Searched refs:setMeshTexturedUvQuad (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DGlopBuilder.h57 GlopBuilder& setMeshTexturedUvQuad(const UvMapper* uvMapper, const Rect uvs);
H A DBakedOpDispatcher.cpp521 .setMeshTexturedUvQuad(texture->uvMapper, uv)
775 .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
848 .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
H A DGlopBuilder.cpp107 return setMeshTexturedUvQuad(uvMapper, Rect(1, 1));
123 GlopBuilder& GlopBuilder::setMeshTexturedUvQuad(const UvMapper* uvMapper, Rect uvs) { function in class:android::uirenderer::GlopBuilder

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