/external/skia/src/gpu/glsl/ |
H A D | GrGLSLColorSpaceXformHelper.h | 23 void emitCode(GrGLSLUniformHandler* uniformHandler, GrColorSpaceXform* colorSpaceXform) { argument 24 SkASSERT(uniformHandler); 26 fGamutXformVar = uniformHandler->addUniform(kFragment_GrShaderFlag, kMat44f_GrSLType,
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H A D | GrGLSLGeometryProcessor.h | 34 GrGLSLUniformHandler* uniformHandler, 38 this->emitTransforms(vb, varyingHandler, uniformHandler, 60 GrGLSLUniformHandler* uniformHandler, 32 emitTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& posVar, const char* localCoords, FPCoordTransformHandler* handler) argument
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H A D | GrGLSLXferProcessor.cpp | 23 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 42 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 47 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 76 uniformHandler,
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H A D | GrGLSLPrimitiveProcessor.cpp | 38 GrGLSLUniformHandler* uniformHandler, 43 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 37 setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const char* outputName, UniformHandle* colorUniform) argument
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H A D | GrGLSLXferProcessor.h | 29 GrGLSLUniformHandler* uniformHandler, 40 , fUniformHandler(uniformHandler) 28 EmitArgs(GrGLSLXPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrXferProcessor& xp, const char* inputColor, const char* inputCoverage, const char* outputPrimary, const char* outputSecondary, const SamplerHandle* texSamplers, const SamplerHandle* bufferSamplers, const ImageStorageHandle* imageStorages) argument
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H A D | GrGLSLProgramBuilder.h | 49 return this->uniformHandler()->samplerVariable(handle); 53 return this->uniformHandler()->samplerSwizzle(handle); 57 return this->uniformHandler()->imageStorageVariable(handle); 78 virtual GrGLSLUniformHandler* uniformHandler() = 0; 79 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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H A D | GrGLSLPrimitiveProcessor.h | 72 GrGLSLUniformHandler* uniformHandler, 87 , fUniformHandler(uniformHandler) 139 GrGLSLUniformHandler* uniformHandler, 68 EmitArgs(GrGLSLVertexBuilder* vertBuilder, GrGLSLGeometryBuilder* geomBuilder, GrGLSLPPFragmentBuilder* fragBuilder, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrPrimitiveProcessor& gp, const char* outputColor, const char* outputCoverage, const char* distanceVectorName, const char* rtAdjustName, const SamplerHandle* texSamplers, const SamplerHandle* bufferSamplers, const ImageStorageHandle* imageStorages, FPCoordTransformHandler* transformHandler) argument
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H A D | GrGLSLGeometryProcessor.cpp | 28 GrGLSLUniformHandler* uniformHandler, 49 fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag, 95 GrGLSLUniformHandler* uniformHandler, 105 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, 26 emitTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& posVar, const char* localCoords, const SkMatrix& localMatrix, FPCoordTransformHandler* handler) argument 94 setupPosition(GrGLSLVertexBuilder* vertBuilder, GrGLSLUniformHandler* uniformHandler, GrGPArgs* gpArgs, const char* posName, const SkMatrix& mat, UniformHandle* viewMatrixUniform) argument
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H A D | GrGLSLProgramBuilder.cpp | 95 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform(rtAdjustVisibility, 100 this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni); 122 this->uniformHandler(), 193 this->uniformHandler(), 242 this->uniformHandler(), 327 outSamplerHandles->emplace_back(this->uniformHandler()->addSampler(visibility, 348 ImageStorageHandle handle = this->uniformHandler()->addImageStorage(access.visibility(), 462 this->uniformHandler()->appendUniformDecls(visibility, out); 467 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); local [all...] |
H A D | GrGLSLFragmentProcessor.h | 113 GrGLSLUniformHandler* uniformHandler, 124 , fUniformHandler(uniformHandler) 112 EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrFragmentProcessor& fp, const char* outputColor, const char* inputColor, const TransformedCoordVars& transformedCoordVars, const TextureSamplers& textureSamplers, const BufferSamplers& bufferSamplers, const ImageStorages& imageStorages, bool gpImplementsDistanceVector) argument
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/external/skia/src/gpu/vk/ |
H A D | GrVkDescriptorSetManager.cpp | 17 const GrVkUniformHandler* uniformHandler) 18 : fPoolManager(type, gpu, uniformHandler) { 20 SkASSERT(uniformHandler); 21 for (int i = 0; i < uniformHandler->numSamplers(); ++i) { 22 fBindingVisibilities.push_back(uniformHandler->samplerVisibility(i)); 152 const GrVkUniformHandler* uniformHandler) 156 this->init(gpu, type, uniformHandler, nullptr); 171 const GrVkUniformHandler* uniformHandler, 174 SkASSERT(SkToBool(uniformHandler) != SkToBool(visibilities)); 176 if (uniformHandler) { 15 GrVkDescriptorSetManager(GrVkGpu* gpu, VkDescriptorType type, const GrVkUniformHandler* uniformHandler) argument 149 DescriptorPoolManager( VkDescriptorType type, GrVkGpu* gpu, const GrVkUniformHandler* uniformHandler) argument 169 init(GrVkGpu* gpu, VkDescriptorType type, const GrVkUniformHandler* uniformHandler, const SkTArray<uint32_t>* visibilities) argument [all...] |
H A D | GrVkPipelineStateBuilder.h | 68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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H A D | GrVkDescriptorSetManager.h | 84 void init(GrVkGpu* gpu, VkDescriptorType type, const GrVkUniformHandler* uniformHandler,
