A D | tcuWGL.hpp | 122 int stencilBits; member in class:tcu::wgl::PixelFormatInfo 144 , stencilBits (0)
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/external/mesa3d/src/glx/ |
H A D | glxconfig.h | 49 GLint stencilBits; member in struct:glx_config
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/external/deqp/framework/egl/ |
H A D | egluGLContextFactory.cpp | 409 EGLint width, height, depthBits, stencilBits, numSamples; local 421 egl.getConfigAttrib(m_eglDisplay, m_eglConfig, EGL_STENCIL_SIZE, &stencilBits); 426 m_glRenderTarget = tcu::RenderTarget(width, height, pixelFmt, depthBits, stencilBits, numSamples);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthStencilClearTests.cpp | 103 tcu::TextureFormat getStencilFormat (int stencilBits) argument 105 switch (stencilBits) 450 int stencilBits = renderTarget.getStencilBits(); local 451 tcu::TextureLevel depthBufRow (getStencilFormat(stencilBits), dst.getWidth(), 1, 1); 453 deUint32 bufMask = (1u<<stencilBits)-1; 486 float step = (float)(stencil / ((1u<<stencilBits) / (deUint32)STENCIL_STEPS)) / (float)(STENCIL_STEPS-1);
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H A D | es2fStencilTests.cpp | 177 virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) = DE_NULL; 181 void visualizeStencil (sglr::Context& context, int stencilBits, int stencilStep); 254 void StencilCase::visualizeStencil (sglr::Context& context, int stencilBits, int stencilStep) argument 256 int endVal = 1<<stencilBits; 278 int stencilBits = renderTarget.getStencilBits(); local 280 int stencilStep = stencilBits == 8 ? 8 : 1; 281 int numStencilValues = (1<<stencilBits)/stencilStep + 1; 305 genOps(ops[ndx], stencilBits, depthBits, deMin32(ndx*stencilStep, (1<<stencilBits)-1)); 308 genOps(ops[numStencilValues+0], stencilBits, depthBit 398 genOps(vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) argument [all...] |
H A D | es2fDepthStencilTests.cpp | 210 int stencilBits; member in struct:deqp::gles2::Functional::DepthStencilCaseUtil::TestRenderTarget 219 , stencilBits (stencilBits_) 227 , stencilBits (0) 232 void getStencilTestValues (int stencilBits, int numValues, int* values) argument 236 int maxVal = (1<<stencilBits)-1; 269 getStencilTestValues(target.stencilBits, numL0CellsX*numL0CellsY, &stencilValues[0]); 342 getStencilTestValues(target.stencilBits, numValues, &stencilValues[0]); 384 bool hasStencil = renderTarget.stencilBits > 0; 399 dst.state.numStencilBits = renderTarget.stencilBits; 481 void renderReference (const vector<ClearCommand>& clears, const tcu::PixelBufferAccess& dstColor, const tcu::PixelBufferAccess& dstStencil, int stencilBits) argument [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fDepthStencilClearTests.cpp | 103 tcu::TextureFormat getStencilFormat (int stencilBits) argument 105 switch (stencilBits) 453 int stencilBits = renderTarget.getStencilBits(); local 454 tcu::TextureLevel depthBufRow (getStencilFormat(stencilBits), dst.getWidth(), 1, 1); 456 deUint32 bufMask = (1u<<stencilBits)-1; 489 float step = (float)(stencil / ((1u<<stencilBits) / (deUint32)STENCIL_STEPS)) / (float)(STENCIL_STEPS-1);
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H A D | es3fStencilTests.cpp | 180 virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) = DE_NULL; 184 void visualizeStencil (sglr::Context& context, int stencilBits, int stencilStep); 257 void StencilCase::visualizeStencil (sglr::Context& context, int stencilBits, int stencilStep) argument 259 int endVal = 1<<stencilBits; 281 int stencilBits = renderTarget.getStencilBits(); local 283 int stencilStep = stencilBits == 8 ? 8 : 1; 284 int numStencilValues = (1<<stencilBits)/stencilStep + 1; 308 genOps(ops[ndx], stencilBits, depthBits, deMin32(ndx*stencilStep, (1<<stencilBits)-1)); 311 genOps(ops[numStencilValues+0], stencilBits, depthBit 401 genOps(vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) argument [all...] |
H A D | es3fDepthStencilTests.cpp | 210 int stencilBits; member in struct:deqp::gles3::Functional::DepthStencilCaseUtil::TestRenderTarget 219 , stencilBits (stencilBits_) 227 , stencilBits (0) 232 void getStencilTestValues (int stencilBits, int numValues, int* values) argument 236 int maxVal = (1<<stencilBits)-1; 269 getStencilTestValues(target.stencilBits, numL0CellsX*numL0CellsY, &stencilValues[0]); 342 getStencilTestValues(target.stencilBits, numValues, &stencilValues[0]); 384 bool hasStencil = renderTarget.stencilBits > 0; 399 dst.state.numStencilBits = renderTarget.stencilBits; 481 void renderReference (const vector<ClearCommand>& clears, const tcu::PixelBufferAccess& dstColor, const tcu::PixelBufferAccess& dstStencil, int stencilBits) argument [all...] |
