/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextUtil.hpp | 34 void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1); 36 void drawQuadWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1); 37 void drawQuadWithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
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H A D | sglrContextUtil.cpp | 31 void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1) 44 void drawQuadWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1) 114 void drawQuadWithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1)
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/external/deqp/modules/gles2/accuracy/ |
H A D | es2aVaryingInterpolationTests.cpp | 45 using tcu::Vec3; 59 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, float ny) 64 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias) 69 Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2*3+0], coords[1*3+0]) }; 70 Vec3 triG[2] = { Vec3(coord [all...] |
/external/deqp/modules/gles3/accuracy/ |
H A D | es3aVaryingInterpolationTests.cpp | 47 using tcu::Vec3; 61 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, float ny) 66 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias) 71 Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2*3+0], coords[1*3+0]) }; 72 Vec3 triG[2] = { Vec3(coord [all...] |
/external/deqp/modules/glshared/ |
H A D | glsLongStressTestUtil.cpp | 31 using tcu::Vec3; 128 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-0.1f), Vec3(0.1f))); 163 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-positionFactor), Vec3(positionFactor))); 232 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-0.1f), Vec3(0.1f))); 385 context.attributes.push_back(gls::VarSpec("a_normal${NS}", Vec3(-1.0f), Vec3(1.0f))); 388 context.uniforms.push_back(gls::VarSpec("u_material${NS}.ambientColor", Vec3(0. [all...] |
/external/deqp/framework/common/ |
H A D | tcuTexCompareVerifier.hpp | 56 bool isTexCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result); 57 bool isTexCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result); 60 bool isGatherOffsetsCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result); 62 bool isGatherCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, float cmpReference, const Vec4& result);
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H A D | tcuTexLookupVerifier.hpp | 104 Vec2 computeCubeLodBoundsFromDerivates (const Vec3& coord, const Vec3& coordDx, const Vec3& coordDy, const int faceSize, const LodPrecision& prec); 110 bool isLookupResultValid (const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 112 bool isLookupResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 113 bool isLookupResultValid (const Texture3DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 124 bool isLevel3DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec3& coord, const Vec4& result); 125 bool isLevel3DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const IVec4& result); 126 bool isLevel3DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const UVec4& result); 134 bool isGatherOffsetsResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3 [all...] |
H A D | tcuVectorType.hpp | 40 typedef Vector<float, 3> Vec3; typedef in namespace:tcu
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
H A D | vktSampleVerifierUtil.hpp | 47 tcu::Vec2 calcLodBounds (const tcu::Vec3& dPdx, 48 const tcu::Vec3& dPdy, 67 void calcTexelGridCoordRange (const tcu::Vec3& unnormalizedCoordMin, 68 const tcu::Vec3& unnormalizedCoordMax, 75 tcu::Vec3& unnormalizedCoordMin, 76 tcu::Vec3& unnormalizedCoordMax); 77 void calcCubemapFaceCoords (const tcu::Vec3& r, 78 const tcu::Vec3& drdx, 79 const tcu::Vec3& drdy, 84 int calcCandidateCubemapFaces (const tcu::Vec3 [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthTests.cpp | 202 using tcu::Vec3; 220 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); 223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); 228 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); 231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); 236 sglr::drawQuad(context, shaderID, Vec3(0. [all...] |
H A D | es2fShaderAlgorithmTests.cpp | 188 Vec3 rgb = Vec3(L); 200 if (sextant == 0) rgb = Vec3(v, mid1, m); 201 else if (sextant == 1) rgb = Vec3(mid2, v, m); 202 else if (sextant == 2) rgb = Vec3(m, v, mid1); 203 else if (sextant == 3) rgb = Vec3(m, mid2, v); 204 else if (sextant == 4) rgb = Vec3(mid1, m, v); 205 else rgb = Vec3(v, m, mid2); 242 Vec3 hsl; 245 hsl = Vec3(0. [all...] |
H A D | es2fFboRenderTest.cpp | 49 using tcu::Vec3; 710 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 788 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 791 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f)); 803 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 882 sglr::drawQuad(context, singleTexShaderID, Vec3( [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fDepthTests.cpp | 205 using tcu::Vec3; 223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); 226 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); 231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); 234 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); 239 sglr::drawQuad(context, shaderID, Vec3(0. [all...] |
