/external/swiftshader/src/OpenGL/libGL/ |
H A D | Framebuffer.h | 66 bool hasStencil();
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H A D | Framebuffer.cpp | 202 bool Framebuffer::hasStencil() function in class:gl::Framebuffer
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H A D | Device.cpp | 558 if(source->hasStencil())
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H A D | Context.cpp | 1777 if(mState.stencilTestEnabled && framebuffer->hasStencil())
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Framebuffer.h | 64 bool hasStencil();
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H A D | Framebuffer.cpp | 211 bool Framebuffer::hasStencil() function in class:es1::Framebuffer
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H A D | Device.cpp | 443 if(source->hasStencil())
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H A D | Context.cpp | 1799 if(mState.stencilTestEnabled && framebuffer->hasStencil())
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/external/deqp/modules/egl/ |
H A D | teglSimpleConfigCase.cpp | 138 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; } function in namespace:deqp::egl 183 { "stencil", hasStencil },
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H A D | teglCreateContextExtTests.cpp | 1020 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; } function in namespace:deqp::egl::__anon4225 1055 { "rgb565_no_depth_stencil", "RGB565 configs with stencil and no depth", colorBits<5, 6, 5, 0>, noDepth, hasStencil }, 1057 { "rgb565_depth_stencil", "RGB565 configs with depth and stencil", colorBits<5, 6, 5, 0>, hasDepth, hasStencil }, 1060 { "rgb888_no_depth_stencil", "RGB888 configs with stencil and no depth", colorBits<8, 8, 8, 0>, noDepth, hasStencil }, 1062 { "rgb888_depth_stencil", "RGB888 configs with depth and stencil", colorBits<8, 8, 8, 0>, hasDepth, hasStencil }, 1065 { "rgba4444_no_depth_stencil", "RGBA4444 configs with stencil and no depth", colorBits<4, 4, 4, 4>, noDepth, hasStencil }, 1067 { "rgba4444_depth_stencil", "RGBA4444 configs with depth and stencil", colorBits<4, 4, 4, 4>, hasDepth, hasStencil }, 1070 { "rgba5551_no_depth_stencil", "RGBA5551 configs with stencil and no depth", colorBits<5, 5, 5, 1>, noDepth, hasStencil }, 1072 { "rgba5551_depth_stencil", "RGBA5551 configs with depth and stencil", colorBits<5, 5, 5, 1>, hasDepth, hasStencil }, 1075 { "rgba8888_no_depth_stencil", "RGBA8888 configs with stencil and no depth", colorBits<8, 8, 8, 8>, noDepth, hasStencil }, [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Framebuffer.h | 76 bool hasStencil();
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H A D | Framebuffer.cpp | 283 bool Framebuffer::hasStencil() function in class:es2::Framebuffer
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H A D | Device.cpp | 606 if(source->hasStencil())
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H A D | Context.cpp | 2789 if(mState.stencilTestEnabled && framebuffer->hasStencil())
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/external/deqp/framework/referencerenderer/ |
H A D | rrFragmentOperations.cpp | 756 bool hasStencil = stencilBuffer.getWidth() > 0 && stencilBuffer.getHeight() > 0 && stencilBuffer.getDepth() > 0; 758 bool doStencilTest = hasStencil && state.stencilTestEnabled; 763 DE_ASSERT((!hasDepth || colorBuffer.getWidth() == depthBuffer.getWidth()) && (!hasStencil || colorBuffer.getWidth() == stencilBuffer.getWidth())); 764 DE_ASSERT((!hasDepth || colorBuffer.getHeight() == depthBuffer.getHeight()) && (!hasStencil || colorBuffer.getHeight() == stencilBuffer.getHeight())); 765 DE_ASSERT((!hasDepth || colorBuffer.getDepth() == depthBuffer.getDepth()) && (!hasStencil || colorBuffer.getDepth() == stencilBuffer.getDepth())); 769 DE_ASSERT(!hasStencil || (!tcu::isCombinedDepthStencilType(stencilBuffer.getFormat().type) && stencilBuffer.getFormat().order == tcu::TextureFormat::S));
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/external/deqp/modules/gles2/functional/ |
H A D | es2fRandomFragmentOpTests.cpp | 98 bool hasStencil = renderTarget.getStencilBits() > 0; local 102 dst.stencilTestEnabled = hasStencil && src.stencilTestEnabled;
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H A D | es2fDepthStencilTests.cpp | 384 bool hasStencil = renderTarget.stencilBits > 0; local 396 dst.state.stencilTestEnabled = hasStencil && src.params.stencilTestEnabled;
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/external/deqp/modules/gles3/functional/ |
H A D | es3fRandomFragmentOpTests.cpp | 98 bool hasStencil = renderTarget.getStencilBits() > 0; local 102 dst.stencilTestEnabled = hasStencil && src.stencilTestEnabled;
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H A D | es3fDepthStencilTests.cpp | 384 bool hasStencil = renderTarget.stencilBits > 0; local 396 dst.state.stencilTestEnabled = hasStencil && src.params.stencilTestEnabled;
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H A D | es3fFboInvalidateTests.cpp | 122 const bool hasStencil = stencilBits > 0; local 124 if (!hasDepth || !hasStencil || (stencilBits != 8))
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/external/deqp/framework/common/ |
H A D | tcuTextureUtil.cpp | 850 const bool hasStencil = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().order == tcu::TextureFormat::S; 852 DE_ASSERT(hasDepth || hasStencil); 857 if (hasStencil) 927 const bool hasStencil = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().order == tcu::TextureFormat::S; 929 DE_ASSERT(hasDepth || hasStencil); 934 if (hasStencil)
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/external/swiftshader/src/Renderer/ |
H A D | Surface.hpp | 310 bool hasStencil() const;
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/external/deqp/external/vulkancts/modules/vulkan/ |
H A D | vktRenderPassTests.cpp | 2177 const bool hasStencil = hasStencilComponent(format.order); local 2195 | (hasStencil ? (VkImageAspectFlags)VK_IMAGE_ASPECT_STENCIL_BIT : 0u), // aspect; 2927 const bool hasStencil = tcu::hasStencilComponent(format.order); 2935 clearReferenceValues(reference, targetSize, offset, size, BVec4(hasDepth, hasStencil, false, false), clearValueToPixelValue(value, format)); 3169 const bool hasStencil = tcu::hasStencilComponent(format.order); 3170 const bool hasDepthOrStencil = hasDepth || hasStencil; 3196 if (hasStencil)
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.cpp | 1010 const bool hasStencil = access.getFormat().order == tcu::TextureFormat::S || access.getFormat().order == tcu::TextureFormat::DS; 1011 const bool hasColor = !hasDepth && !hasStencil; 1015 if (hasStencil) 3369 bool hasStencil = !isEmpty(stencilArea); 3397 if (hasStencil && (buffers & GL_STENCIL_BUFFER_BIT) != 0) 4286 const bool hasStencil = !isEmpty(stencilBuf); 4287 const int stencilBits = (hasStencil) ? (getNumStencilBits(stencilBuf.raw().getFormat())) : (0);
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/external/swiftshader/src/D3D9/ |
H A D | Direct3DDevice9.cpp | 6271 if(source->hasStencil())
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