1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.1 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief glProgramUniform*() tests. 22 * 23 * \todo [2013-02-26 nuutti] Much duplication between ES2&3 uniform api 24 * tests and this. Utilities to glshared? 25 *//*--------------------------------------------------------------------*/ 26 27#include "es31fProgramUniformTests.hpp" 28#include "gluCallLogWrapper.hpp" 29#include "gluShaderProgram.hpp" 30#include "gluVarType.hpp" 31#include "gluPixelTransfer.hpp" 32#include "gluTextureUtil.hpp" 33#include "gluTexture.hpp" 34#include "gluDrawUtil.hpp" 35#include "tcuRenderTarget.hpp" 36#include "tcuTestLog.hpp" 37#include "tcuSurface.hpp" 38#include "tcuCommandLine.hpp" 39#include "deRandom.hpp" 40#include "deStringUtil.hpp" 41#include "deString.h" 42#include "deSharedPtr.hpp" 43#include "deMemory.h" 44 45#include "glwEnums.hpp" 46#include "glwFunctions.hpp" 47 48#include <set> 49#include <cstring> 50 51using namespace glw; 52 53namespace deqp 54{ 55namespace gles31 56{ 57namespace Functional 58{ 59 60using std::vector; 61using std::string; 62using tcu::TestLog; 63using tcu::ScopedLogSection; 64using glu::ShaderProgram; 65using glu::StructType; 66using de::Random; 67using de::SharedPtr; 68 69typedef bool (* dataTypePredicate)(glu::DataType); 70 71enum 72{ 73 MAX_RENDER_WIDTH = 32, 74 MAX_RENDER_HEIGHT = 32, 75 MAX_NUM_SAMPLER_UNIFORMS = 16 76}; 77 78static const glu::DataType s_testDataTypes[] = 79{ 80 glu::TYPE_FLOAT, 81 glu::TYPE_FLOAT_VEC2, 82 glu::TYPE_FLOAT_VEC3, 83 glu::TYPE_FLOAT_VEC4, 84 glu::TYPE_FLOAT_MAT2, 85 glu::TYPE_FLOAT_MAT2X3, 86 glu::TYPE_FLOAT_MAT2X4, 87 glu::TYPE_FLOAT_MAT3X2, 88 glu::TYPE_FLOAT_MAT3, 89 glu::TYPE_FLOAT_MAT3X4, 90 glu::TYPE_FLOAT_MAT4X2, 91 glu::TYPE_FLOAT_MAT4X3, 92 glu::TYPE_FLOAT_MAT4, 93 94 glu::TYPE_INT, 95 glu::TYPE_INT_VEC2, 96 glu::TYPE_INT_VEC3, 97 glu::TYPE_INT_VEC4, 98 99 glu::TYPE_UINT, 100 glu::TYPE_UINT_VEC2, 101 glu::TYPE_UINT_VEC3, 102 glu::TYPE_UINT_VEC4, 103 104 glu::TYPE_BOOL, 105 glu::TYPE_BOOL_VEC2, 106 glu::TYPE_BOOL_VEC3, 107 glu::TYPE_BOOL_VEC4, 108 109 glu::TYPE_SAMPLER_2D, 110 glu::TYPE_SAMPLER_CUBE 111 // \note We don't test all sampler types here. 112}; 113 114static inline int getGLInt (const glw::Functions& funcs, const deUint32 name) 115{ 116 int val = -1; 117 funcs.getIntegerv(name, &val); 118 return val; 119} 120 121static inline tcu::Vec4 vec4FromPtr (const float* const ptr) 122{ 123 tcu::Vec4 result; 124 for (int i = 0; i < 4; i++) 125 result[i] = ptr[i]; 126 return result; 127} 128 129static inline string beforeLast (const string& str, const char c) 130{ 131 return str.substr(0, str.find_last_of(c)); 132} 133 134static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color) 135{ 136 for (int z = 0; z < access.getDepth(); z++) 137 for (int y = 0; y < access.getHeight(); y++) 138 for (int x = 0; x < access.getWidth(); x++) 139 access.setPixel(color, x, y, z); 140} 141 142static inline int getSamplerNumLookupDimensions (const glu::DataType type) 143{ 144 switch (type) 145 { 146 case glu::TYPE_SAMPLER_2D: 147 case glu::TYPE_INT_SAMPLER_2D: 148 case glu::TYPE_UINT_SAMPLER_2D: 149 return 2; 150 151 case glu::TYPE_SAMPLER_3D: 152 case glu::TYPE_INT_SAMPLER_3D: 153 case glu::TYPE_UINT_SAMPLER_3D: 154 case glu::TYPE_SAMPLER_2D_SHADOW: 155 case glu::TYPE_SAMPLER_2D_ARRAY: 156 case glu::TYPE_INT_SAMPLER_2D_ARRAY: 157 case glu::TYPE_UINT_SAMPLER_2D_ARRAY: 158 case glu::TYPE_SAMPLER_CUBE: 159 case glu::TYPE_INT_SAMPLER_CUBE: 160 case glu::TYPE_UINT_SAMPLER_CUBE: 161 return 3; 162 163 case glu::TYPE_SAMPLER_CUBE_SHADOW: 164 case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW: 165 return 4; 166 167 default: 168 DE_ASSERT(false); 169 return 0; 170 } 171} 172 173static inline glu::DataType getSamplerLookupReturnType (const glu::DataType type) 174{ 175 switch (type) 176 { 177 case glu::TYPE_SAMPLER_2D: 178 case glu::TYPE_SAMPLER_CUBE: 179 case glu::TYPE_SAMPLER_2D_ARRAY: 180 case glu::TYPE_SAMPLER_3D: 181 return glu::TYPE_FLOAT_VEC4; 182 183 case glu::TYPE_UINT_SAMPLER_2D: 184 case glu::TYPE_UINT_SAMPLER_CUBE: 185 case glu::TYPE_UINT_SAMPLER_2D_ARRAY: 186 case glu::TYPE_UINT_SAMPLER_3D: 187 return glu::TYPE_UINT_VEC4; 188 189 case glu::TYPE_INT_SAMPLER_2D: 190 case glu::TYPE_INT_SAMPLER_CUBE: 191 case glu::TYPE_INT_SAMPLER_2D_ARRAY: 192 case glu::TYPE_INT_SAMPLER_3D: 193 return glu::TYPE_INT_VEC4; 194 195 case glu::TYPE_SAMPLER_2D_SHADOW: 196 case glu::TYPE_SAMPLER_CUBE_SHADOW: 197 case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW: 198 return glu::TYPE_FLOAT; 199 200 default: 201 DE_ASSERT(false); 202 return glu::TYPE_LAST; 203 } 204} 205 206template<glu::DataType T> 207static bool dataTypeEquals (const glu::DataType t) 208{ 209 return t == T; 210} 211 212template<int N> 213static bool dataTypeIsMatrixWithNRows (const glu::DataType t) 214{ 215 return glu::isDataTypeMatrix(t) && glu::getDataTypeMatrixNumRows(t) == N; 216} 217 218static bool typeContainsMatchingBasicType (const glu::VarType& type, const dataTypePredicate predicate) 219{ 220 if (type.isBasicType()) 221 return predicate(type.getBasicType()); 222 else if (type.isArrayType()) 223 return typeContainsMatchingBasicType(type.getElementType(), predicate); 224 else 225 { 226 DE_ASSERT(type.isStructType()); 227 const StructType& structType = *type.getStructPtr(); 228 for (int i = 0; i < structType.getNumMembers(); i++) 229 if (typeContainsMatchingBasicType(structType.getMember(i).getType(), predicate)) 230 return true; 231 return false; 232 } 233} 234 235static void getDistinctSamplerTypes (vector<glu::DataType>& dst, const glu::VarType& type) 236{ 237 if (type.isBasicType()) 238 { 239 const glu::DataType basicType = type.getBasicType(); 240 if (glu::isDataTypeSampler(basicType) && std::find(dst.begin(), dst.end(), basicType) == dst.end()) 241 dst.push_back(basicType); 242 } 243 else if (type.isArrayType()) 244 getDistinctSamplerTypes(dst, type.getElementType()); 245 else 246 { 247 DE_ASSERT(type.isStructType()); 248 const StructType& structType = *type.getStructPtr(); 249 for (int i = 0; i < structType.getNumMembers(); i++) 250 getDistinctSamplerTypes(dst, structType.getMember(i).getType()); 251 } 252} 253 254static int getNumSamplersInType (const glu::VarType& type) 255{ 256 if (type.isBasicType()) 257 return glu::isDataTypeSampler(type.getBasicType()) ? 1 : 0; 258 else if (type.isArrayType()) 259 return getNumSamplersInType(type.getElementType()) * type.getArraySize(); 260 else 261 { 262 DE_ASSERT(type.isStructType()); 263 const StructType& structType = *type.getStructPtr(); 264 int sum = 0; 265 for (int i = 0; i < structType.getNumMembers(); i++) 266 sum += getNumSamplersInType(structType.getMember(i).getType()); 267 return sum; 268 } 269} 270 271namespace 272{ 273 274struct VarValue 275{ 276 glu::DataType type; 277 278 union 279 { 280 float floatV[4*4]; // At most mat4. \note Matrices here are column-major. 281 deInt32 intV[4]; 282 deUint32 uintV[4]; 283 bool boolV[4]; 284 struct 285 { 286 int unit; 287 union 288 { 289 float floatV[4]; 290 deInt32 intV[4]; 291 deUint32 uintV[4]; 292 } fillColor; 293 } samplerV; 294 } val; 295}; 296 297enum CaseShaderType 298{ 299 CASESHADERTYPE_VERTEX = 0, 300 CASESHADERTYPE_FRAGMENT, 301 CASESHADERTYPE_BOTH, 302 303 CASESHADERTYPE_LAST 304}; 305 306struct Uniform 307{ 308 string name; 309 glu::VarType type; 310 311 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {} 312}; 313 314// A set of uniforms, along with related struct types. 315class UniformCollection 316{ 317public: 318 int getNumUniforms (void) const { return (int)m_uniforms.size(); } 319 int getNumStructTypes (void) const { return (int)m_structTypes.size(); } 320 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; } 321 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; } 322 const StructType* getStructType (const int ndx) const { return m_structTypes[ndx]; } 323 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } 324 void addStructType (const StructType* const type) { m_structTypes.push_back(type); } 325 326 UniformCollection (void) {} 327 ~UniformCollection (void) 328 { 329 for (int i = 0; i < (int)m_structTypes.size(); i++) 330 delete m_structTypes[i]; 331 } 332 333 // Add the contents of m_uniforms and m_structTypes to receiver, and remove them from this one. 334 // \note receiver takes ownership of the struct types. 335 void moveContents (UniformCollection& receiver) 336 { 337 for (int i = 0; i < (int)m_uniforms.size(); i++) 338 receiver.addUniform(m_uniforms[i]); 339 m_uniforms.clear(); 340 341 for (int i = 0; i < (int)m_structTypes.size(); i++) 342 receiver.addStructType(m_structTypes[i]); 343 m_structTypes.clear(); 344 } 345 346 bool containsMatchingBasicType (const dataTypePredicate predicate) const 347 { 348 for (int i = 0; i < (int)m_uniforms.size(); i++) 349 if (typeContainsMatchingBasicType(m_uniforms[i].type, predicate)) 350 return true; 351 return false; 352 } 353 354 vector<glu::DataType> getSamplerTypes (void) const 355 { 356 vector<glu::DataType> samplerTypes; 357 for (int i = 0; i < (int)m_uniforms.size(); i++) 358 getDistinctSamplerTypes(samplerTypes, m_uniforms[i].type); 359 return samplerTypes; 360 } 361 362 bool containsSeveralSamplerTypes (void) const 363 { 364 return getSamplerTypes().size() > 1; 365 } 366 367 int getNumSamplers (void) const 368 { 369 int sum = 0; 370 for (int i = 0; i < (int)m_uniforms.size(); i++) 371 sum += getNumSamplersInType(m_uniforms[i].type); 372 return sum; 373 } 374 375 static UniformCollection* basic (const glu::DataType type, const char* const nameSuffix = "") 376 { 377 UniformCollection* const res = new UniformCollection; 378 const glu::Precision prec = glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; 379 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec))); 380 return res; 381 } 382 383 static UniformCollection* basicArray (const glu::DataType type, const char* const nameSuffix = "") 384 { 385 UniformCollection* const res = new UniformCollection; 386 const glu::Precision prec = glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; 387 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3))); 388 return res; 389 } 390 391 static