/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/ |
H A D | SDL_render.h | 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; typedef in typeref:struct:SDL_Texture 240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, 258 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 306 extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, 321 extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, 334 extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * textur [all...] |
H A D | SDL_test_common.h | 85 SDL_Texture **targets;
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/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_render.h | 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; typedef in typeref:struct:SDL_Texture 240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, 258 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 306 extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, 321 extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, 334 extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * textur [all...] |
H A D | SDL_test_common.h | 85 SDL_Texture **targets;
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/prebuilts/misc/windows/sdl2/include/ |
H A D | SDL_render.h | 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; typedef in typeref:struct:SDL_Texture 240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, 258 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 306 extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, 321 extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, 334 extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * textur [all...] |
H A D | SDL_test_common.h | 85 SDL_Texture **targets;
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/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_render.h | 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; typedef in typeref:struct:SDL_Texture 240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, 258 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 306 extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, 321 extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, 334 extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * textur [all...] |
H A D | SDL_test_common.h | 85 SDL_Texture **targets;
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/prebuilts/misc/windows/sdl2/test/ |
H A D | testscale.c | 28 SDL_Texture *background; 29 SDL_Texture *sprite; 42 SDL_Texture * 46 SDL_Texture *texture;
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H A D | testrendertarget.c | 26 SDL_Texture *background; 27 SDL_Texture *sprite; 40 SDL_Texture * 44 SDL_Texture *texture; 94 SDL_Texture *target; 98 SDL_Texture *A, *B; 177 SDL_Texture *target;
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H A D | testrendercopyex.c | 26 SDL_Texture *background; 27 SDL_Texture *sprite; 40 SDL_Texture * 44 SDL_Texture *texture; 94 SDL_Texture *target;
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H A D | teststreaming.c | 61 void UpdateTexture(SDL_Texture *texture, int frame) 91 SDL_Texture *MooseTexture;
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H A D | testnative.c | 52 SDL_Texture * 56 SDL_Texture *sprite; 84 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) 129 SDL_Texture *sprite;
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H A D | testspriteminimal.c | 25 static SDL_Texture *sprite; 87 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
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H A D | testgamecontroller.c | 76 static SDL_Texture * 80 SDL_Texture *texture = NULL; 140 SDL_Texture *background, *button, *axis;
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H A D | testautomation_render.c | 35 static SDL_Texture *_loadTestFace(void); 354 SDL_Texture *tface; 419 SDL_Texture *tface; 487 SDL_Texture *tface; 554 _testBlitBlendMode( SDL_Texture * tface, int mode ) 610 SDL_Texture *tface; 835 static SDL_Texture * 839 SDL_Texture *tface; 870 SDL_Texture *tface; 910 SDL_Texture *tfac [all...] |
H A D | controllermap.c | 49 SDL_Texture * 53 SDL_Texture *texture; 104 SDL_Texture *background, *button, *axis, *marker;
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H A D | testime.c | 125 SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer,textSur); 173 SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer,textSur);
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H A D | testshape.c | 24 SDL_Texture *texture; 29 void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions)
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H A D | testsprite2.c | 26 static SDL_Texture **sprites; 105 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) 306 (SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
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H A D | testoverlay2.c | 236 SDL_Texture *MooseTexture;
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