Searched defs:shader (Results 26 - 43 of 43) sorted by relevance

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/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp77 GLuint shader = glCreateShader(shaderType); local
78 if (shader) {
79 glShaderSource(shader, 1, &pSource, NULL);
80 glCompileShader(shader);
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
90 fprintf(stderr, "Could not compile shader %d:\n%s\n",
94 glDeleteShader(shader);
95 shader
[all...]
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp84 GLuint shader = glCreateShader(shaderType); local
85 if (shader) {
86 glShaderSource(shader, 1, &pSource, NULL);
87 glCompileShader(shader);
89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
96 glGetShaderInfoLog(shader, infoLen, NULL, buf);
97 fprintf(stderr, "Could not compile shader %d:\n%s\n",
105 glGetShaderInfoLog(shader, 0x1000, NULL, buf);
106 fprintf(stderr, "Could not compile shader
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/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp194 GLuint shader = glCreateShader(shaderType); local
196 if (shader) {
197 glShaderSource(shader, 1, &pSource, NULL);
199 glCompileShader(shader);
202 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
206 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
211 glGetShaderInfoLog(shader, infoLen, NULL, buf);
219 glGetShaderInfoLog(shader, 0x1000, NULL, buf);
225 glDeleteShader(shader);
226 shader
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/frameworks/base/libs/hwui/
H A DProgramCache.cpp524 // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
558 String8 shader(gVS_Header_Start);
560 shader.append(gVS_Header_Attributes_TexCoords);
563 shader.append(gVS_Header_Attributes_VertexAlphaParameters);
566 shader.append(gVS_Header_Attributes_Colors);
569 shader.append(gVS_Header_Uniforms);
571 shader.append(gVS_Header_Uniforms_TextureTransform);
574 shader.append(gVS_Header_Uniforms_HasGradient);
577 shader.append(gVS_Header_Uniforms_HasBitmap);
580 shader
635 shaderOp(const ProgramDescription& description, String8& shader, const int modulateOp, const char** snippets) argument
840 generateBlend(String8& shader, const char* name, SkBlendMode mode) argument
849 generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) argument
[all...]
H A DRecordingCanvas.cpp658 void RecordingCanvas::refBitmapsInShader(const SkShader* shader) { argument
659 if (!shader) return;
665 if (shader->isABitmap(&bitmap, nullptr, xy)) {
671 if (shader->asACompose(&rec)) {
/frameworks/base/graphics/java/android/graphics/
H A DBaseCanvas.java543 private void throwIfHasHwBitmapInSwMode(Shader shader) { argument
544 if (shader == null) {
547 if (shader instanceof BitmapShader) {
548 throwIfHwBitmapInSwMode(((BitmapShader) shader).mBitmap);
550 if (shader instanceof ComposeShader) {
551 throwIfHasHwBitmapInSwMode(((ComposeShader) shader).mShaderA);
552 throwIfHasHwBitmapInSwMode(((ComposeShader) shader).mShaderB);
H A DPaint.java1017 * Get the paint's shader object.
1019 * @return the paint's shader (or null)
1026 * Set or clear the shader object.
1028 * Pass null to clear any previous shader.
1031 * @param shader May be null. the new shader to be installed in the paint
1032 * @return shader
1034 public Shader setShader(Shader shader) { argument
1035 // If mShader changes, cached value of native shader aren't valid, since
1036 // old shader'
2823 nSetShader(long paintPtr, long shader) argument
[all...]
/frameworks/base/graphics/java/android/graphics/drawable/
H A DBitmapDrawable.java472 final Shader shader = mBitmapState.mPaint.getShader();
473 if (bitmap != null && shader != null) {
474 updateShaderMatrix(bitmap, mBitmapState.mPaint, shader, needMirroring());
519 final Shader shader = paint.getShader();
521 if (shader == null) {
535 updateShaderMatrix(bitmap, paint, shader, needMirroring);
549 * Updates the {@code paint}'s shader matrix to be consistent with the
554 * @param shader the shader to set on the paint
558 @NonNull Shader shader, boolea
557 updateShaderMatrix(@onNull Bitmap bitmap, @NonNull Paint paint, @NonNull Shader shader, boolean needMirroring) argument
[all...]
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp262 // Compile vertex shader
270 // Compile fragment shader
289 ALOGE("Could not link shader program!");
299 // Create shader
300 GLuint shader = glCreateShader(shader_type); local
301 if (shader) {
303 glShaderSource(shader, 1, &source, NULL);
304 glCompileShader(shader);
308 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
311 ALOGE("Problem compiling shader! Sourc
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/frameworks/base/core/jni/android/graphics/
H A DPaint.cpp814 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); local
815 obj->setShader(sk_ref_sp(shader));
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DCameraStreamer.java155 ImageShader shader = mTargetShaders.get(context);
160 if (shader != null) {
175 ImageShader shader = mTargetShaders.get(context);
176 if (shader == null) {
177 shader = createClientShader();
178 mTargetShaders.put(context, shader);
180 return shader;
234 protected void updateShaderTargetRect(ImageShader shader) { argument
236 shader.setTargetRect(1f, 1f, -1f, -1f);
238 shader
439 updateShaderTargetRect(ImageShader shader) argument
453 updateTransform(ImageShader shader) argument
706 updateShaderPixelSize(ImageShader shader) argument
[all...]