UniformCollection* basicStruct (const glu::DataType type0, const glu::DataType type1, const bool containsArrays, const char* const nameSuffix = "") 392 { 393 UniformCollection* const res = new UniformCollection; 394 const glu::Precision prec0 = glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; 395 const glu::Precision prec1 = glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; 396 397 StructType* const structType = new StructType((string("structType") + nameSuffix).c_str()); 398 structType->addMember("m0", glu::VarType(type0, prec0)); 399 structType->addMember("m1", glu::VarType(type1, prec1)); 400 if (containsArrays) 401 { 402 structType->addMember("m2", glu::VarType(glu::VarType(type0, prec0), 3)); 403 structType->addMember("m3", glu::VarType(glu::VarType(type1, prec1), 3)); 404 } 405 406 res->addStructType(structType); 407 res->addUniform(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(structType))); 408 409 return res; 410 } 411 412 static UniformCollection* structInArray (const glu::DataType type0, const glu::DataType type1, const bool containsArrays, const char* const nameSuffix = "") 413 { 414 UniformCollection* const res = basicStruct(type0, type1, containsArrays, nameSuffix); 415 res->getUniform(0).type = glu::VarType(res->getUniform(0).type, 3); 416 return res; 417 } 418 419 static UniformCollection* nestedArraysStructs (const glu::DataType type0, const glu::DataType type1, const char* const nameSuffix = "") 420 { 421 UniformCollection* const res = new UniformCollection; 422 const glu::Precision prec0 = glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; 423 const glu::Precision prec1 = glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; 424 StructType* const structType = new StructType((string("structType") + nameSuffix).c_str()); 425 StructType* const subStructType = new StructType((string("subStructType") + nameSuffix).c_str()); 426 StructType* const subSubStructType = new StructType((string("subSubStructType") + nameSuffix).c_str()); 427 428 subSubStructType->addMember("mss0", glu::VarType(type0, prec0)); 429 subSubStructType->addMember("mss1", glu::VarType(type1, prec1)); 430 431 subStructType->addMember("ms0", glu::VarType(type1, prec1)); 432 subStructType->addMember("ms1", glu::VarType(glu::VarType(type0, prec0), 2)); 433 subStructType->addMember("ms2", glu::VarType(glu::VarType(subSubStructType), 2)); 434 435 structType->addMember("m0", glu::VarType(type0, prec0)); 436 structType->addMember("m1", glu::VarType(subStructType)); 437 structType->addMember("m2", glu::VarType(type1, prec1)); 438 439 res->addStructType(subSubStructType); 440 res->addStructType(subStructType); 441 res->addStructType(structType); 442 443 res->addUniform(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(structType))); 444 445 return res; 446 } 447 448 static UniformCollection* multipleBasic (const char* const nameSuffix = "") 449 { 450 static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_UINT_VEC4, glu::TYPE_FLOAT_MAT3, glu::TYPE_BOOL_VEC2 }; 451 UniformCollection* const res = new UniformCollection; 452 453 for (int i = 0; i < DE_LENGTH_OF_ARRAY(types); i++) 454 { 455 UniformCollection* const sub = basic(types[i], ("_" + de::toString(i) + nameSuffix).c_str()); 456 sub->moveContents(*res); 457 delete sub; 458 } 459 460 return res; 461 } 462 463 static UniformCollection* multipleBasicArray (const char* const nameSuffix = "") 464 { 465 static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_BOOL_VEC2 }; 466 UniformCollection* const res = new UniformCollection; 467 468 for (int i = 0; i < DE_LENGTH_OF_ARRAY(types); i++) 469 { 470 UniformCollection* const sub = basicArray(types[i], ("_" + de::toString(i) + nameSuffix).c_str()); 471 sub->moveContents(*res); 472 delete sub; 473 } 474 475 return res; 476 } 477 478 static UniformCollection* multipleNestedArraysStructs (const char* const nameSuffix = "") 479 { 480 static const glu::DataType types0[] = { glu::TYPE_FLOAT, glu::TYPE_INT, glu::TYPE_BOOL_VEC4 }; 481 static const glu::DataType types1[] = { glu::TYPE_FLOAT_VEC4, glu::TYPE_INT_VEC4, glu::TYPE_BOOL }; 482 UniformCollection* const res = new UniformCollection; 483 484 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(types0) == DE_LENGTH_OF_ARRAY(types1)); 485 486 for (int i = 0; i < DE_LENGTH_OF_ARRAY(types0); i++) 487 { 488 UniformCollection* const sub = nestedArraysStructs(types0[i], types1[i], ("_" + de::toString(i) + nameSuffix).c_str()); 489 sub->moveContents(*res); 490 delete sub; 491 } 492 493 return res; 494 } 495 496private: 497 // \note Copying these would be cumbersome, since deep-copying both m_uniforms and m_structTypes 498 // would mean that we'd need to update pointers from uniforms to point to the new structTypes. 499 // When the same UniformCollection is needed in several places, a SharedPtr is used instead. 500 UniformCollection (const UniformCollection&); // Not allowed. 501 UniformCollection& operator= (const UniformCollection&); // Not allowed. 502 503 vector<Uniform> m_uniforms; 504 vector<const StructType*> m_structTypes; 505}; 506 507}; // anonymous 508 509static VarValue getSamplerFillValue (const VarValue& sampler) 510{ 511 DE_ASSERT(glu::isDataTypeSampler(sampler.type)); 512 513 VarValue result; 514 result.type = getSamplerLookupReturnType(sampler.type); 515 516 switch (result.type) 517 { 518 case glu::TYPE_FLOAT_VEC4: 519 for (int i = 0; i < 4; i++) 520 result.val.floatV[i] = sampler.val.samplerV.fillColor.floatV[i]; 521 break; 522 case glu::TYPE_UINT_VEC4: 523 for (int i = 0; i < 4; i++) 524 result.val.uintV[i] = sampler.val.samplerV.fillColor.uintV[i]; 525 break; 526 case glu::TYPE_INT_VEC4: 527 for (int i = 0; i < 4; i++) 528 result.val.intV[i] = sampler.val.samplerV.fillColor.intV[i]; 529 break; 530 case glu::TYPE_FLOAT: 531 result.val.floatV[0] = sampler.val.samplerV.fillColor.floatV[0]; 532 break; 533 default: 534 DE_ASSERT(false); 535 } 536 537 return result; 538} 539 540static VarValue getSamplerUnitValue (const VarValue& sampler) 541{ 542 DE_ASSERT(glu::isDataTypeSampler(sampler.type)); 543 544 VarValue result; 545 result.type = glu::TYPE_INT; 546 result.val.intV[0] = sampler.val.samplerV.unit; 547 548 return result; 549} 550 551static glu::DataType getDataTypeTransposedMatrix (const glu::DataType original) 552{ 553 return glu::getDataTypeMatrix(glu::getDataTypeMatrixNumRows(original), glu::getDataTypeMatrixNumColumns(original)); 554} 555 556static VarValue getTransposeMatrix (const VarValue& original) 557{ 558 DE_ASSERT(glu::isDataTypeMatrix(original.type)); 559 560 const int rows = glu::getDataTypeMatrixNumRows(original.type); 561 const int cols = glu::getDataTypeMatrixNumColumns(original.type); 562 VarValue result; 563 result.type = getDataTypeTransposedMatrix(original.type); 564 565 for (int i = 0; i < rows; i++) 566 for (int j = 0; j < cols; j++) 567 result.val.floatV[i*cols + j] = original.val.floatV[j*rows + i]; 568 569 return result; 570} 571 572static string shaderVarValueStr (const VarValue& value) 573{ 574 const int numElems = glu::getDataTypeScalarSize(value.type); 575 std::ostringstream result; 576 577 if (numElems > 1) 578 result << glu::getDataTypeName(value.type) << "("; 579 580 for (int i = 0; i < numElems; i++) 581 { 582 if (i > 0) 583 result << ", "; 584 585 if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type)) 586 result << de::floatToString(value.val.floatV[i], 2); 587 else if (glu::isDataTypeIntOrIVec((value.type))) 588 result << de::toString(value.val.intV[i]); 589 else if (glu::isDataTypeUintOrUVec((value.type))) 590 result << de::toString(value.val.uintV[i]) << "u"; 591 else if (glu::isDataTypeBoolOrBVec((value.type))) 592 result << (value.val.boolV[i] ? "true" : "false"); 593 else if (glu::isDataTypeSampler((value.type))) 594 result << shaderVarValueStr(getSamplerFillValue(value)); 595 else 596 DE_ASSERT(false); 597 } 598 599 if (numElems > 1) 600 result << ")"; 601 602 return result.str(); 603} 604 605static string apiVarValueStr (const VarValue& value) 606{ 607 const int numElems = glu::getDataTypeScalarSize(value.type); 608 std::ostringstream result; 609 610 if (numElems > 1) 611 result << "("; 612 613 for (int i = 0; i < numElems; i++) 614 { 615 if (i > 0) 616 result << ", "; 617 618 if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type)) 619 result << de::floatToString(value.val.floatV[i], 2); 620 else if (glu::isDataTypeIntOrIVec((value.type))) 621 result << de::toString(value.val.intV[i]); 622 else if (glu::isDataTypeUintOrUVec((value.type))) 623 result << de::toString(value.val.uintV[i]); 624 else if (glu::isDataTypeBoolOrBVec((value.type))) 625 result << (value.val.boolV[i] ? "true" : "false"); 626 else if (glu::isDataTypeSampler((value.type))) 627 result << value.val.samplerV.unit; 628 else 629 DE_ASSERT(false); 630 } 631 632 if (numElems > 1) 633 result << ")"; 634 635 return result.str(); 636} 637 638static VarValue generateRandomVarValue (const glu::DataType type, Random& rnd, int samplerUnit = -1 /* Used if type is a sampler type. \note Samplers' unit numbers are not randomized. */) 639{ 640 const int numElems = glu::getDataTypeScalarSize(type); 641 VarValue result; 642 result.type = type; 643 644 DE_ASSERT((samplerUnit >= 0) == (glu::isDataTypeSampler(type))); 645 646 if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type)) 647 { 648 for (int i = 0; i < numElems; i++) 649 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f); 650 } 651 else if (glu::isDataTypeIntOrIVec(type)) 652 { 653 for (int i = 0; i < numElems; i++) 654 result.val.intV[i] = rnd.getInt(-10, 10); 655 } 656 else if (glu::isDataTypeUintOrUVec(type)) 657 { 658 for (int i = 0; i < numElems; i++) 659 result.val.uintV[i] = (deUint32)rnd.getInt(0, 10); 660 } 661 else if (glu::isDataTypeBoolOrBVec(type)) 662 { 663 for (int i = 0; i < numElems; i++) 664 result.val.boolV[i] = rnd.getBool(); 665 } 666 else if (glu::isDataTypeSampler(type)) 667 { 668 const glu::DataType texResultType = getSamplerLookupReturnType(type); 669 const glu::DataType texResultScalarType = glu::getDataTypeScalarType(texResultType); 670 const int texResultNumDims = glu::getDataTypeScalarSize(texResultType); 671 672 