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href="command-line-options.html#transparent-color">&#x2011;transparent&#x2011;color</a>  • <a href="command-line-options.html#transpose">&#x2011;transpose</a>  • <a href="command-line-options.html#transverse">&#x2011;transverse</a>  • <a href="command-line-options.html#treedepth">&#x2011;treedepth</a>  • <a href="command-line-options.html#trim">&#x2011;trim</a>  • <a href="command-line-options.html#type">&#x2011;type</a>  • <a href="command-line-options.html#undercolor">&#x2011;undercolor</a>  • <a href="command-line-options.html#unique-colors">&#x2011;unique&#x2011;colors</a>  • <a href="command-line-options.html#units">&#x2011;units</a>  • <a href="command-line-options.html#unsharp">&#x2011;unsharp</a>  • <a href="command-line-options.html#update">&#x2011;update</a>  • <a href="command-line-options.html#verbose">&#x2011;verbose</a>  • <a href="command-line-options.html#version">&#x2011;version</a>  • <a href="command-line-options.html#view">&#x2011;view</a>  • <a href="command-line-options.html#vignette">&#x2011;vignette</a>  • <a href="command-line-options.html#virtual-pixel">&#x2011;virtual&#x2011;pixel</a>  • <a href="command-line-options.html#visual">&#x2011;visual</a>  • <a href="command-line-options.html#watermark">&#x2011;watermark</a>  • <a href="command-line-options.html#wave">&#x2011;wave</a>  • <a href="command-line-options.html#wavelet-denoise">&#x2011;wavelet&#x2011;denoise</a>  • <a href="command-line-options.html#weight">&#x2011;weight</a>  • <a href="command-line-options.html#white-point">&#x2011;white&#x2011;point</a>  • <a href="command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>  • <a href="command-line-options.html#window">&#x2011;window</a>  • <a href="command-line-options.html#window-group">&#x2011;window&#x2011;group</a>  • <a href="command-line-options.html#write">&#x2011;write</a>  </p>
60
61<p class="lead magick-description">Below is list of command-line options recognized by the ImageMagick <a href="command-line-tools.html">command-line tools</a>. If you want a description of a particular option, click on the option name in the navigation bar above and you will go right to it. Unless otherwise noted, each option is recognized by the commands: <a href="convert.html">convert</a> and <a href="mogrify.html">mogrify</a>.</p>
62
63<div style="margin: auto;">
64  <h3 class="magick-header"><a id="adaptive-blur"></a>-adaptive-blur <var>radius</var>[x<var>sigma</var>]</h3>
65</div>
66
67<p class="magick-description">Adaptively blur pixels, with decreasing effect near edges.</p>
68
69<p>A Gaussian operator of the given radius and standard deviation (<var>sigma</var>) is used. If <var>sigma</var> is not given it
70defaults to 1.</p>
71
72<div style="margin: auto;">
73  <h3 class="magick-header"><a id="adaptive-resize"></a>-adaptive-resize <var>geometry</var></h3>
74</div>
75
76<p class="magick-description">Resize the image using data-dependent triangulation.</p>
77
78<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="command-line-options.html#adaptive-resize">-adaptive-resize</a>
79option defaults to data-dependent triangulation.  Use the <a
80href="command-line-options.html#filter">-filter</a> to choose a different resampling algorithm.
81Offsets, if present in the geometry string, are ignored, and the <a
82href="command-line-options.html#gravity">-gravity</a> option has no effect.</p>
83
84<div style="margin: auto;">
85  <h3 class="magick-header"><a id="adaptive-sharpen"></a>-adaptive-sharpen <var>radius</var>[x<var>sigma</var>]</h3>
86</div>
87
88<p class="magick-description">Adaptively sharpen pixels, with increasing effect near edges.</p>
89
90<p>A Gaussian operator of the given radius and standard deviation
91(<var>sigma</var>) is used. If <var>sigma</var> is not given it
92defaults to 1.</p>
93
94<div style="margin: auto;">
95  <h3 class="magick-header"><a id="adjoin"></a>-adjoin</h3>
96</div>
97
98<p class="magick-description">Join images into a single multi-image file.</p>
99
100<p>This option is enabled by default. An attempt is made to save all images of
101an image sequence into the given output file.  However, some formats, such as
102JPEG and PNG, do not support more than one image per file, and in that case
103ImageMagick is forced to write each image as a separate file.  As such, if
104more than one image needs to be written, the filename given is modified by
105adding a <a href="command-line-options.html#scene">-scene</a> number before the suffix, in order to
106make distinct names for each image. </p>
107
108<p>Use <a href="command-line-options.html#adjoin">+adjoin</a> to force each image to be written to
109separate files, whether or not the file format allows multiple images per file
110(for example, GIF, MIFF, and TIFF). </p>
111
112<p>Including a C-style integer format string in the output filename will
113automagically enable <a href="command-line-options.html#adjoin">+adjoin</a> and are used to specify
114where the <a href="command-line-options.html#scene">-scene</a> number is placed in the filenames. These
115strings, such as '<code>%d</code>' or '<code>%03d</code>', are familiar to those
116who have used the standard <code>printf()</code>' C-library function. As an
117example, the command</p>
118
119<pre>
120convert logo: rose: -morph 15 my%02dmorph.jpg
121</pre>
122
123<p>will create a sequence of 17 images (the two given plus 15 more created by
124<a href="command-line-options.html#morph">-morph</a>), named: my00morph.jpg, my01morph.jpg,
125my02morph.jpg, ..., my16morph.jpg.  </p>
126
127<p>In summary, ImageMagick tries to write all images to one file, but will
128save to multiple files, if any of the following conditions exist...</p>
129<ol>
130<li>the output image's file format does not allow multi-image files,</li>
131<li>the <a href="command-line-options.html#adjoin">+adjoin</a> option is given, or</li>
132<li>a printf() integer format string (eg: "%d") is present in the output
133 filename.</li>
134</ol>
135
136
137<div style="margin: auto;">
138  <h3 class="magick-header"><a id="affine"></a>-affine
139  <var>s<sub>x</sub></var>,<var>r<sub>x</sub></var>,<var>r<sub>y</sub></var>,<var>s<sub>y</sub></var>[,<var>t<sub>x</sub></var>,<var>t<sub>y</sub></var>]</h3>
140</div>
141
142<p class="magick-description">Set the drawing transformation matrix for combined rotating and scaling.</p>
143
144<p>This option sets a transformation matrix, for use by subsequent <a
145href="command-line-options.html#draw">-draw</a> or <a href="command-line-options.html#transform">-transform</a> options. </p>
146
147<p>The matrix entries are entered as comma-separated numeric values either in
148quotes or without spaces. </p>
149
150<p>Internally, the transformation matrix has 3x3 elements, but three of them
151are omitted from the input because they are constant. The new (transformed)
152coordinates (<var>x'</var>, <var>y'</var>) of a pixel at
153position (<var>x</var>, <var>y</var>) in the original
154image are calculated using the following matrix equation.</p>
155
156<p class="text-center"><img class="img-thumbnail" alt="affine transformation"  src="/images/affine.png"/> </p>
157
158<p> The size of the resulting image is that of the smallest rectangle that
159contains the transformed source image.  The parameters 
160<var>t<sub>x</sub></var> and <var>t<sub>y</sub></var>
161subsequently shift the image pixels so that those that are moved out of the
162image area are cut off.</p>
163
164<p>The transformation matrix complies with the left-handed pixel coordinate
165system: positive <var>x</var> and <var>y</var> directions
166are rightward and downward, resp.; positive rotation is clockwise.</p>
167
168<p> If the translation coefficients <var>t<sub>x</sub></var> and 
169<var>t<sub>y</sub></var> are omitted they default to 0,0. Therefore,
170four parameters suffice for rotation and scaling without translation.</p>
171
172<p>Scaling by the factors <var>s<sub>x</sub></var> and 
173<var>s<sub>y</sub></var> in the <var>x</var> and <var>y</var> directions,
174respectively, is accomplished with the following.</p>
175
176<p>See <a href="command-line-options.html#transform">-transform</a>, and the <a
177href="command-line-options.html#distort">-distort</a> method '<code>Affineprojection</code> for more
178information </p>
179
180
181<pre>
182-affine <var>s<sub>x</sub></var>,0,0,<var>s<sub>y</sub></var>
183</pre>
184
185<p>Translation by a displacement (<var>t<sub>x</sub></var>, <var>t<sub>y</sub></var>) is accomplished like so:</p>
186
187<pre>
188-affine 1,0,0,1,<var>t<sub>x</sub></var>,<var>t<sub>y</sub></var>
189</pre>
190
191<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle
192<var>a</var> by letting <var>c</var> = cos(<var>a</var>), <var>s</var>
193= sin(<var>a</var>), and using the following.</p>
194
195<pre>
196-affine <var>c</var>,<var>s</var>,-<var>s</var>,<var>c</var>
197</pre>
198
199<p>The cumulative effect of a sequence of <a href="command-line-options.html#affine" >-affine</a>
200transformations can be accomplished by instead by a single <a href="command-line-options.html#affine"
201>-affine</a> operation using the matrix equal to the product of the matrices
202of the individual transformations.</p>
203
204<p>An attempt is made to detect near-singular transformation matrices. If the
205matrix determinant has a sufficiently small absolute value it is rejected.</p>
206
207<div style="margin: auto;">
208  <h3 class="magick-header"><a id="alpha"></a>-alpha <var>type</var></h3>
209</div>
210
211<p class="magick-description">Gives control of the alpha/matte channel of an image.</p>
212
213<p>Used to set a flag on an image indicating whether or not to use existing alpha
214channel data, to create an alpha channel, or to perform other operations on the alpha channel.  Choose the argument <var>type</var> from the list below.</p>
215
216<dl class="dl-horizontal">
217    <dt>Activate</dt>
218    <dd>
219       Enable the image's transparency channel. Note normally Set
220       should be used instead of this, unless you specifically need to
221       preserve existing (but specifically turned Off) transparency
222       channel. </dd>
223
224    <dt>Associate</dt>
225    <dd>
226       associate the alpha channel with the image.</dd>
227
228    <dt>Deactivate</dt>
229    <dd>
230       Disables the image's transparency channel. Does not delete or change the
231       existing data, just turns off the use of that data.</dd>
232
233    <dt>Disassociate</dt>
234    <dd>
235       disassociate the alpha channel from the image.</dd>
236
237    <dt>Set</dt>
238    <dd>
239       Activates the alpha/matte channel. If it was previously turned off
240       then it also resets the channel to opaque.  If the image already had
241       the alpha channel turned on, it will have no effect.</dd>
242
243    <dt>Opaque</dt>
244    <dd>
245       Enables the alpha/matte channel and forces it to be fully opaque.
246       </dd>
247
248    <dt>Transparent</dt>
249    <dd>
250       Activates the alpha/matte channel and forces it to be fully
251       transparent. This effectively creates a fully transparent image the
252       same size as the original and with all its original RGB data still
253       intact, but fully transparent. </dd>
254
255    <dt>Extract</dt>
256    <dd>
257       Copies the alpha channel values into all the color channels and turns
258       'Off' the the image's transparency, so as to generate
259       a grayscale mask of the image's shape. The alpha channel data is left
260       intact just deactivated.  This is the inverse of 'Copy'.
261       </dd>
262
263    <dt>Copy</dt>
264    <dd>
265       Turns 'On' the alpha/matte channel, then copies the
266       grayscale intensity of the image, into the alpha channel, converting
267       a grayscale mask into a transparent shaped mask ready to be colored
268       appropriately. The color channels are not modified.  </dd>
269
270    <dt>Shape</dt>
271    <dd>
272       As per 'Copy' but also colors the resulting shape mask with
273       the current background color.  That is the RGB color channels is
274       replaced, with appropriate alpha shape.
275       </dd>
276
277    <dt>Remove</dt>
278    <dd>
279       Composite the image over the background color.
280       </dd>
281
282    <dt>Background</dt>
283    <dd>
284       Set any fully-transparent pixel to the background color, while leaving
285       it fully-transparent.  This can make some image file formats, such as
286       PNG, smaller as the RGB values of transparent pixels are more uniform,
287       and thus can compress better.
288       </dd>
289</dl>
290
291<p>Note that while the obsolete <code>+matte</code> operation was the
292same as "<code><a href="command-line-options.html#alpha" >-alpha</a> Off</code>", the <code>
293>-matte</code> operation was the same as "<code><a href="command-line-options.html#alpha" >-alpha</a>
294Set</code>" and not "<code><a href="command-line-options.html#alpha" >-alpha</a> On</code>".  </p>
295
296<div style="margin: auto;">
297  <h3 class="magick-header"><a id="alpha-color"></a>-alpha-color <var>color</var></h3>
298</div>
299
300<p class="magick-description">Specify the color to be used with the <a href="command-line-options.html#frame">-frame</a> option.</p>
301
302<p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
303
304<p>The default matte color is <code>#BDBDBD</code>, <span
305style="background-color: #bdbdbd;">this shade of gray</span>.</p>
306
307<p>This is an IMv7 option, use <a href="command-line-options.html#mattecolor">mattecolor</a> with IMv6.</p>
308
309
310<div style="margin: auto;">
311 <h3 class="magick-header"><a id="annotate"></a>
312 -annotate <var>degrees</var> <var>text</var><br />
313 -annotate <var>Xdegrees</var>x<var>Ydegrees</var> <var>text</var><br /> -annotate <var>Xdegrees</var>x<var>Ydegrees</var> {+-}<var>t<sub>x</sub></var>{+-}<var>t<sub>y</sub></var> <var>text</var><br /> -annotate {+-}<var>t<sub>x</sub></var>{+-}<var>t<sub>y</sub></var> <var>text</var></h3>
314</div>
315
316<p class="magick-description">Annotate an image with text</p>
317
318<p>This is a convenience for annotating an image with text. For more precise
319control over text annotations, use <a href="command-line-options.html#draw">-draw</a>.</p>
320
321
322<p>The values <var>Xdegrees</var> and <var>Ydegrees</var>
323control the shears applied to the text, while <var>t<sub>x</sub></var> and <var>t<sub>y</sub></var> are offsets that give the location of the text relative any <a href="command-line-options.html#gravity" >-gravity</a> setting and defaults to the upper left corner of the image.</p>
324
325<p>Using <a href="command-line-options.html#annotate">-annotate</a> <var>degrees</var>
326or <a href="command-line-options.html#annotate">-annotate</a> <var>degrees</var>x<var>degrees</var> produces an unsheared rotation of the text. The
327direction of the rotation is positive, which means a clockwise rotation if <var>degrees</var> is positive. (This conforms to the usual mathematical
328convention once it is realized that the positive <var>y</var>–direction is
329conventionally considered to be <var>downward</var> for images.)</p>
330
331<p>The new (transformed) coordinates (<var>x'</var>, <var>y'</var>) of a pixel at position (<var>x</var>, <var>y</var>) in the image are calculated using the following matrix
332equation.</p>
333
334<p class="text-center"><img class="img-thumbnail" alt="annotate transformation"  src="/images/annotate.png"/></p>
335
336<p>If <var>t<sub>x</sub></var> and <var>t<sub>y</sub></var> are omitted, they default to 0. This makes the
337bottom-left of the text becomes the upper-left corner of the image, which is
338probably undesirable. Adding a <a href="command-line-options.html#gravity" >-gravity</a> option in this
339case leads to nice results.</p>
340
341<p>Text is any UTF-8 encoded character sequence.  If <var>text</var>
342is of the form '@mytext.txt', the text is read from the file
343<code>mytext.txt</code>.  Text  in a file is taken literally; no embedded
344formatting characters are recognized.</p>
345
346<div style="margin: auto;">
347  <h3 class="magick-header"><a id="antialias"></a>-antialias</h3>
348</div>
349
350<p class="magick-description">Enable/Disable of the rendering of anti-aliasing pixels when drawing fonts and lines.</p>
351
352<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
353drawn.  Use <a href="command-line-options.html#antialias">+antialias</a> to disable the addition of
354antialiasing edge pixels.  This will then reduce the number of colors added to
355an image to just the colors being directly drawn.  That is, no mixed colors
356are added when drawing such objects. </p>
357
358<div style="margin: auto;">
359  <h3 class="magick-header"><a id="append"></a>-append</h3>
360</div>
361
362<p class="magick-description">Join current images vertically or horizontally.</p>
363
364<p>This option creates a single longer image, by joining all the current
365images in sequence top-to-bottom. Use <a href="command-line-options.html#append">+append</a> to
366stack images left-to-right. </p>
367
368<p>If they are not of the same width, narrower images are padded with the
369current <a href="command-line-options.html#background">-background</a> color setting, and their
370position relative to each other can be controlled by the current <a
371href="command-line-options.html#gravity">-gravity</a> setting. </p>
372
373
374<div style="margin: auto;">
375  <h3 class="magick-header"><a id="attenuate"></a>-attenuate <var>value</var></h3>
376</div>
377
378<p class="magick-description">Lessen (or intensify) when adding noise to an image.</p>
379
380<p>If unset the value is equivalent to 1.0, or a maximum noise addition</p>
381
382<div style="margin: auto;">
383  <h3 class="magick-header"><a id="authenticate"></a>-authenticate <var>password</var></h3>
384</div>
385
386<p class="magick-description">Decrypt a PDF with a password.</p>
387
388<p>Use this option to supply a <var>password</var> for decrypting
389a PDF that has been encrypted using Microsoft Crypto API (MSC API). The
390encrypting using the MSC API is not supported.</p>
391
392<p>For a different encryption method, see <a href="command-line-options.html#encipher">-encipher</a>
393and <a href="command-line-options.html#decipher">-decipher</a>. </p>
394
395
396<div style="margin: auto;">
397  <h3 class="magick-header"><a id="auto-gamma"></a>-auto-gamma</h3>
398</div>
399
400<p class="magick-description">Automagically adjust gamma level of image.</p>
401
402<p>This calculates the mean values of an image, then applies a calculated  <a
403href="command-line-options.html#gamma" >-gamma</a> adjustment so that is the mean color exists in the
404image it will get a have a value of 50%. </p>
405
406<p>This means that any solid 'gray' image becomes 50% gray. </p>
407
408<p>This works well for real-life images with little or no extreme dark and
409light areas, but tend to fail for images with large amounts of bright sky or
410dark shadows. It also does not work well for diagrams or cartoon like images.
411</p>
412
413<p>It uses the <a href="command-line-options.html#channel" >-channel</a> setting, (including the
414'<var>sync</var>' flag for channel synchronization), to determine which color
415values is used and modified. As the default <a href="command-line-options.html#channel"
416>-channel</a> setting is '<var>RGB,sync</var>', channels are modified
417together by the same gamma value, preserving colors. </p>
418
419
420
421<div style="margin: auto;">
422  <h3 class="magick-header"><a id="auto-level"></a>-auto-level</h3>
423</div>
424
425<p class="magick-description">Automagically adjust color levels of image.</p>
426
427<p>This is a 'perfect' image normalization operator.  It finds the exact
428minimum and maximum color values in the image and then applies a <a
429href="command-line-options.html#level" >-level</a> operator to stretch the values to the full range of
430values. </p>
431
432<p>The operator is not typically used for real-life images, image scans, or
433JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
434for the <a href="command-line-options.html#level" >-level</a> operation.  On the other hand it is the
435right operator to use for color stretching gradient images being used to
436generate Color lookup tables, distortion maps, or other 'mathematically'
437defined images.  </p>
438
439<p>The operator is very similar to the <a href="command-line-options.html#normalize">-normalize</a>, <a
440href="command-line-options.html#contrast-stretch" >-contrast-stretch</a>, and <a href="command-line-options.html#linear-stretch"
441>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
442problems that these operators may have. That is <a href="command-line-options.html#auto-level"
443>-auto-level</a> is the perfect or ideal version these operators. </p>
444
445<p>It uses the <a href="command-line-options.html#channel" >-channel</a> setting, (including the
446special '<var>sync</var>' flag for channel synchronization), to determine
447which color values are used and modified. As the default <a
448href="command-line-options.html#channel" >+channel</a> setting is '<var>RGB,sync</var>', the
449'<var>sync</var>' ensures that the color channels will are modified
450together by the same gamma value, preserving colors, and ignoring
451transparency. </p>
452
453
454<div style="margin: auto;">
455  <h3 class="magick-header"><a id="auto-orient"></a>-auto-orient</h3>
456</div>
457
458<p class="magick-description">adjusts an image so that its orientation is suitable for viewing (i.e. top-left orientation).</p>
459
460<p>This operator reads and resets the EXIF image profile setting 'Orientation'
461and then performs the appropriate 90 degree rotation on the image to orient
462the image, for correct viewing. </p>
463
464<p>This EXIF profile setting is usually set using a gravity sensor in digital
465camera, however photos taken directly downward or upward may not have an
466appropriate value.  Also images that have been orientation 'corrected' without
467reseting this setting, may be 'corrected' again resulting in a incorrect
468result.  If the EXIF profile was previously stripped, the  <a
469href="command-line-options.html#auto-orient" >-auto-orient</a> operator will do nothing. </p>
470
471
472<div style="margin: auto;">
473  <h3 class="magick-header"><a id="average"></a>-average</h3>
474</div>
475
476<p class="magick-description">Average a set of images.</p>
477
478<p>An error results if the images are not identically sized.</p>
479
480
481<div style="margin: auto;">
482  <h3 class="magick-header"><a id="backdrop"></a>-backdrop</h3>
483</div>
484
485<p class="magick-description">Display the image centered on a backdrop.</p>
486
487<p>This backdrop covers the entire workstation screen and is useful for hiding
488other X window activity while viewing the image. The color of the backdrop is
489specified as the background color. The color is specified using the format
490described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
491
492<div style="margin: auto;">
493  <h3 class="magick-header"><a id="background"></a>-background <var>color</var></h3>
494</div>
495
496<p class="magick-description">Set the background color.</p>
497
498<p>The color is specified using the format described under the <a
499href="command-line-options.html#fill">-fill</a> option. The default background color (if none is
500specified or found in the image) is white.</p>
501
502<div style="margin: auto;">
503  <h3 class="magick-header"><a id="bench"></a>-bench <var>iterations</var></h3>
504</div>
505
506<p class="magick-description">Measure performance.</p>
507
508<p>Repeat the entire command for the given number of <var>iterations</var> and report the user-time and elapsed time. For instance,
509consider the following command and its output.  Modify the benchmark with the
510-duration to run the benchmark for a fixed number of seconds and -concurrent
511to run the benchmark in parallel (requires the OpenMP feature).</p>
512
513<pre>
514-> convert logo: -resize 200% -bench 5 logo.png
515Performance[1]: 5i 1.344ips 1.000e 3.710u 0:03.720
516Performance[2]: 5i 1.634ips 0.549e 3.890u 0:03.060
517Performance[3]: 5i 2.174ips 0.618e 3.190u 0:02.300
518Performance[4]: 5i 1.678ips 0.555e 3.810u 0:02.980
519Performance[4]: 5i 0.875657ips 6.880u 0:05.710
520</pre>
521
522<p>In this example, 5 iterations were completed at 2.174 iterations per
523second, using 3 threads and 3.190 seconds of the user allotted time, for
524a total elapsed time of 2.300 seconds.</p>
525
526<div style="margin: auto;">
527  <h3 class="magick-header"><a id="bias"></a>-bias <var>value</var>{<var>%</var>}</h3>
528</div>
529
530<p class="magick-description">Add bias when convolving an image.</p>
531
532<p>This option shifts the output of <a href="command-line-options.html#convolve">&#x2011;convolve</a>  so that
533positive and negative results are relative to the specified bias value. </p>
534
535<p>This is important for non-HDRI compilations of ImageMagick when dealing
536with convolutions that contain negative as well as positive values. This is
537especially the case with convolutions involving high pass filters or edge
538detection. Without an output bias, the negative values are clipped at
539zero.</p>
540
541<p>When using an ImageMagick with the HDRI compile-time setting, <a href="command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
542negative results without clipping to the color value range
543(0..QuantumRange).</p>
544
545<p>See the discussion on HDRI implementations of ImageMagick on the page <a
546href="high-dynamic-range.html" >High Dynamic-Range Images</a>. For more
547about HDRI go the ImageMagick <a
548href="http://www.imagemagick.org/Usage/basics/#hdri" >Usage</a> pages or this
549<a
550href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
551entry.  </p>
552
553<div style="margin: auto;">
554  <h3 class="magick-header"><a id="black-point-compensation"></a>-black-point-compensation</h3>
555</div>
556
557<p class="magick-description">Use black point compensation.</p>
558
559<div style="margin: auto;">
560  <h3 class="magick-header"><a id="black-threshold"></a>-black-threshold <var>value</var>{<var>%</var>}</h3>
561</div>
562
563<p class="magick-description">Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</p>
564
565<p> The threshold value can be given as a percentage or as an absolute integer
566value within [0, <var>QuantumRange</var>] corresponding to the
567desired <a href="command-line-options.html#channel">&#x2011;channel</a> value. See <a href="command-line-options.html#threshold">&#x2011;threshold</a>for more details on thresholds and resulting values.  </p>
568
569
570<div style="margin: auto;">
571  <h3 class="magick-header"><a id="blend"></a>-blend <var>geometry</var></h3>
572</div>
573
574<p class="magick-description">blend an image into another by the given absolute value or percent.</p>
575
576<p>Blend will average the images together ('plus') according to the
577percentages given and each pixels transparency.  If only a single percentage
578value is given it sets the weight of the composite or 'source' image, while
579the background image is weighted by the exact opposite amount. That is a
580<code>-blend 30%</code> merges 30% of the 'source' image with 70% of the
581'destination' image.  Thus it is equivalent to <code>-blend 30x70%</code>.</p>
582
583
584<div style="margin: auto;">
585  <h3 class="magick-header"><a id="blue-primary"></a>-blue-primary <var>x</var>,<var>y</var></h3>
586</div>
587
588<p class="magick-description">Set the blue chromaticity primary point.</p>
589
590<div style="margin: auto;">
591  <h3 class="magick-header"><a id="blue-shift"></a>-blue-shift <var>factor</var></h3>
592</div>
593
594<p class="magick-description">simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5</p>
595
596<div style="margin: auto;">
597
598<div style="margin: auto;">
599  <h3 class="magick-header"><a id="blur"></a>-blur <var>radius</var><br />-blur <var>radius</var>x<var>sigma</var></h3>
600</div>
601
602<p class="magick-description">Reduce image noise and reduce detail levels.</p>
603
604<p>Convolve the image with a Gaussian or normal distribution using the given
605<var >Sigma</var> value.  The formula is:</p>
606
607<p class="text-center"><img class="img-thumbnail" alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/></p>
608
609<p>The <var >Sigma</var> value is the important argument, and
610determines the actual amount of blurring that will take place. </p>
611
612<p>The <var >Radius</var> is only used to determine the size of the
613array which will hold the calculated Gaussian distribution. It should be an
614integer.  If not given, or set to zero, IM will calculate the largest possible
615radius that will provide meaningful results for the Gaussian distribution.
616</p>
617
618<p>The larger the <var >Radius</var> the slower the
619operation is. However too small a <var >Radius</var>, and sever
620aliasing effects may result.  As a guideline, <var >Radius</var>
621should be at least twice the <var >Sigma</var> value, though three
622times will produce a more accurate result. </p>
623
624<p>This option differs from <a href="command-line-options.html#gaussian-blur">-gaussian-blur</a> simply
625by taking advantage of the separability properties of the distribution.  Here
626we apply a single-dimensional Gaussian matrix in the horizontal direction,
627then repeat the process in the vertical direction.</p>
628
629<p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
630pixels which are outside the image proper are blurred into the final result.
631</p>
632
633
634<div style="margin: auto;">
635  <h3 class="magick-header">-blur <var>Width</var>[x<var>Height</var>[+<var>Angle</var>]]</h3>
636</div>
637
638<p class="magick-description">Variably blur an image according to the overlay mapping.</p>
639
640<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
641Average (EWA) of the source image, scaled according to the grayscale
642mapping. </p>
643
644<p>The ellipse is weighted with sigma set to the given <var>Width</var> and <var >Height</var>. The <var >Height</var>
645defaults to the <var >Width</var> for a normal circular Gaussian
646weighting.  The <var >Angle</var> will rotate the ellipse from
647horizontal clock-wise.  </p>
648
649<p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
650pixels which are outside the image proper are blurred into the final result.
651</p>
652
653
654<div style="margin: auto;">
655  <h3 class="magick-header"><a id="border"></a>-border <var>geometry</var></h3>
656</div>
657
658<p class="magick-description">Surround the image with a border of color. </p>
659
660<p>Set the width and height using the <var>size</var> portion of the
661<var>geometry</var> argument.  See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are
662ignored. </p>
663
664<p>As of IM 6.7.8-8, the <var>geometry</var> arguments behave as follows:</p>
665
666<dl class="dl-horizontal">
667<dt><var>value</var></dt>
668<dd>value is added to both left/right and top/bottom</dd>
669<dt><var>value-x</var><kbd>x</kbd></dt>
670<dd>value-x is added only to left/right and top/bottom are unchanged</dd>
671<dt><kbd>x</kbd><var>value-y</var></dt>
672<dd>value-y is added only to top/bottom and left/right are unchanged</dd>
673<dt><var>value-x</var><kbd>x</kbd><var>value-y</var></dt>
674<dd>value-x is added to left/right and value-y added to top/bottom</dd>
675<dt><var>value-x</var><kbd>x</kbd>0</dt>
676<dd>value-x is added only to left/right and top/bottom are unchanged</dd>
677<dt>0<kbd>x</kbd><var>value-y</var></dt>
678<dd>value-y is added only to top/bottom and left/right are unchanged</dd>
679<dt><var>value</var>%</dt>
680<dd>value % of width is added to left/right and value % of height is added to top/bottom</dd>
681<dt><var>value-x</var><kbd>x</kbd>%</dt>
682<dd>value-x % of width is added to left/right and to top/bottom</dd>
683<dt>x<var>value-y</var>%</dt>
684<dd>value-y % of height is added to top/bottom and to left/right</dd>
685<dt><var>value-x</var>%<kbd>x</kbd><var>value-y</var>%</dt>
686<dd>value-x % of width is added to left/right and value-y % of height is added to top/bottom</dd>
687<dt><var>value-x</var>%<kbd>x</kbd>0%</dt>
688<dd>value-x % of width is added to left/right and top/bottom are unchanged</dd>
689<dt>0%<kbd>x</kbd><var>value-y</var>%</dt>
690<dd>value-y % of height is added to top/bottom and left/right are unchanged</dd>
691</dl>
692
693<p>Set the border color by preceding with the <a
694href="command-line-options.html#bordercolor">-bordercolor</a> setting.</p>
695
696<p>The <a href="command-line-options.html#border">-border</a> operation is affected by the current <a
697href="command-line-options.html#compose">-compose</a> setting and assumes that this is using the default
698'<code>Over</code>' composition method.  It generates an image of the appropriate
699size colors by the current <a href="command-line-options.html#bordercolor">-bordercolor</a> before
700overlaying the original image in the center of this net image.  This means that
701with the default compose method of '<code>Over</code>' any transparent parts may
702be replaced by the current <a href="command-line-options.html#bordercolor">-bordercolor</a> setting.</p>
703<p>See also the <a href="command-line-options.html#frame">-frame</a> option, which has more
704functionality.</p>
705
706<div style="margin: auto;">
707  <h3 class="magick-header"><a id="bordercolor"></a>-bordercolor <var>color</var></h3>
708</div>
709
710<p class="magick-description">Set the border color.</p>
711
712<p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
713
714<p>The default border color is <code>#DFDFDF</code>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
715
716<div style="margin: auto;">
717  <h3 class="magick-header"><a id="borderwidth"></a>-borderwidth <var>geometry</var> </h3>
718</div>
719
720<p class="magick-description">Set the border width.</p>
721
722<div style="margin: auto;">
723  <h3 class="magick-header"><a id="brightness-contrast"></a>-brightness-contrast <var>brightness</var><br />-brightness-contrast <var>brightness</var>{x<var>contrast</var>}{<var>%</var>}</h3>
724</div>
725
726<p class="magick-description">Adjust the brightness and/or contrast of the image.</p>
727
728<p>Brightness and Contrast values apply changes to the input image. They are
729not absolute settings. A brightness or contrast value of zero means no change.
730The range of values is -100 to +100 on each. Positive values increase the
731brightness or contrast and negative values decrease the brightness or contrast.
732To control only contrast, set the brightness=0. To control only brightness,
733set contrast=0 or just leave it off.</p>
734
735<p>You may also use <a href="command-line-options.html#fill">-channel</a> to control which channels to
736apply the brightness and/or contrast change. The default is to apply the same
737transformation to all channels.</p>
738
739<p>Brightness and Contrast arguments are converted to offset and slope of a
740linear transform and applied
741using <a href="command-line-options.html#fill">-function polynomial "slope,offset"</a>.</p>
742
743<p>The slope varies from 0 at contrast=-100 to almost vertical at
744contrast=+100. For brightness=0 and contrast=-100, the result are totally
745midgray. For brightness=0 and contrast=+100, the result will approach but
746not quite reach a threshold at midgray; that is the linear transformation
747is a very steep vertical line at mid gray.</p>
748
749<p>Negative slopes, i.e. negating the image, are not possible with this
750function. All achievable slopes are zero or positive.</p>
751
752<p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5
753at brightness=+100. Thus, when contrast=0 and brightness=100, the result is
754totally white. Similarly, when contrast=0 and brightness=-100, the result is
755totally black.</p>
756
757<p>As the range of values for the arguments are -100 to +100, adding the '%'
758symbol is no different than leaving it off.</p>
759
760<div style="margin: auto;">
761  <h3 class="magick-header"><a id="cache"></a>-cache <var>threshold</var></h3>
762</div>
763
764<p class="magick-description">(This option has been replaced by the <a href='command-line-options.html#limit'>-limit</a> option).</p>
765
766<div style="margin: auto;">
767  <h3 class="magick-header"><a id="canny"></a>-canny <var>radius</var><br/>-canny <var>radius</var>x<var>sigma</var>{<var>+lower-percent</var>}{<var>+upper-percent</var>}</h3>
768</div>
769
770<p class="magick-description">Canny edge detector uses a multi-stage algorithm to detect a wide range of edges in the image.</p>
771
772<p>The thresholds range from 0 to 100% (e.g. -canny 0x1+10%+30%) with {<var>+lower-percent</var>} &lt; {<var>+upper-percent</var>}. If {<var>+upper-percent</var>} is increased but {<var>+lower-percent</var>} remains the same, lesser edge components will be detected, but their lengths will be the same. If {<var>+lower-percent</var>} is increased but {<var>+upper-percent</var>} is the same, the same number of edge components will be detected but their lengths will be shorter. The default thresholds are shown. The <var>radius</var>x<var>sigma</var> controls a gaussian blur applied to the input image to reduce noise and smooth the edges.</p>
773
774<div style="margin: auto;">
775  <h3 class="magick-header"><a id="caption"></a>-caption <var>string</var></h3>
776</div>
777
778<p class="magick-description">Assign a caption to an image.</p>
779
780<p>This option sets the caption meta-data of an image read in after this
781option has been given.  To modify a caption of images already in memory use
782"<code><a href="command-line-options.html#set">-set</a> caption</code>". </p>
783
784<p>The caption can contain special format characters listed in the <a
785href="escape.html">Format and
786Print Image Properties</a>. These attributes are expanded when the caption
787is finally assigned to the individual images. </p>
788
789<p>If the first character of <var>string</var> is <var>@</var>, the image caption is read from a file titled by the
790remaining characters in the string.  Comments read in from a file are literal;
791no embedded formatting characters are recognized.</p>
792
793<p>Caption meta-data is not visible on the image itself. To do that use the
794<a href="command-line-options.html#annotate">-annotate</a> or <a href="command-line-options.html#draw">-draw</a> options
795instead.</p>
796
797<p>For example,</p>
798
799<pre>
800-caption "%m:%f %wx%h"  bird.miff
801</pre>
802
803<p>produces an image caption of <code>MIFF:bird.miff 512x480</code> (assuming
804that the image <code>bird.miff</code> has a width of 512 and a height of
805480.</p>
806
807
808<div style="margin: auto;">
809  <h3 class="magick-header"><a id="cdl"></a>-cdl <var>filename</var></h3>
810</div>
811
812<p class="magick-description">color correct with a color decision list.</p>
813
814<p>Here is an example color correction collection:</p>
815
816<pre>
817&lt;?xml version="1.0" encoding="UTF-8"?&gt;
818&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2"&gt;
819  &lt;ColorCorrection id="cc06668"&gt;
820    &lt;SOPNode&gt;
821      &lt;Slope&gt; 0.9 1.2 0.5 &lt;/Slope&gt;
822      &lt;Offset&gt; 0.4 -0.5 0.6 &lt;/Offset&gt;
823      &lt;Power&gt; 1.0 0.8 1.5 &lt;/Power&gt;
824    &lt;/SOPNode&gt;
825    &lt;SATNode&gt;
826      &lt;Saturation&gt; 0.85 &lt;/Saturation&gt;
827    &lt;/SATNode&gt;
828  &lt;/ColorCorrection&gt;
829&lt;/ColorCorrectionCollection&gt;
830</pre>
831
832<div style="margin: auto;">
833  <h3 class="magick-header"><a id="channel"></a>-channel <var>type</var></h3>
834</div>
835
836<p class="magick-description">Specify those image color channels to which subsequent operators are limited.</p>
837
838<p>Choose from: <code>Red</code>, <code>Green</code>, <code>Blue</code>,
839<code>Alpha</code>, <code>Gray</code>, <code>Cyan</code>, <code>Magenta</code>,
840<code>Yellow</code>, <code>Black</code>, <code>Opacity</code>,
841<code>Index</code>, <code>RGB</code>, <code>RGBA</code>, <code>CMYK</code>, or
842<code>CMYKA</code>.</p>
843
844<p>The channels above can also be specified as a comma-separated list or can be
845abbreviated as a concatenation of the letters '<code>R</code>', '<code>G</code>',
846'<code>B</code>', '<code>A</code>', '<code>O</code>', '<code>C</code>',
847'<code>M</code>', '<code>Y</code>', '<code>K</code>'.
848
849For example, to only select the <code>Red</code> and <code>Blue</code> channels
850you can either use </p>
851<pre>
852-channel Red,Blue
853</pre>
854<p>or you can use the short hand form</p>
855<pre>
856-channel RB
857</pre>
858
859<p>All the channels that are present in an image can be specified using the
860special channel type <code>All</code>. Not all operators are 'channel capable',
861but generally any operators that are generally 'grey-scale' image operators,
862will understand this setting.  See individual operator documentation. </p>
863
864<br/>
865
866<p>On top of the normal channel selection an extra flag can be specified,
867'<code>Sync</code>'.  This is turned on by default and if set means that
868operators that understand this flag should perform: cross-channel
869synchronization of the channels. If not specified, then most grey-scale
870operators will apply their image processing operations to each individual
871channel (as specified by the rest of the <a href="command-line-options.html#channel">-channel</a>
872setting) completely independently from each other. </p>
873
874<p>For example for operators such as <a href="command-line-options.html#auto-level">-auto-level</a> and
875<a href="command-line-options.html#auto-gamma">-auto-gamma</a> the color channels are modified
876together in exactly the same way so that colors will remain in-sync. Without
877it being set, then each channel is modified separately and
878independently, which may produce color distortion. </p>
879
880<p>The <a href="command-line-options.html#morphology">-morphology</a> '<code>Convolve</code>' method
881and the <a href="command-line-options.html#compose">-compose</a> mathematical methods, also understands
882the '<code>Sync</code>' flag to modify the behavior of pixel colors according
883to the alpha channel (if present). That is to say it will modify the image
884processing with the understanding that fully-transparent colors should not
885contribute to the final result. </p>
886
887<p>Basically, by default, operators work with color channels in synchronous, and
888treats transparency as special, unless the <a href="command-line-options.html#channel">-channel</a>
889setting is modified so as to remove the effect of the '<code>Sync</code>' flag.
890How each operator does this depends on that operators current implementation.
891Not all operators understands this flag at this time, but that is changing.
892</p>
893
894<p>To print a complete list of channel types, use <a href="command-line-options.html#list">-list
895channel</a>.</p>
896
897<p>By default, ImageMagick sets <a href="command-line-options.html#channel">-channel</a> to the value
898'<code>RGBK,sync</code>', which specifies that operators act on all color
899channels except the transparency channel, and that all the color channels are
900to be modified in exactly the same way, with an understanding of transparency
901(depending on the operation being applied).  The 'plus' form <a
902href="command-line-options.html#channel" >+channel</a> will reset the value back to this default. </p>
903
904<p>Options that are affected by the <a href="command-line-options.html#channel" >-channel</a> setting
905include the following.
906
907<a href="command-line-options.html#auto-gamma">-auto-gamma</a>,
908<a href="command-line-options.html#auto-level">-auto-level</a>,
909<a href="command-line-options.html#black-threshold">-black-threshold</a>,
910<a href="command-line-options.html#blur">-blur</a>,
911<a href="command-line-options.html#clamp">-clamp</a>,
912<a href="command-line-options.html#clut">-clut</a>,
913<a href="command-line-options.html#combine">-combine</a>,
914<a href="command-line-options.html#composite">-composite</a> (Mathematical compose methods only),
915<a href="command-line-options.html#convolve">-convolve</a>,
916<a href="command-line-options.html#contrast-stretch">-contrast-stretch</a>,
917<a href="command-line-options.html#evaluate">-evaluate</a>,
918<a href="command-line-options.html#function">-function</a>,
919<a href="command-line-options.html#fx">-fx</a>,
920<a href="command-line-options.html#gaussian-blur">-gaussian-blur</a>,
921<a href="command-line-options.html#hald-clut">-hald-clut</a>,
922<a href="command-line-options.html#motion-blur">-motion-blur</a>,
923<a href="command-line-options.html#morphology">-morphology</a>,
924<a href="command-line-options.html#negate">-negate</a>,
925<a href="command-line-options.html#normalize">-normalize</a>,
926<a href="command-line-options.html#ordered-dither">-ordered-dither</a>,
927<a href="command-line-options.html#radial-blur">-radial-blur</a>,
928<a href="command-line-options.html#random-threshold">-random-threshold</a>,
929<a href="command-line-options.html#separate">-separate</a>,
930<a href="command-line-options.html#threshold">-threshold</a>, and
931<a href="command-line-options.html#white-threshold">-white-threshold</a>.
