/external/clang/test/CodeGenCXX/ |
H A D | debug-info-template-array.cpp | 9 struct Vertex {}; struct 13 unique_ptr<Vertex<2>[]> v = unique_ptr<Vertex<2>[]>();
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/external/swiftshader/src/Renderer/ |
H A D | Triangle.hpp | 18 #include "Vertex.hpp" 24 Vertex V0; 25 Vertex V1; 26 Vertex V2;
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H A D | Primitive.hpp | 18 #include "Vertex.hpp" 25 Vertex v0; 26 Vertex v1; 27 Vertex v2;
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H A D | Vertex.hpp | 62 ALIGN(16, struct Vertex 95 static_assert((sizeof(Vertex) & 0x0000000F) == 0, "Vertex size not a multiple of 16 bytes (alignment requirement)");
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H A D | SetupProcessor.hpp | 29 struct Vertex;
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H A D | VertexProcessor.hpp | 30 Vertex vertex[16][4]; 182 typedef void (*RoutinePointer)(Vertex *output, unsigned int *batch, VertexTask *vertexTask, DrawData *draw);
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H A D | Renderer.cpp | 1489 Vertex &v0 = triangle->v0; 1490 Vertex &v1 = triangle->v1; 1491 Vertex &v2 = triangle->v2; 1528 const Vertex &v0 = triangle[0].v0; 1529 const Vertex &v1 = triangle[0].v1; 1530 const Vertex &v2 = triangle[0].v2; 1585 const Vertex &v0 = triangle[0].v0; 1586 const Vertex &v1 = triangle[0].v1; 1587 const Vertex &v2 = triangle[0].v2; 1678 Vertex [all...] |
H A D | Context.hpp | 22 #include "Vertex.hpp" 32 struct Vertex; 474 // Vertex blending
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/external/skia/src/gpu/ |
H A D | GrTessellator.cpp | 97 struct Vertex; 139 * an individual Vertex from the path mesh may belong to multiple 143 struct Vertex { struct in namespace:__anon17043 144 Vertex(const SkPoint& point, uint8_t alpha) function in struct:__anon17043::Vertex 155 SkPoint fPoint; // Vertex position 156 Vertex* fPrev; // Linked list of contours, then Y-sorted vertices. 157 Vertex* fNext; // " 162 Vertex* fPartner; // Corresponding inner or outer vertex (for AA). 196 inline void* emit_vertex(Vertex* v, const AAParams* aaParams, void* data) { 217 void* emit_triangle(Vertex* v [all...] |
/external/llvm/include/llvm/Support/ |
H A D | GenericDomTreeConstruction.h | 43 Vertex.push_back(V); // Vertex[n] = V; 70 DT.Vertex.push_back(BB); // Vertex[n] = V; 124 typename GraphT::NodeType* VAncestor = DT.Vertex[VInfo.Parent]; 162 DT.Vertex.push_back(nullptr); // Vertex[n] = V; 191 typename GraphT::NodeType* W = DT.Vertex[i]; 197 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]]; 222 DT.IDoms[W] = DT.Vertex[WInf [all...] |
H A D | GenericDomTree.h | 210 Vertex.clear(); 235 // Vertex - Map the DFS number to the NodeT* 236 std::vector<NodeT *> Vertex; member in class:llvm::DominatorTreeBase 245 Vertex.clear(); 327 Vertex(std::move(Arg.Vertex)), Info(std::move(Arg.Info)) { 338 Vertex = std::move(RHS.Vertex); 720 this->Vertex.push_back(nullptr);
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/external/swiftshader/third_party/LLVM/include/llvm/Analysis/ |
H A D | DominatorInternals.h | 44 Vertex.push_back(V); // Vertex[n] = V; 71 DT.Vertex.push_back(BB); // Vertex[n] = V; 125 typename GraphT::NodeType* VAncestor = DT.Vertex[VInfo.Parent]; 163 DT.Vertex.push_back(NULL); // Vertex[n] = V; 192 typename GraphT::NodeType* W = DT.Vertex[i]; 198 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]]; 223 DT.IDoms[W] = DT.Vertex[WInf [all...] |
H A D | Dominators.h | 207 // Vertex - Map the DFS number to the BasicBlock* 208 std::vector<NodeT*> Vertex; member in class:llvm::DominatorTreeBase 220 Vertex.clear(); 657 this->Vertex.push_back(0);
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/external/swiftshader/src/Shader/ |
