Searched refs:asFragmentProcessor (Results 1 - 25 of 59) sorted by path

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/external/skia/experimental/SkPerlinNoiseShader2/
H A DSkPerlinNoiseShader2.cpp722 return shader->asFragmentProcessor(asFPArgs.args());
1129 return shader->asFragmentProcessor(asFPArgs.args());
1294 sk_sp<GrFragmentProcessor> SkPerlinNoiseShader2::asFragmentProcessor(const AsFPArgs& args) const { function in class:SkPerlinNoiseShader2::PaintingData::SkPerlinNoiseShader2
H A DSkPerlinNoiseShader2.h109 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
/external/skia/include/core/
H A DSkColorFilter.h147 virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
H A DSkMaskFilter.h81 virtual bool asFragmentProcessor(GrFragmentProcessor**, GrTexture*, const SkMatrix& ctm) const;
84 * If asFragmentProcessor() fails the filter may be implemented on the GPU by a subclass
H A DSkShader.h368 virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const;
/external/skia/include/effects/
H A DSkLumaColorFilter.h34 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, SkColorSpace*) const override;
H A DSkPerlinNoiseShader.h87 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
/external/skia/src/core/
H A DSkColorFilter.cpp36 sk_sp<GrFragmentProcessor> SkColorFilter::asFragmentProcessor(GrContext*, SkColorSpace*) const { function in class:SkColorFilter
123 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext* context,
125 sk_sp<GrFragmentProcessor> innerFP(fInner->asFragmentProcessor(context, dstColorSpace));
126 sk_sp<GrFragmentProcessor> outerFP(fOuter->asFragmentProcessor(context, dstColorSpace));
H A DSkColorFilterShader.cpp93 sk_sp<GrFragmentProcessor> SkColorFilterShader::asFragmentProcessor(const AsFPArgs& args) const { function in class:SkColorFilterShader
95 sk_sp<GrFragmentProcessor> fp1(fShader->asFragmentProcessor(args));
100 sk_sp<GrFragmentProcessor> fp2(fFilter->asFragmentProcessor(args.fContext,
H A DSkColorFilterShader.h21 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
H A DSkColorMatrixFilterRowMajor255.cpp386 sk_sp<GrFragmentProcessor> SkColorMatrixFilterRowMajor255::asFragmentProcessor( function in class:SkColorMatrixFilterRowMajor255
H A DSkColorMatrixFilterRowMajor255.h28 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, SkColorSpace*) const override;
H A DSkColorShader.cpp95 sk_sp<GrFragmentProcessor> SkColorShader::asFragmentProcessor(const AsFPArgs& args) const { function in class:SkColorShader
215 sk_sp<GrFragmentProcessor> SkColor4Shader::asFragmentProcessor(const AsFPArgs& args) const { function in class:SkColor4Shader
H A DSkColorShader.h53 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
110 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
H A DSkComposeShader.cpp187 sk_sp<GrFragmentProcessor> SkComposeShader::asFragmentProcessor(const AsFPArgs& args) const { function in class:SkComposeShader
194 return fShaderB->asFragmentProcessor(args);
197 return fShaderA->asFragmentProcessor(args);
200 sk_sp<GrFragmentProcessor> fpA(fShaderA->asFragmentProcessor(args));
204 sk_sp<GrFragmentProcessor> fpB(fShaderB->asFragmentProcessor(args));
H A DSkComposeShader.h38 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
H A DSkLightingShader.cpp56 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
110 // handled by the asFragmentProcessor() factory, but shaders providing diffuse color must output it
262 sk_sp<GrFragmentProcessor> SkLightingShaderImpl::asFragmentProcessor(const AsFPArgs& args) const { function in class:SkLightingShaderImpl
263 sk_sp<GrFragmentProcessor> normalFP(fNormalSource->asFragmentProcessor(args));
270 fDiffuseShader->asFragmentProcessor(args),
H A DSkLocalMatrixShader.cpp15 sk_sp<GrFragmentProcessor> SkLocalMatrixShader::asFragmentProcessor(const AsFPArgs& args) const { function in class:SkLocalMatrixShader
20 return fProxyShader->asFragmentProcessor(AsFPArgs(
H A DSkLocalMatrixShader.h30 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
H A DSkMaskFilter.cpp306 bool SkMaskFilter::asFragmentProcessor(GrFragmentProcessor**, GrTexture*, const SkMatrix&) const { function in class:SkMaskFilter
H A DSkModeColorFilter.cpp113 sk_sp<GrFragmentProcessor> SkModeColorFilter::asFragmentProcessor( function in class:SkModeColorFilter
H A DSkModeColorFilter.h34 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, SkColorSpace*) const override;
H A DSkNormalBevelSource.cpp243 sk_sp<GrFragmentProcessor> SkNormalBevelSourceImpl::asFragmentProcessor( function in class:SkNormalBevelSourceImpl
H A DSkNormalBevelSource.h21 sk_sp<GrFragmentProcessor> asFragmentProcessor(const SkShader::AsFPArgs&) const override;
H A DSkNormalFlatSource.cpp63 sk_sp<GrFragmentProcessor> SkNormalFlatSourceImpl::asFragmentProcessor( function in class:SkNormalFlatSourceImpl

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