1#include "xorg_exa.h" 2#include "xorg_renderer.h" 3 4#include "xorg_exa_tgsi.h" 5 6#include "cso_cache/cso_context.h" 7#include "util/u_draw_quad.h" 8#include "util/u_math.h" 9#include "util/u_memory.h" 10#include "util/u_sampler.h" 11 12#include "util/u_inlines.h" 13#include "util/u_box.h" 14 15#include <math.h> 16 17#define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y))) 18#define floatIsZero(x) (floatsEqual((x) + 1, 1)) 19 20#define NUM_COMPONENTS 4 21 22static INLINE boolean is_affine(float *matrix) 23{ 24 return floatIsZero(matrix[2]) && floatIsZero(matrix[5]) 25 && floatsEqual(matrix[8], 1); 26} 27static INLINE void map_point(float *mat, float x, float y, 28 float *out_x, float *out_y) 29{ 30 if (!mat) { 31 *out_x = x; 32 *out_y = y; 33 return; 34 } 35 36 *out_x = mat[0]*x + mat[3]*y + mat[6]; 37 *out_y = mat[1]*x + mat[4]*y + mat[7]; 38 if (!is_affine(mat)) { 39 float w = 1/(mat[2]*x + mat[5]*y + mat[8]); 40 *out_x *= w; 41 *out_y *= w; 42 } 43} 44 45static INLINE void 46renderer_draw(struct xorg_renderer *r) 47{ 48 int num_verts = r->buffer_size/(r->attrs_per_vertex * NUM_COMPONENTS); 49 50 if (!r->buffer_size) 51 return; 52 53 cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems); 54 util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS, 55 num_verts, r->attrs_per_vertex); 56 57 r->buffer_size = 0; 58} 59 60static INLINE void 61renderer_draw_conditional(struct xorg_renderer *r, 62 int next_batch) 63{ 64 if (r->buffer_size + next_batch >= BUF_SIZE || 65 (next_batch == 0 && r->buffer_size)) { 66 renderer_draw(r); 67 } 68} 69 70static void 71renderer_init_state(struct xorg_renderer *r) 72{ 73 struct pipe_depth_stencil_alpha_state dsa; 74 struct pipe_rasterizer_state raster; 75 unsigned i; 76 77 /* set common initial clip state */ 78 memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state)); 79 cso_set_depth_stencil_alpha(r->cso, &dsa); 80 81 82 /* XXX: move to renderer_init_state? */ 83 memset(&raster, 0, sizeof(struct pipe_rasterizer_state)); 84 raster.gl_rasterization_rules = 1; 85 raster.depth_clip = 1; 86 cso_set_rasterizer(r->cso, &raster); 87 88 /* vertex elements state */ 89 memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3); 90 for (i = 0; i < 3; i++) { 91 r->velems[i].src_offset = i * 4 * sizeof(float); 92 r->velems[i].instance_divisor = 0; 93 r->velems[i].vertex_buffer_index = 0; 94 r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 95 } 96} 97 98 99static INLINE void 100add_vertex_color(struct xorg_renderer *r, 101 float x, float y, 102 float color[4]) 103{ 104 float *vertex = r->buffer + r->buffer_size; 105 106 vertex[0] = x; 107 vertex[1] = y; 108 vertex[2] = 0.f; /*z*/ 109 vertex[3] = 1.f; /*w*/ 110 111 vertex[4] = color[0]; /*r*/ 112 vertex[5] = color[1]; /*g*/ 113 vertex[6] = color[2]; /*b*/ 114 vertex[7] = color[3]; /*a*/ 115 116 r->buffer_size += 8; 117} 118 119static INLINE void 120add_vertex_1tex(struct xorg_renderer *r, 121 float x, float y, float s, float t) 122{ 123 float *vertex = r->buffer + r->buffer_size; 124 125 vertex[0] = x; 126 vertex[1] = y; 127 vertex[2] = 0.f; /*z*/ 128 vertex[3] = 1.f; /*w*/ 129 130 vertex[4] = s; /*s*/ 131 vertex[5] = t; /*t*/ 132 vertex[6] = 0.f; /*r*/ 133 vertex[7] = 1.f; /*q*/ 134 135 r->buffer_size += 8; 136} 137 138static void 139add_vertex_data1(struct xorg_renderer *r, 140 float srcX, float srcY, float dstX, float dstY, 141 float width, float height, 142 struct pipe_resource *src, float *src_matrix) 143{ 144 float s0, t0, s1, t1, s2, t2, s3, t3; 145 float pt0[2], pt1[2], pt2[2], pt3[2]; 146 147 pt0[0] = srcX; 148 pt0[1] = srcY; 149 