Searched refs:depthFunc (Results 1 - 25 of 79) sorted by relevance

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/external/deqp/modules/glshared/
H A DglsInteractionTestUtil.hpp90 deUint32 depthFunc; member in struct:deqp::gls::InteractionTestUtil::RenderState
107 , depthFunc (0)
H A DglsInteractionTestUtil.cpp186 state.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs));
/external/deqp/modules/gles2/functional/
H A Des2fDepthTests.cpp218 context.depthFunc(GL_ALWAYS);
221 context.depthFunc(m_compareOp);
226 context.depthFunc(GL_ALWAYS);
229 context.depthFunc(m_compareOp);
234 context.depthFunc(GL_ALWAYS);
237 context.depthFunc(m_compareOp);
242 context.depthFunc(GL_ALWAYS);
245 context.depthFunc(m_compareOp);
H A Des2fDepthStencilTests.cpp104 deUint32 depthFunc; member in struct:deqp::gles2::Functional::DepthStencilCaseUtil::DepthStencilParams
112 , depthFunc (0)
147 log << TestLog::Message << " func = " << glu::getCompareFuncStr(params.depthFunc) << "\n"
300 renderCmd.params.depthFunc = GL_ALWAYS;
329 cmd.params.depthFunc = GL_LESS;
403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc);
456 glDepthFunc(command.params.depthFunc);
775 params.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs));
841 for (int depthFunc
[all...]
H A Des2fPolygonOffsetTests.cpp384 gl.depthFunc (GL_LEQUAL); // make test pass if polygon offset doesn't do anything. It has its own test case. This test is only for to detect always-on cases.
544 gl.depthFunc (GL_ALWAYS);
553 gl.depthFunc (GL_EQUAL);
629 gl.depthFunc (GL_LESS);
792 gl.depthFunc (GL_ALWAYS);
799 gl.depthFunc (GL_GREATER);
811 gl.depthFunc (GL_ALWAYS);
818 gl.depthFunc (GL_LESS);
905 gl.depthFunc (GL_ALWAYS);
912 gl.depthFunc (GL_LES
[all...]
H A Des2fRandomFragmentOpTests.cpp111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc);
184 wrapper.glDepthFunc(state.depthFunc);
H A Des2fShaderInvarianceTests.cpp323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); local
331 gl.depthFunc (depthFunc);
/external/deqp/modules/gles3/functional/
H A Des3fDepthTests.cpp221 context.depthFunc(GL_ALWAYS);
224 context.depthFunc(m_compareOp);
229 context.depthFunc(GL_ALWAYS);
232 context.depthFunc(m_compareOp);
237 context.depthFunc(GL_ALWAYS);
240 context.depthFunc(m_compareOp);
245 context.depthFunc(GL_ALWAYS);
248 context.depthFunc(m_compareOp);
H A Des3fDepthStencilTests.cpp104 deUint32 depthFunc; member in struct:deqp::gles3::Functional::DepthStencilCaseUtil::DepthStencilParams
112 , depthFunc (0)
147 log << TestLog::Message << " func = " << glu::getCompareFuncStr(params.depthFunc) << "\n"
300 renderCmd.params.depthFunc = GL_ALWAYS;
329 cmd.params.depthFunc = GL_LESS;
403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc);
456 glDepthFunc(command.params.depthFunc);
775 params.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs));
841 for (int depthFunc
[all...]
H A Des3fPolygonOffsetTests.cpp387 gl.depthFunc (GL_LEQUAL); // make test pass if polygon offset doesn't do anything. It has its own test case. This test is only for to detect always-on cases.
547 gl.depthFunc (GL_ALWAYS);
556 gl.depthFunc (GL_EQUAL);
632 gl.depthFunc (GL_LESS);
795 gl.depthFunc (GL_ALWAYS);
802 gl.depthFunc (GL_GREATER);
814 gl.depthFunc (GL_ALWAYS);
821 gl.depthFunc (GL_LESS);
908 gl.depthFunc (GL_ALWAYS);
915 gl.depthFunc (GL_LES
[all...]
H A Des3fFragDepthTests.cpp173 gl.depthFunc(GL_ALWAYS);
214 gl.depthFunc(m_compareFunc);
315 gl.depthFunc(GL_LESS);
H A Des3fRandomFragmentOpTests.cpp111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc);
184 wrapper.glDepthFunc(state.depthFunc);
H A Des3fShaderInvarianceTests.cpp323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); local
331 gl.depthFunc (depthFunc);
/external/deqp/framework/referencerenderer/
H A DrrRenderState.hpp237 TestFunc depthFunc; member in struct:rr::FragmentOperationState
271 , depthFunc (TESTFUNC_LESS)
H A DrrFragmentOperations.hpp137 void executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer);
H A DrrFragmentOperations.cpp165 void FragmentProcessor::executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer) argument
215 switch (depthFunc)
232 switch (depthFunc)
823 executeDepthCompare(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.depthFunc, depthBuffer);
/external/deqp/framework/opengl/wrapper/
H A DglwInitES20Direct.inl40 gl->depthFunc = &glDepthFunc;
/external/deqp/modules/gles31/functional/
H A Des31fFboNoAttachmentTests.cpp100 gl.depthFunc(GL_ALWAYS);
202 gl.depthFunc(GL_ALWAYS);
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.h228 GLenum depthFunc; member in struct:es1::State
317 void setDepthFunc(GLenum depthFunc);
/external/deqp/framework/opengl/
H A DgluES3PlusWrapperFuncs.inl68 dst->depthFunc = src.depthFunc;
/external/autotest/client/deps/webgl_mpd/src/debug/
H A Dwebgl-debug.js132 'depthFunc': {1: { 0:true }},
392 ctx.depthFunc(ctx.LESS);
/external/deqp/framework/opengl/simplereference/
H A DsglrContext.hpp118 virtual void depthFunc (deUint32 func) = DE_NULL;
H A DsglrContextWrapper.cpp316 m_curCtx->depthFunc(func);
H A DsglrGLContext.hpp130 virtual void depthFunc (deUint32 func);
/external/deqp/modules/gles2/performance/
H A Des2pStateChangeTests.cpp217 gl.depthFunc(GL_LEQUAL);
456 gl.depthFunc(GL_GEQUAL);
458 gl.depthFunc(GL_LEQUAL);
500 gl.depthFunc(GL_LEQUAL);

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