Searched refs:Vertex (Results 1 - 25 of 35) sorted by relevance

12

/external/clang/test/CodeGenCXX/
H A Ddebug-info-template-array.cpp9 struct Vertex {}; struct
13 unique_ptr<Vertex<2>[]> v = unique_ptr<Vertex<2>[]>();
/external/swiftshader/src/Renderer/
H A DTriangle.hpp18 #include "Vertex.hpp"
24 Vertex V0;
25 Vertex V1;
26 Vertex V2;
H A DPrimitive.hpp18 #include "Vertex.hpp"
25 Vertex v0;
26 Vertex v1;
27 Vertex v2;
H A DVertex.hpp62 ALIGN(16, struct Vertex
95 static_assert((sizeof(Vertex) & 0x0000000F) == 0, "Vertex size not a multiple of 16 bytes (alignment requirement)");
H A DSetupProcessor.hpp29 struct Vertex;
H A DVertexProcessor.hpp30 Vertex vertex[16][4];
182 typedef void (*RoutinePointer)(Vertex *output, unsigned int *batch, VertexTask *vertexTask, DrawData *draw);
H A DRenderer.cpp1489 Vertex &v0 = triangle->v0;
1490 Vertex &v1 = triangle->v1;
1491 Vertex &v2 = triangle->v2;
1528 const Vertex &v0 = triangle[0].v0;
1529 const Vertex &v1 = triangle[0].v1;
1530 const Vertex &v2 = triangle[0].v2;
1585 const Vertex &v0 = triangle[0].v0;
1586 const Vertex &v1 = triangle[0].v1;
1587 const Vertex &v2 = triangle[0].v2;
1678 Vertex
[all...]
H A DContext.hpp22 #include "Vertex.hpp"
32 struct Vertex;
474 // Vertex blending
/external/skia/src/gpu/
H A DGrTessellator.cpp97 struct Vertex;
139 * an individual Vertex from the path mesh may belong to multiple
143 struct Vertex { struct in namespace:__anon17043
144 Vertex(const SkPoint& point, uint8_t alpha) function in struct:__anon17043::Vertex
155 SkPoint fPoint; // Vertex position
156 Vertex* fPrev; // Linked list of contours, then Y-sorted vertices.
157 Vertex* fNext; // "
162 Vertex* fPartner; // Corresponding inner or outer vertex (for AA).
196 inline void* emit_vertex(Vertex* v, const AAParams* aaParams, void* data) {
217 void* emit_triangle(Vertex* v
[all...]
/external/llvm/include/llvm/Support/
H A DGenericDomTreeConstruction.h43 Vertex.push_back(V); // Vertex[n] = V;
70 DT.Vertex.push_back(BB); // Vertex[n] = V;
124 typename GraphT::NodeType* VAncestor = DT.Vertex[VInfo.Parent];
162 DT.Vertex.push_back(nullptr); // Vertex[n] = V;
191 typename GraphT::NodeType* W = DT.Vertex[i];
197 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]];
222 DT.IDoms[W] = DT.Vertex[WInf
[all...]
H A DGenericDomTree.h210 Vertex.clear();
235 // Vertex - Map the DFS number to the NodeT*
236 std::vector<NodeT *> Vertex; member in class:llvm::DominatorTreeBase
245 Vertex.clear();
327 Vertex(std::move(Arg.Vertex)), Info(std::move(Arg.Info)) {
338 Vertex = std::move(RHS.Vertex);
720 this->Vertex.push_back(nullptr);
/external/swiftshader/third_party/LLVM/include/llvm/Analysis/
H A DDominatorInternals.h44 Vertex.push_back(V); // Vertex[n] = V;
71 DT.Vertex.push_back(BB); // Vertex[n] = V;
125 typename GraphT::NodeType* VAncestor = DT.Vertex[VInfo.Parent];
163 DT.Vertex.push_back(NULL); // Vertex[n] = V;
192 typename GraphT::NodeType* W = DT.Vertex[i];
198 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]];
223 DT.IDoms[W] = DT.Vertex[WInf
[all...]
H A DDominators.h207 // Vertex - Map the DFS number to the BasicBlock*
208 std::vector<NodeT*> Vertex; member in class:llvm::DominatorTreeBase
220 Vertex.clear();
657 this->Vertex.push_back(0);
/external/swiftshader/src/Shader/
H A DVertexRoutine.cpp18 #include "Vertex.hpp"
69 Pointer<Byte> cacheLine0 = vertexCache + tagIndex * UInt((int)sizeof(Vertex));
74 Pointer<Byte> cacheLine = vertexCache + cacheIndex * UInt((int)sizeof(Vertex));
