Searched refs:depthPassOp (Results 1 - 7 of 7) sorted by relevance

/external/deqp/modules/glshared/
H A DglsInteractionTestUtil.hpp65 deUint32 depthPassOp; member in struct:deqp::gls::InteractionTestUtil::StencilState
75 , depthPassOp (0)
H A DglsInteractionTestUtil.cpp179 state.stencil[ndx].depthPassOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(stencilOps));
H A DglsFragOpInteractionCase.cpp245 ctx.stencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
/external/deqp/modules/gles2/functional/
H A Des2fDepthStencilTests.cpp80 deUint32 depthPassOp; member in struct:deqp::gles2::Functional::DepthStencilCaseUtil::StencilParams
90 , depthPassOp (0)
126 << " depth pass = " << glu::getStencilOpStr(params.depthPassOp) << "\n"
359 cmd.params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_KEEP;
375 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp);
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
768 params.stencil[ndx].depthPassOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(stencilOps));
877 params.stencil[visible].depthPassOp = functionCases[ndx].dPass;
885 params.stencil[notVisible].depthPassOp = GL_REPLACE;
948 params.stencil[visible].depthPassOp
[all...]
H A Des2fRandomFragmentOpTests.cpp84 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp);
174 wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
/external/deqp/modules/gles3/functional/
H A Des3fDepthStencilTests.cpp80 deUint32 depthPassOp; member in struct:deqp::gles3::Functional::DepthStencilCaseUtil::StencilParams
90 , depthPassOp (0)
126 << " depth pass = " << glu::getStencilOpStr(params.depthPassOp) << "\n"
359 cmd.params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_KEEP;
375 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp);
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
768 params.stencil[ndx].depthPassOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(stencilOps));
877 params.stencil[visible].depthPassOp = functionCases[ndx].dPass;
885 params.stencil[notVisible].depthPassOp = GL_REPLACE;
948 params.stencil[visible].depthPassOp
[all...]
H A Des3fRandomFragmentOpTests.cpp84 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp);
174 wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);

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