/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 77 GLuint shader = glCreateShader(shaderType); local 78 if (shader) { 79 glShaderSource(shader, 1, &pSource, NULL); 80 glCompileShader(shader); 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); 90 fprintf(stderr, "Could not compile shader %d:\n%s\n", 94 glDeleteShader(shader); 95 shader [all...] |
/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 84 GLuint shader = glCreateShader(shaderType); local 85 if (shader) { 86 glShaderSource(shader, 1, &pSource, NULL); 87 glCompileShader(shader); 89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 96 glGetShaderInfoLog(shader, infoLen, NULL, buf); 97 fprintf(stderr, "Could not compile shader %d:\n%s\n", 105 glGetShaderInfoLog(shader, 0x1000, NULL, buf); 106 fprintf(stderr, "Could not compile shader [all...] |
/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 194 GLuint shader = glCreateShader(shaderType); local 196 if (shader) { 197 glShaderSource(shader, 1, &pSource, NULL); 199 glCompileShader(shader); 202 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 206 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 211 glGetShaderInfoLog(shader, infoLen, NULL, buf); 219 glGetShaderInfoLog(shader, 0x1000, NULL, buf); 225 glDeleteShader(shader); 226 shader [all...] |
/frameworks/base/libs/hwui/ |
H A D | ProgramCache.cpp | 524 // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent 558 String8 shader(gVS_Header_Start); 560 shader.append(gVS_Header_Attributes_TexCoords); 563 shader.append(gVS_Header_Attributes_VertexAlphaParameters); 566 shader.append(gVS_Header_Attributes_Colors); 569 shader.append(gVS_Header_Uniforms); 571 shader.append(gVS_Header_Uniforms_TextureTransform); 574 shader.append(gVS_Header_Uniforms_HasGradient); 577 shader.append(gVS_Header_Uniforms_HasBitmap); 580 shader 635 shaderOp(const ProgramDescription& description, String8& shader, const int modulateOp, const char** snippets) argument 840 generateBlend(String8& shader, const char* name, SkBlendMode mode) argument 849 generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) argument [all...] |
H A D | RecordingCanvas.cpp | 658 void RecordingCanvas::refBitmapsInShader(const SkShader* shader) { argument 659 if (!shader) return; 665 if (shader->isABitmap(&bitmap, nullptr, xy)) { 671 if (shader->asACompose(&rec)) {
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/frameworks/base/graphics/java/android/graphics/ |
H A D | BaseCanvas.java | 543 private void throwIfHasHwBitmapInSwMode(Shader shader) { argument 544 if (shader == null) { 547 if (shader instanceof BitmapShader) { 548 throwIfHwBitmapInSwMode(((BitmapShader) shader).mBitmap); 550 if (shader instanceof ComposeShader) { 551 throwIfHasHwBitmapInSwMode(((ComposeShader) shader).mShaderA); 552 throwIfHasHwBitmapInSwMode(((ComposeShader) shader).mShaderB);
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H A D | Paint.java | 1017 * Get the paint's shader object. 1019 * @return the paint's shader (or null) 1026 * Set or clear the shader object. 1028 * Pass null to clear any previous shader. 1031 * @param shader May be null. the new shader to be installed in the paint 1032 * @return shader 1034 public Shader setShader(Shader shader) { argument 1035 // If mShader changes, cached value of native shader aren't valid, since 1036 // old shader' 2823 nSetShader(long paintPtr, long shader) argument [all...] |
/frameworks/base/graphics/java/android/graphics/drawable/ |
H A D | BitmapDrawable.java | 472 final Shader shader = mBitmapState.mPaint.getShader(); 473 if (bitmap != null && shader != null) { 474 updateShaderMatrix(bitmap, mBitmapState.mPaint, shader, needMirroring()); 519 final Shader shader = paint.getShader(); 521 if (shader == null) { 535 updateShaderMatrix(bitmap, paint, shader, needMirroring); 549 * Updates the {@code paint}'s shader matrix to be consistent with the 554 * @param shader the shader to set on the paint 558 @NonNull Shader shader, boolea 557 updateShaderMatrix(@onNull Bitmap bitmap, @NonNull Paint paint, @NonNull Shader shader, boolean needMirroring) argument [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 262 // Compile vertex shader 270 // Compile fragment shader 289 ALOGE("Could not link shader program!"); 299 // Create shader 300 GLuint shader = glCreateShader(shader_type); local 301 if (shader) { 303 glShaderSource(shader, 1, &source, NULL); 304 glCompileShader(shader); 308 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 311 ALOGE("Problem compiling shader! Sourc [all...] |
/frameworks/base/core/jni/android/graphics/ |
H A D | Paint.cpp | 814 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); local 815 obj->setShader(sk_ref_sp(shader));
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | CameraStreamer.java | 155 ImageShader shader = mTargetShaders.get(context); 160 if (shader != null) { 175 ImageShader shader = mTargetShaders.get(context); 176 if (shader == null) { 177 shader = createClientShader(); 178 mTargetShaders.put(context, shader); 180 return shader; 234 protected void updateShaderTargetRect(ImageShader shader) { argument 236 shader.setTargetRect(1f, 1f, -1f, -1f); 238 shader 439 updateShaderTargetRect(ImageShader shader) argument 453 updateTransform(ImageShader shader) argument 706 updateShaderPixelSize(ImageShader shader) argument [all...] |
