Searched refs:tileHeight (Results 1 - 10 of 10) sorted by relevance
/external/dng_sdk/source/ |
H A D | dng_tile_iterator.cpp | 125 int32 tileHeight = tile.b - vOffset; local 128 fTileHeight = tileHeight; 136 fTopPage = (fArea.t - vOffset ) / tileHeight; 137 fBottomPage = (fArea.b - vOffset - 1) / tileHeight; 142 fTileTop = fVerticalPage * tileHeight + vOffset;
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | TiledVertexGrid.java | 40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) { argument 43 mTileHeight = tileHeight; 61 final int tileHeight = mTileHeight; 63 final int tilesDown = height / tileHeight; 68 final int textureTilesDown = texture.height / tileHeight; 90 final float offsetY = tileY * tileHeight; 97 int textureOffsetY = (tileIndex / textureTilesAcross) * tileHeight; 101 textureOffsetY > texture.height - tileHeight) { 108 final float v2 = ((textureOffsetY + tileHeight - GL_MAGIC_OFFSET) * texelHeight); 112 final float[] p2 = { offsetX, offsetY + tileHeight, 0. [all...] |
H A D | LevelBuilder.java | 120 int width, int height, int tileWidth, int tileHeight, TiledWorld world, 157 width, height, tileWidth, tileHeight); 119 addTileMapLayer(GameObject background, int priority, float scrollSpeed, int width, int height, int tileWidth, int tileHeight, TiledWorld world, int theme) argument
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H A D | CollisionSystem.java | 86 public void initialize(TiledWorld world, int tileWidth, int tileHeight) { argument 90 mTileHeight = tileHeight; 631 public void setup(Vector2 movementDirection, int tileWidth, int tileHeight) { argument 639 mTileHeight = tileHeight;
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H A D | GameObjectFactory.java | 574 public void spawnFromWorld(TiledWorld world, int tileWidth, int tileHeight) { argument 576 final float worldHeight = world.getHeight() * tileHeight; 586 final float worldY = worldHeight - ((y + 1) * tileHeight); 589 if (object.height < tileHeight) { 592 object.getPosition().y += (tileHeight - object.height) / 2.0f;
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | radeon_mipmap_tree.c | 88 unsigned tileWidth, tileHeight; local 90 get_tile_size(format, &tileWidth, &tileHeight); 91 tileHeight--; 93 height = (height + tileHeight) & ~tileHeight; 109 unsigned tileWidth, tileHeight; local 110 get_tile_size(format, &tileWidth, &tileHeight);
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_mipmap_tree.c | 88 unsigned tileWidth, tileHeight; local 90 get_tile_size(format, &tileWidth, &tileHeight); 91 tileHeight--; 93 height = (height + tileHeight) & ~tileHeight; 109 unsigned tileWidth, tileHeight; local 110 get_tile_size(format, &tileWidth, &tileHeight);
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/external/skia/src/effects/ |
H A D | SkPerlinNoiseShader.cpp | 203 SkScalar tileHeight = SkIntToScalar(fTileSize.height()); 204 SkASSERT(tileWidth > 0 && tileHeight > 0); 221 SkScalarFloorToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; 223 SkScalarCeilToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; 235 SkScalarRoundToInt(tileHeight * fBaseFrequency.fY);
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/external/skia/experimental/SkPerlinNoiseShader2/ |
H A D | SkPerlinNoiseShader2.cpp | 259 SkScalar tileHeight = SkIntToScalar(fTileSize.height()); 260 SkASSERT(tileWidth > 0 && tileHeight > 0); 277 SkScalarFloorToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; 279 SkScalarCeilToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; 291 SkScalarRoundToInt(tileHeight * fBaseFrequency.fY);
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/external/mesa3d/src/mesa/drivers/common/ |
H A D | meta.c | 2236 const GLint tileHeight = MIN2(tileSize, height - j); local 2241 _mesa_meta_DrawPixels(ctx, tileX, tileY, tileWidth, tileHeight,
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