pt1[0] = (srcX + width); 150 pt1[1] = srcY; 151 pt2[0] = (srcX + width); 152 pt2[1] = (srcY + height); 153 pt3[0] = srcX; 154 pt3[1] = (srcY + height); 155 156 if (src_matrix) { 157 map_point(src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]); 158 map_point(src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]); 159 map_point(src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]); 160 map_point(src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]); 161 } 162 163 s0 = pt0[0] / src->width0; 164 s1 = pt1[0] / src->width0; 165 s2 = pt2[0] / src->width0; 166 s3 = pt3[0] / src->width0; 167 t0 = pt0[1] / src->height0; 168 t1 = pt1[1] / src->height0; 169 t2 = pt2[1] / src->height0; 170 t3 = pt3[1] / src->height0; 171 172 /* 1st vertex */ 173 add_vertex_1tex(r, dstX, dstY, s0, t0); 174 /* 2nd vertex */ 175 add_vertex_1tex(r, dstX + width, dstY, s1, t1); 176 /* 3rd vertex */ 177 add_vertex_1tex(r, dstX + width, dstY + height, s2, t2); 178 /* 4th vertex */ 179 add_vertex_1tex(r, dstX, dstY + height, s3, t3); 180} 181 182 183static INLINE void 184add_vertex_2tex(struct xorg_renderer *r, 185 float x, float y, 186 float s0, float t0, float s1, float t1) 187{ 188 float *vertex = r->buffer + r->buffer_size; 189 190 vertex[0] = x; 191 vertex[1] = y; 192 vertex[2] = 0.f; /*z*/ 193 vertex[3] = 1.f; /*w*/ 194 195 vertex[4] = s0; /*s*/ 196 vertex[5] = t0; /*t*/ 197 vertex[6] = 0.f; /*r*/ 198 vertex[7] = 1.f; /*q*/ 199 200 vertex[8] = s1; /*s*/ 201 vertex[9] = t1; /*t*/ 202 vertex[10] = 0.f; /*r*/ 203 vertex[11] = 1.f; /*q*/ 204 205 r->buffer_size += 12; 206} 207 208static void 209add_vertex_data2(struct xorg_renderer *r, 210 float srcX, float srcY, float maskX, float maskY, 211 float dstX, float dstY, float width, float height, 212 struct pipe_resource *src, 213 struct pipe_resource *mask, 214 float *src_matrix, float *mask_matrix) 215{ 216 float src_s0, src_t0, src_s1, src_t1, src_s2, src_t2, src_s3, src_t3; 217 float mask_s0, mask_t0, mask_s1, mask_t1, mask_s2, mask_t2, mask_s3, mask_t3; 218 float spt0[2], spt1[2], spt2[2], spt3[2]; 219 float mpt0[2], mpt1[2], mpt2[2], mpt3[2]; 220 221 spt0[0] = srcX; 222 spt0[1] = srcY; 223 spt1[0] = (srcX + width); 224 spt1[1] = srcY; 225 spt2[0] = (srcX + width); 226 spt2[1] = (srcY + height); 227 spt3[0] = srcX; 228 spt3[1] = (srcY + height); 229 230 mpt0[0] = maskX; 231 mpt0[1] = maskY; 232 mpt1[0] = (maskX + width); 233 mpt1[1] = maskY; 234 mpt2[0] = (maskX + width); 235 mpt2[1] = (maskY + height); 236 mpt3[0] = maskX; 237 mpt3[1] = (maskY + height); 238 239 if (src_matrix) { 240 map_point(src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]); 241 map_point(src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]); 242 map_point(src_matrix, spt2[0], spt2[1], &spt2[0], &spt2[1]); 243 map_point(src_matrix, spt3[0], spt3[1], &spt3[0], &spt3[1]); 244 } 245 246 if (mask_matrix) { 247 map_point(mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]); 248 map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]); 249 map_point(mask_matrix, mpt2[0], mpt2[1], &mpt2[0], &mpt2[1]); 250 map_point(mask_matrix, mpt3[0], mpt3[1], &mpt3[0], &mpt3[1]); 251 } 252 253 src_s0 = spt0[0] / src->width0; 254 src_s1 = spt1[0] / src->width0; 255 src_s2 = spt2[0] / src->width0; 256 src_s3 = spt3[0] / src->width0; 257 src_t0 = spt0[1] / src->height0; 258 src_t1 = spt1[1] / src->height0; 259 src_t2 = spt2[1] / src->height0; 260 src_t3 = spt3[1] / src->height0; 261 262 mask_s0 = mpt0[0] / mask->width0; 263 mask_s1 = mpt1[0] / mask->width0; 264 mask_s2 = mpt2[0] / mask->width0; 265 mask_s3 = mpt3[0] / mask->width0; 