932</p>
933
934<p>Warning, some operators behave differently when the <a href="command-line-options.html#channel"
935>+channel</a> default setting is in effect, verses ANY user defined <a
936href="command-line-options.html#channel" >-channel</a> setting (including the equivalent of the
937default). These operators have yet to be made to understand the newer 'Sync'
938flag. </p>
939
940<p>For example <a href="command-line-options.html#threshold">-threshold</a> will by default grayscale
941the image before thresholding, if no <a href="command-line-options.html#channel" >-channel</a> setting
942has been defined. This is not 'Sync flag controlled, yet. </p>
943
944<p>Also some operators such as <a href="command-line-options.html#blur">-blur</a>, <a
945href="command-line-options.html#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
946color channels if the '<code>alpha</code>' channel is also enabled by <a
947href="command-line-options.html#channel" >-channel</a>.  Generally this done to ensure that
948fully-transparent colors are treated as being fully-transparent, and thus any
949underlying 'hidden' color has no effect on the final results.  Typically
950resulting in 'halo' effects. The newer <a href="command-line-options.html#morphology">-morphology</a>
951convolution equivalents however does have a understanding of the 'Sync' flag
952and will thus handle transparency correctly by default. </p>
953
954<p>As a alpha channel is optional within images, some operators will read the
955color channels of an image as a greyscale alpha mask, when the image has no
956alpha channel present, and the <a href="command-line-options.html#channel" >-channel</a> setting tells
957the operator to apply the operation using alpha channels. The <a
958href="command-line-options.html#clut">-clut</a> operator is a good example of this. </p>
959
960
961
962<div style="margin: auto;">
963  <h3 class="magick-header"><a id="charcoal"></a>-charcoal <var>factor</var></h3>
964</div>
965
966<p class="magick-description">Simulate a charcoal drawing.</p>
967
968<div style="margin: auto;">
969  <h3 class="magick-header"><a id="chop"></a>-chop <var>geometry</var></h3>
970</div>
971
972<p class="magick-description">Remove pixels from the interior of an image.</p>
973
974<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <var>width</var>
975and <var>height</var> given in the of the <var>size</var>
976portion of the <var>geometry</var> argument give the number of
977columns and rows to remove. The <var>offset</var> portion of
978the <var>geometry</var> argument is influenced by
979a <a href="command-line-options.html#gravity">-gravity</a> setting, if present.</p>
980
981<p>The <a href="command-line-options.html#chop">-chop</a> option removes entire rows and columns,
982and moves the remaining corner blocks leftward and upward to close the gaps.</p>
983
984<p>While it can remove internal rows and columns of pixels, it is more
985typically used with as <a href="command-line-options.html#gravity">-gravity</a> setting and zero
986offsets so as to remove a single edge from an image.  Compare this to <a
987href="command-line-options.html#shave" >-shave</a> which removes equal numbers of pixels from opposite
988sides of the image.  </p>
989
990<p>Using <a href="command-line-options.html#chop">-chop</a> effectively undoes the results of a <a
991href="command-line-options.html#splice">-splice</a> that was given the same <var>geometry</var> and <a href="command-line-options.html#gravity">-gravity</a> settings. </p>
992
993<div style="margin: auto;">
994  <h3 class="magick-header"><a id="clamp"></a>-clamp</h3>
995</div>
996
997<p class="magick-description">set each pixel whose value is below zero to zero and any the pixel whose value is above the quantum range to the quantum range (e.g. 65535) otherwise the pixel value remains unchanged.</p>
998
999<div style="margin: auto;">
1000  <h3 class="magick-header"><a id="clip"></a>-clip</h3>
1001</div>
1002
1003<p class="magick-description">Apply the clipping path if one is present.</p>
1004
1005<p>If a clipping path is present, it is applied to subsequent operations.</p>
1006
1007<p>For example, in the command</p>
1008
1009<pre>
1010convert cockatoo.tif -clip -negate negated.tif
1011</pre>
1012
1013<p>only the pixels within the clipping path are negated.</p>
1014
1015<p>The <a href="command-line-options.html#clip">-clip</a> feature requires SVG support. If the SVG
1016delegate library is not present, the option is ignored.</p>
1017
1018<p>Use <a href="command-line-options.html#clip">+clip</a> to disable clipping for subsequent operations.</p>
1019
1020<div style="margin: auto;">
1021  <h3 class="magick-header"><a id="clip-mask"></a>-clip-mask</h3>
1022</div>
1023
1024<p class="magick-description">Clip the image as defined by this mask.</p>
1025
1026<p>Use the alpha channel of the current image as a mask.  Any areas that is
1027white is not modified by any of the 'image processing operators' that follow,
1028until the mask is removed. Pixels in the black areas of the clip mask are
1029modified per the requirements of the operator. </p>
1030
1031<p>In some ways this is similar to (though not the same) as defining
1032a rectangular <a href="command-line-options.html#region" >-region</a>, or using the negative of the
1033mask (third) image in a three image <a href="command-line-options.html#composite" >-composite</a>,
1034operation. </p>
1035
1036<p>Use <a href="command-line-options.html#clip-mask">+clip-mask</a> to disable clipping for subsequent operations.</p>
1037
1038<div style="margin: auto;">
1039  <h3 class="magick-header"><a id="clip-path"></a>-clip-path <var>id</var></h3>
1040</div>
1041
1042<p class="magick-description">Clip along a named path from the 8BIM profile.</p>
1043
1044<p>This is identical to <a href="command-line-options.html#clip">-clip</a> except choose a specific clip path in the event the image has more than one path available. </p>
1045
1046<p>Use <a href="command-line-options.html#clip-path">+clip-path</a> to disable clipping for subsequent operations.</p>
1047
1048<div style="margin: auto;">
1049  <h3 class="magick-header"><a id="clone"></a>-clone <var>index(s)</var></h3>
1050</div>
1051
1052<p class="magick-description">make a clone of an image (or images).</p>
1053
1054<p>Inside parenthesis (where the operator is normally used) it will make a
1055clone of the images from the last 'pushed' image sequence, and adds them to
1056the end of the current image sequence. Outside parenthesis
1057(not recommended) it clones the images from the current image sequence. </p>
1058
1059<p>Specify the image by its index in the sequence.  The first image is index
10600.  Negative indexes are relative to the end of the sequence; for
1061example, <code>−1</code>
1062represents the last image of the sequence.  Specify a range of images with a
1063dash (e.g. <code>0−4</code>).  Separate multiple indexes with commas but no
1064spaces (e.g. <code>0,2,5</code>).  A value of '<code>0−−1</code> will
1065effectively clone all the images. </p>
1066
1067<p>The <a href="command-line-options.html#clone">+clone</a> will simply make a copy of the last image
1068in the image sequence, and is thus equivalent to using a argument of
1069'<code>−1</code>'. </p>
1070
1071<div style="margin: auto;">
1072  <h3 class="magick-header"><a id="clut"></a>-clut</h3>
1073</div>
1074
1075<p class="magick-description">Replace the channel values in the first image using each corresponding channel in the second image as a <b>c</b>olor <b>l</b>ook<b>u</b>p <b>t</b>able.</p>
1076
1077<p>The second (LUT) image is ordinarily a gradient image containing the
1078histogram mapping of how each channel should be modified. Typically it is a
1079either a single row or column image of replacement color values. If larger
1080than a single row or column, values are taken from a diagonal line from
1081top-left to bottom-right corners.</p>
1082
1083<p>The lookup is further controlled by the <a
1084href="command-line-options.html#interpolate">-interpolate</a> setting, which is especially handy for an
1085LUT which is not the full length needed by the ImageMagick installed Quality
1086(Q) level. Good settings for this are the '<code>bilinear</code>' and
1087'<code>bicubic</code>' interpolation settings, which give smooth color
1088gradients, and the '<code>integer</code>' setting for a direct, unsmoothed
1089lookup of color values. </p>
1090
1091<p>This operator is especially suited to replacing a grayscale image with a
1092specific color gradient from the CLUT image. </p>
1093
1094<p>Only the channel values defined by the <a href="command-line-options.html#channel">-channel</a>
1095setting will have their values replaced. In particular, since the default <a
1096href="command-line-options.html#channel">-channel</a> setting is <code>RGB</code>, this means that
1097transparency (alpha/matte channel) is not affected, unless the <a
1098href="command-line-options.html#channel">-channel</a> setting is modified. When the alpha channel is
1099set, it is treated by the <a href="command-line-options.html#clut" >-clut</a> operator in the same way
1100as the other channels, implying that alpha/matte values are replaced using the
1101alpha/matte values of the original image. </p>
1102
1103<p>If either the image being modified, or the lookup image, contains no
1104transparency (i.e. <a href="command-line-options.html#alpha" >-alpha</a> is turned 'off') but the <a
1105href="command-line-options.html#channel">-channel</a> setting includes alpha replacement, then it is
1106assumed that image represents a grayscale gradient which is used for the
1107replacement alpha values.  That is you can use a grayscale CLUT image to
1108adjust a existing images alpha channel, or you can color a grayscale image
1109using colors form CLUT containing the desired colors, including transparency.
1110</p>
1111
1112<p>See also <a href="command-line-options.html#hald-clut" >-hald-clut</a> which replaces colors
1113according to the lookup of the full color RGB value from a 2D representation
1114of a 3D color cube. </p>
1115
1116
1117<div style="margin: auto;">
1118  <h3 class="magick-header"><a id="coalesce"></a>-coalesce</h3>
1119</div>
1120
1121<p class="magick-description">Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</p>
1122
1123<p>Overlay each image in an image sequence according to
1124its <a href="command-line-options.html#dispose">-dispose</a> meta-data, to reproduce the look of
1125an animation at each point in the animation sequence. All images should be
1126the same size, and are assigned appropriate GIF disposal settings for the
1127animation to continue working as expected as a GIF animation.  Such frames
1128are more easily viewed and processed than the highly optimized GIF overlay
1129images.  </p>
1130
1131<p>The animation can be re-optimized after processing using
1132the <a href="command-line-options.html#layers">-layers</a> method '<code>optimize</code>', although
1133there is no guarantee that the restored GIF animation optimization is
1134better than the original. </p>
1135
1136
1137<div style="margin: auto;">
1138  <h3 class="magick-header"><a id="colorize"></a>-colorize <var>value</var></h3>
1139</div>
1140
1141<p class="magick-description">Colorize the image by an amount specified by <var>value</var> using the color specified by the most recent <a href="command-line-options.html#fill" >-fill</a> setting.</p>
1142
1143<p>Specify the amount of colorization as a percentage. Separate colorization
1144values can be applied to the red, green, and blue channels of the image with
1145a comma-delimited list of colorization
1146values (e.g., <code>-colorize 0,0,50</code>).</p>
1147
1148<div style="margin: auto;">
1149  <h3 class="magick-header"><a id="colormap"></a>-colormap <var>type</var></h3>
1150</div>
1151
1152<p class="magick-description">Define the colormap type.</p>
1153
1154<p>The <var>type</var> can be  <code>shared</code> or <code>private</code>.</p>
1155
1156<p>This option only applies when the default X server visual
1157is <code>PseudoColor</code> or <code>GrayScale</code>. Refer
1158to <a href="command-line-options.html#visual">-visual</a> for more details. By default,
1159a shared colormap is allocated. The image shares colors with
1160other X clients. Some image colors could be approximated,
1161therefore your image may look very different than intended.
1162If <code>private</code> is chosen, the image colors appear exactly
1163as they are defined. However, other clients may go <var>technicolor</var>
1164when the image colormap is installed.</p>
1165
1166<div style="margin: auto;">
1167  <h3 class="magick-header"><a id="colors"></a>-colors <var>value</var></h3>
1168</div>
1169
1170<p class="magick-description">Set the preferred number of colors in the image.</p>
1171
1172<p>The actual number of colors in the image may be less than your request,
1173but never more. Note that this a color reduction option. Images with fewer
1174unique colors than specified by <var>value</var> will have any
1175duplicate or unused colors removed.  The ordering of an existing color
1176palette may be altered. When converting an image from color to grayscale,
1177it is more efficient to convert the image to the gray colorspace before
1178reducing the number of colors. Refer to
1179the <a href="quantize.html">
1180color reduction algorithm</a> for more details.</p>
1181
1182<div style="margin: auto;">
1183  <h3 class="magick-header"><a id="color-matrix"></a>-color-matrix <var>matrix</var></h3>
1184</div>
1185
1186<p class="magick-description">apply color correction to the image.</p>
1187
1188<p>This option permits saturation changes, hue rotation, luminance to alpha,
1189and various other effects.  Although variable-sized transformation matrices
1190can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6
1191for CMYKA (or RGBA with offsets).  The matrix is similar to those used by
1192Adobe Flash except offsets are in column 6 rather than 5 (in support of
1193CMYKA images) and offsets are normalized (divide Flash offset by 255).</p>
1194
1195<p>As an example, to add contrast to an image with offsets, try this command:</p>
1196
1197<pre>
1198convert kittens.jpg -color-matrix \
1199  " 1.5 0.0 0.0 0.0, 0.0, -0.157 \
1200    0.0 1.5 0.0 0.0, 0.0, -0.157 \
1201    0.0 0.0 1.5 0.0, 0.0, -0.157 \
1202    0.0 0.0 0.0 1.0, 0.0,  0.0 \
1203    0.0 0.0 0.0 0.0, 1.0,  0.0 \
1204    0.0 0.0 0.0 0.0, 0.0,  1.0" kittens.png
1205</pre>
1206<div style="margin: auto;">
1207  <h3 class="magick-header"><a id="colorspace"></a>-colorspace <var>value</var></h3>
1208</div>
1209
1210<p class="magick-description">Set the image colorspace.</p>
1211
1212<p>Choices are:</p>
1213
1214<pre>
1215CMY          CMYK         Gray         HCL
1216HCLp         HSB          HSI          HSL
1217HSV          HWB          Lab          LCHab
1218LCHuv        LMS          Log          Luv
1219OHTA         Rec601YCbCr  Rec709YCbCr  RGB
1220scRGB        sRGB         Transparent  xyY
1221XYZ          YCbCr        YCC          YDbDr
1222YIQ          YPbPr        YUV
1223</pre>
1224
1225<p>To print a complete list of colorspaces, use <a href="command-line-options.html#list">-list colorspace</a>.</p>
1226
1227<p>For a more accurate color conversion to or from the linear RGB, CMYK, or grayscale colorspaces, use the <a href="command-line-options.html#profile">-profile</a> option.  Note, ImageMagick assumes the sRGB colorspace if the image format does not indicate otherwise.  For colorspace conversion, the gamma function is first removed to produce linear RGB.</p>
1228
1229<table class="table table-condensed table-striped">
1230        <caption>Conversion of RGB to Other Color Spaces</caption>
1231        <tr><th valign="middle">CMY</th></tr>
1232        <tr><td valign="middle">C=<var>QuantumRange</var>−R</td></tr>
1233        <tr><td valign="middle">M=<var>QuantumRange</var>−G</td></tr>
1234        <tr><td valign="middle">Y=<var>QuantumRange</var>−B</td></tr>
1235        <tr><th valign="middle">CMYK — starts with CMY from above</th></tr>
1236        <tr><td valign="middle">K=min(C,Y,M)</td></tr>
1237        <tr><td valign="middle">C=<var>QuantumRange</var>*(C−K)/(<var>QuantumRange</var>−K)</td></tr>
1238        <tr><td valign="middle">M=<var>QuantumRange</var>*(M−K)/(<var>QuantumRange</var>−K)</td></tr>
1239        <tr><td valign="middle">Y=<var>QuantumRange</var>*(Y−K)/(<var>QuantumRange</var>−K)</td></tr>
1240
1241        <tr><th valign="middle">Gray</th></tr>
1242        <tr><td valign="middle">Gray = 0.298839*R+0.586811*G+0.114350*B</td></tr>
1243
1244        <tr><th valign="middle">HSB — Hue, Saturation, Brightness; like a cone peak downward</th></tr>
1245        <tr><td valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1246        <tr><td valign="middle">S=distance from axis outward</td></tr>
1247        <tr><td valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <var>intensity-like</var></td></tr>
1248
1249        <tr><th valign="middle">HSL — Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1250        <tr><td valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1251        <tr><td valign="middle">S=distance from axis outward</td></tr>
1252        <tr><td valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <var>intensity-like</var></td></tr>
1253
1254        <tr><th valign="middle">HWB — Hue, Whiteness, Blackness</th></tr>
1255        <tr><td valign="middle">Hue (complicated equation)</td></tr>
1256        <tr><td valign="middle">Whiteness (complicated equation)</td></tr>
1257        <tr><td valign="middle">Blackness (complicated equation)</td></tr>
1258
1259        <tr><th valign="middle">LAB</th></tr>
1260        <tr><td valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1261        <tr><td valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1262        <tr><td valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1263
1264        <tr><th valign="middle">LOG</th></tr>
1265        <tr><td valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1266        <tr><td valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1267        <tr><td valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1268
1269        <tr><th valign="middle">OHTA — approximates principal components transformation</th></tr>
1270        <tr><td valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <var>intensity-like</var></td></tr>
1271        <tr><td valign="middle">I2=(0.50000*R+0.00000*G−0.50000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1272        <tr><td valign="middle">I3=(−0.25000*R+0.50000*G−0.25000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1273
1274        <tr><th valign="middle">Rec601Luma</th></tr>
1275        <tr><td valign="middle">Gray = 0.298839*R+0.586811*G+0.114350*B</td></tr>
1276
1277        <tr><th valign="middle">Rec601YCbCr</th></tr>
1278        <tr><td valign="middle">Y=0.2988390*R+0.5868110*G+0.1143500*B; <var>intensity-like</var></td></tr>
1279        <tr><td valign="middle">Cb=(−0.168736*R-0.331264*G+0.500000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1280        <tr><td valign="middle">Cr=(0.500000*R−0.418688*G−0.081312*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1281
1282        <tr><th valign="middle">Rec709Luma</th></tr>
1283        <tr><td valign="middle">Gray=0.212656*R+0.715158*G+0.072186*B</td></tr>
1284
1285        <tr><th valign="middle">Rec709YCbCr</th></tr>
1286        <tr><td valign="middle">Y=0.212656*R+0.715158*G+0.072186*B; <var>intensity-like</var></td></tr>
1287        <tr><td valign="middle">Cb=(−0.114572*R−0.385428*G+0.500000*B)+(<var>QuantumRange</var>+1)/2</td></tr>
1288        <tr><td valign="middle">Cr=(0.500000*R−0.454153*G−0.045847*B)+(<var>QuantumRange</var>+1)/2</td></tr>
1289
1290        <tr><th valign="middle">sRGB</th></tr>
1291        <tr><td valign="middle">if R ≤ .0.0031308 then Rs=R/12.92 else Rs=1.055 R ^ (1.0 / 2.4) ? 0.055</td></tr>
1292        <tr><td valign="middle">if G ≤ .0.0031308 then Gs=B/12.92 else Gs=1.055 R ^ (1.0 / 2.4) ? 0.055</td></tr>
1293        <tr><td valign="middle">if B ≤ .0.0031308 then Bs=B/12.92 else Bs=1.055 R ^ (1.0 / 2.4) ? 0.055</td></tr>
1294
1295        <tr><th valign="middle">XYZ</th></tr>
1296        <tr><td valign="middle">X=0.4124564*R+0.3575761*G+0.1804375*B</td></tr>
1297        <tr><td valign="middle">Y=0.2126729*R+0.7151522*G+0.0721750*B</td></tr>
1298        <tr><td valign="middle">Z=0.0193339*R+0.1191920*G+0.9503041*B</td></tr>
1299
1300        <tr><th valign="middle">YCC</th></tr>
1301        <tr><td valign="middle">Y=(0.298839*R+0.586811*G+0.114350*B) (with complicated scaling); <var>intensity-like</var></td></tr>
1302        <tr><td valign="middle">C1=(−0.298839*R−0.586811*G+0.88600*B) (with complicated scaling)</td></tr>
1303        <tr><td valign="middle">C2=(0.70100*R−0.586811*G−0.114350*B) (with complicated scaling)</td></tr>
1304
1305        <tr><th valign="middle">YCbCr</th></tr>
1306        <tr><td valign="middle">Y=0.2988390*R+0.5868110*G+0.1143500*B; <var>intensity-like</var></td></tr>
1307        <tr><td valign="middle">Cb=(−0.168736*R−0.331264*G+0.500000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1308        <tr><td valign="middle">Cr=(0.500000*R−0.418688*G−0.081312*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1309
1310        <tr><th valign="middle">YIQ</th></tr>
1311        <tr><td valign="middle">Y=0.298839*R+0.586811*G+0.114350*B; <var>intensity-like</var></td></tr>
1312        <tr><td valign="middle">I=(0.59600*R−0.27400*G−0.32200*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1313        <tr><td valign="middle">Q=(0.21100*R−0.52300*G+0.31200*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1314
1315        <tr><th valign="middle">YPbPr</th></tr>
1316        <tr><td valign="middle">Y=0.2988390*R+0.5868110*G+0.1143500*B; <var>intensity-like</var></td></tr>
1317        <tr><td valign="middle">Pb=(−0.168736*R−0.331264*G+0.500000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1318        <tr><td valign="middle">Pr=(0.500000*R−0.418688*G−0.081312*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1319
1320        <tr><th valign="middle">YUV</th></tr>
1321        <tr><td valign="middle">Y=0.298839*R+0.586811*G+0.114350*B; <var>intensity-like</var></td></tr>
1322        <tr><td valign="middle">U=(−0.14740*R−0.28950*G+0.43690*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1323        <tr><td valign="middle">V=(0.61500*R−0.51500*G−0.10000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1324</table>
1325
1326<p>Note the scRGB colorspace requires HDRI support otherwise it behaves just like linear RGB.</p>
1327
1328<div style="margin: auto;">
1329  <h3 class="magick-header"><a id="combine"></a>-combine</h3>
1330</div>
1331
1332<p class="magick-description">Combine one or more images into a single image.</p>
1333
1334<p>The channels (previously set by <a href="command-line-options.html#channel">-channel</a>) of the
1335combined image are taken from the grayscale values of each image in the
1336sequence, in order. For the default -channel setting of <code>RGB</code>, this
1337means the first image  is assigned to the <code>Red</code> channel, the second
1338to the <code>Green</code> channel, the third to the <code>Blue</code>.</p>
1339
1340<p>This option can be thought of as the inverse to <a
1341href="command-line-options.html#separate">-separate</a>, so long as the channel settings are the same.
1342Thus, in the following example, the final image should be a copy of the
1343original.  </p>
1344
1345<pre>
1346convert original.png -channel RGB -separate sepimage.png
1347convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB \
1348  -combine imagecopy.png
1349</pre>
1350
1351<div style="margin: auto;">
1352  <h3 class="magick-header"><a id="comment"></a>-comment <var>string</var></h3>
1353</div>
1354
1355<p class="magick-description">Embed a comment in an image.</p>
1356
1357<p>This option sets the comment meta-data of an image read in after this
1358option has been given.  To modify a comment of images already in memory use
1359"<code><a href="command-line-options.html#set">-set</a> comment</code>". </p>
1360
1361<p>The comment can contain special format characters listed in the <a
1362href="escape.html">Format and
1363Print Image Properties</a>. These attributes are expanded when the comment
1364is finally assigned to the individual images. </p>
1365
1366<p>If the first character of <var>string</var> is <var>@</var>, the image comment is read from a file titled by the
1367remaining characters in the string.  Comments read in from a file are literal;
1368no embedded formatting characters are recognized.</p>
1369
1370<p>Comment meta-data are not visible on the image itself. To do that use the
1371<a href="command-line-options.html#annotate">-annotate</a> or <a href="command-line-options.html#draw">-draw</a> options
1372instead.</p>
1373
1374<p>For example,</p>
1375
1376<pre>
1377-comment "%m:%f %wx%h"  bird.miff
1378</pre>
1379
1380<p>produces an image comment of <code>MIFF:bird.miff 512x480</code> (assuming
1381that the image <code>bird.miff</code> has a width of 512 and a height of
1382480.</p>
1383
1384<div style="margin: auto;">
1385  <h3 class="magick-header"><a id="compare"></a>-compare</h3>
1386</div>
1387
1388<p class="magick-description">mathematically and visually annotate the difference between an image and its reconstruction</p>
1389
1390<p>This is a convert version of "<code>compare</code>" for two same sized images. The syntax is as follows, but other metrics are allowed.</p>
1391
1392<pre>
1393convert image.png reference.png -metric RMSE -compare \ <br/> difference.png
1394</pre>
1395
1396<p>To get the metric value use the string format "%[distortion]".</p>
1397
1398<pre>
1399convert image.png reference.png -metric RMSE -compare -format \
1400   "%[distortion]" info:
1401</pre>
1402
1403<div style="margin: auto;">
1404  <h3 class="magick-header"><a id="complex"></a>-complex <var>operator</var></h3>
1405</div>
1406
1407<p class="magick-description">perform complex mathematics on an image sequence</p>
1408
1409Choose from these operators:
1410
1411<pre>
1412add
1413conjugate
1414divide
1415magnitude-phase
1416multiply
1417real-imaginary
1418subtract
1419</pre>
1420
1421<p>Optionally specify the <code>divide</code> operator SNR with <code><a href="command-line-options.html#define">-define</a> complex:snr=float</code>.</p>
1422
1423<div style="margin: auto;">
1424  <h3 class="magick-header"><a id="compose"></a>-compose <var>operator</var></h3>
1425</div>
1426
1427<p class="magick-description">Set the type of image composition.</p>
1428
1429<p>See <a href="compose.html">Alpha Compositing</a> for
1430a detailed discussion of alpha compositing.</p>
1431
1432<p>This setting effects image processing operators that merge two (or more)
1433images together in some way.  This includes the operators,
1434<a href="command-line-options.html#composite">-compare</a>,
1435<a href="command-line-options.html#composite">-composite</a>,
1436<a href="command-line-options.html#layers">-layers</a> composite,
1437<a href="command-line-options.html#flatten">-flatten</a>,
1438<a href="command-line-options.html#mosaic">-mosaic</a>,
1439<a href="command-line-options.html#layers">-layers</a> merge,
1440<a href="command-line-options.html#border">-border</a>,
1441<a href="command-line-options.html#frame">-frame</a>,
1442and <a href="command-line-options.html#extent">-extent</a>. </p>
1443
1444<p>It is also one of the primary options for the "<code>composite</code>"
1445command.  </p>
1446
1447
1448<div style="margin: auto;">
1449  <h3 class="magick-header"><a id="composite"></a>-composite</h3>
1450</div>
1451
1452<p class="magick-description">Perform alpha composition on two images and an optional mask</p>
1453
1454<p>Take the first image 'destination' and overlay the second 'source' image
1455according to the current <a href="command-line-options.html#compose">-compose</a> setting. The location
1456of the 'source' or 'overlay' image is controlled according to <a
1457href="command-line-options.html#gravity" >-gravity</a>, and <a href="command-line-options.html#geometry" >-geometry</a>
1458settings. </p>
1459
1460<p>If a third image is given this is treated as a grayscale blending 'mask' image
1461relative to the first 'destination' image. This mask is blended with the
1462source image.  However for the '<code>displace</code>' compose method, the
1463mask is used to provide a separate Y-displacement image instead. </p>
1464
1465<p>If a <a href="command-line-options.html#compose">-compose</a> method requires extra numerical
1466arguments or flags these can be provided by setting the  <a
1467href="command-line-options.html#set">-set</a> '<code>option:compose:args</code>'
1468appropriately for the compose method. </p>
1469
1470<p>Some <a href="command-line-options.html#compose">-compose</a> methods can modify the 'destination'
1471image outside the overlay area. You can disable this by setting the special <a
1472href="command-line-options.html#set">-set</a> '<code>option:compose:outside-overlay</code>'
1473to '<code>false</code>'.  </p>
1474
1475<p>The SVG compositing specification requires that color and opacity values range between zero and QuantumRange inclusive.  You can permit values outside this range with this option: <a href="command-line-options.html#set">-set</a> '<code>option:compose:clamp=false</code></p>
1476
1477
1478<div style="margin: auto;">
1479  <h3 class="magick-header"><a id="compress"></a>-compress <var>type</var></h3>
1480</div>
1481
1482<p class="magick-description">Use pixel compression specified by <var>type</var> when writing the image.</p>
1483
1484<p>Choices are: <code>None</code>, <code>BZip</code>, <code
1485>Fax</code>, <code>Group4</code>, <code
1486>JPEG</code>,  <code>JPEG2000</code>, <code
1487>Lossless</code>, <code>LZW</code>, <code
1488>RLE</code> or <code>Zip</code>.</p>
1489
1490<p>To print a complete list of compression types, use <a href="command-line-options.html#list">-list
1491compress</a>.</p>
1492
1493<p>Specify <a href="command-line-options.html#compress">+compress</a> to store the binary image in an
1494uncompressed format. The default is the compression type of the specified
1495image file.</p>
1496
1497<p>If <code>LZW</code> compression is specified but LZW compression has not been
1498enabled, the image data is written in an uncompressed LZW format that can be
1499read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1500
1501<p><code>Lossless</code> refers to lossless JPEG, which is only available if the
1502JPEG library has been patched to support it. Use of lossless JPEG is generally
1503not recommended.</p>
1504
1505<p>
1506When writing an ICO file, you may request that the images be encoded in
1507PNG format, by specifying <code>Zip</code> compression.</p>
1508
1509<p>
1510When writing a JNG file, specify <code>Zip</code> compression to request that
1511the alpha channel be encoded in PNG "IDAT" format, or <code>JPEG</code>
1512to request that it be encoded in JPG "JDAA" format.</p>
1513
1514<p>Use the <a href="command-line-options.html#quality">-quality</a> option to set the compression level
1515to be used by JPEG, PNG, MIFF, and MPEG encoders.
1516Use the <a href="command-line-options.html#sampling-factor">-sampling-factor</a> option to set the
1517sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling
1518the chroma channels.</p>
1519
1520<div style="margin: auto;">
1521  <h3 class="magick-header"><a id="connected-components"></a>-connected-components <var>connectivity</var></h3>
1522</div>
1523
1524<p class="magick-description"><a href="connected-components.html">connected-components</a> labeling detects connected regions in an image, choose from 4 or 8 way connectivity.</p>
1525
1526<p>Use <code><a href="command-line-options.html#define" >-define</a> connected-components:verbose=true</code> to output statistics associated with each unique label.</p>
1527
1528<div style="margin: auto;">
1529  <h3 class="magick-header"><a id="contrast"></a>-contrast</h3>
1530</div>
1531
1532<p class="magick-description">Enhance or reduce the image contrast.</p>
1533
1534<p>This option enhances the intensity differences between the lighter and
1535darker elements of the image. Use <a href="command-line-options.html#contrast">-contrast</a> to enhance
1536the image or <a href="command-line-options.html#contrast">+contrast</a> to reduce the image
1537contrast.</p>
1538
1539<p>For a more pronounced effect you can repeat the option:</p>
1540
1541<pre>
1542convert rose: -contrast -contrast rose_c2.png
1543</pre>
1544
1545<div style="margin: auto;">
1546  <h3 class="magick-header"><a id="contrast-stretch"></a>-contrast-stretch <var>black-point</var><br />-contrast-stretch <var>black-point</var>{x<var>white-point</var>}{<var>%</var>}</h3>
1547</div>
1548
1549<p class="magick-description">Increase the contrast in an image by <var>stretching</var> the range of intensity values.</p>
1550
1551<p>While performing the stretch, black-out at most <var>black-point</var> pixels and white-out at most <var>white-point</var> pixels. Or, if percent is used, black-out at most
1552<var >black-point %</var> pixels and white-out at most <var>white-point %</var> pixels.</p>
1553
1554<p>Prior to ImageMagick 6.4.7-0, <a href="command-line-options.html#contrast-stretch"
1555>-contrast-stretch</a> will black-out at most <var>black-point</var> pixels and white-out at most <var >total pixels
1556minus white-point</var> pixels. Or, if percent is used, black-out at most <var>black-point %</var> pixels and white-out at most <var>100% minus white-point %</var> pixels.</p>
1557
1558<p>Note that <code>-contrast-stretch 0</code> will modify the image such that
1559the image's min and max values are stretched to 0 and <var>QuantumRange</var>, respectively, without any loss of data due to burn-out or
1560clipping at either end. This is not the same as <a href="command-line-options.html#normalize"
1561>-normalize</a>, which is equivalent to <code>-contrast-stretch 0.15x0.05%</code> (or
1562prior to ImageMagick 6.4.7-0, <code>-contrast-stretch 2%x99%</code>).</p>
1563
1564<p>Internally operator works by creating a histogram bin, and then uses that
1565bin to modify the image. As such some colors may be merged together when they
1566originally fell into the same 'bin'. </p>
1567
1568<p>All the channels are normalized in concert by the same amount so as to
1569preserve color integrity, when the default <a href="command-line-options.html#channel" >+channel</a>
1570setting is in use.  Specifying any other <a href="command-line-options.html#channel" >-channel</a>
1571setting will normalize the RGB channels independently.</p>
1572
1573<p>See also  <a href="command-line-options.html#auto-level" >-auto-level</a> for a 'perfect'
1574normalization of mathematical images. </p>
1575
1576<p>This operator is under review for re-development. </p>
1577
1578
1579<div style="margin: auto;">
1580  <h3 class="magick-header"><a id="convolve"></a>-convolve <var>kernel</var></h3>
1581</div>
1582
1583<p class="magick-description">Convolve an image with a user-supplied convolution kernel.</p>
1584
1585<p>The <var>kernel</var> is a matrix specified as
1586a comma-separated list of integers (with no spaces), ordered left-to right,
1587starting with the top row. Presently, only odd-dimensioned kernels are
1588supported, and therefore the number of entries in the specified <var>kernel</var> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
15897<sup>2</sup>=49, etc. </p>
1590
1591<p>Note that the <a href="command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1592positive and negative results are relative to a user-specified bias value.
1593This is important for non-HDRI compilations of ImageMagick when dealing with
1594convolutions that contain negative as well as positive values. This is
1595especially the case with convolutions involving high pass filters or edge
1596detection. Without an output bias, the negative values is clipped at zero.
1597</p>
1598
1599<p>When using an ImageMagick with the HDRI compile-time setting, <a href="command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1600negative results without clipping to the color value range (0..QuantumRange).
1601See the discussion on HDRI implementations of ImageMagick on the page <a
1602href="high-dynamic-range.html">High
1603Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1604href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1605<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1606entry.  </p>
1607
1608
1609<div style="margin: auto;">
1610  <h3 class="magick-header"><a id="copy"></a>-copy <var>geometry</var> <var>offset</var></h3>
1611</div>
1612
1613<p class="magick-description">copy pixels from one area of an image to another.</p>
1614
1615<div style="margin: auto;">
1616  <h3 class="magick-header"><a id="crop"></a>-crop <var>geometry</var>{<var>@</var>}{<var>!</var>}</h3>
1617</div>
1618
1619<p class="magick-description">Cut out one or more rectangular regions of the image.</p>
1620
1621<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1622
1623<p>The <var>width</var> and <var>height</var> of the <var>geometry</var> argument give the size of the image that remains
1624after cropping, and <var>x</var> and <var>y</var> in the
1625<var>offset</var> (if present) gives the location of the top left
1626corner of the cropped image with respect to the original image. To specify the
1627amount to be removed, use <a href="command-line-options.html#shave">-shave</a> instead.</p>
1628
1629<p>If the <var>x</var> and <var>y</var> offsets are
1630present, a single image is generated, consisting of the pixels from the
1631cropping region. The offsets specify the location of the upper left corner of
1632the cropping region measured downward and rightward with respect to the upper
1633left corner of the image. If the <a href="command-line-options.html#gravity">-gravity</a> option is
1634present with <code>NorthEast</code>, <code>East</code>, or <code>SouthEast</code>
1635gravity, it gives the distance leftward from the right edge of the image to
1636the right edge of the cropping region. Similarly, if the <a
1637href="command-line-options.html#gravity">-gravity</a> option is present with <code>SouthWest</code>,
1638<code>South</code>, or <code>SouthEast</code> gravity, the distance is measured
1639upward between the bottom edges.</p>
1640
1641<p>If the <var>x</var> and <var>y</var> offsets are
1642omitted, a set of tiles of the specified geometry, covering the entire input
1643image, is generated. The rightmost tiles and the bottom tiles are smaller if
1644the specified geometry extends beyond the dimensions of the input image.</p>
1645
1646<p>You can add the <var>@</var> to the geometry argument to equally divide the image into the number of tiles generated.</p>
1647
1648<p>By adding a exclamation character flag to the geometry argument, the
1649cropped images virtual canvas page size and offset is set as if the
1650geometry argument was a viewport or window. This means the canvas page size
1651is set to exactly the same size you specified, the image offset set
1652relative top left corner of the region cropped. </p>
1653
1654<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1655special single pixel transparent 'missed' image is returned, and a 'crop
1656missed' warning given. </p>
1657
1658<p>It might be necessary to <a href="command-line-options.html#repage" >+repage</a> the image prior to
1659cropping the image to ensure the crop coordinate frame is relocated to the
1660upper-left corner of the visible image.
1661
1662Similarly you may want to use <a href="command-line-options.html#repage" >+repage</a> after cropping to
1663remove the page offset that will be left behind. This is especially true when
1664you are going to write to an image format such as PNG that supports an image
1665offset.</p>
1666
1667<div style="margin: auto;">
1668  <h3 class="magick-header"><a id="cycle"></a>-cycle <var>amount</var></h3>
1669</div>
1670
1671<p class="magick-description">displace image colormap by amount.</p>
1672
1673<p><var>Amount</var> defines the number of positions each
1674colormap entry is shifted.</p>
1675
1676
1677<div style="margin: auto;">
1678  <h3 class="magick-header"><a id="debug"></a>-debug <var>events</var></h3>
1679</div>
1680
1681<p class="magick-description">enable debug printout.</p>
1682
1683<p>The <code>events</code> parameter specifies which events are to be logged. It
1684can be either <code>None</code>, <code>All</code>, <code>Trace</code>, or
1685a comma-separated list consisting of one or more of the following domains:
1686<code>Accelerate</code>, <code>Annotate</code>, <code>Blob</code>, <code>Cache</code>,
1687<code>Coder</code>, <code>Configure</code>, <code>Deprecate</code>,
1688<code>Exception</code>, <code>Locale</code>, <code>Render</code>,
1689<code>Resource</code>, <code>Security</code>, <code>TemporaryFile</code>,
1690<code>Transform</code>, <code>X11</code>, or <code>User</code>. </p>
1691
1692
1693<p>For example, to log cache and blob events, use.</p>
1694
1695<pre>
1696convert -debug "Cache,Blob" rose: rose.png
1697</pre>
1698
1699<p>The <code>User</code> domain is normally empty, but developers can log user
1700events in their private copy of ImageMagick.</p>
1701
1702<p>To print the complete list of debug methods, use <a href="command-line-options.html#list">-list
1703debug</a>.</p>
1704
1705<p>Use the <a href="command-line-options.html#log">-log</a> option to specify the format for debugging
1706output.</p>
1707
1708<p>Use <a href="command-line-options.html#debug">+debug</a> to turn off all logging.</p>
1709
1710<p>Debugging may also be set using the <code>MAGICK_DEBUG</code> <a href="resources.html#environment"
1711>environment variable</a>.  The allowed values for the <code>MAGICK_DEBUG</code>
1712environment variable are the same as for the <a href="command-line-options.html#debug">-debug</a>
1713option.</p>
1714
1715
1716<div style="margin: auto;">
1717  <h3 class="magick-header"><a id="decipher"></a>-decipher <var>filename</var></h3>
1718</div>
1719
1720<p class="magick-description">Decipher and restore pixels that were previously transformed by <a href="command-line-options.html#encipher">-encipher</a>.</p>
1721
1722<p>Get the passphrase from the file specified by <var>filename</var>.</p>
1723
1724<p>For more information, see the webpage, <a
1725href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or
1726Decipher an Image</a>.</p>
1727
1728
1729<div style="margin: auto;">
1730  <h3 class="magick-header"><a id="deconstruct"></a>-deconstruct</h3>
1731</div>
1732
1733<p class="magick-description">find areas that has changed between images </p>
1734
1735<p>Given a sequence of images all the same size, such as produced by <a
1736href="command-line-options.html#coalesce">-coalesce</a>, replace the second and later images, with
1737a smaller image of just the area that changed relative to the previous image.
1738</p>
1739
1740<p>The resulting sequence of images can be used to optimize an animation
1741sequence, though will not work correctly for GIF animations when parts of the
1742animation can go from opaque to transparent. </p>
1743
1744<p>This option is actually equivalent to the  <a href="command-line-options.html#layers">-layers</a>
1745method '<code>compare-any</code>'. </p>
1746
1747
1748<div style="margin: auto;">
1749  <h3 class="magick-header"><a id="define"></a>-define <var>key</var>{<var>=value</var>}<var>...</var></h3>
1750</div>
1751
1752<p class="magick-description">add specific global settings generally used to control coders and image processing operations.</p>
1753
1754<p>This option creates one or more definitions for coders and decoders to use
1755while reading and writing image data.  Definitions are generally used to
1756control image file format coder modules, and image processing operations,
1757beyond what is provided by normal means.  Defined settings are listed in <a
1758href="command-line-options.html#verbose" >-verbose</a> information ("<code>info:</code>" output format)
1759as "Artifacts". </p>
1760
1761<p>If <var>value</var> is missing for a definition, an empty-valued
1762definition of a flag is created with that name. This used to control on/off
1763options.  Use <a href="command-line-options.html#define">+define key</a> to remove definitions
1764previously created.  Use <a href="command-line-options.html#define">+define "*"</a> to remove all
1765existing definitions.</p>
1766
1767<p>The same 'artifact' settings can also be defined using the <a
1768href="command-line-options.html#set" >-set "option:<var>key</var>" "<var>value</var>"</a> option, which also allows the use of <a href="escape.html" >Format and Print Image
1769Properties</a> in the defined value. </p>
1770
1771<p>The <var>option</var> and <var>key</var> are case-independent (they are
1772converted to lowercase for use within the decoders) while the <var>value</var>
1773is case-dependent.</p>
1774
1775<p>Such settings are global in scope, and affect all images and operations. </p>
1776
1777<p>The following definitions are just some of the artifacts that are
1778available:</p>
1779
1780<table class="table table-condensed table-striped">
1781  <tr>
1782    <td>bmp:format=<var>value</var></td>
1783    <td> valid values are <var>bmp2</var>, <var>bmp3</var>,
1784   and <var>bmp4</var>.  This option can be useful when the
1785   method of prepending "BMP2:" to the output filename is inconvenient or
1786   is not available, such as when using the <a href="mogrify.html">mogrify</a>   utility.</td>
1787  </tr>
1788
1789  <tr>
1790    <td>colorspace:auto-grayscale=<var>on|off</var></td>
1791    <td>prevent automatic conversion to grayscale inside coders that support 
1792    grayscale. This should be accompanied by -type truecolor. PNG and TIF do 
1793    not need this define. With PNG, just use PNG24:image. With TIF, just use 
1794    -type truecolor. JPG and PSD will need this define.</td> 
1795  </tr>
1796
1797  <tr>
1798    <td>complex:snr=<var>value</var></td>
1799    <td>Set the divide SNR constant<a href="command-line-options.html#complex">-complex</a></td>
1800  </tr>
1801
1802  <tr>
1803    <td>compose:args=<var>arguments</var></td>
1804     <td>Sets certain compose argument values when using convert ... -compose ...
1805    -composite. See <a href="compose.html"
1806    >Image Composition</a></td>
1807  </tr>
1808
1809  <tr>
1810    <td>compose:clamp=<var>on|off</var></td>
1811    <td>set each pixel whose value is below zero to zero and any the pixel whose value is above the quantum range to the quantum range (e.g. 65535) otherwise the pixel value remains unchanged.  Define supported in ImageMagick 6.9.1-3 and above.</td>
1812  </tr>
1813
1814  <tr>
1815    <td>connected-components:area-threshold=<var>value</var></td>
1816    <td>Merges any region with area smaller than <var>value</var> into its surrounding region or largest neighbor.</td>
1817  </tr>
1818
1819  <tr>
1820    <td>connected-components:keep=<var>list-of-ids</var></td>
1821    <td>Command and/or hyphenated list of id values to keep in the output. Supported in Imagemagick 6.9.3-0.</td>
1822  </tr>
1823
1824  <tr>
1825    <td>connected-components:mean-color=<var>true</var></td>
1826    <td>Changes the output image from id values to mean color values. Supported in Imagemagick 6.9.2-8.</td>
1827  </tr>
1828
1829  <tr>
1830    <td>connected-components:remove=<var>list-of-ids</var></td>
1831    <td>Command and/or hyphenated list of id values to remove from the output. Supported in Imagemagick 6.9.2-9.</td>
1832  </tr>
1833
1834  <tr>
1835    <td>connected-components:verbose=<var>true</var></td>
1836    <td>Lists id, bounding box, centroid, area, mean color for each region.</td>
1837  </tr>
1838
1839  <tr>
1840    <td>convolve:scale=<var>{kernel_scale}[!^] [,{origin_addition}] [%]</var></td>
1841     <td>Defines the kernel scaling. The special flag ! automatically scales to 
1842    full dynamic range. The ! flag can be used in combination with a factor or 
1843    percent. The factor or percent is then applied after the automatic scaling. 
1844    An example is 50%!. This produces a result 50% darker than full dynamic 
1845    range scaling. The ^ flag assures the kernel is 'zero-summing', for 
1846    example when some values are positive and some are negative as in edge 
1847    detection kernels. The origin addition adds that value to the center 
1848    pixel of the kernel. This produces and effect that is like adding the image 	
1849    that many times to the result of the filtered image. The typical value 
1850    is 1 so that the original image is added to the result of the convolution. 
1851    The default is 0.</td>
1852  </tr>
1853
1854  <tr>
1855    <td>convolve:showkernel=<var>1</var></td>
1856     <td>Outputs (to 'standard error') all the information about a specified <a
1857    href="command-line-options.html#morphology" >-morphology convolve</a> kernel.</td>
1858  </tr>
1859
1860  <tr>
1861    <td>dcm:display-range=<var>reset</var></td>
1862     <td>Sets the display range to the minimum and maximum pixel values for the
1863    DCM image format.</td>
1864  </tr>
1865
1866  <tr>
1867    <td>dds:cluster-fit=<var>true|false</var></td>
1868     <td>Enables the dds cluster-fit.</td>
1869  </tr>
1870
1871  <tr>
1872    <td>dds:compression=<var>dxt1|dxt5|none</var></td>
1873     <td>Sets the dds compression.</td>
1874  </tr>
1875
1876  <tr>
1877    <td>dds:mipmaps=<var>value</var></td>
1878     <td>Sets the dds number of mipmaps.</td>
1879  </tr>
1880
1881  <tr>
1882    <td>dds:weight-by-alpha=<var>true|false</var></td>
1883     <td>Enables the dds alpha weighting.</td>
1884  </tr>
1885
1886  <tr>
1887    <td>delegate:bimodal=<var>true</var></td>
1888     <td>Specifies direct conversion from Postscript to PDF.</td>
1889  </tr>
1890
1891  <tr>
1892    <td>distort:scale=<var>value</var></td>
1893    <td>Sets the output scaling factor for use with <a href="command-line-options.html#distort"
1894   >-distort</a></td>
1895  </tr>
1896
1897  <tr>
1898    <td>distort:viewport=<var>WxH+X+Y</var></td>
1899    <td>Sets the viewport for use with <a href="command-line-options.html#distort">-distort</a></td>
1900  </tr>
1901
1902  <tr>
1903    <td>dot:layout-engine=<var>value</var></td>
1904     <td>Specifies the layout engine for the DOT image format (e.g.
1905    <code>neato</code>).</td>
1906  </tr>
1907
1908  <tr>
1909    <td>filter:option=<var>value</var></td>
1910     <td>Set a filter option for use with <a href="command-line-options.html#resize">-resize</a>.
1911    See <a href="command-line-options.html#filter">-filter</a> for details.</td>
1912  </tr>
1913
1914  <tr>
1915    <td>fourier:normalize=<var>inverse</var></td>
1916    <td>Sets the location for the FFT/IFT normalization as use by 
1917    <a href="command-line-options.html#fft">+-fft</a> and <a href="command-line-options.html#ift">+-ift</a>. The default is 
1918    <var>forward</var>.</td>
1919  </tr>
1920
1921  <tr>
1922    <td>h:format=<var>value</var></td>
1923     <td>Set the image encoding format use when writing a C-style header.
