1/*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
4 *
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Intel Corporation
7 *
8 * Licensed under the Apache License, Version 2.0 (the "License");
9 * you may not use this file except in compliance with the License.
10 * You may obtain a copy of the License at
11 *
12 *      http://www.apache.org/licenses/LICENSE-2.0
13 *
14 * Unless required by applicable law or agreed to in writing, software
15 * distributed under the License is distributed on an "AS IS" BASIS,
16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17 * See the License for the specific language governing permissions and
18 * limitations under the License.
19 *
20 *//*!
21 * \file
22 * \brief Dynamic State Depth Stencil Tests
23 *//*--------------------------------------------------------------------*/
24
25#include "vktDynamicStateDSTests.hpp"
26
27#include "vktTestCaseUtil.hpp"
28#include "vktDynamicStateTestCaseUtil.hpp"
29
30#include "tcuTestLog.hpp"
31#include "tcuResource.hpp"
32#include "tcuImageCompare.hpp"
33#include "tcuCommandLine.hpp"
34#include "tcuTextureUtil.hpp"
35#include "tcuRGBA.hpp"
36
37#include "vkRefUtil.hpp"
38#include "vkImageUtil.hpp"
39
40#include "vktDrawCreateInfoUtil.hpp"
41#include "vktDrawImageObjectUtil.hpp"
42#include "vktDrawBufferObjectUtil.hpp"
43#include "vkPrograms.hpp"
44
45namespace vkt
46{
47namespace DynamicState
48{
49
50using namespace Draw;
51
52namespace
53{
54
55class DepthStencilBaseCase : public TestInstance
56{
57public:
58	DepthStencilBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName)
59		: TestInstance						(context)
60		, m_colorAttachmentFormat			(vk::VK_FORMAT_R8G8B8A8_UNORM)
61		, m_topology						(vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
62		, m_vk								(context.getDeviceInterface())
63		, m_vertexShaderName				(vertexShaderName)
64		, m_fragmentShaderName				(fragmentShaderName)
65	{
66	}
67
68protected:
69
70	enum
71	{
72		WIDTH   = 128,
73		HEIGHT  = 128
74	};
75
76	vk::VkFormat									m_colorAttachmentFormat;
77	vk::VkFormat									m_depthStencilAttachmentFormat;
78
79	vk::VkPrimitiveTopology							m_topology;
80
81	const vk::DeviceInterface&						m_vk;
82
83	vk::Move<vk::VkPipeline>						m_pipeline_1;
84	vk::Move<vk::VkPipeline>						m_pipeline_2;
85	vk::Move<vk::VkPipelineLayout>					m_pipelineLayout;
86
87	de::SharedPtr<Image>							m_colorTargetImage;
88	vk::Move<vk::VkImageView>						m_colorTargetView;
89
90	de::SharedPtr<Image>							m_depthStencilImage;
91	vk::Move<vk::VkImageView>						m_attachmentView;
92
93	PipelineCreateInfo::VertexInputState			m_vertexInputState;
94	de::SharedPtr<Buffer>							m_vertexBuffer;
95
96	vk::Move<vk::VkCommandPool>						m_cmdPool;
97	vk::Move<vk::VkCommandBuffer>					m_cmdBuffer;
98
99	vk::Move<vk::VkFramebuffer>						m_framebuffer;
100	vk::Move<vk::VkRenderPass>						m_renderPass;
101
102	const std::string								m_vertexShaderName;
103	const std::string								m_fragmentShaderName;
104
105	std::vector<PositionColorVertex>				m_data;
106
107	PipelineCreateInfo::DepthStencilState			m_depthStencilState_1;
108	PipelineCreateInfo::DepthStencilState			m_depthStencilState_2;
109
110	void initialize (void)
111	{
112		const vk::VkDevice device = m_context.getDevice();
113
114		vk::VkFormatProperties formatProperties;
115		// check for VK_FORMAT_D24_UNORM_S8_UINT support
116		m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D24_UNORM_S8_UINT, &formatProperties);
117		if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
118		{
119			m_depthStencilAttachmentFormat = vk::VK_FORMAT_D24_UNORM_S8_UINT;
120		}
121		else
122		{
123			// check for VK_FORMAT_D32_SFLOAT_S8_UINT support
124			m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProperties);
125			if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
126			{
127				m_depthStencilAttachmentFormat = vk::VK_FORMAT_D32_SFLOAT_S8_UINT;
128			}
129			else
130				throw tcu::NotSupportedError("No valid depth stencil attachment available");
131		}
132
133		const PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
134		m_pipelineLayout = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo);
135
136		const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
137		const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
138