result.val.samplerV.unit = samplerUnit; 673 674 for (int i = 0; i < texResultNumDims; i++) 675 { 676 switch (texResultScalarType) 677 { 678 case glu::TYPE_FLOAT: result.val.samplerV.fillColor.floatV[i] = rnd.getFloat(0.0f, 1.0f); break; 679 case glu::TYPE_INT: result.val.samplerV.fillColor.intV[i] = rnd.getInt(-10, 10); break; 680 case glu::TYPE_UINT: result.val.samplerV.fillColor.uintV[i] = (deUint32)rnd.getInt(0, 10); break; 681 default: 682 DE_ASSERT(false); 683 } 684 } 685 } 686 else 687 DE_ASSERT(false); 688 689 return result; 690} 691 692static bool apiVarValueEquals (const VarValue& a, const VarValue& b) 693{ 694 const int size = glu::getDataTypeScalarSize(a.type); 695 const float floatThreshold = 0.05f; 696 697 DE_ASSERT(a.type == b.type); 698 699 if (glu::isDataTypeFloatOrVec(a.type) || glu::isDataTypeMatrix(a.type)) 700 { 701 for (int i = 0; i < size; i++) 702 if (de::abs(a.val.floatV[i] - b.val.floatV[i]) >= floatThreshold) 703 return false; 704 } 705 else if (glu::isDataTypeIntOrIVec(a.type)) 706 { 707 for (int i = 0; i < size; i++) 708 if (a.val.intV[i] != b.val.intV[i]) 709 return false; 710 } 711 else if (glu::isDataTypeUintOrUVec(a.type)) 712 { 713 for (int i = 0; i < size; i++) 714 if (a.val.uintV[i] != b.val.uintV[i]) 715 return false; 716 } 717 else if (glu::isDataTypeBoolOrBVec(a.type)) 718 { 719 for (int i = 0; i < size; i++) 720 if (a.val.boolV[i] != b.val.boolV[i]) 721 return false; 722 } 723 else if (glu::isDataTypeSampler(a.type)) 724 { 725 if (a.val.samplerV.unit != b.val.samplerV.unit) 726 return false; 727 } 728 else 729 DE_ASSERT(false); 730 731 return true; 732} 733 734static VarValue getRandomBoolRepresentation (const VarValue& boolValue, const glu::DataType targetScalarType, Random& rnd) 735{ 736 DE_ASSERT(glu::isDataTypeBoolOrBVec(boolValue.type)); 737 738 const int size = glu::getDataTypeScalarSize(boolValue.type); 739 const glu::DataType targetType = size == 1 ? targetScalarType : glu::getDataTypeVector(targetScalarType, size); 740 VarValue result; 741 result.type = targetType; 742 743 switch (targetScalarType) 744 { 745 case glu::TYPE_INT: 746 for (int i = 0; i < size; i++) 747 { 748 if (boolValue.val.boolV[i]) 749 { 750 result.val.intV[i] = rnd.getInt(-10, 10); 751 if (result.val.intV[i] == 0) 752 result.val.intV[i] = 1; 753 } 754 else 755 result.val.intV[i] = 0; 756 } 757 break; 758 759 case glu::TYPE_UINT: 760 for (int i = 0; i < size; i++) 761 { 762 if (boolValue.val.boolV[i]) 763 result.val.uintV[i] = rnd.getInt(1, 10); 764 else 765 result.val.uintV[i] = 0; 766 } 767 break; 768 769 case glu::TYPE_FLOAT: 770 for (int i = 0; i < size; i++) 771 { 772 if (boolValue.val.boolV[i]) 773 { 774 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f); 775 if (result.val.floatV[i] == 0.0f) 776 result.val.floatV[i] = 1.0f; 777 } 778 else 779 result.val.floatV[i] = 0; 780 } 781 break; 782 783 default: 784 DE_ASSERT(false); 785 } 786 787 return result; 788} 789 790static const char* getCaseShaderTypeName (const CaseShaderType type) 791{ 792 switch (type) 793 { 794 case CASESHADERTYPE_VERTEX: return "vertex"; 795 case CASESHADERTYPE_FRAGMENT: return "fragment"; 796 case CASESHADERTYPE_BOTH: return "both"; 797 default: 798 DE_ASSERT(false); 799 return DE_NULL; 800 } 801} 802 803class UniformCase : public TestCase, protected glu::CallLogWrapper 804{ 805public: 806 enum Feature 807 { 808 // ARRAYUSAGE_ONLY_MIDDLE_INDEX: only middle index of each array is used in shader. If not given, use all indices. 809 FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX = 1<<0, 810 811 // UNIFORMFUNC_VALUE: use pass-by-value versions of uniform assignment funcs, e.g. glProgramUniform1f(), where possible. If not given, use pass-by-pointer versions. 812 FEATURE_UNIFORMFUNC_VALUE = 1<<1, 813 814 // MATRIXMODE_ROWMAJOR: pass matrices to GL in row major form. If not given, use column major. 815 FEATURE_MATRIXMODE_ROWMAJOR = 1<<2, 816 817 // ARRAYASSIGN: how basic-type arrays are assigned with glProgramUniform*(). If none given, assign each element of an array separately. 818 FEATURE_ARRAYASSIGN_FULL = 1<<3, //!< Assign all elements of an array with one glProgramUniform*(). 819 FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO = 1<<4, //!< Assign two elements per one glProgramUniform*(). 820 821 // UNIFORMUSAGE_EVERY_OTHER: use about half of the uniforms. If not given, use all uniforms (except that some array indices may be omitted according to ARRAYUSAGE). 822 FEATURE_UNIFORMUSAGE_EVERY_OTHER = 1<<5, 823 824 // BOOLEANAPITYPE: type used to pass booleans to and from GL api. If none given, use float. 825 FEATURE_BOOLEANAPITYPE_INT = 1<<6, 826 FEATURE_BOOLEANAPITYPE_UINT = 1<<7, 827 828 // ARRAY_FIRST_ELEM_NAME_NO_INDEX: in certain API functions, when referring to the first element of an array, use just the array name without [0] at the end. 829 FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX = 1<<8 830 }; 831 832 UniformCase (Context& context, const char* name, const char* description, CaseShaderType caseType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 features); 833 virtual ~UniformCase (void); 834 835 virtual void init (void); 836 virtual void deinit (void); 837 838 IterateResult iterate (void); 839 840protected: 841 // A basic uniform is a uniform (possibly struct or array member) whose type is a basic type (e.g. float, ivec4, sampler2d). 842 struct BasicUniform 843 { 844 string name; 845 glu::DataType type; 846 bool isUsedInShader; 847 VarValue finalValue; //!< The value we ultimately want to set for this uniform. 848 849 string rootName; //!< If this is a member of a basic-typed array, rootName is the name of that array with "[0]" appended. Otherwise it equals name. 850 int elemNdx; //!< If this is a member of a basic-typed array, elemNdx is the index in that array. Otherwise -1. 851 int rootSize; //!< If this is a member of a basic-typed array, rootSize is the size of that array. Otherwise 1. 852 853 BasicUniform (const char* const name_, 854 const glu::DataType type_, 855 const bool isUsedInShader_, 856 const VarValue& finalValue_, 857 const char* const rootName_ = DE_NULL, 858 const int elemNdx_ = -1, 859 const int rootSize_ = 1) 860 : name (name_) 861 , type (type_) 862 , isUsedInShader (isUsedInShader_) 863 , finalValue (finalValue_) 864 , rootName (rootName_ == DE_NULL ? name_ : rootName_) 865 , elemNdx (elemNdx_) 866 , rootSize (rootSize_) 867 { 868 } 869 870 static vector<BasicUniform>::const_iterator findWithName (const vector<BasicUniform>& vec, const char* const name) 871 { 872 for (vector<BasicUniform>::const_iterator it = vec.begin(); it != vec.end(); it++) 873 { 874 if (it->name == name) 875 return it; 876 } 877 return vec.end(); 878 } 879 }; 880 881 // Reference values for info that is expected to be reported by glGetActiveUniform() or glGetActiveUniformsiv(). 882 struct BasicUniformReportRef 883 { 884 string name; 885 // \note minSize and maxSize are for arrays and can be distinct since implementations are allowed, but not required, to trim the inactive end indices of arrays. 886 int minSize; 887 int maxSize; 888 glu::DataType type; 889 bool isUsedInShader; 890 891 BasicUniformReportRef (const char* const name_, const int minS, const int maxS, const glu::DataType type_, const bool used) 892 : name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize <= maxSize); } 893 BasicUniformReportRef (const char* const name_, const glu::DataType type_, const bool used) 894 : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {} 895 }; 896 897 // Get uniform values with glGetUniform*() and put to valuesDst. Uniforms that get -1 from glGetUniformLocation() get glu::TYPE_INVALID. 898 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL); 899 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value). 900 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd); 901 // Compare the uniform values given in values (obtained with glGetUniform*()) with the basicUniform.finalValue values. 902 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms); 903 // Render and check that all pixels are green (i.e. all uniform comparisons passed). 904 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd); 905 906 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0; 907 908 const deUint32 m_features; 909 const SharedPtr<const UniformCollection> m_uniformCollection; 910 911private: 912 // Generates the basic uniforms, based on the uniform with name varName and type varType, in the same manner as are expected 913 // to be returned by glGetActiveUniform(), e.g. generates a name like var[0] for arrays, and recursively generates struct member names. 914 void generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, 915 vector<BasicUniformReportRef>& basicUniformReportsDst, 916 const glu::VarType& varType, 917 const char* varName, 918 bool isParentActive, 919 int& samplerUnitCounter, 920 Random& rnd) const; 921 922 void writeUniformDefinitions (std::ostringstream& dst) const; 923 void writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) const; 924 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const; 925 926 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const; 927 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) const; 928 929 void setupTexture (const VarValue& value); 930 931 const CaseShaderType m_caseShaderType; 932 933 vector<glu::Texture2D*> m_textures2d; 934 vector<glu::TextureCube*> m_texturesCube; 935 vector<deUint32> m_filledTextureUnits; 936}; 937 938UniformCase::UniformCase (Context& context, const char* const name, const char* const description, const CaseShaderType caseShaderType, const SharedPtr<const UniformCollection>& uniformCollection, const deUint32 features) 939 : TestCase (context, name, description) 940 , CallLogWrapper (context.getRenderContext().getFunctions(), m_testCtx.getLog()) 941 , m_features (features) 942 , m_uniformCollection (uniformCollection) 943 , m_caseShaderType (caseShaderType) 944{ 945} 946 947void UniformCase::init (void) 948{ 949 { 950 const glw::Functions& funcs = m_context.getRenderContext().getFunctions(); 951 const int numSamplerUniforms = m_uniformCollection->getNumSamplers(); 952 