/external/skia/bench/ |
H A D | PerlinNoiseBench.cpp | 42 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, 45 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, 47 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, 41 test(int loops, SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) argument
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/external/skia/experimental/SkPerlinNoiseShader2/ |
H A D | SkPerlinNoiseShader2.cpp | 310 int numOctaves, SkScalar seed, 313 baseFrequencyY, numOctaves, seed, tileSize)); 318 int numOctaves, SkScalar seed, 321 baseFrequencyY, numOctaves, seed, tileSize)); 326 int numOctaves, SkScalar z) { 328 baseFrequencyY, numOctaves, z, NULL)); 334 int numOctaves, 340 , fNumOctaves(numOctaves > 255 ? 255 : numOctaves/*[0,255] octaves allowed*/) 345 SkASSERT(numOctaves > 645 int numOctaves() const { return fNumOctaves; } function 667 GrPerlinNoise2Effect(GrResourceProvider* resourceProvider, SkPerlinNoiseShader2::Type type, int numOctaves, bool stitchTiles, SkPerlinNoiseShader2::PaintingData* paintingData, sk_sp<GrTextureProxy> permutationsProxy, sk_sp<GrTextureProxy> noiseProxy, const SkMatrix& matrix) argument 705 int numOctaves = d->fRandom->nextRangeU(2, 10); local 1120 int numOctaves = d->fRandom->nextRangeU(2, 10); local [all...] |
H A D | SkPerlinNoiseShader2.h | 65 int numOctaves, SkScalar seed, 68 int numOctaves, SkScalar seed, 75 int numOctaves, SkScalar z); 81 int numOctaves, SkScalar seed, 83 return MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, tileSize); 121 SkScalar baseFrequencyY, int numOctaves, SkScalar seed, 80 MakeTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, int numOctaves, SkScalar seed, const SkISize* tileSize = NULL) argument
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/external/skia/fuzz/ |
H A D | FuzzCanvas.cpp | 467 int numOctaves; local 474 fuzz->nextRange(&numOctaves, 2, 7); 477 numOctaves, seed, 481 numOctaves, seed,
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/external/skia/gm/ |
H A D | perlinnoise.cpp | 37 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, 41 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, 43 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, 111 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, 114 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, 116 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, 36 test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) argument 110 install(SkPaint* paint, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) argument
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/external/skia/include/effects/ |
H A D | SkPerlinNoiseShader.h | 59 int numOctaves, SkScalar seed, 62 int numOctaves, SkScalar seed, 99 SkScalar baseFrequencyY, int numOctaves, SkScalar seed,
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/external/skia/src/effects/ |
H A D | SkPerlinNoiseShader.cpp | 250 int numOctaves, SkScalar seed, 253 baseFrequencyY, numOctaves, 259 int numOctaves, SkScalar seed, 262 numOctaves, seed, tileSize)); 268 int numOctaves, 274 , fNumOctaves(SkTPin<int>(numOctaves, 0, 255)) // [0,255] octaves allowed 490 int numOctaves, bool stitchTiles, 496 new GrPerlinNoiseEffect(resourceProvider, type, numOctaves, stitchTiles, paintingData, 509 int numOctaves() const { return fNumOctaves; } function in class:SkPerlinNoiseShader::PaintingData::GrPerlinNoiseEffect 531 SkPerlinNoiseShader::Type type, int numOctaves, boo 488 Make(GrResourceProvider* resourceProvider, SkPerlinNoiseShader::Type type, int numOctaves, bool stitchTiles, SkPerlinNoiseShader::PaintingData* paintingData, sk_sp<GrTextureProxy> permutationsProxy, sk_sp<GrTextureProxy> noiseProxy, const SkMatrix& matrix) argument 530 GrPerlinNoiseEffect(GrResourceProvider* resourceProvider, SkPerlinNoiseShader::Type type, int numOctaves, bool stitchTiles, SkPerlinNoiseShader::PaintingData* paintingData, sk_sp<GrTextureProxy> permutationsProxy, sk_sp<GrTextureProxy> noiseProxy, const SkMatrix& matrix) argument 568 int numOctaves = d->fRandom->nextRangeU(2, 10); local [all...] |