Searched refs:SDL_Texture (Results 1 - 21 of 21) sorted by relevance

/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
H A DSDL_render.h127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture; typedef in typeref:struct:SDL_Texture
240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
258 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
306 extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
321 extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
334 extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * textur
[all...]
H A DSDL_test_common.h85 SDL_Texture **targets;
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
H A DSDL_render.h127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture; typedef in typeref:struct:SDL_Texture
240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
258 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
306 extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
321 extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
334 extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * textur
[all...]
H A DSDL_test_common.h85 SDL_Texture **targets;
/prebuilts/misc/windows/sdl2/include/
H A DSDL_render.h127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture; typedef in typeref:struct:SDL_Texture
240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
258 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
306 extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
321 extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
334 extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * textur
[all...]
H A DSDL_test_common.h85 SDL_Texture **targets;
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
H A DSDL_render.h127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture; typedef in typeref:struct:SDL_Texture
240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
258 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
306 extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
321 extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
334 extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * textur
[all...]
H A DSDL_test_common.h85 SDL_Texture **targets;
/prebuilts/misc/windows/sdl2/test/
H A Dtestscale.c28 SDL_Texture *background;
29 SDL_Texture *sprite;
42 SDL_Texture *
46 SDL_Texture *texture;
H A Dtestrendertarget.c26 SDL_Texture *background;
27 SDL_Texture *sprite;
40 SDL_Texture *
44 SDL_Texture *texture;
94 SDL_Texture *target;
98 SDL_Texture *A, *B;
177 SDL_Texture *target;
H A Dtestrendercopyex.c26 SDL_Texture *background;
27 SDL_Texture *sprite;
40 SDL_Texture *
44 SDL_Texture *texture;
94 SDL_Texture *target;
H A Dteststreaming.c61 void UpdateTexture(SDL_Texture *texture, int frame)
91 SDL_Texture *MooseTexture;
H A Dtestnative.c52 SDL_Texture *
56 SDL_Texture *sprite;
84 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
129 SDL_Texture *sprite;
H A Dtestspriteminimal.c25 static SDL_Texture *sprite;
87 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
H A Dtestgamecontroller.c76 static SDL_Texture *
80 SDL_Texture *texture = NULL;
140 SDL_Texture *background, *button, *axis;
H A Dtestautomation_render.c35 static SDL_Texture *_loadTestFace(void);
354 SDL_Texture *tface;
419 SDL_Texture *tface;
487 SDL_Texture *tface;
554 _testBlitBlendMode( SDL_Texture * tface, int mode )
610 SDL_Texture *tface;
835 static SDL_Texture *
839 SDL_Texture *tface;
870 SDL_Texture *tface;
910 SDL_Texture *tfac
[all...]
H A Dcontrollermap.c49 SDL_Texture *
53 SDL_Texture *texture;
104 SDL_Texture *background, *button, *axis, *marker;
H A Dtestime.c125 SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer,textSur);
173 SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer,textSur);
H A Dtestshape.c24 SDL_Texture *texture;
29 void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions)
H A Dtestsprite2.c26 static SDL_Texture **sprites;
105 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
306 (SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
H A Dtestoverlay2.c236 SDL_Texture *MooseTexture;

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