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0; 953 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0; 954 const int combinedTexUnitsRequired = vertexTexUnitsRequired + fragmentTexUnitsRequired; 955 const int vertexTexUnitsSupported = getGLInt(funcs, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS); 956 const int fragmentTexUnitsSupported = getGLInt(funcs, GL_MAX_TEXTURE_IMAGE_UNITS); 957 const int combinedTexUnitsSupported = getGLInt(funcs, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); 958 959 DE_ASSERT(numSamplerUniforms <= MAX_NUM_SAMPLER_UNIFORMS); 960 961 if (vertexTexUnitsRequired > vertexTexUnitsSupported) 962 throw tcu::NotSupportedError(de::toString(vertexTexUnitsRequired) + " vertex texture units required, " + de::toString(vertexTexUnitsSupported) + " supported"); 963 if (fragmentTexUnitsRequired > fragmentTexUnitsSupported) 964 throw tcu::NotSupportedError(de::toString(fragmentTexUnitsRequired) + " fragment texture units required, " + de::toString(fragmentTexUnitsSupported) + " supported"); 965 if (combinedTexUnitsRequired > combinedTexUnitsSupported) 966 throw tcu::NotSupportedError(de::toString(combinedTexUnitsRequired) + " combined texture units required, " + de::toString(combinedTexUnitsSupported) + " supported"); 967 } 968 969 enableLogging(true); 970} 971 972void UniformCase::deinit (void) 973{ 974 for (int i = 0; i < (int)m_textures2d.size(); i++) 975 delete m_textures2d[i]; 976 m_textures2d.clear(); 977 978 for (int i = 0; i < (int)m_texturesCube.size(); i++) 979 delete m_texturesCube[i]; 980 m_texturesCube.clear(); 981 982 m_filledTextureUnits.clear(); 983} 984 985UniformCase::~UniformCase (void) 986{ 987 UniformCase::deinit(); 988} 989 990void UniformCase::generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, vector<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* const varName, const bool isParentActive, int& samplerUnitCounter, Random& rnd) const 991{ 992 if (varType.isBasicType()) 993 { 994 const bool isActive = isParentActive && (m_features & FEATURE_UNIFORMUSAGE_EVERY_OTHER ? basicUniformsDst.size() % 2 == 0 : true); 995 const glu::DataType type = varType.getBasicType(); 996 const VarValue value = glu::isDataTypeSampler(type) ? generateRandomVarValue(type, rnd, samplerUnitCounter++) 997 : generateRandomVarValue(varType.getBasicType(), rnd); 998 999 basicUniformsDst.push_back(BasicUniform(varName, varType.getBasicType(), isActive, value)); 1000 basicUniformReportsDst.push_back(BasicUniformReportRef(varName, varType.getBasicType(), isActive)); 1001 } 1002 else if (varType.isArrayType()) 1003 { 1004 const int size = varType.getArraySize(); 1005 const string arrayRootName = string("") + varName + "[0]"; 1006 vector<bool> isElemActive; 1007 1008 for (int elemNdx = 0; elemNdx < varType.getArraySize(); elemNdx++) 1009 { 1010 const string indexedName = string("") + varName + "[" + de::toString(elemNdx) + "]"; 1011 const bool isCurElemActive = isParentActive && 1012 (m_features & FEATURE_UNIFORMUSAGE_EVERY_OTHER ? basicUniformsDst.size() % 2 == 0 : true) && 1013 (m_features & FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX ? elemNdx == size/2 : true); 1014 1015 isElemActive.push_back(isCurElemActive); 1016 1017 if (varType.getElementType().isBasicType()) 1018 { 1019 // \note We don't want separate entries in basicUniformReportsDst for elements of basic-type arrays. 1020 const glu::DataType elemBasicType = varType.getElementType().getBasicType(); 1021 const VarValue value = glu::isDataTypeSampler(elemBasicType) ? generateRandomVarValue(elemBasicType, rnd, samplerUnitCounter++) 1022 : generateRandomVarValue(elemBasicType, rnd); 1023 1024 basicUniformsDst.push_back(BasicUniform(indexedName.c_str(), elemBasicType, isCurElemActive, value, arrayRootName.c_str(), elemNdx, size)); 1025 } 1026 else 1027 generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, varType.getElementType(), indexedName.c_str(), isCurElemActive, samplerUnitCounter, rnd); 1028 } 1029 1030 if (varType.getElementType().isBasicType()) 1031 { 1032 int minSize; 1033 for (minSize = varType.getArraySize(); minSize > 0 && !isElemActive[minSize-1]; minSize--); 1034 1035 basicUniformReportsDst.push_back(BasicUniformReportRef(arrayRootName.c_str(), minSize, size, varType.getElementType().getBasicType(), isParentActive && minSize > 0)); 1036 } 1037 } 1038 else 1039 { 1040 DE_ASSERT(varType.isStructType()); 1041 1042 const StructType& structType = *varType.getStructPtr(); 1043 1044 for (int i = 0; i < structType.getNumMembers(); i++) 1045 { 1046 const glu::StructMember& member = structType.getMember(i); 1047 const string memberFullName = string("") + varName + "." + member.getName(); 1048 1049 generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, member.getType(), memberFullName.c_str(), isParentActive, samplerUnitCounter, rnd); 1050 } 1051 } 1052} 1053 1054void UniformCase::writeUniformDefinitions (std::ostringstream& dst) const 1055{ 1056 for (int i = 0; i < (int)m_uniformCollection->getNumStructTypes(); i++) 1057 dst << glu::declare(m_uniformCollection->getStructType(i)) << ";\n"; 1058 1059 for (int i = 0; i < (int)m_uniformCollection->getNumUniforms(); i++) 1060 dst << "uniform " << glu::declare(m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str()) << ";\n"; 1061 1062 dst << "\n"; 1063 1064 { 1065 static const struct 1066 { 1067 dataTypePredicate requiringTypes[2]; 1068 const char* definition; 1069 } compareFuncs[] = 1070 { 1071 { { glu::isDataTypeFloatOrVec, glu::isDataTypeMatrix }, "mediump float compare_float (mediump float a, mediump float b) { return abs(a - b) < 0.05 ? 1.0 : 0.0; }" }, 1072 { { dataTypeEquals<glu::TYPE_FLOAT_VEC2>, dataTypeIsMatrixWithNRows<2> }, "mediump float compare_vec2 (mediump vec2 a, mediump vec2 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y); }" }, 1073 { { dataTypeEquals<glu::TYPE_FLOAT_VEC3>, dataTypeIsMatrixWithNRows<3> }, "mediump float compare_vec3 (mediump vec3 a, mediump vec3 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); }" }, 1074 { { dataTypeEquals<glu::TYPE_FLOAT_VEC4>, dataTypeIsMatrixWithNRows<4> }, "mediump float compare_vec4 (mediump vec4 a, mediump vec4 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z)*compare_float(a.w, b.w); }" }, 1075 { { dataTypeEquals<glu::TYPE_FLOAT_MAT2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat2 (mediump mat2 a, mediump mat2 b) { return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1]); }" }, 1076 { { dataTypeEquals<glu::TYPE_FLOAT_MAT2X3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat2x3 (mediump mat2x3 a, mediump mat2x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1]); }" }, 1077 { { dataTypeEquals<glu::TYPE_FLOAT_MAT2X4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat2x4 (mediump mat2x4 a, mediump mat2x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1]); }" }, 1078 { { dataTypeEquals<glu::TYPE_FLOAT_MAT3X2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat3x2 (mediump mat3x2 a, mediump mat3x2 b){ return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1])*compare_vec2(a[2], b[2]); }" }, 1079 { { dataTypeEquals<glu::TYPE_FLOAT_MAT3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat3 (mediump mat3 a, mediump mat3 b) { return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2]); }" }, 1080 { { dataTypeEquals<glu::TYPE_FLOAT_MAT3X4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat3x4 (mediump mat3x4 a, mediump mat3x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2]); }" }, 1081 { { dataTypeEquals<glu::TYPE_FLOAT_MAT4X2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat4x2 (mediump mat4x2 a, mediump mat4x2 b){ return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1])*compare_vec2(a[2], b[2])*compare_vec2(a[3], b[3]); }" }, 1082 { { dataTypeEquals<glu::TYPE_FLOAT_MAT4X3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat4x3 (mediump mat4x3 a, mediump mat4x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2])*compare_vec3(a[3], b[3]); }" }, 1083 { { dataTypeEquals<glu::TYPE_FLOAT_MAT4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat4 (mediump mat4 a, mediump mat4 b) { return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2])*compare_vec4(a[3], b[3]); }" }, 1084 { { dataTypeEquals<glu::TYPE_INT>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_int (mediump int a, mediump int b) { return a == b ? 1.0 : 0.0; }" }, 1085 { { dataTypeEquals<glu::TYPE_INT_VEC2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_ivec2 (mediump ivec2 a, mediump ivec2 b) { return a == b ? 1.0 : 0.0; }" }, 1086 { { dataTypeEquals<glu::TYPE_INT_VEC3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_ivec3 (mediump ivec3 a, mediump ivec3 b) { return a == b ? 1.0 : 0.0; }" }, 1087 { { dataTypeEquals<glu::TYPE_INT_VEC4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_ivec4 (mediump ivec4 a, mediump ivec4 b) { return a == b ? 1.0 : 0.0; }" }, 1088 { { dataTypeEquals<glu::TYPE_UINT>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_uint (mediump uint a, mediump uint b) { return a == b ? 1.0 : 0.0; }" }, 1089 { { dataTypeEquals<glu::TYPE_UINT_VEC2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_uvec2 (mediump uvec2 a, mediump uvec2 b) { return a == b ? 1.0 : 0.0; }" }, 1090 { { dataTypeEquals<glu::TYPE_UINT_VEC3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_uvec3 (mediump uvec3 a, mediump uvec3 b) { return a == b ? 1.0 : 0.0; }" }, 1091 { { dataTypeEquals<glu::TYPE_UINT_VEC4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_uvec4 (mediump uvec4 a, mediump uvec4 b) { return a == b ? 1.0 : 0.0; }" }, 1092 { { dataTypeEquals<glu::TYPE_BOOL>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bool (bool a, bool b) { return a == b ? 1.0 : 0.0; }" }, 1093 { { dataTypeEquals<glu::TYPE_BOOL_VEC2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bvec2 (bvec2 a, bvec2 b) { return a == b ? 1.0 : 0.0; }" }, 1094 { { dataTypeEquals<glu::TYPE_BOOL_VEC3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bvec3 (bvec3 a, bvec3 b) { return a == b ? 1.0 : 0.0; }" }, 1095 { { dataTypeEquals<glu::TYPE_BOOL_VEC4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bvec4 (bvec4 a, bvec4 b) { return a == b ? 