Searched refs:GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (Results 1 - 25 of 43) sorted by relevance

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/external/deqp/modules/gles2/
H A Dtes2CapabilityTests.cpp91 { "combined_texture_image_units", "Number of vertex and fragment combined texture units supported", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS },
/external/deqp/modules/gles2/functional/
H A Des2fImplementationLimitTests.cpp209 LIMIT_CASE(max_combined_texture_image_units, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GLint, 8);
H A Des2fShaderBuiltinVarTests.cpp687 { "max_combined_texture_image_units", "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS },
H A Des2fIntegerStateQueryTests.cpp1794 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &textureUnits);
2079 { "max_combined_texture_image_units", "MAX_COMBINED_TEXTURE_IMAGE_UNITS has a minimum value of 8", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 8 },
H A Des2fNegativeTextureApiTests.cpp112 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from 0 to (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1).");
115 int numMaxTextureUnits = m_context.getContextInfo().getInt(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
H A Des2fUniformApiTests.cpp968 const int combinedTexUnitsSupported = getGLInt(funcs, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
/external/deqp/framework/opengl/
H A DgluStrUtil.inl108 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS";
1209 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS";
H A DgluStateReset.cpp151 gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numTexUnits);
730 gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numTexUnits);
/external/deqp/modules/gles31/functional/
H A Des31fShaderBuiltinConstantTests.cpp316 { "gl_MaxCombinedTextureImageUnits", getInteger<GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS> },
H A Des31fLayoutBindingTests.cpp1035 : LayoutBindingRenderCase (context, name, desc, shaderType, testType, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, "u_sampler")
1238 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
1243 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
H A Des31fIntegerStateQueryTests.cpp739 << "GL_EXT_tessellation_shader increases the minimum value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS to 96"
746 << "GL_EXT_geometry_shader increases the minimum value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS to 36"
757 verifyStateIntegerMin(result, gl, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, minMax, m_verifierType);
H A Des31fProgramUniformTests.cpp957 const int combinedTexUnitsSupported = getGLInt(funcs, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
/external/deqp/framework/platform/null/
H A DtcuNullRenderContext.cpp298 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
/external/deqp/modules/gles3/functional/
H A Des3fImplementationLimitTests.cpp499 LIMIT_CASE(max_combined_texture_image_units, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GLint, 32);
H A Des3fShaderBuiltinVarTests.cpp1101 { "max_combined_texture_image_units", "gl_MaxCombinedTextureImageUnits", getInteger<GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS> },
H A Des3fIntegerStateQueryTests.cpp2321 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &textureUnits);
2814 { "max_combined_texture_image_units", "MAX_COMBINED_TEXTURE_IMAGE_UNITS has minimum value of 32", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 32 },
H A Des3fNegativeShaderApiTests.cpp491 glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTexImageUnits);
/external/deqp/modules/glshared/
H A DglsRandomShaderCase.cpp283 m_renderCtx.getFunctions().getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numSupported);
/external/mesa3d/include/GLES2/
H A Dgl2.h264 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h264 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
/external/swiftshader/include/GLES2/
H A Dgl2.h222 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h288 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp1287 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = MAX_COMBINED_TEXTURE_IMAGE_UNITS; break;
1506 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1851 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = MAX_COMBINED_TEXTURE_IMAGE_UNITS; break;
2441 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl835 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D

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