Searched refs:nextV (Results 1 - 2 of 2) sorted by relevance

/external/skia/src/gpu/
H A DGrTessellator.cpp1095 Vertex* nextV = edge->fTop; local
1096 while (c.sweep_lt(p, nextV->fPoint)) {
1097 nextV = nextV->fPrev;
1099 while (c.sweep_lt(nextV->fPoint, p)) {
1100 nextV = nextV->fNext;
1102 Vertex* prevV = nextV->fPrev;
1105 } else if (coincident(nextV->fPoint, p)) {
1106 v = nextV;
[all...]
/external/skia/samplecode/
H A DSampleAAGeometry.cpp1047 SkVector nextV = vector;
1052 nextV.setLength(lastLen);
1055 SkVector bisect = { (lastV.fX + nextV.fX) / 2, (lastV.fY + nextV.fY) / 2 };
1064 nextV.setLength(fWidthControl.fValLo);
1066 canvas->drawLine(pt.fX, pt.fY, pt.fX + nextV.fY, pt.fY - nextV.fX, fSkeletonPaint);
1072 SkScalar endAngle = SkScalarATan2(-nextV.fX, nextV.fY) * 180.f / SK_ScalarPI;

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