1.0 : 0.0; }" } 1096 }; 1097 1098 const vector<glu::DataType> samplerTypes = m_uniformCollection->getSamplerTypes(); 1099 1100 for (int compFuncNdx = 0; compFuncNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compFuncNdx++) 1101 { 1102 const dataTypePredicate (&typeReq)[2] = compareFuncs[compFuncNdx].requiringTypes; 1103 bool containsTypeSampler = false; 1104 1105 for (int i = 0; i < (int)samplerTypes.size(); i++) 1106 { 1107 if (glu::isDataTypeSampler(samplerTypes[i])) 1108 { 1109 const glu::DataType retType = getSamplerLookupReturnType(samplerTypes[i]); 1110 if (typeReq[0](retType) || typeReq[1](retType)) 1111 { 1112 containsTypeSampler = true; 1113 break; 1114 } 1115 } 1116 } 1117 1118 if (containsTypeSampler || m_uniformCollection->containsMatchingBasicType(typeReq[0]) || m_uniformCollection->containsMatchingBasicType(typeReq[1])) 1119 dst << compareFuncs[compFuncNdx].definition << "\n"; 1120 } 1121 } 1122} 1123 1124void UniformCase::writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) const 1125{ 1126 if (glu::isDataTypeSampler(uniform.type)) 1127 dst << "compare_" << glu::getDataTypeName(getSamplerLookupReturnType(uniform.type)) << "(texture(" << uniform.name << ", vec" << getSamplerNumLookupDimensions(uniform.type) << "(0.0))"; 1128 else 1129 dst << "compare_" << glu::getDataTypeName(uniform.type) << "(" << uniform.name; 1130 1131 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; 1132} 1133 1134void UniformCase::writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const 1135{ 1136 for (int i = 0; i < (int)basicUniforms.size(); i++) 1137 { 1138 const BasicUniform& unif = basicUniforms[i]; 1139 1140 if (unif.isUsedInShader) 1141 { 1142 dst << "\t" << variableName << " *= "; 1143 writeUniformCompareExpr(dst, basicUniforms[i]); 1144 dst << ";\n"; 1145 } 1146 else 1147 dst << "\t// UNUSED: " << basicUniforms[i].name << "\n"; 1148 } 1149} 1150 1151string UniformCase::generateVertexSource (const vector<BasicUniform>& basicUniforms) const 1152{ 1153 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; 1154 std::ostringstream result; 1155 1156 result << "#version 310 es\n" 1157 "in highp vec4 a_position;\n" 1158 "out mediump float v_vtxOut;\n" 1159 "\n"; 1160 1161 if (isVertexCase) 1162 writeUniformDefinitions(result); 1163 1164 result << "\n" 1165 "void main (void)\n" 1166 "{\n" 1167 " gl_Position = a_position;\n" 1168 " v_vtxOut = 1.0;\n"; 1169 1170 if (isVertexCase) 1171 writeUniformComparisons(result, basicUniforms, "v_vtxOut"); 1172 1173 result << "}\n"; 1174 1175 return result.str(); 1176} 1177 1178string UniformCase::generateFragmentSource (const vector<BasicUniform>& basicUniforms) const 1179{ 1180 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH; 1181 std::ostringstream result; 1182 1183 result << "#version 310 es\n" 1184 "in mediump float v_vtxOut;\n" 1185 "\n"; 1186 1187 if (isFragmentCase) 1188 writeUniformDefinitions(result); 1189 1190 result << "\n" 1191 "layout(location = 0) out mediump vec4 dEQP_FragColor;\n" 1192 "\n" 1193 "void main (void)\n" 1194 "{\n" 1195 " mediump float result = v_vtxOut;\n"; 1196 1197 if (isFragmentCase) 1198 writeUniformComparisons(result, basicUniforms, "result"); 1199 1200 result << " dEQP_FragColor = vec4(1.0-result, result, 0.0, 1.0);\n" 1201 "}\n"; 1202 1203 return result.str(); 1204} 1205 1206void UniformCase::setupTexture (const VarValue& value) 1207{ 1208 // \note No handling for samplers other than 2D or cube. 1209 1210 enableLogging(false); 1211 1212 DE_ASSERT(getSamplerLookupReturnType(value.type) == glu::TYPE_FLOAT_VEC4); 1213 1214 const int width = 32; 1215 const int height = 32; 1216 const tcu::Vec4 color = vec4FromPtr(&value.val.samplerV.fillColor.floatV[0]); 1217 1218 if (value.type == glu::TYPE_SAMPLER_2D) 1219 { 1220 glu::Texture2D* texture = new glu::Texture2D(m_context.getRenderContext(), GL_RGBA, GL_UNSIGNED_BYTE, width, height); 1221 tcu::Texture2D& refTexture = texture->getRefTexture(); 1222 m_textures2d.push_back(texture); 1223 1224 refTexture.allocLevel(0); 1225 fillWithColor(refTexture.getLevel(0), color); 1226 1227 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit)); 1228 m_filledTextureUnits.push_back(value.val.samplerV.unit); 1229 texture->upload(); 1230 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); 1231 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); 1232 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); 1233 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); 1234 } 1235 else if (value.type == glu::TYPE_SAMPLER_CUBE) 1236 { 1237 DE_STATIC_ASSERT(width == height); 1238 glu::TextureCube* texture = new glu::TextureCube(m_context.getRenderContext(), GL_RGBA, GL_UNSIGNED_BYTE, width); 1239 tcu::TextureCube& refTexture = texture->getRefTexture(); 1240 m_texturesCube.push_back(texture); 1241 1242 for (int face = 0; face < (int)tcu::CUBEFACE_LAST; face++) 1243 { 1244 refTexture.allocLevel((tcu::CubeFace)face, 0); 1245 fillWithColor(refTexture.getLevelFace(0, (tcu::CubeFace)face), color); 1246 } 1247 1248 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit)); 1249 m_filledTextureUnits.push_back(value.val.samplerV.unit); 1250 texture->upload(); 1251 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); 1252 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); 1253 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); 1254 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); 1255 1256 } 1257 else 1258 DE_ASSERT(false); 1259 1260 enableLogging(true); 1261} 1262 1263bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) 1264{ 1265 TestLog& log = m_testCtx.getLog(); 1266 bool success = true; 1267 1268 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++) 1269 { 1270 const BasicUniform& uniform = basicUniforms[unifNdx]; 1271 const string queryName = m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && uniform.elemNdx == 0 ? beforeLast(uniform.name, '[') : uniform.name; 1272 const int location = glGetUniformLocation(programGL, queryName.c_str()); 1273 const int size = glu::getDataTypeScalarSize(uniform.type); 1274 VarValue value; 1275 1276 deMemset(&value, 0xcd, sizeof(value)); // Initialize to known garbage. 1277 1278 if (location == -1) 1279 { 1280 value.type = glu::TYPE_INVALID; 1281 valuesDst.push_back(value); 1282 if (uniform.isUsedInShader) 1283 { 1284 log << TestLog::Message << "// FAILURE: " << uniform.name << " was used in shader, but has location -1" << TestLog::EndMessage; 1285 success = false; 1286 } 1287 continue; 1288 } 1289 1290 value.type = uniform.type; 1291 1292 DE_STATIC_ASSERT(sizeof(GLint) == sizeof(value.val.intV[0])); 1293 DE_STATIC_ASSERT(sizeof(GLuint) == sizeof(value.val.uintV[0])); 1294 DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(value.val.floatV[0])); 1295 1296 if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type)) 1297 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); 1298 else if (glu::isDataTypeIntOrIVec(uniform.type)) 1299 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); 1300 else if (glu::isDataTypeUintOrUVec(uniform.type)) 1301 GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0])); 1302 else if (glu::isDataTypeBoolOrBVec(uniform.type)) 1303 { 1304 if (m_features & FEATURE_BOOLEANAPITYPE_INT) 1305 { 1306 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); 1307 for (int i = 0; i < size; i++) 1308 value.val.boolV[i] = value.val.intV[i] != 0; 1309 } 1310 else if (m_features & FEATURE_BOOLEANAPITYPE_UINT) 1311 { 1312 GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0])); 1313 for (int i = 0; i < size; i++) 1314 value.val.boolV[i] = value.val.uintV[i] != 0; 1315 } 1316 else // Default: use float. 1317 { 1318 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); 1319 for (int i = 0; i < size; i++) 1320 value.val.boolV[i] = value.val.floatV[i] != 0.0f; 1321 } 1322 } 1323 else if (glu::isDataTypeSampler(uniform.type)) 1324 { 1325 GLint unit = -1; 1326 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &unit)); 1327 value.val.samplerV.unit = unit; 1328 } 1329 else 1330 DE_ASSERT(false); 1331 1332 valuesDst.push_back(value); 1333 1334 log << TestLog::Message << "// Got " << uniform.name << " value " << apiVarValueStr(value) << TestLog::EndMessage; 1335 } 1336 1337 return success; 1338} 1339 1340void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd) 1341{ 1342 TestLog& log = m_testCtx.getLog(); 1343 const bool transpose = (m_features & FEATURE_MATRIXMODE_ROWMAJOR) != 0; 1344 const GLboolean transposeGL = transpose ? GL_TRUE : GL_FALSE; 1345 const glu::DataType boolApiType = m_features & FEATURE_BOOLEANAPITYPE_INT ? glu::TYPE_INT 1346 : m_features & FEATURE_BOOLEANAPITYPE_UINT ? glu::TYPE_UINT 1347 : glu::TYPE_FLOAT; 1348 1349 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++) 1350 { 1351 const BasicUniform& uniform = basicUniforms[unifNdx]; 1352 const bool isArrayMember = uniform.elemNdx >= 0; 1353 const string queryName = m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && uniform.elemNdx == 0 ? beforeLast(uniform.name, '[') : uniform.name; 1354 const int numValuesToAssign = !isArrayMember ? 1 1355 : m_features & FEATURE_ARRAYASSIGN_FULL ? (uniform.elemNdx == 0 ? uniform.rootSize : 0) 1356 : m_features & FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO ? (uniform.elemNdx % 2 == 0 ? 