1924         <var>format</var> can be any output format supported by ImageMagick
1925         except for <var>h</var> and <var>magick</var></td>.  If this
1926         option is omitted, the default is <var>GIF</var> for PseudoClass
1927         images and <var>PNM</var> for DirectClass images.
1928  </tr>
1929
1930  <tr>
1931    <td>icon:auto-resize</td>
1932     <td>Automatically stores multiple sizes when writing an ico image
1933    (requires a 256x256 input image).</td>
1934  </tr>
1935
1936  <tr>
1937    <td>jp2:layer-number=<var>value</var></td>
1938     <td>Sets the maximum number of quality layers to decode. Same for JPT, JC2,
1939    and J2K</td>
1940  </tr>
1941
1942  <tr>
1943    <td>jp2:number-resolutions=<var>value</var></td>
1944     <td>Sets the number of resolutions to encode.Same for JPT, JC2, and J2K</td>
1945  </tr>
1946
1947  <tr>
1948    <td>jp2:progression-order=<var>value</var></td>
1949     <td>choose from LRCP, RLCP, RPCL, PCRL or CPRL. Same for JPT, JC2, and 
1950    J2K</td>
1951  </tr>
1952
1953  <tr>
1954    <td>jp2:quality=<var>value,value...</var></td>
1955     <td>Sets the quality layer PSNR, given in dB. The order is from left to 
1956    right in ascending order. The default is a single lossless quality layer.  
1957    Same for JPT, JC2, and J2K</td>
1958  </tr>
1959
1960  <tr>
1961    <td>jp2:rate=<var>value</var></td>
1962     <td>Specify the compression factor to use while writing JPEG-2000 files. The
1963    compression factor is the reciprocal of the compression ratio. The valid
1964    range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined,
1965    this value overrides the -quality setting.  A quality setting of 75
1966    results in a rate value of 0.06641. Same for JPT, JC2, and J2K</td>
1967  </tr>
1968
1969  <tr>
1970    <td>jp2:reduce-factor=<var>value</var></td>
1971     <td>Sets the number of highest resolution levels to be discarded.Same for 
1972    JPT, JC2, and J2K</td>
1973  </tr>
1974
1975  <tr>
1976    <td>jpeg:block-smoothing=<var>on|off</var></td>
1977    <td>&nbsp</td>
1978  </tr>
1979
1980  <tr>
1981    <td>jpeg:colors=<var>value</var></td>
1982     <td>Set the desired number of colors and let the JPEG encoder do the
1983    quantizing.</td>
1984  </tr>
1985
1986  <tr>
1987    <td>jpeg:dct-method=<var>value</var></td>
1988     <td>Choose from <code>default</code>, <code>fastest</code>, 
1989    <code>float</code>, <code>ifast</code>, and <code>islow</code>.</td>
1990  </tr>
1991
1992  <tr>
1993    <td>jpeg:extent=<var>value</var></td>
1994     <td>Restrict the maximum JPEG file size, for example <code>-define
1995    jpeg:extent=400KB</code>.  The JPEG encoder will search for the highest
1996    compression quality level that results in an output file that does not
1997    exceed the value. The <code>-quality</code> option also will be respected 
1998    starting with version 6.9.2-5. Between 6.9.1-0 and 6.9.2-4, add -quality 
1999    100 in order for the jpeg:extent to work properly. Prior to 6.9.1-0, the 
2000    -quality setting was ignored.</td>
2001  </tr>
2002
2003  <tr>
2004    <td>jpeg:fancy-upsampling=<var>on|off</var></td>
2005    <td>&nbsp</td>
2006  </tr>
2007
2008  <tr>
2009    <td>jpeg:optimize-coding=<var>on|off</var></td>
2010    <td>&nbsp</td>
2011  </tr>
2012
2013  <tr>
2014    <td>jpeg:q-table=<var>table</var></td>
2015    <td>&nbsp</td>
2016  </tr>
2017
2018  <tr>
2019    <td>jpeg:sampling-factor=<var>sampling-factor-string</var></td>
2020    <td>&nbsp</td>
2021  </tr>
2022
2023  <tr>
2024    <td>jpeg:size=<var>geometry</var></td>
2025     <td>Set the size hint of a JPEG image, for
2026    example, <code>-define jpeg:size=128x128</code>.
2027    It is most useful for increasing performance and reducing the memory
2028    requirements when reducing the size of a large JPEG image.</td>
2029  </tr>
2030
2031  <tr>
2032    <td>json:features</td>
2033   <td>includes features in verbose information</td>
2034  </tr>
2035
2036  <tr>
2037    <td>json:limit</td>
2038    <td>&nbsp</td>
2039  </tr>
2040
2041  <tr>
2042    <td>json:locate</td>
2043    <td>&nbsp</td>
2044  </tr>
2045
2046  <tr>
2047    <td>json:moments</td>
2048   <td>includes image moments in verbose information</td>
2049  </tr>
2050
2051  <tr>
2052    <td>magick:format=<var>value</var></td>
2053     <td>Set the image encoding format use when writing a C-style header.
2054         This is the same as "h:format=format" described above.</td>. 
2055  </tr>
2056
2057  <tr>
2058    <td>mng:need-cacheoff</td>
2059   <td>turn playback caching off for streaming MNG.</td>
2060  </tr>
2061
2062  <tr>
2063    <td>morphology:compose=<var>compose-method</var></td>
2064     <td>Specifies how to merge results generated by multiple<a
2065    href="command-line-options.html#morphology" >-morphology</a> kernel. The default is none. One 
2066    typical value is 'lighten' as used, for example, with the sobel edge 
2067    kernels. </td>
2068  </tr>
2069
2070  <tr>
2071    <td>morphology:showkernel=<var>1</var></td>
2072     <td>Outputs (to 'standard error') all the information about a generated <a
2073    href="command-line-options.html#morphology" >-morphology</a> kernel.</td>
2074  </tr>
2075
2076  <tr>
2077    <td>pcl:fit-to-page=<var>true</var></td>
2078
2079  <tr>
2080    <td>pdf:fit-page=<var>geometry</var></td>
2081     <td> geometry specifies the scaling dimensions for resizing when the PDF is
2082    being read. The geometry is either WxH{%} or page size. No offsets are
2083    allowed. (introduced in IM 6.8.8-8)</td>
2084  </tr>
2085
2086  <tr>
2087    <td>pdf:fit-to-page=<var>true</var></td>
2088    <td>&nbsp</td>
2089  </tr>
2090
2091  <tr>
2092    <td>pdf:use-cropbox=<var>true</var></td>
2093    <td>&nbsp</td>
2094  </tr>
2095
2096  <tr>
2097    <td>pdf:use-trimbox=<var>true</var></td>
2098    <td>&nbsp</td>
2099  </tr>
2100
2101  <tr>
2102    <td>png:bit-depth=<var>value</var></td>
2103    <td>&nbsp</td>
2104  </tr>
2105  <tr>
2106    <td>png:color-type=<var>value</var></td>
2107     <td>desired bit-depth and color-type for PNG output.  You can force the PNG
2108    encoder to use a different bit-depth and color-type than it would have
2109    normally selected, but only if this does not cause any loss of image
2110    quality. Any attempt to reduce image quality is treated as an error and no
2111    PNG file is written.  E.g., if you have a 1-bit black-and-white image, you
2112    can use these "defines" to cause it to be written as an 8-bit grayscale,
2113    indexed, or even a 64-bit RGBA.  But if you have a 16-million color image,
2114    you cannot force it to be written as a grayscale or indexed PNG.  If you
2115    wish to do this, you must use the appropriate <a href="command-line-options.html#depth">-depth</a>,
2116    <a href="command-line-options.html#colors">-colors</a>, or <a href="command-line-options.html#type">-type</a> directives to
2117    reduce the image quality prior to using the PNG encoder. Note that in
2118    indexed PNG files, "bit-depth" refers to the number of bits per index,
2119    which can be 1, 2, 4, or 8.  In such files, the color samples always have
2120    8-bit depth.</td>
2121  </tr>
2122
2123  <tr>
2124    <td>png:compression-filter=<var>value</var></td>
2125    <td> valid values are 0 through 9. 0-4 are the corresponding PNG filters,
2126   5 means adaptive filtering except for images with a colormap, 6 means
2127   adaptive filtering for all images, 7 means MNG "loco" compression, 8 means 
2128   Z_RLE strategy with adaptive filtering, and 9 means Z_RLE strategy with no 
2129   filtering.</td>
2130  </tr>
2131
2132  <tr>
2133    <td>png:compression-level=<var>value</var></td>
2134    <td> valid values are 0 through 9, with 0 providing the least but fastest
2135       compression and 9 usually providing the best and always the slowest.</td>
2136  </tr>
2137
2138  <tr>
2139    <td>png:compression-strategy=<var>value</var></td>
2140    <td> valid values are 0 through 4, meaning default, filtered, huffman_only,
2141   rle, and fixed ZLIB compression strategy. If you are using an old zlib
2142   that does not support Z_RLE (before 1.2.0) or Z_FIXED (before 1.2.2.2),
2143   values 3 and 4, respectively, will use the zlib default strategy
2144   instead.</td>
2145  </tr>
2146
2147  <tr>
2148    <td>png:format=<var>value</var></td>
2149    <td> valid values are <var>png8</var>, <var>png24</var>,
2150   <var>png32</var>, <var>png48</var>,
2151   <var>png64</var>, and <var>png00</var>.
2152   This property can be useful for specifying
2153   the specific PNG format to be used, when the usual method of prepending the
2154   format name to the output filename is inconvenient, such as when writing
2155   a PNG-encoded ICO file or when using <a href="mogrify.html">mogrify</a>.
2156   Value = <var>png8</var> reduces the number of colors to 256,
2157   only one of which may be fully transparent, if necessary.  The other
2158   values do not force any reduction of quality; it is an error to request
2159   a format that cannot represent the image data without loss (except that
2160   it is allowed to reduce the bit-depth from 16 to 8 for all formats).
2161   Value = <var>png24</var> and <var>png48</var>
2162   allow transparency, only if a single color is fully transparent and that
2163   color does not also appear in an opaque pixel; such transparency is
2164   written in a PNG <code>tRNS</code> chunk.
2165   Value = <var>png00</var> causes the image to inherit its
2166   color-type and bit-depth from the input image, if the input was also
2167   a PNG.</td>
2168  </tr>
2169
2170  <tr>
2171    <td>png:exclude-chunk=<var>value</var></td>
2172
2173  <tr>
2174    <td>png:include-chunk=<var>value</var></td>
2175     <td>ancillary chunks to be excluded from or included in PNG output.
2176
2177    <p>The <var>value</var> can be the name of a PNG chunk-type such
2178    as <var>bKGD</var>, a comma-separated list of chunk-names
2179    (which can include the word <var>date</var>, the word
2180    <var>all</var>, or the word <var>none</var>).
2181    Although PNG chunk-names are case-dependent, you can use all lowercase
2182    names if you prefer.</p>
2183
2184    <p>The "include-chunk" and "exclude-chunk" lists only affect the behavior
2185    of the PNG encoder and have no effect on the PNG decoder.</p>
2186
2187    <p>As a special case, if the <code>sRGB</code> chunk is excluded and
2188    the <code>gAMA</code> chunk is included, the <code>gAMA</code> chunk will
2189    only be written if gamma is not 1/2.2, since most decoders assume
2190    sRGB and gamma=1/2.2 when no colorspace information is included in
2191    the PNG file.  Because the list is processed from left to right, you
2192    can achieve this with a single define:</p>
2193
2194<pre>
2195-define png:include-chunk=none,gAMA
2196</pre>
2197
2198    <p>As a special case, if the <code>sRGB</code> chunk is not excluded and
2199    the PNG encoder recognizes that the image contains the sRGB ICC profile,
2200    the PNG encoder will write the <code>sRGB</code> chunk instead of the
2201    entire ICC profile.  To force the PNG encoder to write the sRGB
2202    profile as an <code>iCCP</code> chunk in the output PNG instead of the
2203    <code>sRGB</code> chunk, exclude the <code>sRGB</code> chunk.</p>
2204
2205    <p>The critical PNG chunks <code>IHDR</code>, <code>PLTE</code>,
2206    <code>IDAT</code>, and <code>IEND</code> cannot be excluded.  Any such
2207    entries appearing in the list will be ignored.</p>
2208
2209    <p>If the ancillary PNG <code>tRNS</code> chunk is excluded and the
2210    image has transparency, the PNG colortype is forced to be 4 or 6
2211    (GRAY_ALPHA or RGBA).  If the image is not transparent, then the
2212    <code>tRNS</code> chunk isn't written anyhow, and there is no effect
2213    on the PNG colortype of the output image.</p>
2214
2215    <p>The <a href="command-line-options.html#strip">-strip</a> option does the equivalent of the
2216    following for PNG output:</p>
2217
2218<pre>
2219-define png:exclude-chunk=EXIF,iCCP,iTXt,sRGB,tEXt,zCCP,zTXt,date
2220</pre>
2221
2222    <p>The default behavior is to include all known PNG ancillary chunks
2223    plus ImageMagick's private <code>vpAg</code> ("virtual page") chunk,
2224    and to exclude all PNG chunks that are unknown to ImageMagick,
2225    regardless of their PNG "copy-safe" status as described in the
2226    PNG specification.</p>
2227
2228    <p>Any chunk names that are not known to ImageMagick are ignored
2229    if they appear in either the "include-chunk" or "exclude-chunk" list.
2230    The ancillary chunks currently known to ImageMagick are
2231    <code>bKGD</code>, <code>cHRM</code>, <code>gAMA</code>, <code>iCCP</code>,
2232    <code>oFFs</code>, <code>pHYs</code>, <code>sRGB</code>, <code>tEXt</code>,
2233    <code>tRNS</code>, <code>vpAg</code>, and <code>zTXt</code>.</p>
2234
2235    <p>You can also put <code>date</code> in the list to include or exclude
2236    the "Date:create" and "Date:modify" text chunks that ImageMagick normally
2237    inserts in the output PNG.</p></td>
2238  </tr>
2239
2240  <tr>
2241    <td>png:preserve-colormap[=<var>true</var>]</td>
2242     <td>Use the existing image->colormap. Normally the PNG encoder will
2243    try to optimize the palette, eliminating unused entries and putting
2244    the transparent colors first.  If this flag is set, that behavior
2245    is suppressed.</td>
2246  </tr>
2247
2248  <tr>
2249    <td>png:preserve-iCCP[=<var>true</var>]</td>
2250     <td>By default, the PNG decoder and encoder examine any ICC profile
2251    that is present, either from an <code>iCCP</code> chunk in the PNG
2252    input or supplied via an option, and if the profile is recognized
2253    to be the sRGB profile, converts it to the <code>sRGB</code> chunk.
2254    You can use <code>-define png:preserve-iCCP</code> to prevent
2255    this from happening; in such cases the <code>iCCP</code> chunk
2256    will be read or written and no <code>sRGB</code> chunk will be
2257    written.  There are some ICC profiles that claim to be sRGB but
2258    have various errors that cause them to be rejected by libpng16; such
2259    profiles are recognized anyhow and converted to the <code>sRGB</code>
2260    chunk, but are rejected if the <code>-define png:preserve-iCCP</code>
2261    is present. Note that not all "sRGB" ICC profiles are recognized
2262    yet; we will add them to the list as we encounter them.</td>
2263  </tr>
2264
2265  <tr>
2266    <td>png:swap-bytes[=<var>true</var>]</td>
2267     <td>The PNG specification requires that any multi-byte integers be stored in
2268    network byte order (MSB-LSB endian).  This option allows you to
2269    fix any invalid PNG files that have 16-bit samples stored incorrectly
2270    in little-endian order (LSB-MSB).  The "-define png:swap-bytes" option
2271    must appear before the input filename on the commandline.  The swapping
2272    is done during the libpng decoding operation.</td>
2273  </tr>
2274
2275  <tr>
2276    <td>profile:skip=<var>name1,name2,...</var></td>
2277     <td>Skip the named profile[s] when reading the image. Use skip="*" to
2278    skip all named profiles in the image. Many named profiles exist,
2279    including ICC, EXIF, APP1, IPTC, XMP, and others.</td>
2280  </tr>
2281
2282  <tr>
2283    <td>ps:imagemask</td>
2284     <td>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will 
2285    create Postscript files that render bilevel images with the Postscript 
2286    imagemask operator instead of the image operator.</td>
2287  </tr>
2288
2289  <tr>
2290    <td>psd:alpha-unblend=off</td>
2291     <td>Disables new automatic un-blending of transparency with the base image 
2292     for the flattened layer 0 before adding the alpha channel to the output  
2293     image. This define must be placed before the input psd image. (Available 
2294     as of IM 6.9.2.5). The automatic un-blending is new to IM 6.9.2.5 and 
2295     prevents the transparency from being applied twice in the output 
2296     image.</td>
2297  </tr>
2298
2299  <tr>
2300    <td>preserve-timestamp=<var>{True, False}</var></td>
2301     <td>Preserve file timestamp (<code>mogrify</code> only).</td>
2302  </tr>
2303
2304  <tr>
2305    <td>quantum:format=<var>type</var></td>
2306     <td>Set the type to <code>floating-point</code> to specify a floating-point
2307    format for raw files (e.g. GRAY:) or for MIFF and TIFF images in HDRI mode
2308    to preserve negative values. If <a href="command-line-options.html#depth">-depth</a> 16 is
2309    included, the result is a single precision floating point format.
2310    If <a href="command-line-options.html#depth">-depth</a> 32 is included, the result is
2311    double precision floating point format.</td>
2312  </tr>
2313
2314  <tr>
2315    <td>quantum:polarity=<var>photometric-interpretation</var></td>
2316     <td>Set the photometric-interpretation of an image (typically for TIFF image
2317    file format) to either <code>min-is-black</code> (default) or
2318    <code>min-is-white</code>.</td>
2319  </tr>
2320
2321  <tr>
2322    <td>sample:offset=<var>geometry</var></td>
2323     <td>Location of the sampling point within the sub-region being sampled,
2324    expressed as percentages (see <a href="command-line-options.html#sample" >-sample</a>).</td>
2325  </tr>
2326
2327  <tr>
2328    <td>showkernel=<var>1</var></td>
2329     <td>Outputs (to 'standard error') all the information about a generated <a
2330    href="command-line-options.html#morphology" >-morphology</a> kernel.</td>
2331  </tr>
2332
2333  <tr>
2334    <td>stream:buffer-size=<var>value</var></td>
2335   <td>Set the stream buffer size.  Select 0 for unbuffered I/O.</td>
2336  </tr>
2337
2338  <tr>
2339    <td>tiff:alpha=<var>associated|unassociated|unspecified</var></td>
2340    <td>Specify the alpha extra samples as associated, unassociated or unspecified </td>
2341  </tr>
2342
2343  <tr>
2344    <td>tiff:endian=<var>msb|lsb</var></td>
2345    <td>&nbsp</td>
2346  </tr>
2347
2348  <tr>
2349    <td>tiff:exif-properties=<var>false</var></td>
2350    <td>Skips reading the EXIF properties.</td>
2351  </tr>
2352
2353  <tr>
2354    <td>tiff:fill-order=<var>msb|lsb</var></td>
2355    <td>&nbsp</td>
2356  </tr>
2357
2358  <tr>
2359    <td>tiff:ignore-layers=<var>true</var></td>
2360    <td>Ignores the photoshop layers.</td>
2361  </tr>
2362
2363  <tr>
2364    <td>tiff:ignore-tags=<var>comma-separate-list-of-tag-IDs</var></td>
2365    <td>Allows one or more tag ID values to be ignored.</td>
2366  </tr>
2367
2368  <tr>
2369    <td>tiff:rows-per-strip=<var>value</var></td>
2370    <td>Sets the number of rows per strip</td>
2371  </tr>
2372
2373  <tr>
2374    <td>tiff:tile-geometry=<var>WxH</var></td>
2375    <td>Sets the tile size for pyramid tiffs. Requires the suffix
2376        PTIF: before the outputname</td>
2377  </tr>
2378
2379  <tr>
2380    <td>type:features=<var>string</var></td>
2381    <td>&nbsp</td>
2382  </tr>
2383
2384  <tr>
2385    <td>type:hinting=<var>off</var></td>
2386    <td>&nbsp</td>
2387  </tr>
2388</table>
2389
2390<p>For example, to create a postscript file that will render only the black
2391pixels of a bilevel image, use:</p>
2392
2393<pre>
2394convert bilevel.tif -define ps:imagemask eps3:stencil.ps
2395</pre>
2396
2397<p>Set attributes of the image registry by prefixing the value with
2398<code>registry:</code>.  For example, to set a temporary path to put work files,
2399use:</p>
2400
2401<pre>
2402-define registry:temporary-path=/data/tmp
2403</pre>
2404
2405<div style="margin: auto;">
2406  <h3 class="magick-header"><a id="delay"></a>-delay <var>ticks</var> <br />-delay <var>ticks</var>x<var>ticks-per-second</var> {<var>&lt;</var>} {<var>&gt;</var>}</h3>
2407</div>
2408
2409<p class="magick-description">display the next image after pausing.</p>
2410
2411<p>This option is useful for regulating the animation of image sequences
2412<var>ticks/ticks-per-second</var> seconds must expire before the display of the
2413next image. The default is no delay between each showing of the image
2414sequence.  The default ticks-per-second is 100.</p>
2415
2416<p>Use <code>&gt;</code> to change the image delay <var>only</var> if its current
2417value exceeds the given delay. <code>&lt;</code> changes the image delay
2418<var>only</var> if current value is less than the given delay.  For example, if
2419you specify <code>30&gt;</code> and the image delay is 20, the image delay does
2420not change. However, if the image delay is 40 or 50, the delay it is changed
2421to 30. Enclose the given delay in quotation marks to prevent the
2422<code>&lt;</code> or <code>&gt;</code> from being interpreted by your shell as
2423a file redirection.</p>
2424
2425
2426<div style="margin: auto;">
2427  <h3 class="magick-header"><a id="delete"></a>-delete <var>indexes</var></h3>
2428</div>
2429
2430<p class="magick-description">delete the images specified by index, from the image sequence.</p>
2431
2432<p>Specify the image by its index in the sequence.  The first image is index
24330.  Negative indexes are relative to the end of the sequence, for example, -1
2434represents the last image of the sequence.  Specify a range of images with
2435a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use
2436<code>+delete</code> to delete the last image in the current image sequence. Use <code>-delete 0--1</code> to delete the entire image sequence.</p>
2437
2438
2439<div style="margin: auto;">
2440  <h3 class="magick-header"><a id="density"></a>-density <var>width</var><br />-density <var>width</var>x<var>height</var></h3>
2441</div>
2442
2443<p class="magick-description">Set the horizontal and vertical resolution of an image for rendering to devices.</p>
2444
2445<p>This option specifies the image resolution to store while encoding a raster
2446image or the canvas resolution while rendering (reading) vector formats such
2447as Postscript, PDF, WMF, and SVG into a raster image. Image resolution
2448provides the unit of measure to apply when rendering to an output device or
2449raster image. The default unit of measure is in dots per inch (DPI). The <a
2450href="command-line-options.html#units">-units</a> option may be used to select dots per centimeter
2451instead.</p>
2452
2453<p>The default resolution is 72 dots per inch, which is equivalent to one
2454point per pixel (Macintosh and Postscript standard). Computer screens are
2455normally 72 or 96 dots per inch, while printers typically support 150, 300,
2456600, or 1200 dots per inch. To determine the resolution of your display, use
2457a ruler to measure the width of your screen in inches, and divide by the
2458number of horizontal pixels (1024 on a 1024x768 display).</p>
2459
2460<p>If the file format supports it, this option may be used to update the
2461stored image resolution. Note that Photoshop stores and obtains image
2462resolution from a proprietary embedded profile. If this profile is not
2463stripped from the image, then Photoshop will continue to treat the image using
2464its former resolution, ignoring the image resolution specified in the standard
2465file header.</p>
2466
2467<p>The <a href="command-line-options.html#density">-density</a> option sets an <var>attribute</var> and
2468does not alter the underlying raster image. It may be used to adjust the
2469rendered size for desktop publishing purposes by adjusting the scale applied
2470to the pixels. To resize the image so that it is the same size at a different
2471resolution, use the <a href="command-line-options.html#resample">-resample</a> option.</p>
2472
2473<div style="margin: auto;">
2474  <h3 class="magick-header"><a id="depth"></a>-depth <var>value</var></h3>
2475</div>
2476
2477<p class="magick-description">depth of the image.</p>
2478
2479<p>This the number of bits in a color sample within a pixel.  Use this option
2480to specify the depth of raw images whose depth is unknown such as GRAY, RGB,
2481or CMYK, or to change the depth of any image after it has been read.</p>
2482
2483<div style="margin: auto;">
2484  <h3 class="magick-header"><a id="descend"></a>-descend</h3>
2485</div>
2486
2487<p class="magick-description">obtain image by descending window hierarchy.</p>
2488
2489<div style="margin: auto;">
2490  <h3 class="magick-header"><a id="deskew"></a>-deskew <var>threshold{%}</var></h3>
2491</div>
2492
2493<p class="magick-description">straighten an image.  A threshold of 40% works for most images.</p>
2494
2495<p>Use <a href="command-line-options.html#set">-set</a> <code>option:deskew:auto-crop
2496<var>width</var></code> to auto crop the image.  The set argument is the pixel
2497width of the image background (e.g 40).</p>
2498
2499<div style="margin: auto;">
2500  <h3 class="magick-header"><a id="despeckle"></a>-despeckle</h3>
2501</div>
2502
2503<p class="magick-description">reduce the speckles within an image.</p>
2504
2505<div style="margin: auto;">
2506  <h3 class="magick-header"><a id="direction"></a>-direction <var>type</var></h3>
2507</div>
2508
2509<p class="magick-description">render text right-to-left or left-to-right.</p>
2510
2511<div style="margin: auto;">
2512  <h3 class="magick-header"><a id="displace"></a>-displace <var>horizontal-scale</var>{%}{!}<br />-displace <var>horizontal-scale</var>x<var>vertical-scale</var>{%}{!}</h3>
2513</div>
2514
2515<p class="magick-description">shift image pixels as defined by a displacement map.</p>
2516
2517<p>With this option, the 'overlay' image, and optionally the 'mask' image,
2518is used as a displacement map, which is used to displace the lookup of
2519what part of the 'background' image is seen at each point of the overlaid
2520area.  Much like the displacement map is a 'lens' that redirects light shining
2521through it so as to present a distorted view the original 'background' image
2522behind it. </p>
2523
2524<p>Any perfect grey areas of the displacement map produce a zero
2525displacement of the image. Black areas produce the given maximum negative
2526displacement of the lookup point, while white produce a maximum positive
2527displacement of the lookup. </p>
2528
2529<p>Note that it is the lookup of the 'background' that is displaced, not a
2530displacement of the image itself. As such an area of the displacement map
2531containing 'white' will have the lookup point 'shifted' by a positive amount,
2532and thus generating a copy of the destination image to the right/downward from
2533the correct position.  That is the image will look like it may have been
2534'shifted' in a negative left/upward direction.  Understanding this is a very
2535important in understanding how displacement maps work.  </p>
2536
2537<p>The given arguments define the maximum amount of displacement in pixels
2538that a particular map can produce. If the displacement scale is large enough
2539it is also possible to lookup parts of the 'background' image that lie well
2540outside the bounds of the displacement map itself.  That is you could very
2541easily copy a section of the original image from outside the overlay area
2542into the overlay area. </p>
2543
2544<p>The '%' flag makes the displacement scale relative to the size of the
2545overlay image (100% = half width/height of image). Using '!' switches
2546percentage arguments to refer to the destination image size instead.
2547these flags were added as of IM v6.5.3-5.</p>
2548
2549<p>Normally a single grayscale displacement map is provided, which with the
2550given scaling values will determine a single direction (vector) in which
2551displacements can occur (positively or negatively).  However, if you also
2552specify a third image which is normally used as a <var>mask</var>,
2553the <var>composite image</var> is used for horizontal X
2554displacement, while the <var>mask image</var> is used for vertical Y
2555displacement.  This allows you to define completely different displacement
2556values for the X and Y directions, and allowing you to lookup any point within
2557the  <var>scale</var> bounds.  In other words each pixel can lookup
2558any other nearby pixel, producing complex 2 dimensional displacements, rather
2559than a simple 1 dimensional vector displacements. </p>
2560
2561<p>Alternatively rather than supplying two separate images, as of IM v6.4.4-0,
2562you can use the 'red' channel of the overlay image to specify the horizontal
2563or X displacement, and the 'green' channel for the vertical or Y displacement.
2564</p>
2565
2566<p>As of IM v6.5.3-5 any alpha channel in the overlay image is used as a
2567mask the transparency of the destination image. However areas outside the
2568overlaid areas will not be effected. </p>
2569
2570
2571<div style="margin: auto;">
2572  <h3 class="magick-header"><a id="display"></a>-display <var>host:display[.screen]</var></h3>
2573</div>
2574
2575<p class="magick-description">Specifies the X server to contact.</p>
2576
2577<p>This option is used with convert for obtaining image or font from this
2578X server. See <var>X(1)</var>.</p>
2579
2580<div style="margin: auto;">
2581  <h3 class="magick-header"><a id="dispose"></a>-dispose <var>method</var></h3>
2582</div>
2583
2584<p class="magick-description">define the GIF disposal image setting for images that are being created or read in. </p>
2585
2586<p>The layer disposal method defines the way each the displayed image is to be
2587modified after the current 'frame' of an animation has finished being
2588displayed (after its 'delay' period), but before the next frame on an
2589animation is to be overlaid onto the display. </p>
2590
2591<p>Here are the valid methods:</p>
2592
2593<dl class="dl-horizontal">
2594<dt>Undefined</dt><dd>0:  No disposal specified (equivalent to '<code>none</code>').</dd>
2595<dt>None</dt><dd>1:  Do not dispose, just overlay next frame image.</dd>
2596<dt>Background</dt><dd>2:  Clear the frame area with the background color.</dd>
2597<dt>Previous</dt><dd>3:  Clear to the image prior to this frames overlay.</dd>
2598</dl>
2599
2600<p>You can also use the numbers given above, which is what the GIF format
2601uses internally to represent the above settings. </p>
2602
2603<p>To print a complete list of dispose methods, use <a href="command-line-options.html#list">-list dispose</a>.</p>
2604
2605<p>Use <a href="command-line-options.html#dispose" >+dispose</a>, turn off the setting and prevent
2606resetting the layer disposal methods of images being read in. </p>
2607
2608<p>Use <a href="command-line-options.html#set">-set</a> '<code>dispose</code>' method to set the image
2609disposal method for images already in memory.</p>
2610
2611<div style="margin: auto;">
2612  <h3 class="magick-header"><a id="dissimilarity-threshold"></a>-dissimilarity-threshold <var>value</var></h3>
2613</div>
2614
2615<p class="magick-description">maximum RMSE for subimage match (default 0.2).</p>
2616
2617
2618<div style="margin: auto;">
2619  <h3 class="magick-header"><a id="dissolve"></a>-dissolve <var>src_percent</var>[x<var>dst_percent</var>]</h3>
2620</div>
2621
2622<p class="magick-description">dissolve an image into another by the given percent.</p>
2623
2624<p>The opacity of the composite image is multiplied by the given percent, then
2625it is composited 'over' the main image.  If <var>src_percent</var>
2626is greater than 100, start dissolving the main image so it becomes
2627transparent at a value of '<code>200</code>'.  If both percentages
2628are given, each image are dissolved to the percentages given. </p>
2629
2630<p>Note that dissolve percentages do not add, two opaque images dissolved
2631'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
2632images, you would need to use dissolve values of '50,100'.  </p>
2633
2634<div style="margin: auto;">
2635  <h3 class="magick-header"><a id="distort"></a>-distort <var>method arguments</var></h3>
2636</div>
2637
2638<p class="magick-description">distort an image, using the given <var>method</var> and its required <var>arguments</var>.</p>
2639
2640<p>The <var>arguments</var> is a single string containing a list
2641of floating point numbers separated by commas or spaces.  The number of
2642and meaning of the floating point values depends on the distortion <var>method</var> being used. </p>
2643
2644<p>Choose from these distortion types:</p>
2645
2646<table class="table table-condensed table-striped">
2647  <tr>
2648    <th style="width: 8%">Method</th>
2649    <th>Description</th>
2650  </tr>
2651
2652  <tr>
2653    <td>ScaleRotateTranslate <br/> SRT</td>
2654    <td>
2655       Distort image by first scaling and rotating about a given 'center',
2656       before translating that 'center' to the new location, in that order. It
2657       is an alternative method of specifying a 'Affine' type of
2658       distortion, but without shearing effects.  It also provides a good way
2659       of rotating and displacing a smaller image for tiling onto a larger
2660       background (IE 2-dimensional animations). <br/>
2661
2662       The number of arguments determine the specific meaning of each
2663       argument for the scales, rotation, and translation operations. <br/>
2664
2665       <dl class="dl-horizontal">
2666       <dt>2:</dt><dd><var>Scale   Angle</var></dd>
2667       <dt>3:</dt><dd><var>X,Y     Angle</var></dd>
2668       <dt>4:</dt><dd><var>X,Y   Scale   Angle</var></dd>
2669       <dt>5:</dt> <dd><var>X,Y   ScaleX,ScaleY   Angle</var></dd>
2670       <dt>6:</dt> <dd><var>X,Y   Scale   Angle   NewX,NewY</var></dd>
2671       <dt>7:</dt> <dd><var>X,Y   ScaleX,ScaleY   Angle NewX,NewY</var></dd>
2672       </dl>
2673
2674       This is actually an alternative way of specifying a 2 dimensional linear
2675       'Affine' or 'AffineProjection' distortion.  </td> </tr>
2676
2677  <tr>
2678    <td>Affine</td>
2679    <td>
2680       Distort the image linearly by moving a list of at least 3 or more sets
2681       of control points (as defined below).  Ideally 3 sets or 12 floating
2682       point values are given allowing the image to be linearly scaled,
2683       rotated, sheared, and translated, according to those three points. See
2684       also the related 'AffineProjection' and 'SRT'
2685       distortions. <br/>
2686
2687       More than 3 sets given control point pairs (12 numbers) is least
2688       squares fitted to best match a linear affine distortion. If only 2
2689       control point pairs (8 numbers) are given a two point image translation
2690       rotation and scaling is performed, without any possible  shearing,
2691       flipping or changes in aspect ratio to the resulting image. If only one
2692       control point pair is provides the image is only translated, (which may
2693       be a floating point non-integer translation). <br/>
2694
2695       This distortion does not include any form of perspective distortion.
2696       </td>
2697
2698  </tr>
2699
2700  <tr>
2701    <td>AffineProjection</td>
2702    <td>
2703       Linearly distort an image using the given Affine Matrix of 6
2704       pre-calculated coefficients forming a set of Affine Equations to map
2705       the source image to the destination image.
2706
2707       <p class="text-center"><var>
2708       s<sub>x</sub>, r<sub>x</sub>,
2709       r<sub>y</sub>, s<sub>y</sub>,
2710       t<sub>x</sub>, t<sub>y</sub>
2711       </var></p>
2712
2713       See <a href="command-line-options.html#affine" >-affine</a> setting for more detail, and
2714       meanings of these coefficients. <br/>
2715
2716       The distortions 'Affine' and 'SRT' provide
2717       alternative methods of defining this distortion, with ImageMagick doing
2718       the calculations needed to generate the required coefficients. You can
2719       see the internally generated coefficients, by using a <a
2720       href="command-line-options.html#verbose" >-verbose</a> setting with those other variants.  </td>
2721
2722  </tr>
2723
2724  <tr>
2725    <td>BilinearForward<br/>
2726    BilinearReverse</td>
2727    <td>
2728       Bilinear Distortion, given a minimum of 4 sets of coordinate pairs, or
2729       16 values (see below). Not that lines may not appear straight after
2730       distortion, though the distance between coordinates will remain
2731       consistent. <br/>
2732
2733       The 'BilinearForward' is used to map rectangles to any
2734       quadrilateral, while the 'BilinearReverse' form maps any
2735       quadrilateral to a rectangle, while preserving the straight line edges
2736       in each case.  <br/>
2737
2738       Note that 'BilinearForward' can generate invalid pixels
2739       which will be colored using the <a href="command-line-options.html#alpha-color" >-alpha-color</a>
2740       color setting.  Also if the quadrilateral becomes 'flipped' the image
2741       may disappear. <br/>
2742
2743       There are future plans to produce a true Bilinear distortion that will
2744       attempt to map any quadrilateral to any other quadrilateral, while
2745       preserving edges (and edge distance ratios).
2746
2747       </td>
2748  </tr>
2749
2750  <tr>
2751    <td>Perspective</td>
2752    <td>
2753       Perspective distort the images, using a list of 4 or more sets of
2754       control points (as defined below).  More that 4 sets (16 numbers) of
2755       control points provide least squares fitting for more accurate
2756       distortions (for the purposes of image registration and panorama
2757       effects).  Less than 4 sets will fall back to a 'Affine'
2758       linear distortion.  <br/>
2759
2760       Perspective Distorted images ensures that straight lines remain
2761       straight, but the scale of the distorted image will vary. The horizon
2762       is anti-aliased, and the 'sky' color may be set using the
2763       <a href="command-line-options.html#alpha-color" >-alpha-color</a> setting. </td>
2764  </tr>
2765
2766  <tr>
2767    <td>PerspectiveProjection  </td>
2768    <td>
2769       Do a 'Perspective' distortion biased on a set of 8
2770       pre-calculated coefficients. You can get these coefficients by looking
2771       at the <a href="command-line-options.html#verbose" >-verbose</a> output of a
2772       'Perspective' distortion, or by calculating them yourself.
2773       If the last two perspective scaling coefficients are zero, the
2774       remaining 6 represents a transposed 'Affine Matrix'. </td>
2775
2776  </tr>
2777
2778  <tr>
2779    <td>Arc</td>
2780    <td>
2781       Arc the image (variation of polar mapping) over the angle given around
2782       a circle.
2783
2784       <p><dl class="dl-horizontal">
2785       <dt>arc_angle</dt>
2786           <dd>The angle over which to arc the image side-to-side</dd>
2787       <dt>rotate_angle</dt>
2788           <dd>Angle to rotate resulting image from vertical center</dd>
2789       <dt>top_radius</dt>
2790           <dd>Set top edge of source image at this radius</dd>
2791       <dt>bottom_radius </dt>
2792           <dd>Set bottom edge to this radius (radial scaling)</dd>
2793       </dl></p>
2794
2795       The resulting image is always resized to best fit the resulting image,
2796       (as if using <a href="command-line-options.html#distort" >+distort</a>) while attempting to
2797       preserve scale and aspect ratio of the original image as much as
2798       possible with the arguments given by the user. All four arguments will
2799       be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2800
2801       This a variation of a polar distortion designed to try to preserve the
2802       aspect ratio of the image rather than direct Cartesian to Polar
2803       conversion. </td>
2804  </tr>
2805
2806  <tr>
2807    <td>Polar</td>
2808    <td>
2809       Like 'Arc' but do a complete Cartesian to Polar mapping of
2810       the image. that is the height of the input image is mapped to the
2811       radius limits, while the width is wrapped around between the
2812       angle limits. <br/>
2813
2814       Arguments: <var>Rmax,Rmin CenterX,CenterY, start,end_angle</var> <br/>
2815
2816       All arguments are optional. With <var>Rmin</var> defaulting to zero, the
2817       center to the center of the image, and the angles going from -180 (top)
2818       to +180 (top).  If <var>Rmax</var> is given the special value of
2819       '0', the the distance from the center to the nearest edge
2820       is used for the radius of the output image, which will ensure the whole
2821       image is visible (though scaled smaller).  However a special value of
2822       '-1' will use the distance from the center to the furthest
2823       corner,  This may 'clip' the corners from the input rectangular image,
2824       but will generate the exact reverse of a 'DePolar' with
2825       the same arguments. <br/>
2826
2827       If the plus form of distort (<a href="command-line-options.html#distort" >+distort</a>) is used
2828       output image center will default to 0,0 of the virtual
2829       canvas, and the image size adjusted to ensure the whole input image is
2830       made visible in the output image on the virtual canvas. </td>
2831
2832  </tr>
2833
2834  <tr>
2835    <td>DePolar</td>
2836    <td>
2837       Uses the same arguments and meanings as a 'Polar' distortion
2838       but generates the reverse Polar to Cartesian distortion. <br/>
2839
2840       The special <var>Rmax</var> setting of '0' may however clip
2841       the corners of the input image.  However using the special
2842       <var>Rmax</var> setting of '-1' (maximum center to corner
2843       distance) will ensure the whole distorted image is preserved in the
2844       generated result, so that the same argument to 'Polar' will
2845       reverse the distortion re-producing the original.
2846
2847       Note that as this distortion requires the area resampling of a circular
2848       arc, which can not be handled by the builtin EWA resampling function.
2849       As such the normal EWA filters are turned off. It is recommended some
2850       form of 'super-sampling' image processing technique be used to produce
2851       a high quality result. </td>
2852
2853  </tr>
2854
2855  <tr>
2856    <td>Barrel</td>
2857    <td>
2858       Given the four coefficients (A,B,C,D) as defined by <a
2859       href="http://wiki.panotools.org/Lens_correction_model" >Helmut
2860       Dersch</a>, perform a barrel or pin-cushion distortion appropriate to
2861       correct radial lens distortions.  That is in photographs, make straight
2862       lines straight again. <br/>
2863
2864       <p class="text-center">Arguments: <var>A   B   C</var>   [ <var>D</var>   [
2865       <var>X</var> , <var>Y</var> ] ] <br/>
2866       or <var>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub>  
2867       A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></var>  
2868       [ <var>X</var> , <var>Y</var> ] </p>
2869       So that it forms the function
2870       <p class="text-center">Rsrc = r * ( <var>A</var>*r<sup>3</sup> + <var>B</var>*r<sup>2</sup> +
2871                               <var>C</var>*r + <var>D</var> )</p>
2872
2873       Where <var>X</var>,<var>Y</var> is the optional center of the distortion
2874       (defaulting to the center of the image). <br/>
2875       The second form is typically used to distort images, rather than
2876       correct lens distortions. <br/>
2877       </td>
2878
2879  </tr>
2880
2881  <tr>
2882    <td>BarrelInverse</td>
2883    <td>
2884       This is very similar to 'Barrel' with the same set of
2885       arguments, and argument handling.  However it uses the inverse
2886       of the radial polynomial,
2887       so that it forms the function
2888       <p class="text-center">Rsrc = r / ( <var>A</var>*r<sup>3</sup> + <var>B</var>*r<sup>2</sup> +
2889                               <var>C</var>*r + <var>D</var> )</p>
2890       Note that this is not the reverse of the 'Barrel'
2891       distortion, just a different barrel-like radial distortion method.
2892
2893       </td>
2894  </tr>
2895
2896  <tr>
2897    <td>Shepards</td>
2898    <td>
2899       Distort the given list control points (any number) using an Inverse
2900       Squared Distance Interpolation Method (<a
2901       href="http://en.wikipedia.org/wiki/Shepard%27s_method" >Shepards
2902       Method</a>). The control points in effect do 'localized' displacement
2903       of the image around the given control point (preserving the look and
2904       the rotation of the area near the control points.  For best results
2905       extra control points should be added to 'lock' the positions of the
2906       corners, edges and other unchanging parts of the image, to prevent
2907       their movement. <br/>
2908
2909       The distortion has been likened to 'taffy pulling' using nails, or
2910       pins' stuck in a block of 'jelly' which is then moved to the new
2911       position, distorting the surface of the jelly. <br/>
2912
2913       Internally it is equivalent to generating a displacement map (see <a
2914       href="command-line-options.html#displace" >-displace</a>) for source image color look-up using
2915       the <a href="command-line-options.html#sparse-color" >-sparse-color</a> method of the same name.
2916
2917       </td>
2918  </tr>
2919
2920</table>
2921
2922<p>To print a complete list of distortion methods, use <a href="command-line-options.html#list">-list
2923distort</a>.</p>
2924
2925<p>Many of the above distortion methods such as '<code>Affine</code>',
2926'<code>Perspective</code>', and '<code>Shepards</code>' use a list control points
2927defining how these points in the given image should be distorted in the
2928destination image. Each set of four floating point values represent a source
2929image coordinate, followed immediately by the destination image coordinate.
2930This produces a list of values such as...</p>
2931<p class="text-center"><var>
2932      U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub>  
2933      U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub>  
2934      U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub>  
2935      ...  