266 mask_t0 = mpt0[1] / mask->height0; 267 mask_t1 = mpt1[1] / mask->height0; 268 mask_t2 = mpt2[1] / mask->height0; 269 mask_t3 = mpt3[1] / mask->height0; 270 271 /* 1st vertex */ 272 add_vertex_2tex(r, dstX, dstY, 273 src_s0, src_t0, mask_s0, mask_t0); 274 /* 2nd vertex */ 275 add_vertex_2tex(r, dstX + width, dstY, 276 src_s1, src_t1, mask_s1, mask_t1); 277 /* 3rd vertex */ 278 add_vertex_2tex(r, dstX + width, dstY + height, 279 src_s2, src_t2, mask_s2, mask_t2); 280 /* 4th vertex */ 281 add_vertex_2tex(r, dstX, dstY + height, 282 src_s3, src_t3, mask_s3, mask_t3); 283} 284 285static void 286setup_vertex_data_yuv(struct xorg_renderer *r, 287 float srcX, float srcY, float srcW, float srcH, 288 float dstX, float dstY, float dstW, float dstH, 289 struct pipe_resource **tex) 290{ 291 float s0, t0, s1, t1; 292 float spt0[2], spt1[2]; 293 294 spt0[0] = srcX; 295 spt0[1] = srcY; 296 spt1[0] = srcX + srcW; 297 spt1[1] = srcY + srcH; 298 299 s0 = spt0[0] / tex[0]->width0; 300 t0 = spt0[1] / tex[0]->height0; 301 s1 = spt1[0] / tex[0]->width0; 302 t1 = spt1[1] / tex[0]->height0; 303 304 /* 1st vertex */ 305 add_vertex_1tex(r, dstX, dstY, s0, t0); 306 /* 2nd vertex */ 307 add_vertex_1tex(r, dstX + dstW, dstY, 308 s1, t0); 309 /* 3rd vertex */ 310 add_vertex_1tex(r, dstX + dstW, dstY + dstH, 311 s1, t1); 312 /* 4th vertex */ 313 add_vertex_1tex(r, dstX, dstY + dstH, 314 s0, t1); 315} 316 317 318 319/* Set up framebuffer, viewport and vertex shader constant buffer 320 * state for a particular destinaton surface. In all our rendering, 321 * these concepts are linked. 322 */ 323void renderer_bind_destination(struct xorg_renderer *r, 324 struct pipe_surface *surface, 325 int width, 326 int height ) 327{ 328 329 struct pipe_framebuffer_state fb; 330 struct pipe_viewport_state viewport; 331 332 /* Framebuffer uses actual surface width/height 333 */ 334 memset(&fb, 0, sizeof fb); 335 fb.width = surface->width; 336 fb.height = surface->height; 337 fb.nr_cbufs = 1; 338 fb.cbufs[0] = surface; 339 fb.zsbuf = 0; 340 341 /* Viewport just touches the bit we're interested in: 342 */ 343 viewport.scale[0] = width / 2.f; 344 viewport.scale[1] = height / 2.f; 345 viewport.scale[2] = 1.0; 346 viewport.scale[3] = 1.0; 347 viewport.translate[0] = width / 2.f; 348 viewport.translate[1] = height / 2.f; 349 viewport.translate[2] = 0.0; 350 viewport.translate[3] = 0.0; 351 352 /* Constant buffer set up to match viewport dimensions: 353 */ 354 if (r->fb_width != width || 355 r->fb_height != height) 356 { 357 float vs_consts[8] = { 358 2.f/width, 2.f/height, 1, 1, 359 -1, -1, 0, 0 360 }; 361 362 r->fb_width = width; 363 r->fb_height = height; 364 365 renderer_set_constants(r, PIPE_SHADER_VERTEX, 366 vs_consts, sizeof vs_consts); 367 } 368 369 cso_set_framebuffer(r->cso, &fb); 370 cso_set_viewport(r->cso, &viewport); 371} 372 373 374struct xorg_renderer * renderer_create(struct pipe_context *pipe) 375{ 376 struct xorg_renderer *renderer = CALLOC_STRUCT(xorg_renderer); 377 378 renderer->pipe = pipe; 379 renderer->cso = cso_create_context(pipe); 380 renderer->shaders = xorg_shaders_create(renderer); 381 382 renderer_init_state(renderer); 383 384 return renderer; 385} 386 387void renderer_destroy(struct xorg_renderer *r) 388{ 389 struct pipe_resource **vsbuf = &r->vs_const_buffer; 390 struct pipe_resource **fsbuf = &r->fs_const_buffer; 391 392 if (*vsbuf) 393 pipe_resource_reference(vsbuf, NULL); 394 395 if (*fsbuf) 396 pipe_resource_reference(fsbuf, NULL); 397 398 if (r->shaders) { 399 xorg_shaders_destroy(r->shaders); 400 r->shaders = NULL; 401 } 402 403 if (r->cso) { 