Searched refs:SDL_FALSE (Results 1 - 25 of 33) sorted by relevance

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/prebuilts/misc/windows/sdl2/test/
H A Dtestautomation_sdltest.c206 /* RandomUintXBoundaryValue(1, 20, SDL_FALSE) returns 0, 21 */
207 uresult = (Uint64)SDLTest_RandomUint8BoundaryValue(1, 20, SDL_FALSE);
211 "Validate result value for parameters (1,20,SDL_FALSE); expected: 0|21, got: %lld", uresult);
213 /* RandomUintXBoundaryValue(0, 99, SDL_FALSE) returns 100 */
214 uresult = (Uint64)SDLTest_RandomUint8BoundaryValue(0, 99, SDL_FALSE);
218 "Validate result value for parameters (0,99,SDL_FALSE); expected: 100, got: %lld", uresult);
220 /* RandomUintXBoundaryValue(1, 0xff, SDL_FALSE) returns 0 (no error) */
221 uresult = (Uint64)SDLTest_RandomUint8BoundaryValue(1, 255, SDL_FALSE);
225 "Validate result value for parameters (1,255,SDL_FALSE); expected: 0, got: %lld", uresult);
230 /* RandomUintXBoundaryValue(0, 0xfe, SDL_FALSE) return
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H A Dtestgamecontroller.c143 SDL_bool retval = SDL_FALSE;
144 SDL_bool done = SDL_FALSE;
158 return SDL_FALSE;
165 return SDL_FALSE;
176 background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
183 return SDL_FALSE;
293 SDL_bool reportederror = SDL_FALSE;
312 keepGoing = SDL_FALSE;
316 reportederror = SDL_FALSE;
329 keepGoing = SDL_FALSE;
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H A Dtesthotplug.c37 enable_haptic = SDL_FALSE;
70 keepGoing = SDL_FALSE;
136 keepGoing = SDL_FALSE;
H A Dtestautomation_timer.c149 SDLTest_AssertCheck(result == SDL_FALSE, "Check result value, expected: %i, got: %i", SDL_FALSE, result);
169 SDLTest_AssertCheck(result == SDL_FALSE, "Check result value, expected: %i, got: %i", SDL_FALSE, result);
H A Dcontrollermap.c106 SDL_bool retval = SDL_FALSE;
107 SDL_bool done = SDL_FALSE, next=SDL_FALSE;
145 return SDL_FALSE;
152 return SDL_FALSE;
155 background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
210 next=SDL_FALSE;
381 SDL_bool reportederror = SDL_FALSE;
396 keepGoing = SDL_FALSE;
400 reportederror = SDL_FALSE;
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H A Dtestjoystick.c45 SDL_bool retval = SDL_FALSE;
46 SDL_bool done = SDL_FALSE;
56 return SDL_FALSE;
63 return SDL_FALSE;
251 SDL_bool reportederror = SDL_FALSE;
266 keepGoing = SDL_FALSE;
270 reportederror = SDL_FALSE;
283 keepGoing = SDL_FALSE;
H A Dtestatomic.c46 SDL_bool tfret = SDL_FALSE;
58 tfret = SDL_AtomicSet(&v, 10) == 0 ? SDL_TRUE : SDL_FALSE;
60 tfret = SDL_AtomicAdd(&v, 10) == 10 ? SDL_TRUE : SDL_FALSE;
65 tfret = (SDL_AtomicGet(&v) == 1) ? SDL_TRUE : SDL_FALSE;
68 tfret = (SDL_AtomicGet(&v) == 2) ? SDL_TRUE : SDL_FALSE;
70 tfret = (SDL_AtomicDecRef(&v) == SDL_FALSE) ? SDL_TRUE : SDL_FALSE;
72 tfret = (SDL_AtomicDecRef(&v) == SDL_TRUE) ? SDL_TRUE : SDL_FALSE;
76 tfret = (SDL_AtomicCAS(&v, 0, 20) == SDL_FALSE) ? SDL_TRUE : SDL_FALSE;
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H A Dtestshader.c144 return SDL_FALSE;
164 return SDL_FALSE;
170 return SDL_FALSE;
190 return (glGetError() == GL_NO_ERROR) ? SDL_TRUE : SDL_FALSE;
207 shaders_supported = SDL_FALSE;
241 return SDL_FALSE;
248 return SDL_FALSE;
H A Dtestautomation_rect.c26 (expectedIntersection == SDL_TRUE) ? "SDL_TRUE" : "SDL_FALSE",
27 (intersection == SDL_TRUE) ? "SDL_TRUE" : "SDL_FALSE",
206 _validateIntersectRectAndLineResults(intersected, SDL_FALSE, &rect, &refRect, x1, y1, x2, y2, xLeft, 0, xLeft, 31);
214 _validateIntersectRectAndLineResults(intersected, SDL_FALSE, &rect, &refRect, x1, y1, x2, y2, xRight, 0, xRight, 31);
222 _validateIntersectRectAndLineResults(intersected, SDL_FALSE, &rect, &refRect, x1, y1, x2, y2, 0, yTop, 31, yTop);