139		const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 };
140		const ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT,
141													vk::VK_IMAGE_TILING_OPTIMAL,
142													vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
143													vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
144													vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
145
146		m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator());
147
148		const ImageCreateInfo depthStencilImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthStencilAttachmentFormat, imageExtent,
149														  1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
150														  vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT |
151														  vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
152
153		m_depthStencilImage = Image::createAndAlloc(m_vk, device, depthStencilImageCreateInfo, m_context.getDefaultAllocator());
154
155		const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat);
156		m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo);
157
158		const ImageViewCreateInfo attachmentViewInfo(m_depthStencilImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthStencilAttachmentFormat);
159		m_attachmentView = vk::createImageView(m_vk, device, &attachmentViewInfo);
160
161		RenderPassCreateInfo renderPassCreateInfo;
162		renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
163																 vk::VK_SAMPLE_COUNT_1_BIT,
164																 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
165																 vk::VK_ATTACHMENT_STORE_OP_STORE,
166																 vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
167																 vk::VK_ATTACHMENT_STORE_OP_STORE,
168																 vk::VK_IMAGE_LAYOUT_GENERAL,
169																 vk::VK_IMAGE_LAYOUT_GENERAL));
170
171		renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthStencilAttachmentFormat,
172																 vk::VK_SAMPLE_COUNT_1_BIT,
173																 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
174																 vk::VK_ATTACHMENT_STORE_OP_STORE,
175																 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
176																 vk::VK_ATTACHMENT_STORE_OP_STORE,
177																 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
178																 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
179
180		const vk::VkAttachmentReference colorAttachmentReference =
181		{
182			0,
183			vk::VK_IMAGE_LAYOUT_GENERAL
184		};
185
186		const vk::VkAttachmentReference depthAttachmentReference =
187		{
188			1,
189			vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
190		};
191
192		renderPassCreateInfo.addSubpass(SubpassDescription(
193			vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
194			0,
195			0,
196			DE_NULL,
197			1,
198			&colorAttachmentReference,
199			DE_NULL,
200			depthAttachmentReference,
201			0,
202			DE_NULL));
203
204		m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
205
206		const vk::VkVertexInputBindingDescription vertexInputBindingDescription =
207		{
208			0,
209			(deUint32)sizeof(tcu::Vec4) * 2,
210			vk::VK_VERTEX_INPUT_RATE_VERTEX,
211		};
212
213		const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
214		{
215			{
216				0u,
217				0u,
218				vk::VK_FORMAT_R32G32B32A32_SFLOAT,
219				0u
220			},
221			{
222				1u,
223				0u,
224				vk::VK_FORMAT_R32G32B32A32_SFLOAT,
225				(deUint32)(sizeof(float)* 4),
226			}
227		};
228
229		m_vertexInputState = PipelineCreateInfo::VertexInputState(
230			1,
231			&vertexInputBindingDescription,
232			2,
233			vertexInputAttributeDescriptions);
234
235		const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
236
237		PipelineCreateInfo pipelineCreateInfo_1(*m_pipelineLayout, *m_renderPass, 0, 0);
238		pipelineCreateInfo_1.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
239		pipelineCreateInfo_1.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
240		pipelineCreateInfo_1.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
241		pipelineCreateInfo_1.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
242		pipelineCreateInfo_1.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
243		pipelineCreateInfo_1.addState(PipelineCreateInfo::ViewportState(1));
244		pipelineCreateInfo_1.addState(m_depthStencilState_1);
