Searched refs:dequeueReadyTime (Results 1 - 9 of 9) sorted by relevance

/frameworks/native/libs/gui/
H A DFrameTimestamps.cpp60 return FrameEvents::isValidTimestamp(dequeueReadyTime);
143 if (FrameEvents::isValidTimestamp(dequeueReadyTime)) {
144 outString.appendFormat("%" PRId64 "\n", dequeueReadyTime);
287 frame.dequeueReadyTime = d.mDequeueReadyTime;
434 nsecs_t dequeueReadyTime, std::shared_ptr<FenceTime>&& release) {
441 frame->dequeueReadyTime = dequeueReadyTime;
498 mDequeueReadyTime(frameTimestamps.dequeueReadyTime) {
433 addRelease(uint64_t frameNumber, nsecs_t dequeueReadyTime, std::shared_ptr<FenceTime>&& release) argument
H A DSurface.cpp303 getFrameTimestamp(outDequeueReadyTime, events->dequeueReadyTime);
/frameworks/native/include/gui/
H A DFrameTimestamps.h92 nsecs_t dequeueReadyTime{TIMESTAMP_PENDING};
221 void addRelease(uint64_t frameNumber, nsecs_t dequeueReadyTime,
/frameworks/native/services/surfaceflinger/
H A DLayer.h368 void releasePendingBuffer(nsecs_t dequeueReadyTime);
H A DLayer.cpp2055 void Layer::releasePendingBuffer(nsecs_t dequeueReadyTime) { argument
2067 dequeueReadyTime, std::move(releaseFenceTime));
H A DSurfaceFlinger.cpp1533 nsecs_t dequeueReadyTime = systemTime(); local
1535 layer->releasePendingBuffer(dequeueReadyTime);
/frameworks/native/opengl/libs/EGL/
H A DeglApi.cpp2113 nsecs_t* dequeueReadyTime = nullptr; local
2140 dequeueReadyTime = &values[i];
2153 dequeueReadyTime, releaseTime);
/frameworks/av/media/libstagefright/omx/1.0/
H A DConversion.h1401 FlattenableUtils::read(buffer, size, t->dequeueReadyTime);
1465 FlattenableUtils::write(buffer, size, t.dequeueReadyTime);
/frameworks/native/libs/gui/bufferqueue/1.0/
H A DH2BGraphicBufferProducer.cpp742 FlattenableUtils::write(buffer, size, t.dequeueReadyTime);

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