2 : 0) 1357 : /* Default: assign array elements separately */ 1; 1358 1359 DE_ASSERT(numValuesToAssign >= 0); 1360 DE_ASSERT(numValuesToAssign == 1 || isArrayMember); 1361 1362 if (numValuesToAssign == 0) 1363 { 1364 log << TestLog::Message << "// Uniform " << uniform.name << " is covered by another glProgramUniform*v() call to the same array" << TestLog::EndMessage; 1365 continue; 1366 } 1367 1368 const int location = glGetUniformLocation(programGL, queryName.c_str()); 1369 const int typeSize = glu::getDataTypeScalarSize(uniform.type); 1370 const bool assignByValue = m_features & FEATURE_UNIFORMFUNC_VALUE && !glu::isDataTypeMatrix(uniform.type) && numValuesToAssign == 1; 1371 vector<VarValue> valuesToAssign; 1372 1373 for (int i = 0; i < numValuesToAssign; i++) 1374 { 1375 const string curName = isArrayMember ? beforeLast(uniform.rootName, '[') + "[" + de::toString(uniform.elemNdx+i) + "]" : uniform.name; 1376 VarValue unifValue; 1377 1378 if (isArrayMember) 1379 { 1380 const vector<BasicUniform>::const_iterator elemUnif = BasicUniform::findWithName(basicUniforms, curName.c_str()); 1381 if (elemUnif == basicUniforms.end()) 1382 continue; 1383 unifValue = elemUnif->finalValue; 1384 } 1385 else 1386 unifValue = uniform.finalValue; 1387 1388 const VarValue apiValue = glu::isDataTypeBoolOrBVec(unifValue.type) ? getRandomBoolRepresentation(unifValue, boolApiType, rnd) 1389 : glu::isDataTypeSampler(unifValue.type) ? getSamplerUnitValue(unifValue) 1390 : unifValue; 1391 1392 valuesToAssign.push_back(glu::isDataTypeMatrix(apiValue.type) && transpose ? getTransposeMatrix(apiValue) : apiValue); 1393 1394 if (glu::isDataTypeBoolOrBVec(uniform.type)) 1395 log << TestLog::Message << "// Using type " << glu::getDataTypeName(boolApiType) << " to set boolean value " << apiVarValueStr(unifValue) << " for " << curName << TestLog::EndMessage; 1396 else if (glu::isDataTypeSampler(uniform.type)) 1397 log << TestLog::Message << "// Texture for the sampler uniform " << curName << " will be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::EndMessage; 1398 } 1399 1400 DE_ASSERT(!valuesToAssign.empty()); 1401 1402 if (glu::isDataTypeFloatOrVec(valuesToAssign[0].type)) 1403 { 1404 if (assignByValue) 1405 { 1406 const float* const ptr = &valuesToAssign[0].val.floatV[0]; 1407 1408 switch (typeSize) 1409 { 1410 case 1: GLU_CHECK_CALL(glProgramUniform1f(programGL, location, ptr[0])); break; 1411 case 2: GLU_CHECK_CALL(glProgramUniform2f(programGL, location, ptr[0], ptr[1])); break; 1412 case 3: GLU_CHECK_CALL(glProgramUniform3f(programGL, location, ptr[0], ptr[1], ptr[2])); break; 1413 case 4: GLU_CHECK_CALL(glProgramUniform4f(programGL, location, ptr[0], ptr[1], ptr[2], ptr[3])); break; 1414 default: 1415 DE_ASSERT(false); 1416 } 1417 } 1418 else 1419 { 1420 vector<float> buffer(valuesToAssign.size() * typeSize); 1421 for (int i = 0; i < (int)buffer.size(); i++) 1422 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize]; 1423 1424 DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(buffer[0])); 1425 switch (typeSize) 1426 { 1427 case 1: GLU_CHECK_CALL(glProgramUniform1fv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1428 case 2: GLU_CHECK_CALL(glProgramUniform2fv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1429 case 3: GLU_CHECK_CALL(glProgramUniform3fv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1430 case 4: GLU_CHECK_CALL(glProgramUniform4fv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1431 default: 1432 DE_ASSERT(false); 1433 } 1434 } 1435 } 1436 else if (glu::isDataTypeMatrix(valuesToAssign[0].type)) 1437 { 1438 DE_ASSERT(!assignByValue); 1439 1440 vector<float> buffer(valuesToAssign.size() * typeSize); 1441 for (int i = 0; i < (int)buffer.size(); i++) 1442 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize]; 1443 1444 DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(buffer[0])); 1445 switch (uniform.type) 1446 { 1447 case glu::TYPE_FLOAT_MAT2: GLU_CHECK_CALL(glProgramUniformMatrix2fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; 1448 case glu::TYPE_FLOAT_MAT3: GLU_CHECK_CALL(glProgramUniformMatrix3fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; 1449 case glu::TYPE_FLOAT_MAT4: GLU_CHECK_CALL(glProgramUniformMatrix4fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; 1450 case glu::TYPE_FLOAT_MAT2X3: GLU_CHECK_CALL(glProgramUniformMatrix2x3fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; 1451 case glu::TYPE_FLOAT_MAT2X4: GLU_CHECK_CALL(glProgramUniformMatrix2x4fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; 1452 case glu::TYPE_FLOAT_MAT3X2: GLU_CHECK_CALL(glProgramUniformMatrix3x2fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; 1453 case glu::TYPE_FLOAT_MAT3X4: GLU_CHECK_CALL(glProgramUniformMatrix3x4fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; 1454 case glu::TYPE_FLOAT_MAT4X2: GLU_CHECK_CALL(glProgramUniformMatrix4x2fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; 1455 case glu::TYPE_FLOAT_MAT4X3: GLU_CHECK_CALL(glProgramUniformMatrix4x3fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; 1456 default: 1457 DE_ASSERT(false); 1458 } 1459 } 1460 else if (glu::isDataTypeIntOrIVec(valuesToAssign[0].type)) 1461 { 1462 if (assignByValue) 1463 { 1464 const deInt32* const ptr = &valuesToAssign[0].val.intV[0]; 1465 1466 switch (typeSize) 1467 { 1468 case 1: GLU_CHECK_CALL(glProgramUniform1i(programGL, location, ptr[0])); break; 1469 case 2: GLU_CHECK_CALL(glProgramUniform2i(programGL, location, ptr[0], ptr[1])); break; 1470 case 3: GLU_CHECK_CALL(glProgramUniform3i(programGL, location, ptr[0], ptr[1], ptr[2])); break; 1471 case 4: GLU_CHECK_CALL(glProgramUniform4i(programGL, location, ptr[0], ptr[1], ptr[2], ptr[3])); break; 1472 default: 1473 DE_ASSERT(false); 1474 } 1475 } 1476 else 1477 { 1478 vector<deInt32> buffer(valuesToAssign.size() * typeSize); 1479 for (int i = 0; i < (int)buffer.size(); i++) 1480 buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize]; 1481 1482 DE_STATIC_ASSERT(sizeof(GLint) == sizeof(buffer[0])); 1483 switch (typeSize) 1484 { 1485 case 1: GLU_CHECK_CALL(glProgramUniform1iv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1486 case 2: GLU_CHECK_CALL(glProgramUniform2iv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1487 case 3: GLU_CHECK_CALL(glProgramUniform3iv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1488 case 4: GLU_CHECK_CALL(glProgramUniform4iv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1489 default: 1490 DE_ASSERT(false); 1491 } 1492 } 1493 } 1494 else if (glu::isDataTypeUintOrUVec(valuesToAssign[0].type)) 1495 { 1496 if (assignByValue) 1497 { 1498 const deUint32* const ptr = &valuesToAssign[0].val.uintV[0]; 1499 1500 switch (typeSize) 1501 { 1502 case 1: GLU_CHECK_CALL(glProgramUniform1ui(programGL, location, ptr[0])); break; 1503 case 2: GLU_CHECK_CALL(glProgramUniform2ui(programGL, location, ptr[0], ptr[1])); break; 1504 case 3: GLU_CHECK_CALL(glProgramUniform3ui(programGL, location, ptr[0], ptr[1], ptr[2])); break; 1505 case 4: GLU_CHECK_CALL(glProgramUniform4ui(programGL, location, ptr[0], ptr[1], ptr[2], ptr[3])); break; 1506 default: 1507 DE_ASSERT(false); 1508 } 1509 } 1510 else 1511 { 1512 vector<deUint32> buffer(valuesToAssign.size() * typeSize); 1513 for (int i = 0; i < (int)buffer.size(); i++) 1514 buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize]; 1515 1516 DE_STATIC_ASSERT(sizeof(GLuint) == sizeof(buffer[0])); 1517 switch (typeSize) 1518 { 1519 case 1: GLU_CHECK_CALL(glProgramUniform1uiv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1520 case 2: GLU_CHECK_CALL(glProgramUniform2uiv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1521 case 3: GLU_CHECK_CALL(glProgramUniform3uiv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1522 case 4: GLU_CHECK_CALL(glProgramUniform4uiv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1523 default: 1524 DE_ASSERT(false); 1525 } 1526 } 1527 } 1528 else if (glu::isDataTypeSampler(valuesToAssign[0].type)) 1529 { 1530 if (assignByValue) 1531 GLU_CHECK_CALL(glProgramUniform1i(programGL, location, uniform.finalValue.val.samplerV.unit)); 1532 else 1533 { 1534 const GLint unit = uniform.finalValue.val.samplerV.unit; 1535 GLU_CHECK_CALL(glProgramUniform1iv(programGL, location, (GLsizei)valuesToAssign.size(), &unit)); 1536 } 1537 } 1538 else 1539 DE_ASSERT(false); 1540 } 1541} 1542 1543bool UniformCase::compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) 1544{ 1545 TestLog& log = m_testCtx.getLog(); 1546 bool success = true; 1547 1548 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++) 1549 { 1550 const BasicUniform& uniform = basicUniforms[unifNdx]; 1551 const VarValue& unifValue = values[unifNdx]; 1552 1553 log << TestLog::Message << "// Checking uniform " << uniform.name << TestLog::EndMessage; 1554 1555 if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1. 1556 continue; 1557 1558 if (!apiVarValueEquals(unifValue, uniform.finalValue)) 1559 { 1560 log << TestLog::Message << "// FAILURE: value obtained with glGetUniform*() for uniform " << uniform.name << " differs from value set with glProgramUniform*()" << TestLog::EndMessage; 1561 success = false; 1562 } 1563 } 1564 1565 return success; 1566} 1567 1568bool UniformCase::renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd) 1569{ 1570 TestLog& log = m_testCtx.getLog(); 1571 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget(); 1572 const int viewportW = de::min<int>(renderTarget.getWidth(), MAX_RENDER_WIDTH); 1573 const int viewportH = de::min<int>(renderTarget.getHeight(), MAX_RENDER_HEIGHT); 1574 const int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW); 1575 const int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportH); 1576 tcu::Surface renderedImg (viewportW, viewportH); 1577 1578 // Assert that no two samplers of different types have the same texture unit - this is an error in GL. 1579 for (int i = 0; i < (int)basicUniforms.size(); i++) 1580 { 1581 if (glu::isDataTypeSampler(basicUniforms[i].type)) 1582 { 1583 for (int j = 0; j < i; j++) 1584 { 1585 if (glu::isDataTypeSampler(basicUniforms[j].type) && basicUniforms[i].type != basicUniforms[j].type) 1586 DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.samplerV.unit); 1587 } 1588 } 1589 } 1590 1591 for (int i = 0; i < (int)basicUniforms.size(); i++) 1592 { 1593 if (glu::isDataTypeSampler(basicUniforms[i].type) && std::find(m_filledTextureUnits.begin(), m_filledTextureUnits.end(), basicUniforms[i].finalValue.val.samplerV.unit) == m_filledTextureUnits.end()) 1594 { 1595 log << TestLog::Message << "// Filling texture at unit " << apiVarValueStr(basicUniforms[i].finalValue) << " with color " << shaderVarValueStr(basicUniforms[i].finalValue) << TestLog::EndMessage; 1596 setupTexture(basicUniforms[i].finalValue); 1597 } 1598 } 1599 1600 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH)); 1601 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); 1602 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); 1603 GLU_CHECK_CALL(glUseProgram(program.getProgram())); 1604 1605 { 1606 static const float position[] = 