245		pipelineCreateInfo_1.addState(PipelineCreateInfo::RasterizerState());
246		pipelineCreateInfo_1.addState(PipelineCreateInfo::MultiSampleState());
247		pipelineCreateInfo_1.addState(PipelineCreateInfo::DynamicState());
248
249		PipelineCreateInfo pipelineCreateInfo_2(*m_pipelineLayout, *m_renderPass, 0, 0);
250		pipelineCreateInfo_2.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
251		pipelineCreateInfo_2.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
252		pipelineCreateInfo_2.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
253		pipelineCreateInfo_2.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
254		pipelineCreateInfo_2.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
255		pipelineCreateInfo_2.addState(PipelineCreateInfo::ViewportState(1));
256		pipelineCreateInfo_2.addState(m_depthStencilState_2);
257		pipelineCreateInfo_2.addState(PipelineCreateInfo::RasterizerState());
258		pipelineCreateInfo_2.addState(PipelineCreateInfo::MultiSampleState());
259		pipelineCreateInfo_2.addState(PipelineCreateInfo::DynamicState());
260
261		m_pipeline_1 = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo_1);
262		m_pipeline_2 = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo_2);
263
264		std::vector<vk::VkImageView> attachments(2);
265		attachments[0] = *m_colorTargetView;
266		attachments[1] = *m_attachmentView;
267
268		const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1);
269
270		m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
271
272		const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex);
273		m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize, vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT),
274												m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
275
276		deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr());
277		deMemcpy(ptr, &m_data[0], (size_t)dataSize);
278
279		vk::flushMappedMemoryRange(m_vk, device,
280			m_vertexBuffer->getBoundMemory().getMemory(),
281			m_vertexBuffer->getBoundMemory().getOffset(),
282			dataSize);
283
284		const CmdPoolCreateInfo cmdPoolCreateInfo(m_context.getUniversalQueueFamilyIndex());
285		m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo);
286
287		const vk::VkCommandBufferAllocateInfo cmdBufferAllocateInfo =
288		{
289			vk::VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,	// VkStructureType			sType;
290			DE_NULL,											// const void*				pNext;
291			*m_cmdPool,											// VkCommandPool			commandPool;
292			vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY,				// VkCommandBufferLevel		level;
293			1u,													// deUint32					bufferCount;
294		};
295		m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, &cmdBufferAllocateInfo);
296	}
297
298	virtual tcu::TestStatus iterate (void)
299	{
300		DE_ASSERT(false);
301		return tcu::TestStatus::fail("Implement iterate() method!");
302	}
303
304	void beginRenderPass (void)
305	{
306		const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } };
307		beginRenderPassWithClearColor(clearColor);
308	}
309
310	void beginRenderPassWithClearColor (const vk::VkClearColorValue &clearColor)
311	{
312		const CmdBufferBeginInfo beginInfo;
313		m_vk.beginCommandBuffer(*m_cmdBuffer, &beginInfo);
314
315		initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL);
316		initialTransitionDepthStencil2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, vk::VK_ACCESS_TRANSFER_WRITE_BIT);
317
318		const ImageSubresourceRange subresourceRangeImage(vk::VK_IMAGE_ASPECT_COLOR_BIT);
319		m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(),
320			vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRangeImage);
321
322		const vk::VkClearDepthStencilValue depthStencilClearValue = { 0.0f, 0 };
323
324		const ImageSubresourceRange subresourceRangeDepthStencil[2] = { vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_ASPECT_STENCIL_BIT };
325		m_vk.cmdClearDepthStencilImage(*m_cmdBuffer, m_depthStencilImage->object(),
326			vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilClearValue, 2, subresourceRangeDepthStencil);
327
328		vk::VkMemoryBarrier memBarrier;
329		memBarrier.sType = vk::VK_STRUCTURE_TYPE_MEMORY_BARRIER;
330		memBarrier.pNext = NULL;
331		memBarrier.srcAccessMask = vk::VK_ACCESS_TRANSFER_WRITE_BIT;