230 _validateIntersectRectAndLineResults(intersected, SDL_FALSE, &rect, &refRect, x1, y1, x2, y2, 0, yBottom, 31, yBottom);
265 _validateIntersectRectAndLineResults(intersected, SDL_FALSE, &rect, &refRect, x1, y1, x2, y2, x1Ref, y1Ref, x2Ref, y2Ref);
290 SDLTest_AssertCheck(intersected == SDL_FALSE, "Check that function returns SDL_FALSE when 1st parameter is NULL");
292 SDLTest_AssertCheck(intersected == SDL_FALSE, "Chec
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H A Dtestrumble.c113 if (SDL_HapticRumbleSupported(haptic) == SDL_FALSE) {
H A Dcheckkeys.c172 PrintKey(&event.key.keysym, (event.key.state == SDL_PRESSED) ? SDL_TRUE : SDL_FALSE, (event.key.repeat) ? SDL_TRUE : SDL_FALSE);
H A Dtestautomation_clipboard.c109 boolResult == SDL_FALSE,
110 "Verify SDL_HasClipboardText returned SDL_FALSE, got %s",
111 (boolResult) ? "SDL_TRUE" : "SDL_FALSE");
139 (boolResult) ? "SDL_TRUE" : "SDL_FALSE");
H A Dtestautomation_mouse.c377 result = SDL_SetRelativeMouseMode(SDL_FALSE);
382 SDLTest_AssertCheck(currentState == SDL_FALSE, "Validate current state is FALSE, got: %i", currentState);
399 result = SDL_SetRelativeMouseMode(SDL_FALSE);
404 SDLTest_AssertCheck(currentState == SDL_FALSE, "Validate current state is FALSE, got: %i", currentState);
H A Dtestrendertarget.c96 static SDL_bool blend_tested = SDL_FALSE;
184 return SDL_FALSE;
225 SDL_bool test_composite = SDL_FALSE;
268 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE);
H A Dtestwm2.c108 SDL_bool updateCursor = SDL_FALSE;
H A Dtestautomation_video.c81 SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result);
106 SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result);
394 displayIndex = SDLTest_RandomSint32BoundaryValue(0, displayNum, SDL_FALSE);
757 SDLTest_AssertPass("Call to SDL_SetWindowGrab(%s)", (desiredState == SDL_FALSE) ? "SDL_FALSE" : "SDL_TRUE");
765 (desiredState == SDL_FALSE) ? "SDL_FALSE" : "SDL_TRUE",
766 (currentState == SDL_FALSE)
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H A Dtestplatform.c201 verbose = SDL_FALSE;
H A Dteststreaming.c93 SDL_bool done = SDL_FALSE;
H A Dtestscale.c161 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE);
H A Dtestsprite2.c215 cycle_alpha = SDL_FALSE;
216 cycle_color = SDL_FALSE;
H A Dtestoverlay2.c246 SDL_bool done = SDL_FALSE;
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
H A DSDL_rect.h74 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
83 (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
89 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
97 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
123 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
H A DSDL_rect.h74 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
83 (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
89 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
97 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
123 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
/prebuilts/misc/windows/sdl2/include/
H A DSDL_rect.h74 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
83 (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
89 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
97 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
123 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
H A DSDL_rect.h74 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
83 (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
89 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
97 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
123 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.

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