2936      U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub>  
2937</var></p>
2938<p>where <var>U,V</var> on the source image is mapped to <var>X,Y</var> on the
2939destination image. </p>
2940
2941<p>For example, to warp an image using '<code>perspective</code>' distortion,
2942needs a list of at least 4 sets of coordinates, or 16 numbers.  Here is the
2943perspective distortion of the built-in "rose:" image. Note how spaces were
2944used to group the 4 sets of coordinate pairs, to make it easier to read and
2945understand.</p>
2946
2947<pre>
2948convert rose:  -virtual-pixel black \
2949  -distort Perspective '0,0,0,0  0,45,0,45  69,0,60,10  69,45,60,35' \
2950   rose_3d_rotated.gif"
2951</pre>
2952
2953<p>If more that the required number of coordinate pairs are given for
2954a distortion, the distortion method is 'least squares' fitted to produce the
2955best result for all the coordinate pairs given. If less than the ideal number
2956of points are given, the distort will generally fall back to a simpler form of
2957distortion that can handles the smaller number of coordinates (usually a linear
2958'<code>Affine</code>' distortion). </p>
2959
2960<p>By using more coordinates you can make use of image registration tool to
2961find matching coordinate pairs in overlapping images, so as to improve the
2962'fit' of the distortion. Of course a bad coordinate pair can also make the
2963'fit' worse. Caution is always advised. </p>
2964
2965<p>Colors are acquired from the source image according to a cylindrical
2966resampling <a href="command-line-options.html#filter" >-filter</a>, using a special technique known as
2967EWA resampling. This produces very high quality results, especially when
2968images become smaller (minified) in the output, which is very common when
2969using '<code>perspective</code>' distortion. For example here we view
2970a infinitely tiled 'plane' all the way to the horizon. </p>
2971
2972<pre>
2973convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \
2974  -distort perspective  '0,0,5,45  89,0,45,46  0,89,0,89  89,89,89,89' \
2975   checks_tiled.jpg
2976</pre>
2977
2978<p>Note that a infinitely tiled perspective images involving the horizon can
2979be very slow, because of the number of pixels that are compressed to generate
2980each individual pixel close to the 'horizon'.  You can turn off EWA
2981resampling, by specifying the special <a href="command-line-options.html#filter" >-filter</a> setting of
2982'<code>point</code>' (recommended if you plan to use super-sampling instead).
2983</p>
2984
2985<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2986example, <a href="command-line-options.html#distort" >-distort</a> will use the current <a
2987href="command-line-options.html#alpha-color" >-alpha-color</a> setting for these pixels. If you do not
2988what these pixels to be visible, set the color to match the rest of the
2989ground. </p>
2990
2991<p>The output image size will by default be the same as the input image.  This
2992means that if the part of the distorted image falls outside the viewed area of
2993the 'distorted space', those parts is clipped and lost.  However if you use
2994the plus form of the operator (<a href="command-line-options.html#distort" >+distort</a>) the operator
2995will attempt (if possible) to show the whole of the distorted image, while
2996retaining a correct 'virtual canvas' offset, for image layering. This offset
2997may need to be removed using <a href="command-line-options.html#repage" >+repage</a>, to remove if it
2998is unwanted. </p>
2999
3000<p>Setting <a href="command-line-options.html#verbose" >-verbose</a> setting, will cause <a
3001href="command-line-options.html#distort" >-distort</a> to attempt to output the internal coefficients,
3002and the <a href="command-line-options.html#fx" >-fx</a> equivalent to the distortion, for expert study,
3003and debugging purposes. This many not be available for all distorts. </p>
3004
3005<p>You can alternatively specify a special "<code><a href="command-line-options.html#define"
3006>-define</a> distort:viewport={geometry_string}</code>" setting which will
3007specify the size and the offset of the generated 'viewport' image of the
3008distorted image space.</p>
3009
3010<p>Setting a "<code><a href="command-line-options.html#define" >-define</a>
3011distort:scale=<var>scale_factor</var></code>" will scale the output image (viewport or
3012otherwise) by that factor without changing the viewed contents of the
3013distorted image. This can be used either for 'super-sampling' the image for
3014a higher quality result, or for panning and zooming around the image (with
3015appropriate viewport changes, or post-distort cropping and resizing). </p>
3016
3017<p>Setting "<code><a href="command-line-options.html#define" >-define</a> resample:verbose=1</code>"
3018will output the cylindrical filter lookup table created by the EWA (Elliptical
3019Weighted Average) resampling algorithm. Note this table uses a squared radius
3020lookup value. This is typically only used for debugging EWA resampling. </p>
3021
3022
3023<div style="margin: auto;">
3024  <h3 class="magick-header"><a id="distribute-cache"></a>-distribute-cache <var>port</var></h3>
3025</div>
3026
3027<p class="magick-description">launch a distributed pixel cache server. </p>
3028
3029<div style="margin: auto;">
3030  <h3 class="magick-header"><a id="dither"></a>-dither <var>method</var></h3>
3031</div>
3032
3033<p class="magick-description">Apply a Riemersma or Floyd-Steinberg error diffusion dither to
3034images when general color reduction is applied via an option, or automagically
3035when saving to specific formats. This enabled by default.</p>
3036
3037<p>Dithering places two or more colors in neighboring pixels so that to the
3038eye a closer approximation of the images original color is reproduced. This
3039reduces the number of colors needed to reproduce the image but at the cost of
3040a lower level pattern of colors. Error diffusion dithers can use any set of
3041colors (generated or user defined) to an image.  </p>
3042
3043<p>Dithering is turned on by default, to turn it off use the plus form of the
3044setting, <a href="command-line-options.html#dither">+dither</a>. This will also also render PostScript
3045without text or graphic aliasing. Disabling dithering often (but not always)
3046leads to faster process, a smaller number of colors, but more cartoon like
3047image coloring.  Generally resulting in 'color banding' effects in areas with
3048color gradients. </p>
3049
3050<p>The color reduction operators <a href="command-line-options.html#colors">-colors</a>, <a
3051href="command-line-options.html#monochrome">-monochrome</a>, <a href="command-line-options.html#remap ">-remap</a>, and <a
3052href="command-line-options.html#posterize">-posterize</a>, apply dithering to images using the reduced
3053color set they created. These operators are also used as part of automatic
3054color reduction when saving images to formats with limited color support, such
3055as <code>GIF:</code>, <code>XBM:</code>, and others, so dithering may also be used
3056in these cases. </p>
3057
3058<p>Alternatively you can use <a href="command-line-options.html#random-threshold">-random-threshold</a>
3059to generate purely random dither. Or use <a
3060href="command-line-options.html#ordered-dither">-ordered-dither</a> to apply threshold mapped dither
3061patterns, using uniform color maps, rather than specific color maps. </p>
3062
3063
3064<div style="margin: auto;">
3065  <h3 class="magick-header"><a id="draw"></a>-draw <var>string</var></h3>
3066</div>
3067
3068<p class="magick-description">Annotate an image with one or more graphic primitives.</p>
3069
3070<p>Use this option to annotate or decorate an image with one or more graphic
3071primitives. The primitives include shapes, text, transformations, and pixel
3072operations.</p>
3073
3074<p>The shape primitives:</p>
3075
3076<dl class="dl-horizontal">
3077<dt>point</dt><dd>          x,y</dd>
3078<dt>line</dt><dd>           x0,y0 x1,y1</dd>
3079<dt>rectangle</dt><dd>      x0,y0 x1,y1</dd>
3080<dt>roundRectangle</dt><dd> x0,y0 x1,y1 wc,hc</dd>
3081<dt>arc</dt><dd>            x0,y0 x1,y1 a0,a1</dd>
3082<dt>ellipse</dt><dd>        x0,y0 rx,ry a0,a1</dd>
3083<dt>circle</dt><dd>         x0,y0 x1,y1</dd>
3084<dt>polyline</dt><dd>       x0,y0  ...  xn,yn</dd>
3085<dt>polygon</dt><dd>        x0,y0  ...  xn,yn</dd>
3086<dt>bezier</dt><dd>         x0,y0  ...  xn,yn</dd>
3087<dt>path</dt><dd>specification  </dd>
3088<dt>image</dt><dd>          operator x0,y0 w,h filename</dd>
3089</dl>
3090
3091<p>The text primitive:</p>
3092
3093<dl class="dl-horizontal">
3094<dt>text</dt><dd>x0,y0 string</dd>
3095</dl>
3096<p>The text gravity primitive:</p>
3097
3098<dl class="dl-horizontal">
3099<dt>gravity</dt><dd>NorthWest, North, NorthEast, West, Center, East, SouthWest, South, or SouthEast</dd>
3100</dl>
3101
3102<p>The text gravity primitive only affects the placement of text and does not
3103interact with the other primitives.  It is equivalent to using the <a
3104href="command-line-options.html#gravity">-gravity</a> command-line option, except that it is limited in
3105scope to the <a href="command-line-options.html#draw">-draw</a> option in which it appears.</p>
3106
3107<p>The transformation primitives:</p>
3108
3109<dl class="dl-horizontal">
3110<dt>rotate</dt><dd>degrees</dd>
3111<dt>translate</dt><dd>dx,dy</dd>
3112<dt>scale</dt><dd>sx,sy</dd>
3113<dt>skewX</dt><dd>degrees</dd>
3114<dt>skewY</dt><dd>degrees</dd>
3115</dl>
3116
3117<p>The pixel operation primitives:</p>
3118
3119<dl class="dl-horizontal">
3120<dt>color</dt><dd>x0,y0 method</dd>
3121<dt>matte</dt><dd>x0,y0 method</dd>
3122</dl>
3123
3124<p>The shape primitives are drawn in the color specified by the preceding <a
3125href="command-line-options.html#fill">-fill</a> setting.  For unfilled shapes, use <a
3126href="command-line-options.html#fill">-fill none</a>.  You can optionally control the stroke (the
3127"outline" of a shape) with the <a href="command-line-options.html#stroke">-stroke</a> and <a
3128href="command-line-options.html#strokewidth">-strokewidth</a> settings.</p>
3129
3130<p>A <code>point</code> primitive is specified by a single <var>point</var> in the
3131pixel plane, that is, by an ordered pair of integer coordinates,
3132<var>x</var>,<var>y</var>. (As it involves only a single pixel, a <code>point</code>
3133primitive is not affected by <a href="command-line-options.html#stroke">-stroke</a> or <a
3134href="command-line-options.html#strokewidth">-strokewidth</a>.)</p>
3135
3136<p>A <code>line</code> primitive requires a start point and end point.</p>
3137
3138<p>A <code>rectangle</code> primitive is specified by the pair of points at the
3139upper left and lower right corners.</p>
3140
3141<p>A <code>roundRectangle</code> primitive takes the same corner points as
3142a <code>rectangle</code> followed by the width and height of the rounded corners
3143to be removed.</p>
3144
3145<p>The <code>circle</code> primitive makes a disk (filled) or circle (unfilled).
3146Give the center and any point on the perimeter (boundary).</p>
3147
3148<p>The <code>arc</code> primitive is used to inscribe an elliptical segment in
3149to a given rectangle. An <code>arc</code> requires the two corners used for
3150<code>rectangle</code> (see above) followed by the start and end angles of the
3151arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end
3152points produced are then joined with a line segment and the resulting segment
3153of an ellipse is filled.</p>
3154
3155<p>Use <code>ellipse</code> to draw a partial (or whole) ellipse. Give the
3156center point, the horizontal and vertical "radii" (the <var>semi-axes</var> of
3157the ellipse) and start and end angles in degrees (e.g. 100,100 100,150
31580,360).</p>
3159
3160<p>The <code>polyline</code> and <code>polygon</code> primitives require three or
3161more points to define their perimeters. A <code>polyline</code> is simply
3162a <code>polygon</code> in which the final point is not stroked to the start
3163point. When unfilled, this is a <var>polygonal line</var>. If the <a
3164href="command-line-options.html#stroke">-stroke</a> setting is <code>none</code> (the default), then
3165a <code>polyline</code> is identical to a <code>polygon</code>.  </p>
3166
3167<p>A <var>coordinate</var> is a pair of integers separated by a space or
3168optional comma. </p>
3169
3170<p>As an example, to define a circle centered at 100,100 that extends to
3171150,150 use:</p>
3172
3173<pre>
3174-draw 'circle 100,100 150,150'
3175</pre>
3176
3177<p>The <code>Bezier</code> primitive creates a spline curve and requires three
3178or points to define its shape. The first and last points are the
3179<var>knots</var> and these points are attained by the curve, while any
3180intermediate coordinates are <var>control points</var>. If two control points
3181are specified, the line between each end knot and its sequentially respective
3182control point determines the tangent direction of the curve at that end. If
3183one control point is specified, the lines from the end knots to the one
3184control point determines the tangent directions of the curve at each end. If
3185more than two control points are specified, then the additional control points
3186act in combination to determine the intermediate shape of the curve. In order
3187to draw complex curves, it is highly recommended either to use the
3188<code>path</code> primitive or to draw multiple four-point bezier segments with
3189the start and end knots of each successive segment repeated. For example:</p>
3190
3191<pre>
3192-draw 'bezier 20,50 45,100 45,0 70,50'
3193-draw 'bezier 70,50 95,100 95,0 120,50'
3194</pre>
3195
3196<p>A <code>path</code> represents an outline of an object, defined in terms of
3197moveto (set a new current point), lineto (draw a straight line), curveto (draw
3198a Bezier curve), arc (elliptical or circular arc) and closepath (close the
3199current shape by drawing a line to the last moveto) elements. Compound paths
3200(i.e., a path with subpaths, each consisting of a single moveto followed by
3201one or more line or curve operations) are possible to allow effects such as
3202<var>donut holes</var> in objects. (See <a
3203href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
3204
3205<p>Use <code>image</code> to composite an image with another image. Follow the
3206image keyword with the composite operator, image location, image size, and
3207filename:</p>
3208
3209<pre>
3210-draw 'image SrcOver 100,100 225,225 image.jpg'
3211</pre>
3212
3213<p>You can use 0,0 for the image size, which means to use the actual
3214dimensions found in the image header. Otherwise, it is scaled to the given
3215dimensions. See <a href="compose.html">Alpha Compositing</a> for
3216a detailed discussion of alpha composition methods that are available. </p>
3217
3218<p>The "special augmented compose operators" such as "dissolve" that require
3219arguments cannot be used at present with the <code>-draw image</code> option.
3220 </p>
3221
3222<p>Use <code>text</code> to annotate an image with text. Follow the text
3223coordinates with a string. If the string has embedded spaces, enclose it in
3224single or double quotes.</p>
3225
3226<p>For example, the following annotates the image with <code>Works like
3227magick!</code> for an image titled <code>bird.miff</code>. </p>
3228
3229<pre>
3230-draw "text 100,100 'Works like magick!' "
3231</pre>
3232
3233<p>See the <a href="command-line-options.html#annotate">-annotate</a> option for another convenient way
3234to annotate an image with text.</p>
3235
3236<p>The <code>rotate</code> primitive rotates subsequent shape primitives and
3237text primitives about the origin of the main image. If the <a
3238href="command-line-options.html#region">-region</a> option precedes the <a href="command-line-options.html#draw">-draw</a>
3239option, the origin for transformations is the upper left corner of the
3240region.</p>
3241
3242<p>The <code>translate</code> primitive translates subsequent shape and text
3243primitives.</p>
3244
3245<p>The <code>scale</code> primitive scales them.</p>
3246
3247<p>The <code>skewX</code> and <code>skewY</code> primitives skew them with respect
3248to the origin of the main image or the region.</p>
3249
3250<p>The transformations modify the current affine matrix, which is initialized
3251from the initial affine matrix defined by the <a href="command-line-options.html#affine">-affine</a>
3252option. Transformations are cumulative within the <a href="command-line-options.html#draw">-draw</a>
3253option. The initial affine matrix is not affected; that matrix is only changed
3254by the appearance of another <a href="command-line-options.html#affine">-affine</a> option. If another
3255<a href="command-line-options.html#draw">-draw</a> option appears, the current affine matrix is
3256reinitialized from the initial affine matrix.</p>
3257
3258<p>Use the <code>color</code> primitive to change the color of a pixel to the
3259fill color (see <a href="command-line-options.html#fill">-fill</a>). Follow the pixel coordinate with
3260a method:</p>
3261
3262<pre>
3263point
3264replace
3265floodfill
3266filltoborder
3267reset
3268</pre>
3269
3270<p>Consider the target pixel as that specified by your coordinate. The
3271<code>point</code> method recolors the target pixel. The <code>replace</code>
3272method recolors any pixel that matches the color of the target pixel.
3273<code>Floodfill</code> recolors any pixel that matches the color of the target
3274pixel and is a neighbor, whereas <code>filltoborder</code> recolors any neighbor
3275pixel that is not the border color. Finally, <code>reset</code> recolors all
3276pixels.</p>
3277
3278<p>Use <code>matte</code> to the change the pixel matte value to transparent.
3279Follow the pixel coordinate with a method (see the <code>color</code> primitive
3280for a description of methods). The <code>point</code> method changes the matte
3281value of the target pixel. The <code>replace</code> method changes the matte
3282value of any pixel that matches the color of the target pixel.
3283<code>Floodfill</code> changes the matte value of any pixel that matches the
3284color of the target pixel and is a neighbor, whereas <code>filltoborder</code>
3285changes the matte value of any neighbor pixel that is not the border color (<a
3286href="command-line-options.html#bordercolor">-bordercolor</a>). Finally <code>reset</code> changes the
3287matte value of all pixels.</p>
3288
3289<p>You can set the primitive color, font, and font bounding box color with <a
3290href="command-line-options.html#fill">-fill</a>, <a href="command-line-options.html#font">-font</a>, and <a href="command-line-options.html#box">-box</a>
3291respectively.  Options are processed in command line order so be sure to use
3292these options <var>before</var> the <a href="command-line-options.html#draw">-draw</a> option.</p>
3293
3294<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather
3295than 1.png).</p>
3296
3297<p>Drawing primitives conform to the <a href="magick-vector-graphics.html" >Magick
3298Vector Graphics</a> format.</p>
3299
3300
3301<div style="margin: auto;">
3302  <h3 class="magick-header"><a id="duplicate"></a>-duplicate <var>count,indexes</var></h3>
3303</div>
3304
3305<p class="magick-description">duplicate an image one or more times.</p>
3306
3307<p>Specify the count and the image to duplicate by its index in the sequence.
3308The first image is index 0.  Negative indexes are relative to the end of the
3309sequence, for example, -1 represents the last image of the sequence.  Specify
3310a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g.
33110,2).  Use <code>+duplicate</code> to duplicate the last image in the current
3312image sequence.</p>
3313
3314<div style="margin: auto;">
3315  <h3 class="magick-header"><a id="edge"></a>-edge <var>radius</var></h3>
3316</div>
3317
3318<p class="magick-description">detect edges within an image.</p>
3319
3320<div style="margin: auto;">
3321  <h3 class="magick-header"><a id="emboss"></a>-emboss <var>radius</var></h3>
3322</div>
3323
3324<p class="magick-description">emboss an image.</p>
3325
3326<div style="margin: auto;">
3327  <h3 class="magick-header"><a id="encipher"></a>-encipher <var>filename</var></h3>
3328</div>
3329
3330<p class="magick-description">Encipher pixels for later deciphering by <a href="command-line-options.html#decipher">-decipher</a>.</p>
3331
3332<p>Get the passphrase from the file specified by <var>filename</var>.</p>
3333
3334<p>For more information, see the webpage, <a
3335href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or
3336Decipher an Image</a>.</p>
3337
3338
3339
3340<div style="margin: auto;">
3341  <h3 class="magick-header"><a id="encoding"></a>-encoding <var>type</var></h3>
3342</div>
3343
3344<p class="magick-description">specify the text encoding.</p>
3345
3346<p>Choose from</p>
3347
3348<pre>
3349AdobeCustom     AdobeExpert
3350AdobeStandard   AppleRoman
3351BIG5            GB2312
3352Latin 2         None
3353SJIScode        Symbol
3354Unicode         Wansung
3355</pre>
3356
3357<div style="margin: auto;">
3358  <h3 class="magick-header"><a id="endian"></a>-endian <var>type</var></h3>
3359</div>
3360
3361<p class="magick-description">Specify endianness (<code>MSB</code> or <code>LSB</code>) of the image.</p>
3362
3363<p>To print a complete list of endian types, use the <a href="command-line-options.html#list">-list endian</a> option.</p>
3364
3365<p>Use <a href="command-line-options.html#endian">+endian</a> to revert to unspecified endianness.</p>
3366
3367
3368<div style="margin: auto;">
3369  <h3 class="magick-header"><a id="enhance"></a>-enhance</h3>
3370</div>
3371
3372<p class="magick-description">Apply a digital filter to enhance a noisy image.</p>
3373
3374
3375<div style="margin: auto;">
3376  <h3 class="magick-header"><a id="equalize"></a>-equalize</h3>
3377</div>
3378
3379<p class="magick-description">perform histogram equalization on the image channel-by-channel.</p>
3380
3381<p>To perform histogram equalization on all channels in concert, transform the
3382image into some other color space, such as HSL, OHTA, YIQ or YUV, then
3383equalize the appropriate intensity-like channel, then convert back to RGB.</p>
3384
3385<p>For example using HSL, we have: ... <code>-colorspace HSL -channel lightness
3386-equalize -colorspace RGB</code> ...</p>
3387
3388<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal
3389components transformation that puts most of the information in the first
3390channel. Here we have ... <code>-colorspace OHTA -channel red -equalize
3391-colorspace RGB</code> ...</p>
3392
3393<div style="margin: auto;">
3394  <h3 class="magick-header"><a id="evaluate"></a>-evaluate <var>operator value</var></h3>
3395</div>
3396
3397<p class="magick-description">Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</p>
3398
3399<p>(See the <a href="command-line-options.html#function" >-function</a> operator for some
3400multi-parameter functions. See the <a href="command-line-options.html#fx" >-fx</a> operator if more
3401elaborate calculations are needed.)</p>
3402
3403<p>The behaviors of each <var>operator</var> are summarized in the
3404following list. For brevity, the numerical value of a "pixel" referred to
3405below is the value of the corresponding channel of that pixel, while
3406a "normalized pixel" is that number divided by the maximum
3407(installation-dependent) value <var>QuantumRange</var>. (If
3408normalized pixels are used, they are restored, following the other
3409calculations, to the full range by multiplying by <var>QuantumRange</var>.)</p>
3410
3411<table class="table table-condensed table-striped">
3412  <col width="25%" />
3413  <col width="75%" />
3414  <thead>
3415  <tr>
3416  <th><var>operator</var></th>
3417  <th>Summary (see further below for details)</th>
3418  </tr>
3419  </thead>
3420  <tbody>
3421
3422    <tr><td>Abs </td>             <td>Add <var>value</var> to pixels and return absolute value. </td></tr>
3423    <tr><td>Add </td>             <td>Add <var>value</var> to pixels. </td></tr>
3424    <tr><td>AddModulus </td>      <td>Add <var>value</var> to pixels modulo <var>QuantumRange</var>.</td></tr>
3425    <tr><td>And  </td>            <td>Binary AND of pixels with <var>value</var>.</td></tr>
3426    <tr><td>Cos, Cosine </td>             <td>Apply cosine to pixels with frequency <var>value</var> with 50% bias added.</td></tr>
3427    <tr><td>Divide  </td>         <td>Divide pixels by <var>value</var>.</td></tr>
3428    <tr><td>Exp  </td>            <td>base-e exponential function</td></tr>
3429    <tr><td>Exponential  </td>            <td>base-e exponential function</td></tr>
3430    <tr><td>LeftShift </td>       <td>Shift the pixel values left by <var>value</var> bits (i.e., multiply pixels by 2<sup><var>value</var></sup>).</td></tr>
3431    <tr><td>Log  </td>            <td>Apply scaled logarithm to normalized pixels.</td></tr>
3432    <tr><td>Max  </td>            <td>Set pixels to maximum of <var>value</var> and current pixel <var>value</var> (i.e. set any pixels currently less than <var>value</var> to <var>value</var>).</td></tr>
3433    <tr><td>Mean  </td>            <td>Add the <var>value</var> and divide by 2.</td></tr>
3434    <tr><td>Median  </td>          <td>Choose the median value from an image sequence.</td></tr>
3435    <tr><td>Min  </td>            <td>Set pixels to minimum of <var>value</var> and current pixel <var>value</var> (i.e. set any pixels currently greater than <var>value</var> to <var>value</var>).</td></tr>
3436    <tr><td>Multiply </td>        <td>Multiply pixels by <var>value</var>.</td></tr>
3437    <tr><td>Or  </td>             <td>Binary OR of pixels with <var>value</var>.</td></tr>
3438    <tr><td>Pow </td>             <td>Raise normalized pixels to the power <var>value</var>.</td></tr>
3439    <tr><td>RightShift </td>      <td>Shift the pixel values right by <var>value</var> bits (i.e., divide pixels by 2<sup><var>value</var></sup>).</td></tr>
3440    <tr><td>RMS</td>            <td>Square the pixel and add the <var>value</var>.</td></tr>
3441    <tr><td>RootMeanSquare</td>            <td>Square the pixel and add the <var>value</var>.</td></tr>
3442    <tr><td>Set </td>             <td>Set pixel equal to <var>value</var>.</td></tr>
3443    <tr><td>Sin, Sine </td>             <td>Apply sine to pixels with frequency <var>value</var> with 50% bias added.</td></tr>
3444    <tr><td>Subtract </td>        <td>Subtract <var>value</var> from pixels.</td></tr>
3445    <tr><td>Xor </td>             <td>Binary XOR of pixels with <var>value.</var></td></tr>
3446
3447    <tr><td> </td><td> </td></tr>
3448
3449   <tr><td>Gaussian-noise</td><td> </td></tr>
3450   <tr><td>Impulse-noise</td><td> </td></tr>
3451   <tr><td>Laplacian-noise</td><td> </td></tr>
3452   <tr><td>Multiplicative-noise</td>      <td>(These are equivalent to the corresponding <a href="command-line-options.html#noise" >-noise</a> operators.)</td></tr>
3453   <tr><td>PoissonNoise</td><td> </td></tr>
3454   <tr><td>Uniform-noise</td><td> </td></tr>
3455
3456    <tr><td> </td><td> </td></tr>
3457
3458   <tr><td>Threshold </td>       <td>Threshold pixels larger than <var>value</var>.</td></tr>
3459   <tr><td>ThresholdBlack </td>  <td>Threshold pixels to zero values equal to or below <var>value</var>.</td></tr>
3460   <tr><td>ThresholdWhite </td>  <td>Threshold pixels to maximum values above <var>value</var>.  </td></tr>
3461 </tbody>
3462 </table>
3463
3464<p>The specified functions are applied only to each previously set <a
3465href="command-line-options.html#channel" >-channel</a> in the image. If necessary, the results of the
3466calculations are truncated (clipped) to fit in the interval [0, <var>QuantumRange</var>].  The transparency channel of the image is
3467represented as a 'alpha' values (0 = fully transparent), so, for example, a
3468<code>Divide</code> by 2 of the alpha channel will make the image
3469semi-transparent.  Append the percent symbol '<code>%</code>' to specify a value
3470as a percentage of the <var>QuantumRange</var>.</p>
3471
3472<p>To print a complete list of <a href="command-line-options.html#evaluate">-evaluate</a> operators, use
3473<a href="command-line-options.html#list">-list evaluate</a>.</p>
3474
3475<p>The results of the <code>Add</code>, <code>Subtract</code> and
3476<code>Multiply</code> methods can also be achieved using either the <a
3477href="command-line-options.html#level" >-level</a> or the <a href="command-line-options.html#level" >+level</a> operator, with
3478appropriate argument, to linearly modify the overall range of color values.
3479Please note, however, that <a href="command-line-options.html#level" >-level</a> treats transparency as
3480'matte' values (0 = opaque), while <a href="command-line-options.html#level" >-evaluate</a> works with
3481'alpha' values.</p>
3482
3483<p><code>AddModulus</code> has been added as of ImageMagick 6.4.8-4 and provides
3484addition modulo the <var>QuantumRange</var>. It is therefore
3485equivalent to <code>Add</code> unless the resulting pixel value is outside the
3486interval [0, <var>QuantumRange</var>]. </p>
3487
3488<p><code>Exp or Exponential</code> has been added as of ImageMagick 6.6.5-1 and
3489works on normalized pixel values. The <var>value</var> used with
3490<code>Exp</code> should be negative so as to produce a decaying exponential
3491function. Non-negative values will always produce results larger unity and
3492thus outside the interval [0, <var>QuantumRange</var>]. The
3493formula is expressed below. </p>
3494
3495<p class="text-center">
3496exp(<var>value</var> × <b><var>u</var></b>)
3497</p>
3498
3499<p> If the input image is squared, for example, using <a href="command-line-options.html#-function"
3500>-function polynomial "2 0 0"</a>, then a decaying Gaussian function will be
3501the result.</p>
3502
3503<p><code>Log</code> has been added as of ImageMagick 6.4.2-1 and works on
3504normalized pixel values. This a <var>scaled</var> log function. The <var>value</var> used with <code>Log</code> provides a <var>scaling
3505factor</var> that adjusts the curvature in the graph of the log function. The
3506formula applied to a normalized value <b><var>u</var></b> is below. </p>
3507
3508<p class="text-center">
3509log(<var>value</var> × <b><var>u</var></b> + 1) / log(<var>value</var> + 1)
3510</p>
3511
3512<p><code>Pow</code> has been added as of ImageMagick 6.4.1-9, and works on
3513normalized pixel values. Note that <code>Pow</code> is related to the <a
3514href="command-line-options.html#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
3515to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
3516with <a href="command-line-options.html#gamma" >-gamma</a> is simply the reciprocal of the value used
3517with <code>Pow</code>.</p>
3518
3519<p><code>Cosine</code> and <code>Sine</code> was added as of IM v6.4.8-8 and
3520converts the image values into a value according to a (co)sine wave function.
3521The  synonyms <code>Cos</code> and <code>Sin</code> may also be used.  The output
3522is biased 50% and normalized by 50% so as to fit in the respective color value
3523range.  The <var>value</var> scaling of the <var>period</var> of the
3524function (its frequency), and thus determines the number of 'waves' that will
3525be generated over the input color range.  For example, if the <var>value</var> is 1, the effective period is simply the <var>QuantumRange</var>; but if the <var>value</var> is 2,
3526then the effective period is the <var>half</var> the <var>QuantumRange</var>.</p>
3527
3528<p class="text-center">
35290.5 + 0.5 × cos(2 π <b><var>u</var></b> × <var>value</var>).
3530</p>
3531
3532<p>See also the <a href="command-line-options.html#function" >-function</a> operator, which is a
3533multi-value version of evaluate. </p>
3534
3535<div style="margin: auto;">
3536  <h3 class="magick-header"><a id="evaluate-sequence"></a>-evaluate-sequence <var>operator</var></h3>
3537</div>
3538
3539<p class="magick-description">Alter channel pixels by evaluating an arithmetic, relational, or
3540logical expression over a sequence of images.</p>
3541
3542<p>To print a complete list of <a
3543href="command-line-options.html#evaluate-sequence">-evaluate-sequence</a> operators, use <a
3544href="command-line-options.html#list">-list evaluate</a>.</p>
3545
3546<div style="margin: auto;">
3547  <h3 class="magick-header"><a id="extent"></a>-extent <var>geometry</var></h3>
3548</div>
3549
3550<p class="magick-description">Set the image size and offset.</p>
3551
3552<p>If the image is enlarged, unfilled areas are set to the background color.
3553To position the image, use offsets in the <var>geometry</var>
3554specification or precede with a <a href="command-line-options.html#gravity">-gravity</a> setting.  To
3555specify how to compose the image with the background, use <a href="command-line-options.html#compose"
3556>-compose</a>.</p>
3557
3558<p>This command reduces or expands a JPEG image to fit on an 800x600
3559display.  If the aspect ratio of the input image isn't exactly 4:3, then the
3560image is centered on an 800x600 black canvas: </p>
3561
3562<pre>
3563convert input.jpg -resize 800x600 -background black -compose Copy \ 
3564  -gravity center -extent 800x600 -quality 92 output.jpg
3565</pre>
3566
3567<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3568
3569<div style="margin: auto;">
3570  <h3 class="magick-header"><a id="extract"></a>-extract <var>geometry</var></h3>
3571</div>
3572
3573<p class="magick-description">Extract the specified area from image.</p>
3574
3575<p>This option is most useful for extracting a subregion of a very large raw
3576image.  Note that these two commands are equivalent:</p>
3577
3578<pre>
3579convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 \ 
3580  image.rgb image.png",
3581convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' \
3582  image.rgb image.png"
3583</pre>
3584
3585<p>If you omit the offsets, as in</p>
3586
3587<pre>
3588convert -size 16000x16000 -depth 8 -extract 640x480 \ 
3589  image.rgb image.png
3590</pre>
3591
3592<p>the image is <var>resized</var> to the specified dimensions instead,
3593equivalent to:</p>
3594
3595<pre>
3596convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png
3597</pre>
3598
3599<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3600
3601<div style="margin: auto;">
3602  <h3 class="magick-header"><a id="family"></a>-family <var>fontFamily</var></h3>
3603</div>
3604
3605<p class="magick-description">Set a font family for text.</p>
3606
3607<p>This setting suggests a font family that ImageMagick should try to use for
3608rendering text. If the family can be found it is used; if not, a default font
3609(e.g., "Arial") or a family known to be similar is substituted (e.g.,
3610"Courier" might be used if "System" is requested but not found).  </p>
3611
3612<p>For other settings that affect fonts, see the options <a
3613href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#stretch">-stretch</a>, <a
3614href="command-line-options.html#style">-style</a>, and <a href="command-line-options.html#weight">-weight</a>.  </p>
3615
3616<div style="margin: auto;">
3617  <h3 class="magick-header"><a id="features"></a>-features <var>distance</var></h3>
3618</div>
3619
3620<p class="magick-description">display (co-occurrence matrix) texture measure features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</p>
3621
3622<pre>
3623Angular Second Moment       Sum Entropy
3624Contrast                    Entropy
3625Correlation                 Difference Variance
3626Sum of Squares Variance     Difference Entropy
3627Inverse Difference Moment   Information Measure of Correlation 1
3628Sum Average                 Information Measure of Correlation 2
3629Sum Variance                Maximum Correlation Coefficient
3630</pre>
3631
3632<div style="margin: auto;">
3633  <h3 class="magick-header"><a id="fft"></a>-fft</h3>
3634</div>
3635
3636<p class="magick-description">implements the forward discrete Fourier transform (DFT).</p>
3637
3638<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows
3639users in ImageMagick 6.6.0-9). It transforms an image from the normal
3640(spatial) domain to the frequency domain. In the frequency domain, an image is
3641represented as a superposition of complex sinusoidal waves of varying
3642amplitudes. The image x and y coordinates are the possible frequencies along
3643the x and y directions, respectively, and the pixel intensity values are
3644complex numbers that correspond to the sinusoidal wave amplitudes. See for
3645example, <a href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier
3646Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier
3647Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier
3648Transform</a>.</p>
3649
3650<p>A single image name is provided as output for this option. However, the
3651output result will have two components. It is either a two-frame image or two
3652separate images, depending upon whether the image format specified supports
3653multi-frame images. The reason that we get a dual output result is because the
3654frequency domain represents an image using complex numbers, which cannot be
3655visualized directly. Therefore, the complex values are automagically separated
3656into a two-component image representation. The first component is the
3657magnitude of the complex number and the second is the phase of the complex
3658number. See for example, <a
3659href="http://en.wikipedia.org/wiki/Complex_numbers">Complex Numbers</a>.</p>
3660
3661<p>The magnitude and phase component images must be specified using image
3662formats that do not limit the color or compress the image. Thus, MIFF, TIF,
3663PFM, EXR and PNG are the recommended image formats to use. All of these
3664formats, except PNG support multi-frame images. So for example,</p>
3665
3666<pre>
3667convert image.png -fft fft_image.miff
3668</pre>
3669
3670<p>generates a magnitude image as <code>fft_image.miff[0]</code> and a phase
3671image as <code>fft_image.miff[1]</code>. Similarly,</p>
3672
3673<pre>
3674convert image.png -fft fft_image.png
3675</pre>
3676
3677<p>generates a magnitude image as <code>fft_image-0.png</code> and a phase image
3678as <code>fft_image-1.png</code>. If you prefer this representation, then you can
3679force any of the other formats to produce two output images by including <a
3680href="command-line-options.html#adjoin">+adjoin</a> following -fft in the command line.</p>
3681
3682<p>The input image can be any size, but if not square and even-dimensioned, it
3683is padded automagically to the larger of the width or height of the input
3684image and to an even number of pixels. The padding will occur at the bottom
3685and/or right sides of the input image. The resulting output magnitude and
3686phase images is square at this size. The kind of padding relies on the <a
3687href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting.</p>
3688
3689<p>Both output components will have dynamic ranges that fit within
3690[0, <var>QuantumRange</var>], so that HDRI need not be enabled.
3691Phase values nominally range from 0 to 2*π, but is scaled to span the full
3692dynamic range.  (The first few releases had non-HDRI scaled but HDRI not
3693scaled). The magnitude image is not scaled and thus generally will contain
3694very small values. As such, the image normally will appear totally black. In
3695order to view any detail, the magnitude image typically is enhanced with a log
3696function into what is usually called the spectrum. A log function is used to
3697enhance the darker values more in comparison to the lighter values. This can
3698be done, for example, as follows:</p>
3699
3700<pre>
3701convert fft_image.miff[0] -contrast-stretch 0 \
3702  -evaluate log 1000 fft_image_spectrum.png"
3703</pre>
3704
3705<p>where either <a href="command-line-options.html#contrast-stretch">-contrast-stretch</a> 0 or <a
3706href="command-line-options.html#auto-level">-auto-level</a> is used to scale the image to full dynamic
3707range, first. The argument to the <a href="command-line-options.html#evaluate">-evaluate</a> log
3708typically is specified between 100 and 10,000, depending upon the amount of
3709detail that one wants to bring out in the spectrum. Larger values produce more
3710visible detail. Too much detail, however, may hide the important features.</p>
3711
3712<p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to
3713use <a href="command-line-options.html#fft">-fft</a>.</p>
3714
3715<p>Use <a href="command-line-options.html#fft">+fft</a> to produce two output images that are the real
3716and imaginary components of the complex valued Fourier transform.</p>
3717
3718<p>However, as the real and imaginary components can contain negative values,
3719this requires that IM be configured with HDRI enabled. In this case, you must
3720use either MIFF, TIF, PFM or MPC formats for the real and imaginary component
3721results, since they are formats that preserve both negative and fractional
3722values without clipping them or truncating the fractional part. With either
3723MIFF or TIF, one should add -define quantum:format=32, to allow those image
3724types to work properly in HDRI mode without clipping.</p>
3725
3726<p>The real and imaginary component images resulting from <a
3727href="command-line-options.html#fft">+fft</a> are also square, even dimensioned images due to the same
3728padding that was discussed above for the magnitude and phase component
3729images.</p>
3730
3731<p>See the discussion on HDRI implementations of ImageMagick on the page <a
3732href="high-dynamic-range.html" >High Dynamic-Range Images</a>. For more
3733about HDRI go the ImageMagick <a
3734href="http://www.imagemagick.org/Usage/basics/#hdri" >Usage</a> pages, <a
3735href="http://www.fmwconcepts.com/imagemagick/fourier_transforms/fourier.html"
3736>Fred's Fourier Processing With ImageMagick page</a> or this <a
3737 href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging" >Wikipedia</a>
3738 entry.  </p>
3739
3740<p>By default the FFT is normalized (and the IFT is not). Use "<code><a href="command-line-options.html#define" >-define</a> fourier:normalize=forward</code> to explicitly normalize the FFT and unnormalize the IFT.</p>
3741
3742
3743<div style="margin: auto;">
3744  <h3 class="magick-header"><a id="fill"></a>-fill <var>color</var></h3>
3745</div>
3746
3747<p class="magick-description">color to use when filling a graphic primitive.</p>
3748
3749<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA,
3750HSL, HSLA, CMYK, or CMYKA specification.  See <a href="color.html" >Color Names</a> for
3751a description of how to properly specify the color argument.</p>
3752
3753<p>Enclose the color specification in quotation marks to prevent the "#" or
3754the parentheses from being interpreted by your shell.</p>
3755
3756<p>For example,</p>
3757
3758<pre>
3759-fill blue
3760-fill "#ddddff"
3761-fill "rgb(255,255,255)"
3762</pre>
3763
3764<p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
3765
3766<p>To print a complete list of color names, use the <a href="command-line-options.html#list">-list color</a> option.</p>
3767
3768<div style="margin: auto;">
3769  <h3 class="magick-header"><a id="filter"></a>-filter <var>type</var></h3>
3770</div>
3771
3772<p class="magick-description">Use this <var>type</var> of filter when resizing or distorting an image.</p>
3773
3774<p>Use this option to affect the resizing operation of an image during
3775operations such as <a href="command-line-options.html#resize">-resize</a> and <a href="command-line-options.html#distort"
3776>-distort</a>. For example you can use a simple resize filter such as:</p>
3777
3778<pre>
3779Point       Hermite       Cubic
3780Box         Gaussian      Catrom
3781Triangle    Quadratic     Mitchell
3782</pre>
3783
3784<p>The <code>Bessel</code> and <code>Sinc</code> filter is also provided (as well
3785as a faster <code>SincFast</code> equivalent form).  However these filters are
3786generally useless on their own as they are infinite filters that are being
3787clipped to the filters support size. Their direct use is not recommended
3788except via expert settings (see below). </p>
3789
3790<p>Instead these special filter functions are typically windowed by a windowing
3791function that the <a href="command-line-options.html#filter" >-filter</a> setting defines.   That is
3792using these functions will define a 'Windowed' filter, appropriate to the
3793operator involved.  Windowed filters include: </p>
3794
3795<pre>
3796Lanczos       Hamming       Parzen
3797Blackman      Kaiser        Welsh
3798Hanning       Bartlett      Bohman
3799</pre>
3800
3801<p>Also one special self-windowing filter is also provided
3802<code>Lagrange</code>, which will automagically re-adjust its function depending
3803on the current 'support' or 'lobes' expert settings (see below).</p>
3804
3805<p>If you do not select a filter with this option, the filter defaults to
3806<code>Mitchell</code> for a colormapped image, an image with a matte channel, or
3807if the image is enlarged.  Otherwise the filter default to
3808<code>Lanczos</code>.</p>
3809
3810<p>To print a complete list of resize filters, use the <a href="command-line-options.html#list">-list
3811filter</a> option.</p>
3812
3813<p>You can modify how the filter behaves as it scales your image through the
3814use of these expert settings (see also <a href="command-line-options.html#define" >-define</a> and <a
3815href="command-line-options.html#set" >-set</a>):-</p>
3816
3817<table class="table table-condensed table-striped">
3818  <tr>
3819    <td>-define filter:blur=<var>factor</var></td>
3820    <td>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
3821    blurry or &lt; 1.0 for sharp. This should only be used with Gaussian and
3822    Gaussian-like filters simple filters, or you may not get the expected
3823    results. </td>
3824  </tr>
3825
3826  <tr>
3827    <td>-define filter:support=<var>radius</var></td>
3828    <td>Set the filter support radius. Defines how large the filter should be and
3829    thus directly defines how slow the filtered resampling process is. All
3830    filters have a default 'preferred' support size. Some filters like
3831    <code>Lagrange</code> and windowed filters adjust themselves depending on
3832    this value.  With simple filters this value either does nothing (but slow
3833    the resampling), or will clip the filter function in a detrimental way.
3834    </td>
3835  </tr>
3836
3837  <tr>
3838    <td>-define filter:lobes=<var>count</var></td>
3839    <td>Set the number of lobes to use for the Sinc/Bessel filter. This an
3840    alternative way of specifying the 'support' range of the filter, that is
3841    designed to be more suited to windowed filters, especially when used for
3842    image distorts.</td>
3843  </tr>
3844
3845  <tr>
3846    <td>-define filter:sigma=<var>value</var></td>
3847    <td>The 'sigma' value used to define the <code>Gaussian</code> filter.  Default
3848    sigma value is '<code>0.5</code>'.  It only effects <code>Gaussian</code> but
3849    does not shrink (but may enlarge) the filter's 'support'.  It can be used
3850    to generate very small blurs but without the filter 'missing' pixels due
3851    to using a small support setting. A larger value of '<code>0.707</code>'
3852    (a value of '1/sqrt(2)') is another common setting. </td>
3853  </tr>
3854
3855  <tr>
3856    <td>-define filter:b=<var>b-spline_factor</var></td>
3857  <tr>
3858    <td>-define filter:c=<var>keys_alpha_factor</var></td>
3859    <td>Redefine the values used for cubic filters such as <code>Cubic</code>,
3860    <code>Catrom</code>, <code>Mitchel</code>, and <code>Hermite</code>, as well as
3861    the <code>Parzen</code> cubic windowing function. If only one of the values
3862    are defined, the other is set so as to generate a 'Cubic-Keys' filter.
3863    The values meaning was defined by a research paper by
3864    Mitchell-Netravali.</td>
3865  </tr>
3866
3867  <tr>
3868    <td>-define filter:kaiser-beta=<var>value</var></td>
3869    <td>The 'alpha' value used to as part of the Kaiser Windowing function.
3870    Default value is '6.5'.  It only effects Kaiser windowing function, and
3871    does not effect any other attributes.
