Searched refs:tileHeight (Results 1 - 10 of 10) sorted by relevance

/external/dng_sdk/source/
H A Ddng_tile_iterator.cpp125 int32 tileHeight = tile.b - vOffset; local
128 fTileHeight = tileHeight;
136 fTopPage = (fArea.t - vOffset ) / tileHeight;
137 fBottomPage = (fArea.b - vOffset - 1) / tileHeight;
142 fTileTop = fVerticalPage * tileHeight + vOffset;
/external/replicaisland/src/com/replica/replicaisland/
H A DTiledVertexGrid.java40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) { argument
43 mTileHeight = tileHeight;
61 final int tileHeight = mTileHeight;
63 final int tilesDown = height / tileHeight;
68 final int textureTilesDown = texture.height / tileHeight;
90 final float offsetY = tileY * tileHeight;
97 int textureOffsetY = (tileIndex / textureTilesAcross) * tileHeight;
101 textureOffsetY > texture.height - tileHeight) {
108 final float v2 = ((textureOffsetY + tileHeight - GL_MAGIC_OFFSET) * texelHeight);
112 final float[] p2 = { offsetX, offsetY + tileHeight, 0.
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H A DLevelBuilder.java120 int width, int height, int tileWidth, int tileHeight, TiledWorld world,
157 width, height, tileWidth, tileHeight);
119 addTileMapLayer(GameObject background, int priority, float scrollSpeed, int width, int height, int tileWidth, int tileHeight, TiledWorld world, int theme) argument
H A DCollisionSystem.java86 public void initialize(TiledWorld world, int tileWidth, int tileHeight) { argument
90 mTileHeight = tileHeight;
631 public void setup(Vector2 movementDirection, int tileWidth, int tileHeight) { argument
639 mTileHeight = tileHeight;
H A DGameObjectFactory.java574 public void spawnFromWorld(TiledWorld world, int tileWidth, int tileHeight) { argument
576 final float worldHeight = world.getHeight() * tileHeight;
586 final float worldY = worldHeight - ((y + 1) * tileHeight);
589 if (object.height < tileHeight) {
592 object.getPosition().y += (tileHeight - object.height) / 2.0f;
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dradeon_mipmap_tree.c88 unsigned tileWidth, tileHeight; local
90 get_tile_size(format, &tileWidth, &tileHeight);
91 tileHeight--;
93 height = (height + tileHeight) & ~tileHeight;
109 unsigned tileWidth, tileHeight; local
110 get_tile_size(format, &tileWidth, &tileHeight);
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_mipmap_tree.c88 unsigned tileWidth, tileHeight; local
90 get_tile_size(format, &tileWidth, &tileHeight);
91 tileHeight--;
93 height = (height + tileHeight) & ~tileHeight;
109 unsigned tileWidth, tileHeight; local
110 get_tile_size(format, &tileWidth, &tileHeight);
/external/skia/src/effects/
H A DSkPerlinNoiseShader.cpp203 SkScalar tileHeight = SkIntToScalar(fTileSize.height());
204 SkASSERT(tileWidth > 0 && tileHeight > 0);
221 SkScalarFloorToScalar(tileHeight * fBaseFrequency.fY) / tileHeight;
223 SkScalarCeilToScalar(tileHeight * fBaseFrequency.fY) / tileHeight;
235 SkScalarRoundToInt(tileHeight * fBaseFrequency.fY);
/external/skia/experimental/SkPerlinNoiseShader2/
H A DSkPerlinNoiseShader2.cpp259 SkScalar tileHeight = SkIntToScalar(fTileSize.height());
260 SkASSERT(tileWidth > 0 && tileHeight > 0);
277 SkScalarFloorToScalar(tileHeight * fBaseFrequency.fY) / tileHeight;
279 SkScalarCeilToScalar(tileHeight * fBaseFrequency.fY) / tileHeight;
291 SkScalarRoundToInt(tileHeight * fBaseFrequency.fY);
/external/mesa3d/src/mesa/drivers/common/
H A Dmeta.c2236 const GLint tileHeight = MIN2(tileSize, height - j); local
2241 _mesa_meta_DrawPixels(ctx, tileX, tileY, tileWidth, tileHeight,

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