332		memBarrier.dstAccessMask = vk::VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
333					   vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
334
335		m_vk.cmdPipelineBarrier(*m_cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT,
336						      vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
337						      vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
338						      0, 1, &memBarrier, 0, NULL, 0, NULL);
339
340		const vk::VkRect2D renderArea = { { 0, 0 }, { WIDTH, HEIGHT } };
341		const RenderPassBeginInfo renderPassBegin(*m_renderPass, *m_framebuffer, renderArea);
342
343		transition2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_ASPECT_DEPTH_BIT | vk::VK_IMAGE_ASPECT_STENCIL_BIT, vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
344
345		m_vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBegin, vk::VK_SUBPASS_CONTENTS_INLINE);
346	}
347
348	void setDynamicViewportState (const deUint32 width, const deUint32 height)
349	{
350		vk::VkViewport viewport;
351		viewport.x = 0;
352		viewport.y = 0;
353		viewport.width = static_cast<float>(width);
354		viewport.height = static_cast<float>(height);
355		viewport.minDepth = 0.0f;
356		viewport.maxDepth = 1.0f;
357
358		m_vk.cmdSetViewport(*m_cmdBuffer, 0, 1, &viewport);
359
360		vk::VkRect2D scissor;
361		scissor.offset.x = 0;
362		scissor.offset.y = 0;
363		scissor.extent.width = width;
364		scissor.extent.height = height;
365		m_vk.cmdSetScissor(*m_cmdBuffer, 0, 1, &scissor);
366	}
367
368	void setDynamicViewportState(const deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors)
369	{
370		m_vk.cmdSetViewport(*m_cmdBuffer, 0, viewportCount, pViewports);
371		m_vk.cmdSetScissor(*m_cmdBuffer, 0, viewportCount, pScissors);
372	}
373
374	void setDynamicRasterizationState(const float lineWidth = 1.0f,
375							   const float depthBiasConstantFactor = 0.0f,
376							   const float depthBiasClamp = 0.0f,
377							   const float depthBiasSlopeFactor = 0.0f)
378	{
379		m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth);
380		m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
381	}
382
383	void setDynamicBlendState(const float const1 = 0.0f, const float const2 = 0.0f,
384							  const float const3 = 0.0f, const float const4 = 0.0f)
385	{
386		float blendConstantsants[4] = { const1, const2, const3, const4 };
387		m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants);
388	}
389
390	void setDynamicDepthStencilState(const float minDepthBounds = -1.0f,
391									 const float maxDepthBounds = 1.0f,
392									 const deUint32 stencilFrontCompareMask = 0xffffffffu,
393									 const deUint32 stencilFrontWriteMask = 0xffffffffu,
394									 const deUint32 stencilFrontReference = 0,
395									 const deUint32 stencilBackCompareMask = 0xffffffffu,
396									 const deUint32 stencilBackWriteMask = 0xffffffffu,
397									 const deUint32 stencilBackReference = 0)
398	{
399		m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds);
400		m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask);
401		m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask);
402		m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference);
403		m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask);
404		m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask);
405		m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference);
406	}
407};
408
409class DepthBoundsParamTestInstance : public DepthStencilBaseCase
410{
411public:
412	DepthBoundsParamTestInstance (Context &context, ShaderMap shaders)
413		: DepthStencilBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
414	{
415		// Check if depth bounds test is supported
416		{
417			const vk::VkPhysicalDeviceFeatures& deviceFeatures = m_context.getDeviceFeatures();
418
419			if (!deviceFeatures.depthBounds)
420				throw tcu::NotSupportedError("Depth bounds test is unsupported");
421		}
422
423		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
424		m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, 1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
425		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
426		m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, -1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
427
428		m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, 1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