1607 { 1608 -1.0f, -1.0f, 0.0f, 1.0f, 1609 -1.0f, +1.0f, 0.0f, 1.0f, 1610 +1.0f, -1.0f, 0.0f, 1.0f, 1611 +1.0f, +1.0f, 0.0f, 1.0f 1612 }; 1613 static const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 }; 1614 const glu::VertexArrayBinding binding = glu::va::Float("a_position", 4, 4, 0, &position[0]); 1615 1616 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &binding, glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); 1617 glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, renderedImg.getAccess()); 1618 } 1619 1620 int numFailedPixels = 0; 1621 for (int y = 0; y < renderedImg.getHeight(); y++) 1622 { 1623 for (int x = 0; x < renderedImg.getWidth(); x++) 1624 { 1625 if (renderedImg.getPixel(x, y) != tcu::RGBA::green()) 1626 numFailedPixels += 1; 1627 } 1628 } 1629 1630 if (numFailedPixels > 0) 1631 { 1632 log << TestLog::Image("RenderedImage", "Rendered image", renderedImg); 1633 log << TestLog::Message << "FAILURE: image comparison failed, got " << numFailedPixels << " non-green pixels" << TestLog::EndMessage; 1634 return false; 1635 } 1636 else 1637 { 1638 log << TestLog::Message << "Success: got all-green pixels (all uniforms have correct values)" << TestLog::EndMessage; 1639 return true; 1640 } 1641} 1642 1643UniformCase::IterateResult UniformCase::iterate (void) 1644{ 1645 Random rnd (deStringHash(getName()) ^ (deUint32)m_context.getTestContext().getCommandLine().getBaseSeed()); 1646 TestLog& log = m_testCtx.getLog(); 1647 vector<BasicUniform> basicUniforms; 1648 vector<BasicUniformReportRef> basicUniformReportsRef; 1649 1650 { 1651 int samplerUnitCounter = 0; 1652 for (int i = 0; i < (int)m_uniformCollection->getNumUniforms(); i++) 1653 generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str(), true, samplerUnitCounter, rnd); 1654 } 1655 1656 const string vertexSource = generateVertexSource(basicUniforms); 1657 const string fragmentSource = generateFragmentSource(basicUniforms); 1658 const ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource)); 1659 1660 // A dummy program that we'll give to glUseProgram before we actually need 1661 // the real program above, to see if an implementation tries to use the 1662 // currently active program for something inappropriate (instead of the 1663 // program given as argument to, say, glProgramUniform*). 1664 const ShaderProgram dummyProgram (m_context.getRenderContext(), glu::makeVtxFragSources("#version 310 es\n" 1665 "void main (void) { gl_Position = vec4(1.0); }\n", 1666 1667 "#version 310 es\n" 1668 "layout(location = 0) out mediump vec4 dEQP_FragColor;\n" 1669 "void main (void) { dEQP_FragColor = vec4(0.0, 0.0, 1.0, 1.0); }\n")); 1670 1671 log << program; 1672 1673 if (!program.isOk()) 1674 { 1675 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Compile failed"); 1676 return STOP; 1677 } 1678 1679 if (!dummyProgram.isOk()) 1680 { 1681 log << dummyProgram; 1682 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Compilation of dummy program failed"); 1683 return STOP; 1684 } 1685 1686 log << TestLog::Message << "// Note: calling glUseProgram with a dummy program (will only use the real program once it's needed for rendering)" << TestLog::EndMessage; 1687 glUseProgram(dummyProgram.getProgram()); 1688 1689 const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd); 1690 m_testCtx.setTestResult(success ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, 1691 success ? "Passed" : "Failed"); 1692 1693 return STOP; 1694} 1695 1696class UniformAssignCase : public UniformCase 1697{ 1698public: 1699 enum CheckMethod 1700 { 1701 CHECKMETHOD_GET_UNIFORM = 0, //!< Check values with glGetUniform*(). 1702 CHECKMETHOD_RENDER, //!< Check values by rendering with the value-checking shader. 1703 1704 CHECKMETHOD_LAST 1705 }; 1706 enum AssignMethod 1707 { 1708 ASSIGNMETHOD_POINTER = 0, 1709 ASSIGNMETHOD_VALUE, 1710 1711 ASSIGNMETHOD_LAST 1712 }; 1713 1714 UniformAssignCase (Context& context, 1715 const char* name, 1716 const char* description, 1717 CaseShaderType shaderType, 1718 const SharedPtr<const UniformCollection>& uniformCollection, 1719 CheckMethod checkMethod, 1720 AssignMethod assignMethod, 1721 deUint32 additionalFeatures = 0); 1722 1723 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd); 1724 1725 static const char* getCheckMethodName (CheckMethod checkMethod); 1726 static const char* getCheckMethodDescription (CheckMethod checkMethod); 1727 static const char* getAssignMethodName (AssignMethod checkMethod); 1728 static const char* getAssignMethodDescription (AssignMethod checkMethod); 1729 1730private: 1731 const CheckMethod m_checkMethod; 1732}; 1733 1734const char* UniformAssignCase::getCheckMethodName (const CheckMethod checkMethod) 1735{ 1736 switch (checkMethod) 1737 { 1738 case CHECKMETHOD_GET_UNIFORM: return "get_uniform"; 1739 case CHECKMETHOD_RENDER: return "render"; 1740 default: DE_ASSERT(false); return DE_NULL; 1741 } 1742} 1743 1744const char* UniformAssignCase::getCheckMethodDescription (const CheckMethod checkMethod) 1745{ 1746 switch (checkMethod) 1747 { 1748 case CHECKMETHOD_GET_UNIFORM: return "Verify values with glGetUniform*()"; 1749 case CHECKMETHOD_RENDER: return "Verify values by rendering"; 1750 default: DE_ASSERT(false); return DE_NULL; 1751 } 1752} 1753 1754const char* UniformAssignCase::getAssignMethodName (const AssignMethod assignMethod) 1755{ 1756 switch (assignMethod) 1757 { 1758 case ASSIGNMETHOD_POINTER: return "by_pointer"; 1759 case ASSIGNMETHOD_VALUE: return "by_value"; 1760 default: DE_ASSERT(false); return DE_NULL; 1761 } 1762} 1763 1764const char* UniformAssignCase::getAssignMethodDescription (const AssignMethod assignMethod) 1765{ 1766 switch (assignMethod) 1767 { 1768 case ASSIGNMETHOD_POINTER: return "Assign values by-pointer"; 1769 case ASSIGNMETHOD_VALUE: return "Assign values by-value"; 1770 default: DE_ASSERT(false); return DE_NULL; 1771 } 1772} 1773 1774UniformAssignCase::UniformAssignCase (Context& context, 1775 const char* const name, 1776 const char* const description, 1777 const CaseShaderType shaderType, 1778 const SharedPtr<const UniformCollection>& uniformCollection, 1779 const CheckMethod checkMethod, 1780 const AssignMethod assignMethod, 1781 const deUint32 additionalFeatures) 1782 : UniformCase (context, name, description, shaderType, uniformCollection, 1783 (assignMethod == ASSIGNMETHOD_VALUE ? FEATURE_UNIFORMFUNC_VALUE : 0) | additionalFeatures) 1784 , m_checkMethod (checkMethod) 1785{ 1786 DE_ASSERT(assignMethod != ASSIGNMETHOD_LAST); 1787} 1788 1789bool UniformAssignCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) 1790{ 1791 DE_UNREF(basicUniformReportsRef); 1792 1793 const deUint32 programGL = program.getProgram(); 1794 TestLog& log = m_testCtx.getLog(); 1795 1796 { 1797 const ScopedLogSection section(log, "UniformAssign", "Uniform value assignments"); 1798 assignUniforms(basicUniforms, programGL, rnd); 1799 } 1800 1801 if (m_checkMethod == CHECKMETHOD_GET_UNIFORM) 1802 { 1803 vector<VarValue> values; 1804 1805 { 1806 const ScopedLogSection section(log, "GetUniforms", "Uniform value query"); 1807 const bool success = getUniforms(values, basicUniforms, program.getProgram()); 1808 1809 if (!success) 1810 return false; 1811 } 1812 1813 { 1814 const ScopedLogSection section(log, "ValueCheck", "Verify that the reported values match the assigned values"); 1815 const bool success = compareUniformValues(values, basicUniforms); 1816 1817 if (!success) 1818 return false; 1819 } 1820 } 1821 else 1822 { 1823 DE_ASSERT(m_checkMethod == CHECKMETHOD_RENDER); 1824 1825 const ScopedLogSection section(log, "RenderTest", "Render test"); 1826 const bool success = renderTest(basicUniforms, program, rnd); 1827 1828 if (!success) 1829 return false; 1830 } 1831 1832 return true; 1833} 1834 1835ProgramUniformTests::ProgramUniformTests (Context& context) 1836 : TestCaseGroup(context, "program_uniform", "glProgramUniform*() tests") 1837{ 1838} 1839 1840ProgramUniformTests::~ProgramUniformTests (void) 1841{ 1842} 1843 1844namespace 1845{ 1846 1847// \note Although this is only used in ProgramUniformTests::init, it needs to be defined here as it's used as a template argument. 1848struct UniformCollectionCase 1849{ 1850 string namePrefix; 1851 SharedPtr<const UniformCollection> uniformCollection; 1852 1853 UniformCollectionCase (const char* const name, const UniformCollection* uniformCollection_) 1854 : namePrefix (name ? name + string("_") : "") 1855 , uniformCollection (uniformCollection_) 1856 { 1857 } 1858}; 1859 1860} // anonymous 1861 1862void ProgramUniformTests::init (void) 1863{ 1864 // Generate sets of UniformCollections that are used by several cases. 1865 1866 enum 1867 { 1868 UNIFORMCOLLECTIONS_BASIC = 0, 1869 UNIFORMCOLLECTIONS_BASIC_ARRAY, 1870 UNIFORMCOLLECTIONS_BASIC_STRUCT, 1871 UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY, 1872 UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT, 1873 UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS, 1874 UNIFORMCOLLECTIONS_MULTIPLE_BASIC, 1875 UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY, 1876 UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS, 1877 1878 UNIFORMCOLLECTIONS_LAST 1879 }; 1880 1881 struct UniformCollectionGroup 1882 { 1883 string name; 1884 vector<UniformCollectionCase> cases; 1885 } defaultUniformCollections[UNIFORMCOLLECTIONS_LAST]; 1886 1887 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC].name = "basic"; 1888 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_ARRAY].name = "basic_array"; 1889 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_STRUCT].name = "basic_struct"; 1890 defaultUniformCollections[UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY].name = "struct_in_array"; 1891 defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT].name = "array_in_struct"; 1892 defaultUniformCollections[UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS].name = "nested_structs_arrays"; 1893 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC].name = "multiple_basic"; 1894 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY].name = "multiple_basic_array"; 1895 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS].name = "multiple_nested_structs_arrays"; 1896 1897 for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_testDataTypes); dataTypeNdx++) 1898 { 1899 const glu::DataType dataType = s_testDataTypes[dataTypeNdx]; 1900 const char* const typeName = glu::getDataTypeName(dataType); 1901 1902 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC].cases.push_back(UniformCollectionCase(typeName, UniformCollection::basic(dataType))); 1903 1904 if (glu::isDataTypeScalar(dataType) || 1905 (glu::isDataTypeVector(dataType) && glu::getDataTypeScalarSize(dataType) == 4) || 1906 dataType == glu::TYPE_FLOAT_MAT4 || 1907 dataType == glu::TYPE_SAMPLER_2D) 1908 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_ARRAY].cases.push_back(UniformCollectionCase(typeName, UniformCollection::basicArray(dataType))); 1909 1910 if (glu::isDataTypeScalar(dataType) || 1911 dataType == glu::TYPE_FLOAT_MAT4 || 1912 dataType == glu::TYPE_SAMPLER_2D) 1913 { 1914 const glu::DataType secondDataType = glu::isDataTypeScalar(dataType) ? glu::getDataTypeVector(dataType, 4) 1915 : dataType == glu::TYPE_FLOAT_MAT4 ? glu::TYPE_FLOAT_MAT2 1916 : dataType == glu::TYPE_SAMPLER_2D ? glu::TYPE_SAMPLER_CUBE 1917 : glu::TYPE_LAST; 1918 DE_ASSERT(secondDataType != glu::TYPE_LAST); 1919 const char* const secondTypeName = glu::getDataTypeName(secondDataType); 1920 const string name = string("") + typeName + "_" + secondTypeName; 1921 1922 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_STRUCT].