/external/skia/experimental/SkPerlinNoiseShader2/ |
H A D | SkPerlinNoiseShader2.cpp | 722 return shader->asFragmentProcessor(asFPArgs.args()); 1129 return shader->asFragmentProcessor(asFPArgs.args()); 1294 sk_sp<GrFragmentProcessor> SkPerlinNoiseShader2::asFragmentProcessor(const AsFPArgs& args) const { function in class:SkPerlinNoiseShader2::PaintingData::SkPerlinNoiseShader2
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H A D | SkPerlinNoiseShader2.h | 109 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
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/external/skia/include/core/ |
H A D | SkColorFilter.h | 147 virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
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H A D | SkMaskFilter.h | 81 virtual bool asFragmentProcessor(GrFragmentProcessor**, GrTexture*, const SkMatrix& ctm) const; 84 * If asFragmentProcessor() fails the filter may be implemented on the GPU by a subclass
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H A D | SkShader.h | 368 virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const;
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/external/skia/include/effects/ |
H A D | SkLumaColorFilter.h | 34 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, SkColorSpace*) const override;
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H A D | SkPerlinNoiseShader.h | 87 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
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/external/skia/src/core/ |
H A D | SkColorFilter.cpp | 36 sk_sp<GrFragmentProcessor> SkColorFilter::asFragmentProcessor(GrContext*, SkColorSpace*) const { function in class:SkColorFilter 123 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext* context, 125 sk_sp<GrFragmentProcessor> innerFP(fInner->asFragmentProcessor(context, dstColorSpace)); 126 sk_sp<GrFragmentProcessor> outerFP(fOuter->asFragmentProcessor(context, dstColorSpace));
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H A D | SkColorFilterShader.cpp | 93 sk_sp<GrFragmentProcessor> SkColorFilterShader::asFragmentProcessor(const AsFPArgs& args) const { function in class:SkColorFilterShader 95 sk_sp<GrFragmentProcessor> fp1(fShader->asFragmentProcessor(args)); 100 sk_sp<GrFragmentProcessor> fp2(fFilter->asFragmentProcessor(args.fContext,
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H A D | SkColorFilterShader.h | 21 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
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H A D | SkColorMatrixFilterRowMajor255.cpp | 386 sk_sp<GrFragmentProcessor> SkColorMatrixFilterRowMajor255::asFragmentProcessor( function in class:SkColorMatrixFilterRowMajor255
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H A D | SkColorMatrixFilterRowMajor255.h | 28 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, SkColorSpace*) const override;
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H A D | SkColorShader.cpp | 95 sk_sp<GrFragmentProcessor> SkColorShader::asFragmentProcessor(const AsFPArgs& args) const { function in class:SkColorShader 215 sk_sp<GrFragmentProcessor> SkColor4Shader::asFragmentProcessor(const AsFPArgs& args) const { function in class:SkColor4Shader
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H A D | SkColorShader.h | 53 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override; 110 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
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H A D | SkComposeShader.cpp | 187 sk_sp<GrFragmentProcessor> SkComposeShader::asFragmentProcessor(const AsFPArgs& args) const { function in class:SkComposeShader 194 return fShaderB->asFragmentProcessor(args); 197 return fShaderA->asFragmentProcessor(args); 200 sk_sp<GrFragmentProcessor> fpA(fShaderA->asFragmentProcessor(args)); 204 sk_sp<GrFragmentProcessor> fpB(fShaderB->asFragmentProcessor(args));
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H A D | SkComposeShader.h | 38 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
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H A D | SkLightingShader.cpp | 56 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override; 110 // handled by the asFragmentProcessor() factory, but shaders providing diffuse color must output it 262 sk_sp<GrFragmentProcessor> SkLightingShaderImpl::asFragmentProcessor(const AsFPArgs& args) const { function in class:SkLightingShaderImpl 263 sk_sp<GrFragmentProcessor> normalFP(fNormalSource->asFragmentProcessor(args)); 270 fDiffuseShader->asFragmentProcessor(args),
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H A D | SkLocalMatrixShader.cpp | 15 sk_sp<GrFragmentProcessor> SkLocalMatrixShader::asFragmentProcessor(const AsFPArgs& args) const { function in class:SkLocalMatrixShader 20 return fProxyShader->asFragmentProcessor(AsFPArgs(
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H A D | SkLocalMatrixShader.h | 30 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
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H A D | SkMaskFilter.cpp | 306 bool SkMaskFilter::asFragmentProcessor(GrFragmentProcessor**, GrTexture*, const SkMatrix&) const { function in class:SkMaskFilter
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H A D | SkModeColorFilter.cpp | 113 sk_sp<GrFragmentProcessor> SkModeColorFilter::asFragmentProcessor( function in class:SkModeColorFilter
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H A D | SkModeColorFilter.h | 34 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, SkColorSpace*) const override;
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H A D | SkNormalBevelSource.cpp | 243 sk_sp<GrFragmentProcessor> SkNormalBevelSourceImpl::asFragmentProcessor( function in class:SkNormalBevelSourceImpl
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H A D | SkNormalBevelSource.h | 21 sk_sp<GrFragmentProcessor> asFragmentProcessor(const SkShader::AsFPArgs&) const override;
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H A D | SkNormalFlatSource.cpp | 63 sk_sp<GrFragmentProcessor> SkNormalFlatSourceImpl::asFragmentProcessor( function in class:SkNormalFlatSourceImpl
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