Searched refs:shader_type (Results 1 - 15 of 15) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
H A Dst_atom_constbuf.c53 * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
57 unsigned shader_type)
59 assert(shader_type == PIPE_SHADER_VERTEX ||
60 shader_type == PIPE_SHADER_FRAGMENT ||
61 shader_type == PIPE_SHADER_GEOMETRY);
94 __FUNCTION__, shader_type, params->NumParameters,
99 st->pipe->set_constant_buffer(st->pipe, shader_type, 0, &cb);
102 st->state.constants[shader_type].ptr = params->ParameterValues;
103 st->state.constants[shader_type].size = paramBytes;
105 else if (st->state.constants[shader_type]
55 st_upload_constants( struct st_context *st, struct gl_program_parameter_list *params, unsigned shader_type) argument
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/external/vulkan-validation-layers/tests/
H A Dvktestframeworkandroid.h46 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spv);
H A Dvktestframework.h71 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spv);
87 EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type);
H A Dvktestframeworkandroid.cpp79 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spirv) { argument
84 compiler.CompileGlslToSpv(pshader, strlen(pshader), MapShadercType(shader_type), "shader");
H A Dvktestframework.cpp674 EShLanguage VkTestFramework::FindLanguage(const VkShaderStageFlagBits shader_type) { argument
675 switch (shader_type) {
703 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spirv) { argument
717 EShLanguage stage = FindLanguage(shader_type);
/external/webrtc/webrtc/modules/video_render/ios/
H A Dopen_gles20.h43 GLuint LoadShader(GLenum shader_type, const char* shader_source);
H A Dopen_gles20.mm166 GLuint OpenGles20::LoadShader(GLenum shader_type, const char* shader_source) {
167 GLuint shader = glCreateShader(shader_type);
185 shader_type,
/external/mesa3d/src/gallium/state_trackers/xorg/
H A Dxorg_renderer.h51 int shader_type,
H A Dxorg_renderer.c415 int shader_type,
420 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
433 pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
414 renderer_set_constants(struct xorg_renderer *r, int shader_type, const float *params, int param_bytes) argument
/external/mesa3d/src/glsl/
H A Dtest_optpass.cpp169 int shader_type = GL_VERTEX_SHADER; local
176 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER },
177 { "fragment-shader", no_argument, &shader_type, GL_FRAGMENT_SHADER },
205 shader->Type = shader_type;
/external/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_context.h136 uint shader_type,
218 unsigned shader_type,
H A Ddraw_context.c361 unsigned shader_type,
366 debug_assert(shader_type == PIPE_SHADER_VERTEX ||
367 shader_type == PIPE_SHADER_GEOMETRY);
370 switch (shader_type) {
360 draw_set_mapped_constant_buffer(struct draw_context *draw, unsigned shader_type, unsigned slot, const void *buffer, unsigned size ) argument
/external/mesa3d/src/gallium/state_trackers/xa/
H A Dxa_priv.h221 int shader_type, const float *params,
H A Dxa_renderer.c46 int shader_type, const float *params, int param_bytes);
374 int shader_type, const float *params, int param_bytes)
377 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
388 pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
373 renderer_set_constants(struct xa_context *r, int shader_type, const float *params, int param_bytes) argument
/external/kernel-headers/original/uapi/drm/
H A Dvmwgfx_drm.h841 * @shader_type: Shader type of the shader to create.
853 enum drm_vmw_shader_type shader_type; member in struct:drm_vmw_shader_create_arg

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