429		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
430		m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, -1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
431		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
432
433		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
434		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
435		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
436		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
437
438		m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
439			VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_ALWAYS, VK_FALSE);
440
441		// enable depth bounds test
442		m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
443			VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_TRUE);
444
445		DepthStencilBaseCase::initialize();
446	}
447
448	virtual tcu::TestStatus iterate (void)
449	{
450		tcu::TestLog &log = m_context.getTestContext().getLog();
451		const vk::VkQueue queue = m_context.getUniversalQueue();
452
453		beginRenderPass();
454
455		// set states here
456		setDynamicViewportState(WIDTH, HEIGHT);
457		setDynamicRasterizationState();
458		setDynamicBlendState();
459		setDynamicDepthStencilState(0.5f, 0.75f);
460
461		const vk::VkDeviceSize vertexBufferOffset = 0;
462		const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
463		m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
464
465		m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
466		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
467		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
468
469		m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
470		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 8, 0);
471
472		m_vk.cmdEndRenderPass(*m_cmdBuffer);
473		m_vk.endCommandBuffer(*m_cmdBuffer);
474
475		vk::VkSubmitInfo submitInfo =
476		{
477			vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,	// VkStructureType			sType;
478			DE_NULL,							// const void*				pNext;
479			0,									// deUint32					waitSemaphoreCount;
480			DE_NULL,							// const VkSemaphore*		pWaitSemaphores;
481			(const vk::VkPipelineStageFlags*)DE_NULL,
482			1,									// deUint32					commandBufferCount;
483			&m_cmdBuffer.get(),					// const VkCommandBuffer*	pCommandBuffers;
484			0,									// deUint32					signalSemaphoreCount;
485			DE_NULL								// const VkSemaphore*		pSignalSemaphores;
486		};
487		m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
488
489		// validation
490		{
491			VK_CHECK(m_vk.queueWaitIdle(queue));
492
493			tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
494			referenceFrame.allocLevel(0);
495
496			const deInt32 frameWidth = referenceFrame.getWidth();
497			const deInt32 frameHeight = referenceFrame.getHeight();
498
499			tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
500
501			for (int y = 0; y < frameHeight; y++)
502			{
503				const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
504
505				for (int x = 0; x < frameWidth; x++)
506				{
507					const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
508
509					if (xCoord >= 0.0f && xCoord <= 1.0f && yCoord >= -1.0f && yCoord <= 1.0f)
510						referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
511					else
512						referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
513				}
514			}
515
516			const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
517			const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
518				vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
519
520			if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
521				referenceFrame.getLevel(0), renderedFrame, 0.05f,
522				tcu::COMPARE_LOG_RESULT))
523			{
524				return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
525			}
526
527			return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
528		}
529	}
530};
531
532class StencilParamsBasicTestInstance : public DepthStencilBaseCase
533{
534protected:
535	deUint32 m_writeMask;
536	deUint32 m_readMask;
537	deUint32 m_expectedValue;
538	tcu::Vec4 m_expectedColor;
539
540public:
541	StencilParamsBasicTestInstance (Context& context, const char* vertexShaderName, const char* fragmentShaderName,
542									const deUint32 writeMask, const deUint32 readMask,
