Searched refs:drawOrderedNode (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
H A DRenderNodeDrawableTests.cpp67 static void drawOrderedNode(Canvas* canvas, uint8_t expectedDrawOrder, float z) { function in namespace:__anon1250
76 static void drawOrderedNode(Canvas* canvas, uint8_t expectedDrawOrder, function in namespace:__anon1250
108 drawOrderedNode(&canvas, 0, 10.0f); // in reorder=false at this point, so played inorder
111 drawOrderedNode(&canvas, 6, 2.0f);
113 drawOrderedNode(&canvas, 4, 0.0f);
115 drawOrderedNode(&canvas, 2, -2.0f);
116 drawOrderedNode(&canvas, 7, 2.0f);
119 drawOrderedNode(&canvas, 9, -10.0f); // in reorder=false at this point, so played inorder
122 drawOrderedNode(&canvas, 10, -1.0f);
565 drawOrderedNode(
[all...]
H A DFrameBuilderTests.cpp1554 static void drawOrderedNode(Canvas* canvas, uint8_t expectedDrawOrder, float z) { function in namespace:android::uirenderer::__anon1249
1564 static void drawOrderedNode(Canvas* canvas, uint8_t expectedDrawOrder, function in namespace:android::uirenderer::__anon1249
1591 drawOrderedNode(&canvas, 0, 10.0f); // in reorder=false at this point, so played inorder
1594 drawOrderedNode(&canvas, 6, 2.0f);
1596 drawOrderedNode(&canvas, 4, 0.0f);
1598 drawOrderedNode(&canvas, 2, -2.0f);
1599 drawOrderedNode(&canvas, 7, 2.0f);
1602 drawOrderedNode(&canvas, 9, -10.0f); // in reorder=false at this point, so played inorder
1605 drawOrderedNode(&canvas, 10, -1.0f);
2334 drawOrderedNode(
[all...]

Completed in 566 milliseconds