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/external/skia/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.h | 66 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 67 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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/external/skia/src/gpu/effects/ |
H A D | GrMatrixConvolutionEffect.cpp | 48 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 49 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 52 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, 56 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 59 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 61 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 64 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); 65 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); 66 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); 67 const char* gain = uniformHandler [all...] |
H A D | GrGaussianConvolutionFragmentProcessor.cpp | 42 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 43 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, 46 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, 55 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kVec4f_GrSLType, 63 const GrShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); 64 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); 81 const char* bounds = uniformHandler->getUniformCStr(fBoundsUni);
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H A D | GrShadowGeoProc.cpp | 24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable 41 uniformHandler,
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H A D | GrBicubicEffect.cpp | 45 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 46 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 50 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); 52 fColorSpaceHelper.emitCode(uniformHandler, bicubicEffect.colorSpaceXform());
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H A D | GrNonlinearColorSpaceXformEffect.cpp | 22 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable 26 fSrcTransferFnUni = uniformHandler->addUniformArray( 34 fDstTransferFnUni = uniformHandler->addUniformArray( 42 fGamutXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kMat44f_GrSLType,
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H A D | GrBezierEffect.cpp | 75 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 86 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); 90 uniformHandler, 99 uniformHandler, 205 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, 336 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 347 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); 351 uniformHandler, 360 uniformHandler, 409 fCoverageScaleUniform = uniformHandler 531 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local [all...] |
/external/skia/src/effects/gradients/ |
H A D | SkTwoPointConicalGradient_gpu.cpp | 224 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 225 this->emitUniforms(uniformHandler, ge); 226 fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 237 p0.appendf("%s.x", uniformHandler->getUniformVariable(fParamUni).getName().c_str()); 238 p1.appendf("%s.y", uniformHandler->getUniformVariable(fParamUni).getName().c_str()); 239 p2.appendf("%s.z", uniformHandler->getUniformVariable(fParamUni).getName().c_str()); 276 uniformHandler, 507 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 508 this->emitUniforms(uniformHandler, ge); 509 fParamUni = uniformHandler 709 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 960 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 1199 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local [all...] |
/external/skia/src/effects/ |
H A D | GrAlphaThresholdFragmentProcessor.cpp | 87 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 88 fInnerThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 91 fOuterThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 97 fColorSpaceHelper.emitCode(uniformHandler, atfp.colorSpaceXform()); 114 uniformHandler->getUniformCStr(fInnerThresholdVar)); 116 uniformHandler->getUniformCStr(fOuterThresholdVar));
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H A D | SkMagnifierImageFilter.cpp | 152 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; local 153 fOffsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 156 fInvZoomVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 159 fInvInsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 162 fBoundsVar = uniformHandler->addUniform(kFragment_GrShaderFlag, 167 fColorSpaceHelper.emitCode(uniformHandler, zoom.colorSpaceXform()); 173 uniformHandler->getUniformCStr(fOffsetVar), 175 uniformHandler->getUniformCStr(fInvZoomVar)); 176 const char* bounds = uniformHandler->getUniformCStr(fBoundsVar); 180 uniformHandler [all...] |
/external/skia/src/core/ |
H A D | SkNormalBevelSource.cpp | 52 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable 62 fWidthUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, 69 fHeightUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, 77 fNormalizedWidthUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 82 fNormalizedHeightUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
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/external/skia/src/gpu/ |
H A D | GrDefaultGeoProcFactory.cpp | 67 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable 86 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, 92 uniformHandler, 102 uniformHandler, 111 uniformHandler, 127 fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
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