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DPaint_Delegate.java801 /*package*/ static long nSetShader(long native_object, long shader) { argument
805 return shader;
808 delegate.mShader = Shader_Delegate.getDelegate(shader);
810 return shader;
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES31.cpp3221 /* void glGetProgramPipelineInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
3222 static jstring android_glGetProgramPipelineInfoLog(JNIEnv *_env, jobject, jint shader) { argument
3224 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
3233 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf);
H A Dandroid_opengl_GLES20.cpp467 /* void glAttachShader ( GLuint program, GLuint shader ) */
470 (JNIEnv *_env, jobject _this, jint program, jint shader) {
473 (GLuint)shader
751 /* void glCompileShader ( GLuint shader ) */
754 (JNIEnv *_env, jobject _this, jint shader) {
756 (GLuint)shader
1193 /* void glDeleteShader ( GLuint shader ) */
1196 (JNIEnv *_env, jobject _this, jint shader) {
1198 (GLuint)shader
1322 /* void glDetachShader ( GLuint program, GLuint shader ) */
469 android_glAttachShader__II(JNIEnv *_env, jobject _this, jint program, jint shader) argument
753 android_glCompileShader__I(JNIEnv *_env, jobject _this, jint shader) argument
1195 android_glDeleteShader__I(JNIEnv *_env, jobject _this, jint shader) argument
1324 android_glDetachShader__II(JNIEnv *_env, jobject _this, jint program, jint shader) argument
3021 android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) argument
3133 android_glGetShaderiv__II_3II(JNIEnv *_env, jobject _this, jint shader, jint pname, jintArray params_ref, jint offset) argument
3183 android_glGetShaderiv__IILjava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint shader, jint pname, jobject params_buf) argument
3228 android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) argument
3397 android_glGetShaderSource__II_3II_3BI(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) argument
3462 android_glGetShaderSource__IILjava_nio_IntBuffer_2B(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) argument
3486 android_glGetShaderSource(JNIEnv *_env, jobject, jint shader) argument
4216 android_glIsShader__I(JNIEnv *_env, jobject _this, jint shader) argument
4495 android_glShaderSource(JNIEnv *_env, jobject _this, jint shader, jstring string) argument
[all...]
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java342 // C function void glAttachShader ( GLuint program, GLuint shader )
346 int shader
483 // C function void glCompileShader ( GLuint shader )
486 int shader
610 // C function void glDeleteShader ( GLuint shader )
613 int shader
650 // C function void glDetachShader ( GLuint program, GLuint shader )
654 int shader
1056 // C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
1059 int shader,
1058 glGetShaderiv( int shader, int pname, int[] params, int offset ) argument
1067 glGetShaderiv( int shader, int pname, java.nio.IntBuffer params ) argument
1101 glGetShaderSource( int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset ) argument
1113 glGetShaderSource( int shader, int bufsize, java.nio.IntBuffer length, byte source ) argument
1379 glShaderSource( int shader, String string ) argument
[all...]
/frameworks/base/rs/java/android/renderscript/
H A DRenderScript.java929 native long rsnProgramFragmentCreate(long con, String shader, String[] texNames, long[] params); argument
930 synchronized long nProgramFragmentCreate(String shader, String[] texNames, long[] params) { argument
932 return rsnProgramFragmentCreate(mContext, shader, texNames, params);
934 native long rsnProgramVertexCreate(long con, String shader, String[] texNames, long[] params); argument
935 synchronized long nProgramVertexCreate(String shader, String[] texNames, long[] params) { argument
937 return rsnProgramVertexCreate(mContext, shader, texNames, params);
/frameworks/base/rs/jni/
H A Dandroid_renderscript_RenderScript.cpp2489 nProgramFragmentCreate(JNIEnv *_env, jobject _this, jlong con, jstring shader, argument
2492 AutoJavaStringToUTF8 shaderUTF(_env, shader);
2526 nProgramVertexCreate(JNIEnv *_env, jobject _this, jlong con, jstring shader, argument
2529 AutoJavaStringToUTF8 shaderUTF(_env, shader);
/frameworks/base/core/java/android/view/
H A DView.java19243 final Shader fade = scrollabilityCache.shader;
25573 public Shader shader; field in class:View.ScrollabilityCache
25615 shader = new LinearGradient(0, 0, 0, 1, 0xFF000000, 0, Shader.TileMode.CLAMP);
25616 paint.setShader(shader);
25627 shader = new LinearGradient(0, 0, 0, 1, color | 0xFF000000,
25629 paint.setShader(shader);
25633 shader = new LinearGradient(0, 0, 0, 1, 0xFF000000, 0, Shader.TileMode.CLAMP);
25634 paint.setShader(shader);

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