/prebuilts/misc/windows/sdl2/test/ |
H A D | testautomation_sdltest.c | 206 /* RandomUintXBoundaryValue(1, 20, SDL_FALSE) returns 0, 21 */ 207 uresult = (Uint64)SDLTest_RandomUint8BoundaryValue(1, 20, SDL_FALSE); 211 "Validate result value for parameters (1,20,SDL_FALSE); expected: 0|21, got: %lld", uresult); 213 /* RandomUintXBoundaryValue(0, 99, SDL_FALSE) returns 100 */ 214 uresult = (Uint64)SDLTest_RandomUint8BoundaryValue(0, 99, SDL_FALSE); 218 "Validate result value for parameters (0,99,SDL_FALSE); expected: 100, got: %lld", uresult); 220 /* RandomUintXBoundaryValue(1, 0xff, SDL_FALSE) returns 0 (no error) */ 221 uresult = (Uint64)SDLTest_RandomUint8BoundaryValue(1, 255, SDL_FALSE); 225 "Validate result value for parameters (1,255,SDL_FALSE); expected: 0, got: %lld", uresult); 230 /* RandomUintXBoundaryValue(0, 0xfe, SDL_FALSE) return [all...] |
H A D | testgamecontroller.c | 143 SDL_bool retval = SDL_FALSE; 144 SDL_bool done = SDL_FALSE; 158 return SDL_FALSE; 165 return SDL_FALSE; 176 background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); 183 return SDL_FALSE; 293 SDL_bool reportederror = SDL_FALSE; 312 keepGoing = SDL_FALSE; 316 reportederror = SDL_FALSE; 329 keepGoing = SDL_FALSE; [all...] |
H A D | testhotplug.c | 37 enable_haptic = SDL_FALSE; 70 keepGoing = SDL_FALSE; 136 keepGoing = SDL_FALSE;
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H A D | testautomation_timer.c | 149 SDLTest_AssertCheck(result == SDL_FALSE, "Check result value, expected: %i, got: %i", SDL_FALSE, result); 169 SDLTest_AssertCheck(result == SDL_FALSE, "Check result value, expected: %i, got: %i", SDL_FALSE, result);
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H A D | controllermap.c | 106 SDL_bool retval = SDL_FALSE; 107 SDL_bool done = SDL_FALSE, next=SDL_FALSE; 145 return SDL_FALSE; 152 return SDL_FALSE; 155 background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); 210 next=SDL_FALSE; 381 SDL_bool reportederror = SDL_FALSE; 396 keepGoing = SDL_FALSE; 400 reportederror = SDL_FALSE; [all...] |
H A D | testjoystick.c | 45 SDL_bool retval = SDL_FALSE; 46 SDL_bool done = SDL_FALSE; 56 return SDL_FALSE; 63 return SDL_FALSE; 251 SDL_bool reportederror = SDL_FALSE; 266 keepGoing = SDL_FALSE; 270 reportederror = SDL_FALSE; 283 keepGoing = SDL_FALSE;
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H A D | testatomic.c | 46 SDL_bool tfret = SDL_FALSE; 58 tfret = SDL_AtomicSet(&v, 10) == 0 ? SDL_TRUE : SDL_FALSE; 60 tfret = SDL_AtomicAdd(&v, 10) == 10 ? SDL_TRUE : SDL_FALSE; 65 tfret = (SDL_AtomicGet(&v) == 1) ? SDL_TRUE : SDL_FALSE; 68 tfret = (SDL_AtomicGet(&v) == 2) ? SDL_TRUE : SDL_FALSE; 70 tfret = (SDL_AtomicDecRef(&v) == SDL_FALSE) ? SDL_TRUE : SDL_FALSE; 72 tfret = (SDL_AtomicDecRef(&v) == SDL_TRUE) ? SDL_TRUE : SDL_FALSE; 76 tfret = (SDL_AtomicCAS(&v, 0, 20) == SDL_FALSE) ? SDL_TRUE : SDL_FALSE; [all...] |
H A D | testshader.c | 144 return SDL_FALSE; 164 return SDL_FALSE; 170 return SDL_FALSE; 190 return (glGetError() == GL_NO_ERROR) ? SDL_TRUE : SDL_FALSE; 207 shaders_supported = SDL_FALSE; 241 return SDL_FALSE; 248 return SDL_FALSE;
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H A D | testautomation_rect.c | 26 (expectedIntersection == SDL_TRUE) ? "SDL_TRUE" : "SDL_FALSE", 27 (intersection == SDL_TRUE) ? "SDL_TRUE" : "SDL_FALSE", 206 _validateIntersectRectAndLineResults(intersected, SDL_FALSE, &rect, &refRect, x1, y1, x2, y2, xLeft, 0, xLeft, 31); 214 _validateIntersectRectAndLineResults(intersected, SDL_FALSE, &rect, &refRect, x1, y1, x2, y2, xRight, 0, xRight, 31); 222 _validateIntersectRectAndLineResults(intersected, SDL_FALSE, &rect, &refRect, x1, y1, x2, y2, 0, yTop, 31, yTop); 230 _validateIntersectRectAndLineResults(intersected, SDL_FALSE, &rect, &refRect, x1, y1, x2, y2, 0, yBottom, 31, yBottom); 265 _validateIntersectRectAndLineResults(intersected, SDL_FALSE, &rect, &refRect, x1, y1, x2, y2, x1Ref, y1Ref, x2Ref, y2Ref); 290 SDLTest_AssertCheck(intersected == SDL_FALSE, "Check that function returns SDL_FALSE when 1st parameter is NULL"); 292 SDLTest_AssertCheck(intersected == SDL_FALSE, "Chec [all...] |
