/external/deqp/modules/egl/ |
H A D | teglSimpleConfigCase.cpp | 136 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } function in namespace:deqp::egl 173 { "depth", hasDepth },
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H A D | teglCreateContextExtTests.cpp | 1018 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } function in namespace:deqp::egl::__anon4225 1056 { "rgb565_depth_no_stencil", "RGB565 configs with depth and no stencil", colorBits<5, 6, 5, 0>, hasDepth, noStencil }, 1057 { "rgb565_depth_stencil", "RGB565 configs with depth and stencil", colorBits<5, 6, 5, 0>, hasDepth, hasStencil }, 1061 { "rgb888_depth_no_stencil", "RGB888 configs with depth and no stencil", colorBits<8, 8, 8, 0>, hasDepth, noStencil }, 1062 { "rgb888_depth_stencil", "RGB888 configs with depth and stencil", colorBits<8, 8, 8, 0>, hasDepth, hasStencil }, 1066 { "rgba4444_depth_no_stencil", "RGBA4444 configs with depth and no stencil", colorBits<4, 4, 4, 4>, hasDepth, noStencil }, 1067 { "rgba4444_depth_stencil", "RGBA4444 configs with depth and stencil", colorBits<4, 4, 4, 4>, hasDepth, hasStencil }, 1071 { "rgba5551_depth_no_stencil", "RGBA5551 configs with depth and no stencil", colorBits<5, 5, 5, 1>, hasDepth, noStencil }, 1072 { "rgba5551_depth_stencil", "RGBA5551 configs with depth and stencil", colorBits<5, 5, 5, 1>, hasDepth, hasStencil }, 1076 { "rgba8888_depth_no_stencil", "RGBA8888 configs with depth and no stencil", colorBits<8, 8, 8, 8>, hasDepth, noStenci [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fFboStencilbufferTests.cpp | 161 const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHMENT); local 217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu); 224 glStencilFunc(GL_GREATER, hasDepth ? 1 : 2, 0xffu);
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H A D | es3fRandomFragmentOpTests.cpp | 97 bool hasDepth = renderTarget.getDepthBits() > 0; local 103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled;
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H A D | es3fDepthStencilTests.cpp | 383 bool hasDepth = renderTarget.depthBits > 0; local 397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled;
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H A D | es3fFboInvalidateTests.cpp | 121 const bool hasDepth = depthBits > 0; local 124 if (!hasDepth || !hasStencil || (stencilBits != 8))
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/external/deqp/framework/referencerenderer/ |
H A D | rrFragmentOperations.cpp | 755 bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.getDepth() > 0; 757 bool doDepthTest = hasDepth && state.depthTestEnabled; 763 DE_ASSERT((!hasDepth || colorBuffer.getWidth() == depthBuffer.getWidth()) && (!hasStencil || colorBuffer.getWidth() == stencilBuffer.getWidth())); 764 DE_ASSERT((!hasDepth || colorBuffer.getHeight() == depthBuffer.getHeight()) && (!hasStencil || colorBuffer.getHeight() == stencilBuffer.getHeight())); 765 DE_ASSERT((!hasDepth || colorBuffer.getDepth() == depthBuffer.getDepth()) && (!hasStencil || colorBuffer.getDepth() == stencilBuffer.getDepth())); 768 DE_ASSERT(!hasDepth || (!tcu::isCombinedDepthStencilType(depthBuffer.getFormat().type) && depthBuffer.getFormat().order == tcu::TextureFormat::D));
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/external/deqp/modules/gles2/functional/ |
H A D | es2fRandomFragmentOpTests.cpp | 97 bool hasDepth = renderTarget.getDepthBits() > 0; local 103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled;
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H A D | es2fDepthStencilTests.cpp | 383 bool hasDepth = renderTarget.depthBits > 0; local 397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled;
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/external/deqp/framework/common/ |
H A D | tcuTextureUtil.cpp | 849 const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().order == tcu::TextureFormat::D; 852 DE_ASSERT(hasDepth || hasStencil); 855 if (hasDepth) 926 const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().order == tcu::TextureFormat::D; 929 DE_ASSERT(hasDepth || hasStencil); 932 if (hasDepth)
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/external/swiftshader/src/Renderer/ |
H A D | Surface.hpp | 311 bool hasDepth() const;
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H A D | Surface.cpp | 3406 bool Surface::hasDepth() const function in class:sw::Surface
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Device.cpp | 537 if(source->hasDepth())
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Device.cpp | 422 if(source->hasDepth())
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Device.cpp | 595 if(source->hasDepth())
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/external/deqp/external/vulkancts/modules/vulkan/ |
H A D | vktRenderPassTests.cpp | 2176 const bool hasDepth = hasDepthComponent(format.order); local 2194 (hasDepth ? (VkImageAspectFlags)VK_IMAGE_ASPECT_DEPTH_BIT : 0u) 2928 const bool hasDepth = tcu::hasDepthComponent(format.order); 2935 clearReferenceValues(reference, targetSize, offset, size, BVec4(hasDepth, hasStencil, false, false), clearValueToPixelValue(value, format)); 3168 const bool hasDepth = tcu::hasDepthComponent(format.order); 3170 const bool hasDepthOrStencil = hasDepth || hasStencil; 3177 if (hasDepth)
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.cpp | 1009 const bool hasDepth = access.getFormat().order == tcu::TextureFormat::D || access.getFormat().order == tcu::TextureFormat::DS; 1011 const bool hasColor = !hasDepth && !hasStencil; 1013 if (hasDepth) 3368 bool hasDepth = !isEmpty(depthArea); 3391 if (hasDepth && (buffers & GL_DEPTH_BUFFER_BIT) != 0 && m_depthMask)
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/external/swiftshader/src/D3D9/ |
H A D | Direct3DDevice9.cpp | 6250 if(source->hasDepth())
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