89 vertex += sizeof(Vertex);
618 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0) = v.x.x;
619 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1) = v.x.y;
620 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) *
[all...]
H A DSetupRoutine.cpp68 X[0] = *Pointer<Int>(v0 + OFFSET(Vertex,X));
69 X[1] = *Pointer<Int>(v1 + OFFSET(Vertex,X));
70 X[2] = *Pointer<Int>(v2 + OFFSET(Vertex,X));
72 Y[0] = *Pointer<Int>(v0 + OFFSET(Vertex,Y));
73 Y[1] = *Pointer<Int>(v1 + OFFSET(Vertex,Y));
74 Y[2] = *Pointer<Int>(v2 + OFFSET(Vertex,Y));
316 Float rhw0 = *Pointer<Float>(v0 + OFFSET(Vertex,W));
318 Int X0 = *Pointer<Int>(v0 + OFFSET(Vertex,X));
319 Int X1 = *Pointer<Int>(v1 + OFFSET(Vertex,X));
320 Int X2 = *Pointer<Int>(v2 + OFFSET(Vertex,
[all...]
/external/skia/bench/
H A DGLVec4ScalarBench.cpp202 struct Vertex { struct
210 Vertex vertices[kVerticesPerTri * kNumTriPerDraw];
212 Vertex* v = &vertices[i * kVerticesPerTri];
223 viewMatrices[i].mapPointsWithStride(position, sizeof(Vertex), kVerticesPerTri);
238 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex),
240 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex),
H A DGLInstancedArraysBench.cpp262 struct Vertex { struct
270 Vertex vertices[kVerticesPerTri * kNumTri];
272 Vertex* v = &vertices[i * kVerticesPerTri];
278 viewMatrices[i].mapPointsWithStride(position, sizeof(Vertex), kVerticesPerTri);
295 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex),
297 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex),
/external/opencv/cvaux/src/
H A Denmin.cpp73 // struct Vertex is used for storing vertices of graph
75 struct Vertex
197 getSizeForGraph( Vertex ),
211 ( ( Vertex* )newVtxPtr ) -> coord = i;
216 ( ( Vertex* )newVtxPtr ) -> coord = -2; /* adding alpha vertex */
219 ( ( Vertex* )newVtxPtr ) -> coord = -1; /* adding beta vertex */
235 ( ( Vertex* )vtxPtr ) -> coord,
242 if( ( ( Vertex* )tempVtxPtr ) -> coord + 1 ==
243 ( ( Vertex* )vtxPtr ) -> coord )
246 vFunc( corr[ ( ( Vertex* )tempVtxPt
[all...]
/external/skia/gm/
H A Dbeziereffects.cpp50 struct Vertex { struct in class:skiagm::BezierCubicOrConicTestOp
58 SkASSERT(vertexStride == sizeof(Vertex));
59 Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, vertexStride, 1));
64 sizeof(Vertex));
113 struct Vertex { struct
253 struct Vertex { struct
413 struct Vertex { struct in class:skiagm::BezierQuadTestOp
421 SkASSERT(vertexStride == sizeof(Vertex));
422 Vertex* vert
474 struct Vertex { struct
[all...]
/external/mesa3d/src/mesa/tnl_dd/
H A Dt_dd_vertex.h77 } TAG(Vertex), *TAG(VertexPtr);
/external/skia/src/gpu/ops/
H A DGrMSAAPathRenderer.cpp52 struct Vertex { struct in struct:MSAALineVertices
56 Vertex* vertices;
57 Vertex* nextVertex;
59 Vertex* verticesEnd;
66 struct Vertex { struct in struct:MSAAQuadVertices
71 Vertex* vertices;
72 Vertex* nextVertex;
74 Vertex* verticesEnd;
337 size_t lineVertexStride = sizeof(MSAALineVertices::Vertex);
338 lines.vertices = (MSAALineVertices::Vertex*) targe
[all...]
/external/mesa3d/docs/
H A DMESA_shader_debug.spec43 a program object to enable debugging. Vertex and/or fragment shader,
/external/vulkan-validation-layers/demos/android/include/
H A Dcube.vert.h18 EntryPoint Vertex 4 "main" 9 21 28
/external/vulkan-validation-layers/demos/smoke/android/src/main/jni/
H A DSmoke.push_constant.vert.h18 EntryPoint Vertex 4 "main" 38 67 89 102
H A DSmoke.vert.h18 EntryPoint Vertex 4 "main" 38 67 89 102

Completed in 9463 milliseconds

12