Searched refs:VERT_ATTRIB_TEX (Results 1 - 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/main/
H A Dgetstring.c247 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr;
H A Dvarray.c393 update_array(ctx, "glTexCoordPointer", VERT_ATTRIB_TEX(unit),
1255 if (arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled)
1256 print_array("TexCoord", i, &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)]);
H A Dmtypes.h144 * VERT_ATTRIB_TEX
157 #define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i)) macro
195 #define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i))
197 BITFIELD64_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
199 BITFIELD64_RANGE(VERT_ATTRIB_POS, VERT_ATTRIB_TEX(VERT_ATTRIB_TEX_MAX))
H A Denable.c79 var = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
1475 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)]
H A Dapi_arrayelt.c1514 struct gl_client_array *attribArray = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)];
H A Dget.c1583 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
1723 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_vertprog.c541 vp->inputs[VERT_ATTRIB_TEX(i)] = i + 6;
542 vp->inputmap_rev[8 + i] = VERT_ATTRIB_TEX(i);

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