Searched refs:depthMax (Results 1 - 9 of 9) sorted by relevance
/external/mesa3d/src/mesa/main/ |
H A D | viewport.c | 161 GLfloat depthMax = 65535.0F; /* sorf of arbitrary */ local 173 0.0F, 1.0F, depthMax);
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H A D | state.c | 280 const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; local 282 ASSERT(depthMax > 0); 292 depthMax);
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H A D | pack.h | 122 GLenum dstType, GLvoid *dest, GLuint depthMax,
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H A D | pack.c | 5419 * \param depthMax max value for returned GLushort or GLuint values 5424 GLenum dstType, GLvoid *dest, GLuint depthMax, 5449 && depthMax == 0xffffffff) { 5460 && depthMax == 0xffffff) { 5514 depthMax == 0xffffff && 5608 if (depthMax <= 0xffffff) { 5611 zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax); 5617 GLdouble z = depthValues[i] * (GLdouble) depthMax; 5628 ASSERT(depthMax <= 0xffff); 5630 zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax); 5423 _mesa_unpack_depth_span( struct gl_context *ctx, GLuint n, GLenum dstType, GLvoid *dest, GLuint depthMax, GLenum srcType, const GLvoid *source, const struct gl_pixelstore_attrib *srcPacking ) argument [all...] |
/external/mesa3d/src/mesa/math/ |
H A D | m_matrix.h | 126 GLfloat zNear, GLfloat zFar, GLfloat depthMax);
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H A D | m_matrix.c | 1114 GLfloat zNear, GLfloat zFar, GLfloat depthMax) 1120 m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F); 1121 m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear); 1113 _math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height, GLfloat zNear, GLfloat zFar, GLfloat depthMax) argument
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/external/mesa3d/src/mesa/swrast/ |
H A D | s_copypix.c | 211 const GLuint depthMax = ctx->DrawBuffer->_DepthMax; local 214 if (depthMax <= 0xffffff && 230 z[i] = depthMax;
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H A D | s_drawpix.c | 367 const GLuint depthMax = ctx->DrawBuffer->_DepthMax; local 389 GL_UNSIGNED_INT, span.array->z, depthMax,
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H A D | s_span.c | 69 const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; local 71 span->z = FloatToFixed(ctx->Current.RasterPos[2] * depthMax + 0.5F); 73 GLfloat tmpf = ctx->Current.RasterPos[2] * depthMax; 74 tmpf = MIN2(tmpf, depthMax);
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