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::basicStruct(dataType, secondDataType, false))); 1923 defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::basicStruct(dataType, secondDataType, true))); 1924 defaultUniformCollections[UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::structInArray(dataType, secondDataType, false))); 1925 defaultUniformCollections[UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::nestedArraysStructs(dataType, secondDataType))); 1926 } 1927 } 1928 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC].cases.push_back (UniformCollectionCase(DE_NULL, UniformCollection::multipleBasic())); 1929 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY].cases.push_back (UniformCollectionCase(DE_NULL, UniformCollection::multipleBasicArray())); 1930 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS].cases.push_back (UniformCollectionCase(DE_NULL, UniformCollection::multipleNestedArraysStructs())); 1931 1932 // Basic by-pointer or by-value uniform assignment cases. 1933 1934 for (int assignMethodI = 0; assignMethodI < (int)UniformAssignCase::ASSIGNMETHOD_LAST; assignMethodI++) 1935 { 1936 const UniformAssignCase::AssignMethod assignMethod = (UniformAssignCase::AssignMethod)assignMethodI; 1937 TestCaseGroup* const assignMethodGroup = new TestCaseGroup(m_context, UniformAssignCase::getAssignMethodName(assignMethod), UniformAssignCase::getAssignMethodDescription(assignMethod)); 1938 addChild(assignMethodGroup); 1939 1940 for (int checkMethodI = 0; checkMethodI < (int)UniformAssignCase::CHECKMETHOD_LAST; checkMethodI++) 1941 { 1942 const UniformAssignCase::CheckMethod checkMethod = (UniformAssignCase::CheckMethod)checkMethodI; 1943 TestCaseGroup* const checkMethodGroup = new TestCaseGroup(m_context, UniformAssignCase::getCheckMethodName(checkMethod), UniformAssignCase::getCheckMethodDescription(checkMethod)); 1944 assignMethodGroup->addChild(checkMethodGroup); 1945 1946 for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++) 1947 { 1948 const int numArrayFirstElemNameCases = checkMethod == UniformAssignCase::CHECKMETHOD_GET_UNIFORM && collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY ? 2 : 1; 1949 1950 for (int referToFirstArrayElemWithoutIndexI = 0; referToFirstArrayElemWithoutIndexI < numArrayFirstElemNameCases; referToFirstArrayElemWithoutIndexI++) 1951 { 1952 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[collectionGroupNdx]; 1953 const string collectionGroupName = collectionGroup.name + (referToFirstArrayElemWithoutIndexI == 0 ? "" : "_first_elem_without_brackets"); 1954 TestCaseGroup* collectionTestGroup = DE_NULL; 1955 1956 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++) 1957 { 1958 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx]; 1959 const string collName = collectionCase.namePrefix; 1960 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection; 1961 const bool containsBooleans = uniformCollection->containsMatchingBasicType(glu::isDataTypeBoolOrBVec); 1962 const bool varyBoolApiType = checkMethod == UniformAssignCase::CHECKMETHOD_GET_UNIFORM && containsBooleans && 1963 (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY); 1964 const int numBoolVariations = varyBoolApiType ? 3 : 1; 1965 const bool containsMatrices = uniformCollection->containsMatchingBasicType(glu::isDataTypeMatrix); 1966 const bool varyMatrixMode = containsMatrices && 1967 (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY); 1968 const int numMatVariations = varyMatrixMode ? 2 : 1; 1969 1970 if (containsMatrices && assignMethod != UniformAssignCase::ASSIGNMETHOD_POINTER) 1971 continue; 1972 1973 for (int booleanTypeI = 0; booleanTypeI < numBoolVariations; booleanTypeI++) 1974 { 1975 const deUint32 booleanTypeFeat = booleanTypeI == 1 ? UniformCase::FEATURE_BOOLEANAPITYPE_INT 1976 : booleanTypeI == 2 ? UniformCase::FEATURE_BOOLEANAPITYPE_UINT 1977 : 0; 1978 const char* const booleanTypeName = booleanTypeI == 1 ? "int" 1979 : booleanTypeI == 2 ? "uint" 1980 : "float"; 1981 const string nameWithBoolType = varyBoolApiType ? collName + "api_" + booleanTypeName + "_" : collName; 1982 1983 for (int matrixTypeI = 0; matrixTypeI < numMatVariations; matrixTypeI++) 1984 { 1985 const string nameWithMatrixType = nameWithBoolType + (matrixTypeI == 1 ? "row_major_" : ""); 1986 1987 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++) 1988 { 1989 const string name = nameWithMatrixType + getCaseShaderTypeName((CaseShaderType)shaderType); 1990 const deUint32 arrayFirstElemNameNoIndexFeat = referToFirstArrayElemWithoutIndexI == 0 ? 0 : UniformCase::FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX; 1991 1992 // skip empty groups by creating groups on demand 1993 if (!collectionTestGroup) 1994 { 1995 collectionTestGroup = new TestCaseGroup(m_context, collectionGroupName.c_str(), ""); 1996 checkMethodGroup->addChild(collectionTestGroup); 1997 } 1998 1999 collectionTestGroup->addChild(new UniformAssignCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, 2000 checkMethod, assignMethod, 2001 booleanTypeFeat | arrayFirstElemNameNoIndexFeat | (matrixTypeI == 1 ? UniformCase::FEATURE_MATRIXMODE_ROWMAJOR : 0))); 2002 } 2003 } 2004 } 2005 } 2006 } 2007 } 2008 } 2009 } 2010 2011 // Cases that assign multiple basic-array elements with one glProgramUniform*v() (i.e. the count parameter is bigger than 1). 2012 2013 { 2014 static const struct 2015 { 2016 UniformCase::Feature arrayAssignMode; 2017 const char* name; 2018 const char* description; 2019 } arrayAssignGroups[] = 2020 { 2021 { UniformCase::FEATURE_ARRAYASSIGN_FULL, "basic_array_assign_full", "Assign entire basic-type arrays per glProgramUniform*v() call" }, 2022 { UniformCase::FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO, "basic_array_assign_partial", "Assign two elements of a basic-type array per glProgramUniform*v() call" } 2023 }; 2024 2025 for (int arrayAssignGroupNdx = 0; arrayAssignGroupNdx < DE_LENGTH_OF_ARRAY(arrayAssignGroups); arrayAssignGroupNdx++) 2026 { 2027 UniformCase::Feature arrayAssignMode = arrayAssignGroups[arrayAssignGroupNdx].arrayAssignMode; 2028 const char* const groupName = arrayAssignGroups[arrayAssignGroupNdx].name; 2029 const char* const groupDesc = arrayAssignGroups[arrayAssignGroupNdx].description; 2030 2031 TestCaseGroup* const curArrayAssignGroup = new TestCaseGroup(m_context, groupName, groupDesc); 2032 addChild(curArrayAssignGroup); 2033 2034 static const int basicArrayCollectionGroups[] = { UNIFORMCOLLECTIONS_BASIC_ARRAY, UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT, UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY }; 2035 2036 for (int collectionGroupNdx = 0; collectionGroupNdx < DE_LENGTH_OF_ARRAY(basicArrayCollectionGroups); collectionGroupNdx++) 2037 { 2038 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[basicArrayCollectionGroups[collectionGroupNdx]]; 2039 TestCaseGroup* const collectionTestGroup = new TestCaseGroup(m_context, collectionGroup.name.c_str(), ""); 2040 curArrayAssignGroup->addChild(collectionTestGroup); 2041 2042 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++) 2043 { 2044 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx]; 2045 const string collName = collectionCase.namePrefix; 2046 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection; 2047 2048 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++) 2049 { 2050 const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType); 2051 collectionTestGroup->addChild(new UniformAssignCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, 2052 UniformAssignCase::CHECKMETHOD_GET_UNIFORM, UniformAssignCase::ASSIGNMETHOD_POINTER, 2053 arrayAssignMode)); 2054 } 2055 } 2056 } 2057 } 2058 } 2059 2060 // Cases with unused uniforms. 2061 2062 { 2063 TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms"); 2064 addChild(unusedUniformsGroup); 2065 2066 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT]; 2067 2068 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++) 2069 { 2070 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx]; 2071 const string collName = collectionCase.namePrefix; 2072 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection; 2073 2074 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++) 2075 { 2076 const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType); 2077 unusedUniformsGroup->addChild(new UniformAssignCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, 2078 UniformAssignCase::CHECKMETHOD_GET_UNIFORM, UniformAssignCase::ASSIGNMETHOD_POINTER, 2079 UniformCase::FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX | UniformCase::FEATURE_UNIFORMUSAGE_EVERY_OTHER)); 2080 } 2081 } 2082 } 2083} 2084 2085} // Functional 2086} // gles31 2087} // deqp 2088