/external/deqp/external/vulkancts/modules/vulkan/geometry/ |
H A D | vktGeometryInstancedRenderingTests.cpp | 143 const VkShaderModule fragmentModule, 307 fragmentModule, // VkShaderModule module; 367 const Unique<VkShaderModule> fragmentModule (createShaderModule (vk, device, context.getBinaryCollection().get("frag"), 0u)); 372 const Unique<VkPipeline> pipeline (makeGraphicsPipeline (vk, device, *pipelineLayout, *renderPass, *vertexModule, *geometryModule, *fragmentModule, renderExtent)); 137 makeGraphicsPipeline(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule geometryModule, const VkShaderModule fragmentModule, const VkExtent2D renderSize) argument
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H A D | vktGeometryLayeredRenderingTests.cpp | 214 const VkShaderModule fragmentModule, 363 fragmentModule, // VkShaderModule module; 927 const Unique<VkShaderModule> fragmentModule (createShaderModule (vk, device, context.getBinaryCollection().get("frag"), 0u)); 932 const Unique<VkPipeline> pipeline (makeGraphicsPipeline (vk, device, *pipelineLayout, *renderPass, *vertexModule, *geometryModule, *fragmentModule, 208 makeGraphicsPipeline(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule geometryModule, const VkShaderModule fragmentModule, const VkExtent2D renderSize) argument
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/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/ |
H A D | vktFragmentOperationsEarlyFragmentTests.cpp | 218 const VkShaderModule fragmentModule, 376 fragmentModule, // VkShaderModule module; 682 const Unique<VkShaderModule> fragmentModule(createShaderModule(vk, device, m_context.getBinaryCollection().get("frag"), 0u)); 686 const Unique<VkPipeline> pipeline (makeGraphicsPipeline(vk, device, *pipelineLayout, *renderPass, *vertexModule, *fragmentModule, renderSize, 213 makeGraphicsPipeline(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule fragmentModule, const tcu::IVec2& renderSize, const bool enableDepthTest, const bool enableStencilTest) argument
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H A D | vktFragmentOperationsScissorMultiViewportTests.cpp | 154 const VkShaderModule fragmentModule, 333 fragmentModule, // VkShaderModule module; 148 makeGraphicsPipeline(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule geometryModule, const VkShaderModule fragmentModule, const IVec2 renderSize, const int numViewports, const std::vector<IVec4> scissors) argument
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H A D | vktFragmentOperationsScissorTests.cpp | 172 const VkShaderModule fragmentModule, 337 fragmentModule, // VkShaderModule module; 167 makeGraphicsPipeline(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule fragmentModule, const IVec2 renderSize, const IVec4 scissorArea, const VkPrimitiveTopology topology) argument
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineRenderToImageTests.cpp | 97 const VkShaderModule fragmentModule, 264 fragmentModule, // VkShaderModule module; 576 const Unique<VkShaderModule> fragmentModule (createShaderModule (vk, device, context.getBinaryCollection().get("frag"), 0u)); 618 pipeline.push_back(makeSharedPtr(makeGraphicsPipeline(vk, device, *pipelineLayout, *renderPass, *vertexModule, *fragmentModule, 92 makeGraphicsPipeline(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule fragmentModule, const IVec3 renderSize, const VkPrimitiveTopology topology, const deUint32 subpass) argument
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H A D | vktPipelineMultisampleImageTests.cpp | 90 const VkShaderModule fragmentModule, 256 fragmentModule, // VkShaderModule module; 805 const Unique<VkShaderModule> fragmentModule (createShaderModule (vk, device, context.getBinaryCollection().get("frag"), 0u)); 810 const std::vector<PipelineSp> pipelines (makeGraphicsPipelines (vk, device, caseDef.numLayers, *pipelineLayout, *renderPass, *vertexModule, *fragmentModule, 1014 const Unique<VkShaderModule> fragmentModule (createShaderModule (vk, device, context.getBinaryCollection().get("sample_frag"), 0u)); 1019 const std::vector<PipelineSp> pipelines (makeGraphicsPipelines (vk, device, 1u, *pipelineLayout, *renderPass, *vertexModule, *fragmentModule, 84 makeGraphicsPipelines(const DeviceInterface& vk, const VkDevice device, const deUint32 numSubpasses, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule fragmentModule, const IVec2 renderSize, const VkSampleCountFlagBits numSamples, const VkPrimitiveTopology topology) argument
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/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/ |
H A D | vktSparseResourcesShaderIntrinsicsSampled.cpp | 40 const VkShaderModule fragmentModule, 224 fragmentModule, // VkShaderModule module; 816 Move<VkShaderModule> fragmentModule = createShaderModule(deviceInterface, getDevice(), m_context.getBinaryCollection().get("fragment_shader"), (VkShaderModuleCreateFlags)0); local 826 deviceInterface, getDevice(), *pipelineLayout, *m_renderPass, *vertexModule, *fragmentModule, *geometryModule))); 35 makeGraphicsPipeline(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule fragmentModule, const VkShaderModule geometryModule) argument
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
H A D | vktDrawNegativeViewportHeightTests.cpp | 208 const Unique<VkShaderModule> fragmentModule (createShaderModule(vk, device, m_context.getBinaryCollection().get("frag"), 0)); 217 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fragmentModule, "main", VK_SHADER_STAGE_FRAGMENT_BIT));
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