3872    Before ImageMagick v6.7.6-10, this option was known as "filter:alpha", (an
3873    inheritance from the very old "zoom" program). It was changed to bring the
3874    function in line with more modern academic research usage, and better
3875    assign it be more definitive.  </td>
3876  </tr>
3877
3878  <tr>
3879    <td>-define filter:kaiser-alpha=<var>value</var></td>
3880    <td>This value when multiplied by 'PI' is equivalent to "kaiser-beta", and
3881    will override that setting.  It only effects Kaiser windowing function,
3882    and does not effect any other attributes. </td>
3883  </tr>
3884
3885  <tr>
3886    <td>-define filter:filter=<var>filter_function</var></td>
3887    <td>Use this function directly as the weighting filter.  This will allow
3888    you to directly use a windowing function such as <code>Blackman</code>,
3889    as a resampling filter, rather than as its normal usage as a windowing
3890    function.  If defined, no windowing function also defined, the window function is set
3891    to <code>Box</code>). Directly specifying <code>Sinc</code> or <code>Jinc</code>
3892    as a filter will also do this. </td>
3893  </tr>
3894
3895  <tr>
3896    <td>-define filter:window=<var>filter_function</var></td>
3897    <td>The IIR (infinite impulse response) filters <code>Sinc</code> and
3898    <code>Jinc</code> are windowed (brought down to zero over the defined
3899    support range) with the given filter. This allows you to specify a filter
3900    function to be used as a windowing function for these IIR filters.
3901    Many of the defined filters are actually windowing functions for these IIR
3902    filters.  A typical choices is <code>Box</code>, (which effectively turns
3903    off the windowing function).  </td>
3904  </tr>
3905
3906  <tr>
3907    <td>-define filter:win-support=<var>radius</var></td>
3908    <td>Scale windowing function to this size instead.  This causes the windowing
3909    (or self-windowing Lagrange filter) to act is if the support window is
3910    larger than what is actually supplied to the calling operator.  The filter
3911    however is still clipped to the real support size given.  If unset this
3912    will equal the normal filter support size. </td>
3913  </tr>
3914
3915  <tr>
3916    <td>-define filter:verbose=<var>1</var></td>
3917    <td>This causes IM to print information on the final internal filter
3918    selection to standard output.  This includes a commented header on the
3919    filter settings being used, and data allowing the filter weights to be
3920    easily graphed.  Note however that some filters are internally defined in terms of other filters.  The <code>Lanczos</code> filter for example is defined in terms of
3921    a <code>SincFast</code> windowed <code>SincFast</code> filter, while
3922    <code>Mitchell</code> is defined as a general <code>Cubic</code> family filter
3923    with specific 'B' and 'C' settings. </td>
3924  </tr>
3925
3926</table>
3927
3928<p>For example, to get a 8 lobe jinc windowed sinc filter (Genseng filter?):</p>
3929
3930<pre>
3931convert image.png \
3932  -filter sinc \
3933  -set filter:window=jinc \
3934  -set filter:lobes=8 \
3935  -resize 150%   image.jpg"
3936</pre>
3937
3938<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
3939
3940<pre>
3941convert image.png \
3942  -set filter:filter=sinc \
3943  -set filter:lobes=4 \
3944  -resize 150%   image.jpg"
3945</pre>
3946
3947<p>To extract the data for a raw windowing function, combine it with
3948a '<code>Box</code>' filter.  For example the '<code>Welch</code> parabolic
3949windowing function. </p>
3950
3951<pre>
3952convert null: -define filter:filter=Box \
3953  -define filter:window=Welch \
3954  -define filter:support=1.0 \
3955  -define filter:verbose=1 \
3956  -resize 2 null:  > window_welch.dat
3957gnuplot
3958  set grid
3959  plot \"window_welch.dat\" with lines
3960</pre>
3961
3962<p>Note that the use of expert options is provided for image processing experts
3963who have studied and understand how resize filters work. Without this
3964knowledge, and an understanding of the definition of the actual filters
3965involved, using expert settings are more likely to be detrimental to your image
3966resizing.</p>
3967
3968
3969<div style="margin: auto;">
3970  <h3 class="magick-header"><a id="flatten"></a>-flatten</h3>
3971</div>
3972
3973<p class="magick-description">This is a simple alias for the <a href="command-line-options.html#layers" >-layers</a> method "flatten".</p>
3974
3975
3976<div style="margin: auto;">
3977  <h3 class="magick-header"><a id="flip"></a>-flip</h3>
3978</div>
3979
3980<p class="magick-description">create a <var>mirror image</var></p>
3981
3982<p>reflect the scanlines in the vertical direction. The image will be mirrored
3983upside-down. </p>
3984
3985
3986<div style="margin: auto;">
3987  <h3 class="magick-header"><a id="floodfill"></a>-floodfill {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var> <var>color</var></h3>
3988</div>
3989
3990<p class="magick-description">floodfill the image with color at the specified offset.</p>
3991
3992<p>Flood fill starts from the given 'seed point' which is not gravity effected.
3993Any color that matches within <a href="command-line-options.html#fuzz" >-fuzz</a> color distance of the
3994given <var>color</var>  argument, connected to that 'seed point'
3995will be replaced with the current <a href="command-line-options.html#fill" >-fill</a> color. </p>
3996
3997<p>Note that if the pixel at the 'seed point' does not itself match the given
3998<var>color</var> (according to <a href="command-line-options.html#fuzz" >-fuzz</a>), then no
3999action will be taken. </p>
4000
4001<p>This operator works more like the <a href="command-line-options.html#opaque" >-opaque</a> option, than
4002a more general flood fill that reads the matching color directly at the 'seed
4003point'. For this form of flood fill, look at <a href="command-line-options.html#draw" >-draw</a>  and
4004its 'color floodfill' drawing method.  </p>
4005
4006
4007<div style="margin: auto;">
4008  <h3 class="magick-header"><a id="flop"></a>-flop</h3>
4009</div>
4010
4011<p class="magick-description">create a <var>mirror image</var>.</p>
4012
4013<p>Reflect the scanlines in the horizontal direction, just like the image in
4014a vertical mirror. </p>
4015
4016
4017<div style="margin: auto;">
4018  <h3 class="magick-header"><a id="font"></a>-font <var>name</var></h3>
4019</div>
4020
4021<p class="magick-description">set the font to use when annotating images with text, or creating labels.</p>
4022
4023<p>To print a complete list of fonts, use the <a href="command-line-options.html#list">-list font</a>
4024option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
4025
4026<p>In addition to the fonts specified by the above pre-defined list, you can
4027also specify a font from a specific source.  For example <code>Arial.ttf</code>
4028is a TrueType font file, <code>ps:helvetica</code> is PostScript font, and
4029<code>x:fixed</code> is X11 font.</p>
4030
4031<p>For other settings that affect fonts, see the options <a
4032href="command-line-options.html#family">-family</a>, <a href="command-line-options.html#stretch">-stretch</a>, <a
4033href="command-line-options.html#style">-style</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
4034
4035
4036<div style="margin: auto;">
4037  <h3 class="magick-header"><a id="foreground"></a>-foreground <var>color</var></h3>
4038</div>
4039
4040<p class="magick-description">Define the foreground color for menus.", "display</p>
4041
4042<p>The color is specified using the format described under the <a
4043href="command-line-options.html#fill">-fill</a> option.</p>
4044
4045<p>The default foreground color is black.</p>
4046
4047<div style="margin: auto;">
4048  <h3 class="magick-header"><a id="format"></a>-format <var>type</var></h3>
4049</div>
4050
4051<p class="magick-description">the image format type.</p>
4052
4053<p>When used with the <code>mogrify</code> utility, this option converts any
4054image to the image <a href="formats.html">format</a> you specify.
4055For a list of image format types supported by ImageMagick, use <a
4056href="command-line-options.html#list">-list format</a>.</p>
4057
4058<p>By default the file is written to its original name. However, if the
4059filename extension matches a supported format, the extension is replaced with
4060the image format type specified with <a href="command-line-options.html#format">-format</a>. For
4061example, if you specify <var>tiff</var> as the format type and the
4062input image filename is <var>image.gif</var>, the output image
4063filename becomes <var>image.tiff</var>.</p>
4064
4065<div style="margin: auto;">
4066  <h3 class="magick-header"><a id="format_identify_"></a>-format <var>string</var></h3>
4067</div>
4068
4069<p class="magick-description">output formatted image characteristics.</p>
4070
4071<p>See <a href="escape.html">Format and Print Image
4072Properties</a> for an explanation on how to specify the argument to this
4073option.</p>
4074
4075<div style="margin: auto;">
4076  <h3 class="magick-header"><a id="frame"></a>-frame <var>geometry</var></h3>
4077</div>
4078
4079<p class="magick-description">Surround the image with a border or beveled frame.</p>
4080
4081<p>The color of the border is specified with the <a href="command-line-options.html#alpha-color"
4082>-alpha-color</a> command line option. </p>
4083
4084<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <var>size</var> portion of the <var>geometry</var> argument indicates the amount of extra width and
4085height that is added to the dimensions of the image. If no offsets are given
4086in the <var>geometry</var> argument, then the border added is
4087a solid color.  Offsets <var>x</var> and <var>y</var>, if present, specify that
4088the width and height of the border is partitioned to form an outer bevel of
4089thickness <var>x</var> pixels and an inner bevel of thickness
4090<var>y</var> pixels. Negative offsets make no sense as frame arguments.
4091</p>
4092
4093<p>The <a href="command-line-options.html#frame">-frame</a> option is affected by the current <a
4094href="command-line-options.html#compose">-compose</a> setting and assumes that this is using the default
4095'<code>Over</code>' composition method.  It generates an image of the appropriate
4096size with the current <a href="command-line-options.html#bordercolor">-bordercolor</a> setting, and then
4097draws the frame of four distinct colors close to the current <a
4098href="command-line-options.html#alpha-color">-alpha-color</a>.  The original image is then overlaid onto
4099center of this image.  This means that with the default compose method of
4100'<code>Over</code>' any transparent parts may be replaced by the current <a
4101href="command-line-options.html#bordercolor">-bordercolor</a> setting.</p>
4102
4103<p>The image composition is not
4104affected by the <a href="command-line-options.html#gravity">-gravity</a> option.</p>
4105
4106
4107<div style="margin: auto;">
4108  <h3 class="magick-header"><a id="frame_import_"></a>-frame</h3>
4109</div>
4110
4111<p class="magick-description">include the X window frame in the imported image. </p>
4112<div style="margin: auto;">
4113  <h3 class="magick-header"><a id="function"></a>-function <var>function</var> <var>parameters</var></h3>
4114</div>
4115
4116<p class="magick-description">Apply a function to channel values.</p>
4117
4118<p>This operator performs calculations based on the given arguments to modify
4119each of the color values for each previously set <a
4120href="command-line-options.html#channel">-channel</a> in the image. See <a
4121href="command-line-options.html#evaluate">-evaluate</a> for details concerning how the results of the
4122calculations are handled.</p>
4123
4124<p>This is can be considered a multi-argument version of the <a
4125href="command-line-options.html#evaluate">-evaluate</a> operator. (Added in
4126ImageMagick 6.4.8−8.)</p>
4127
4128<p>Here,  <var>parameters</var> is a comma-separated list of
4129numerical values. The number of values varies depending on which <var>function</var> is selected. Choose the <var>function</var> from:</p>
4130
4131<pre>
4132Polynomial
4133Sinusoid
4134Arcsin
4135Arctan
4136</pre>
4137
4138<p>To print a complete list of <a href="command-line-options.html#function">-function</a> operators,
4139use <a href="command-line-options.html#list">-list function</a>. Descriptions follow.</p>
4140
4141<dl class="dl-horizontal">
4142  <dt>Polynomial</dt>
4143  <dd><p>The <code>Polynomial</code> function takes an arbitrary number of parameters,
4144these being the coefficients of a polynomial, in decreasing order of degree.
4145That is, entering</p>
4146
4147<pre>
4148-function Polynomial <var>a</var><sub><var>n</var></sub>,<var>a</var><sub><var>n</var>-1</sub>,...<var>a</var><sub>1</sub>,<var>a</var><sub>0</sub>
4149</pre>
4150
4151<p>will invoke a polynomial function given by</p>
4152
4153<pre>
4154<var>a</var><sub><var>n</var></sub> <b><var>u</var></b><sup><var>n</var></sup> + <var>a</var><sub><var>n</var>-1</sub> <b><var>u</var></b><sup><var>n</var>-1</sup> + ··· <var>a</var><sub>1</sub> <b><var>u</var></b> + <var>a</var><sub>0</sub>,
4155</pre>
4156
4157<p>where <b><var>u</var></b> is pixel's original normalized channel value.</p>
4158
4159<p>The <code>Polynomial</code> function can be used in place of <code>Set</code>
4160(the <var>constant</var> polynomial) and <code>Add</code>, <code>Divide</code>,
4161<code>Multiply</code>, and <code>Subtract</code> (some <var>linear</var>
4162polynomials) of the <a href="command-line-options.html#evaluate">-evaluate</a> operator. The <a
4163href="command-line-options.html#level">-level</a> operator also affects channels linearly. Some
4164correspondences follow.</p>
4165
4166<table class="table table-condensed table-striped">
4167  <tr>
4168        <td>-evaluate Set <var>value</var> </td>
4169        <td>-function Polynomial <var>value</var></td>
4170        <td>(Constant functions; set <var>value</var>×100% gray when channels are RGB.)</td>
4171  </tr>
4172  <tr>
4173        <td>-evaluate Add <var>value</var> </td>
4174        <td>-function Polynomial 1,<var>value</var></td>
4175  </tr>
4176  <tr>
4177        <td>-evaluate Subtract <var>value</var> </td>
4178        <td>-function Polynomial 1,−<var>value</var></td>
4179  </tr>
4180  <tr>
4181        <td>-evaluate Multiply <var>value</var> </td>
4182        <td>-function Polynomial <var>value</var>,0</td>
4183  </tr>
4184  <tr>
4185        <td>+level  black% x white%</td>
4186        <td>-function Polynomial  A,B</td>
4187        <td>(Reduce contrast. Here, A=(white-black)/100 and  B=black/100.)</td>
4188  </tr>
4189</table>
4190
4191<p>The <code>Polynomial</code> function gives great versatility, since
4192polynomials can be used to fit any continuous curve to any degree of accuracy
4193desired.</p>
4194
4195</dd>
4196<dt>Sinusoid</dt>
4197<dd>
4198<p>The <code>Sinusoid</code> function can be used to vary the channel values
4199sinusoidally by setting frequency, phase shift, amplitude, and a bias. These
4200values are given as one to four parameters, as follows,</p>
4201
4202<pre>
4203-function <code>Sinusoid</code> <var>freq</var>,[<var>phase</var>,[<var>amp</var>,[<var>bias</var>]]]
4204</pre>
4205
4206<p>where <var>phase</var> is in degrees. (The domain [0,1] of the function
4207corresponds to 0 through <var>freq</var>×360 degrees.)
4208The result is that if a pixel's normalized channel value is originally
4209<b><var>u</var></b>, its resulting normalized value is given by </p>
4210
4211<pre>
4212<var>amp</var> * sin(2*π* (<var>freq</var> * <b><var>u</var></b> + <var>phase</var> / 360)) + <var>bias</var>
4213</pre>
4214
4215<p> For example, the following generates a curve that starts and ends at 0.9
4216(when <b><var>u</var></b>=0 and 1, resp.), oscillating three times between
4217.7−.2=.5 and .7+.2=.9. </p>
4218
4219<pre>
4220-function Sinusoid 3,-90,.2,.7
4221</pre>
4222
4223<p>The default values of <var>amp</var> and <var>bias</var> are both .5. The default for <var>phase</var>
4224is 0.</p>
4225
4226<p>The <code>Sinusoid</code> function generalizes <code>Sin</code> and
4227<code>Cos</code> of the <a href="command-line-options.html#evaluate">-evaluate</a> operator by allowing
4228varying amplitude, phase and bias. The correspondence is as follows.</p>
4229
4230<table class="table table-condensed table-striped">
4231  <tr>
4232        <td>-evaluate Sin <var>freq</var> </td>
4233        <td>-function Sinusoid <var>freq</var>,0 </td>
4234  </tr>
4235  <tr>
4236        <td>-evaluate Cos <var>freq</var> </td>
4237        <td>-function Sinusoid <var>freq</var>,90 </td>
4238  </tr>
4239</table>
4240  </dd>
4241<dt>ArcSin</dt>
4242<dd>
4243<p>The <code>ArcSin</code> function generates the inverse curve of a Sinusoid,
4244and can be used to generate cylindrical distortion and displacement maps.
4245The curve can be adjusted relative to both the input values and output range
4246of values.</p>
4247
4248<pre>
4249-function <code>ArcSin</code> <var>width</var>,[<var>center</var>,[<var>range</var>,[<var>bias</var>]]]
4250</pre>
4251
4252<p>with all values given in terms of normalized color values (0.0 for black,
42531.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
4254for bout input (<var>width</var>), and output (<var>width</var>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
4255
4256<pre>
4257<var>range</var>/π * asin( 2/<var>width</var> * ( <b><var>u</var></b> - <var>center</var> ) ) + <var>bias</var>
4258</pre>
4259
4260</dd>
4261<dt>ArcTan</dt>
4262<dd>
4263<p>The <code>ArcTan</code> function generates a curve that smooth crosses from
4264limit values at infinities, though a center using the given slope value.
4265All these values can be adjusted via the arguments.</p>
4266
4267<pre>
4268-function <code>ArcTan</code> <var>slope</var>,[<var>center</var>,[<var>range</var>,[<var>bias</var>]]]
4269</pre>
4270
4271<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
4272</p>
4273
4274<pre>
4275<var>range</var>/π * atan( <var>slope</var>*π * ( <b><var>u</var></b> - <var>center</var> ) ) + <var>bias</var>
4276</pre>
4277  </dd>
4278  </tr>
4279</dl>
4280
4281
4282
4283<div style="margin: auto;">
4284  <h3 class="magick-header"><a id="fuzz"></a>-fuzz <var>distance</var>{<var>%</var>}</h3>
4285</div>
4286
4287<p class="magick-description">Colors within this <var>distance</var> are considered equal.</p>
4288
4289<p>A number of algorithms search for a target color. By default the color must
4290be exact. Use this option to match colors that are close to the target color
4291in RGB space. For example, if you want to automagically trim the edges of an
4292image with <a href="command-line-options.html#trim">-trim</a> but the image was scanned and the target
4293background color may differ by a small amount. This option can account for
4294these differences.</p>
4295
4296<p>The <var>distance</var> can be in absolute intensity units or, by
4297appending <code>%</code> as a percentage of the maximum possible intensity (255,
429865535, or 4294967295).</p>
4299
4300<p>Use <a href="command-line-options.html#fuzz" >+fuzz</a> to reset the fuzz value to 0.</p>
4301
4302
4303<div style="margin: auto;">
4304  <h3 class="magick-header"><a id="fx"></a>-fx <var>expression</var></h3>
4305</div>
4306
4307<p class="magick-description">apply a mathematical expression to an image or image channels.</p>
4308
4309<p>If the first character of <var>expression</var> is <code>@</code>,
4310the expression is read from a file titled by the remaining characters in the
4311string.</p>
4312
4313<p>See <a href="fx.html">FX,
4314The Special Effects Image Operator</a> for a detailed discussion of this
4315option.</p>
4316
4317
4318<div style="margin: auto;">
4319  <h3 class="magick-header"><a id="gamma"></a>-gamma <var>value</var></h3>
4320</div>
4321
4322<p class="magick-description">level of gamma correction.</p>
4323
4324<p>The same color image displayed on two different workstations may look
4325different due to differences in the display monitor. Use gamma correction to
4326adjust for this color difference.  Reasonable values extend from
4327<code>0.8</code> to <code>2.3</code>. Gamma less than 1.0 darkens the image and
4328gamma greater than 1.0 lightens it. Large adjustments to image gamma may
4329result in the loss of some image information if the pixel quantum size is only
4330eight bits (quantum range 0 to 255).</p>
4331
4332<p>Gamma adjusts the image's channel values pixel-by-pixel according to
4333a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the
4334normalized or 0 to 1 color value. For example, using a value of gamma=2 is the
4335same as taking the square root of the image.</p>
4336
4337<p>You can apply separate gamma values to the red, green, and blue channels of
4338the image with a gamma value list delimited with commas (e.g.,
4339<code>1.7,2.3,1.2</code>).</p>
4340
4341<p>Use <a href="command-line-options.html#gamma">+gamma <var>value</var></a> to set the
4342image gamma level without actually adjusting the image pixels. This option
4343is useful if the image is of a known gamma but not set as an image attribute
4344(e.g. PNG images).  Write the "file gamma" which is the reciprocal of the
4345display gamma; e.g., if your image is sRGB and you want to write a PNG gAMA
4346chunk, use</p>
4347
4348<pre>
4349convert input.png +gamma .45455 output.png
4350</pre>
4351
4352<p>(0.45455 is 1/2.2)</p>
4353
4354<p>Note that gamma adjustments are also available via the <a href="command-line-options.html#level">-level</a> operator.</p>
4355
4356<div style="margin: auto;">
4357  <h3 class="magick-header"><a id="gaussian-blur"></a>-gaussian-blur <var>radius</var><br />-gaussian-blur <var>radius</var>x<var>sigma</var></h3>
4358</div>
4359
4360<p class="magick-description">Blur the image with a Gaussian operator.</p>
4361
4362<p>Convolve the image with a Gaussian or normal distribution using the given
4363<var >Sigma</var> value.  The formula is:</p>
4364
4365<p class="text-center"><img class="img-thumbnail" alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/> </p>
4366
4367<p>The <var >Sigma</var> value is the important argument, and
4368determines the actual amount of blurring that will take place. </p>
4369
4370<p>The <var >Radius</var> is only used to determine the size of the
4371array which will hold the calculated Gaussian distribution. It should be an
4372integer.  If not given, or set to zero, IM will calculate the largest possible
4373radius that will provide meaningful results for the Gaussian distribution.
4374</p>
4375
4376<p>The larger the <var >Radius</var> the radius the slower the
4377operation is. However too small a <var >Radius</var>, and sever
4378aliasing effects may result.  As a guideline, <var >Radius</var>
4379should be at least twice the <var >Sigma</var> value, though three
4380times will produce a more accurate result. </p>
4381
4382<p>This differs from the faster <a href="command-line-options.html#blur">-blur</a> operator in that a
4383full 2-dimensional convolution is used to generate the weighted average of the
4384neighboring pixels. </p>
4385
4386<p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
4387pixels which are outside the image proper are blurred into the final result.
4388</p>
4389
4390
4391<div style="margin: auto;">
4392  <h3 class="magick-header"><a id="geometry"></a>-geometry <var>geometry</var></h3>
4393</div>
4394
4395<p class="magick-description">Set the preferred size and location of the image.</p>
4396
4397<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4398
4399<div style="margin: auto;">
4400  <h3 class="magick-header"><a id="gravity"></a>-gravity <var>type</var></h3>
4401</div>
4402
4403<p class="magick-description">Sets the current gravity suggestion for various other settings and options.</p>
4404
4405<p>Choices include: <code>NorthWest</code>, <code>North</code>,
4406<code>NorthEast</code>, <code>West</code>, <code>Center</code>, <code>East</code>,
4407<code>SouthWest</code>, <code>South</code>, <code>SouthEast</code>.  Use <a
4408href="command-line-options.html#list">-list gravity</a> to get a complete list of <a
4409href="command-line-options.html#gravity">-gravity</a> settings available in your ImageMagick
4410installation.</p>
4411
4412<p>The direction you choose specifies where to position text or subimages. For
4413example, a gravity of <code>Center</code> forces the text to be centered within
4414the image. By default, the image gravity is <code>undefined</code>. See <a
4415href="command-line-options.html#draw">-draw</a> for more details about graphic primitives.  Only the
4416text primitive of <a href="command-line-options.html#draw">-draw</a> is affected by the <a
4417href="command-line-options.html#gravity">-gravity</a> option.</p>
4418
4419<p>The <a href="command-line-options.html#gravity">-gravity</a> option is also used in concert with the
4420<a href="command-line-options.html#geometry">-geometry</a> setting and other settings or options that
4421take <var>geometry</var> as an argument, such as the <a
4422href="command-line-options.html#crop">-crop</a> option. </p>
4423
4424<p>If a <a href="command-line-options.html#gravity">-gravity</a> setting occurs before another option
4425or setting having a <var>geometry</var> argument that specifies an
4426offset, the offset is usually applied to the point within the image suggested
4427by the <a href="command-line-options.html#gravity">-gravity</a> argument.  Thus, in the following
4428command, for example, suppose the file <code>image.png</code> has dimensions
4429200x100. The offset specified by the argument to <a href="command-line-options.html#region">-region</a>
4430is (−40,+20). The argument to <a href="command-line-options.html#gravity">-gravity</a> is
4431<code>Center</code>, which suggests the midpoint of the image, at the point
4432(100,50). The offset (−40,20) is applied to that point, giving
4433(100−40,50+20)=(60,70), so the specified 10x10 region is located at
4434that point. (In addition, the <a href="command-line-options.html#gravity">-gravity</a> affects the
4435region itself, which is <var>centered</var> at the pixel
4436coordinate (60,70). (See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
4437
4438<pre>
4439convert image.png -gravity Center -region 10x10-40+20 \ 
4440  -negate output.png
4441</pre>
4442
4443<p>When used as an option to <a href="composite.html">composite</a>, <a
4444href="command-line-options.html#gravity">-gravity</a> gives the direction that the image gravitates
4445within the composite.</p>
4446
4447<p>When used as an option to <a href="montage.html">montage</a>, <a
4448href="command-line-options.html#gravity">-gravity</a> gives the direction that an image gravitates
4449within a tile. The default gravity is <code>Center</code> for this purpose.</p>
4450
4451
4452<div style="margin: auto;">
4453  <h3 class="magick-header"><a id="grayscale"></a>-grayscale <var>method</var></h3>
4454</div>
4455
4456<p class="magick-description">convert image to grayscale.</p>
4457
4458<p>This will use one of the <a href="command-line-options.html#intensity" >-intensity</a> methods to
4459convert the given image into a linear-grayscale image. </p>
4460
4461<p>For example, to convert an image to (linear) Rec709Luminance grayscale,  type:</p>
4462
4463<pre>
4464convert in.png -grayscale Rec709Luminance out.png
4465</pre>
4466
4467<p>which is equivalent to:</p>
4468
4469<pre>
4470convert in.png -colorspace gray out.png
4471</pre>
4472
4473<p>Similarly, to convert an image to (non-linear) Rec709Luma grayscale,  type:</p>
4474
4475<pre>
4476convert in.png -grayscale Rec709Luma out.png
4477</pre>
4478
4479<p>which is equivalent to:</p>
4480
4481<pre>
4482convert in.png -set colorspace RGB -colorspace gray out.png
4483</pre>
4484
4485<p>Note that a 'colorspace' intensity method will produce the same result
4486regardless of the current colorpsace of the image. But a 'mathematical'
4487intensity method will depend on the current colorspace the image is currently
4488using. </p>
4489
4490<p>While this operation uses an <a href="command-line-options.html#intensity" >-intensity</a> method, 
4491it does not use or set the <a href="command-line-options.html#intensity" >-intensity</a> setting, so
4492will not effect other operations that may use that setting.</p>
4493
4494
4495<div style="margin: auto;">
4496  <h3 class="magick-header"><a id="green-primary"></a>-green-primary <var>x,y</var></h3>
4497</div>
4498
4499<p class="magick-description">green chromaticity primary point.</p>
4500
4501
4502<div style="margin: auto;">
4503  <h3 class="magick-header"><a id="hald-clut"></a>-hald-clut</h3>
4504</div>
4505
4506<p class="magick-description">apply a Hald color lookup table to the image.</p>
4507
4508<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
4509dimensions.  Create it with the <code>HALD:</code> prefix (e.g. HALD:8).  You
4510can apply any color transformation to the Hald image and then use this option
4511to apply the transform to the image. </p>
4512
4513<pre>
4514convert image.png hald.png -hald-clut transform.png
4515</pre>
4516
4517<p>This option provides a convenient method for you to use Gimp or Photoshop
4518to make color corrections to the Hald CLUT image and subsequently apply them
4519to multiple images using an ImageMagick script. </p>
4520
4521<p>Note that the representation is only of the normal RGB color space and that
4522the whole color value triplet is used for the interpolated lookup of the
4523represented Hald color cube image.  Because of this the operation is not <a
4524href="command-line-options.html#channel" >-channel</a> setting effected, nor can it adjust or modify an
4525images transparency or alpha/matte channel.</p>
4526
4527<p>See also <a href="command-line-options.html#clut" >-clut</a> which provides color value replacement
4528of the individual color channels, usually involving a simpler grayscale
4529image. E.g:  grayscale to color replacement, or modification by a histogram
4530mapping. </p>
4531
4532
4533<div style="margin: auto;">
4534  <h3 class="magick-header"><a id="help"></a>-help</h3>
4535</div>
4536
4537<p class="magick-description">print usage instructions.</p>
4538
4539<div style="margin: auto;">
4540  <h3 class="magick-header"><a id="highlight-color"></a>-highlight-color <var>color</var></h3>
4541</div>
4542
4543<p class="magick-description">when comparing images, emphasize pixel differences with this color.</p>
4544
4545<div style="margin: auto;">
4546  <h3 class="magick-header"><a id="hough-lines"></a>-hough-lines <var>width</var>x<var>height</var>{<var>+threshold</var>}</h3>
4547</div>
4548
4549<p class="magick-description">identify straight lines in the image (e.g. -hough-lines 9x9+195).</p>
4550
4551<p>Use the Hough line detector with any binary edge extracted image to locate and draw any straight lines that it finds.</p>
4552
4553<p>The process accumulates counts for every white pixel in the binary edge image for every possible orientation (for angles from 0 to 179 in 1 deg increments) and distance from the center of the image to the corners (in 1 px increments). It stores the counts in an accumulator matrix of angle vs distance. The size of the accumulator will be 180x(diagonal/2). Next it searches the accumulator for peaks in counts and converts the locations of the peaks to slope and intercept in the normal x,y input image space. The algorithm uses slope/intercepts to find the endpoints clipped to the bounds of the image. The lines are drawn from the given endpoints. The counts are a measure of the length of the lines.</p>.
4554
4555<p>The WxH arguments specify the filter size for locating the peaks in the Hough accumulator. The threshold excludes lines whose counts are less than the threshold value.</p>
4556
4557<p>Use <code><a href="command-line-options.html#background" >-background</a></code> to specify the color of the background onto which the lines will be drawn. The default is black.</p>
4558
4559<p>Use <code><a href="command-line-options.html#fill" >-fill</a></code> to specify the color of the lines. The default is black.</p>
4560
4561<p>Use <code><a href="command-line-options.html#stroke" >-stroke</a></code> and <code><a href="command-line-options.html#strokewidth" >-strokewidth</a></code> to specify the thickness of the lines. The default is black and no strokewidth.</p>
4562
4563<p>A text file listing the endpoints and counts may be created by using the suffix, .mvg, for the output image.</p>
4564
4565<p>Use <code><a href="command-line-options.html#define" >-define</a> hough-lines:accumulator=true</code> to return the accumulator image in addition to the lines image.</p>
4566
4567<div style="margin: auto;">
4568  <h3 class="magick-header"><a id="iconGeometry"></a>-iconGeometry <var>geometry</var></h3>
4569</div>
4570
4571<p class="magick-description">specify the icon geometry.</p>
4572
4573<p>Offsets, if present in the geometry specification, are handled in the same
4574manner as the <a href="command-line-options.html#geometry">-geometry</a> option, using X11 style to
4575handle negative offsets.</p>
4576
4577<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4578
4579<div style="margin: auto;">
4580  <h3 class="magick-header"><a id="iconic"></a>-iconic</h3>
4581</div>
4582
4583<p class="magick-description">start in icon mode in X Windows", 'animate', 'display</p>
4584
4585<div style="margin: auto;">
4586  <h3 class="magick-header"><a id="identify"></a>-identify</h3>
4587</div>
4588
4589<p class="magick-description">identify the format and characteristics of the image.</p>
4590
4591<p>This information is printed: image scene number; image name; image size;
4592the image class (<var>DirectClass</var> or <var>PseudoClass</var>); the total number of unique colors; and the
4593number of seconds to read and transform the image. Refer to <a href="miff.html">MIFF</a> for
4594a description of the image class.</p>
4595
4596<p>If <a href="command-line-options.html#colors">-colors</a> is also specified, the total unique colors
4597in the image and color reduction error values are printed. Refer to <a
4598href="quantize.html">color
4599reduction algorithm</a> for a description of these values.</p>
4600
4601<p>If <a href="command-line-options.html#verbose">-verbose</a> precedes this option, copious
4602amounts of image properties are displayed including image statistics, profiles,
4603image histogram, and others.</p>
4604
4605<div style="margin: auto;">
4606  <h3 class="magick-header"><a id="ift"></a>-ift</h3>
4607</div>
4608
4609<p class="magick-description">implements the inverse discrete Fourier transform (DFT).</p>
4610
4611<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows
4612users in ImageMagick 6.6.0-9). It transforms a pair of magnitude and phase
4613images from the frequency domain to a single image in the normal or spatial
4614domain. See for example, <a
4615href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier Transform</a>,
4616<a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier Transform</a> and
4617<a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier Transform</a>.</p>
4618
4619<p>For example, depending upon the image format used to store the result of
4620the <a href="command-line-options.html#fft">-fft</a>, one would use either</p>
4621
4622<pre>
4623convert fft_image.miff -ift fft_image_ift.png
4624</pre>
4625
4626<p>or</p>
4627
4628<pre>
4629convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png
4630</pre>
4631
4632<p>The resulting image may need to be cropped due to padding introduced when
4633the original image, prior to the <a href="command-line-options.html#fft">-fft</a> or <a
4634href="command-line-options.html#fft">+fft</a>, was not square or even dimensioned. Any padding is at
4635the right and/or bottom sides of the image.</p>
4636
4637<p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to
4638use <a href="command-line-options.html#ift">-ift</a>.</p>
4639
4640<p>Use <a href="command-line-options.html#ift">+ift</a> (with HDRI enabled) to transform a pair of real
4641and imaginary images from the frequency domain to a single image in the normal
4642(spatial) domain.</p>
4643
4644<p>By default the IFT is not normalized (and the FFT is). Use "<code><a href="command-line-options.html#define" >-define</a> fourier:normalize=inverse</code> to explicitly normalize the IFT and unnormalize the FFT.</p>
4645
4646<div style="margin: auto;">
4647  <h3 class="magick-header"><a id="immutable"></a>-immutable</h3>
4648</div>
4649
4650<p class="magick-description">make image immutable.</p>
4651
4652<div style="margin: auto;">
4653  <h3 class="magick-header"><a id="implode"></a>-implode <var>factor</var></h3>
4654</div>
4655
4656<p class="magick-description">implode image pixels about the center.</p>
4657
4658<div style="margin: auto;">
4659  <h3 class="magick-header"><a id="insert"></a>-insert <var>index</var></h3>
4660</div>
4661
4662<p class="magick-description">insert the last image into the image sequence.</p>
4663
4664<p>This option takes last image in the current image sequence and inserts it
4665at the given index. If a negative index is used, the insert position is
4666calculated before the last image is removed from the sequence. As such
4667<code>-insert -1</code> will result in no change to the image sequence.</p>
4668
4669<p>The <code>+insert</code> option is equivalent to <code>-insert -1</code>. In
4670other words, insert the last image, at the end of the current image sequence.
4671Consequently this has no effect on the image sequence order.</p>
4672
4673<div style="margin: auto;">
4674  <h3 class="magick-header"><a id="intensity"></a>-intensity <var>method</var></h3>
4675</div>
4676
4677<p class="magick-description">method to generate intensity value from pixel.</p>
4678
4679<p>ImageMagick provides a number of methods used in situations where an
4680operator needs to determine a single grayscale value for some purpose, from
4681an image with red, green, and blue pixel components. Typically the linear
4682<code>Rec709Luminance</code> formula is used, which is the same formula used when 
4683converting images to <code>-colorspace gray</code>. </p>
4684
4685<p>The following formulas are currently provided, and will first convert
4686the pixel values to linear-RGB or non-linear sRGB colorspace before
4687being applied to calculate the final greyscale value. </p>
4688
4689<dl class="dl-horizontal">
4690<dt>Rec601Luma</dt><dd>      0.298839R' + 0.586811G'+ 0.114350B'</dd>
4691<dt>Rec601Luminance</dt><dd> 0.298839R + 0.586811G + 0.114350B</dd>
4692<dt>Rec709Luma</dt><dd>      0.212656R' + 0.715158G' + 0.072186B'</dd>
4693<dt>Rec709Luminance</dt><dd> 0.212656R + 0.715158G + 0.072186B</dd>
4694<dt>Brightness</dt><dd>      max(R', G', B')</dd>
4695<dt>Lightness</dt><dd>       (min(R', G', B') + max(R', G', B')) / 2.0</dd>
4696</dl>
4697
4698<p>Note that the above R,G,B values is the image's linear-RGB values, while
4699R',G',B' are sRGB non-linear values. </p>
4700
4701<p>These intensity methods are mathematical in nature and will use the
4702current value in the images respective R,G,B channel regardless of
4703what that is, or what colorspace the image is currently using.</p>
4704
4705<dl class="dl-horizontal">
4706<dt>Average</dt><dd>(R + G + B) / 3.0</dd>
4707<dt>MS</dt><dd>(R^2 + G^2 + B^2) / 3.0</dd>
4708<dt>RMS</dt><dd>sqrt( (R^2 + G^2 + B^2) / 3.0 )</dd>
4709</dl>
4710
4711<p>These methods are often used for other purposes, such as generating a
4712grayscale difference image between two color images (using <a href="command-line-options.html#compose"
4713>-compose</a> '<code>Difference</code>' composition. </p>
4714
4715<p> For example The 'MS' (Mean Squared) setting is good for minimizing color
4716error comparisions.  While...  The method 'RMS' (Root Mean Squared) for
4717example is appropriate for calculating color vector distance, from a color
4718difference image.  This is equivalent to the color only component of the <a
4719href="command-line-options.html#fuzz" >-fuzz</a> factor color compare setting.  </p>
4720
4721<p>See also <a href="command-line-options.html#grayscale" >-grayscale</a> which applies one of the above
4722grayscaling formula directly to an image without setting the <a
4723href="command-line-options.html#intensity" >-intensity</a> setting.</p>
4724
4725<p>The <a href="command-line-options.html#colorspace" >-colorspace gray</a> image conversion also uses
4726the current intensity setting, but will always convert the image to the
4727appropriate sRGB or linear-RGB colorspace before appling the above
4728function.</p>
4729
4730<p>To print a complete list of possible pixel intensity setting methods, use <a href="command-line-options.html#list">-list intensity</a>.</p>
4731
4732<p>Operators affected by the <a href="command-line-options.html#intensity" >-intensity</a> setting include:</p>
4733
4734<pre>
4735-adaptive-blur
4736-adaptive-sharpen
4737-black-threshold
4738-clut (when mapping greyscale CLUT image to alpha channel if set by -channels)
4739-colors for gray colorspace
4740-compose {LightenIntensity, DarkenIntensity, CopyOpacity, CopyBlack}
4741-contrast-stretch
4742-distort {ErodeIntensity, DilateIntensity}
4743-normalize
4744-random-threshold
4745-selective-blur
4746-shade
4747-threshold
4748-tint
4749-white-threshold
4750</pre>
4751
4752<div style="margin: auto;">
4753  <h3 class="magick-header"><a id="intent"></a>-intent <var>type</var></h3>
4754</div>
4755
4756<p class="magick-description">use this type of rendering intent when managing the image color.</p>
4757
4758<p>Use this option to affect the color management operation of an image (see
4759<a href="command-line-options.html#profile">-profile</a>).  Choose from these intents: <code>Absolute,
4760Perceptual, Relative, Saturation</code>.</p>
4761
4762<p>The default intent is Perceptual for the sRGB colorspace and undefined for the RGB and gray colorspaces.</p>
4763
4764<p>To print a complete list of rendering intents, use <a href="command-line-options.html#list">-list intent</a>.</p>
4765
4766<div style="margin: auto;">
4767  <h3 class="magick-header"><a id="interlace"></a>-interlace <var>type</var></h3>
4768</div>
4769
4770<p class="magick-description">the type of interlacing scheme.</p>
4771
4772<p>Choose from:</p>
4773
4774<pre>
4775none
4776line
4777plane
4778partition
4779JPEG
4780GIF
4781PNG
4782</pre>
4783
4784<p>This option is used to specify the type of interlacing scheme for raw image
4785formats such as <code>RGB</code> or <code>YUV</code>.</p>
4786
4787<p><code>None</code> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
4788
4789<p><code>Line</code> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
4790
4791<p><code>Plane</code> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
4792
4793<p><code>Partition</code> is like plane except the different planes are saved to
4794individual files (e.g. image.R, image.G, and image.B).</p>
4795
4796<p>Use <code>Line</code> or <code>Plane</code> to create an <code>interlaced
4797PNG</code> or <code>GIF</code> or <code>progressive JPEG</code> image.</p>
4798
4799<p>To print a complete list of interlacing schemes, use <a href="command-line-options.html#list">-list
4800interlace</a>.</p>
4801
4802<div style="margin: auto;">
4803  <h3 class="magick-header"><a id="interpolate"></a>-interpolate <var>type</var></h3>
4804</div>
4805
4806<p class="magick-description">Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</p>
4807
4808<p>When looking up the color of a pixel using a non-integer floating point
4809value, you typically fall in between the pixel colors defined by the source
4810image. This setting determines how the color is determined from the colors of
4811the pixels surrounding that point.  That is how to determine the color of a
4812point that falls between two, or even four different colored pixels. </p>
4813
4814<dl class="dl-horizontal">
4815  <dt>integer</dt>
4816  <dd>The color of the top-left pixel (floor function)</dd>
4817  <dt>nearest-neighbor</dt>
4818  <dd>The nearest pixel to the lookup point (rounded function)</dd>
4819  <dt>average</dt>
4820  <dd>The average color of the surrounding four pixels</dd>
4821  <dt>bilinear</dt>
4822  <dd>A double linear interpolation of pixels (the default)</dd>
4823  <dt>mesh</dt>
4824  <dd>Divide area into two flat triangular interpolations</dd>
4825  <dt>bicubic</dt>
4826  <dd>Fitted bicubic-spines of surrounding 16 pixels</dd>
4827  <dt>spline</dt>
4828  <dd>Direct spline curves (colors are blurred)</dd>
4829  <dt>filter</dt>
4830  <dd>Use resize <a href="command-line-options.html#filter">-filter</a> settings</dd>
4831</dl>
4832
4833<p>This most important for distortion operators such as <a href="command-line-options.html#distort"
4834>-distort</a>, <a href="command-line-options.html#implode" >-implode</a>, <a href="command-line-options.html#transform"
4835>-transform</a> and <a href="command-line-options.html#fx" >-fx</a>. </p>
4836
4837<p>To print a complete list of interpolation methods, use <a href="command-line-options.html#list">-list interpolate</a>.</p>
4838
4839<p>See also <a href="command-line-options.html#virtual-pixel" >-virtual-pixel</a>, for control of the
4840lookup for positions outside the boundaries of the image. </p>
4841
4842
4843<div style="margin: auto;">
4844  <h3 class="magick-header"><a id="interline-spacing"></a>-interline-spacing <var>value</var></h3>
4845</div>
4846
4847<p class="magick-description">the space between two text lines.</p>
4848
4849<div style="margin: auto;">
4850  <h3 class="magick-header"><a id="interword-spacing"></a>-interword-spacing <var>value</var></h3>
4851</div>
4852
4853<p class="magick-description">the space between two words.</p>
4854
4855<div style="margin: auto;">
4856  <h3 class="magick-header"><a id="kerning"></a>-kerning <var>value</var></h3>
4857</div>
4858
4859<p class="magick-description">the space between two letters.</p>
4860
4861<div style="margin: auto;">
4862  <h3 class="magick-header"><a id="kuwahara"></a>-kuwahara <var>radius</var><br />-kuwahara <var>radius</var>x<var>sigma</var></h3>
4863</div>
4864
4865<p class="magick-description">edge preserving noise reduction filter.</p>
4866
4867<p>The <var >radius</var> is more important than the <var >sigma</var>. If <var >sigma</var> is left off, it will be computed automatically from the <var >radius</var> as <var >sigma</var>=<var >radius</var>-0.5. The <var >sigma</var> provides a bit of additional smoothing control.</p>
4868
4869
4870<div style="margin: auto;">
4871  <h3 class="magick-header"><a id="label"></a>-label <var>name</var></h3>
4872</div>
4873
4874<p class="magick-description">assign a label to an image.</p>
4875
4876<p>Use this option to assign a specific label to the image, as it is read in
4877or created.  You can use the <a href="command-line-options.html#set" >-set</a> operation to re-assign
4878a the labels of images already read in.  Image formats such as TIFF, PNG,
4879MIFF, supports saving the label information with the image.</p>
4880
4881<p>When saving an image to a <var>PostScript</var> file, any label
4882assigned to an image is used as a header string to print above the postscript
4883image. </p>
4884
4885<p>You can include the image filename, type, width, height, or other image
4886attribute by embedding special format character.  See <a href="escape.html">Format and Print Image
4887Properties</a> for details of the percent escape codes.</p>
4888
4889<p>For example,</p>
4890
4891<pre>
4892-label "%m:%f %wx%h"  bird.miff
4893</pre>
4894
4895<p>assigns an image label of <code>MIFF:bird.miff 512x480</code> to the
4896"<code>bird.miff</code>" image and whose width is 512 and height is 480, as it
4897is read in.  If a  <a href="command-line-options.html#label">+label</a> option was used instead, any
4898existing label present in the image would be used.  You can remove all labels
4899from an image by assigning the empty string. </p>
4900
4901<p>A label is not drawn on the image, but is embedded in the image datastream
4902via <var>Label</var> tag or similar mechanism. If you want the label to be
4903visible on the image itself, use the <a href="command-line-options.html#draw">-draw</a> option, or
4904during the final processing in the creation of an image montage.</p>
4905
4906<p>If the first character of <var>string</var> is <var>@</var>, the image label is read from a file titled by the
4907remaining characters in the string. Labels in a file are literal, no embedded
4908formatting characters are recognized.</p>
4909
4910
4911<div style="margin: auto;">
4912  <h3 class="magick-header"><a id="lat"></a>-lat <var>width</var><br />-lat <var>width</var>x<var>height</var>{<var>+-</var>}<var>offset</var>{<var>%</var>}</h3>
4913</div>
4914
4915<p class="magick-description">perform local adaptive threshold.</p>
4916
4917<p>Adaptively threshold each pixel based on the value of pixels in a
4918surrounding window.  If the current pixel is lighter than this average plus
4919the optional <code>offset</code>, then it is made white, otherwise it is made
4920black.  Small variations in pixel values such as found in scanned documents
4921can be ignored if offset is positive. A negative offset will make it more
4922sensitive to those small variations. </p>
4923
4924<p>This is commonly used to threshold images with an uneven background.  It is
4925based on the assumption that average color of the small window is the
4926the local background color, from which to separate the foreground color. </p>
4927
4928
4929<div style="margin: auto;">
4930  <h3 class="magick-header"><a id="layers"></a>-layers <var>method</var></h3>
4931</div>
4932
4933<p class="magick-description">handle multiple images forming a set of image layers or animation frames.</p>
4934
4935<p>Perform various image operation methods to a ordered sequence of images
4936which may represent either a set of overlaid 'image layers', a GIF disposal
4937animation, or a fully-'coalesced' animation sequence. </p>
4938
4939<table class="table table-condensed table-striped">
4940  <tbody>
4941  <tr>
4942    <th style="width: 8%">Method</th>
4943    <th>Description</th>
4944  </tr>
4945
4946  <tr>
4947    <td>compare-any</td>
4948    <td>Crop the second and later frames to the smallest rectangle
4949        that contains all the differences between the two images.  No GIF <a
4950        href="command-line-options.html#dispose" >-dispose</a> methods are taken into account. </td>
4951  </tr>
4952
4953  <tr><td></td><td>This exactly the same as the <a href="command-line-options.html#deconstruct"
4954        >-deconstruct</a> operator, and does not preserve animations normal
4955        working, especially when animation used layer disposal methods such as
4956        '<code>Previous</code>' or '<code>Background</code>'. </td>
4957  </tr>
4958
4959  <tr>
4960    <td>compare-clear</td>
4961    <td>As '<code>compare-any</code>' but crop to the bounds of any
4962       opaque pixels which become transparent in the second frame. That is the
4963       smallest image needed to mask or erase pixels for the next frame. </td>
4964  </tr>
4965
4966  <tr>
4967    <td>compare-overlay</td>
4968    <td>As '<code>compare-any</code>' but crop to pixels that add
4969       extra color to the next image, as a result of overlaying color pixels.
