Searched refs:shaderVert (Results 1 - 6 of 6) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fIndexedStateQueryTests.cpp92 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
95 glShaderSource(shaderVert, 1, &transformFeedbackTestVertSource, DE_NULL);
98 glCompileShader(shaderVert);
103 glAttachShader(shaderProg, shaderVert);
128 glDeleteShader(shaderVert);
269 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
272 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL);
275 glCompileShader(shaderVert);
280 glAttachShader(m_program, shaderVert);
289 glDeleteShader(shaderVert);
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H A Des3fShaderStateQueryTests.cpp691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE);
697 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL);
700 glCompileShader(shaderVert);
704 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE);
707 glDeleteShader(shaderVert);
922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
925 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL);
928 glCompileShader(shaderVert);
932 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATU
1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
1364 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
1512 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
1673 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
1760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
1974 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
2092 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
2995 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
3066 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
3137 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
3209 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
3297 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
3360 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
3467 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
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H A Des3fBooleanStateQueryTests.cpp588 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
589 glShaderSource(shaderVert, 1, &transformFeedbackTestVertSource, DE_NULL);
590 glCompileShader(shaderVert);
593 glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus);
604 glAttachShader(shaderProg, shaderVert);
632 glDeleteShader(shaderVert);
H A Des3fIntegerStateQueryTests.cpp1956 GLuint shaderVert; local
1975 shaderVert = gl.glCreateShader(GL_VERTEX_SHADER);
1976 gl.glShaderSource(shaderVert, 1, &transformFeedbackTestVertSource, DE_NULL);
1977 gl.glCompileShader(shaderVert);
1980 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus);
2005 gl.glAttachShader(shaderProg, shaderVert);
2036 gl.glDeleteShader(shaderVert);
2067 GLuint shaderVert; local
2081 shaderVert = gl.glCreateShader(GL_VERTEX_SHADER);
2082 gl.glShaderSource(shaderVert,
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/external/deqp/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
528 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE);
531 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL);
534 glCompileShader(shaderVert);
538 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE);
541 glDeleteShader(shaderVert);
760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
763 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL);
766 glCompileShader(shaderVert);
770 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATU
1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
1074 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
1220 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
1351 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
1434 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local
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H A Des2fIntegerStateQueryTests.cpp1642 GLuint shaderVert; local
1656 shaderVert = gl.glCreateShader(GL_VERTEX_SHADER);
1657 gl.glShaderSource(shaderVert, 1, &testVertSource, DE_NULL);
1658 gl.glCompileShader(shaderVert);
1661 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus);
1681 gl.glAttachShader(shaderProg, shaderVert);
1698 gl.glDeleteShader(shaderVert);

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