1/* 2 * Copyright (C) 2010 Brian Paul All Rights Reserved. 3 * Copyright (C) 2010 Intel Corporation 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be included 13 * in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 21 * 22 * Author: Kristian Høgsberg <krh@bitplanet.net> 23 */ 24 25#include "glheader.h" 26#include "context.h" 27#include "enable.h" 28#include "enums.h" 29#include "extensions.h" 30#include "get.h" 31#include "macros.h" 32#include "mfeatures.h" 33#include "mtypes.h" 34#include "state.h" 35#include "texcompress.h" 36#include "framebuffer.h" 37 38/* This is a table driven implemetation of the glGet*v() functions. 39 * The basic idea is that most getters just look up an int somewhere 40 * in struct gl_context and then convert it to a bool or float according to 41 * which of glGetIntegerv() glGetBooleanv() etc is being called. 42 * Instead of generating code to do this, we can just record the enum 43 * value and the offset into struct gl_context in an array of structs. Then 44 * in glGet*(), we lookup the struct for the enum in question, and use 45 * the offset to get the int we need. 46 * 47 * Sometimes we need to look up a float, a boolean, a bit in a 48 * bitfield, a matrix or other types instead, so we need to track the 49 * type of the value in struct gl_context. And sometimes the value isn't in 50 * struct gl_context but in the drawbuffer, the array object, current texture 51 * unit, or maybe it's a computed value. So we need to also track 52 * where or how to find the value. Finally, we sometimes need to 53 * check that one of a number of extensions are enabled, the GL 54 * version or flush or call _mesa_update_state(). This is done by 55 * attaching optional extra information to the value description 56 * struct, it's sort of like an array of opcodes that describe extra 57 * checks or actions. 58 * 59 * Putting all this together we end up with struct value_desc below, 60 * and with a couple of macros to help, the table of struct value_desc 61 * is about as concise as the specification in the old python script. 62 */ 63 64#undef CONST 65 66#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) 67#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \ 68 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \ 69 (GLint) ((F) * 65536.0f) ) 70 71#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) 72#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \ 73 ((I) < SHRT_MIN) ? INT_MIN : \ 74 (GLint) ((I) * 65536) ) 75 76#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) 77#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) ) 78 79#define BOOLEAN_TO_INT(B) ( (GLint) (B) ) 80#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) ) 81#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) 82#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 ) 83 84#define ENUM_TO_INT64(E) ( (GLint64) (E) ) 85#define ENUM_TO_FIXED(E) (E) 86 87enum value_type { 88 TYPE_INVALID, 89 TYPE_API_MASK, 90 TYPE_INT, 91 TYPE_INT_2, 92 TYPE_INT_3, 93 TYPE_INT_4, 94 TYPE_INT_N, 95 TYPE_INT64, 96 TYPE_ENUM, 97 TYPE_ENUM_2, 98 TYPE_BOOLEAN, 99 TYPE_BIT_0, 100 TYPE_BIT_1, 101 TYPE_BIT_2, 102 TYPE_BIT_3, 103 TYPE_BIT_4, 104 TYPE_BIT_5, 105 TYPE_BIT_6, 106 TYPE_BIT_7, 107 TYPE_FLOAT, 108 TYPE_FLOAT_2, 109 TYPE_FLOAT_3, 110 TYPE_FLOAT_4, 111 TYPE_FLOATN, 112 TYPE_FLOATN_2, 113 TYPE_FLOATN_3, 114 TYPE_FLOATN_4, 115 TYPE_DOUBLEN, 116 TYPE_MATRIX, 117 TYPE_MATRIX_T, 118 TYPE_CONST 119}; 120 121enum value_location { 122 LOC_BUFFER, 123 LOC_CONTEXT, 124 LOC_ARRAY, 125 LOC_TEXUNIT, 126 LOC_CUSTOM 127}; 128 129enum value_extra { 130 EXTRA_END = 0x8000, 131 EXTRA_VERSION_30, 132 EXTRA_VERSION_31, 133 EXTRA_VERSION_32, 134 EXTRA_API_GL, 135 EXTRA_API_ES2, 136 EXTRA_NEW_BUFFERS, 137 EXTRA_NEW_FRAG_CLAMP, 138 EXTRA_VALID_DRAW_BUFFER, 139 EXTRA_VALID_TEXTURE_UNIT, 140 EXTRA_VALID_CLIP_DISTANCE, 141 EXTRA_FLUSH_CURRENT, 142 EXTRA_GLSL_130, 143}; 144 145#define NO_EXTRA NULL 146#define NO_OFFSET 0 147 148struct value_desc { 149 GLenum pname; 150 GLubyte location; /**< enum value_location */ 151 GLubyte type; /**< enum value_type */ 152 int offset; 153 const int *extra; 154}; 155 156union value { 157 GLfloat value_float; 158 GLfloat value_float_4[4]; 159 GLmatrix *value_matrix; 160 GLint value_int; 161 GLint value_int_4[4]; 162 GLint64 value_int64; 163 GLenum value_enum; 164 165 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */ 166 struct { 167 GLint n, ints[100]; 168 } value_int_n; 169 GLboolean value_bool; 170}; 171 172#define BUFFER_FIELD(field, type) \ 173 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field) 174#define CONTEXT_FIELD(field, type) \ 175 LOC_CONTEXT, type, offsetof(struct gl_context, field) 176#define ARRAY_FIELD(field, type) \ 177 LOC_ARRAY, type, offsetof(struct gl_array_object, field) 178#define CONST(value) \ 179 LOC_CONTEXT, TYPE_CONST, value 180 181#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT) 182#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM) 183#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN) 184 185#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT) 186#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2) 187#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64) 188#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM) 189#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2) 190#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN) 191#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0) 192#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1) 193#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2) 194#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3) 195#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4) 196#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5) 197#define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6) 198#define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7) 199#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT) 200#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2) 201#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3) 202#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4) 203#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX) 204#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T) 205 206#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT) 207#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM) 208#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN) 209 210#define EXT(f) \ 211 offsetof(struct gl_extensions, f) 212 213#define EXTRA_EXT(e) \ 214 static const int extra_##e[] = { \ 215 EXT(e), EXTRA_END \ 216 } 217 218#define EXTRA_EXT2(e1, e2) \ 219 static const int extra_##e1##_##e2[] = { \ 220 EXT(e1), EXT(e2), EXTRA_END \ 221 } 222 223/* The 'extra' mechanism is a way to specify extra checks (such as 224 * extensions or specific gl versions) or actions (flush current, new 225 * buffers) that we need to do before looking up an enum. We need to 226 * declare them all up front so we can refer to them in the value_desc 227 * structs below. */ 228 229static const int extra_new_buffers[] = { 230 EXTRA_NEW_BUFFERS, 231 EXTRA_END 232}; 233 234static const int extra_new_frag_clamp[] = { 235 EXTRA_NEW_FRAG_CLAMP, 236 EXTRA_END 237}; 238 239static const int extra_valid_draw_buffer[] = { 240 EXTRA_VALID_DRAW_BUFFER, 241 EXTRA_END 242}; 243 244static const int extra_valid_texture_unit[] = { 245 EXTRA_VALID_TEXTURE_UNIT, 246 EXTRA_END 247}; 248 249static const int extra_valid_clip_distance[] = { 250 EXTRA_VALID_CLIP_DISTANCE, 251 EXTRA_END 252}; 253 254static const int extra_flush_current_valid_texture_unit[] = { 255 EXTRA_FLUSH_CURRENT, 256 EXTRA_VALID_TEXTURE_UNIT, 257 EXTRA_END 258}; 259 260static const int extra_flush_current[] = { 261 EXTRA_FLUSH_CURRENT, 262 EXTRA_END 263}; 264 265static const int extra_EXT_secondary_color_flush_current[] = { 266 EXT(EXT_secondary_color), 267 EXTRA_FLUSH_CURRENT, 268 EXTRA_END 269}; 270 271static const int extra_EXT_fog_coord_flush_current[] = { 272 EXT(EXT_fog_coord), 273 EXTRA_FLUSH_CURRENT, 274 EXTRA_END 275}; 276 277static const int extra_EXT_texture_integer[] = { 278 EXT(EXT_texture_integer), 279 EXTRA_END 280}; 281 282static const int extra_GLSL_130[] = { 283 EXTRA_GLSL_130, 284 EXTRA_END 285}; 286 287static const int extra_texture_buffer_object[] = { 288 EXTRA_VERSION_31, 289 EXT(ARB_texture_buffer_object), 290 EXTRA_END 291}; 292 293static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = { 294 EXT(ARB_uniform_buffer_object), 295 EXT(ARB_geometry_shader4), 296 EXTRA_END 297}; 298 299 300EXTRA_EXT(ARB_ES2_compatibility); 301EXTRA_EXT(ARB_texture_cube_map); 302EXTRA_EXT(MESA_texture_array); 303EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program); 304EXTRA_EXT(EXT_secondary_color); 305EXTRA_EXT(EXT_fog_coord); 306EXTRA_EXT(NV_fog_distance); 307EXTRA_EXT(EXT_texture_filter_anisotropic); 308EXTRA_EXT(IBM_rasterpos_clip); 309EXTRA_EXT(NV_point_sprite); 310EXTRA_EXT(NV_vertex_program); 311EXTRA_EXT(NV_fragment_program); 312EXTRA_EXT(NV_texture_rectangle); 313EXTRA_EXT(EXT_stencil_two_side); 314EXTRA_EXT(NV_light_max_exponent); 315EXTRA_EXT(EXT_depth_bounds_test); 316EXTRA_EXT(ARB_depth_clamp); 317EXTRA_EXT(ATI_fragment_shader); 318EXTRA_EXT(EXT_framebuffer_blit); 319EXTRA_EXT(ARB_shader_objects); 320EXTRA_EXT(EXT_provoking_vertex); 321EXTRA_EXT(ARB_fragment_shader); 322EXTRA_EXT(ARB_fragment_program); 323EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample); 324EXTRA_EXT(EXT_framebuffer_object); 325EXTRA_EXT(ARB_seamless_cube_map); 326EXTRA_EXT(EXT_compiled_vertex_array); 327EXTRA_EXT(ARB_sync); 328EXTRA_EXT(ARB_vertex_shader); 329EXTRA_EXT(EXT_transform_feedback); 330EXTRA_EXT(ARB_transform_feedback2); 331EXTRA_EXT(ARB_transform_feedback3); 332EXTRA_EXT(EXT_pixel_buffer_object); 333EXTRA_EXT(ARB_vertex_program); 334EXTRA_EXT2(NV_point_sprite, ARB_point_sprite); 335EXTRA_EXT2(ARB_fragment_program, NV_fragment_program); 336EXTRA_EXT2(ARB_vertex_program, NV_vertex_program); 337EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program); 338EXTRA_EXT(ARB_geometry_shader4); 339EXTRA_EXT(ARB_color_buffer_float); 340EXTRA_EXT(ARB_copy_buffer); 341EXTRA_EXT(EXT_framebuffer_sRGB); 342EXTRA_EXT(ARB_texture_buffer_object); 343EXTRA_EXT(OES_EGL_image_external); 344EXTRA_EXT(ARB_blend_func_extended); 345EXTRA_EXT(ARB_uniform_buffer_object); 346EXTRA_EXT(ARB_timer_query); 347 348static const int 349extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { 350 EXT(ARB_vertex_program), 351 EXT(ARB_fragment_program), 352 EXT(NV_vertex_program), 353 EXTRA_END 354}; 355 356static const int 357extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { 358 EXT(NV_vertex_program), 359 EXT(ARB_vertex_program), 360 EXT(ARB_fragment_program), 361 EXT(NV_vertex_program), 362 EXTRA_END 363}; 364 365static const int 366extra_NV_primitive_restart[] = { 367 EXT(NV_primitive_restart), 368 EXTRA_END 369}; 370 371static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END }; 372static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END }; 373static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END }; 374 375static const int 376extra_ARB_vertex_program_api_es2[] = { 377 EXT(ARB_vertex_program), 378 EXTRA_API_ES2, 379 EXTRA_END 380}; 381 382/* The ReadBuffer get token is valid under either full GL or under 383 * GLES2 if the NV_read_buffer extension is available. */ 384static const int 385extra_NV_read_buffer_api_gl[] = { 386 EXT(NV_read_buffer), 387 EXTRA_API_GL, 388 EXTRA_END 389}; 390 391#define API_OPENGL_BIT (1 << API_OPENGL) 392#define API_OPENGLES_BIT (1 << API_OPENGLES) 393#define API_OPENGLES2_BIT (1 << API_OPENGLES2) 394#define API_OPENGL_CORE_BIT (1 << API_OPENGL_CORE) 395 396/* This is the big table describing all the enums we accept in 397 * glGet*v(). The table is partitioned into six parts: enums 398 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared 399 * between OpenGL and GLES, enums exclusive to GLES, etc for the 400 * remaining combinations. When we add the enums to the hash table in 401 * _mesa_init_get_hash(), we only add the enums for the API we're 402 * instantiating and the different sections are guarded by #if 403 * FEATURE_GL etc to make sure we only compile in the enums we may 404 * need. */ 405 406static const struct value_desc values[] = { 407 /* Enums shared between OpenGL, GLES1 and GLES2 */ 408 { 0, 0, TYPE_API_MASK, 409 API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT | 410 API_OPENGL_CORE_BIT, 411 NO_EXTRA}, 412 { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers }, 413 { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA }, 414 { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, 