H A D | es3fFboInvalidateTests.cpp | 120 const int stencilBits = renderTargetInfo.getStencilBits(); local 122 const bool hasStencil = stencilBits > 0; 124 if (!hasDepth || !hasStencil || (stencilBits != 8))
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/external/mesa3d/src/mesa/swrast/ |
H A D | s_depth.c | 656 const GLubyte stencilBits = ctx->DrawBuffer->Visual.stencilBits; local 658 const GLuint stencilMax = (1 << stencilBits) - 1;
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H A D | s_renderbuffer.c | 341 GLuint stencilBits) 345 if (stencilBits > 16) { 347 "Unsupported stencilBits in add_stencil_renderbuffer"); 359 assert(stencilBits <= 8); 510 stencil && fb->Visual.stencilBits == 8) { 525 assert(fb->Visual.stencilBits > 0); 526 add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits); 340 add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint stencilBits) argument
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H A D | s_stencil.c | 499 const GLuint stencilMax = (1 << fb->Visual.stencilBits) - 1; 553 const GLubyte stencilBits = ctx->DrawBuffer->Visual.stencilBits; local 555 const GLuint stencilMax = (1 << stencilBits) - 1;
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/external/deqp/modules/gles31/functional/ |
H A D | es31fStencilTexturingTests.cpp | 166 const int stencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_STENCIL).getFormat()).x(); local 167 const deUint32 stencilMask = (1u<<stencilBits)-1u;
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/external/mesa3d/src/gallium/state_trackers/egl/x11/ |
H A D | glcore.h | 88 GLint stencilBits; member in struct:__GLcontextModesRec
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/external/mesa3d/src/mesa/drivers/osmesa/ |
H A D | osmesa.c | 612 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, argument 693 stencilBits,
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/external/mesa3d/src/mesa/main/ |
H A D | context.c | 193 * \param stencilBits requested minimum bits per stencil buffer value 217 GLint stencilBits, 228 depthBits, stencilBits, 259 GLint stencilBits, 271 if (stencilBits < 0 || stencilBits > 8) { 291 vis->stencilBits = stencilBits; 300 vis->haveStencilBuffer = stencilBits > 0; 1358 if (ctxvis->stencilBits 210 _mesa_create_visual( GLboolean dbFlag, GLboolean stereoFlag, GLint redBits, GLint greenBits, GLint blueBits, GLint alphaBits, GLint depthBits, GLint stencilBits, GLint accumRedBits, GLint accumGreenBits, GLint accumBlueBits, GLint accumAlphaBits, GLint numSamples ) argument 251 _mesa_initialize_visual( struct gl_config *vis, GLboolean dbFlag, GLboolean stereoFlag, GLint redBits, GLint greenBits, GLint blueBits, GLint alphaBits, GLint depthBits, GLint stencilBits, GLint accumRedBits, GLint accumGreenBits, GLint accumBlueBits, GLint accumAlphaBits, GLint numSamples ) argument [all...] |
/external/deqp/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.cpp | 208 tcu::TextureFormat getStencilFormat (int stencilBits) argument 210 switch (stencilBits) 290 ReferenceContextBuffers::ReferenceContextBuffers (const tcu::PixelFormat& colorBits, int depthBits, int stencilBits, int width, int height, int samples) argument 297 if (stencilBits > 0) 298 m_stencilbuffer.setStorage(getStencilFormat(stencilBits), samples, width, height); 3400 int stencilBits = getNumStencilBits(stencilBuf.raw().getFormat()); 3401 int stencil = maskStencil(stencilBits, m_clearStencil); 3403 if ((m_stencil[rr::FACETYPE_FRONT].writeMask & ((1u<<stencilBits)-1u)) != ((1u<<stencilBits)-1u)) 4287 const int stencilBits [all...] |
/external/deqp/framework/platform/null/ |
H A D | tcuNullRenderContext.cpp | 733 const int stencilBits = getValueOrDefault(renderCfg, &RenderConfig::stencilBits, 8); local 736 return tcu::RenderTarget(width, height, tcu::PixelFormat(redBits, greenBits, blueBits, alphaBits), depthBits, stencilBits, numSamples);
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