543									const deUint32 expectedValue, const tcu::Vec4 expectedColor)
544		: DepthStencilBaseCase  (context, vertexShaderName, fragmentShaderName)
545		, m_expectedColor		(1.0f, 1.0f, 1.0f, 1.0f)
546	{
547		m_writeMask = writeMask;
548		m_readMask = readMask;
549		m_expectedValue = expectedValue;
550		m_expectedColor = expectedColor;
551
552		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
553		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
554		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
555		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
556
557		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
558		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
559		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
560		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
561
562		const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_1 =
563			PipelineCreateInfo::DepthStencilState::StencilOpState(
564			vk::VK_STENCIL_OP_REPLACE,
565			vk::VK_STENCIL_OP_REPLACE,
566			vk::VK_STENCIL_OP_REPLACE,
567			vk::VK_COMPARE_OP_ALWAYS);
568
569		const PipelineCreateInfo::DepthStencilState::StencilOpState backState_1 =
570			PipelineCreateInfo::DepthStencilState::StencilOpState(
571			vk::VK_STENCIL_OP_REPLACE,
572			vk::VK_STENCIL_OP_REPLACE,
573			vk::VK_STENCIL_OP_REPLACE,
574			vk::VK_COMPARE_OP_ALWAYS);
575
576		const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_2 =
577			PipelineCreateInfo::DepthStencilState::StencilOpState(
578			vk::VK_STENCIL_OP_REPLACE,
579			vk::VK_STENCIL_OP_REPLACE,
580			vk::VK_STENCIL_OP_REPLACE,
581			vk::VK_COMPARE_OP_EQUAL);
582
583		const PipelineCreateInfo::DepthStencilState::StencilOpState backState_2 =
584			PipelineCreateInfo::DepthStencilState::StencilOpState(
585			vk::VK_STENCIL_OP_REPLACE,
586			vk::VK_STENCIL_OP_REPLACE,
587			vk::VK_STENCIL_OP_REPLACE,
588			vk::VK_COMPARE_OP_EQUAL);
589
590		// enable stencil test
591		m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
592			VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_1, backState_1);
593
594		m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
595			VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_2, backState_2);
596
597		DepthStencilBaseCase::initialize();
598	}
599
600	virtual tcu::TestStatus iterate (void)
601	{
602		tcu::TestLog &log = m_context.getTestContext().getLog();
603		const vk::VkQueue queue = m_context.getUniversalQueue();
604
605		beginRenderPass();
606
607		// set states here
608		setDynamicViewportState(WIDTH, HEIGHT);
609		setDynamicRasterizationState();
610		setDynamicBlendState();
611
612		const vk::VkDeviceSize vertexBufferOffset = 0;
613		const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
614		m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
615
616		m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
617		setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, m_writeMask, 0x0F, 0xFF, m_writeMask, 0x0F);
618		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
619
620		m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
621		setDynamicDepthStencilState(-1.0f, 1.0f, m_readMask, 0xFF, m_expectedValue, m_readMask, 0xFF, m_expectedValue);
622		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
623
624		m_vk.cmdEndRenderPass(*m_cmdBuffer);
625		m_vk.endCommandBuffer(*m_cmdBuffer);
626
627		vk::VkSubmitInfo submitInfo =
628		{
629			vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,	// VkStructureType			sType;
630			DE_NULL,							// const void*				pNext;
631			0,									// deUint32					waitSemaphoreCount;
632			DE_NULL,							// const VkSemaphore*		pWaitSemaphores;
633			(const vk::VkPipelineStageFlags*)DE_NULL,
634			1,									// deUint32					commandBufferCount;
635			&m_cmdBuffer.get(),					// const VkCommandBuffer*	pCommandBuffers;
636			0,									// deUint32					signalSemaphoreCount;
637			DE_NULL								// const VkSemaphore*		pSignalSemaphores;
638		};
639		m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
640
641		// validation
642		{
643			VK_CHECK(m_vk.queueWaitIdle(queue));
644
645			tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
646			referenceFrame.allocLevel(0);
647
648			const deInt32 frameWidth = referenceFrame.getWidth();
649			const deInt32 frameHeight = referenceFrame.getHeight();
650
651			for (int y = 0; y < frameHeight; y++)