415 { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers }, 416 { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, 417 { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, 418 { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA }, 419 { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA }, 420 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA }, 421 { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA }, 422 { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA }, 423 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA }, 424 { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA }, 425 { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA }, 426 { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA }, 427 { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA }, 428 { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers }, 429 { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA }, 430 { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA }, 431 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, 432 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, 433 { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, 434 offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA }, 435 { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA }, 436 { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA }, 437 { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA }, 438 { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA }, 439 { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA }, 440 { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA }, 441 { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers }, 442 { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, 443 { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA }, 444 { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA }, 445 { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA }, 446 { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, 447 { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, 448 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, 449 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, 450 { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, 451 { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA }, 452 { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, 453 { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, 454 { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA }, 455 { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA }, 456 { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA }, 457 { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, 458 459 /* GL_ARB_multitexture */ 460 { GL_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, 461 462 /* Note that all the OES_* extensions require that the Mesa "struct 463 * gl_extensions" include a member with the name of the extension. 464 * That structure does not yet include OES extensions (and we're 465 * not sure whether it will). If it does, all the OES_* 466 * extensions below should mark the dependency. */ 467 468 /* GL_ARB_texture_cube_map */ 469 { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT, 470 TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map }, 471 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT, 472 offsetof(struct gl_context, Const.MaxCubeTextureLevels), 473 extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */ 474 475 /* XXX: OES_blend_subtract */ 476 { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, 477 { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, 478 { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA }, 479 { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA }, 480 481 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is 482 * defined identically to GL_BLEND_EQUATION. */ 483 { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA }, 484 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA }, 485 486 /* GL_ARB_texture_compression */ 487 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, 488 { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA }, 489 490 /* GL_ARB_multisample */ 491 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, 492 CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA }, 493 { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA }, 494 { GL_SAMPLE_COVERAGE_VALUE_ARB, 495 CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA }, 496 { GL_SAMPLE_COVERAGE_INVERT_ARB, 497 CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA }, 498 { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA }, 499 { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA }, 500 501 /* GL_SGIS_generate_mipmap */ 502 { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA }, 503 504 /* GL_ARB_vertex_buffer_object */ 505 { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, 506 507 /* GL_ARB_vertex_buffer_object */ 508 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */ 509 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, 510 511 /* GL_ARB_color_buffer_float */ 512 { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float }, 513 { GL_CLAMP_FRAGMENT_COLOR, CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float }, 514 { GL_CLAMP_READ_COLOR, CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float }, 515 516 /* GL_ARB_copy_buffer */ 517 { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, 518 { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, 519 520 /* GL_OES_read_format */ 521 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0, 522 extra_new_buffers }, 523 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0, 524 extra_new_buffers }, 525 526 /* GL_EXT_framebuffer_object */ 527 { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name), 528 extra_EXT_framebuffer_object }, 529 { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, 530 extra_EXT_framebuffer_object }, 531 { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize), 532 extra_EXT_framebuffer_object }, 533 534 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's 535 * GLSL: */ 536 { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA }, 537 538 /* GL_{APPLE,ARB,OES}_vertex_array_object */ 539 { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), NO_EXTRA }, 540 541 /* GL_EXT_texture_filter_anisotropic */ 542 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, 543 CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), 544 extra_EXT_texture_filter_anisotropic }, 545 546#if FEATURE_GL || FEATURE_ES1 547 /* Enums in OpenGL and GLES1 */ 548 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGL_CORE_BIT, NO_EXTRA }, 549 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA }, 550 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA }, 551 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA }, 552 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA }, 553 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA }, 554 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA }, 555 { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA }, 556 { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA }, 557 { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA }, 558 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA }, 559 { GL_LIGHT_MODEL_AMBIENT, 560 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA }, 561 { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA }, 562 { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA }, 563 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA }, 564 { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp }, 565 { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, 566 { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, 567 { GL_CLIP_DISTANCE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, 568 { GL_CLIP_DISTANCE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, 569 { GL_CLIP_DISTANCE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, 570 { GL_CLIP_DISTANCE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, 571 { GL_CLIP_DISTANCE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, 572 { GL_CLIP_DISTANCE6, CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, 573 { GL_CLIP_DISTANCE7, CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, 574 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA }, 575 { GL_CURRENT_COLOR, 576 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), 577 extra_flush_current }, 578 { GL_CURRENT_NORMAL, 579 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), 580 extra_flush_current }, 581 { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, 582 extra_flush_current_valid_texture_unit }, 583 { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA }, 584 { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA }, 585 { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, 586 { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA }, 587 { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA }, 588 { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA }, 589 { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA }, 590 { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA }, 591 { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA }, 592 { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA }, 593 { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA }, 594 { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA }, 595 { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA }, 596 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA }, 597 { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA }, 598 { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA }, 599 { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA }, 600 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA }, 601 { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 602 offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA }, 603 { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA }, 604 { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA }, 605 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA }, 606 { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA }, 607 { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA }, 608 { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA }, 609 { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA }, 610 { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA }, 611 { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA }, 612 { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA }, 613 { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA }, 614 { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 615 offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA }, 616 { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA }, 617 { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA }, 618 { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, 619 { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit }, 620 { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, 621 extra_valid_texture_unit }, 622 623 { GL_VERTEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA }, 624 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA }, 625 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA }, 626 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA }, 627 { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA }, 628 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA }, 629 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA }, 630 { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA }, 631 { GL_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA }, 632 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA }, 633 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA }, 634 { GL_TEXTURE_COORD_ARRAY, 635 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA }, 636 { GL_TEXTURE_COORD_ARRAY_SIZE, 637 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA }, 638 { GL_TEXTURE_COORD_ARRAY_TYPE, 639 LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA }, 640 { GL_TEXTURE_COORD_ARRAY_STRIDE, 641 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA }, 642 643 /* GL_ARB_ES2_compatibility */ 644 { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility }, 645 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), 646 extra_ARB_ES2_compatibility }, 647 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, 648 extra_ARB_ES2_compatibility }, 649 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, 650 extra_ARB_ES2_compatibility }, 651 652 /* GL_ARB_multitexture */ 653 { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA }, 654 { GL_CLIENT_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, 655 656 /* GL_ARB_texture_cube_map */ 657 { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, 658 /* S, T, and R are always set at the same time */ 659 { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0, 660 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, 661 662 /* GL_ARB_multisample */ 663 { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA }, 664 { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA }, 665 666 /* GL_ARB_vertex_buffer_object */ 667 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 668 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA }, 669 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 670 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA }, 671 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 672 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA }, 673 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, 674 675 /* GL_OES_point_sprite */ 676 { GL_POINT_SPRITE_NV, 677 CONTEXT_BOOL(Point.PointSprite), 678 extra_NV_point_sprite_ARB_point_sprite }, 679 680 /* GL_ARB_fragment_shader */ 681 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, 682 CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), 683 extra_ARB_fragment_shader }, 684 685 /* GL_ARB_vertex_shader */ 686 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, 687 CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), 688 extra_ARB_vertex_shader }, 689 { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0, 690 extra_ARB_vertex_shader }, 691 692 /* GL_EXT_texture_lod_bias */ 693 { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias), 694 NO_EXTRA }, 695#endif /* FEATURE_GL || FEATURE_ES1 */ 696 697#if FEATURE_ES1 698 { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT }, 699 /* XXX: OES_matrix_get */ 700 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES }, 701 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES }, 702 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES }, 703 704 /* OES_point_size_array */ 705 { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN) }, 706 { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM) }, 707 { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT) }, 708 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 }, 709#endif /* FEATURE_ES1 */ 710 711#if FEATURE_GL || FEATURE_ES2 712 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGL_CORE_BIT | API_OPENGLES2_BIT, NO_EXTRA }, 713 { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */ 714 CONTEXT_INT(Const.MaxTextureCoordUnits), 715 extra_ARB_fragment_program_NV_fragment_program }, 716 { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA }, 717 { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA }, 718 { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA }, 719 { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA }, 720 { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA }, 721 { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA }, 722 { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA }, 723 { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA }, 724 { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA }, 725 726 /* GL_ARB_draw_buffers */ 727 { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA }, 728 729 /* GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments */ 730 { GL_MAX_COLOR_ATTACHMENTS, CONTEXT_INT(Const.MaxColorAttachments), 731 extra_EXT_framebuffer_object }, 732 733 /* GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0) */ 734 { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, 735 { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]), 736 extra_valid_draw_buffer }, 737 { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]), 738 extra_valid_draw_buffer }, 739 { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]), 740 extra_valid_draw_buffer }, 741 { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]), 742 extra_valid_draw_buffer }, 743 { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]), 744 extra_valid_draw_buffer }, 745 { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]), 746 extra_valid_draw_buffer }, 747 { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]), 748 extra_valid_draw_buffer }, 749 750 { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, 751 /* GL_ARB_fragment_program */ 752 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */ 753 CONTEXT_INT(Const.MaxTextureImageUnits), 754 extra_ARB_fragment_program_NV_fragment_program }, 755 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, 756 CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader }, 757 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, 758 CONTEXT_INT(Const.MaxCombinedTextureImageUnits), 759 extra_ARB_vertex_shader }, 760 761 /* GL_ARB_shader_objects 762 * Actually, this token isn't part of GL_ARB_shader_objects, but is 763 * close enough for now. */ 764 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects }, 765 766 /* OpenGL 2.0 */ 767 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA }, 768 { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA }, 769 { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA }, 770 { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA }, 771 { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA }, 772 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA }, 773 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA }, 774 775 { GL_MAX_VERTEX_ATTRIBS_ARB, 776 CONTEXT_INT(Const.VertexProgram.MaxAttribs), 777 extra_ARB_vertex_program_api_es2 }, 778 779 /* OES_texture_3D */ 780 { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA }, 781 { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, 782 offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA }, 783 784 /* GL_ARB_fragment_program/OES_standard_derivatives */ 785 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, 786 CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader }, 787 788 /* GL_NV_read_buffer */ 789 { GL_READ_BUFFER, 790 LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl }, 791 792#endif /* FEATURE_GL || FEATURE_ES2 */ 793 794#if FEATURE_ES1 || FEATURE_ES2 795 { 0, 0, TYPE_API_MASK, API_OPENGLES | API_OPENGLES2_BIT, NO_EXTRA }, 796 /* GL_OES_EGL_image_external */ 797 { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM, 798 TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external }, 799 { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM, 800 TYPE_BOOLEAN, 0, extra_OES_EGL_image_external }, 801#endif 802 803#if FEATURE_ES2 804 /* Enums unique to OpenGL ES 2.0 */ 805 { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA }, 806 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, 807 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA }, 808 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, 809 { GL_SHADER_COMPILER, CONST(1), NO_EXTRA }, 810 /* OES_get_program_binary */ 811 { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, 812 { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, 813#endif /* FEATURE_ES2 */ 814 815#if FEATURE_GL 816 /* Remaining enums are only in OpenGL */ 817 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGL_CORE_BIT, NO_EXTRA }, 818 { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA }, 819 { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA }, 820 { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA }, 821 { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA }, 822 { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA }, 823 { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA }, 824 { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA }, 825 { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA }, 826 { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA }, 827 { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA }, 828 { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA }, 829 { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA }, 830 { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA }, 831 { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA }, 832 { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA }, 833 { GL_CURRENT_INDEX, 834 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), 835 extra_flush_current }, 836 { GL_CURRENT_RASTER_COLOR, 837 CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA }, 838 { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA }, 839 { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA }, 840 { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA }, 841 { GL_CURRENT_RASTER_SECONDARY_COLOR, 842 CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA }, 843 { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, 844 extra_valid_texture_unit }, 845 { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA }, 846 { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA }, 847 { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA }, 848 { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA }, 849 { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, 850 { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, 851 { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA }, 852 { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA }, 853 { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA }, 854 { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA }, 855 { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA }, 856 { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers }, 857 { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA }, 858 { GL_INDEX_MODE, CONST(0) , NO_EXTRA}, 859 { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA }, 860 { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA }, 861 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA }, 862 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA }, 863 { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA }, 864 { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA }, 865 { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, 866 { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA }, 867 { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA }, 868 { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA }, 869 { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, 870 { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA }, 871 { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA }, 872 { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA }, 873 { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA }, 874 { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA }, 875 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA }, 876 { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA }, 877 { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA }, 878 { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA }, 879 { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA }, 880 { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA }, 881 { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA }, 882 { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA }, 883 { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA }, 884 { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA }, 885 { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA }, 886 { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA }, 887 { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA }, 888 { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA }, 889 { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA }, 890 { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA }, 891 { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA }, 892 { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA }, 893 { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA }, 894 { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA }, 895 { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA }, 896 { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA }, 897 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA }, 898 899 { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA }, 900 { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA }, 901 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA }, 902 { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA }, 903 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA }, 904 { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA }, 905 { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA }, 906 { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA }, 907 { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA }, 908 { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA }, 909 { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA }, 910 { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA }, 911 { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA }, 912 { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA }, 913 { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA }, 914 { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA }, 915 { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA }, 916 { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA }, 917 { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA }, 918 { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA }, 919 { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA }, 920 { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA }, 921 { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA }, 922 { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA }, 923 { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA }, 924 { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA }, 925 { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA }, 926 { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA }, 927 { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA }, 928 { GL_RGBA_MODE, CONST(1), NO_EXTRA }, 929 { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA }, 930 931 { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA }, 932 933 { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, 934 { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, 935 { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, 936 { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, 937 938 { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA }, 939 { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT, 940 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, 941 { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT, 942 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, 943 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, 944 CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array }, 945 946 { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0, 947 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, 948 { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1, 949 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, 950 { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2, 951 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, 952 { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3, 953 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, 954 { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA }, 955 { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA }, 956 { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA }, 957 { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA }, 958 959 /* Vertex arrays */ 960 { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, 961 { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, 962 { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, 963 { GL_INDEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA }, 964 { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA }, 965 { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA }, 966 { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, 967 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, 968 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA }, 969 { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA }, 970 { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, 971 972 /* GL_ARB_texture_compression */ 973 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA }, 974 975 /* GL_EXT_compiled_vertex_array */ 976 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst), 977 extra_EXT_compiled_vertex_array }, 978 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount), 979 extra_EXT_compiled_vertex_array }, 980 981 /* GL_ARB_transpose_matrix */ 982 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, 983 CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA }, 984 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB, 985 CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA }, 986 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA }, 987 988 /* GL_EXT_secondary_color */ 989 { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled), 990 extra_EXT_secondary_color_ARB_vertex_program }, 991 { GL_CURRENT_SECONDARY_COLOR_EXT, 992 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), 993 extra_EXT_secondary_color_flush_current }, 994 { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled), 995 extra_EXT_secondary_color }, 996 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type), 997 extra_EXT_secondary_color }, 998 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), 999 extra_EXT_secondary_color }, 1000 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size), 1001 extra_EXT_secondary_color }, 1002 1003 /* GL_EXT_fog_coord */ 1004 { GL_CURRENT_FOG_COORDINATE_EXT, 1005 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), 1006 extra_EXT_fog_coord_flush_current }, 1007 { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled), 1008 extra_EXT_fog_coord }, 1009 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type), 1010 extra_EXT_fog_coord }, 1011 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride), 1012 extra_EXT_fog_coord }, 1013 { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource), 1014 extra_EXT_fog_coord }, 1015 1016 /* GL_NV_fog_distance */ 1017 { GL_FOG_DISTANCE_MODE_NV, CONTEXT_ENUM(Fog.FogDistanceMode), 1018 extra_NV_fog_distance }, 1019 1020 /* GL_IBM_rasterpos_clip */ 1021 { GL_RASTER_POSITION_UNCLIPPED_IBM, 1022 CONTEXT_BOOL(Transform.RasterPositionUnclipped), 1023 extra_IBM_rasterpos_clip }, 1024 1025 /* GL_NV_point_sprite */ 1026 { GL_POINT_SPRITE_R_MODE_NV, 1027 CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite }, 1028 { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin), 1029 extra_NV_point_sprite_ARB_point_sprite }, 1030 1031 /* GL_NV_vertex_program */ 1032 { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, 1033 extra_NV_vertex_program }, 1034 { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(0)].Enabled), 1035 extra_NV_vertex_program }, 1036 { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(1)].Enabled), 1037 extra_NV_vertex_program }, 1038 { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(2)].Enabled), 1039 extra_NV_vertex_program }, 1040 { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(3)].Enabled), 1041 extra_NV_vertex_program }, 1042 { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(4)].Enabled), 1043 extra_NV_vertex_program }, 1044 { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(5)].Enabled), 1045 extra_NV_vertex_program }, 1046 { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(6)].Enabled), 1047 extra_NV_vertex_program }, 1048 { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(7)].Enabled), 1049 extra_NV_vertex_program }, 1050 { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(8)].Enabled), 1051 extra_NV_vertex_program }, 1052 { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(9)].Enabled), 1053 extra_NV_vertex_program }, 1054 { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(10)].Enabled), 1055 extra_NV_vertex_program }, 1056 { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(11)].Enabled), 1057 extra_NV_vertex_program }, 1058 { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(12)].Enabled), 1059 extra_NV_vertex_program }, 1060 { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(13)].Enabled), 1061 extra_NV_vertex_program }, 1062 { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(14)].Enabled), 1063 extra_NV_vertex_program }, 1064 { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(15)].Enabled), 1065 extra_NV_vertex_program }, 1066 { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]), 1067 extra_NV_vertex_program }, 1068 { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]), 1069 extra_NV_vertex_program }, 1070 { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]), 1071 extra_NV_vertex_program }, 1072 { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]), 1073 extra_NV_vertex_program }, 1074 { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]), 1075 extra_NV_vertex_program }, 1076 { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]), 1077 extra_NV_vertex_program }, 1078 { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]), 1079 extra_NV_vertex_program }, 1080 { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]), 1081 extra_NV_vertex_program }, 1082 { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]), 1083 extra_NV_vertex_program }, 1084 { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]), 1085 extra_NV_vertex_program }, 1086 { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]), 1087 extra_NV_vertex_program }, 1088 { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]), 1089 extra_NV_vertex_program }, 1090 { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]), 1091 extra_NV_vertex_program }, 1092 { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]), 1093 extra_NV_vertex_program }, 1094 { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]), 1095 extra_NV_vertex_program }, 1096 { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]), 1097 extra_NV_vertex_program }, 1098 1099 /* GL_NV_fragment_program */ 1100 { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled), 1101 extra_NV_fragment_program }, 1102 { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, 1103 extra_NV_fragment_program }, 1104 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV, 1105 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS), 1106 extra_NV_fragment_program }, 1107 1108 /* GL_NV_texture_rectangle */ 1109 { GL_TEXTURE_RECTANGLE_NV, 1110 LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle }, 1111 { GL_TEXTURE_BINDING_RECTANGLE_NV, 1112 LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle }, 1113 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, 1114 CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle }, 1115 1116 /* GL_EXT_stencil_two_side */ 1117 { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide), 1118 extra_EXT_stencil_two_side }, 1119 { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, 1120 1121 /* GL_NV_light_max_exponent */ 1122 { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess), 1123 extra_NV_light_max_exponent }, 1124 { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent), 1125 extra_NV_light_max_exponent }, 1126 1127 /* GL_NV_primitive_restart */ 1128 { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart), 1129 extra_NV_primitive_restart }, 1130 { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex), 1131 extra_NV_primitive_restart }, 1132 1133 /* GL_ARB_vertex_buffer_object */ 1134 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 1135 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA }, 1136 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 1137 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA }, 1138 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 1139 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA }, 1140 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 1141 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA }, 1142 1143 /* GL_EXT_pixel_buffer_object */ 1144 { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, 1145 extra_EXT_pixel_buffer_object }, 1146 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, 1147 extra_EXT_pixel_buffer_object }, 1148 1149 /* GL_ARB_vertex_program */ 1150 { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */ 1151 CONTEXT_BOOL(VertexProgram.Enabled), 1152 extra_ARB_vertex_program_NV_vertex_program }, 1153 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/ 1154 CONTEXT_BOOL(VertexProgram.PointSizeEnabled), 1155 extra_ARB_vertex_program_NV_vertex_program }, 1156 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */ 1157 CONTEXT_BOOL(VertexProgram.TwoSideEnabled), 1158 extra_ARB_vertex_program_NV_vertex_program }, 1159 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ 1160 CONTEXT_INT(Const.MaxProgramMatrixStackDepth), 1161 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, 1162 { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */ 1163 CONTEXT_INT(Const.MaxProgramMatrices), 1164 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, 1165 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */ 1166 LOC_CUSTOM, TYPE_INT, 0, 1167 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, 1168 1169 { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ 1170 LOC_CUSTOM, TYPE_MATRIX, 0, 1171 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, 