/external/deqp/modules/gles2/functional/ |
H A D | es2fRandomFragmentOpTests.cpp | 229 tcu::TextureLevel* m_refColorBuffer; 242 , m_refColorBuffer (DE_NULL) 254 delete m_refColorBuffer; 262 DE_ASSERT(!m_renderer && !m_refColorBuffer && !m_refDepthBuffer && !m_refStencilBuffer && !m_refRenderer); 269 m_refColorBuffer = new tcu::TextureLevel(tcu::TextureFormat(useRGB ? tcu::TextureFormat::RGB : tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), width, height); 281 delete m_refColorBuffer; 287 m_refColorBuffer = DE_NULL; 300 const int width = m_refColorBuffer->getWidth(); 301 const int height = m_refColorBuffer->getHeight(); 353 tcu::clear (m_refColorBuffer [all...] |
H A D | es2fBlendTests.cpp | 120 TextureLevel* m_refColorBuffer; member in class:deqp::gles2::Functional::BlendCase 139 , m_refColorBuffer (DE_NULL) 180 DE_ASSERT(!m_refColorBuffer); 184 m_refColorBuffer = new TextureLevel(TextureFormat(useRGB ? TextureFormat::RGB : TextureFormat::RGBA, TextureFormat::UNORM_INT8), 194 delete m_refColorBuffer; 201 delete m_refColorBuffer; 205 m_refColorBuffer = DE_NULL; 259 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_firstQuadInt, referenceState); 261 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_secondQuadInt, referenceState); 264 copy(referenceImg.getAccess(), m_refColorBuffer [all...] |
H A D | es2fDepthStencilTests.cpp | 529 tcu::Surface* m_refColorBuffer; member in class:deqp::gles2::Functional::DepthStencilCase 541 , m_refColorBuffer (DE_NULL) 552 delete m_refColorBuffer; 560 DE_ASSERT(!m_renderer && !m_refColorBuffer && !m_refDepthBuffer && !m_refStencilBuffer && !m_refRenderer); 582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH); 594 delete m_refColorBuffer; 600 m_refColorBuffer = DE_NULL; 672 renderReference(m_baseClears, m_refColorBuffer->getAccess(), m_refStencilBuffer->getAccess(), m_renderTarget.stencilBits); 676 m_refRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), 682 m_refRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fRandomFragmentOpTests.cpp | 229 tcu::TextureLevel* m_refColorBuffer; 242 , m_refColorBuffer (DE_NULL) 254 delete m_refColorBuffer; 262 DE_ASSERT(!m_renderer && !m_refColorBuffer && !m_refDepthBuffer && !m_refStencilBuffer && !m_refRenderer); 269 m_refColorBuffer = new tcu::TextureLevel(tcu::TextureFormat(useRGB ? tcu::TextureFormat::RGB : tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), width, height); 281 delete m_refColorBuffer; 287 m_refColorBuffer = DE_NULL; 300 const int width = m_refColorBuffer->getWidth(); 301 const int height = m_refColorBuffer->getHeight(); 353 tcu::clear (m_refColorBuffer [all...] |
H A D | es3fBlendTests.cpp | 137 TextureLevel* m_refColorBuffer; member in class:deqp::gles3::Functional::BlendCase 162 , m_refColorBuffer (DE_NULL) 203 DE_ASSERT(!m_refColorBuffer); 207 m_refColorBuffer = new TextureLevel(TextureFormat(m_useSrgbFbo ? TextureFormat::sRGBA : useRGB ? TextureFormat::RGB : TextureFormat::RGBA, TextureFormat::UNORM_INT8), 235 delete m_refColorBuffer; 239 m_refColorBuffer = DE_NULL; 307 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_firstQuadInt, referenceState); 309 m_referenceRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), nullAccess /* no depth */, nullAccess /* no stencil */, m_secondQuadInt, referenceState); 312 copy(referenceImg, m_refColorBuffer->getAccess());
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H A D | es3fDepthStencilTests.cpp | 529 tcu::Surface* m_refColorBuffer; member in class:deqp::gles3::Functional::DepthStencilCase 541 , m_refColorBuffer (DE_NULL) 552 delete m_refColorBuffer; 560 DE_ASSERT(!m_renderer && !m_refColorBuffer && !m_refDepthBuffer && !m_refStencilBuffer && !m_refRenderer); 582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH); 594 delete m_refColorBuffer; 600 m_refColorBuffer = DE_NULL; 672 renderReference(m_baseClears, m_refColorBuffer->getAccess(), m_refStencilBuffer->getAccess(), m_renderTarget.stencilBits); 676 m_refRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), 682 m_refRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fAdvancedBlendTests.cpp | 147 TextureLevel* m_refColorBuffer; member in class:deqp::gles31::Functional::__anon4674::AdvancedBlendCase 176 , m_refColorBuffer (DE_NULL) 262 DE_ASSERT(!m_refColorBuffer); 275 m_refColorBuffer = new TextureLevel(TextureFormat(useSRGB ? TextureFormat::sRGBA : TextureFormat::RGBA, TextureFormat::UNORM_INT8), m_viewportWidth, m_viewportHeight); 331 delete m_refColorBuffer; 335 m_refColorBuffer = DE_NULL; 492 const tcu::PixelBufferAccess colorAccess = gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()); 499 tcu::clear(*m_refColorBuffer, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); 543 getLinearAccess(m_refColorBuffer->getAccess()), 553 getLinearAccess(m_refColorBuffer [all...] |