652			{
653				const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
654
655				for (int x = 0; x < frameWidth; x++)
656				{
657					const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
658
659					if (xCoord >= -1.0f && xCoord <= 1.0f && yCoord >= -1.0f && yCoord <= 1.0f)
660						referenceFrame.getLevel(0).setPixel(m_expectedColor, x, y);
661				}
662			}
663
664			const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
665			const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
666				vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
667
668			if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
669				referenceFrame.getLevel(0), renderedFrame, 0.05f,
670				tcu::COMPARE_LOG_RESULT))
671			{
672				return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
673			}
674
675			return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
676		}
677	}
678};
679
680class StencilParamsBasicTestCase : public TestCase
681{
682protected:
683	TestInstance* createInstance(Context& context) const
684	{
685		return new StencilParamsBasicTestInstance(context, "VertexFetch.vert", "VertexFetch.frag",
686			m_writeMask, m_readMask, m_expectedValue, m_expectedColor);
687	}
688
689	virtual void initPrograms(vk::SourceCollections& programCollection) const
690	{
691		programCollection.glslSources.add("VertexFetch.vert") <<
692			glu::VertexSource(ShaderSourceProvider::getSource(m_testCtx.getArchive(), "vulkan/dynamic_state/VertexFetch.vert"));
693
694		programCollection.glslSources.add("VertexFetch.frag") <<
695			glu::FragmentSource(ShaderSourceProvider::getSource(m_testCtx.getArchive(), "vulkan/dynamic_state/VertexFetch.frag"));
696	}
697
698	deUint32 m_writeMask;
699	deUint32 m_readMask;
700	deUint32 m_expectedValue;
701	tcu::Vec4 m_expectedColor;
702
703public:
704	StencilParamsBasicTestCase (tcu::TestContext& context, const char *name, const char *description,
705								const deUint32 writeMask, const deUint32 readMask,
706								const deUint32 expectedValue, const tcu::Vec4 expectedColor)
707		: TestCase				(context, name, description)
708		, m_writeMask			(writeMask)
709		, m_readMask			(readMask)
710		, m_expectedValue		(expectedValue)
711		, m_expectedColor		(expectedColor)
712	{
713	}
714};
715
716class StencilParamsAdvancedTestInstance : public DepthStencilBaseCase
717{
718public:
719	StencilParamsAdvancedTestInstance (Context& context, ShaderMap shaders)
720		: DepthStencilBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
721	{
722		m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
723		m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
724		m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
725		m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
726
727		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
728		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
729		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
730		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
731
732		const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_1 =
733			PipelineCreateInfo::DepthStencilState::StencilOpState(
734			vk::VK_STENCIL_OP_REPLACE,
735			vk::VK_STENCIL_OP_REPLACE,
736			vk::VK_STENCIL_OP_REPLACE,
737			vk::VK_COMPARE_OP_ALWAYS);
738
739		const PipelineCreateInfo::DepthStencilState::StencilOpState backState_1 =
740			PipelineCreateInfo::DepthStencilState::StencilOpState(
741			vk::VK_STENCIL_OP_REPLACE,
742			vk::VK_STENCIL_OP_REPLACE,
743			vk::VK_STENCIL_OP_REPLACE,
744			vk::VK_COMPARE_OP_ALWAYS);
745
746		const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_2 =
747			PipelineCreateInfo::DepthStencilState::StencilOpState(
748			vk::VK_STENCIL_OP_REPLACE,
749			vk::VK_STENCIL_OP_REPLACE,
750			vk::VK_STENCIL_OP_REPLACE,
751			vk::VK_COMPARE_OP_NOT_EQUAL);
752
753		const PipelineCreateInfo::DepthStencilState::StencilOpState backState_2 =
754			PipelineCreateInfo::DepthStencilState::StencilOpState(
755			vk::VK_STENCIL_OP_REPLACE,
756			vk::VK_STENCIL_OP_REPLACE,
757			vk::VK_STENCIL_OP_REPLACE,
758			vk::VK_COMPARE_OP_NOT_EQUAL);
759
760		// enable stencil test
761		m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
762			VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_1, backState_1);
763
764		m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
