Searched refs:MAX_TEXTURE_UNITS (Results 1 - 13 of 13) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
H A Dst_cb_drawtex.c45 uint semantic_names[2 + MAX_TEXTURE_UNITS];
46 uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
49 #define MAX_SHADERS (2 * MAX_TEXTURE_UNITS)
114 uint semantic_names[2 + MAX_TEXTURE_UNITS];
115 uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
116 struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS];
/external/mesa3d/src/mesa/main/
H A Dconfig.h136 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS) macro
H A Dattrib.c127 GLbitfield Texture[MAX_TEXTURE_UNITS];
128 GLbitfield TexGen[MAX_TEXTURE_UNITS];
164 struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
170 struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
H A Dcontext.c1027 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
H A Dff_fragment_shader.cpp129 } unit[MAX_TEXTURE_UNITS];
H A Dmtypes.h3417 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Di830_context.h145 GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS];
H A Di915_context.h254 GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.h68 MAX_TEXTURE_UNITS = 2, enumerator in enum:es1::__anon18230
286 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_TEXTURE_UNITS];
291 TextureUnit textureUnit[MAX_TEXTURE_UNITS];
644 bool texture2Denabled[MAX_TEXTURE_UNITS];
645 bool textureExternalEnabled[MAX_TEXTURE_UNITS];
H A DContext.cpp111 for(int i = 0; i < MAX_TEXTURE_UNITS; i++)
196 for(int i = 0; i < MAX_TEXTURE_UNITS; i++)
206 for(int i = 0; i < MAX_TEXTURE_UNITS; i++)
258 for(int sampler = 0; sampler < MAX_TEXTURE_UNITS; sampler++)
1353 case GL_MAX_TEXTURE_UNITS: *params = MAX_TEXTURE_UNITS; break;
2043 for(int unit = 0; unit < MAX_TEXTURE_UNITS; unit++)
2980 for(int sampler = 0; sampler < MAX_TEXTURE_UNITS; sampler++)
H A DlibGLES_CM.cpp93 if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es1::MAX_TEXTURE_UNITS - 1)
/external/mesa3d/src/mesa/program/
H A Dprogram.c78 ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
/external/mesa3d/src/mesa/drivers/common/
H A Dmeta.c160 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
161 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
3850 GLfloat x, y, z, st[MAX_TEXTURE_UNITS][2];

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