4970       That is the smallest single overlaid image to add or change colors. </td>
4971   </tr>
4972
4973   <tr><td></td><td>This can be used with the <a href="command-line-options.html#compose" >-compose</a> alpha
4974       composition method '<code>change-mask</code>', to reduce the image to
4975       just the pixels that need to be overlaid. </td>
4976   </tr>
4977
4978  <tr>
4979    <td>coalesce</td>
4980    <td>Equivalent to a call to the <a href="command-line-options.html#coalesce"
4981        >-coalesce</a> operator.  Apply the layer disposal methods set in the
4982        current image sequence to form a fully defined animation sequence, as
4983        it should be displayed.  Effectively converting a GIF animation into a
4984        'film strip'-like animation.  </td>
4985  </tr>
4986
4987  <tr>
4988    <td>composite</td>
4989    <td>Alpha Composition of two image lists, separated by a
4990        "<code>null:</code>" image, with the destination image list first, and
4991        the source images last.  An image from each list are composited
4992        together until one list is finished. The separator image and source
4993        image lists are removed. </td>
4994  </tr>
4995
4996
4997  <tr><td></td>
4998    <td>The <a href="command-line-options.html#geometry" >-geometry</a> offset is adjusted according
4999        to <a href="command-line-options.html#gravity" >-gravity</a> in accordance of the virtual
5000        canvas size of the first image in each list. Unlike a normal <a
5001        href="command-line-options.html#composite" >-composite</a> operation, the canvas offset is also
5002        added to the final composite positioning of each image. </td> </tr>
5003
5004  <tr><td></td>
5005    <td>If one of the image lists only contains one image, that image is
5006        applied to all the images in the other image list, regardless of which
5007        list it is. In this case it is the image meta-data of the list which
5008        preserved.  </td>
5009  </tr>
5010
5011
5012  <tr>
5013    <td>dispose</td>
5014    <td>This like '<code>coalesce</code>' but shows the look of
5015        the animation after the layer disposal method has been applied, before
5016        the next sub-frame image is overlaid. That is the 'dispose' image that
5017        results from the application of the GIF <a href="command-line-options.html#dispose"
5018        >-dispose</a> method.  This allows you to check what
5019        is going wrong with a particular animation you may be developing.
5020        </td>
5021  </tr>
5022
5023  <tr>
5024    <td>flatten</td>
5025    <td>Create a canvas the size of the first images virtual
5026        canvas using the current <a href="command-line-options.html#background" >-background</a> color,
5027        and <a href="command-line-options.html#compose" >-compose</a> each image in turn onto that
5028        canvas.  Images falling outside that canvas is clipped. Final
5029        image will have a zero virtual canvas offset. </td>
5030  </tr>
5031
5032  <tr><td></td>
5033    <td>This usually used as one of the final 'image layering' operations
5034        overlaying all the prepared image layers into a final image. </td>
5035  </tr>
5036
5037  <tr><td></td>
5038    <td>For a single image this method can also be used to fillout a virtual
5039        canvas with real pixels, or to underlay an opaque color to remove
5040        transparency from an image.</td>
5041  </tr>
5042
5043
5044  <tr>
5045    <td>merge</td>
5046    <td>As 'flatten' method but merging all the given image
5047        layers to create a new layer image just large enough to hold all the
5048        image without clipping or extra space. The new images virtual offset
5049        will preserve the position of the new layer, even if this offset is
5050        negative.  The virtual canvas size of the first image is preserved.
5051        </td>
5052  </tr>
5053
5054  <tr><td></td><td>Caution is advised when handling image layers with
5055        negative offsets as few image file formats handle them correctly.
5056        Following this operation method with <a href="command-line-options.html#repage" >+repage</a>
5057        will remove the layer offset, and create an image in which all the
5058        overlaid image positions relative to each other is preserved, though
5059        not necessarily exactly where you specified them.
5060        </td>
5061  </tr>
5062
5063  <tr><td></td><td>See also 'trim-bounds' below which is closely related but
5064        without  doing the'flatten' to merge the images together. </td>
5065  </tr>
5066
5067  <tr>
5068    <td>mosaic</td>
5069    <td>As 'flatten' method but expanding the initial canvas size
5070        of the first image in a positive direction only so as to hold all the
5071        image layers.  However as a virtual canvas is 'locked' to the origin,
5072        by its own definition, image layers with a negative offsets will still
5073        become clipped by the top and left edges. See 'merge' or 'trim-bounds'
5074        if this could be a problem. </td>
5075
5076  </tr>
5077
5078  <tr><td></td><td>This method is commonly used to layout individual image
5079        using various offset but without knowing the final canvas size. The
5080        resulting image will, like 'flatten' not have any virtual offset, so
5081        can be saved to any image file format. </td>
5082  </tr>
5083
5084
5085  <tr>
5086    <td>optimize</td>
5087    <td>Optimize a coalesced animation, into GIF animation using
5088        a number of general techniques.  This currently a short cut to
5089        apply both the '<code>optimize-frame</code>', and
5090        '<code>optimize-transparency</code>' methods but may be expanded to
5091        include other optimization methods as they are developed. </td>
5092  </tr>
5093
5094  <tr>
5095    <td>optimize-frame</td>
5096    <td>Optimize a coalesced animation, into GIF animation by
5097        reducing the number of pixels per frame as much as possible by
5098        attempting to pick the best layer disposal method to use, while ensuring
5099        the result will continue to animate properly. </td>
5100  </tr>
5101
5102  <tr><td></td><td> There is no guarantee that the best optimization is found.
5103        But then no reasonably fast GIF optimization algorithm can do this.
5104        However this does seem to do better than most other GIF frame
5105        optimizers seen. </td>
5106  </tr>
5107
5108  <tr>
5109    <td>optimize-plus</td>
5110    <td>As '<code>optimize-frame</code>' but attempt to improve the
5111        overall optimization by adding extra frames to the animation, without
5112        changing the final look or timing of the animation.  The frames are
5113        added to attempt to separate the clearing of pixels from the
5114        overlaying of new additional pixels from one animation frame to the
5115        next.  If this does not improve the optimization (for the next frame
5116        only), it will fall back to the results of the previous normal
5117        '<code>optimize-frame</code>' technique. </td>
5118  </tr>
5119
5120  <tr><td></td><td>There is the possibility that the change in the disposal
5121        style will result in a worsening in the optimization of later frames,
5122        though this is unlikely. In other words there no guarantee that it is
5123        better than the normal '<code>optimize-frame</code>' technique. For some
5124        animations however you can get a vast improvement in the final
5125        animation size. </td>
5126  </tr>
5127
5128  <tr>
5129    <td>optimize-transparency</td>
5130    <td>Given a GIF animation, replace any pixel in the sub-frame
5131        overlay images with transparency, if it does not change the resulting
5132        animation by more than the current <a href="command-line-options.html#fuzz" >-fuzz</a> factor.
5133        </td>
5134  </tr>
5135
5136  <tr><td></td><td>This should allow a existing frame optimized GIF animation
5137        to compress into a smaller file size due to larger areas of one
5138        (transparent) color rather than a pattern of multiple colors repeating
5139        the current disposed image of the last frame. </td>
5140  </tr>
5141
5142  <tr>
5143    <td>remove-dups</td>
5144    <td>Remove (and merge time delays) of duplicate consecutive
5145        images, so as to simplify layer overlays of coalesced animations.
5146        </td>
5147  </tr>
5148
5149   <tr><td></td><td>Usually this a result of using a constant time delay
5150        across the whole animation, or after a larger animation was split into
5151        smaller sub-animations.  The duplicate frames could also have been
5152        used as part of some frame optimization methods. </td>
5153  </tr>
5154
5155  <tr>
5156    <td>remove-zero</td>
5157    <td>Remove any image with a zero time delay, unless ALL the
5158        images have a zero time delay (and is not a proper timed animation, a
5159        warning is then issued). </td>
5160  </tr>
5161
5162  <tr><td></td><td>In a GIF animation, such images are usually frames which
5163        provide partial intermediary updates between the frames that are
5164        actually displayed to users.  These frames are usually added for
5165        improved frame optimization in GIF animations. </td>
5166  </tr>
5167
5168  <tr>
5169    <td>trim-bounds</td>
5170    <td>Find the bounds of all the images in the current
5171        image sequence, then adjust the offsets so all images are contained on
5172        a minimal positive canvas. None of the image data is modified or
5173        merged, only the individual image virtual canvas size and offset.
5174        All the images is given the same canvas size, and and will have
5175        a positive offset, but will remain in the same position relative to
5176        each other. As a result of the minimal canvas size at least one image
5177        will touch every edge of that canvas.  The image data touching those
5178        edges however may be transparent.  </td>
5179  </tr>
5180
5181  <tr><td></td><td>The result is much like if you used 'merge' followed by a
5182        <a href="command-line-options.html#repage" >+repage</a> option, except that all the images
5183        have been kept separate.  If 'flatten' is used after using
5184        'trim-bounds' you will get the same result.  </td>
5185  </tr>
5186
5187  </tbody>
5188</table>
5189
5190<p>To print a complete list of layer types, use <a href="command-line-options.html#list">-list layers</a>.</p>
5191
5192<p>The operators <a href="command-line-options.html#coalesce" >-coalesce</a>, <a href="command-line-options.html#deconstruct"
5193>-deconstruct</a>, <a href="command-line-options.html#flatten" >-flatten</a>, and <a href="command-line-options.html#mosaic"
5194>-mosaic</a> are only aliases for the above methods and may be depreciated in
5195the future.  Also see  <a href="command-line-options.html#page" >-page</a>,  <a href="command-line-options.html#repage"
5196>-repage</a> operators, the <a href="command-line-options.html#compose" >-compose</a> setting, and the
5197GIF <a href="command-line-options.html#dispose" >-dispose</a> and  <a href="command-line-options.html#delay" >-delay</a>
5198settings. </p>
5199
5200
5201<div style="margin: auto;">
5202  <h3 class="magick-header"><a id="level"></a>-level <var>black_point</var>{,<var>white_point</var>}{<var>%</var>}{,<var>gamma</var>}</h3>
5203</div>
5204
5205<p class="magick-description">adjust the level of image channels.</p>
5206
5207<p>Given one, two or three values delimited with commas: black-point,
5208white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
5209white points range from 0 to <var>QuantumRange</var>, or from 0 to
5210100%; if the white point is omitted it is set to (<var>QuantumRange</var> - black_point), so as to center contrast changes.
5211If a <code>%</code> sign is present anywhere in the string, both black and white
5212points are percentages of the full color range.  Gamma will do a <a
5213href="command-line-options.html#gamma">-gamma</a> adjustment of the values.  If it is omitted, the
5214default of 1.0 (no gamma correction) is assumed.</p>
5215
5216<p>In normal usage (<code>-level</code>) the image values are stretched so that
5217the given '<code>black_point</code>' value in the original image is set to zero
5218(or black), while the given '<code>white_point</code>' value is set to <var>QuantumRange</var> (or white).  This provides you with direct
5219contrast adjustments to the image.  The '<code>gamma</code>' of the resulting
5220image will then be adjusted. </p>
5221
5222<p>From ImageMagick v6.4.1-9 using the plus form of the operator
5223(<code>+level</code>) or adding the special '!' flag anywhere in the argument
5224list, will cause the operator to do the reverse of the level adjustment.  That
5225is a zero, or <var>QuantumRange</var> value (black, and white, resp.)
5226in the original image, is adjusted to the given level values, allowing you to
5227de-contrast, or compress the channel values within the image. The
5228'<code>gamma</code>' is adjusted before the level adjustment to de-contrast the
5229image is made. </p>
5230
5231<p>Only the channels defined by the current <a href="command-line-options.html#channel">-channel</a>
5232setting are adjusted (defaults to RGB color channels only), allowing you to
5233limit the effect of this operator. </p>
5234
5235<p>Please note that the transparency channel is treated as 'matte'
5236values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5237
5238
5239<div style="margin: auto;">
5240  <h3 class="magick-header"><a id="level-colors"></a>-level-colors {<var>black_color</var>}{,}{<var>white_color</var>}</h3>
5241</div>
5242
5243<p class="magick-description">adjust the level of an image using the provided dash separated colors.</p>
5244
5245<p>This function is exactly like <a href="command-line-options.html#level">-level</a>, except that the
5246value value for each color channel is determined by the
5247'<code>black_color</code>' and '<code>white_color</code>' colors given (as
5248described under the <a href="command-line-options.html#fill">-fill</a> option). </p>
5249
5250<p>This effectually means the colors provided to <code>-level-colors</code>
5251is mapped to become 'black' and 'white' respectively, with all the other
5252colors linearly adjusted (or clipped) to match that change. Each channel is
5253adjusted separately using the channel values of the colors specified. </p>
5254
5255<p>On the other hand the plus form of the operator (<code>+level-colors</code>)
5256will map the image color 'black' and 'white' to the given colors
5257respectively, resulting in a gradient (de-contrasting) tint of the image to
5258those colors. This can also be used to convert a plain grayscale image into a
5259one using the gradient of colors specified. </p>
5260
5261<p>By supplying a single color with a comma separator either before or after
5262that color, will just replace the respective 'black' or 'white' point
5263respectively.  But if no comma separator is provided, the given color is
5264used for both the black and white color points, making the operator either
5265threshold the images around that color (- form) or set all colors to that
5266color (+ form). </p>
5267
5268
5269<div style="margin: auto;">
5270  <h3 class="magick-header"><a id="limit"></a>-limit <var>type value</var></h3>
5271</div>
5272
5273<p class="magick-description">Set the pixel cache resource limit.</p>
5274
5275<p>Choose from: <code>width</code>, <code>height</code>, <code>area</code>, <code>memory</code>, <code>map</code>, <code>disk</code>, <code>file</code>, <code>thread</code>,  <code>throttle</code>, or <code>time</code>.</p>
5276
5277<p>The value for <code>file</code> is in number of files. The other limits are
5278in bytes. Define arguments for the memory, map, area, and disk resource limits
5279with SI prefixes (.e.g 100MB).</p>
5280
5281<p>By default the limits are 768 files, 3GB of image area, 1.5GiB memory, 3GiB
5282memory map, and 18.45EB of disk.  These limits are adjusted relative to the
5283available resources on your computer if this information is available.   When
5284any limit is reached, ImageMagick fails in some fashion but attempts to take
5285compensating actions, if possible. For example, the following limits
5286memory:</p>
5287
5288<pre>
5289-limit memory 32MiB -limit map 64MiB
5290</pre>
5291
5292<p>Use <a href="command-line-options.html#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
5293
5294<pre>
5295-> identify -list resource
5296Resource limits:
5297  Width: 100MP
5298  Height: 100MP
5299  Area: 25.181GB
5300  Memory: 11.726GiB
5301  Map: 23.452GiB
5302  Disk: unlimited
5303  File: 768
5304  Thread: 12
5305  Throttle: 0
5306  Time: unlimited
5307</pre>
5308
5309<p>Requests for pixel storage to keep intermediate images are satisfied by one
5310of three resource categories: in-memory pool, memory-mapped files pool, and
5311disk pool (in that order) depending on the <a href="command-line-options.html#limit">&#x2011;limit</a> settings
5312and whether the system honors a resource request. If the total size of
5313allocated pixel storage in the given pool reaches the corresponding limit, the
5314request is passed to the next pool. Additionally, requests that exceed the
5315<code>area</code> limit automagically are allocated on disk.</p>
5316
5317<p>To illustrate how ImageMagick utilizes resource limits, consider a typical
5318image resource request.  First, ImageMagick tries to allocate the pixels in
5319memory.  The request might be denied if the resource request exceeds the
5320<code>memory</code> limit or if the system does not honor the request.  If
5321a memory request is not honored, the pixels are allocated to disk and the file
5322is memory-mapped. However, if the allocation request exceeds the
5323<code>map</code> limit, the resource allocation goes to disk. In all cases, if
5324the resource request exceeds the <code>area</code> limit, the pixels are
5325automagically cached to disk. If the disk has a hard limit, the program
5326fails.</p>
5327
5328<p>In most cases you simply do not need to concern yourself with resource
5329limits.  ImageMagick chooses reasonable defaults and most images do not tax
5330your computer resources.  Where limits do come in handy is when you process
5331images that are large or on shared systems where ImageMagick can consume all
5332or most of the available memory. In this case, the ImageMagick workflow slows
5333other processes or, in extreme cases, brings the system to a halt.  Under
5334these circumstances, setting limits give some assurances that the ImageMagick
5335workflow will not interfere with other concurrent uses of the computer.  For
5336example, assume you have a web interface that processes images uploaded from
5337the Internet.  To assure ImageMagick does not exceed 10MiB of memory you can
5338simply set the area limit to 10MiB:</p>
5339
5340<pre>
5341-limit area 10MB
5342</pre>
5343
5344<p>Now whenever a large image is processed, the pixels are automagically
5345cached to disk instead of memory.  This of course implies that large images
5346typically process very slowly, simply because pixel processing in memory can
5347be an order of magnitude faster than on disk.  Because your web site users
5348might inadvertently upload a huge image to process, you should set a disk
5349limit as well:</p>
5350
5351<pre>
5352-limit area 10MB -limit disk 500MB
5353</pre>
5354
5355<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
5356
5357<p>In addition to command-line resource limit option, resources can be set
5358with <a href="resources.html#environment" >environment variables</a>. Set the
5359environment variables <code>MAGICK_AREA_LIMIT</code>,
5360<code>MAGICK_DISK_LIMIT</code>, <code>MAGICK_FILE_LIMIT</code>,
5361<code>MAGICK_MEMORY_LIMIT</code>, <code>MAGICK_MAP_LIMIT</code>,
5362<code>MAGICK_THREAD_LIMIT</code>, <code>MAGICK_TIME_LIMIT</code> for limits of
5363image area, disk space, open files, heap memory, memory map, number of threads
5364of execution, and maximum elapsed time in seconds respectively.</p>
5365
5366<p> Inquisitive users can try adding <a href="command-line-options.html#debug">-debug cache</a> to
5367their commands and then scouring the generated output for references to the
5368pixel cache, in order to determine how the pixel cache was allocated and how
5369resources were consumed. Advanced Unix/Linux users can pipe that output
5370through <code>grep memory|open|destroy|disk</code> for more readable sifting.
5371</p>
5372
5373<p>For more about ImageMagick's use of resources, see the section <b>Cache
5374Storage and Resource Requirements</b> on the <a href="architecture.html#cache
5375">Architecture</a> page.  </p>
5376
5377<div style="margin: auto;">
5378  <h3 class="magick-header"><a id="linear-stretch"></a>-linear-stretch <var>black-point</var><br />-linear-stretch <var>black-point</var>{x<var>white-point</var>}{<var>%</var>}</h3>
5379</div>
5380
5381<p class="magick-description">Linear with saturation stretch.</p>
5382
5383<p>This is very similar to <a href="command-line-options.html#contrast-stretch" >-contrast-stretch</a>,
5384and uses a 'histogram bin' to determine the range of color values that needs to
5385be stretched.  However it then stretches those colors using the <a
5386href="command-line-options.html#level" >-level</a> operator.</p>
5387
5388<p>As such while the initial determination may have 'binning' round off
5389effects, the image colors are stretched mathematically, rather than using the
5390histogram bins.  This makes the operator more accurate. </p>
5391
5392<p>note however that a <a href="command-line-options.html#linear-stretch" >-linear-stretch</a> of
5393'<code>0</code>' does nothing, while a value of '<code>1</code>' does a near
5394perfect stretch of the color range. </p>
5395
5396<p>See also <a href="command-line-options.html#auto-level" >-auto-level</a> for a 'perfect'
5397normalization of mathematical images. </p>
5398
5399<p>This operator is under review for re-development. </p>
5400
5401
5402<div style="margin: auto;">
5403  <h3 class="magick-header"><a id="linewidth"></a>-linewidth</h3>
5404</div>
5405
5406<p class="magick-description">the line width for subsequent draw operations.</p>
5407
5408<div style="margin: auto;">
5409  <h3 class="magick-header"><a id="liquid-rescale"></a>-liquid-rescale <var>geometry</var></h3>
5410</div>
5411
5412<p class="magick-description">rescale image with seam-carving.</p>
5413
5414<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5415
5416<div style="margin: auto;">
5417  <h3 class="magick-header"><a id="list"></a>-list <var>type</var></h3>
5418</div>
5419
5420<p class="magick-description">Print a list of supported arguments for various options or settings.  Choose from these list types:</p>
5421
5422<pre class="pre-scrollable">
5423Align
5424Alpha
5425Boolean
5426Cache
5427Channel
5428Class
5429ClipPath
5430Coder
5431Color
5432Colorspace
5433Command
5434Complex
5435Compose
5436Compress
5437Configure
5438DataType
5439Debug
5440Decoration
5441Delegate
5442Direction
5443Dispose
5444Distort
5445Dither
5446Endian
5447Evaluate
5448FillRule
5449Filter
5450Font
5451Format
5452Function
5453Gravity
5454Intensity
5455Intent
5456Interlace
5457Interpolate
5458Kernel
5459Layers
5460LineCap
5461LineJoin
5462List
5463Locale
5464LogEvent
5465Log
5466Magic
5467Method
5468Metric
5469Mime
5470Mode
5471Morphology
5472Module
5473Noise
5474Orientation
5475PixelIntensity
5476Policy
5477PolicyDomain
5478PolicyRights
5479Preview
5480Primitive
5481QuantumFormat
5482Resource
5483SparseColor
5484Statistic
5485Storage
5486Stretch
5487Style
5488Threshold
5489Type
5490Units
5491Validate
5492VirtualPixel
5493</pre>
5494
5495<p>These lists vary depending on your version of ImageMagick. Use "<code>-list
5496list</code>" to get a complete listing of all the "<code>-list</code>" arguments
5497available:</p>
5498
5499<pre>
5500identify -list list
5501</pre>
5502
5503<div style="margin: auto;">
5504  <h3 class="magick-header"><a id="log"></a>-log <var>string</var></h3>
5505</div>
5506
5507<p class="magick-description">Specify format for debug log.</p>
5508
5509<p>This option specifies the format for the log printed when the <a
5510href="command-line-options.html#debug">-debug</a> option is active.</p>
5511
5512<p>You can display the following components by embedding special format
5513characters:</p>
5514
5515<dl class="dl-horizontal">
5516<dt>%d</dt><dd>domain</dd>
5517<dt>%e</dt><dd>event</dd>
5518<dt>%f</dt><dd>function</dd>
5519<dt>%l</dt><dd>line</dd>
5520<dt>%m</dt><dd>module</dd>
5521<dt>%p</dt><dd>process ID</dd>
5522<dt>%r</dt><dd>real CPU time</dd>
5523<dt>%t</dt><dd>wall clock time</dd>
5524<dt>%u</dt><dd>user CPU time</dd>
5525<dt>%%</dt><dd>percent sign</dd>
5526<dt>\n</dt><dd>newline</dd>
5527<dt>\r</dt><dd>carriage return</dd>
5528</dl>
5529
5530<p>For example:</p>
5531
5532<pre>
5533convert -debug coders -log "%u %m:%l %e" in.gif out.png
5534</pre>
5535
5536<p>The default behavior is to print all of the components.</p>
5537
5538<div style="margin: auto;">
5539  <h3 class="magick-header"><a id="loop"></a>-loop <var>iterations</var></h3>
5540</div>
5541
5542<p class="magick-description">add Netscape loop extension to your GIF animation.</p>
5543
5544<p>Set iterations to zero to repeat the animation an infinite number of times,
5545otherwise the animation repeats itself up to <var>iterations</var>
5546times.</p>
5547
5548<div style="margin: auto;">
5549  <h3 class="magick-header"><a id="lowlight-color"></a>-lowlight-color <var>color</var></h3>
5550</div>
5551
5552<p class="magick-description">when comparing images, de-emphasize pixel differences with this color.</p>
5553
5554<div style="margin: auto;">
5555  <h3 class="magick-header"><a id="magnify"></a>-magnify</h3>
5556</div>
5557
5558<p class="magick-description">double the size of the image with pixel art scaling.</p>
5559
5560
5561<div style="margin: auto;">
5562  <h3 class="magick-header"><a id="map"></a>-map <var>type</var></h3>
5563</div>
5564
5565<p class="magick-description">Display image using this <var>type</var>.</p>
5566
5567<p>Choose from these <var>Standard Colormap</var> types:</p>
5568
5569<pre>
5570best
5571default
5572gray
5573red
5574green
5575blue
5576</pre>
5577
5578<p>The <var>X server</var> must support the <var>Standard
5579Colormap</var> you choose, otherwise an error occurs.  Use <code>list</code> as
5580the type and <code>display</code> searches the list of colormap types in
5581<code>top-to-bottom</code> order until one is located. See <var>xstdcmap(1)</var> for one way of creating Standard Colormaps.</p>
5582
5583
5584<div style="margin: auto;">
5585  <h3 class="magick-header"><a id="map_stream_"></a>-map <var>components</var></h3>
5586</div>
5587
5588<p class="magick-description">pixel map.</p>
5589
5590<p>Here are the valid components of a map:</p>
5591
5592<dl class="dl-horizontal">
5593<dt>r</dt><dd>  red pixel component</dd>
5594<dt>g</dt><dd>  green pixel component</dd>
5595<dt>b</dt><dd>  blue pixel component</dd>
5596<dt>a</dt><dd>  alpha pixel component (0 is transparent)</dd>
5597<dt>o</dt><dd>  opacity pixel component (0 is opaque)</dd>
5598<dt>i</dt><dd>  grayscale intensity pixel component</dd>
5599<dt>c</dt><dd>  cyan pixel component</dd>
5600<dt>m</dt><dd>  magenta pixel component</dd>
5601<dt>y</dt><dd>  yellow pixel component</dd>
5602<dt>k</dt><dd>  black pixel component</dd>
5603<dt>p</dt><dd>  pad component (always 0)</dd>
5604</dl>
5605
5606<p>You can specify as many of these components as needed in any order (e.g.
5607bgr).  The components can repeat as well (e.g. rgbr).</p>
5608
5609
5610<div style="margin: auto;">
5611  <h3 class="magick-header"><a id="mask"></a>-mask
5612<var>filename</var></h3>
5613</div>
5614
5615<p class="magick-description">Prevent updates to image pixels specified by the mask.</p>
5616
5617<p>This the same as using a mask used for composite masking operations, with
5618grayscale values causing blended updates of the image the mask is attached to.
5619</p>
5620
5621<p>Use <a href="command-line-options.html#mask">+mask</a> to remove the mask from images.</p>
5622
5623<p>Also see <a href="command-line-options.html#clip-mask">-clip-mask</a> which work in the same way,
5624but with strict boolean masking. </p>
5625
5626<div style="margin: auto;">
5627  <h3 class="magick-header"><a id="mattecolor"></a>-mattecolor <var>color</var></h3>
5628</div>
5629
5630<p class="magick-description">Specify the color to be used with the <a href="command-line-options.html#frame">-frame</a> option.</p>
5631
5632<p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
5633
5634<p>The default matte color is <code>#BDBDBD</code>, <span
5635style="background-color: #bdbdbd;">this shade of gray</span>.</p>
5636
5637<p>This is an IMv6 option, use <a href="command-line-options.html#alpha-color">-alpha-color</a> with IMv7.</p>
5638
5639<div style="margin: auto;">
5640  <h3 class="magick-header"><a id="maximum"></a>-maximum</h3>
5641</div>
5642
5643<p class="magick-description">return the maximum intensity of an image sequence.</p>
5644
5645<p>Select the 'maximum' value from all the surrounding pixels. </p>
5646
5647<p>This is legacy option from the <a href="command-line-options.html#statistic" >method</a> of the same
5648name. </p>
5649
5650<div style="margin: auto;">
5651  <h3 class="magick-header"><a id="median"></a>-median <var>geometry</var></h3>
5652</div>
5653
5654<p class="magick-description">apply a median filter to the image.</p>
5655
5656<p>Select the 'middle' value from all the surrounding pixels. </p>
5657
5658<p>This is legacy option from the <a href="command-line-options.html#statistic" >method</a> of the same
5659name. </p>
5660
5661<div style="margin: auto;">
5662  <h3 class="magick-header"><a id="mean-shift"></a>-mean-shift <var>width</var>x<var>height</var>{<var>+distance</var>{%}</h3>
5663</div>
5664
5665<p class="magick-description">image noise removal and color reduction/segmentation (e.g. -mean-shift 7x7+10%).</p>
5666
5667<p><var>width</var>x<var>height</var> is the window size and <var>distance</var> is the color distance measured in the range 0 to 1 or 0 to 100%</p>
5668
5669<p>The mean shift algorithm is iterative and thus slower the larger the window size. For each pixel, it gets all the pixels in the window centered at the pixel and excludes those that are outside the <var>radius=sqrt((width-1)(height-1)/4)</var> surrounding the pixel. From those pixels, it finds which of them are within the specified squared color distance from the current mean. It then computes a new x,y centroid from those coordinates and a new mean. This new x,y centroid is used as the center for a new window. This process is iterated until it converges and the final mean is then used to replace the original pixel value. It repeats this process for the next pixel, etc, until it processes all pixels in the image. Results are better when using other colorspaces rather than RGB. Recommend YIQ, YUV or YCbCr, which seem to give equivalent results.</p>
5670
5671<div style="margin: auto;">
5672  <h3 class="magick-header"><a id="metric"></a>-metric <var>type</var></h3>
5673</div>
5674
5675<p class="magick-description">Output to STDERR a measure of the differences between images according to the <var>type</var> given metric.</p>
5676
5677<p>Choose from:</p>
5678
5679<dl class="dl-horizontal">
5680<dt>AE</dt><dd>    absolute error count, number of different pixels (-fuzz effected)</dd>
5681<dt>FUZZ</dt><dd>  mean color distance</dd>
5682<dt>MAE</dt><dd>   mean absolute error (normalized), average channel error distance</dd>
5683<dt>MEPP</dt><dd>  mean error per pixel (normalized mean error, normalized peak error)</dd>
5684<dt>MSE</dt><dd>   mean error squared, average of the channel error squared</dd>
5685<dt>NCC</dt><dd>   normalized cross correlation</dd>
5686<dt>PAE</dt><dd>   peak absolute (normalized peak absolute)</dd>
5687<dt>PHASH</dt><dd> perceptual hash</dd>
5688<dt>PSNR</dt><dd>  peak signal to noise ratio</dd>
5689<dt>RMSE</dt><dd>  root mean squared (normalized root mean squared)</dd>
5690</dl>
5691
5692<p>Control the '<code>AE</code>', or absolute count of pixels that are different,
5693with the <a href="command-line-options.html#fuzz" >-fuzz</a> factor (ignore pixels which
5694only changed by a small amount).  Use '<code>PAE</code>' to find the
5695size of the <a href="command-line-options.html#fuzz" >-fuzz</a> factor needed to make all pixels
5696'similar', while '<code>MAE</code>' determines the factor needed
5697for about half the pixels to be similar. </p>
5698
5699<p>The '<code>MEPP</code>' metric returns three different metrics
5700('<code>MAE</code>', '<code>MAE</code>' normalized, and '<code>PAE</code>'
5701normalized) from a single comparison run. </p>
5702
5703<p>To print a complete list of metrics, use the <a href="command-line-options.html#list">-list
5704metric</a> option.</p>
5705
5706
5707<div style="margin: auto;">
5708  <h3 class="magick-header"><a id="minimum"></a>-minimum</h3>
5709</div>
5710
5711<p class="magick-description">return the minimum intensity of an image sequence.</p>
5712
5713<p>Select the 'minimal' value from all the surrounding pixels. </p>
5714
5715<p>This is legacy option from the <a href="command-line-options.html#statistic" >method</a> of the same
5716name. </p>
5717
5718
5719
5720<div style="margin: auto;">
5721  <h3 class="magick-header"><a id="mode"></a>-mode <var>geometry</var></h3>
5722</div>
5723
5724<p class="magick-description">make each pixel the \'predominant color\' of the neighborhood.'</p>
5725
5726<div style="margin: auto;">
5727  <h3 class="magick-header">-mode <var>value</var></h3>
5728</div>
5729
5730<p class="magick-description">Mode of operation.</p>
5731
5732<p>Choose the <var>value</var> from these styles: <code>Frame,
5733Unframe, or Concatenate</code></p>
5734
5735<p>Use the <a href="command-line-options.html#list" >-list</a> option with a '<code>Mode</code>' argument
5736for a list of <a href="command-line-options.html#mode" >-mode</a> arguments available in your
5737ImageMagick installation.</p>
5738
5739
5740<div style="margin: auto;">
5741  <h3 class="magick-header"><a id="modulate"></a>-modulate <var>brightness</var>[,<var>saturation</var>,<var>hue</var>]</h3>
5742</div>
5743
5744<p class="magick-description">Vary the <var>brightness</var>, <var>saturation</var>, and <var>hue</var> of an image.</p>
5745
5746<p>The arguments are given as a percentages of variation. A value of 100 means
5747no change, and any missing values are taken to mean 100.</p>
5748
5749<p>The <var>brightness</var> is a multiplier of the overall
5750brightness of the image, so 0 means pure black, 50 is half as bright, 200 is
5751twice as bright. To invert its meaning <a href="command-line-options.html#negate">-negate</a> the image
5752before and after. </p>
5753
5754<p>The <var>saturation</var> controls the amount of color in an
5755image. For example, 0 produce a grayscale image, while a large value such as
5756200 produce a very colorful, 'cartoonish' color.</p>
5757
5758<p>The <var>hue</var> argument causes a "rotation" of the colors
5759within the image by the amount specified. For example, 50 results in
5760a counter-clockwise rotation of 90, mapping red shades to purple, and so on.
5761A value of either 0 or 200 results in a complete 180 degree rotation of the
5762image. Using a value of 300 is a 360 degree rotation resulting in no change to
5763the original image. </p>
5764
5765<p>For example, to increase the color brightness by 20% and decrease the color
5766saturation by 10% and leave the hue unchanged, use <a
5767href="command-line-options.html#modulate">-modulate 120,90</a>.</p>
5768
5769<p>Use <a href="command-line-options.html#set">-set</a> attribute of '<code
5770>option:modulate:colorspace</code>' to specify which colorspace to
5771modulate.  Choose from <code>HCL</code>, <code>HCLp</code>, <code>HSB</code>, <code>HSI</code>, <code>HSL</code> (the default), <code>HSV</code>, <code>HWB</code>, or <code>LCH</code> (LCHuv).  For example,</p>
5772
5773<pre>
5774convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png
5775</pre>
5776
5777<div style="margin: auto;">
5778  <h3 class="magick-header"><a id="moments"></a>-moments</h3>
5779</div>
5780
5781<p class="magick-description">report image moments and perceptual hash.</p>
5782
5783
5784<div style="margin: auto;">
5785  <h3 class="magick-header"><a id="monitor"></a>-monitor</h3>
5786</div>
5787
5788<p class="magick-description">monitor progress.</p>
5789
5790
5791<div style="margin: auto;">
5792  <h3 class="magick-header"><a id="monochrome"></a>-monochrome</h3>
5793</div>
5794
5795<p class="magick-description">transform the image to black and white.</p>
5796
5797<div style="margin: auto;">
5798  <h3 class="magick-header"><a id="morph"></a>-morph <var>frames</var></h3>
5799</div>
5800
5801<p class="magick-description">morphs an image sequence.</p>
5802
5803<p>Both the image pixels and size are linearly interpolated to give the
5804appearance of a metamorphosis from one image to the next, over all the images
5805in the current image list. The added images are the equivalent of a <a
5806href="command-line-options.html#blend">-blend</a> composition. The <var>frames</var>
5807argument determine how many images to interpolate between each image. </p>
5808
5809
5810<div style="margin: auto;">
5811  <h3 class="magick-header"><a id="morphology"></a>-morphology</h3>
5812  <h3 class="magick-header">-morphology <var>method</var>  <var>kernel</var></h3>
5813</div>
5814
5815<p class="magick-description">apply a morphology method to the image.</p>
5816
5817<p>Until I get around to writing an option summary for this, see <a
5818href="http://www.imagemagick.org/Usage/morphology/" >IM Usage Examples,
5819Morphology</a>. </p>
5820
5821
5822<div style="margin: auto;">
5823  <h3 class="magick-header"><a id="mosaic"></a>-mosaic</h3>
5824</div>
5825
5826<p class="magick-description">an simple alias for the <a href="command-line-options.html#layers" >-layers</a> method "mosaic"</p>
5827
5828
5829<div style="margin: auto;">
5830  <h3 class="magick-header"><a id="motion-blur"></a>-motion-blur <var>radius</var><br />-motion-blur <var>radius</var>x<var>sigma</var>+<var>angle</var></h3>
5831</div>
5832
5833<p class="magick-description">simulate motion blur.</p>
5834
5835<p>Blur with the given radius, standard deviation (sigma), and angle.   The
5836angle given is the angle toward which the image is blurred.  That is the
5837direction people would consider the object is coming from. </p>
5838
5839<p>Note that the blur is not uniform distribution, giving the motion a
5840definite sense of direction of movement. </p>
5841
5842<p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
5843pixels which are outside the image proper are blurred into the final result.
5844</p>
5845
5846<div style="margin: auto;">
5847  <h3 class="magick-header"><a id="name"></a>-name</h3>
5848</div>
5849
5850<p class="magick-description">name an image.</p>
5851<div style="margin: auto;">
5852  <h3 class="magick-header"><a id="negate"></a>-negate</h3>
5853</div>
5854
5855<p class="magick-description">replace each pixel with its complementary color.</p>
5856
5857<p>The red, green, and blue intensities of an image are negated. White becomes
5858black, yellow becomes blue, etc.  Use <a href="command-line-options.html#negate">+negate</a> to only
5859negate the grayscale pixels of the image.</p>
5860
5861<div style="margin: auto;">
5862  <h3 class="magick-header"><a id="noise"></a>-noise <var>geometry</var><br/>
5863  +noise <var>type</var></h3>
5864</div>
5865
5866<p class="magick-description">Add or reduce noise in an image.</p>
5867
5868<p>The principal function of noise peak elimination filter is to smooth the
5869objects within an image without losing edge information and without creating
5870undesired structures.  The central idea of the algorithm is to replace a pixel
5871with its next neighbor in value within a pixel window, if this pixel has been
5872found to be noise. A pixel is defined as noise if and only if this pixel is
5873a maximum or minimum within the pixel window.</p>
5874
5875<p>Use <code><a href="command-line-options.html#noise">-noise</a> <var>radius</var></code> to
5876specify the width of the neighborhood when reducing noise.  This is equivalent
5877to using a <code><a href="command-line-options.html#statistic" >-statistic</a> NonPeak</code> operation,
5878which should be used in preference.</p>
5879
5880<p>Use <a href="command-line-options.html#noise">+noise</a> followed by a noise <var>type</var> to add noise to an image. Choose from these noise
5881types:</p>
5882
5883<pre>
5884Gaussian
5885Impulse
5886Laplacian
5887Multiplicative
5888Poisson
5889Random
5890Uniform
5891</pre>
5892
5893<p>The amount of noise added can be controlled by the <code><a
5894href="command-line-options.html#attenuate" >-attenuate</a></code> setting. If unset the value is
5895equivalent to 1.0, or a maximum noise addition.</p>
5896
5897<p>Note that Random will replace the image with noise rather than add noise to the image. Use Uniform, if you wish to add random noise to the image.</p>
5898
5899<p>To print a complete list of noises, use the <a href="command-line-options.html#list">-list noise</a> option.</p>
5900
5901<p>Also see the <a href="command-line-options.html#evaluate">-evaluate</a> noise functions that allows
5902the use of a controlling value to specify the amount of noise that should be
5903added to an image. </p>
5904
5905
5906<div style="margin: auto;">
5907  <h3 class="magick-header"><a id="normalize"></a>-normalize</h3>
5908</div>
5909
5910<p class="magick-description">Increase the contrast in an image by <var>stretching</var> the range of intensity values.</p>
5911
5912<p>The intensity values are stretched to cover the entire range of possible
5913values. While doing so, black-out at most <var>2%</var> of the pixels and
5914white-out at most <var>1%</var> of the pixels.</p>
5915
5916<p>Note that as of ImageMagick 6.4.7-0, <a href="command-line-options.html#normalize" >-normalize</a>
5917is equivalent to <a href="command-line-options.html#contrast-stretch" >-contrast-stretch 2%x1%</a>.
5918(Before this version, it was equivalent to <a href="command-line-options.html#contrast-stretch"
5919>-contrast-stretch 2%x99%</a>).</p>
5920
5921<p>All the channels are normalized in concert by the same amount so as to
5922preserve color integrity, when the default <a href="command-line-options.html#channel" >+channel</a>
5923setting is in use.  Specifying any other <a href="command-line-options.html#channel" >-channel</a>
5924setting will normalize the RGB channels independently.</p>
5925
5926<p>See  <a href="command-line-options.html#contrast-stretch" >-contrast-stretch</a> for more details.
5927Also see <a href="command-line-options.html#auto-level" >-auto-level</a> for a 'perfect' normalization
5928that is better suited to mathematically generated images. </p>
5929
5930<p>This operator is under review for re-development. </p>
5931
5932
5933<div style="margin: auto;">
5934  <h3 class="magick-header"><a id="opaque"></a>-opaque <var>color</var></h3>
5935</div>
5936
5937<p class="magick-description">change this color to the fill color within the image.</p>
5938
5939<p>The <var>color</var> argument is defined using the format
5940described under the <a href="command-line-options.html#fill" >-fill</a> option.  The <a href="command-line-options.html#fuzz"
5941>-fuzz</a> setting can be used to match and replace colors similar to the one
5942given.</p>
5943
5944<p>Use <a href="command-line-options.html#opaque">+opaque</a> to paint any pixel that does not match
5945the target color. </p>
5946
5947<p>The <a href="command-line-options.html#transparent">-transparent</a>  operator is exactly the same
5948as <a href="command-line-options.html#opaque" >-opaque</a> but replaces the matching color with
5949transparency rather than the current <a href="command-line-options.html#fill">-fill</a> color setting.
