Searched refs:turbulence (Results 1 - 3 of 3) sorted by relevance

/external/skia/src/effects/
H A DSkPerlinNoiseShader.cpp205 // When stitching tiled turbulence, the frequencies must be adjusted
404 // by fractalNoise and (turbulenceFunctionResult) by turbulence.
827 // by fractalNoise and (turbulenceFunctionResult) by turbulence.
843 const GrPerlinNoiseEffect& turbulence = processor.cast<GrPerlinNoiseEffect>(); local
845 uint32_t key = turbulence.numOctaves();
849 switch (turbulence.type()) {
861 if (turbulence.stitchTiles()) {
872 const GrPerlinNoiseEffect& turbulence = processor.cast<GrPerlinNoiseEffect>(); local
874 const SkVector& baseFrequency = turbulence.baseFrequency();
877 if (turbulence
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/external/skia/experimental/SkPerlinNoiseShader2/
H A DSkPerlinNoiseShader2.cpp261 // When stitching tiled turbulence, the frequencies must be adjusted
470 // by fractalNoise and (turbulenceFunctionResult) by turbulence.
964 // by fractalNoise and (turbulenceFunctionResult) by turbulence.
980 const GrPerlinNoise2Effect& turbulence = processor.cast<GrPerlinNoise2Effect>(); local
982 uint32_t key = turbulence.numOctaves();
986 switch (turbulence.type()) {
998 if (turbulence.stitchTiles()) {
1009 const GrPerlinNoise2Effect& turbulence = processor.cast<GrPerlinNoise2Effect>(); local
1011 const SkVector& baseFrequency = turbulence.baseFrequency();
1014 if (turbulence
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/external/skia/fuzz/
H A DFuzzCanvas.cpp469 bool useTileSize, turbulence; local
470 fuzz->next(&baseFrequencyX, &baseFrequencyY, &seed, &useTileSize, &turbulence);
475 if (turbulence) {

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