/external/deqp/modules/gles3/functional/ |
H A D | es3fIndexedStateQueryTests.cpp | 92 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 95 glShaderSource(shaderVert, 1, &transformFeedbackTestVertSource, DE_NULL); 98 glCompileShader(shaderVert); 103 glAttachShader(shaderProg, shaderVert); 128 glDeleteShader(shaderVert); 269 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 272 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); 275 glCompileShader(shaderVert); 280 glAttachShader(m_program, shaderVert); 289 glDeleteShader(shaderVert); [all...] |
H A D | es3fShaderStateQueryTests.cpp | 691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); 697 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); 700 glCompileShader(shaderVert); 704 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); 707 glDeleteShader(shaderVert); 922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 925 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); 928 glCompileShader(shaderVert); 932 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATU 1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 1364 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 1512 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 1673 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 1760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 1974 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 2092 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 2995 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 3066 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 3137 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 3209 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 3297 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 3360 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 3467 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local [all...] |
H A D | es3fBooleanStateQueryTests.cpp | 588 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 589 glShaderSource(shaderVert, 1, &transformFeedbackTestVertSource, DE_NULL); 590 glCompileShader(shaderVert); 593 glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); 604 glAttachShader(shaderProg, shaderVert); 632 glDeleteShader(shaderVert);
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H A D | es3fIntegerStateQueryTests.cpp | 1956 GLuint shaderVert; local 1975 shaderVert = gl.glCreateShader(GL_VERTEX_SHADER); 1976 gl.glShaderSource(shaderVert, 1, &transformFeedbackTestVertSource, DE_NULL); 1977 gl.glCompileShader(shaderVert); 1980 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); 2005 gl.glAttachShader(shaderProg, shaderVert); 2036 gl.glDeleteShader(shaderVert); 2067 GLuint shaderVert; local 2081 shaderVert = gl.glCreateShader(GL_VERTEX_SHADER); 2082 gl.glShaderSource(shaderVert, [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 528 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); 531 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); 534 glCompileShader(shaderVert); 538 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); 541 glDeleteShader(shaderVert); 760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 763 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); 766 glCompileShader(shaderVert); 770 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATU 1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 1074 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 1220 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 1351 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local 1434 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); local [all...] |
H A D | es2fIntegerStateQueryTests.cpp | 1642 GLuint shaderVert; local 1656 shaderVert = gl.glCreateShader(GL_VERTEX_SHADER); 1657 gl.glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); 1658 gl.glCompileShader(shaderVert); 1661 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); 1681 gl.glAttachShader(shaderProg, shaderVert); 1698 gl.glDeleteShader(shaderVert);
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