5950To ensure that it can do this it also ensures that the image has an alpha
5951channel enabled, as per "<code><a href="command-line-options.html#alpha" >-alpha</a> set</code>", for
5952the new transparent colors, and does not require you to modify the <a
5953href="command-line-options.html#channel">-channel</a> to enable alpha channel handling. </p>
5954
5955
5956<div style="margin: auto;">
5957  <h3 class="magick-header"><a id="ordered-dither"></a>-ordered-dither <var>threshold_map</var>{,<var>level</var>...}</h3>
5958</div>
5959
5960<p class="magick-description">dither the image using a pre-defined  ordered dither <var>threshold map</var> specified, and a uniform color map with the
5961given number of <var>levels</var> per color channel.</p>
5962
5963<p>You can choose from these standard threshold maps:</p>
5964
5965<pre class="pre-scrollable">
5966threshold   1x1   Threshold 1x1 (non-dither)
5967checks      2x1   Checkerboard 2x1 (dither)
5968o2x2        2x2   Ordered 2x2 (dispersed)
5969o3x3        3x3   Ordered 3x3 (dispersed)
5970o4x4        4x4   Ordered 4x4 (dispersed)
5971o8x8        8x8   Ordered 8x8 (dispersed)
5972h3x4a       4x1   Halftone 4x4 (angled)
5973h6x6a       6x1   Halftone 6x6 (angled)
5974h8x8a       8x1   Halftone 8x8 (angled)
5975h3x4o             Halftone 4x4 (orthogonal)
5976h6x6o             Halftone 6x6 (orthogonal)
5977h8x8o             Halftone 8x8 (orthogonal)
5978h36x16o           Halftone 16x16 (orthogonal)
5979c5x5b       c5x5  Circles 5x5 (black)
5980c5x5w             Circles 5x5 (white)
5981c6x6b       c6x6  Circles 6x6 (black)
5982c6x6w             Circles 6x6 (white)
5983c7x7b       c7x7  Circles 7x7 (black)
5984c7x7w             Circles 7x7 (white)
5985</pre>
5986
5987<p> The <code>threshold</code> generated a simple 50% threshold of the image.
5988This could be used with <var >level</var> to do the equivalent of <a
5989href="command-line-options.html#posterize" >-posterize</a> to reduce an image to basic primary colors.
5990</p>
5991
5992<p>The <code>checks</code> pattern produces a 3 level checkerboard  dither
5993pattern. That is a grayscale will become a pattern of solid black, solid
5994white, and  mid-tone colors into a checkerboard pattern of black and white.
5995</p>
5996
5997<p>You can define your own <var >threshold map</var> for ordered
5998dithering and halftoning your images, in either personal or system
5999<code>thresholds.xml</code> XML file. See <a href="resources.html" >Resources</a>
6000for more details of configuration files. </p>
6001
6002<p>To print a complete list of the thresholds that have been defined, use the
6003<a href="command-line-options.html#list" >-list threshold</a> option.</p>
6004
6005<p>Note that at this time the same threshold dithering map is used for all
6006color channels, no attempt is made to offset or rotate the map for different
6007channels is made, to create an offset printing effect. Also as the maps are
6008simple threshold levels, the halftone and circle maps will create incomplete
6009circles along the edges of a colored area. Also all the effects are purely
6010on/off boolean effects, without anti-aliasing to make the circles smooth
6011looking. Large dots can be made to look better with a small amount of blurring
6012after being created. </p>
6013
6014
6015<div style="margin: auto;">
6016  <h3 class="magick-header"><a id="orient"></a>-orient <var>image orientation</var></h3>
6017</div>
6018
6019<p class="magick-description">specify orientation of a digital camera image.</p>
6020
6021<p>Choose from these orientations:</p>
6022
6023<pre>
6024bottom-left    right-top
6025bottom-right   top-left
6026left-bottom    top-right
6027left-top       undefined
6028right-bottom
6029</pre>
6030
6031<p>To print a complete list of orientations, use the <a href="command-line-options.html#list" >-list
6032orientation</a> option.</p>
6033
6034
6035<div style="margin: auto;">
6036  <h3 class="magick-header"><a id="page"></a>-page <var>geometry</var><br/>
6037  -page <var>media</var>[<var>offset</var>][{<var>^!&lt;&gt;</var>}]<br/>
6038  +page
6039  </h3>
6040</div>
6041
6042<p class="magick-description">Set the size and location of an image on the larger virtual canvas.</p>
6043
6044<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
6045
6046<p>For convenience you can specify the page size using <var>media</var> (see below). Offsets can then be added as with other
6047<var>geometry</var> arguments (e.g. <a
6048href="command-line-options.html#page">-page</a> <code>Letter+43+43</code>).</p>
6049
6050<p>Use <var>media</var> as shorthand to specify the dimensions (<var>width</var>x<var>height</var>) of the <var>PostScript</var> page in dots per inch or a TEXT page in pixels.
6051The choices for a PostScript page are:</p>
6052
6053<dl class="dl-horizontal">
6054<dt> 11x17      </dt> <dd>  792 x 1224</dd> 
6055<dt> Ledger     </dt> <dd> 1224 x  792</dd> 
6056<dt> Legal      </dt> <dd>  612 x 1008</dd> 
6057<dt> Letter     </dt> <dd>  612 x  792</dd> 
6058<dt> LetterSmall</dt> <dd>  612 x  792</dd> 
6059<dt> ArchE      </dt> <dd> 2592 x 3456</dd> 
6060<dt> ArchD      </dt> <dd> 1728 x 2592</dd> 
6061<dt> ArchC      </dt> <dd> 1296 x 1728</dd> 
6062<dt> ArchB      </dt> <dd>  864 x 1296</dd> 
6063<dt> ArchA      </dt> <dd>  648 x  864</dd> 
6064<dt> A0         </dt> <dd> 2380 x 3368</dd> 
6065<dt> A1         </dt> <dd> 1684 x 2380</dd> 
6066<dt> A2         </dt> <dd> 1190 x 1684</dd> 
6067<dt> A3         </dt> <dd>  842 x 1190</dd> 
6068<dt> A4         </dt> <dd>  595 x  842</dd> 
6069<dt> A4Small    </dt> <dd>  595 x  842</dd> 
6070<dt> A5         </dt> <dd>  421 x  595</dd> 
6071<dt> A6         </dt> <dd>  297 x  421</dd> 
6072<dt> A7         </dt> <dd>  210 x  297</dd> 
6073<dt> A8         </dt> <dd>  148 x  210</dd> 
6074<dt> A9         </dt> <dd>  105 x  148</dd> 
6075<dt> A10        </dt> <dd>   74 x  105</dd> 
6076<dt> B0         </dt> <dd> 2836 x 4008</dd> 
6077<dt> B1         </dt> <dd> 2004 x 2836</dd> 
6078<dt> B2         </dt> <dd> 1418 x 2004</dd> 
6079<dt> B3         </dt> <dd> 1002 x 1418</dd> 
6080<dt> B4         </dt> <dd>  709 x 1002</dd> 
6081<dt> B5         </dt> <dd>  501 x  709</dd> 
6082<dt> C0         </dt> <dd> 2600 x 3677</dd> 
6083<dt> C1         </dt> <dd> 1837 x 2600</dd> 
6084<dt> C2         </dt> <dd> 1298 x 1837</dd> 
6085<dt> C3         </dt> <dd>  918 x 1298</dd> 
6086<dt> C4         </dt> <dd>  649 x  918</dd> 
6087<dt> C5         </dt> <dd>  459 x  649</dd> 
6088<dt> C6         </dt> <dd>  323 x  459</dd> 
6089<dt> Flsa       </dt> <dd>  612 x  936</dd> 
6090<dt> Flse       </dt> <dd>  612 x  936</dd> 
6091<dt> HalfLetter </dt> <dd>  396 x  612</dd> 
6092</dl>
6093
6094<p>This option is also used to place subimages when writing to a multi-image
6095format that supports offsets, such as GIF89 and MNG. When used for this
6096purpose the offsets are always measured from the top left corner of the canvas
6097and are not affected by the <a href="command-line-options.html#gravity">-gravity</a> option. To
6098position a GIF or MNG image, use <a href="command-line-options.html#page">-page</a><var>{+-}x{+-}y</var> (e.g.  -page +100+200). When writing to a MNG
6099file, a <a href="command-line-options.html#page">-page</a> option appearing ahead of the first image in
6100the sequence with nonzero width and height defines the width and height values
6101that are written in the <code>MHDR</code> chunk.  Otherwise, the MNG width and
6102height are computed from the bounding box that contains all images in the
6103sequence. When writing a GIF89 file, only the bounding box method is used to
6104determine its dimensions.</p>
6105
6106<p>For a PostScript page, the image is sized as in <a
6107href="command-line-options.html#geometry">-geometry</a> but positioned relative to the <var>lower
6108left-hand corner</var> of the page by {+-}<code>x</code><var>offset</var>{+-}<code>y</code> <var>offset</var>. Use <a
6109href="command-line-options.html#page">-page 612x792</a>, for example, to center the image within the
6110page. If the image size exceeds the PostScript page, it is reduced to fit the
6111page. The default gravity for the <a href="command-line-options.html#page">-page</a> option is <var>NorthWest</var>, i.e., positive <code>x</code> and <code>y</code> <var>offset</var> are measured rightward and downward from the top left
6112corner of the page, unless the <a href="command-line-options.html#gravity">-gravity</a> option is
6113present with a value other than <var>NorthWest</var>.</p>
6114
6115<p>The default page dimensions for a TEXT image is 612x792.</p>
6116
6117<p>This option is used in concert with <a href="command-line-options.html#density">-density</a>.</p>
6118
6119<p>Use <a href="command-line-options.html#page">+page</a> to remove the page settings for an image.</p>
6120
6121<div style="margin: auto;">
6122  <h3 class="magick-header"><a id="paint"></a>-paint <var>radius</var></h3>
6123</div>
6124
6125<p class="magick-description">simulate an oil painting.</p>
6126
6127<p>Each pixel is replaced by the most frequent color in a circular
6128neighborhood whose width is specified with <var>radius</var>.</p>
6129
6130<div style="margin: auto;">
6131  <h3 class="magick-header"><a id="path"></a>-path <var>path</var></h3></div>
6132
6133<p class="magick-description">write images to this path on disk.</p>
6134
6135<div style="margin: auto;">
6136  <h3 class="magick-header"><a id="pause_animate_"></a>-pause <var>seconds</var></h3>
6137</div>
6138
6139<p class="magick-description">Pause between animation loops</p>
6140
6141<p>Pause for the specified number of seconds before repeating the animation.</p>
6142
6143<div style="margin: auto;">
6144  <h3 class="magick-header"><a id="pause_import_"></a>-pause <var>seconds</var></h3>
6145</div>
6146
6147<p class="magick-description">Pause between snapshots.</p>
6148
6149<p>Pause for the specified number of seconds before taking the next snapshot.</p>
6150
6151<div style="margin: auto;">
6152  <h3 class="magick-header"><a id="perceptible"></a>-perceptible <var>epsilon</var></h3>
6153</div>
6154
6155<p class="magick-description">set each pixel whose value is less than |<var>epsilon</var>| to <var>-epsilon</var> or <var>epsilon</var> (whichever is closer) otherwise the pixel value remains unchanged.</p>
6156
6157<div style="margin: auto;">
6158  <h3 class="magick-header"><a id="ping"></a>-ping</h3>
6159</div>
6160
6161<p class="magick-description">efficiently determine image characteristics.</p>
6162
6163<div style="margin: auto;">
6164  <h3 class="magick-header"><a id="pointsize"></a>-pointsize <var>value</var></h3>
6165</div>
6166
6167<p class="magick-description">pointsize of the PostScript, OPTION1, or TrueType font.</p>
6168
6169<div style="margin: auto;">
6170  <h3 class="magick-header"><a id="polaroid"></a>-polaroid <var>angle</var></h3>
6171</div>
6172
6173<p class="magick-description">simulate a Polaroid picture.</p>
6174
6175<p>Use <code>+polaroid</code> to rotate the image at a random angle between -15 and +15 degrees.</p>
6176
6177<div style="margin: auto;">
6178  <h3 class="magick-header"><a id="poly"></a>-poly <var>"wt,exp ..."</var></h3>
6179</div>
6180
6181<p class="magick-description">combines multiple images according to a weighted sum of polynomials; one floating point weight (coefficient) and one floating point polynomial exponent (power) for each image expressed as comma separated pairs.</p>
6182
6183<p> The weights should typically be fractions between -1 and 1. But the sum of weights should be 1 or at least between 0 and 1 to avoid clamping in non-hdri mode at black and white.</p>
6184
6185<p>The exponents may be positive, negative or zero. A negative exponent is equivalent to 1 divided by the image raised to the corresponding positive exponent. A zero exponent always produces 1 scaled by quantumrange to white, i.e. wt*white, no matter what the image.</p>
6186
6187<p>The format is: <var>output = wt1*image1^exp1 + wt2*image2^exp2 </var>...</p>
6188
6189<p>Some simple uses are:</p>
6190<ul>
6191<li>A weighted sum of each image provided all weights add to unity and all exponents=1. If the the weights are all equal to 1/(number of images), then this is equivalent to <a href="command-line-options.html#profile">-evaluate-sequence</a> <var>mean</var>.</li>
6192<li>The sum of squares of two or more images, provided the weights are equal (and sum to 1 to avoid clamping) and the exponents equal 2.</li>
6193</ul>
6194
6195<p>Note that one may add a constant color to the expression simply by using xc:somecolor for one of the images and specifying the desired weight and exponent equal to 0.</p>
6196
6197<p>Similarly one may add white to the expression by simply using null: (or xc:white) for one of the images with the appropriate weight and exponent equal to 0.</p>
6198
6199
6200<div style="margin: auto;">
6201  <h3 class="magick-header"><a id="posterize"></a>-posterize <var>levels</var></h3>
6202</div>
6203
6204<p class="magick-description">reduce the image to a limited number of color levels per channel.</p>
6205
6206<p>Very low values of <var>levels</var>, e.g., 2, 3, 4, have the most
6207visible effect.</p>
6208
6209<div style="margin: auto;">
6210  <h3 class="magick-header"><a id="precision"></a>-precision <var>value</var></h3>
6211</div>
6212
6213<p class="magick-description">set the maximum number of significant digits to be printed.</p>
6214
6215<div style="margin: auto;">
6216  <h3 class="magick-header"><a id="preview"></a>-preview <var>type</var></h3>
6217</div>
6218
6219<p class="magick-description">image preview type.</p>
6220
6221<p>Use this option to affect the preview operation of an image (e.g.
6222<code>convert file.png -preview Gamma Preview:gamma.png</code>). Choose from
6223these previews:</p>
6224
6225<pre class="pre-scrollable">
6226AddNoise
6227Blur
6228Brightness
6229Charcoal
6230Despeckle
6231Dull
6232EdgeDetect
6233Gamma
6234Grayscale
6235Hue
6236Implode
6237JPEG
6238OilPaint
6239Quantize
6240Raise
6241ReduceNoise
6242Roll
6243Rotate
6244Saturation
6245Segment
6246Shade
6247Sharpen
6248Shear
6249Solarize
6250Spiff
6251Spread
6252Swirl
6253Threshold
6254Wave
6255</pre>
6256
6257<p>To print a complete list of previews, use the <a href="command-line-options.html#list">-list preview</a> option.</p>
6258
6259<p>The default preview is <code>JPEG</code>.</p>
6260
6261<div style="margin: auto;">
6262  <h3 class="magick-header"><a id="print"></a>-print <var>string</var></h3>
6263</div>
6264
6265<p class="magick-description">interpret string and print to console.</p>
6266
6267<div style="margin: auto;">
6268  <h3 class="magick-header"><a id="process"></a>-process <var>command</var></h3>
6269</div>
6270
6271<p class="magick-description">process the image with a custom image filter.</p>
6272
6273<p>The command arguments has the form <code>"module arg1 arg2 arg3 ...
6274argN"</code> where <code>module</code> is the name of the module to invoke (e.g.
6275"Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to
6276pass to the process module.</p>
6277
6278<div style="margin: auto;">
6279  <h3 class="magick-header"><a id="profile"></a>-profile <var>filename</var><br/>
6280  +profile <var>profile_name</var></h3>
6281</div>
6282
6283<p class="magick-description">Manage ICM, IPTC, or generic profiles in an image.</p>
6284
6285<p>Using <a href="command-line-options.html#profile">-profile</a> <var>filename</var> adds an
6286ICM (ICC color management), IPTC (newswire information), or a generic profile
6287to the image.</p>
6288
6289<p>Use <a href="command-line-options.html#profile">+profile <var>profile_name</var></a> to
6290remove the indicated profile. ImageMagick uses standard filename globbing, so
6291wildcard expressions may be used to remove more than one profile.  Here we
6292remove all profiles from the image except for the XMP profile:  <code>+profile
6293"!xmp,*"</code>. </p>
6294
6295<p>Use <code>identify -verbose</code> to find out which profiles are in the
6296image file. Use <a href="command-line-options.html#strip">-strip</a> to remove all profiles (and
6297comments).</p>
6298
6299<p>To extract a profile, the <a href="command-line-options.html#profile">-profile</a> option is not
6300used. Instead, simply write the file to an image format such as <var>APP1, 8BIM, ICM,</var> or <var>IPTC</var>.</p>
6301
6302<p>For example, to extract the Exif data (which is stored in JPEG files in the
6303<var>APP1</var> profile), use.</p>
6304
6305<pre>
6306convert cockatoo.jpg profile.exif
6307</pre>
6308
6309<p>It is important to note that results may depend on whether or not the
6310original image already has an included profile. Also, keep in mind that <a
6311href="command-line-options.html#profile">-profile</a> is an "operator" (as opposed to a "setting") and
6312therefore a conversion is made each time it is encountered, in order, in the
6313command-line. For instance, in the following example, if the original image is
6314CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
6315
6316<pre>
6317convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff
6318</pre>
6319
6320<p>Furthermore, since ICC profiles are not necessarily symmetric, extra
6321conversion steps can yield unwanted results.  CMYK profiles are often very
6322asymmetric since they involve 3−&gt;4 and 4−&gt;3 channel mapping.
6323</p>
6324
6325<div style="margin: auto;">
6326  <h3 class="magick-header"><a id="quality"></a>-quality <var>value</var></h3>
6327</div>
6328
6329<p class="magick-description">JPEG/MIFF/PNG compression level.</p>
6330
6331<p>For the JPEG and MPEG image formats, quality is 1 (lowest image quality and
6332highest compression) to 100 (best quality but least effective compression).
6333The default is to use the estimated quality of your input image if it can
6334be determined, otherwise 92. When the quality is greater than 90, then the
6335chroma channels are not downsampled.
6336Use the <a href="command-line-options.html#sampling-factor">-sampling-factor</a> option to specify the
6337factors for chroma downsampling.</p>
6338
6339<p>For the JPEG-2000 image format, quality is mapped using a non-linear
6340equation to the compression ratio required by the Jasper library. This
6341non-linear equation is intended to loosely approximate the quality provided by
6342the JPEG v1 format. The default quality value 100, a request for non-lossy
6343compression.  A quality of 75 results in a request for 16:1 compression.</p>
6344
6345<p>For the MNG and PNG image formats, the quality value sets the zlib
6346compression level (quality / 10) and filter-type (quality % 10).  The default
6347PNG "quality" is 75, which means compression level 7 with adaptive PNG
6348filtering, unless the image has a color map, in which case it means
6349compression level 7 with no PNG filtering.</p>
6350
6351<p>For compression level 0 (quality value less than 10), the Huffman-only
6352strategy is used, which is fastest but not necessarily the worst
6353compression.</p>
6354
6355<p>If filter-type is 4 or less, the specified PNG filter-type is used for
6356all scanlines:</p>
6357
6358<dl class="dl-horizontal">
6359<dt>0</dt><dd>none</dd>
6360<dt>1</dt><dd>sub</dd>
6361<dt>2</dt><dd>up</dd>
6362<dt>3</dt><dd>average</dd>
6363<dt>4</dt><dd>Paeth</dd>
6364</dl>
6365
6366<p>If filter-type is 5, adaptive filtering is used when quality is greater
6367than 50 and the image does not have a color map, otherwise no filtering is
6368used.</p>
6369
6370<p>If filter-type is 6, adaptive filtering
6371with <var>minimum-sum-of-absolute-values</var> is used.</p>
6372
6373<p>Only if the output is MNG, if filter-type is 7, the LOCO color
6374transformation (intrapixel differencing) and adaptive filtering
6375with <var>minimum-sum-of-absolute-values</var> are used.</p>
6376
6377<p>If the filter-type is 8 the zlib Z_RLE compression strategy (or the
6378Z_HUFFMAN_ONLY strategy, when compression level is 0) is used with
6379adaptive PNG filtering.</p>
6380
6381<p>If the filter-type is 9 the zlib Z_RLE compression strategy (or the
6382Z_HUFFMAN_ONLY strategy, when compression level is 0) is used with
6383no PNG filtering.</p>
6384
6385<p>The quality setting has no effect on the appearance or signature of PNG
6386and MNG images, since the compression is always lossless.</p>
6387
6388<p>Not all combinations of compression level, strategy, and PNG filter type
6389can be obtained using the -quality option.  For more precise control,
6390you can use the PNG:compression-level=N, PNG:compression-strategy=N, and
6391PNG:compression-filter=N defines, respectively, instead.
6392See <a href="command-line-options.html#define">-define</a>. Values from the defines take precedence
6393over values from the -quality option.</p>
6394
6395<p>For further information, see
6396the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
6397
6398<p>For the MIFF and TIFF image formats, quality/10 is the <a href="command-line-options.html#compress">Zip/BZip</a> compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
6399
6400<p>For the BPG image format, quality/2 is the actual BPG compression level (range from 0 to 51).</p>
6401
6402<div style="margin: auto;">
6403  <h3 class="magick-header"><a id="quantize"></a>-quantize <var>colorspace</var></h3>
6404</div>
6405
6406<p class="magick-description">reduce colors using this colorspace.</p>
6407
6408<p>This setting defines the colorspace used to sort out and reduce the number
6409of colors needed by an image (for later dithering) by operators such as <a
6410href="command-line-options.html#colors" >-colors</a>, Note that color reduction also happens
6411automatically when saving images to color-limited image file formats, such as
6412GIF, and PNG8.</p>
6413
6414
6415<div style="margin: auto;">
6416  <h3 class="magick-header"><a id="quiet"></a>-quiet</h3>
6417</div>
6418
6419<p class="magick-description">suppress all warning messages. Error messages are still reported.</p>
6420
6421<div style="margin: auto;">
6422  <h3 class="magick-header"><a id="radial-blur"></a>-radial-blur  <var>angle</var></h3>
6423</div>
6424
6425<p class="magick-description">Blur around the center of the image.</p>
6426
6427<p>Note that this is actually a rotational blur rather than a radial and as
6428such actually mis-named. </p>
6429
6430<p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
6431pixels which are outside the image proper are blurred into the final result.
6432</p>
6433
6434
6435<div style="margin: auto;">
6436  <h3 class="magick-header"><a id="raise"></a>-raise <var>thickness</var></h3>
6437</div>
6438
6439<p class="magick-description">Lighten or darken image edges.</p>
6440
6441<p>This will create a 3-D effect. Use <a href="command-line-options.html#raise">-raise</a> to create
6442a raised effect, otherwise use <a href="command-line-options.html#raise">+raise</a>.  </p>
6443
6444<p>Unlike the similar <a href="command-line-options.html#frame">-frame</a> option, <a
6445href="command-line-options.html#raise">-raise</a> does not alter the dimensions of the image.</p>
6446
6447<div style="margin: auto;">
6448  <h3 class="magick-header"><a id="random-threshold"></a>-random-threshold <var>low</var>x<var>high</var></h3>
6449</div>
6450
6451<p class="magick-description">Apply a random threshold to the image.</p>
6452
6453<div style="margin: auto;">
6454  <h3 class="magick-header"><a id="red-primary"></a>-red-primary <var>x,y</var></h3>
6455</div>
6456
6457<p class="magick-description">Set the red chromaticity primary point.</p>
6458
6459<div style="margin: auto;">
6460  <h3 class="magick-header"><a id="regard-warnings"></a>-regard-warnings</h3>
6461</div>
6462
6463<p class="magick-description">Pay attention to warning messages.</p>
6464
6465<p>This option causes some warnings in some image formats to be treated
6466as errors. </p>
6467
6468<div style="margin: auto;">
6469  <h3 class="magick-header"><a id="remap"></a>-remap <var>filename</var></h3>
6470</div>
6471
6472<p class="magick-description">Reduce the number of colors in an image to the colors used by this image.</p>
6473
6474<p>If the <a href="command-line-options.html#dither">-dither</a> setting is enabled (the default) then
6475the given colors are dithered over the image as necessary, otherwise the closest
6476color (in RGB colorspace) is selected to replace that pixel in the image. </p>
6477
6478<p>As a side effect of applying a <a href="command-line-options.html#remap">-remap</a> of colors across all
6479images in the current image sequence, all the images will have the same color
6480table.  That means that when saved to a file format such as GIF, it will use
6481that color table as a single common or global color table, for all the images,
6482without requiring extra local color tables. </p>
6483
6484<p>Use <a href="command-line-options.html#remap">+remap</a> to reduce all images in the current image
6485sequence to use a common color map over all the images. This equivalent to
6486appending all the images together (without extra background colors) and color
6487reducing those images using <a href="command-line-options.html#colors">-colors</a> with a 256 color
6488limit, then <a href="command-line-options.html#remap">-remap</a> those colors over the original list of
6489images. This ensures all the images follow a single color map. </p>
6490
6491<p>If the number of colors over all the images is less than 256, then <a
6492href="command-line-options.html#remap">+remap</a> should not perform any color reduction or dithering, as
6493no color changes are needed. In that case, its only effect is to force the use
6494of a global color table.  This recommended after using either <a
6495href="command-line-options.html#colors">-colors</a> or <a href="command-line-options.html#ordered-dither">-ordered-dither</a> to
6496reduce the number of colors in an animated image sequence. </p>
6497
6498<p>Note, the remap image colormap has at most 8-bits of precision. Deeper color maps are automagically coalesced with other colors to meet this requirement.</p>
6499
6500<div style="margin: auto;">
6501  <h3 class="magick-header"><a id="region"></a>-region <var>geometry</var></h3>
6502</div>
6503
6504<p class="magick-description">Set a region in which subsequent operations apply.</p>
6505
6506<p>The <var>x</var> and <var>y</var> offsets are treated
6507in the same manner as in <a href="command-line-options.html#crop">-crop</a>.</p>
6508
6509<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
6510
6511<p>Use <code>+region</code> to remove any previously set regions.</p>
6512
6513<div style="margin: auto;">
6514  <h3 class="magick-header"><a id="remote"></a>-remote</h3>
6515</div>
6516
6517<p class="magick-description">perform a remote operation.</p>
6518
6519<p>The only command recognized is the name of an image file to load.</p>
6520
6521<p>If you have more than one <a href="display.html">display</a> application
6522running simultaneously, use the <a href="command-line-options.html#window"> window</a> option to
6523specify which application to control.</p>
6524
6525<div style="margin: auto;">
6526  <h3 class="magick-header"><a id="render"></a>-render</h3>
6527</div>
6528
6529<p class="magick-description">render vector operations.</p>
6530
6531<p>Use <a href="command-line-options.html#render">+render</a> to turn off rendering vector operations.
6532This useful when saving the result to vector formats such as MVG or SVG.</p>
6533
6534<div style="margin: auto;">
6535<h3 class="magick-header"><a id="repage"></a>-repage <var>geometry</var></h3>
6536</div>
6537
6538<p class="magick-description">Adjust the canvas and offset information of the image.</p>
6539
6540<p>This option is like <a href="command-line-options.html#page">-page</a> but acts as an image operator
6541rather than a setting.  You can separately set the canvas size or the offset
6542of the image on that canvas by only providing those components. </p>
6543
6544<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
6545
6546<p>If a <code>!</code> flag is given the offset given is added to the existing
6547offset to move the image relative to its previous position. This useful for
6548animation sequences. </p>
6549
6550<p>A given a canvas size of zero such as '<code>0x0</code>' forces it to
6551recalculate the canvas size so the image (at its current offset) will appear
6552completely on that canvas (unless it has a negative offset).</p>
6553
6554<p>Use <a href="command-line-options.html#repage">+repage</a> to completely remove/reset the virtual
6555canvas meta-data from the images. </p>
6556
6557<p>The <a href="command-line-options.html#set">-set</a> '<code>page</code>' option can be used to
6558directly assign virtual canvas meta-data. </p>
6559
6560
6561<div style="margin: auto;">
6562  <h3 class="magick-header"><a id="resample"></a>-resample <var>horizontal</var>x<var>vertical</var></h3>
6563</div>
6564
6565<p class="magick-description">Resample image to specified horizontal and vertical resolution.</p>
6566
6567<p>Resize the image so that its rendered size remains the same as the original
6568at the specified target resolution. For example, if a 300 DPI image renders at
65693 inches by 2 inches on a 300 DPI device, when the image has been resampled to
657072 DPI, it will render at 3 inches by 2 inches on a 72 DPI device.  Note that
6571only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of
6572storing the image resolution. For formats which do not support an image
6573resolution, the original resolution of the image must be specified via <a
6574href="command-line-options.html#density">-density</a> on the command line prior to specifying the
6575resample resolution.</p>
6576
6577<p>Note that Photoshop stores and obtains image resolution from a proprietary
6578embedded profile. If this profile exists in the image, then Photoshop will
6579continue to treat the image using its former resolution, ignoring the image
6580resolution specified in the standard file header.</p>
6581
6582<div style="margin: auto;">
6583  <h3 class="magick-header"><a id="resize"></a>-resize <var>geometry</var></h3>
6584</div>
6585
6586<p class="magick-description">Resize an image.</p>
6587
6588<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
6589ignored, and the <a href="command-line-options.html#gravity">-gravity</a> option has no effect.</p>
6590
6591<p>If the <a href="command-line-options.html#filter">-filter</a> option
6592or <code>-define filter:option=value</code> precedes the <a
6593href="command-line-options.html#resize">-resize</a> option, the image is resized with the specified
6594filter.</p>
6595
6596<p>Many image processing algorithms assume your image is in a linear-light
6597coding.  If your image is gamma-corrected, you can remove the nonlinear gamma
6598correction, apply the transform, then restore it like this:</p>
6599
6600<pre>
6601convert portrait.jpg -gamma .45455 -resize 25% -gamma 2.2  \
6602  -quality 92 passport.jpg
6603</pre>
6604
6605<div style="margin: auto;">
6606  <h3 class="magick-header"><a id="respect-parentheses"></a>-respect-parentheses</h3>
6607</div>
6608
6609<p class="magick-description">settings remain in effect until parenthesis boundary.</p>
6610
6611<div style="margin: auto;">
6612  <h3 class="magick-header"><a id="reverse"></a>-reverse</h3>
6613</div>
6614
6615<p class="magick-description">Reverse the order of images in the current image list.</p>
6616
6617
6618<div style="margin: auto;">
6619  <h3 class="magick-header"><a id="roll"></a>-roll {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var></h3>
6620</div>
6621
6622<p class="magick-description">roll an image vertically or horizontally by the amount given.</p>
6623
6624<p>A negative <var>x</var> offset rolls the image right-to-left.
6625A negative <var>y</var> offset rolls the image bottom-to-top.</p>
6626
6627
6628<div style="margin: auto;">
6629  <h3 class="magick-header"><a id="rotate"></a>-rotate <var>degrees</var>{<var>&lt;</var>}{<var>&gt;</var>}</h3>
6630</div>
6631
6632<p class="magick-description">Apply Paeth image rotation (using shear operations) to the image.</p>
6633
6634<p>Use <code>&gt;</code> to rotate the image only if its width exceeds the
6635height. <code>&lt;</code> rotates the image <var>only</var> if its width is less
6636than the height. For example, if you specify <code>-rotate "-90&gt;"</code> and
6637the image size is 480x640, the image is not rotated. However, if the image is
6638640x480, it is rotated by -90 degrees. If you use <code>&gt;</code> or
6639<code>&lt;</code>, enclose it in quotation marks to prevent it from being
6640misinterpreted as a file redirection.</p>
6641
6642<p>Empty triangles in the corners, left over from rotating the image, are
6643filled with the <code>background</code> color. </p>
6644
6645<p>See also the <a href="command-line-options.html#distort">-distort</a> operator and specifically the
6646'<code>ScaleRotateTranslate</code>' distort method. </p>
6647
6648
6649<div style="margin: auto;">
6650  <h3 class="magick-header"><a id="sample"></a>-sample <var>geometry</var></h3>
6651</div>
6652
6653<p class="magick-description">minify / magnify the image with pixel subsampling and pixel replication, respectively.</p>
6654
6655<p>Change the image size simply by directly sampling the pixels original
6656from the image.  When magnifying, pixels are replicated in blocks.  When
6657minifying, pixels are sub-sampled (i.e., some rows and columns are skipped
6658over). </p>
6659
6660<p>The results are thus equivalent to using <a href="command-line-options.html#resize">-resize</a> with
6661a <a href="command-line-options.html#filter">-filter</a> setting of <code>point</code> (nearest
6662neighbor), though <a href="command-line-options.html#sample">-sample</a> is a lot faster, as it
6663avoids all the filter processing of the image. As such it completely ignores
6664the current <a href="command-line-options.html#filter">-filter</a> setting. </p>
6665
6666<p>The key feature of the <a href="command-line-options.html#sample">-sample</a> is that no new colors
6667will be added to the resulting image, though some colors may disappear. </p>
6668
6669<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
6670ignored, unlike <a href="command-line-options.html#resize">-resize</a>. </p>
6671
6672
6673<p>The actual sampling point is the middle of the sub-region being sampled.
6674As such a single pixel sampling of an image will take the middle pixel, (or
6675top-left-middle if image has even dimensions).  However the <a
6676href="command-line-options.html#define">-define</a> '<code>sample:offset</code>' can be set to modify
6677this position some other location within each sub-region being sampled, as
6678a percentage offset.</p>
6679
6680<p>By default this value is '<code>50</code>' for the midpoint, but could be set
6681to '<code>0</code>' for top-left, '<code>100</code>' for bottom-right, or with
6682separate X and Y offsets such as '<code>0x50</code>' for left-middle edge of
6683sampling sub-region.</p>
6684
6685
6686<div style="margin: auto;">
6687  <h3 class="magick-header"><a id="sampling-factor"></a>-sampling-factor <var>horizontal-factor</var>x<var>vertical-factor</var></h3>
6688</div>
6689
6690<p class="magick-description">sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</p>
6691
6692<p>This option specifies the sampling factors to be used by the JPEG encoder
6693for chroma downsampling. If this option is omitted, the JPEG library will use
6694its own default values. When reading or writing the YUV format and when
6695writing the M2V (MPEG-2) format, use <a
6696href="command-line-options.html#sampling-factor">-sampling-factor 2x1</a> or <a
6697href="command-line-options.html#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2
6698downsampling method.</p>
6699
6700<div style="margin: auto;">
6701  <h3 class="magick-header"><a id="scale"></a>-scale <var>geometry</var></h3>
6702</div>
6703
6704<p class="magick-description">minify / magnify the image with pixel block averaging and pixel replication, respectively.</p>
6705
6706<p>Change the image size simply by replacing pixels by averaging pixels
6707together when minifying, or replacing pixels when magnifying.  </p>
6708
6709<p>The results are thus equivalent to using <a href="command-line-options.html#resize">-resize</a> with
6710a <a href="command-line-options.html#filter">-filter</a> setting of <code>box</code>.  Though it is a lot
6711faster, as it avoids all the filter processing of the image. As such it
6712completely ignores the current <a href="command-line-options.html#filter">-filter</a> setting. </p>
6713
6714<p>If when shrinking (minifying) images the original image is some integer
6715multiple of the new image size, the number of pixels averaged together to
6716produce the new pixel color is the same across the whole image. This is
6717a special case known as 'binning' and is often used as a method of reducing
6718noise in image such as those generated by digital cameras, especially in low
6719light conditions. </p>
6720
6721
6722<div style="margin: auto;">
6723  <h3 class="magick-header"><a id="scene"></a>-scene <var>value</var></h3>
6724</div>
6725
6726<p class="magick-description">set scene number.</p>
6727
6728<p>This option sets the scene number of an image or the first image in an image sequence.</p>
6729
6730<div style="margin: auto;">
6731  <h3 class="magick-header"><a id="screen"></a>-screen</h3>
6732</div>
6733
6734<p class="magick-description">specify the screen to capture.</p>
6735
6736<p>This option indicates that the GetImage request used to obtain the image
6737should be done on the root window, rather than directly on the specified
6738window. In this way, you can obtain pieces of other windows that overlap the
6739specified window, and more importantly, you can capture menus or other popups
6740that are independent windows but appear over the specified window.</p>
6741
6742<div style="margin: auto;">
6743  <h3 class="magick-header"><a id="seed"></a>-seed</h3>
6744</div>
6745
6746<p class="magick-description">seed a new sequence of pseudo-random numbers</p>
6747
6748<div style="margin: auto;">
6749  <h3 class="magick-header"><a id="segment"></a>-segment <var>cluster-threshold</var>x<var>smoothing-threshold</var></h3>
6750</div>
6751
6752<p class="magick-description">segment the colors of an image.</p>
6753
6754<p>Segment an image by analyzing the histograms of the color components and
6755identifying units that are homogeneous with the fuzzy c-means technique. This
6756is part of the ImageMagick color quantization routines. </p>
6757
6758<p>Specify <var>cluster threshold</var> as the number of pixels in
6759each cluster that must exceed the cluster threshold to be considered valid.
6760<var>Smoothing threshold</var> eliminates noise in the second
6761derivative of the histogram. As the value is increased, you can expect
6762a smoother second derivative.  The default is 1.5.</p>
6763
6764<p>If the <a href="command-line-options.html#verbose">-verbose</a> setting is defined, a detailed report
6765of the color clusters is returned.</p>
6766
6767
6768<div style="margin: auto;">
6769  <h3 class="magick-header"><a id="selective-blur"></a>-selective-blur <var>radius</var><br />-selective-blur <var>radius</var>x<var>sigma</var>{<var>+threshold</var>}</h3>
6770</div>
6771
6772<p class="magick-description">Selectively blur pixels within a contrast threshold.</p>
6773
6774<p>Blurs those pixels that are less than or equal to the threshold in
6775contrast. The threshold may be expressed as a fraction of <var>QuantumRange</var> or as a percentage.</p>
6776
6777<div style="margin: auto;">
6778  <h3 class="magick-header"><a id="separate"></a>-separate</h3>
6779</div>
6780
6781<p class="magick-description">separate an image channel into a grayscale image.  Specify the channel with <a href="command-line-options.html#channel">-channel</a>.</p>
6782
6783<div style="margin: auto;">
6784  <h3 class="magick-header"><a id="sepia-tone"></a>-sepia-tone <var>percent-threshold</var></h3>
6785</div>
6786
6787<p class="magick-description">simulate a sepia-toned photo.</p>
6788
6789<p>Specify <var>threshold</var> as the percent threshold of the intensity (0 - 99.9%).</p>
6790
6791<p>This option applies a special effect to the image, similar to the effect
6792achieved in a photo darkroom by sepia toning.  Threshold ranges from 0 to <var>QuantumRange</var> and is a measure of the extent of the sepia
6793toning.  A threshold of 80% is a good starting point for a reasonable
6794tone.</p>
6795
6796
6797
6798<div style="margin: auto;">
6799  <h3 class="magick-header"><a id="set"></a>-set <var>key value</var></h3>
6800  <h3 class="magick-header">+set <var>key</var></h3>
6801</div>
6802
6803<p class="magick-description">sets image attributes and properties for images in the current image sequence.</p>
6804
6805<p>This will assign (or modify) specific settings attached to all the images
6806in the current image sequence.  Using the <a href="command-line-options.html#set">+set</a> form of the
6807option will either remove, or reset that setting to a default state, as
6808appropriate.  </p>
6809
6810<p>For example, it will modify specific well known image meta-data
6811'attributes' such as those normally overridden by: the options <a
6812href="command-line-options.html#delay" >-delay</a>, <a href="command-line-options.html#dispose" >-dispose</a>, and <a
6813href="command-line-options.html#page" >-page</a>, <a href="command-line-options.html#colorspace" >-colorspace</a>; generally
6814assigned before the image is read in, by using a <var>key</var> of
6815the same name. </p>
6816
6817<p>If the given <var>key</var> does not match a specific known
6818'attribute ', such as shown above, the setting is stored as a a free form
6819'property' string.  Such settings are listed in <a href="command-line-options.html#verbose"
6820>-verbose</a> information ("<code>info:</code>" output format) as "Properties".
6821</p>
6822
6823<p>This includes string 'properties' that are set by and assigned to images
6824using the options <a href="command-line-options.html#comment" >-comment</a>, <a href="command-line-options.html#label"
6825>-label</a>, <a href="command-line-options.html#caption" >-caption</a>. These options actually assign
6826a global 'artifact' which are automatically assigned (and any <a href="escape.html" >Format Percent
6827Escapes</a> expanded) to images as they are read in.  For example:</p>
6828
6829<pre>
6830-> convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png
6831identify -format %c rose.png
6832Rose is a rose is a rose is a rose
6833</pre>
6834
6835<p>The set value can also make use of <a href="escape.html" >Format and Print Image
6836Properties</a> in the defined value.  For example:</p>
6837
6838<pre>
6839-> convert rose: -set origsize '%wx%h' -resize 50% \
6840  -format 'Old size = %[origsize]  New size = %wx%h' info:
6841Old size = 70x46  New size = 35x23
6842</pre>
6843
6844<p>Other well known 'properties' that are available include:
6845'<code>date:create</code>' and '<code>date:modify</code>' and
6846'<code>signature</code>'. </p>
6847
6848<p>The <a href="command-line-options.html#repage">-repage</a> operator will also allow you to modify
6849the '<code>page</code>' attribute of an image for images already in memory (also
6850see <a href="command-line-options.html#repage">-page</a>).  However it is designed to provide a finer
6851control of the sub-parts of this 'attribute'. The <a href="command-line-options.html#set">-set page</a>
6852option will only provide a direct, unmodified assignment of  '<code>page</code>'
6853attribute. </p>
6854
6855<p>This option can also associate a colorspace or profile with your image.
6856For example,</p>
6857
6858<pre>
6859convert image.psd -set profile ISOcoated_v2_eci.icc image-icc.psd
6860</pre>
6861
6862<p>Some 'properties' must be defined in a specific way to be used. For
6863example only 'properties' prefixed with "<code>filename:</code>" can be used to
6864modify the output filename of an image. For example</p>
6865
6866<pre>
6867convert rose: -set filename:mysize '%wx%h' 'rose_%[filename:mysize].png'
6868</pre>
6869
6870<p>If the setting value is prefixed with "<code>option:</code>" the setting will
6871be saved as a global "Artifact" exactly as if it was set using the <a
6872href="command-line-options.html#define" >-define</a> option. As such settings are global in scope, they
6873can be used to pass 'attributes' and 'properties' of one specific image,
6874in a way that allows you to use them in a completely different image, even if
6875the original image has long since been modified or destroyed. For example: </p>
6876
6877<pre>
6878convert rose:  -set option:rosesize '%wx%h' -delete 0 \
6879  label:'%[rosesize]'   label_size_of_rose.gif"
6880</pre>
6881
6882<p>Note that <a href="escape.html" >Format Percent Escapes</a> will only match
6883a 'artifact' if the given <var>key</var> does not match an existing
6884'attribute' or 'property'.  </p>
6885
6886<p>You can set the attributes of the image registry by prefixing the value
6887with <code>registry:</code>.</p>
6888
6889<p>The <a href="command-line-options.html#set">-set profile</a> option can also be used to inject
6890previously-formatted ancillary chunks into the output PNG file, using
6891the commandline option as shown below or by setting the profile via a
6892programming interface:</p>
6893
6894<pre>
6895convert in.png -set profile PNG-chunk-x:&lt;filename&gt; out.png
6896</pre>
6897
6898<p>where <var>x</var> is a location flag and
6899<var>filename</var> is a file containing the chunk
6900name in the first 4 bytes, then a colon (":"), followed by the chunk data.
6901This encoder will compute the chunk length and CRC, so those must not
6902be included in the file.</p>
6903
6904<p>"x" can be "b" (before PLTE), "m" (middle, i.e., between PLTE and IDAT),
6905or "e" (end, i.e., after IDAT).  If you want to write multiple chunks
6906of the same type, then add a short unique string after the "x" to prevent
6907subsequent profiles from overwriting the preceding ones, e.g.,</p>
6908
6909
6910<pre>
6911convert in.png -set profile PNG-chunk-b01:file01 \ 
6912  -profile PNG-chunk-b02:file02 out.png
6913</pre>
6914
6915<div style="margin: auto;">
6916  <h3 class="magick-header"><a id="shade"></a>-shade <var>azimuth</var>x<var>elevation</var></h3>
6917</div>
6918
6919<p class="magick-description">shade the image using a distant light source.</p>
6920
6921<p>Specify <var>azimuth</var> and <var>elevation</var> as
6922the position of the light source. Use <a href="command-line-options.html#shade">+shade</a> to return
6923the shading results as a grayscale image.</p>
6924
6925<div style="margin: auto;">
6926  <h3 class="magick-header"><a id="shadow"></a>-shadow <var>percent-opacity</var>{x<var>sigma</var>}{<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var>{<var>%</var>}</h3>
6927</div>
6928
6929<p class="magick-description">simulate an image shadow.</p>
6930
6931<div style="margin: auto;">
6932  <h3 class="magick-header"><a
6933id="shared-memory"></a>-shared-memory</h3>
6934</div>
6935
6936<p class="magick-description">use shared memory.</p>
6937
6938<p>This option specifies whether the utility should attempt to use shared
6939memory for pixmaps. ImageMagick must be compiled with shared memory support,
6940and the display must support the <var>MIT-SHM</var> extension.