765			VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_2, backState_2);
766
767		DepthStencilBaseCase::initialize();
768	}
769
770	virtual tcu::TestStatus iterate (void)
771	{
772		tcu::TestLog &log = m_context.getTestContext().getLog();
773		const vk::VkQueue queue = m_context.getUniversalQueue();
774
775		beginRenderPass();
776
777		// set states here
778		setDynamicViewportState(WIDTH, HEIGHT);
779		setDynamicRasterizationState();
780		setDynamicBlendState();
781
782		const vk::VkDeviceSize vertexBufferOffset = 0;
783		const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
784		m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
785
786		m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
787		setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, 0x0E, 0x0F, 0xFF, 0x0E, 0x0F);
788		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
789
790		m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
791		setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, 0xFF, 0x0E, 0xFF, 0xFF, 0x0E);
792		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
793
794		m_vk.cmdEndRenderPass(*m_cmdBuffer);
795		m_vk.endCommandBuffer(*m_cmdBuffer);
796
797		vk::VkSubmitInfo submitInfo =
798		{
799			vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,	// VkStructureType			sType;
800			DE_NULL,							// const void*				pNext;
801			0,									// deUint32					waitSemaphoreCount;
802			DE_NULL,							// const VkSemaphore*		pWaitSemaphores;
803			(const vk::VkPipelineStageFlags*)DE_NULL,
804			1,									// deUint32					commandBufferCount;
805			&m_cmdBuffer.get(),					// const VkCommandBuffer*	pCommandBuffers;
806			0,									// deUint32					signalSemaphoreCount;
807			DE_NULL								// const VkSemaphore*		pSignalSemaphores;
808		};
809		m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
810
811		// validation
812		{
813			VK_CHECK(m_vk.queueWaitIdle(queue));
814
815			tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
816			referenceFrame.allocLevel(0);
817
818			const deInt32 frameWidth = referenceFrame.getWidth();
819			const deInt32 frameHeight = referenceFrame.getHeight();
820
821			for (int y = 0; y < frameHeight; y++)
822			{
823				const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
824
825				for (int x = 0; x < frameWidth; x++)
826				{
827					const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
828
829					if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
830						referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
831					else
832						referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
833				}
834			}
835
836			const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
837			const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
838				vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
839
840			if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
841				referenceFrame.getLevel(0), renderedFrame, 0.05f,
842				tcu::COMPARE_LOG_RESULT))
843			{
844				return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
845			}
846
847			return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
848		}
849	}
850};
851
852} //anonymous
853
854DynamicStateDSTests::DynamicStateDSTests (tcu::TestContext& testCtx)
855	: TestCaseGroup (testCtx, "ds_state", "Tests for depth stencil state")
856{
857	/* Left blank on purpose */
858}
859
860DynamicStateDSTests::~DynamicStateDSTests ()
861{
862}
863
864void DynamicStateDSTests::init (void)
865{
866	ShaderMap shaderPaths;
867	shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
868	shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
869
870	addChild(new InstanceFactory<DepthBoundsParamTestInstance>(m_testCtx, "depth_bounds", "Perform depth bounds test", shaderPaths));
871	addChild(new StencilParamsBasicTestCase(m_testCtx, "stencil_params_basic_1", "Perform basic stencil test 1", 0x0D, 0x06, 0x05, tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)));
872	addChild(new StencilParamsBasicTestCase(m_testCtx, "stencil_params_basic_2", "Perform basic stencil test 2", 0x06, 0x02, 0x05, tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f)));
873	addChild(new InstanceFactory<StencilParamsAdvancedTestInstance>(m_testCtx, "stencil_params_advanced", "Perform advanced stencil test", shaderPaths));
874}
875
876} // DynamicState
877} // vkt
878