H A D | VertexRoutine.cpp | 18 #include "Vertex.hpp" 69 Pointer<Byte> cacheLine0 = vertexCache + tagIndex * UInt((int)sizeof(Vertex)); 74 Pointer<Byte> cacheLine = vertexCache + cacheIndex * UInt((int)sizeof(Vertex)); 89 vertex += sizeof(Vertex); 618 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0) = v.x.x; 619 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1) = v.x.y; 620 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * [all...] |
H A D | SetupRoutine.cpp | 68 X[0] = *Pointer<Int>(v0 + OFFSET(Vertex,X)); 69 X[1] = *Pointer<Int>(v1 + OFFSET(Vertex,X)); 70 X[2] = *Pointer<Int>(v2 + OFFSET(Vertex,X)); 72 Y[0] = *Pointer<Int>(v0 + OFFSET(Vertex,Y)); 73 Y[1] = *Pointer<Int>(v1 + OFFSET(Vertex,Y)); 74 Y[2] = *Pointer<Int>(v2 + OFFSET(Vertex,Y)); 316 Float rhw0 = *Pointer<Float>(v0 + OFFSET(Vertex,W)); 318 Int X0 = *Pointer<Int>(v0 + OFFSET(Vertex,X)); 319 Int X1 = *Pointer<Int>(v1 + OFFSET(Vertex,X)); 320 Int X2 = *Pointer<Int>(v2 + OFFSET(Vertex, [all...] |
/external/skia/bench/ |
H A D | GLVec4ScalarBench.cpp | 202 struct Vertex { struct 210 Vertex vertices[kVerticesPerTri * kNumTriPerDraw]; 212 Vertex* v = &vertices[i * kVerticesPerTri]; 223 viewMatrices[i].mapPointsWithStride(position, sizeof(Vertex), kVerticesPerTri); 238 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), 240 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex),
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H A D | GLInstancedArraysBench.cpp | 262 struct Vertex { struct 270 Vertex vertices[kVerticesPerTri * kNumTri]; 272 Vertex* v = &vertices[i * kVerticesPerTri]; 278 viewMatrices[i].mapPointsWithStride(position, sizeof(Vertex), kVerticesPerTri); 295 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), 297 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex),
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/external/opencv/cvaux/src/ |
H A D | enmin.cpp | 73 // struct Vertex is used for storing vertices of graph 75 struct Vertex 197 getSizeForGraph( Vertex ), 211 ( ( Vertex* )newVtxPtr ) -> coord = i; 216 ( ( Vertex* )newVtxPtr ) -> coord = -2; /* adding alpha vertex */ 219 ( ( Vertex* )newVtxPtr ) -> coord = -1; /* adding beta vertex */ 235 ( ( Vertex* )vtxPtr ) -> coord, 242 if( ( ( Vertex* )tempVtxPtr ) -> coord + 1 == 243 ( ( Vertex* )vtxPtr ) -> coord ) 246 vFunc( corr[ ( ( Vertex* )tempVtxPt [all...] |
/external/skia/gm/ |
H A D | beziereffects.cpp | 50 struct Vertex { struct in class:skiagm::BezierCubicOrConicTestOp 58 SkASSERT(vertexStride == sizeof(Vertex)); 59 Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, vertexStride, 1)); 64 sizeof(Vertex)); 113 struct Vertex { struct 253 struct Vertex { struct 413 struct Vertex { struct in class:skiagm::BezierQuadTestOp 421 SkASSERT(vertexStride == sizeof(Vertex)); 422 Vertex* vert 474 struct Vertex { struct [all...] |
/external/mesa3d/src/mesa/tnl_dd/ |
H A D | t_dd_vertex.h | 77 } TAG(Vertex), *TAG(VertexPtr);
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/external/skia/src/gpu/ops/ |
H A D | GrMSAAPathRenderer.cpp | 52 struct Vertex { struct in struct:MSAALineVertices 56 Vertex* vertices; 57 Vertex* nextVertex; 59 Vertex* verticesEnd; 66 struct Vertex { struct in struct:MSAAQuadVertices 71 Vertex* vertices; 72 Vertex* nextVertex; 74 Vertex* verticesEnd; 337 size_t lineVertexStride = sizeof(MSAALineVertices::Vertex); 338 lines.vertices = (MSAALineVertices::Vertex*) targe [all...] |
/external/mesa3d/docs/ |
H A D | MESA_shader_debug.spec | 43 a program object to enable debugging. Vertex and/or fragment shader,
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/external/vulkan-validation-layers/demos/android/include/ |
H A D | cube.vert.h | 18 EntryPoint Vertex 4 "main" 9 21 28
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/external/vulkan-validation-layers/demos/smoke/android/src/main/jni/ |
H A D | Smoke.push_constant.vert.h | 18 EntryPoint Vertex 4 "main" 38 67 89 102
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H A D | Smoke.vert.h | 18 EntryPoint Vertex 4 "main" 38 67 89 102
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