6941Otherwise, this option is ignored. The default is <code>True</code>.</p>
6942
6943<div style="margin: auto;">
6944  <h3 class="magick-header"><a id="sharpen"></a>-sharpen <var>radius</var><br />-sharpen <var>radius</var>x<var>sigma</var></h3>
6945</div>
6946
6947<p class="magick-description">sharpen the image.</p>
6948
6949<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
6950
6951<div style="margin: auto;">
6952  <h3 class="magick-header"><a id="shave"></a>-shave <var>geometry</var></h3>
6953</div>
6954
6955<p class="magick-description">Shave pixels from the image edges.</p>
6956
6957<p>The <var>size</var> portion of the <var>geometry</var>
6958argument specifies the width of the region to be removed from both sides of
6959the image and the height of the regions to be removed from top and bottom.
6960Offsets are ignored.</p>
6961
6962<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
6963
6964<div style="margin: auto;">
6965  <h3 class="magick-header"><a id="shear"></a>-shear <var>Xdegrees</var>[x<var>Ydegrees</var>]</h3>
6966</div>
6967
6968<p class="magick-description">Shear the image along the x-axis and/or y-axis.</p>
6969
6970<p>The shear angles may be positive, negative, or zero. When <var>Ydegrees</var> is omitted it defaults to 0. When both angles are
6971given, the horizontal component of the shear is performed before the vertical
6972component.</p>
6973
6974<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e.,
6975horizontally or vertically, respectively),creating a parallelogram. The amount
6976of each is controlled by the respective shear angle. For horizontal shears,
6977<var>Xdegrees</var> is measured clockwise relative to "up" (the
6978negative y-axis), sliding the top edge to the right when 0°&lt;<var>Xdegrees</var>&lt;90° and to the left when 90°&lt;<var>Xdegrees</var>&lt;180°.  For vertical shears <var>Ydegrees</var> is measured clockwise relative to "right" (the
6979positive x-axis), sliding the right edge down when 0°&lt;<var>Ydegrees</var>&lt;90° and up when 90°&lt;<var>Ydegrees</var>&lt;180°.</p>
6980
6981<p>Empty triangles left over from shearing the image are filled with the color
6982defined by the <a href="command-line-options.html#fill">-background</a> option. The color is specified
6983using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
6984
6985<p>The horizontal shear is performed before the vertical part. This is
6986important to note, since horizontal and vertical shears do not
6987<var>commute</var>, i.e., the order matters in a sequence of shears. For
6988example, the following two commands are not equivalent.</p>
6989
6990<pre>
6991convert logo: -shear 20x0 -shear 0x60 logo-sheared.png
6992convert logo: -shear 0x60 -shear 20x0 logo-sheared.png
6993</pre>
6994
6995<p>The first of the two commands above is equivalent to the following, except
6996for the amount of empty space created; the command that follows generates
6997a smaller image, and so is a better choice in terms of time and space.</p>
6998
6999<pre>
7000convert logo: -shear 20x60 logo-sheared.png
7001</pre>
7002
7003<div style="margin: auto;">
7004  <h3 class="magick-header"><a id="sigmoidal-contrast"></a>-sigmoidal-contrast <var>contrast</var>x<var>mid-point</var></h3>
7005</div>
7006
7007<p class="magick-description">increase the contrast without saturating highlights or shadows.</p>
7008
7009<p>Increase the contrast of the image using a sigmoidal transfer function
7010without saturating highlights or shadows. <var>Contrast</var>
7011indicates how much to increase the contrast. For example, 0 is none, 3 is
7012typical and 20 is a lot.
7013</p>
7014
7015<p>The <var>mid-point</var> indicates where the maximum change
7016'slope' in contrast should fall in the resultant image (0 is white; 50% is
7017middle-gray; 100% is black). </p>
7018
7019<p>By default the image contrast is increased, use <var>+sigmoidal-contrast</var> to decrease the contrast.</p>
7020
7021<p>To achieve the equivalent of a sigmoidal brightness change (similar to 
7022a gamma adjustment), you would use <var>-sigmoidal-contrast
7023{brightness}x0%</var> to increase brightness and <var>+sigmoidal-contrast {brightness}x0%</var> to decrease brightness.
7024Note the use of '0' fo rthe mid-point of the sigmoidal curve. </p>
7025
7026<p>Using a very high <var>contrast</var> will produce a sort of
7027'smoothed thresholding' of the image.  Not as sharp (with high aliasing
7028effects) of a true threshold, but with tapered gray-levels around the threshold
7029<var>mid-point</var>. </p>
7030
7031<div style="margin: auto;">
7032  <h3 class="magick-header"><a id="silent"></a>-silent</h3>
7033
7034
7035</div>
7036
7037<p class="magick-description">operate silently. This option is only used
7038by the <a href="import.html">import</a> tool.</p>
7039
7040<div style="margin: auto;">
7041  <h3 class="magick-header"><a id="similarity-threshold"></a>-similarity-threshold <var>value</var></h3>
7042</div>
7043
7044<p class="magick-description">minimum RMSE for subimage match.</p>
7045
7046<p>If this setting is used, then the search will stop as soon as it finds a match whose metric is less than or equal to the value. A partially filled second output image will result. Using a value of zero, will cause the search to stop at the first perfect match it finds. If this setting is left off, then the search will proceed to completion or as limited by <var>-dissimilarity-threshold</var>.</p>
7047
7048<div style="margin: auto;">
7049  <h3 class="magick-header"><a id="size"></a>-size <var>width</var>[x<var>height</var>][<var>+offset</var>]</h3>
7050</div>
7051
7052<p class="magick-description">set the width and height of the image.</p>
7053
7054<p>Use this option to specify the width and height of raw images whose
7055dimensions are unknown such as <code>GRAY</code>, <code>RGB</code>, or
7056<code>CMYK</code>. In addition to width and height, use <a
7057href="command-line-options.html#size">-size</a> with an offset to skip any header information in the
7058image or tell the number of colors in a <code>MAP</code> image file, (e.g. -size
7059640x512+256).</p>
7060
7061<p>For Photo CD images, choose from these sizes:</p>
7062
7063<pre>
7064192x128
7065384x256
7066768x512
70671536x1024
70683072x2048
7069</pre>
7070
7071<div style="margin: auto;">
7072  <h3 class="magick-header"><a id="sketch"></a>-sketch <var>radius</var><br />-sketch <var>radius</var>x<var>sigma</var>+<var>angle</var></h3>
7073</div>
7074
7075<p class="magick-description">simulate a pencil sketch.</p>
7076
7077<p>Sketch with the given radius, standard deviation (sigma), and angle.   The
7078angle given is the angle toward which the image is sketched.  That is the
7079direction people would consider the object is coming from.  </p>
7080
7081<div style="margin: auto;">
7082  <h3 class="magick-header"><a id="smush"></a>-smush <var>offset</var></h3>
7083</div>
7084
7085<p class="magick-description">smush an image sequence together.</p>
7086
7087<div style="margin: auto;">
7088  <h3 class="magick-header"><a id="snaps"></a>-snaps <var>value</var></h3>
7089</div>
7090
7091<p class="magick-description">Set the number of screen snapshots.</p>
7092
7093<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
7094
7095<div style="margin: auto;">
7096  <h3 class="magick-header"><a id="solarize"></a>-solarize <var>percent-threshold</var></h3>
7097</div>
7098
7099<p class="magick-description">negate all pixels above the threshold level.</p>
7100
7101<p>Specify <var>factor</var> as the percent threshold of the intensity (0 - 99.9%).</p>
7102
7103<p>This option produces a <var>solarization</var> effect seen when
7104exposing a photographic film to light during the development process.</p>
7105
7106<div style="margin: auto;">
7107  <h3 class="magick-header"><a id="sparse-color"></a>-sparse-color <var>method</var>  '<var>x</var>,<var>y</var> <var>color</var>  ...'</h3>
7108</div>
7109
7110<p class="magick-description"> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </p>
7111
7112
7113<dl class="dl-horizontal">
7114    <dt>barycentric</dt>
7115    <dd>three point triangle of color given 3 points.
7116        Giving only 2 points will form a linear gradient between those points.
7117        The gradient generated extends beyond the triangle created by those
7118        3 points. </dd>
7119    <dt>bilinear</dt>
7120    <dd>Like barycentric but for 4 points. Less than 4 points
7121        fall back to barycentric. </dd>
7122    <dt>voronoi</dt>
7123    <dd>Simply map each pixel to the to nearest color point
7124        given. The result are polygonal 'cells' of solid color. </dd>
7125    <dt>manhatten</dt>
7126    <dd>Like voronoi, but resulting polygonal 'cells' are mapped to a fixed coordinate system.</dd>
7127    <dt>shepards</dt>
7128    <dd>Colors points biased on the ratio of inverse distance
7129        squared. Generating spots of color in a sea of the average of
7130        colors. </dd>
7131    <dt>inverse</dt>
7132    <dd>Colors points biased on the ratio of inverse distance.
7133        This generates sharper points of color rather than rounded spots of
7134        '<code>shepards</code>'  Generating spots of color in a sea of the
7135        average of colors. </dd>
7136</dl>
7137
7138<p>The points are placed according to the images location on the virtual
7139canvas (<a href="command-line-options.html#page" >-page</a> or <a href="command-line-options.html#repage" >-repage</a>
7140offset), and do not actually have to exist on the given image, but may be
7141some point beyond the edge of the image. All points are floating point values.
7142</p>
7143
7144<p>Only the color channels defined by the <a href="command-line-options.html#channel" >-channel</a> are
7145modified, which means that by default matte/alpha transparency channel is not
7146effected. Typically transparency channel is turned off either before or after
7147the operation. </p>
7148
7149<p>Of course if some color points are transparent to generate a transparent
7150gradient, then the image also requires transparency enabled to store the
7151values. </p>
7152
7153<p>All the above methods when given a single point of color will replace all
7154the colors in the image with the color given, regardless of the point. This is
7155logical, and provides an alternative technique to recolor an image to some
7156default value. </p>
7157
7158
7159<div style="margin: auto;">
7160  <h3 class="magick-header"><a id="splice"></a>-splice <var>geometry</var></h3>
7161</div>
7162
7163<p class="magick-description">Splice the current background color into the image.</p>
7164
7165<p>This will add rows and columns of the current <a
7166href="command-line-options.html#background">-background</a> color into the given image according to the
7167given  <a href="command-line-options.html#gravity">-gravity</a> geometry setting.  See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Essentially <a href="command-line-options.html#splice">-splice</a> will divide the
7168image into four quadrants, separating them by the inserted rows and columns.
7169</p>
7170
7171<p>If a dimension of geometry is zero no rows or columns will be added for that
7172dimension.  Similarly using a zero offset with the appropriate <a
7173href="command-line-options.html#gravity">-gravity</a> setting will add rows and columns to the edges of
7174the image, padding the image only along that one edge. Edge padding is what <a
7175href="command-line-options.html#splice">-splice</a> is most commonly used for. </p>
7176
7177<p>If the exact same  <var>geometry</var> and <a
7178href="command-line-options.html#gravity">-gravity</a> is later used with <a href="command-line-options.html#chop">-chop</a> the
7179added added all splices removed. </p>
7180
7181<div style="margin: auto;">
7182  <h3 class="magick-header"><a id="spread"></a>-spread <var>amount</var></h3>
7183</div>
7184
7185<p class="magick-description">displace image pixels by a random amount.</p>
7186
7187<p>The argument <var>amount</var> defines the size of the
7188neighborhood around each pixel from which to choose a candidate pixel to
7189blend.</p>
7190
7191<p>The lookup is controlled by the <a href="command-line-options.html#interpolate">-interpolate</a> setting.</p>
7192
7193<div style="margin: auto;">
7194  <h3 class="magick-header"><a id="statistic"></a>-statistic <var>type</var> <var>geometry</var></h3>
7195</div>
7196
7197<p class="magick-description">replace each pixel with corresponding statistic from the neighborhood.</p>
7198
7199<p>Choose from these statistic types:</p>
7200<dl class="dl-horizontal">
7201<dt>Gradient</dt><dd>maximum difference (max - min) value in neighborhood</dd>
7202<dt>Maximum</dt><dd>maximum value per channel in neighborhood</dd>
7203<dt>Minimum</dt><dd>minimum value per channel in neighborhood</dd>
7204<dt>Mean</dt><dd>average value per channel in neighborhood</dd>
7205<dt>Median</dt><dd>median value per channel in neighborhood</dd>
7206<dt>Mode</dt><dd>mode (most frequent) value per channel in neighborhood</dd>
7207<dt>Nonpeak</dt><dd>value just before or after the median value per channel in neighborhood</dd>
7208<dt>RMS</dt><dd>root mean square value per channel in neighborhood</dd>
7209<dt>StandardDeviation</dt><dd> standard deviation value per channel in neighborhood</dd>
7210</dl>
7211
7212<div style="margin: auto;">
7213  <h3 class="magick-header"><a id="stegano"></a>-stegano <var>offset</var></h3>
7214</div>
7215
7216<p class="magick-description">hide watermark within an image.</p>
7217
7218<p>Use an offset to start the image hiding some number of pixels from the
7219beginning of the image. Note this offset and the image size. You will need
7220this information to recover the steganographic image (e.g. display -size
7221320x256+35 stegano:image.png).</p>
7222
7223<div style="margin: auto;">
7224  <h3 class="magick-header"><a id="stereo"></a>-stereo <var>+x</var>{<var>+y</var>}</h3>
7225</div>
7226
7227<p class="magick-description">composite two images to create a red / cyan stereo anaglyph.</p>
7228
7229<p>The left side of the stereo pair (second image) is saved as the red channel of the output image. The right side (first image) is saved as the green and blue channels. Red-green stereo glasses are required to properly view the stereo image.</p>
7230
7231<div style="margin: auto;">
7232  <h3 class="magick-header"><a id="storage-type"></a>-storage-type <var>type</var></h3>
7233</div>
7234
7235<p class="magick-description">pixel storage type.  Here are the valid types:</p>
7236
7237<dl class="dl-horizontal">
7238<dt>char</dt><dd>unsigned characters</dd>
7239<dt>double</dt><dd>doubles</dd>
7240<dt>float</dt><dd>floats</dd>
7241<dt>integer</dt><dd>integers</dd>
7242<dt>long</dt><dd>longs</dd>
7243<dt>quantum</dt><dd>pixels in the native depth of your ImageMagick distribution</dd>
7244<dt>short</dt><dd>unsigned shorts</dd>
7245</dl>
7246
7247<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
7248values range from 0 to the maximum value the storage type can support.</p>
7249
7250<div style="margin: auto;">
7251  <h3 class="magick-header"><a id="stretch"></a>-stretch <var>fontStretch</var></h3>
7252</div>
7253
7254<p class="magick-description">Set a type of stretch style for fonts.</p>
7255
7256<p>This setting suggests a type of stretch that ImageMagick should try to
7257apply to the currently selected font family. Select <var>fontStretch</var> from the following.</p>
7258
7259<pre>
7260Any
7261Condensed
7262Expanded
7263ExtraCondensed
7264ExtraExpanded
7265Normal
7266SemiCondensed
7267SemiExpanded
7268UltraCondensed
7269UltraExpanded
7270</pre>
7271
7272<p>To print a complete list of stretch types, use <a href="command-line-options.html#list">-list
7273stretch</a>.</p>
7274
7275<p>For other settings that affect fonts, see the options <a
7276href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#family">-family</a>, <a
7277href="command-line-options.html#style">-style</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
7278
7279<div style="margin: auto;">
7280  <h3 class="magick-header"><a id="strip"></a>-strip</h3>
7281</div>
7282
7283<p class="magick-description">strip the image of any profiles, comments or these PNG chunks: bKGD,cHRM,EXIF,gAMA,iCCP,iTXt,sRGB,tEXt,zCCP,zTXt,date.</p>
7284
7285<div style="margin: auto;">
7286  <h3 class="magick-header"><a id="stroke"></a>-stroke <var>color</var></h3>
7287</div>
7288
7289<p class="magick-description">color to use when stroking a graphic primitive.</p>
7290
7291<p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
7292
7293<p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
7294
7295<div style="margin: auto;">
7296  <h3 class="magick-header"><a id="strokewidth"></a>-strokewidth <var>value</var></h3>
7297</div>
7298
7299<p class="magick-description">set the stroke width.</p>
7300
7301<p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
7302
7303<div style="margin: auto;">
7304  <h3 class="magick-header"><a id="style"></a>-style <var>fontStyle</var></h3>
7305</div>
7306
7307<p class="magick-description">Set a font style for text.</p>
7308
7309<p>This setting suggests a font style that ImageMagick should try to apply to
7310the currently selected font family. Select <var>fontStyle</var> from
7311the following.</p>
7312
7313<pre>
7314Any
7315Italic
7316Normal
7317Oblique
7318</pre>
7319
7320<p>For other settings that affect fonts, see the options <a
7321href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#family">-family</a>, <a
7322href="command-line-options.html#stretch">-stretch</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
7323
7324<div style="margin: auto;">
7325  <h3 class="magick-header"><a id="subimage-search"></a>-subimage-search</h3>
7326</div>
7327
7328<p class="magick-description">search for subimage.</p>
7329
7330<p>This option is required to have compare search for the best match location
7331of a small image within a larger image. This search will produce two images
7332(or two frames). The first is the "difference" image and the second will
7333be the "match score" image.</p>
7334
7335<p>The "match-score" image is smaller containing a pixel for ever possible
7336position of the top-left corner of the given sub-image. that is its size will
7337be the size of the larger_image - sub_image + 1.  The brightest location in
7338this image is the location s the locate on the best match that is also
7339reported. Note that this may or may not be a perfect match, and the actual
7340brightness will reflect this. Other bright 'peaks' can be used to locate other
7341possible matching locations. </p>
7342
7343<p>Note that the search will try to compare the sub-image at every possible
7344location in the larger image, as such it can be very slow.  The smaller the
7345sub-image the faster this search is. </p>
7346
7347
7348<div style="margin: auto;">
7349  <h3 class="magick-header"><a id="swap"></a>-swap <var>index,index</var></h3>
7350</div>
7351
7352<p class="magick-description">Swap the positions of two images in the image sequence.</p>
7353
7354<p>For example, <a href="command-line-options.html#swap">-swap 0,2</a> swaps the first and the third
7355images in the current image sequence. Use <a href="command-line-options.html#swap">+swap</a> to switch
7356the last two images in the sequence.</p>
7357
7358<div style="margin: auto;">
7359  <h3 class="magick-header"><a id="swirl"></a>-swirl <var>degrees</var></h3>
7360</div>
7361
7362<p class="magick-description">swirl image pixels about the center.</p>
7363
7364<p><var>Degrees</var> defines the tightness of the swirl.</p>
7365
7366<div style="margin: auto;">
7367  <h3 class="magick-header"><a id="synchronize"></a>-synchronize</h3>
7368</div>
7369
7370<p class="magick-description">synchronize image to storage device.</p>
7371
7372<p>Set to "true" to ensure all image data is fully flushed and synchronized
7373to disk. There is a performance penalty, but the benefits include ensuring a
7374valid image file in the event of a system crash and early reporting if there
7375is not enough disk space for the image pixel cache.</p>
7376
7377<div style="margin: auto;">
7378  <h3 class="magick-header"><a id="taint"></a>-taint</h3>
7379</div>
7380
7381<p class="magick-description">Mark the image as modified.</p>
7382
7383<div style="margin: auto;">
7384  <h3 class="magick-header"><a id="text-font"></a>-text-font <var>name</var></h3>
7385</div>
7386
7387<p class="magick-description">font for writing fixed-width text.</p>
7388
7389<p>Specifies the name of the preferred font to use in fixed (typewriter style)
7390formatted text. The default is 14 point <var>Courier</var>.</p>
7391
7392<p>You can tag a font to specify whether it is a PostScript, TrueType, or
7393OPTION1 font. For example, <code>Courier.ttf</code> is a TrueType font and
7394<code>x:fixed</code> is OPTION1.</p>
7395
7396<div style="margin: auto;">
7397  <h3 class="magick-header"><a id="texture"></a>-texture <var>filename</var></h3>
7398</div>
7399
7400<p class="magick-description">name of texture to tile onto the image background.</p>
7401
7402<div style="margin: auto;">
7403  <h3 class="magick-header"><a id="threshold"></a>-threshold <var>value</var>{<var>%</var>}</h3>
7404</div>
7405
7406<!-- {<var>green,blue,opacity</var>}
7407<p>If the green or blue value is omitted, these channels use the same value as
7408the first one provided. If all three color values are the same, the result is
7409a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used
7410and any partially transparent pixel becomes fully transparent.</p>
7411-->
7412
7413<p class="magick-description">Apply simultaneous black/white threshold to the image.</p>
7414
7415<p>Any pixel values (more specifically, those channels set using <a href="command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the
7416maximum channel value, while all other values are assigned the minimum.</p>
7417
7418<p> The threshold value can be given as a percentage or as an absolute integer
7419value corresponding to the desired channel value. When given as an integer,
7420the minimum attainable value is 0 (corresponding to black when all channels
7421are affected), but the maximum value (corresponding to white) is that of the
7422<code>quantum depth</code> of the particular build of ImageMagick, and is
7423therefore dependent on the installation. For that reason, a reasonable
7424recommendation for most applications is to specify the threshold values as
7425a percentage.  </p>
7426
7427<p> The following would force pixels with red values above 50% to have 100%
7428red values, while those at or below 50% red would be set to 0 in the red
7429channel. The green, blue, and alpha channels (if present) would be unchanged.
7430</p>
7431
7432<pre>
7433convert in.png -channel red -threshold 50% out.png
7434</pre>
7435
7436<p>As (possibly) impractical but instructive examples, the following would
7437generate an all-black and an all-white image with the same dimensions as the
7438input image.</p>
7439
7440
7441<pre>
7442convert in.png -threshold 100% black.png
7443convert in.png -threshold -1 white.png
7444</pre>
7445
7446<p>Note that the values of the transparency channel is treated as 'matte'
7447values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
7448
7449<p> See also <a href="command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
7450</p>
7451
7452<div style="margin: auto;">
7453  <h3 class="magick-header"><a id="thumbnail"></a>-thumbnail <var>geometry</var></h3>
7454</div>
7455
7456<p class="magick-description">Create a thumbnail of the image.</p>
7457
7458<p>This is similar to <a href="command-line-options.html#resize">-resize</a>, except it is optimized
7459for speed and any image profile, other than a color profile, is removed to
7460reduce the thumbnail size.  To strip the color profiles as well, add <a
7461href="command-line-options.html#strip">-strip</a> just before of after this option.</p>
7462
7463<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
7464
7465<div style="margin: auto;">
7466  <h3 class="magick-header"><a id="tile"></a>-tile <var>filename</var></h3>
7467</div>
7468
7469<p class="magick-description">Set the tile image used for filling a subsequent graphic primitive.</p>
7470
7471<div style="margin: auto;">
7472  <h3 class="magick-header">-tile <var>geometry</var></h3>
7473</div>
7474
7475<p class="magick-description">Specify the layout of images.</p>
7476
7477<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
7478
7479<div style="margin: auto;">
7480  <h3 class="magick-header">-tile</h3>
7481</div>
7482
7483<p class="magick-description">Specifies that a subsequent composite operation is repeated across and down image.</p>
7484
7485<div style="margin: auto;">
7486  <h3 class="magick-header"><a id="tile-offset"></a>-tile-offset {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var></h3>
7487</div>
7488
7489<p class="magick-description">Specify the offset for tile images, relative to the background image it is tiled on.</p>
7490
7491<p>This should be set before the tiling image is set by <a href="command-line-options.html#tile"
7492>-tile</a> or <a href="command-line-options.html#texture" >-texture</a>, or directly applied for
7493creating a tiled canvas using <code>TILE:</code> or <code>PATTERN:</code> input
7494formats. </p>
7495
7496<p>Internally ImageMagick does a <a href="command-line-options.html#roll" >-roll</a> of the tile image
7497by the arguments given when the tile image is set. </p>
7498
7499<div style="margin: auto;">
7500  <h3 class="magick-header"><a id="tint"></a>-tint <var>value</var></h3>
7501</div>
7502
7503<p class="magick-description">Tint the image with the fill color.</p>
7504
7505<p>Tint the image with the fill color.</p>
7506
7507<p>Specify the amount of tinting as a percentage.  Pure colors like black,
7508white red, yellow, will not be affected by -tint. Only mid-range colors such
7509as the various shades of grey.</p>
7510
7511<div style="margin: auto;">
7512  <h3 class="magick-header"><a id="title"></a>-title <var>string</var></h3>
7513</div>
7514
7515<p class="magick-description">Assign a title to displayed image.", "animate", "display", "montage</p>
7516
7517<p>Use this option to assign a specific title to the image. This assigned to
7518the image window and is typically displayed in the window title bar.
7519Optionally you can include the image filename, type, width, height, Exif data,
7520or other image attribute by embedding special format characters described
7521under the <a href="command-line-options.html#format">-format</a> option.</p>
7522
7523<p>For example,</p>
7524
7525<pre>
7526-title "%m:%f %wx%h"
7527</pre>
7528
7529<p>produces an image title of <code>MIFF:bird.miff 512x480</code> for an image
7530titled <code>bird.miff</code> and whose width is 512 and height is 480.</p>
7531
7532
7533<div style="margin: auto;">
7534  <h3 class="magick-header"><a id="transform"></a>-transform</h3>
7535</div>
7536
7537<p class="magick-description">transform the image.</p>
7538
7539<p>This option applies the transformation matrix from a previous <a href="command-line-options.html#affine">-affine</a> option.</p>
7540
7541<pre>
7542convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg
7543</pre>
7544
7545
7546<p>This operator has been now been superseded by the  <a
7547href="command-line-options.html#distort">-distort</a> '<code>AffineProjection</code>' method. </p>
7548
7549
7550<div style="margin: auto;">
7551  <h3 class="magick-header"><a id="transparent"></a>-transparent <var>color</var></h3>
7552</div>
7553
7554<p class="magick-description">Make this color transparent within the image.</p>
7555
7556<p>The <var>color</var> argument is defined using the format
7557described under the <a href="command-line-options.html#fill">-fill</a> option. The <a href="command-line-options.html#fuzz"
7558>-fuzz</a> setting can be used to match and replace colors similar to the one
7559given. </p>
7560
7561<p>Use  <a href="command-line-options.html#transparent" >+transparent</a> to invert the pixels matched.
7562that is make all non-matching colors transparent. </p>
7563
7564<p>The <a href="command-line-options.html#opaque">-opaque</a>  operator is exactly the same as <a
7565href="command-line-options.html#transparent" >-transparent</a> but replaces the matching color with the
7566current <a href="command-line-options.html#fill">-fill</a> color setting, rather than transparent.
7567However the <a href="command-line-options.html#transparent" >-transparent</a> operator also ensures
7568that the image has an alpha channel enabled, as per "<code><a href="command-line-options.html#alpha"
7569>-alpha</a> set</code>", and does not require you to modify the <a
7570href="command-line-options.html#channel">-channel</a> to enable alpha channel handling. </p>
7571
7572<p>Note that this does not define the color as being the 'transparency color'
7573used for color-mapped image formats, such as GIF.  For that use <a
7574href="command-line-options.html#transparent-color" >-transparent-color</a> </p>
7575
7576
7577<div style="margin: auto;">
7578  <h3 class="magick-header"><a id="transparent-color"></a>-transparent-color <var>color</var></h3>
7579</div>
7580
7581<p class="magick-description">Set the transparent color.</p>
7582
7583<p>Sometimes this is used for saving to image formats such as
7584GIF and PNG8 which uses this color to represent boolean transparency.  This
7585does not make a color transparent, it only defines what color the transparent
7586color is in the color palette of the saved image. Use <a
7587href="command-line-options.html#transparent">-transparent</a> to make an opaque color transparent.</p>
7588
7589<p>This option allows you to have both an opaque visible color, as well as a
7590transparent color of the same color value without conflict.  That is, you can
7591use the same color for both the transparent and opaque color areas within an
7592image.  This, in turn, frees to you to select a transparent color that is
7593appropriate when an image is displayed by an application that does not handle a
7594transparent color index, while allowing ImageMagick to correctly handle images of this
7595type. </p>
7596
7597<p>The default transparent color is <code>#00000000</code>, which is fully transparent black.</p>
7598
7599<div style="margin: auto;">
7600  <h3 class="magick-header"><a id="transpose"></a>-transpose</h3>
7601</div>
7602
7603<p class="magick-description">Mirror the image along the top-left to bottom-right diagonal.</p>
7604
7605<p> This option mathematically transposes the pixel array.  It is equivalent to the sequence <code>-flip -rotate 90</code>.
7606</p>
7607
7608<div style="margin: auto;">
7609  <h3 class="magick-header"><a id="transverse"></a>-transverse</h3>
7610</div>
7611
7612<p class="magick-description">Mirror the image along the images bottom-left top-right diagonal.  Equivalent to the operations <code>-flop -rotate 90</code>.</p>
7613
7614
7615<div style="margin: auto;">
7616  <h3 class="magick-header"><a id="treedepth"></a>-treedepth <var>value</var></h3>
7617</div>
7618
7619<p class="magick-description">tree depth for the color reduction algorithm.</p>
7620
7621<p>Normally, this integer value is zero or one. A value of zero or one causes
7622the use of an optimal tree depth for the color reduction algorithm.</p>
7623
7624<p>An optimal depth generally allows the best representation of the source
7625image with the fastest computational speed and the least amount of memory.
7626However, the default depth is inappropriate for some images. To assure the
7627best representation, try values between 2 and 8 for this parameter.  Refer to
7628the <a href="quantize.html"
7629>color reduction algorithm</a> for more details.</p>
7630
7631<p>The <a href="command-line-options.html#colors">-colors</a> or <a href="command-line-options.html#monochrome">-monochrome</a>
7632option, or writing to an image format which requires color reduction, is
7633required for this option to take effect.</p>
7634
7635<div style="margin: auto;">
7636  <h3 class="magick-header"><a id="trim"></a>-trim</h3>
7637</div>
7638
7639<p class="magick-description">trim an image.</p>
7640
7641<p>This option removes any edges that are exactly the same color as the corner
7642pixels. Use <a href="command-line-options.html#fuzz">-fuzz</a> to make <a href="command-line-options.html#trim">-trim</a> remove
7643edges that are nearly the same color as the corner pixels.</p>
7644
7645<p>The page or virtual canvas information of the image is preserved allowing
7646you to extract the result of the <a href="command-line-options.html#trim">-trim</a> operation from the
7647image.  Use a <a href="command-line-options.html#repage">+repage</a> to remove the virtual canvas page
7648information if it is unwanted.</p>
7649
7650<p>If the trimmed image 'disappears' an warning is produced, and a special
7651single pixel transparent 'missed' image is returned, in the same way as when a
7652<a href="command-line-options.html#crop">-crop</a> operation 'misses' the image proper. </p>
7653
7654
7655<div style="margin: auto;">
7656  <h3 class="magick-header"><a id="type"></a>-type <var>type</var></h3>
7657</div>
7658
7659<p class="magick-description">the image type.</p> <p>Choose from: <code>Bilevel</code>,
7660<code>Grayscale</code>, <code>GrayscaleMatte</code>, <code>Palette</code>,
7661<code>PaletteMatte</code>, <code>TrueColor</code>, <code>TrueColorMatte</code>,
7662<code>ColorSeparation</code>, or <code>ColorSeparationMatte</code>.</p>
7663
7664<p>Normally, when a format supports different subformats such as grayscale and
7665truecolor, the encoder will try to choose an efficient subformat. The <a
7666href="command-line-options.html#type">-type</a> option can be used to override this behavior. For
7667example, to prevent a JPEG from being written in grayscale format even though
7668only gray pixels are present, use.</p>
7669
7670<pre>
7671convert bird.png -type TrueColor bird.jpg
7672</pre>
7673
7674<p>Similarly, use <a href="command-line-options.html#type">-type TrueColorMatte</a> to force the
7675encoder to write an alpha channel even though the image is opaque, if the
7676output format supports transparency.</p>
7677
7678<p>Use <a href="command-line-options.html#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
7679
7680<div style="margin: auto;">
7681  <h3 class="magick-header"><a id="undercolor"></a>-undercolor <var>color</var></h3>
7682</div>
7683
7684<p class="magick-description">set the color of the annotation bounding box.</p>
7685
7686<p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
7687
7688<p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
7689
7690
7691<div style="margin: auto;">
7692  <h3 class="magick-header"><a id="update"></a>-update <var>seconds</var></h3>
7693</div>
7694
7695<p class="magick-description">detect when image file is modified and redisplay.</p>
7696
7697<p>Suppose that while you are displaying an image the file that is currently
7698displayed is over-written.  <code>display</code> will automagically detect that
7699the input file has been changed and update the displayed image
7700accordingly.</p>
7701
7702
7703<div style="margin: auto;">
7704  <h3 class="magick-header"><a id="unique-colors"></a>-unique-colors</h3>
7705</div>
7706
7707<p class="magick-description">discard all but one of any pixel color.</p>
7708
7709
7710<div style="margin: auto;">
7711  <h3 class="magick-header"><a id="units"></a>-units <var>type</var></h3>
7712</div>
7713
7714<p class="magick-description">the units of image resolution.</p>
7715
7716<p>Choose from: <code>Undefined</code>, <code>PixelsPerInch</code>, or
7717<code>PixelsPerCentimeter</code>. This option is normally used in conjunction
7718with the <a href="command-line-options.html#density">-density</a> option.</p>
7719
7720
7721<div style="margin: auto;">
7722  <h3 class="magick-header"><a id="unsharp"></a>-unsharp <var>radius</var><br />-unsharp <var>radius</var>x<var>sigma</var>{<var>+gain</var>}{<var>+threshold</var>}</h3>
7723</div>
7724
7725<p class="magick-description">sharpen the image with an unsharp mask operator.</p>
7726
7727<p>The <a href="command-line-options.html#unsharp">-unsharp</a> option sharpens an image. The image is
7728convolved with a Gaussian operator of the given radius and standard deviation
7729(sigma). For reasonable results, radius should be larger than sigma. Use
7730a radius of 0 to have the method select a suitable radius.</p>
7731
7732<p>The parameters are:</p>
7733
7734<dl class="dl-horizontal">
7735<dt>radius</dt>
7736<dd>The radius of the Gaussian, in pixels,  not counting the center pixel (default 0).</dd>
7737<dt>sigma</dt>
7738<dd>The standard deviation of the Gaussian, in pixels (default 1.0).</dd>
7739<dt>gain</dt>
7740<dd>The fraction of the difference between the original and the blur image that is added back into the original (default 1.0).</dd>
7741<dt>threshold</dt>
7742<dd>The threshold, as a fraction of <var>QuantumRange</var>, needed to apply the difference amount (default 0.05).</dd>
7743</dl>
7744
7745<div style="margin: auto;">
7746  <h3 class="magick-header"><a id="verbose"></a>-verbose</h3>
7747</div>
7748
7749<p class="magick-description">print detailed information about the image when this option precedes the <a href="command-line-options.html#identify">-identify</a> option or <code>info:</code>.</p>
7750
7751
7752<div style="margin: auto;">
7753  <h3 class="magick-header"><a id="version"></a>-version</h3>
7754</div>
7755
7756<p class="magick-description">print ImageMagick version string and exit.</p>
7757
7758
7759<div style="margin: auto;">
7760  <h3 class="magick-header"><a id="view"></a>-view <var>string</var></h3>
7761</div>
7762
7763<p class="magick-description">FlashPix viewing parameters.</p>
7764
7765
7766<div style="margin: auto;">
7767  <h3 class="magick-header"><a id="vignette"></a>-vignette <var>radius</var>{x<var>sigma</var>}{<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var>{<var>%</var>}</h3>
7768</div>
7769
7770<p class="magick-description">soften the edges of the image in vignette style.</p>
7771
7772<p>The vignette effect rolloff is controlled by radiusxsigma. For nominal rolloff, this would be set to 0xsigma. A value of 0x0 will produce a circle/ellipse with no rolloff. The arguments x and y control the size of the circle. Larger values decrease the radii and smaller values increase the radii. Values of +0+0 will generate a circle/ellipse the same size as the image. The default values for x and y are 10% of the corresponding image dimension. Thus, the radii will be decreased by 10%, i.e., the diameters of the circle/ellipse will be 80% of the corresponding image dimension.</p>
7773
7774<div style="margin: auto;">
7775  <h3 class="magick-header"><a id="virtual-pixel"></a>-virtual-pixel <var>method</var></h3>
7776</div>
7777
7778<p class="magick-description">Specify contents of <var>virtual pixels</var>.</p>
7779
7780<p>This option defines what color source should be used if and when a color
7781lookup completely 'misses' the source image. The color(s) that appear to
7782surround the source image.  Generally this color is derived from the source
7783image, but could also be set to a specify background color. </p>
7784
7785<p>Choose from these methods:</p>
7786
7787<dl class="dl-horizontal">
7788<dt>background</dt><dd>the area surrounding the image is the background color</dd>
7789<dt>black</dt><dd>the area surrounding the image is black</dd>
7790<dt>checker-tile</dt><dd>alternate squares with image and background color</dd>
7791<dt>dither</dt><dd>non-random 32x32 dithered pattern</dd>
7792<dt>edge</dt><dd>extend the edge pixel toward infinity</dd>
7793<dt>gray</dt><dd>the area surrounding the image is gray</dd>
7794<dt>horizontal-tile</dt><dd>horizontally tile the image, background color above/below</dd>
7795<dt>horizontal-tile-edge</dt><dd>horizontally tile the image and replicate the side edge pixels</dd>
7796<dt>mirror</dt><dd>mirror tile the image</dd>
7797<dt>random</dt><dd>choose a random pixel from the image</dd>
7798<dt>tile</dt><dd>tile the image (default)</dd>
7799<dt>transparent</dt><dd>the area surrounding the image is transparent blackness</dd>
7800<dt>vertical-tile</dt><dd>vertically tile the image, sides are background color</dd>
7801<dt>vertical-tile-edge</dt><dd>vertically tile the image and replicate the side edge pixels</dd>
7802<dt>white</dt><dd>the area surrounding the image is white</dd>
7803</dl>
7804
7805<p>The default value is "edge".</p>
7806
7807<p>This most important for distortion operators such as <a href="command-line-options.html#distort"
7808>-distort</a>, <a href="command-line-options.html#implode" >-implode</a>, and <a href="command-line-options.html#fx" >-fx</a>.
7809However it also effects operations that may access pixels just outside the
7810image proper, such as <a href="command-line-options.html#convolve">-convolve</a>, <a
7811href="command-line-options.html#blur">-blur</a>, and <a href="command-line-options.html#sharpen">-sharpen</a>. </p>
7812
7813<p>To print a complete list of virtual pixel types, use the <a
7814href="command-line-options.html#list">-list virtual-pixel</a> option.</p>
7815
7816
7817<div style="margin: auto;">
7818  <h3 class="magick-header"><a id="visual"></a>-visual <var>type</var></h3>
7819</div>
7820
7821<p class="magick-description">Animate images using this X visual type.", 'animate', 'display'</p>
7822
7823<p>Choose from these visual classes:</p>
7824
7825<pre>
7826StaticGray    TrueColor
7827GrayScale     DirectColor
7828StaticColor   default
7829PseudoColor   visual id
7830</pre>
7831
7832<p>The X server must support the visual you choose, otherwise an error occurs.
7833If a visual is not specified, the visual class that can display the most
7834simultaneous colors on the default screen is chosen.</p>
7835
7836
7837<div style="margin: auto;">
7838  <h3 class="magick-header"><a id="watermark"></a>-watermark <var>brightness</var>x<var>saturation</var></h3>
7839</div>
7840
7841<p class="magick-description">Watermark an image using the given percentages of brightness and saturation.</p>
7842
7843<p>Take a grayscale image (with alpha mask) and modify the destination image's
7844brightness according to watermark image's grayscale value and the
7845<var>brightness</var> percentage.  The destinations color saturation
7846attribute is just direct modified by the <var>saturation</var>
7847percentage, which defaults to 100 percent (no color change). </p>
7848
7849
7850<div style="margin: auto;">
7851  <h3 class="magick-header"><a id="wave"></a>-wave <var>amplitude</var><br />-wave <var>amplitude</var>x<var>wavelength</var></h3>
7852</div>
7853
7854<p class="magick-description">Shear the columns of an image into a sine wave.</p>
7855
7856<div style="margin: auto;">
7857  <h3 class="magick-header"><a id="wavelet-denoise"></a>-wavelet-denoise <var>threshold</var><br />-wavelet-denoise <var>threshold</var>x<var>softness</var></h3>
7858</div>
7859
7860<p class="magick-description">removes noise from the image using a wavelet transform.  The threshold is the value below which everything is considered noise and ranges from 0.0 (none) to QuantumRange or use percent (e.g. 5%). Softness attenuates the threshold and typically ranges from 0.0 (none) to 1.0.  The higher the value the more noise that remains in the image.</p>
7861
7862<div style="margin: auto;">
7863  <h3 class="magick-header"><a id="weight"></a>-weight <var>fontWeight</var></h3>
7864</div>
7865
7866<p class="magick-description">Set a font weight for text.</p>
7867
7868<p>This setting suggests a font weight that ImageMagick should try to apply to
7869the currently selected font family. Use a positive integer for
7870<var>fontWeight</var> or select from the following.</p>
7871
7872<dl class="dl-horizontal">
7873<dt>Thin </dt>
7874<dd>Same as <var>fontWeight</var> = 100.</dd>
7875<dt>ExtraLight </dt>
7876<dd>Same as <var>fontWeight</var> = 200.</dd>
7877<dt>Light </dt>
7878<dd>Same as <var>fontWeight</var> = 300.</dd>
7879<dt>Normal </dt>
7880<dd>Same as <var>fontWeight</var> = 400.</dd>
7881<dt>Medium </dt>
7882<dd>Same as <var>fontWeight</var> = 500.</dd>
7883<dt>DemiBold </dt>
7884<dd>Same as <var>fontWeight</var> = 600.</dd>
7885<dt>Bold </dt>
7886<dd>Same as <var>fontWeight</var> = 700.</dd>
7887<dt>ExtraBold </dt>
7888<dd>Same as <var>fontWeight</var> = 800.</dd>
7889<dt>Heavy </dt>
7890<dd>Same as <var>fontWeight</var> = 900.</dd>
7891</dl>
7892<br/>
7893
7894<p>To print a complete list of weight types, use <a href="command-line-options.html#list">-list weight</a>.</p>
7895
7896<p>For other settings that affect fonts, see the options <a
7897href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#family">-family</a>, <a
7898href="command-line-options.html#stretch">-stretch</a>, and <a href="command-line-options.html#style">-style</a>. </p>
7899
7900<div style="margin: auto;">
7901  <h3 class="magick-header"><a id="white-point"></a>-white-point <var>x,y</var></h3>
7902</div>
7903
7904<p class="magick-description">chromaticity white point.</p>
7905
7906<div style="margin: auto;">
7907  <h3 class="magick-header"><a id="white-threshold"></a>-white-threshold <var>value</var>{<var>%</var>}</h3>
7908</div>
7909
7910<p class="magick-description">Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</p>
7911
7912<p> The threshold value can be given as a percentage or as an absolute integer
7913value within [0, <var>QuantumRange</var>] corresponding to the
7914desired <a href="command-line-options.html#channel">&#x2011;channel</a> value. See <a href="command-line-options.html#threshold">&#x2011;threshold</a>for more details on thresholds and resulting values.  </p>
7915
7916<div style="margin: auto;">
7917  <h3 class="magick-header"><a id="window"></a>-window <var>id</var></h3>
7918</div>
7919
7920<p class="magick-description">Make the image the background of a window.", 'animate', 'display'</p>
7921
7922<p><var>id</var> can be a window id or name. Specify <code>root</code>
7923to select X's root window as the target window.</p>
7924
7925<p>By default the image is tiled onto the background of the target window. If
7926<code>backdrop</code> or <a href="command-line-options.html#geometry">-resize</a> are specified, the
7927image is surrounded by the background color. Refer to <code>X RESOURCES</code>
7928for details.</p>
7929
7930<p>The image will not display on the root window if the image has more unique
7931colors than the target window colormap allows. Use <a
7932href="command-line-options.html#colors">-colors</a> to reduce the number of colors.</p>
7933
7934<div style="margin: auto;">
7935  <h3 class="magick-header"><a id="window-group"></a>-window-group</h3>
7936</div>
7937
7938<p class="magick-description">specify the window group.</p>
7939
7940<div style="margin: auto;">
7941  <h3 class="magick-header"><a id="write"></a>-write <var>filename</var></h3>
7942</div>
7943
7944<p class="magick-description">write an image sequence.</p>
7945
7946<p>The image sequence preceding the <a href="command-line-options.html#write">-write</a> <var>filename</var> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="command-line-options.html#write">+write</a> <var>filename</var> option.</p>
7947
7948<p>Use <a href="command-line-options.html#compress">-compress</a> to specify the type of image compression.</p>
7949</div>
7950</div>
7951
7952
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