Searched refs:m_refStencilBuffer (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fRandomFragmentOpTests.cpp231 tcu::TextureLevel* m_refStencilBuffer;
244 , m_refStencilBuffer (DE_NULL)
256 delete m_refStencilBuffer;
262 DE_ASSERT(!m_renderer && !m_refColorBuffer && !m_refDepthBuffer && !m_refStencilBuffer && !m_refRenderer);
271 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), width, height);
283 delete m_refStencilBuffer;
289 m_refStencilBuffer = DE_NULL;
355 tcu::clearStencil (m_refStencilBuffer->getAccess(), clearStencil);
363 gls::FragmentOpUtil::getMultisampleAccess(m_refStencilBuffer->getAccess()),
H A Des2fDepthStencilTests.cpp531 tcu::TextureLevel* m_refStencilBuffer; member in class:deqp::gles2::Functional::DepthStencilCase
543 , m_refStencilBuffer (DE_NULL)
554 delete m_refStencilBuffer;
560 DE_ASSERT(!m_renderer && !m_refColorBuffer && !m_refDepthBuffer && !m_refStencilBuffer && !m_refRenderer);
584 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH);
596 delete m_refStencilBuffer;
602 m_refStencilBuffer = DE_NULL;
672 renderReference(m_baseClears, m_refColorBuffer->getAccess(), m_refStencilBuffer->getAccess(), m_renderTarget.stencilBits);
678 gls::FragmentOpUtil::getMultisampleAccess(m_refStencilBuffer->getAccess()),
684 gls::FragmentOpUtil::getMultisampleAccess(m_refStencilBuffer
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/external/deqp/modules/gles3/functional/
H A Des3fRandomFragmentOpTests.cpp231 tcu::TextureLevel* m_refStencilBuffer;
244 , m_refStencilBuffer (DE_NULL)
256 delete m_refStencilBuffer;
262 DE_ASSERT(!m_renderer && !m_refColorBuffer && !m_refDepthBuffer && !m_refStencilBuffer && !m_refRenderer);
271 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), width, height);
283 delete m_refStencilBuffer;
289 m_refStencilBuffer = DE_NULL;
355 tcu::clearStencil (m_refStencilBuffer->getAccess(), clearStencil);
363 gls::FragmentOpUtil::getMultisampleAccess(m_refStencilBuffer->getAccess()),
H A Des3fDepthStencilTests.cpp531 tcu::TextureLevel* m_refStencilBuffer; member in class:deqp::gles3::Functional::DepthStencilCase
543 , m_refStencilBuffer (DE_NULL)
554 delete m_refStencilBuffer;
560 DE_ASSERT(!m_renderer && !m_refColorBuffer && !m_refDepthBuffer && !m_refStencilBuffer && !m_refRenderer);
584 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH);
596 delete m_refStencilBuffer;
602 m_refStencilBuffer = DE_NULL;
672 renderReference(m_baseClears, m_refColorBuffer->getAccess(), m_refStencilBuffer->getAccess(), m_renderTarget.stencilBits);
678 gls::FragmentOpUtil::getMultisampleAccess(m_refStencilBuffer->getAccess()),
684 gls::FragmentOpUtil::getMultisampleAccess(m_refStencilBuffer
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