1172 { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ 1173 LOC_CUSTOM, TYPE_MATRIX, 0, 1174 extra_ARB_vertex_program_ARB_fragment_program }, 1175 1176 { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */ 1177 CONTEXT_INT(Program.ErrorPos), 1178 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, 1179 1180 /* GL_ARB_fragment_program */ 1181 { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled), 1182 extra_ARB_fragment_program }, 1183 1184 /* GL_EXT_depth_bounds_test */ 1185 { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest), 1186 extra_EXT_depth_bounds_test }, 1187 { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin), 1188 extra_EXT_depth_bounds_test }, 1189 1190 /* GL_ARB_depth_clamp*/ 1191 { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp), 1192 extra_ARB_depth_clamp }, 1193 1194 /* GL_ATI_fragment_shader */ 1195 { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader }, 1196 { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader }, 1197 { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader }, 1198 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader }, 1199 { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader }, 1200 { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader }, 1201 { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader }, 1202 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, 1203 CONST(3), extra_ATI_fragment_shader }, 1204 1205 /* GL_EXT_framebuffer_blit 1206 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */ 1207 { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, 1208 extra_EXT_framebuffer_blit }, 1209 1210 /* GL_EXT_provoking_vertex */ 1211 { GL_PROVOKING_VERTEX_EXT, 1212 CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex }, 1213 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, 1214 CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), 1215 extra_EXT_provoking_vertex }, 1216 1217 /* GL_ARB_framebuffer_object */ 1218 { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples), 1219 extra_ARB_framebuffer_object_EXT_framebuffer_multisample }, 1220 1221 /* GL_ARB_seamless_cube_map */ 1222 { GL_TEXTURE_CUBE_MAP_SEAMLESS, 1223 CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map }, 1224 1225 /* GL_ARB_sync */ 1226 { GL_MAX_SERVER_WAIT_TIMEOUT, 1227 CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync }, 1228 1229 /* GL_EXT_texture_integer */ 1230 { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor), 1231 extra_EXT_texture_integer }, 1232 1233 /* GL_EXT_transform_feedback */ 1234 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, 1235 extra_EXT_transform_feedback }, 1236 { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(RasterDiscard), 1237 extra_EXT_transform_feedback }, 1238 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, 1239 CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents), 1240 extra_EXT_transform_feedback }, 1241 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, 1242 CONTEXT_INT(Const.MaxTransformFeedbackBuffers), 1243 extra_EXT_transform_feedback }, 1244 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, 1245 CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), 1246 extra_EXT_transform_feedback }, 1247 1248 /* GL_ARB_transform_feedback2 */ 1249 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0, 1250 extra_ARB_transform_feedback2 }, 1251 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0, 1252 extra_ARB_transform_feedback2 }, 1253 { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0, 1254 extra_ARB_transform_feedback2 }, 1255 1256 /* GL_ARB_transform_feedback3 */ 1257 { GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, 1258 CONTEXT_INT(Const.MaxTransformFeedbackBuffers), 1259 extra_ARB_transform_feedback3 }, 1260 { GL_MAX_VERTEX_STREAMS, 1261 CONTEXT_INT(Const.MaxVertexStreams), 1262 extra_ARB_transform_feedback3 }, 1263 1264 /* GL_ARB_geometry_shader4 */ 1265 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, 1266 CONTEXT_INT(Const.MaxGeometryTextureImageUnits), 1267 extra_ARB_geometry_shader4 }, 1268 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, 1269 CONTEXT_INT(Const.MaxGeometryOutputVertices), 1270 extra_ARB_geometry_shader4 }, 1271 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, 1272 CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), 1273 extra_ARB_geometry_shader4 }, 1274 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, 1275 CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), 1276 extra_ARB_geometry_shader4 }, 1277 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, 1278 CONTEXT_INT(Const.MaxGeometryVaryingComponents), 1279 extra_ARB_geometry_shader4 }, 1280 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, 1281 CONTEXT_INT(Const.MaxVertexVaryingComponents), 1282 extra_ARB_geometry_shader4 }, 1283 1284 /* GL_ARB_color_buffer_float */ 1285 { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 }, 1286 1287 /* GL_EXT_gpu_shader4 / GLSL 1.30 */ 1288 { GL_MIN_PROGRAM_TEXEL_OFFSET, 1289 CONTEXT_INT(Const.MinProgramTexelOffset), 1290 extra_GLSL_130 }, 1291 { GL_MAX_PROGRAM_TEXEL_OFFSET, 1292 CONTEXT_INT(Const.MaxProgramTexelOffset), 1293 extra_GLSL_130 }, 1294 1295 /* GL_ARB_texture_buffer_object */ 1296 { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize), 1297 extra_texture_buffer_object }, 1298 { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, 1299 extra_texture_buffer_object }, 1300 { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 1301 TEXTURE_BUFFER_INDEX, extra_texture_buffer_object }, 1302 { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0, 1303 extra_texture_buffer_object }, 1304 { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, 1305 extra_texture_buffer_object }, 1306 1307 /* GL_ARB_sampler_objects / GL 3.3 */ 1308 { GL_SAMPLER_BINDING, 1309 LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA }, 1310 1311 /* GL 3.0 */ 1312 { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 }, 1313 { GL_MAJOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 }, 1314 { GL_MINOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 }, 1315 { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 }, 1316 1317 /* GL3.0 / GL_EXT_framebuffer_sRGB */ 1318 { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB }, 1319 { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB }, 1320 1321 /* GL 3.1 */ 1322 /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV 1323 * vs. GL_PRIMITIVE_RESTART! 1324 */ 1325 { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart), 1326 extra_version_31 }, 1327 { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex), 1328 extra_version_31 }, 1329 1330 1331 /* GL 3.2 */ 1332 { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask), 1333 extra_version_32 }, 1334 1335 /* GL_ARB_robustness */ 1336 { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA }, 1337 1338 /* GL_ARB_debug_output */ 1339 { GL_DEBUG_LOGGED_MESSAGES_ARB, CONTEXT_INT(Debug.NumMessages), NO_EXTRA }, 1340 { GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, CONTEXT_INT(Debug.NextMsgLength), NO_EXTRA }, 1341 { GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA }, 1342 { GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA }, 1343 1344 { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended }, 1345 1346 /* GL_ARB_uniform_buffer_object */ 1347 { GL_MAX_VERTEX_UNIFORM_BLOCKS, CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks), 1348 extra_ARB_uniform_buffer_object }, 1349 { GL_MAX_FRAGMENT_UNIFORM_BLOCKS, CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks), 1350 extra_ARB_uniform_buffer_object }, 1351 { GL_MAX_GEOMETRY_UNIFORM_BLOCKS, CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks), 1352 extra_ARB_uniform_buffer_object_and_geometry_shader }, 1353 { GL_MAX_COMBINED_UNIFORM_BLOCKS, CONTEXT_INT(Const.MaxCombinedUniformBlocks), 1354 extra_ARB_uniform_buffer_object }, 1355 { GL_MAX_UNIFORM_BLOCK_SIZE, CONTEXT_INT(Const.MaxUniformBlockSize), 1356 extra_ARB_uniform_buffer_object }, 1357 { GL_MAX_UNIFORM_BUFFER_BINDINGS, CONTEXT_INT(Const.MaxUniformBufferBindings), 1358 extra_ARB_uniform_buffer_object }, 1359 1360 { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents), 1361 extra_ARB_uniform_buffer_object }, 1362 { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents), 1363 extra_ARB_uniform_buffer_object }, 1364 { GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents), 1365 extra_ARB_uniform_buffer_object_and_geometry_shader }, 1366 { GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.UniformBufferOffsetAlignment), 1367 extra_ARB_uniform_buffer_object }, 1368 1369 { GL_UNIFORM_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object }, 1370 1371 /* GL_ARB_timer_query */ 1372 { GL_TIMESTAMP, LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query } 1373 1374#endif /* FEATURE_GL */ 1375}; 1376 1377/* All we need now is a way to look up the value struct from the enum. 1378 * The code generated by gcc for the old generated big switch 1379 * statement is a big, balanced, open coded if/else tree, essentially 1380 * an unrolled binary search. It would be natural to sort the new 1381 * enum table and use bsearch(), but we will use a read-only hash 1382 * table instead. bsearch() has a nice guaranteed worst case 1383 * performance, but we're also guaranteed to hit that worst case 1384 * (log2(n) iterations) for about half the enums. Instead, using an 1385 * open addressing hash table, we can find the enum on the first try 1386 * for 80% of the enums, 1 collision for 10% and never more than 5 1387 * collisions for any enum (typical numbers). And the code is very 1388 * simple, even though it feels a little magic. */ 1389 1390static unsigned short table[API_LAST + 1][1024]; 1391static const int prime_factor = 89, prime_step = 281; 1392 1393#ifdef GET_DEBUG 1394static void 1395print_table_stats(int api) 1396{ 1397 int i, j, collisions[11], count, hash, mask; 1398 const struct value_desc *d; 1399 const char *api_names[] = { 1400 [API_OPENGL] = "GL", 1401 [API_OPENGL_CORE] = "GL_CORE", 1402 [API_OPENGLES] = "GLES", 1403 [API_OPENGLES2] = "GLES2", 1404 }; 1405 const char *api_name; 1406 1407 api_name = api < Elements(api_names) ? api_names[api] : "N/A"; 1408 count = 0; 1409 mask = Elements(table[api]) - 1; 1410 memset(collisions, 0, sizeof collisions); 1411 1412 for (i = 0; i < Elements(table[api]); i++) { 1413 if (!table[api][i]) 1414 continue; 1415 count++; 1416 d = &values[table[api][i]]; 1417 hash = (d->pname * prime_factor); 1418 j = 0; 1419 while (1) { 1420 if (values[table[api][hash & mask]].pname == d->pname) 1421 break; 1422 hash += prime_step; 1423 j++; 1424 } 1425 1426 if (j < 10) 1427 collisions[j]++; 1428 else 1429 collisions[10]++; 1430 } 1431 1432 printf("number of enums for %s: %d (total %ld)\n", 1433 api_name, count, Elements(values)); 1434 for (i = 0; i < Elements(collisions) - 1; i++) 1435 if (collisions[i] > 0) 1436 printf(" %d enums with %d %scollisions\n", 1437 collisions[i], i, i == 10 ? "or more " : ""); 1438} 1439#endif 1440 1441/** 1442 * Initialize the enum hash for a given API 1443 * 1444 * This is called from one_time_init() to insert the enum values that 1445 * are valid for the API in question into the enum hash table. 1446 * 1447 * \param the current context, for determining the API in question 1448 */ 1449void _mesa_init_get_hash(struct gl_context *ctx) 1450{ 1451 int i, hash, index, mask; 1452 int api; 1453 int api_mask = 0, api_bit; 1454 1455 api = ctx->API; 1456 1457 mask = Elements(table[api]) - 1; 1458 api_bit = 1 << api; 1459 1460 for (i = 0; i < Elements(values); i++) { 1461 if (values[i].type == TYPE_API_MASK) { 1462 api_mask = values[i].offset; 1463 continue; 1464 } 1465 if (!(api_mask & api_bit)) 1466 continue; 1467 1468 hash = (values[i].pname * prime_factor) & mask; 1469 while (1) { 1470 index = hash & mask; 1471 if (!table[api][index]) { 1472 table[api][index] = i; 1473 break; 1474 } 1475 hash += prime_step; 1476 } 1477 } 1478 1479#ifdef GET_DEBUG 1480 print_table_stats(); 1481#endif 1482} 1483 1484/** 1485 * Handle irregular enums 1486 * 1487 * Some values don't conform to the "well-known type at context 1488 * pointer + offset" pattern, so we have this function to catch all 1489 * the corner cases. Typically, it's a computed value or a one-off 1490 * pointer to a custom struct or something. 1491 * 1492 * In this case we can't return a pointer to the value, so we'll have 1493 * to use the temporary variable 'v' declared back in the calling 1494 * glGet*v() function to store the result. 