Searched refs:fragmentModule (Results 1 - 9 of 9) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/geometry/
H A DvktGeometryInstancedRenderingTests.cpp143 const VkShaderModule fragmentModule,
307 fragmentModule, // VkShaderModule module;
367 const Unique<VkShaderModule> fragmentModule (createShaderModule (vk, device, context.getBinaryCollection().get("frag"), 0u));
372 const Unique<VkPipeline> pipeline (makeGraphicsPipeline (vk, device, *pipelineLayout, *renderPass, *vertexModule, *geometryModule, *fragmentModule, renderExtent));
137 makeGraphicsPipeline(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule geometryModule, const VkShaderModule fragmentModule, const VkExtent2D renderSize) argument
H A DvktGeometryLayeredRenderingTests.cpp214 const VkShaderModule fragmentModule,
363 fragmentModule, // VkShaderModule module;
927 const Unique<VkShaderModule> fragmentModule (createShaderModule (vk, device, context.getBinaryCollection().get("frag"), 0u));
932 const Unique<VkPipeline> pipeline (makeGraphicsPipeline (vk, device, *pipelineLayout, *renderPass, *vertexModule, *geometryModule, *fragmentModule,
208 makeGraphicsPipeline(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule geometryModule, const VkShaderModule fragmentModule, const VkExtent2D renderSize) argument
/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/
H A DvktFragmentOperationsEarlyFragmentTests.cpp218 const VkShaderModule fragmentModule,
376 fragmentModule, // VkShaderModule module;
682 const Unique<VkShaderModule> fragmentModule(createShaderModule(vk, device, m_context.getBinaryCollection().get("frag"), 0u));
686 const Unique<VkPipeline> pipeline (makeGraphicsPipeline(vk, device, *pipelineLayout, *renderPass, *vertexModule, *fragmentModule, renderSize,
213 makeGraphicsPipeline(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule fragmentModule, const tcu::IVec2& renderSize, const bool enableDepthTest, const bool enableStencilTest) argument
H A DvktFragmentOperationsScissorMultiViewportTests.cpp154 const VkShaderModule fragmentModule,
333 fragmentModule, // VkShaderModule module;
148 makeGraphicsPipeline(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule geometryModule, const VkShaderModule fragmentModule, const IVec2 renderSize, const int numViewports, const std::vector<IVec4> scissors) argument
H A DvktFragmentOperationsScissorTests.cpp172 const VkShaderModule fragmentModule,
337 fragmentModule, // VkShaderModule module;
167 makeGraphicsPipeline(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule fragmentModule, const IVec2 renderSize, const IVec4 scissorArea, const VkPrimitiveTopology topology) argument
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineRenderToImageTests.cpp97 const VkShaderModule fragmentModule,
264 fragmentModule, // VkShaderModule module;
576 const Unique<VkShaderModule> fragmentModule (createShaderModule (vk, device, context.getBinaryCollection().get("frag"), 0u));
618 pipeline.push_back(makeSharedPtr(makeGraphicsPipeline(vk, device, *pipelineLayout, *renderPass, *vertexModule, *fragmentModule,
92 makeGraphicsPipeline(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule fragmentModule, const IVec3 renderSize, const VkPrimitiveTopology topology, const deUint32 subpass) argument
H A DvktPipelineMultisampleImageTests.cpp90 const VkShaderModule fragmentModule,
256 fragmentModule, // VkShaderModule module;
805 const Unique<VkShaderModule> fragmentModule (createShaderModule (vk, device, context.getBinaryCollection().get("frag"), 0u));
810 const std::vector<PipelineSp> pipelines (makeGraphicsPipelines (vk, device, caseDef.numLayers, *pipelineLayout, *renderPass, *vertexModule, *fragmentModule,
1014 const Unique<VkShaderModule> fragmentModule (createShaderModule (vk, device, context.getBinaryCollection().get("sample_frag"), 0u));
1019 const std::vector<PipelineSp> pipelines (makeGraphicsPipelines (vk, device, 1u, *pipelineLayout, *renderPass, *vertexModule, *fragmentModule,
84 makeGraphicsPipelines(const DeviceInterface& vk, const VkDevice device, const deUint32 numSubpasses, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule fragmentModule, const IVec2 renderSize, const VkSampleCountFlagBits numSamples, const VkPrimitiveTopology topology) argument
/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/
H A DvktSparseResourcesShaderIntrinsicsSampled.cpp40 const VkShaderModule fragmentModule,
224 fragmentModule, // VkShaderModule module;
816 Move<VkShaderModule> fragmentModule = createShaderModule(deviceInterface, getDevice(), m_context.getBinaryCollection().get("fragment_shader"), (VkShaderModuleCreateFlags)0); local
826 deviceInterface, getDevice(), *pipelineLayout, *m_renderPass, *vertexModule, *fragmentModule, *geometryModule)));
35 makeGraphicsPipeline(const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule fragmentModule, const VkShaderModule geometryModule) argument
/external/deqp/external/vulkancts/modules/vulkan/draw/
H A DvktDrawNegativeViewportHeightTests.cpp208 const Unique<VkShaderModule> fragmentModule (createShaderModule(vk, device, m_context.getBinaryCollection().get("frag"), 0));
217 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fragmentModule, "main", VK_SHADER_STAGE_FRAGMENT_BIT));

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