Searched refs:depthPassOp (Results 1 - 7 of 7) sorted by relevance
/external/deqp/modules/glshared/ |
H A D | glsInteractionTestUtil.hpp | 65 deUint32 depthPassOp; member in struct:deqp::gls::InteractionTestUtil::StencilState 75 , depthPassOp (0)
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H A D | glsInteractionTestUtil.cpp | 179 state.stencil[ndx].depthPassOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(stencilOps));
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H A D | glsFragOpInteractionCase.cpp | 245 ctx.stencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthStencilTests.cpp | 80 deUint32 depthPassOp; member in struct:deqp::gles2::Functional::DepthStencilCaseUtil::StencilParams 90 , depthPassOp (0) 126 << " depth pass = " << glu::getStencilOpStr(params.depthPassOp) << "\n" 359 cmd.params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_KEEP; 375 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); 768 params.stencil[ndx].depthPassOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(stencilOps)); 877 params.stencil[visible].depthPassOp = functionCases[ndx].dPass; 885 params.stencil[notVisible].depthPassOp = GL_REPLACE; 948 params.stencil[visible].depthPassOp [all...] |
H A D | es2fRandomFragmentOpTests.cpp | 84 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); 174 wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fDepthStencilTests.cpp | 80 deUint32 depthPassOp; member in struct:deqp::gles3::Functional::DepthStencilCaseUtil::StencilParams 90 , depthPassOp (0) 126 << " depth pass = " << glu::getStencilOpStr(params.depthPassOp) << "\n" 359 cmd.params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_KEEP; 375 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); 768 params.stencil[ndx].depthPassOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(stencilOps)); 877 params.stencil[visible].depthPassOp = functionCases[ndx].dPass; 885 params.stencil[notVisible].depthPassOp = GL_REPLACE; 948 params.stencil[visible].depthPassOp [all...] |
H A D | es3fRandomFragmentOpTests.cpp | 84 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); 174 wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
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