1495 * 1496 * \param ctx the current context 1497 * \param d the struct value_desc that describes the enum 1498 * \param v pointer to the tmp declared in the calling glGet*v() function 1499 */ 1500static void 1501find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v) 1502{ 1503 struct gl_buffer_object **buffer_obj; 1504 struct gl_client_array *array; 1505 GLuint unit, *p; 1506 1507 switch (d->pname) { 1508 case GL_MAJOR_VERSION: 1509 v->value_int = ctx->Version / 10; 1510 break; 1511 case GL_MINOR_VERSION: 1512 v->value_int = ctx->Version % 10; 1513 break; 1514 1515 case GL_TEXTURE_1D: 1516 case GL_TEXTURE_2D: 1517 case GL_TEXTURE_3D: 1518 case GL_TEXTURE_1D_ARRAY_EXT: 1519 case GL_TEXTURE_2D_ARRAY_EXT: 1520 case GL_TEXTURE_CUBE_MAP_ARB: 1521 case GL_TEXTURE_RECTANGLE_NV: 1522 case GL_TEXTURE_EXTERNAL_OES: 1523 v->value_bool = _mesa_IsEnabled(d->pname); 1524 break; 1525 1526 case GL_LINE_STIPPLE_PATTERN: 1527 /* This is the only GLushort, special case it here by promoting 1528 * to an int rather than introducing a new type. */ 1529 v->value_int = ctx->Line.StipplePattern; 1530 break; 1531 1532 case GL_CURRENT_RASTER_TEXTURE_COORDS: 1533 unit = ctx->Texture.CurrentUnit; 1534 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0]; 1535 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1]; 1536 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2]; 1537 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3]; 1538 break; 1539 1540 case GL_CURRENT_TEXTURE_COORDS: 1541 unit = ctx->Texture.CurrentUnit; 1542 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; 1543 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; 1544 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; 1545 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; 1546 break; 1547 1548 case GL_COLOR_WRITEMASK: 1549 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0; 1550 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0; 1551 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0; 1552 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0; 1553 break; 1554 1555 case GL_EDGE_FLAG: 1556 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0; 1557 break; 1558 1559 case GL_READ_BUFFER: 1560 v->value_enum = ctx->ReadBuffer->ColorReadBuffer; 1561 break; 1562 1563 case GL_MAP2_GRID_DOMAIN: 1564 v->value_float_4[0] = ctx->Eval.MapGrid2u1; 1565 v->value_float_4[1] = ctx->Eval.MapGrid2u2; 1566 v->value_float_4[2] = ctx->Eval.MapGrid2v1; 1567 v->value_float_4[3] = ctx->Eval.MapGrid2v2; 1568 break; 1569 1570 case GL_TEXTURE_STACK_DEPTH: 1571 unit = ctx->Texture.CurrentUnit; 1572 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1; 1573 break; 1574 case GL_TEXTURE_MATRIX: 1575 unit = ctx->Texture.CurrentUnit; 1576 v->value_matrix = ctx->TextureMatrixStack[unit].Top; 1577 break; 1578 1579 case GL_TEXTURE_COORD_ARRAY: 1580 case GL_TEXTURE_COORD_ARRAY_SIZE: 1581 case GL_TEXTURE_COORD_ARRAY_TYPE: 1582 case GL_TEXTURE_COORD_ARRAY_STRIDE: 1583 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)]; 1584 v->value_int = *(GLuint *) ((char *) array + d->offset); 1585 break; 1586 1587 case GL_ACTIVE_TEXTURE_ARB: 1588 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; 1589 break; 1590 case GL_CLIENT_ACTIVE_TEXTURE_ARB: 1591 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; 1592 break; 1593 1594 case GL_MODELVIEW_STACK_DEPTH: 1595 case GL_PROJECTION_STACK_DEPTH: 1596 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1; 1597 break; 1598 1599 case GL_MAX_TEXTURE_SIZE: 1600 case GL_MAX_3D_TEXTURE_SIZE: 1601 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 1602 p = (GLuint *) ((char *) ctx + d->offset); 1603 v->value_int = 1 << (*p - 1); 1604 break; 1605 1606 case GL_SCISSOR_BOX: 1607 v->value_int_4[0] = ctx->Scissor.X; 1608 v->value_int_4[1] = ctx->Scissor.Y; 1609 v->value_int_4[2] = ctx->Scissor.Width; 1610 v->value_int_4[3] = ctx->Scissor.Height; 1611 break; 1612 1613 case GL_LIST_INDEX: 1614 v->value_int = 1615 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0; 1616 break; 1617 case GL_LIST_MODE: 1618 if (!ctx->CompileFlag) 1619 v->value_enum = 0; 1620 else if (ctx->ExecuteFlag) 1621 v->value_enum = GL_COMPILE_AND_EXECUTE; 1622 else 1623 v->value_enum = GL_COMPILE; 1624 break; 1625 1626 case GL_VIEWPORT: 1627 v->value_int_4[0] = ctx->Viewport.X; 1628 v->value_int_4[1] = ctx->Viewport.Y; 1629 v->value_int_4[2] = ctx->Viewport.Width; 1630 v->value_int_4[3] = ctx->Viewport.Height; 1631 break; 1632 1633 case GL_ACTIVE_STENCIL_FACE_EXT: 1634 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT; 1635 break; 1636 1637 case GL_STENCIL_FAIL: 1638 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]; 1639 break; 1640 case GL_STENCIL_FUNC: 1641 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace]; 1642 break; 1643 case GL_STENCIL_PASS_DEPTH_FAIL: 1644 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]; 1645 break; 1646 case GL_STENCIL_PASS_DEPTH_PASS: 1647 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]; 1648 break; 1649 case GL_STENCIL_REF: 1650 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace]; 1651 break; 1652 case GL_STENCIL_VALUE_MASK: 1653 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; 1654 break; 1655 case GL_STENCIL_WRITEMASK: 1656 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; 1657 break; 1658 1659 case GL_NUM_EXTENSIONS: 1660 v->value_int = _mesa_get_extension_count(ctx); 1661 break; 1662 1663 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: 1664 v->value_int = _mesa_get_color_read_type(ctx); 1665 break; 1666 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: 1667 v->value_int = _mesa_get_color_read_format(ctx); 1668 break; 1669 1670 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: 1671 v->value_int = ctx->CurrentStack->Depth + 1; 1672 break; 1673 case GL_CURRENT_MATRIX_ARB: 1674 case GL_TRANSPOSE_CURRENT_MATRIX_ARB: 1675 v->value_matrix = ctx->CurrentStack->Top; 1676 break; 1677 1678 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: 1679 v->value_int = _mesa_get_compressed_formats(ctx, NULL); 1680 break; 1681 case GL_COMPRESSED_TEXTURE_FORMATS_ARB: 1682 v->value_int_n.n = 1683 _mesa_get_compressed_formats(ctx, v->value_int_n.ints); 1684 ASSERT(v->value_int_n.n <= 100); 1685 break; 1686 1687 case GL_MAX_VARYING_FLOATS_ARB: 1688 v->value_int = ctx->Const.MaxVarying * 4; 1689 break; 1690 1691 /* Various object names */ 1692 1693 case GL_TEXTURE_BINDING_1D: 1694 case GL_TEXTURE_BINDING_2D: 1695 case GL_TEXTURE_BINDING_3D: 1696 case GL_TEXTURE_BINDING_1D_ARRAY_EXT: 1697 case GL_TEXTURE_BINDING_2D_ARRAY_EXT: 1698 case GL_TEXTURE_BINDING_CUBE_MAP_ARB: 1699 case GL_TEXTURE_BINDING_RECTANGLE_NV: 1700 case GL_TEXTURE_BINDING_EXTERNAL_OES: 1701 unit = ctx->Texture.CurrentUnit; 1702 v->value_int = 1703 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name; 1704 break; 1705 1706 /* GL_ARB_vertex_buffer_object */ 1707 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: 1708 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: 1709 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: 1710 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: 1711 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: 1712 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: 1713 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: 1714 buffer_obj = (struct gl_buffer_object **) 1715 ((char *) ctx->Array.ArrayObj + d->offset); 1716 v->value_int = (*buffer_obj)->Name; 1717 break; 1718 case GL_ARRAY_BUFFER_BINDING_ARB: 1719 v->value_int = ctx->Array.ArrayBufferObj->Name; 1720 break; 1721 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: 1722 v->value_int = 1723 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name; 1724 break; 1725 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: 1726 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name; 1727 break; 1728 1729 /* ARB_copy_buffer */ 1730 case GL_COPY_READ_BUFFER: 1731 v->value_int = ctx->CopyReadBuffer->Name; 1732 break; 1733 case GL_COPY_WRITE_BUFFER: 1734 v->value_int = ctx->CopyWriteBuffer->Name; 1735 break; 1736 1737 case GL_FRAGMENT_PROGRAM_BINDING_NV: 1738 v->value_int = 1739 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; 1740 break; 1741 case GL_VERTEX_PROGRAM_BINDING_NV: 1742 v->value_int = 1743 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0; 1744 break; 1745 case GL_PIXEL_PACK_BUFFER_BINDING_EXT: 1746 v->value_int = ctx->Pack.BufferObj->Name; 1747 break; 1748 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: 1749 v->value_int = ctx->Unpack.BufferObj->Name; 1750 break; 1751 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: 1752 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name; 1753 break; 1754 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: 1755 v->value_int = ctx->TransformFeedback.CurrentObject->Paused; 1756 break; 1757 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: 1758 v->value_int = ctx->TransformFeedback.CurrentObject->Active; 1759 break; 1760 case GL_TRANSFORM_FEEDBACK_BINDING: 1761 v->value_int = ctx->TransformFeedback.CurrentObject->Name; 1762 break; 1763 case GL_CURRENT_PROGRAM: 1764 v->value_int = 1765 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; 1766 break; 1767 case GL_READ_FRAMEBUFFER_BINDING_EXT: 1768 v->value_int = ctx->ReadBuffer->Name; 1769 break; 1770 case GL_RENDERBUFFER_BINDING_EXT: 1771 v->value_int = 1772 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; 1773 break; 1774 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: 1775 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name; 1776 break; 1777 1778 case GL_FOG_COLOR: 1779 if(ctx->Color._ClampFragmentColor) 1780 COPY_4FV(v->value_float_4, ctx->Fog.Color); 1781 else 1782 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped); 1783 break; 1784 case GL_COLOR_CLEAR_VALUE: 1785 if(ctx->Color._ClampFragmentColor) { 1786 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F); 1787 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F); 1788 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F); 1789 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F); 1790 } else 1791 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f); 1792 break; 1793 case GL_BLEND_COLOR_EXT: 1794 if(ctx->Color._ClampFragmentColor) 1795 COPY_4FV(v->value_float_4, ctx->Color.BlendColor); 1796 else 1797 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped); 1798 break; 1799 case GL_ALPHA_TEST_REF: 1800 if(ctx->Color._ClampFragmentColor) 1801 v->value_float = ctx->Color.AlphaRef; 1802 else 1803 v->value_float = ctx->Color.AlphaRefUnclamped; 1804 break; 1805 case GL_MAX_VERTEX_UNIFORM_VECTORS: 1806 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4; 1807 break; 1808 1809 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1810 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4; 1811 break; 1812 1813 /* GL_ARB_texture_buffer_object */ 1814 case GL_TEXTURE_BUFFER_ARB: 1815 v->value_int = ctx->Texture.BufferObject->Name; 1816 break; 1817 case GL_TEXTURE_BINDING_BUFFER_ARB: 1818 unit = ctx->Texture.CurrentUnit; 1819 v->value_int = 1820 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name; 1821 break; 1822 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB: 1823 { 1824 struct gl_buffer_object *buf = 1825 ctx->Texture.Unit[ctx->Texture.CurrentUnit] 1826 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject; 1827 v->value_int = buf ? buf->Name : 0; 1828 } 1829 break; 1830 case GL_TEXTURE_BUFFER_FORMAT_ARB: 1831 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit] 1832 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat; 1833 break; 1834 1835 /* GL_ARB_sampler_objects */ 1836 case GL_SAMPLER_BINDING: 1837 { 1838 struct gl_sampler_object *samp = 1839 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler; 1840 v->value_int = samp ? samp->Name : 0; 1841 } 1842 break; 1843 /* GL_ARB_uniform_buffer_object */ 1844 case GL_UNIFORM_BUFFER_BINDING: 1845 v->value_int = ctx->UniformBuffer->Name; 1846 break; 1847 /* GL_ARB_timer_query */ 1848 case GL_TIMESTAMP: 1849 if (ctx->Driver.GetTimestamp) { 1850 v->value_int64 = ctx->Driver.GetTimestamp(ctx); 1851 } 1852 else { 1853 _mesa_problem(ctx, "driver doesn't implement GetTimestamp"); 1854 } 1855 break; 1856 } 1857} 1858 1859/** 1860 * Check extra constraints on a struct value_desc descriptor 1861 * 1862 * If a struct value_desc has a non-NULL extra pointer, it means that 1863 * there are a number of extra constraints to check or actions to 1864 * perform. The extras is just an integer array where each integer 1865 * encode different constraints or actions. 