Searched refs:hasStencil (Results 1 - 25 of 26) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
H A DFramebuffer.h66 bool hasStencil();
H A DFramebuffer.cpp202 bool Framebuffer::hasStencil() function in class:gl::Framebuffer
H A DDevice.cpp558 if(source->hasStencil())
H A DContext.cpp1777 if(mState.stencilTestEnabled && framebuffer->hasStencil())
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DFramebuffer.h64 bool hasStencil();
H A DFramebuffer.cpp211 bool Framebuffer::hasStencil() function in class:es1::Framebuffer
H A DDevice.cpp443 if(source->hasStencil())
H A DContext.cpp1799 if(mState.stencilTestEnabled && framebuffer->hasStencil())
/external/deqp/modules/egl/
H A DteglSimpleConfigCase.cpp138 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; } function in namespace:deqp::egl
183 { "stencil", hasStencil },
H A DteglCreateContextExtTests.cpp1020 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; } function in namespace:deqp::egl::__anon4225
1055 { "rgb565_no_depth_stencil", "RGB565 configs with stencil and no depth", colorBits<5, 6, 5, 0>, noDepth, hasStencil },
1057 { "rgb565_depth_stencil", "RGB565 configs with depth and stencil", colorBits<5, 6, 5, 0>, hasDepth, hasStencil },
1060 { "rgb888_no_depth_stencil", "RGB888 configs with stencil and no depth", colorBits<8, 8, 8, 0>, noDepth, hasStencil },
1062 { "rgb888_depth_stencil", "RGB888 configs with depth and stencil", colorBits<8, 8, 8, 0>, hasDepth, hasStencil },
1065 { "rgba4444_no_depth_stencil", "RGBA4444 configs with stencil and no depth", colorBits<4, 4, 4, 4>, noDepth, hasStencil },
1067 { "rgba4444_depth_stencil", "RGBA4444 configs with depth and stencil", colorBits<4, 4, 4, 4>, hasDepth, hasStencil },
1070 { "rgba5551_no_depth_stencil", "RGBA5551 configs with stencil and no depth", colorBits<5, 5, 5, 1>, noDepth, hasStencil },
1072 { "rgba5551_depth_stencil", "RGBA5551 configs with depth and stencil", colorBits<5, 5, 5, 1>, hasDepth, hasStencil },
1075 { "rgba8888_no_depth_stencil", "RGBA8888 configs with stencil and no depth", colorBits<8, 8, 8, 8>, noDepth, hasStencil },
[all...]
/external/swiftshader/src/OpenGL/libGLESv2/
H A DFramebuffer.h76 bool hasStencil();
H A DFramebuffer.cpp283 bool Framebuffer::hasStencil() function in class:es2::Framebuffer
H A DDevice.cpp606 if(source->hasStencil())
H A DContext.cpp2789 if(mState.stencilTestEnabled && framebuffer->hasStencil())
/external/deqp/framework/referencerenderer/
H A DrrFragmentOperations.cpp756 bool hasStencil = stencilBuffer.getWidth() > 0 && stencilBuffer.getHeight() > 0 && stencilBuffer.getDepth() > 0;
758 bool doStencilTest = hasStencil && state.stencilTestEnabled;
763 DE_ASSERT((!hasDepth || colorBuffer.getWidth() == depthBuffer.getWidth()) && (!hasStencil || colorBuffer.getWidth() == stencilBuffer.getWidth()));
764 DE_ASSERT((!hasDepth || colorBuffer.getHeight() == depthBuffer.getHeight()) && (!hasStencil || colorBuffer.getHeight() == stencilBuffer.getHeight()));
765 DE_ASSERT((!hasDepth || colorBuffer.getDepth() == depthBuffer.getDepth()) && (!hasStencil || colorBuffer.getDepth() == stencilBuffer.getDepth()));
769 DE_ASSERT(!hasStencil || (!tcu::isCombinedDepthStencilType(stencilBuffer.getFormat().type) && stencilBuffer.getFormat().order == tcu::TextureFormat::S));
/external/deqp/modules/gles2/functional/
H A Des2fRandomFragmentOpTests.cpp98 bool hasStencil = renderTarget.getStencilBits() > 0; local
102 dst.stencilTestEnabled = hasStencil && src.stencilTestEnabled;
H A Des2fDepthStencilTests.cpp384 bool hasStencil = renderTarget.stencilBits > 0; local
396 dst.state.stencilTestEnabled = hasStencil && src.params.stencilTestEnabled;
/external/deqp/modules/gles3/functional/
H A Des3fRandomFragmentOpTests.cpp98 bool hasStencil = renderTarget.getStencilBits() > 0; local
102 dst.stencilTestEnabled = hasStencil && src.stencilTestEnabled;
H A Des3fDepthStencilTests.cpp384 bool hasStencil = renderTarget.stencilBits > 0; local
396 dst.state.stencilTestEnabled = hasStencil && src.params.stencilTestEnabled;
H A Des3fFboInvalidateTests.cpp122 const bool hasStencil = stencilBits > 0; local
124 if (!hasDepth || !hasStencil || (stencilBits != 8))
/external/deqp/framework/common/
H A DtcuTextureUtil.cpp850 const bool hasStencil = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().order == tcu::TextureFormat::S;
852 DE_ASSERT(hasDepth || hasStencil);
857 if (hasStencil)
927 const bool hasStencil = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().order == tcu::TextureFormat::S;
929 DE_ASSERT(hasDepth || hasStencil);
934 if (hasStencil)
/external/swiftshader/src/Renderer/
H A DSurface.hpp310 bool hasStencil() const;
/external/deqp/external/vulkancts/modules/vulkan/
H A DvktRenderPassTests.cpp2177 const bool hasStencil = hasStencilComponent(format.order); local
2195 | (hasStencil ? (VkImageAspectFlags)VK_IMAGE_ASPECT_STENCIL_BIT : 0u), // aspect;
2927 const bool hasStencil = tcu::hasStencilComponent(format.order);
2935 clearReferenceValues(reference, targetSize, offset, size, BVec4(hasDepth, hasStencil, false, false), clearValueToPixelValue(value, format));
3169 const bool hasStencil = tcu::hasStencilComponent(format.order);
3170 const bool hasDepthOrStencil = hasDepth || hasStencil;
3196 if (hasStencil)
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp1010 const bool hasStencil = access.getFormat().order == tcu::TextureFormat::S || access.getFormat().order == tcu::TextureFormat::DS;
1011 const bool hasColor = !hasDepth && !hasStencil;
1015 if (hasStencil)
3369 bool hasStencil = !isEmpty(stencilArea);
3397 if (hasStencil && (buffers & GL_STENCIL_BUFFER_BIT) != 0)
4286 const bool hasStencil = !isEmpty(stencilBuf);
4287 const int stencilBits = (hasStencil) ? (getNumStencilBits(stencilBuf.raw().getFormat())) : (0);
/external/swiftshader/src/D3D9/
H A DDirect3DDevice9.cpp6271 if(source->hasStencil())

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