404 cso_release_all(r->cso); 405 cso_destroy_context(r->cso); 406 r->cso = NULL; 407 } 408} 409 410 411 412 413 414void renderer_set_constants(struct xorg_renderer *r, 415 int shader_type, 416 const float *params, 417 int param_bytes) 418{ 419 struct pipe_resource **cbuf = 420 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer : 421 &r->fs_const_buffer; 422 423 pipe_resource_reference(cbuf, NULL); 424 *cbuf = pipe_buffer_create(r->pipe->screen, 425 PIPE_BIND_CONSTANT_BUFFER, 426 PIPE_USAGE_STATIC, 427 param_bytes); 428 429 if (*cbuf) { 430 pipe_buffer_write(r->pipe, *cbuf, 431 0, param_bytes, params); 432 } 433 pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf); 434} 435 436 437 438void renderer_draw_yuv(struct xorg_renderer *r, 439 float src_x, float src_y, float src_w, float src_h, 440 int dst_x, int dst_y, int dst_w, int dst_h, 441 struct pipe_resource **textures) 442{ 443 const int num_attribs = 2; /*pos + tex coord*/ 444 445 setup_vertex_data_yuv(r, 446 src_x, src_y, src_w, src_h, 447 dst_x, dst_y, dst_w, dst_h, 448 textures); 449 450 cso_set_vertex_elements(r->cso, num_attribs, r->velems); 451 452 util_draw_user_vertex_buffer(r->cso, r->buffer, 453 PIPE_PRIM_QUADS, 454 4, /* verts */ 455 num_attribs); /* attribs/vert */ 456 457 r->buffer_size = 0; 458} 459 460void renderer_begin_solid(struct xorg_renderer *r) 461{ 462 r->buffer_size = 0; 463 r->attrs_per_vertex = 2; 464} 465 466void renderer_solid(struct xorg_renderer *r, 467 int x0, int y0, 468 int x1, int y1, 469 float *color) 470{ 471 /* 472 debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n", 473 x0, y0, x1, y1, color[0], color[1], color[2], color[3]);*/ 474 475 renderer_draw_conditional(r, 4 * 8); 476 477 /* 1st vertex */ 478 add_vertex_color(r, x0, y0, color); 479 /* 2nd vertex */ 480 add_vertex_color(r, x1, y0, color); 481 /* 3rd vertex */ 482 add_vertex_color(r, x1, y1, color); 483 /* 4th vertex */ 484 add_vertex_color(r, x0, y1, color); 485} 486 487void renderer_draw_flush(struct xorg_renderer *r) 488{ 489 renderer_draw_conditional(r, 0); 490} 491 492void renderer_begin_textures(struct xorg_renderer *r, 493 int num_textures) 494{ 495 r->attrs_per_vertex = 1 + num_textures; 496 r->buffer_size = 0; 497} 498 499void renderer_texture(struct xorg_renderer *r, 500 int *pos, 501 int width, int height, 502 struct pipe_sampler_view **sampler_view, 503 int num_textures, 504 float *src_matrix, 505 float *mask_matrix) 506{ 507 508#if 0 509 if (src_matrix) { 510 debug_printf("src_matrix = \n"); 511 debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]); 512 debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]); 513 debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]); 514 } 515 if (mask_matrix) { 516 debug_printf("mask_matrix = \n"); 517 debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]); 518 debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]); 519 debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]); 520 } 521#endif 522 523 switch(r->attrs_per_vertex) { 524 case 2: 525 renderer_draw_conditional(r, 4 * 8); 526 add_vertex_data1(r, 527 pos[0], pos[1], /* src */ 528 pos[4], pos[5], /* dst */ 529 width, height, 530 sampler_view[0]->texture, src_matrix); 531 break; 532 case 3: 533 renderer_draw_conditional(r, 4 * 12); 534 add_vertex_data2(r, 535 pos[0], pos[1], /* src */ 536 pos[2], pos[3], /* mask */ 537 pos[4], pos[5], /* dst */ 538 width, height, 539 sampler_view[0]->texture, sampler_view[1]->texture, 540 src_matrix, mask_matrix); 541 break; 542 default: 543 debug_assert(!"Unsupported number of textures"); 544 break; 545 } 546} 547