1866 * 1867 * \param ctx current context 1868 * \param func name of calling glGet*v() function for error reporting 1869 * \param d the struct value_desc that has the extra constraints 1870 * 1871 * \return GL_FALSE if one of the constraints was not satisfied, 1872 * otherwise GL_TRUE. 1873 */ 1874static GLboolean 1875check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d) 1876{ 1877 const GLuint version = ctx->Version; 1878 int total, enabled; 1879 const int *e; 1880 1881 total = 0; 1882 enabled = 0; 1883 for (e = d->extra; *e != EXTRA_END; e++) 1884 switch (*e) { 1885 case EXTRA_VERSION_30: 1886 if (version >= 30) { 1887 total++; 1888 enabled++; 1889 } 1890 break; 1891 case EXTRA_VERSION_31: 1892 if (version >= 31) { 1893 total++; 1894 enabled++; 1895 } 1896 break; 1897 case EXTRA_VERSION_32: 1898 if (version >= 32) { 1899 total++; 1900 enabled++; 1901 } 1902 break; 1903 case EXTRA_NEW_FRAG_CLAMP: 1904 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) 1905 _mesa_update_state(ctx); 1906 break; 1907 case EXTRA_API_ES2: 1908 if (ctx->API == API_OPENGLES2) { 1909 total++; 1910 enabled++; 1911 } 1912 break; 1913 case EXTRA_API_GL: 1914 if (_mesa_is_desktop_gl(ctx)) { 1915 total++; 1916 enabled++; 1917 } 1918 break; 1919 case EXTRA_NEW_BUFFERS: 1920 if (ctx->NewState & _NEW_BUFFERS) 1921 _mesa_update_state(ctx); 1922 break; 1923 case EXTRA_FLUSH_CURRENT: 1924 FLUSH_CURRENT(ctx, 0); 1925 break; 1926 case EXTRA_VALID_DRAW_BUFFER: 1927 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { 1928 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)", 1929 func, d->pname - GL_DRAW_BUFFER0_ARB); 1930 return GL_FALSE; 1931 } 1932 break; 1933 case EXTRA_VALID_TEXTURE_UNIT: 1934 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 1935 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)", 1936 func, ctx->Texture.CurrentUnit); 1937 return GL_FALSE; 1938 } 1939 break; 1940 case EXTRA_VALID_CLIP_DISTANCE: 1941 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) { 1942 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)", 1943 func, d->pname - GL_CLIP_DISTANCE0); 1944 return GL_FALSE; 1945 } 1946 break; 1947 case EXTRA_GLSL_130: 1948 if (ctx->Const.GLSLVersion >= 130) { 1949 total++; 1950 enabled++; 1951 } 1952 break; 1953 case EXTRA_END: 1954 break; 1955 default: /* *e is a offset into the extension struct */ 1956 total++; 1957 if (*(GLboolean *) ((char *) &ctx->Extensions + *e)) 1958 enabled++; 1959 break; 1960 } 1961 1962 if (total > 0 && enabled == 0) { 1963 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, 1964 _mesa_lookup_enum_by_nr(d->pname)); 1965 return GL_FALSE; 1966 } 1967 1968 return GL_TRUE; 1969} 1970 1971static const struct value_desc error_value = 1972 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA }; 1973 1974/** 1975 * Find the struct value_desc corresponding to the enum 'pname'. 1976 * 1977 * We hash the enum value to get an index into the 'table' array, 1978 * which holds the index in the 'values' array of struct value_desc. 1979 * Once we've found the entry, we do the extra checks, if any, then 1980 * look up the value and return a pointer to it. 1981 * 1982 * If the value has to be computed (for example, it's the result of a 1983 * function call or we need to add 1 to it), we use the tmp 'v' to 1984 * store the result. 1985 * 1986 * \param func name of glGet*v() func for error reporting 1987 * \param pname the enum value we're looking up 1988 * \param p is were we return the pointer to the value 1989 * \param v a tmp union value variable in the calling glGet*v() function 1990 * 1991 * \return the struct value_desc corresponding to the enum or a struct 1992 * value_desc of TYPE_INVALID if not found. This lets the calling 1993 * glGet*v() function jump right into a switch statement and 1994 * handle errors there instead of having to check for NULL. 1995 */ 1996static const struct value_desc * 1997find_value(const char *func, GLenum pname, void **p, union value *v) 1998{ 1999 GET_CURRENT_CONTEXT(ctx); 2000 struct gl_texture_unit *unit; 2001 int mask, hash; 2002 const struct value_desc *d; 2003 int api; 2004 2005 api = ctx->API; 2006 mask = Elements(table[api]) - 1; 2007 hash = (pname * prime_factor); 2008 while (1) { 2009 d = &values[table[api][hash & mask]]; 2010 2011 /* If the enum isn't valid, the hash walk ends with index 0, 2012 * which is the API mask entry at the beginning of values[]. */ 2013 if (unlikely(d->type == TYPE_API_MASK)) { 2014 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, 2015 _mesa_lookup_enum_by_nr(pname)); 2016 return &error_value; 2017 } 2018 2019 if (likely(d->pname == pname)) 2020 break; 2021 2022 hash += prime_step; 2023 } 2024 2025 if (unlikely(d->extra && !check_extra(ctx, func, d))) 2026 return &error_value; 2027 2028 switch (d->location) { 2029 case LOC_BUFFER: 2030 *p = ((char *) ctx->DrawBuffer + d->offset); 2031 return d; 2032 case LOC_CONTEXT: 2033 *p = ((char *) ctx + d->offset); 2034 return d; 2035 case LOC_ARRAY: 2036 *p = ((char *) ctx->Array.ArrayObj + d->offset); 2037 return d; 2038 case LOC_TEXUNIT: 2039 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; 2040 *p = ((char *) unit + d->offset); 2041 return d; 2042 case LOC_CUSTOM: 2043 find_custom_value(ctx, d, v); 2044 *p = v; 2045 return d; 2046 default: 2047 assert(0); 2048 break; 2049 } 2050 2051 /* silence warning */ 2052 return &error_value; 2053} 2054 2055static const int transpose[] = { 2056 0, 4, 8, 12, 2057 1, 5, 9, 13, 2058 2, 6, 10, 14, 2059 3, 7, 11, 15 2060}; 2061 2062void GLAPIENTRY 2063_mesa_GetBooleanv(GLenum pname, GLboolean *params) 2064{ 2065 const struct value_desc *d; 2066 union value v; 2067 GLmatrix *m; 2068 int shift, i; 2069 void *p; 2070 GET_CURRENT_CONTEXT(ctx); 2071 2072 ASSERT_OUTSIDE_BEGIN_END(ctx); 2073 2074 d = find_value("glGetBooleanv", pname, &p, &v); 2075 switch (d->type) { 2076 case TYPE_INVALID: 2077 break; 2078 case TYPE_CONST: 2079 params[0] = INT_TO_BOOLEAN(d->offset); 2080 break; 2081 2082 case TYPE_FLOAT_4: 2083 case TYPE_FLOATN_4: 2084 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]); 2085 case TYPE_FLOAT_3: 2086 case TYPE_FLOATN_3: 2087 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]); 2088 case TYPE_FLOAT_2: 2089 case TYPE_FLOATN_2: 2090 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]); 2091 case TYPE_FLOAT: 2092 case TYPE_FLOATN: 2093 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]); 2094 break; 2095 2096 case TYPE_DOUBLEN: 2097 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]); 2098 break; 2099 2100 case TYPE_INT_4: 2101 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]); 2102 case TYPE_INT_3: 2103 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]); 2104 case TYPE_INT_2: 2105 case TYPE_ENUM_2: 2106 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]); 2107 case TYPE_INT: 2108 case TYPE_ENUM: 2109 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]); 2110 break; 2111 2112 case TYPE_INT_N: 2113 for (i = 0; i < v.value_int_n.n; i++) 2114 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); 2115 break; 2116 2117 case TYPE_INT64: 2118 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]); 2119 break; 2120 2121 case TYPE_BOOLEAN: 2122 params[0] = ((GLboolean*) p)[0]; 2123 break; 2124 2125 case TYPE_MATRIX: 2126 m = *(GLmatrix **) p; 2127 for (i = 0; i < 16; i++) 2128 params[i] = FLOAT_TO_BOOLEAN(m->m[i]); 2129 break; 2130 2131 case TYPE_MATRIX_T: 2132 m = *(GLmatrix **) p; 2133 for (i = 0; i < 16; i++) 2134 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]); 2135 break; 2136 2137 case TYPE_BIT_0: 2138 case TYPE_BIT_1: 2139 case TYPE_BIT_2: 2140 case TYPE_BIT_3: 2141 case TYPE_BIT_4: 2142 case TYPE_BIT_5: 2143 case TYPE_BIT_6: 2144 case TYPE_BIT_7: 2145 shift = d->type - TYPE_BIT_0; 2146 params[0] = (*(GLbitfield *) p >> shift) & 1; 2147 break; 2148 } 2149} 2150 2151void GLAPIENTRY 2152_mesa_GetFloatv(GLenum pname, GLfloat *params) 2153{ 2154 const struct value_desc *d; 2155 union value v; 2156 GLmatrix *m; 2157 int shift, i; 2158 void *p; 2159 GET_CURRENT_CONTEXT(ctx); 2160 2161 ASSERT_OUTSIDE_BEGIN_END(ctx); 2162 2163 d = find_value("glGetFloatv", pname, &p, &v); 2164 switch (d->type) { 2165 case TYPE_INVALID: 2166 break; 2167 case TYPE_CONST: 2168 params[0] = (GLfloat) d->offset; 2169 break; 2170 2171 case TYPE_FLOAT_4: 2172 case TYPE_FLOATN_4: 2173 params[3] = ((GLfloat *) p)[3]; 2174 case TYPE_FLOAT_3: 2175 case TYPE_FLOATN_3: 2176 params[2] = ((GLfloat *) p)[2]; 2177 case TYPE_FLOAT_2: 2178 case TYPE_FLOATN_2: 2179 params[1] = ((GLfloat *) p)[1]; 2180 case TYPE_FLOAT: 2181 case TYPE_FLOATN: 2182 params[0] = ((GLfloat *) p)[0]; 2183 break; 2184 2185 case TYPE_DOUBLEN: 2186 params[0] = ((GLdouble *) p)[0]; 2187 break; 2188 2189 case TYPE_INT_4: 2190 params[3] = (GLfloat) (((GLint *) p)[3]); 2191 case TYPE_INT_3: 2192 params[2] = (GLfloat) (((GLint *) p)[2]); 2193 case TYPE_INT_2: 2194 case TYPE_ENUM_2: 2195 params[1] = (GLfloat) (((GLint *) p)[1]); 2196 case TYPE_INT: 2197 case TYPE_ENUM: 2198 params[0] = (GLfloat) (((GLint *) p)[0]); 2199 break; 2200 2201 case TYPE_INT_N: 2202 for (i = 0; i < v.value_int_n.n; i++) 2203 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]); 2204 break; 2205 2206 case TYPE_INT64: 2207 params[0] = ((GLint64 *) p)[0]; 2208 break; 2209 2210 case TYPE_BOOLEAN: 2211 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p); 2212 break; 2213 2214 case TYPE_MATRIX: 2215 m = *(GLmatrix **) p; 2216 for (i = 0; i < 16; i++) 2217 params[i] = m->m[i]; 2218 break; 2219 2220 case TYPE_MATRIX_T: 2221 m = *(GLmatrix **) p; 2222 for (i = 0; i < 16; i++) 2223 params[i] = m->m[transpose[i]]; 2224 break; 2225 2226 case TYPE_BIT_0: 2227 case TYPE_BIT_1: 2228 case TYPE_BIT_2: 2229 case TYPE_BIT_3: 2230 case TYPE_BIT_4: 2231 case TYPE_BIT_5: 2232 case TYPE_BIT_6: 2233 case TYPE_BIT_7: 2234 shift = d->type - TYPE_BIT_0; 2235 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1); 2236 break; 2237 } 2238} 2239 2240void GLAPIENTRY 2241_mesa_GetIntegerv(GLenum pname, GLint *params) 2242{ 2243 const struct value_desc *d; 2244 union value v; 2245 GLmatrix *m; 2246 int shift, i; 2247 void *p; 2248 GET_CURRENT_CONTEXT(ctx); 2249 2250 ASSERT_OUTSIDE_BEGIN_END(ctx); 2251 2252 d = find_value("glGetIntegerv", pname, &p, &v); 2253 switch (d->type) { 2254 case TYPE_INVALID: 2255 break; 2256 case TYPE_CONST: 2257 params[0] = d->offset; 2258 break; 2259 2260 case TYPE_FLOAT_4: 2261 params[3] = IROUND(((GLfloat *) p)[3]); 2262 case TYPE_FLOAT_3: 2263 params[2] = IROUND(((GLfloat *) p)[2]); 2264 case TYPE_FLOAT_2: 2265 params[1] = IROUND(((GLfloat *) p)[1]); 2266 case TYPE_FLOAT: 2267 params[0] = IROUND(((GLfloat *) p)[0]); 2268 break; 2269 2270 case TYPE_FLOATN_4: 2271 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]); 2272 case TYPE_FLOATN_3: 2273 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]); 2274 case TYPE_FLOATN_2: 2275 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]); 2276 case TYPE_FLOATN: 2277 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]); 2278 break; 2279 2280 case TYPE_DOUBLEN: 2281 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]); 2282 break; 2283 2284 case TYPE_INT_4: 2285 params[3] = ((GLint *) p)[3]; 2286 case TYPE_INT_3: 2287 params[2] = ((GLint *) p)[2]; 2288 case TYPE_INT_2: 2289 case TYPE_ENUM_2: 2290 params[1] = ((GLint *) p)[1]; 2291 case TYPE_INT: 2292 case TYPE_ENUM: 2293 params[0] = ((GLint *) p)[0]; 2294 break; 2295 2296 case TYPE_INT_N: 2297 for (i = 0; i < v.value_int_n.n; i++) 2298 params[i] = v.value_int_n.ints[i]; 2299 break; 2300 2301 case TYPE_INT64: 2302 params[0] = INT64_TO_INT(((GLint64 *) p)[0]); 2303 break; 2304 2305 case TYPE_BOOLEAN: 2306 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p); 2307 break; 2308 2309 case TYPE_MATRIX: 2310 m = *(GLmatrix **) p; 2311 for (i = 0; i < 16; i++) 2312 params[i] = FLOAT_TO_INT(m->m[i]); 2313 break; 2314 2315 case TYPE_MATRIX_T: 2316 m = *(GLmatrix **) p; 2317 for (i = 0; i < 16; i++) 2318 params[i] = FLOAT_TO_INT(m->m[transpose[i]]); 2319 break; 2320 2321 case TYPE_BIT_0: 2322 case TYPE_BIT_1: 2323 case TYPE_BIT_2: 2324 case TYPE_BIT_3: 2325 case TYPE_BIT_4: 2326 case TYPE_BIT_5: 2327 case TYPE_BIT_6: 2328 case TYPE_BIT_7: 2329 shift = d->type - TYPE_BIT_0; 2330 params[0] = (*(GLbitfield *) p >> shift) & 1; 2331 break; 2332 } 2333} 2334 2335#if FEATURE_ARB_sync 2336void GLAPIENTRY 2337_mesa_GetInteger64v(GLenum pname, GLint64 *params) 2338{ 2339 const struct value_desc *d; 2340 union value v; 2341 GLmatrix *m; 2342 int shift, i; 2343 void *p; 2344 GET_CURRENT_CONTEXT(ctx); 2345 2346 ASSERT_OUTSIDE_BEGIN_END(ctx); 2347 2348 d = find_value("glGetInteger64v", pname, &p, &v); 2349 switch (d->type) { 2350 case TYPE_INVALID: 2351 break; 2352 case TYPE_CONST: 2353 params[0] = d->offset; 2354 break; 2355 2356 case TYPE_FLOAT_4: 2357 params[3] = IROUND64(((GLfloat *) p)[3]); 2358 case