H A D | es3fFboStencilbufferTests.cpp | 41 using tcu::Vec3; 112 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); 115 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); 124 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.0f)); 130 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); 209 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3( [all...] |
H A D | es3fShaderTextureFunctionTests.cpp | 118 tcu::Vec3 minDX; 119 tcu::Vec3 maxDX; 120 tcu::Vec3 minDY; 121 tcu::Vec3 maxDY; 148 const tcu::Vec3& minDX_, 149 const tcu::Vec3& maxDX_, 150 const tcu::Vec3& minDY_, 151 const tcu::Vec3& maxDY_, 237 using tcu::Vec3; 527 Vec3 s [all...] |
H A D | es3fFboDepthbufferTests.cpp | 41 using tcu::Vec3; 107 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 128 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 204 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 210 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 215 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3( [all...] |
H A D | es3fFboMultisampleTests.cpp | 46 using tcu::Vec3; 137 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 163 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(x0, y0, z0), Vec3(x1, y1, z1)); 194 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, d), Vec3(1.0f, 1.0f, d)); 218 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
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H A D | es3fFboInvalidateTests.cpp | 46 using tcu::Vec3; 160 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 171 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 194 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 247 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 257 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3( [all...] |
/external/flatbuffers/tests/MyGame/Example/ |
H A D | Vec3.cs | 9 public struct Vec3 : IFlatbufferObject struct in namespace:MyGame.Example 14 public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 28 public static Offset<Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, Color Test2, short test3_A, sbyte test3_B) { 42 return new Offset<Vec3>(builder.Offset);
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H A D | Vec3.java | 11 public final class Vec3 extends Struct { class in inherits:Struct 13 public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureFunctionTests.cpp | 45 using tcu::Vec3; 115 tcu::Vec3 minDX; 116 tcu::Vec3 maxDX; 117 tcu::Vec3 minDY; 118 tcu::Vec3 maxDY; 145 const tcu::Vec3& minDX_, 146 const tcu::Vec3& maxDX_, 147 const tcu::Vec3& minDY_, 148 const tcu::Vec3& maxDY_, 603 Vec3 s [all...] |
/external/deqp/framework/opengl/ |
H A D | gluTextureTestUtil.cpp | 172 inline float triangleInterpolate (const tcu::Vec3& v, float x, float y) 198 static float computeNonProjectedTriLod (LodMode mode, const tcu::IVec2& dstSize, deInt32 srcSize, const tcu::Vec3& sq) 236 static float computeNonProjectedTriLod (LodMode mode, const tcu::IVec2& dstSize, const tcu::IVec2& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq) 277 static float computeNonProjectedTriLod (LodMode mode, const tcu::IVec2& dstSize, const tcu::IVec3& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq, const tcu::Vec3& rq) 291 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, float ny) 296 static inline float triDerivateX (const tcu::Vec3 [all...] |
/external/deqp/external/vulkancts/modules/vulkan/tessellation/ |
H A D | vktTessellationUtil.cpp | 879 std::vector<tcu::Vec3> generateReferenceTriangleTessCoords (const SpacingMode spacingMode, 885 std::vector<tcu::Vec3> tessCoords; 891 tessCoords.push_back(tcu::Vec3(1.0f, 0.0f, 0.0f)); 892 tessCoords.push_back(tcu::Vec3(0.0f, 1.0f, 0.0f)); 893 tessCoords.push_back(tcu::Vec3(0.0f, 0.0f, 1.0f)); 902 for (int i = 0; i < outer0; i++) { const float v = (float)i / (float)outer0; tessCoords.push_back(tcu::Vec3( 0.0f, v, 1.0f - v)); } 903 for (int i = 0; i < outer1; i++) { const float v = (float)i / (float)outer1; tessCoords.push_back(tcu::Vec3(1.0f - v, 0.0f, v)); } 904 for (int i = 0; i < outer2; i++) { const float v = (float)i / (float)outer2; tessCoords.push_back(tcu::Vec3( v, 1.0f - v, 0.0f)); } 912 tessCoords.push_back(tcu::Vec3(1.0f/3.0f)); 917 const tcu::Vec3 corner [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pTextureFilteringTests.cpp | 77 tcu::Mat3 minTransform = tcu::translationMatrix(tcu::Vec2(-0.3f, -0.6f)) * tcu::Mat3(tcu::Vec3(1.7f, 2.3f, 1.0f)); 78 tcu::Mat3 magTransform = tcu::translationMatrix(tcu::Vec2( 0.3f, 0.4f)) * tcu::Mat3(tcu::Vec3(0.3f, 0.2f, 1.0f));
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/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureFilteringTests.cpp | 78 tcu::Mat3 minTransform = tcu::translationMatrix(tcu::Vec2(-0.3f, -0.6f)) * tcu::Mat3(tcu::Vec3(1.7f, 2.3f, 1.0f)); 79 tcu::Mat3 magTransform = tcu::translationMatrix(tcu::Vec2( 0.3f, 0.4f)) * tcu::Mat3(tcu::Vec3(0.3f, 0.2f, 1.0f));
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