Searched refs:baseFrequencyUni (Results 1 - 2 of 2) sorted by path

/external/skia/experimental/SkPerlinNoiseShader2/
H A DSkPerlinNoiseShader2.cpp736 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); local
913 noiseVec, vCoords.c_str(), baseFrequencyUni);
1141 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); local
1255 fsBuilder->codeAppendf("vec2 coords = %s * %s;", vCoords.c_str(), baseFrequencyUni);
/external/skia/src/effects/
H A DSkPerlinNoiseShader.cpp599 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); local
776 noiseVec, vCoords.c_str(), baseFrequencyUni);

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