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | Paint_Delegate.java | 801 /*package*/ static long nSetShader(long native_object, long shader) { argument 805 return shader; 808 delegate.mShader = Shader_Delegate.getDelegate(shader); 810 return shader;
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES31.cpp | 3221 /* void glGetProgramPipelineInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */ 3222 static jstring android_glGetProgramPipelineInfoLog(JNIEnv *_env, jobject, jint shader) { argument 3224 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 3233 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf);
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H A D | android_opengl_GLES20.cpp | 467 /* void glAttachShader ( GLuint program, GLuint shader ) */ 470 (JNIEnv *_env, jobject _this, jint program, jint shader) { 473 (GLuint)shader 751 /* void glCompileShader ( GLuint shader ) */ 754 (JNIEnv *_env, jobject _this, jint shader) { 756 (GLuint)shader 1193 /* void glDeleteShader ( GLuint shader ) */ 1196 (JNIEnv *_env, jobject _this, jint shader) { 1198 (GLuint)shader 1322 /* void glDetachShader ( GLuint program, GLuint shader ) */ 469 android_glAttachShader__II(JNIEnv *_env, jobject _this, jint program, jint shader) argument 753 android_glCompileShader__I(JNIEnv *_env, jobject _this, jint shader) argument 1195 android_glDeleteShader__I(JNIEnv *_env, jobject _this, jint shader) argument 1324 android_glDetachShader__II(JNIEnv *_env, jobject _this, jint program, jint shader) argument 3021 android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) argument 3133 android_glGetShaderiv__II_3II(JNIEnv *_env, jobject _this, jint shader, jint pname, jintArray params_ref, jint offset) argument 3183 android_glGetShaderiv__IILjava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint shader, jint pname, jobject params_buf) argument 3228 android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) argument 3397 android_glGetShaderSource__II_3II_3BI(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) argument 3462 android_glGetShaderSource__IILjava_nio_IntBuffer_2B(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) argument 3486 android_glGetShaderSource(JNIEnv *_env, jobject, jint shader) argument 4216 android_glIsShader__I(JNIEnv *_env, jobject _this, jint shader) argument 4495 android_glShaderSource(JNIEnv *_env, jobject _this, jint shader, jstring string) argument [all...] |
/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 342 // C function void glAttachShader ( GLuint program, GLuint shader ) 346 int shader 483 // C function void glCompileShader ( GLuint shader ) 486 int shader 610 // C function void glDeleteShader ( GLuint shader ) 613 int shader 650 // C function void glDetachShader ( GLuint program, GLuint shader ) 654 int shader 1056 // C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) 1059 int shader, 1058 glGetShaderiv( int shader, int pname, int[] params, int offset ) argument 1067 glGetShaderiv( int shader, int pname, java.nio.IntBuffer params ) argument 1101 glGetShaderSource( int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset ) argument 1113 glGetShaderSource( int shader, int bufsize, java.nio.IntBuffer length, byte source ) argument 1379 glShaderSource( int shader, String string ) argument [all...] |
/frameworks/base/rs/java/android/renderscript/ |
H A D | RenderScript.java | 929 native long rsnProgramFragmentCreate(long con, String shader, String[] texNames, long[] params); argument 930 synchronized long nProgramFragmentCreate(String shader, String[] texNames, long[] params) { argument 932 return rsnProgramFragmentCreate(mContext, shader, texNames, params); 934 native long rsnProgramVertexCreate(long con, String shader, String[] texNames, long[] params); argument 935 synchronized long nProgramVertexCreate(String shader, String[] texNames, long[] params) { argument 937 return rsnProgramVertexCreate(mContext, shader, texNames, params);
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/frameworks/base/rs/jni/ |
H A D | android_renderscript_RenderScript.cpp | 2489 nProgramFragmentCreate(JNIEnv *_env, jobject _this, jlong con, jstring shader, argument 2492 AutoJavaStringToUTF8 shaderUTF(_env, shader); 2526 nProgramVertexCreate(JNIEnv *_env, jobject _this, jlong con, jstring shader, argument 2529 AutoJavaStringToUTF8 shaderUTF(_env, shader);
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/frameworks/base/core/java/android/view/ |
H A D | View.java | 19243 final Shader fade = scrollabilityCache.shader; 25573 public Shader shader; field in class:View.ScrollabilityCache 25615 shader = new LinearGradient(0, 0, 0, 1, 0xFF000000, 0, Shader.TileMode.CLAMP); 25616 paint.setShader(shader); 25627 shader = new LinearGradient(0, 0, 0, 1, color | 0xFF000000, 25629 paint.setShader(shader); 25633 shader = new LinearGradient(0, 0, 0, 1, 0xFF000000, 0, Shader.TileMode.CLAMP); 25634 paint.setShader(shader);
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