TYPE_FLOAT_3: 2359 params[2] = IROUND64(((GLfloat *) p)[2]); 2360 case TYPE_FLOAT_2: 2361 params[1] = IROUND64(((GLfloat *) p)[1]); 2362 case TYPE_FLOAT: 2363 params[0] = IROUND64(((GLfloat *) p)[0]); 2364 break; 2365 2366 case TYPE_FLOATN_4: 2367 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]); 2368 case TYPE_FLOATN_3: 2369 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]); 2370 case TYPE_FLOATN_2: 2371 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]); 2372 case TYPE_FLOATN: 2373 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]); 2374 break; 2375 2376 case TYPE_DOUBLEN: 2377 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]); 2378 break; 2379 2380 case TYPE_INT_4: 2381 params[3] = ((GLint *) p)[3]; 2382 case TYPE_INT_3: 2383 params[2] = ((GLint *) p)[2]; 2384 case TYPE_INT_2: 2385 case TYPE_ENUM_2: 2386 params[1] = ((GLint *) p)[1]; 2387 case TYPE_INT: 2388 case TYPE_ENUM: 2389 params[0] = ((GLint *) p)[0]; 2390 break; 2391 2392 case TYPE_INT_N: 2393 for (i = 0; i < v.value_int_n.n; i++) 2394 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); 2395 break; 2396 2397 case TYPE_INT64: 2398 params[0] = ((GLint64 *) p)[0]; 2399 break; 2400 2401 case TYPE_BOOLEAN: 2402 params[0] = ((GLboolean*) p)[0]; 2403 break; 2404 2405 case TYPE_MATRIX: 2406 m = *(GLmatrix **) p; 2407 for (i = 0; i < 16; i++) 2408 params[i] = FLOAT_TO_INT64(m->m[i]); 2409 break; 2410 2411 case TYPE_MATRIX_T: 2412 m = *(GLmatrix **) p; 2413 for (i = 0; i < 16; i++) 2414 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]); 2415 break; 2416 2417 case TYPE_BIT_0: 2418 case TYPE_BIT_1: 2419 case TYPE_BIT_2: 2420 case TYPE_BIT_3: 2421 case TYPE_BIT_4: 2422 case TYPE_BIT_5: 2423 case TYPE_BIT_6: 2424 case TYPE_BIT_7: 2425 shift = d->type - TYPE_BIT_0; 2426 params[0] = (*(GLbitfield *) p >> shift) & 1; 2427 break; 2428 } 2429} 2430#endif /* FEATURE_ARB_sync */ 2431 2432void GLAPIENTRY 2433_mesa_GetDoublev(GLenum pname, GLdouble *params) 2434{ 2435 const struct value_desc *d; 2436 union value v; 2437 GLmatrix *m; 2438 int shift, i; 2439 void *p; 2440 GET_CURRENT_CONTEXT(ctx); 2441 2442 ASSERT_OUTSIDE_BEGIN_END(ctx); 2443 2444 d = find_value("glGetDoublev", pname, &p, &v); 2445 switch (d->type) { 2446 case TYPE_INVALID: 2447 break; 2448 case TYPE_CONST: 2449 params[0] = d->offset; 2450 break; 2451 2452 case TYPE_FLOAT_4: 2453 case TYPE_FLOATN_4: 2454 params[3] = ((GLfloat *) p)[3]; 2455 case TYPE_FLOAT_3: 2456 case TYPE_FLOATN_3: 2457 params[2] = ((GLfloat *) p)[2]; 2458 case TYPE_FLOAT_2: 2459 case TYPE_FLOATN_2: 2460 params[1] = ((GLfloat *) p)[1]; 2461 case TYPE_FLOAT: 2462 case TYPE_FLOATN: 2463 params[0] = ((GLfloat *) p)[0]; 2464 break; 2465 2466 case TYPE_DOUBLEN: 2467 params[0] = ((GLdouble *) p)[0]; 2468 break; 2469 2470 case TYPE_INT_4: 2471 params[3] = ((GLint *) p)[3]; 2472 case TYPE_INT_3: 2473 params[2] = ((GLint *) p)[2]; 2474 case TYPE_INT_2: 2475 case TYPE_ENUM_2: 2476 params[1] = ((GLint *) p)[1]; 2477 case TYPE_INT: 2478 case TYPE_ENUM: 2479 params[0] = ((GLint *) p)[0]; 2480 break; 2481 2482 case TYPE_INT_N: 2483 for (i = 0; i < v.value_int_n.n; i++) 2484 params[i] = v.value_int_n.ints[i]; 2485 break; 2486 2487 case TYPE_INT64: 2488 params[0] = ((GLint64 *) p)[0]; 2489 break; 2490 2491 case TYPE_BOOLEAN: 2492 params[0] = *(GLboolean*) p; 2493 break; 2494 2495 case TYPE_MATRIX: 2496 m = *(GLmatrix **) p; 2497 for (i = 0; i < 16; i++) 2498 params[i] = m->m[i]; 2499 break; 2500 2501 case TYPE_MATRIX_T: 2502 m = *(GLmatrix **) p; 2503 for (i = 0; i < 16; i++) 2504 params[i] = m->m[transpose[i]]; 2505 break; 2506 2507 case TYPE_BIT_0: 2508 case TYPE_BIT_1: 2509 case TYPE_BIT_2: 2510 case TYPE_BIT_3: 2511 case TYPE_BIT_4: 2512 case TYPE_BIT_5: 2513 case TYPE_BIT_6: 2514 case TYPE_BIT_7: 2515 shift = d->type - TYPE_BIT_0; 2516 params[0] = (*(GLbitfield *) p >> shift) & 1; 2517 break; 2518 } 2519} 2520 2521static enum value_type 2522find_value_indexed(const char *func, GLenum pname, int index, union value *v) 2523{ 2524 GET_CURRENT_CONTEXT(ctx); 2525 2526 switch (pname) { 2527 2528 case GL_BLEND: 2529 if (index >= ctx->Const.MaxDrawBuffers) 2530 goto invalid_value; 2531 if (!ctx->Extensions.EXT_draw_buffers2) 2532 goto invalid_enum; 2533 v->value_int = (ctx->Color.BlendEnabled >> index) & 1; 2534 return TYPE_INT; 2535 2536 case GL_BLEND_SRC: 2537 /* fall-through */ 2538 case GL_BLEND_SRC_RGB: 2539 if (index >= ctx->Const.MaxDrawBuffers) 2540 goto invalid_value; 2541 if (!ctx->Extensions.ARB_draw_buffers_blend) 2542 goto invalid_enum; 2543 v->value_int = ctx->Color.Blend[index].SrcRGB; 2544 return TYPE_INT; 2545 case GL_BLEND_SRC_ALPHA: 2546 if (index >= ctx->Const.MaxDrawBuffers) 2547 goto invalid_value; 2548 if (!ctx->Extensions.ARB_draw_buffers_blend) 2549 goto invalid_enum; 2550 v->value_int = ctx->Color.Blend[index].SrcA; 2551 return TYPE_INT; 2552 case GL_BLEND_DST: 2553 /* fall-through */ 2554 case GL_BLEND_DST_RGB: 2555 if (index >= ctx->Const.MaxDrawBuffers) 2556 goto invalid_value; 2557 if (!ctx->Extensions.ARB_draw_buffers_blend) 2558 goto invalid_enum; 2559 v->value_int = ctx->Color.Blend[index].DstRGB; 2560 return TYPE_INT; 2561 case GL_BLEND_DST_ALPHA: 2562 if (index >= ctx->Const.MaxDrawBuffers) 2563 goto invalid_value; 2564 if (!ctx->Extensions.ARB_draw_buffers_blend) 2565 goto invalid_enum; 2566 v->value_int = ctx->Color.Blend[index].DstA; 2567 return TYPE_INT; 2568 case GL_BLEND_EQUATION_RGB: 2569 if (index >= ctx->Const.MaxDrawBuffers) 2570 goto invalid_value; 2571 if (!ctx->Extensions.ARB_draw_buffers_blend) 2572 goto invalid_enum; 2573 v->value_int = ctx->Color.Blend[index].EquationRGB; 2574 return TYPE_INT; 2575 case GL_BLEND_EQUATION_ALPHA: 2576 if (index >= ctx->Const.MaxDrawBuffers) 2577 goto invalid_value; 2578 if (!ctx->Extensions.ARB_draw_buffers_blend) 2579 goto invalid_enum; 2580 v->value_int = ctx->Color.Blend[index].EquationA; 2581 return TYPE_INT; 2582 2583 case GL_COLOR_WRITEMASK: 2584 if (index >= ctx->Const.MaxDrawBuffers) 2585 goto invalid_value; 2586 if (!ctx->Extensions.EXT_draw_buffers2) 2587 goto invalid_enum; 2588 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0; 2589 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0; 2590 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0; 2591 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0; 2592 return TYPE_INT_4; 2593 2594 case GL_TRANSFORM_FEEDBACK_BUFFER_START: 2595 if (index >= ctx->Const.MaxTransformFeedbackBuffers) 2596 goto invalid_value; 2597 if (!ctx->Extensions.EXT_transform_feedback) 2598 goto invalid_enum; 2599 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index]; 2600 return TYPE_INT64; 2601 2602 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: 2603 if (index >= ctx->Const.MaxTransformFeedbackBuffers) 2604 goto invalid_value; 2605 if (!ctx->Extensions.EXT_transform_feedback) 2606 goto invalid_enum; 2607 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index]; 2608 return TYPE_INT64; 2609 2610 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: 2611 if (index >= ctx->Const.MaxTransformFeedbackBuffers) 2612 goto invalid_value; 2613 if (!ctx->Extensions.EXT_transform_feedback) 2614 goto invalid_enum; 2615 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index]; 2616 return TYPE_INT; 2617 2618 case GL_UNIFORM_BUFFER_BINDING: 2619 if (index >= ctx->Const.MaxUniformBufferBindings) 2620 goto invalid_value; 2621 if (!ctx->Extensions.ARB_uniform_buffer_object) 2622 goto invalid_enum; 2623 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name; 2624 return TYPE_INT; 2625 2626 case GL_UNIFORM_BUFFER_START: 2627 if (index >= ctx->Const.MaxUniformBufferBindings) 2628 goto invalid_value; 2629 if (!ctx->Extensions.ARB_uniform_buffer_object) 2630 goto invalid_enum; 2631 v->value_int = ctx->UniformBufferBindings[index].Offset; 2632 return TYPE_INT; 2633 2634 case GL_UNIFORM_BUFFER_SIZE: 2635 if (index >= ctx->Const.MaxUniformBufferBindings) 2636 goto invalid_value; 2637 if (!ctx->Extensions.ARB_uniform_buffer_object) 2638 goto invalid_enum; 2639 v->value_int = ctx->UniformBufferBindings[index].Size; 2640 return TYPE_INT; 2641 } 2642 2643 invalid_enum: 2644 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, 2645 _mesa_lookup_enum_by_nr(pname)); 2646 return TYPE_INVALID; 2647 invalid_value: 2648 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func, 2649 _mesa_lookup_enum_by_nr(pname)); 2650 return TYPE_INVALID; 2651} 2652 2653void GLAPIENTRY 2654_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) 2655{ 2656 union value v; 2657 enum value_type type = 2658 find_value_indexed("glGetBooleanIndexedv", pname, index, &v); 2659 2660 switch (type) { 2661 case TYPE_INT: 2662 params[0] = INT_TO_BOOLEAN(v.value_int); 2663 break; 2664 case TYPE_INT_4: 2665 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]); 2666 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]); 2667 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]); 2668 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]); 2669 break; 2670 case TYPE_INT64: 2671 params[0] = INT64_TO_BOOLEAN(v.value_int); 2672 break; 2673 default: 2674 ; /* nothing - GL error was recorded */ 2675 } 2676} 2677 2678void GLAPIENTRY 2679_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) 2680{ 2681 union value v; 2682 enum value_type type = 2683 find_value_indexed("glGetIntegerIndexedv", pname, index, &v); 2684 2685 switch (type) { 2686 case TYPE_INT: 2687 params[0] = v.value_int; 2688 break; 2689 case TYPE_INT_4: 2690 params[0] = v.value_int_4[0]; 2691 params[1] = v.value_int_4[1]; 2692 params[2] = v.value_int_4[2]; 2693 params[3] = v.value_int_4[3]; 2694 break; 2695 case TYPE_INT64: 2696 params[0] = INT64_TO_INT(v.value_int); 2697 break; 2698 default: 2699 ; /* nothing - GL error was recorded */ 2700 } 2701} 2702 2703#if FEATURE_ARB_sync 2704void GLAPIENTRY 2705_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) 2706{ 2707 union value v; 2708 enum value_type type = 2709 find_value_indexed("glGetIntegerIndexedv", pname, index, &v); 2710 2711 switch (type) { 2712 case TYPE_INT: 2713 params[0] = v.value_int; 2714 break; 2715 case TYPE_INT_4: 2716 params[0] = v.value_int_4[0]; 2717 params[1] = v.value_int_4[1]; 2718 params[2] = v.value_int_4[2]; 2719 params[3] = v.value_int_4[3]; 2720 break; 2721 case TYPE_INT64: 2722 params[0] = v.value_int; 2723 break; 2724 default: 2725 ; /* nothing - GL error was recorded */ 2726 } 2727} 2728#endif /* FEATURE_ARB_sync */ 2729 2730#if FEATURE_ES1 2731void GLAPIENTRY 2732_mesa_GetFixedv(GLenum pname, GLfixed *params) 2733{ 2734 const struct value_desc *d; 2735 union value v; 2736 GLmatrix *m; 2737 int shift, i; 2738 void *p; 2739 2740 d = find_value("glGetDoublev", pname, &p, &v); 2741 switch (d->type) { 2742 case TYPE_INVALID: 2743 break; 2744 case TYPE_CONST: 2745 params[0] = INT_TO_FIXED(d->offset); 2746 break; 2747 2748 case TYPE_FLOAT_4: 2749 case TYPE_FLOATN_4: 2750 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]); 2751 case TYPE_FLOAT_3: 2752 case TYPE_FLOATN_3: 2753 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]); 2754 case TYPE_FLOAT_2: 2755 case TYPE_FLOATN_2: 2756 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]); 2757 case TYPE_FLOAT: 2758 case TYPE_FLOATN: 2759 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]); 2760 break; 2761 2762 case TYPE_DOUBLEN: 2763 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]); 2764 break; 2765 2766 case TYPE_INT_4: 2767 params[3] = INT_TO_FIXED(((GLint *) p)[3]); 2768 case TYPE_INT_3: 2769 params[2] = INT_TO_FIXED(((GLint *) p)[2]); 2770 case TYPE_INT_2: 2771 case TYPE_ENUM_2: 2772 params[1] = INT_TO_FIXED(((GLint *) p)[1]); 2773 case TYPE_INT: 2774 case TYPE_ENUM: 2775 params[0] = INT_TO_FIXED(((GLint *) p)[0]); 2776 break; 2777 2778 case TYPE_INT_N: 2779 for (i = 0; i < v.value_int_n.n; i++) 2780 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]); 2781 break; 2782 2783 case TYPE_INT64: 2784 params[0] = ((GLint64 *) p)[0]; 2785 break; 2786 2787 case TYPE_BOOLEAN: 2788 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]); 2789 break; 2790 2791 case TYPE_MATRIX: 2792 m = *(GLmatrix **) p; 2793 for (i = 0; i < 16; i++) 2794 params[i] = FLOAT_TO_FIXED(m->m[i]); 2795 break; 2796 2797 case TYPE_MATRIX_T: 2798 m = *(GLmatrix **) p; 2799 for (i = 0; i < 16; i++) 2800 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]); 2801 break; 2802 2803 case TYPE_BIT_0: 2804 case TYPE_BIT_1: 2805 case TYPE_BIT_2: 2806 case TYPE_BIT_3: 2807 case TYPE_BIT_4: 2808 case TYPE_BIT_5: 2809 case TYPE_BIT_6: 2810 case TYPE_BIT_7: 2811 shift = d->type - TYPE_BIT_0; 2812 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1); 2813 break; 2814 } 2815} 2816#endif 2817