H A D | testrumble.c | 113 if (SDL_HapticRumbleSupported(haptic) == SDL_FALSE) {
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H A D | checkkeys.c | 172 PrintKey(&event.key.keysym, (event.key.state == SDL_PRESSED) ? SDL_TRUE : SDL_FALSE, (event.key.repeat) ? SDL_TRUE : SDL_FALSE);
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H A D | testautomation_clipboard.c | 109 boolResult == SDL_FALSE, 110 "Verify SDL_HasClipboardText returned SDL_FALSE, got %s", 111 (boolResult) ? "SDL_TRUE" : "SDL_FALSE"); 139 (boolResult) ? "SDL_TRUE" : "SDL_FALSE");
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H A D | testautomation_mouse.c | 377 result = SDL_SetRelativeMouseMode(SDL_FALSE); 382 SDLTest_AssertCheck(currentState == SDL_FALSE, "Validate current state is FALSE, got: %i", currentState); 399 result = SDL_SetRelativeMouseMode(SDL_FALSE); 404 SDLTest_AssertCheck(currentState == SDL_FALSE, "Validate current state is FALSE, got: %i", currentState);
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H A D | testrendertarget.c | 96 static SDL_bool blend_tested = SDL_FALSE; 184 return SDL_FALSE; 225 SDL_bool test_composite = SDL_FALSE; 268 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE);
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H A D | testwm2.c | 108 SDL_bool updateCursor = SDL_FALSE;
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H A D | testautomation_video.c | 81 SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result); 106 SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result); 394 displayIndex = SDLTest_RandomSint32BoundaryValue(0, displayNum, SDL_FALSE); 757 SDLTest_AssertPass("Call to SDL_SetWindowGrab(%s)", (desiredState == SDL_FALSE) ? "SDL_FALSE" : "SDL_TRUE"); 765 (desiredState == SDL_FALSE) ? "SDL_FALSE" : "SDL_TRUE", 766 (currentState == SDL_FALSE) [all...] |
H A D | testplatform.c | 201 verbose = SDL_FALSE;
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H A D | teststreaming.c | 93 SDL_bool done = SDL_FALSE;
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H A D | testscale.c | 161 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE);
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H A D | testsprite2.c | 215 cycle_alpha = SDL_FALSE; 216 cycle_color = SDL_FALSE;
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H A D | testoverlay2.c | 246 SDL_bool done = SDL_FALSE;
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/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/ |
H A D | SDL_rect.h | 74 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; 83 (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; 89 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 97 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 123 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_rect.h | 74 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; 83 (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; 89 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 97 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 123 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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/prebuilts/misc/windows/sdl2/include/ |
H A D | SDL_rect.h | 74 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; 83 (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; 89 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 97 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 123 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_rect.h | 74 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; 83 (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; 89 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 97 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 123 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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