Searched refs:numOctaves (Results 1 - 7 of 7) sorted by path

/external/skia/bench/
H A DPerlinNoiseBench.cpp42 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
45 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
47 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
41 test(int loops, SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) argument
/external/skia/experimental/SkPerlinNoiseShader2/
H A DSkPerlinNoiseShader2.cpp310 int numOctaves, SkScalar seed,
313 baseFrequencyY, numOctaves, seed, tileSize));
318 int numOctaves, SkScalar seed,
321 baseFrequencyY, numOctaves, seed, tileSize));
326 int numOctaves, SkScalar z) {
328 baseFrequencyY, numOctaves, z, NULL));
334 int numOctaves,
340 , fNumOctaves(numOctaves > 255 ? 255 : numOctaves/*[0,255] octaves allowed*/)
345 SkASSERT(numOctaves >
645 int numOctaves() const { return fNumOctaves; } function
667 GrPerlinNoise2Effect(GrResourceProvider* resourceProvider, SkPerlinNoiseShader2::Type type, int numOctaves, bool stitchTiles, SkPerlinNoiseShader2::PaintingData* paintingData, sk_sp<GrTextureProxy> permutationsProxy, sk_sp<GrTextureProxy> noiseProxy, const SkMatrix& matrix) argument
705 int numOctaves = d->fRandom->nextRangeU(2, 10); local
1120 int numOctaves = d->fRandom->nextRangeU(2, 10); local
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H A DSkPerlinNoiseShader2.h65 int numOctaves, SkScalar seed,
68 int numOctaves, SkScalar seed,
75 int numOctaves, SkScalar z);
81 int numOctaves, SkScalar seed,
83 return MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, tileSize);
121 SkScalar baseFrequencyY, int numOctaves, SkScalar seed,
80 MakeTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, int numOctaves, SkScalar seed, const SkISize* tileSize = NULL) argument
/external/skia/fuzz/
H A DFuzzCanvas.cpp467 int numOctaves; local
474 fuzz->nextRange(&numOctaves, 2, 7);
477 numOctaves, seed,
481 numOctaves, seed,
/external/skia/gm/
H A Dperlinnoise.cpp37 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
41 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
43 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
111 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
114 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
116 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
36 test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) argument
110 install(SkPaint* paint, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) argument
/external/skia/include/effects/
H A DSkPerlinNoiseShader.h59 int numOctaves, SkScalar seed,
62 int numOctaves, SkScalar seed,
99 SkScalar baseFrequencyY, int numOctaves, SkScalar seed,
/external/skia/src/effects/
H A DSkPerlinNoiseShader.cpp250 int numOctaves, SkScalar seed,
253 baseFrequencyY, numOctaves,
259 int numOctaves, SkScalar seed,
262 numOctaves, seed, tileSize));
268 int numOctaves,
274 , fNumOctaves(SkTPin<int>(numOctaves, 0, 255)) // [0,255] octaves allowed
490 int numOctaves, bool stitchTiles,
496 new GrPerlinNoiseEffect(resourceProvider, type, numOctaves, stitchTiles, paintingData,
509 int numOctaves() const { return fNumOctaves; } function in class:SkPerlinNoiseShader::PaintingData::GrPerlinNoiseEffect
531 SkPerlinNoiseShader::Type type, int numOctaves, boo
488 Make(GrResourceProvider* resourceProvider, SkPerlinNoiseShader::Type type, int numOctaves, bool stitchTiles, SkPerlinNoiseShader::PaintingData* paintingData, sk_sp<GrTextureProxy> permutationsProxy, sk_sp<GrTextureProxy> noiseProxy, const SkMatrix& matrix) argument
530 GrPerlinNoiseEffect(GrResourceProvider* resourceProvider, SkPerlinNoiseShader::Type type, int numOctaves, bool stitchTiles, SkPerlinNoiseShader::PaintingData* paintingData, sk_sp<GrTextureProxy> permutationsProxy, sk_sp<GrTextureProxy> noiseProxy, const SkMatrix& matrix) argument
568 int numOctaves = d->fRandom->nextRangeU(2, 10); local
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