1/*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
4 *
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Intel Corporation
7 *
8 * Licensed under the Apache License, Version 2.0 (the "License");
9 * you may not use this file except in compliance with the License.
10 * You may obtain a copy of the License at
11 *
12 *      http://www.apache.org/licenses/LICENSE-2.0
13 *
14 * Unless required by applicable law or agreed to in writing, software
15 * distributed under the License is distributed on an "AS IS" BASIS,
16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17 * See the License for the specific language governing permissions and
18 * limitations under the License.
19 *
20 *//*!
21 * \file
22 * \brief Dynamic Raster State Tests
23 *//*--------------------------------------------------------------------*/
24
25#include "vktDynamicStateRSTests.hpp"
26
27#include "vktDynamicStateBaseClass.hpp"
28#include "vktDynamicStateTestCaseUtil.hpp"
29
30#include "vkImageUtil.hpp"
31
32#include "tcuTextureUtil.hpp"
33#include "tcuImageCompare.hpp"
34#include "tcuRGBA.hpp"
35
36#include "deMath.h"
37
38namespace vkt
39{
40namespace DynamicState
41{
42
43using namespace Draw;
44
45namespace
46{
47
48class DepthBiasBaseCase : public TestInstance
49{
50public:
51	DepthBiasBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName)
52		: TestInstance						(context)
53		, m_colorAttachmentFormat			(vk::VK_FORMAT_R8G8B8A8_UNORM)
54		, m_topology						(vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
55		, m_vk								(context.getDeviceInterface())
56		, m_vertexShaderName				(vertexShaderName)
57		, m_fragmentShaderName				(fragmentShaderName)
58	{
59	}
60
61protected:
62
63	enum
64	{
65		WIDTH	= 128,
66		HEIGHT	= 128
67	};
68
69	vk::VkFormat									m_colorAttachmentFormat;
70	vk::VkFormat									m_depthStencilAttachmentFormat;
71
72	vk::VkPrimitiveTopology							m_topology;
73
74	const vk::DeviceInterface&						m_vk;
75
76	vk::Move<vk::VkPipeline>						m_pipeline;
77	vk::Move<vk::VkPipelineLayout>					m_pipelineLayout;
78
79	de::SharedPtr<Image>							m_colorTargetImage;
80	vk::Move<vk::VkImageView>						m_colorTargetView;
81
82	de::SharedPtr<Image>							m_depthStencilImage;
83	vk::Move<vk::VkImageView>						m_attachmentView;
84
85	PipelineCreateInfo::VertexInputState			m_vertexInputState;
86	de::SharedPtr<Buffer>							m_vertexBuffer;
87
88	vk::Move<vk::VkCommandPool>						m_cmdPool;
89	vk::Move<vk::VkCommandBuffer>					m_cmdBuffer;
90
91	vk::Move<vk::VkFramebuffer>						m_framebuffer;
92	vk::Move<vk::VkRenderPass>						m_renderPass;
93
94	std::string										m_vertexShaderName;
95	std::string										m_fragmentShaderName;
96
97	std::vector<PositionColorVertex>				m_data;
98
99	PipelineCreateInfo::DepthStencilState			m_depthStencilState;
100
101	void initialize (void)
102	{
103		const vk::VkDevice device	= m_context.getDevice();
104
105		vk::VkFormatProperties formatProperties;
106		// check for VK_FORMAT_D24_UNORM_S8_UINT support
107		m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D24_UNORM_S8_UINT, &formatProperties);
108		if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
109		{
110			m_depthStencilAttachmentFormat = vk::VK_FORMAT_D24_UNORM_S8_UINT;
111		}
112		else
113		{
114			// check for VK_FORMAT_D32_SFLOAT_S8_UINT support
115			m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProperties);
116			if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
117			{
118				m_depthStencilAttachmentFormat = vk::VK_FORMAT_D32_SFLOAT_S8_UINT;
119			}
120			else
121				throw tcu::NotSupportedError("No valid depth stencil attachment available");
122		}
123
124		const PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
125		m_pipelineLayout			= vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo);
126
127		const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
128		const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
129
130		const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 };
131		ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
132											  vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
133
134		m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator());
135
136		const ImageCreateInfo depthStencilImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthStencilAttachmentFormat, imageExtent,
137														  1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
138														  vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
139
140		m_depthStencilImage = Image::createAndAlloc(m_vk, device, depthStencilImageCreateInfo, m_context.getDefaultAllocator());
141
142		const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat);
143		m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo);
144
145		const ImageViewCreateInfo attachmentViewInfo(m_depthStencilImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthStencilAttachmentFormat);
146		m_attachmentView = vk::createImageView(m_vk, device, &attachmentViewInfo);
147
148		RenderPassCreateInfo renderPassCreateInfo;
149		renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
150																 vk::VK_SAMPLE_COUNT_1_BIT,
151																 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
152																 vk::VK_ATTACHMENT_STORE_OP_STORE,
153																 vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
154																 vk::VK_ATTACHMENT_STORE_OP_STORE,
155																 vk::VK_IMAGE_LAYOUT_GENERAL,
156																 vk::VK_IMAGE_LAYOUT_GENERAL));
157
158		renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthStencilAttachmentFormat,
159																 vk::VK_SAMPLE_COUNT_1_BIT,
160																 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
161																 vk::VK_ATTACHMENT_STORE_OP_STORE,
162																 vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
163																 vk::VK_ATTACHMENT_STORE_OP_STORE,
164																 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
165																 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
166
167		const vk::VkAttachmentReference colorAttachmentReference =
168		{
169			0,
170			vk::VK_IMAGE_LAYOUT_GENERAL
171		};
172
173		const vk::VkAttachmentReference depthAttachmentReference =
174		{
175			1,
176			vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
177		};
178
179		renderPassCreateInfo.addSubpass(SubpassDescription(vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
180														   0,
181														   0,
182														   DE_NULL,
183														   1,
184														   &colorAttachmentReference,
185														   DE_NULL,
186														   depthAttachmentReference,
187														   0,
188														   DE_NULL));
189
190		m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
191
192		const vk::VkVertexInputBindingDescription vertexInputBindingDescription =
193		{
194			0,
195			(deUint32)sizeof(tcu::Vec4) * 2,
196			vk::VK_VERTEX_INPUT_RATE_VERTEX,
197		};
198
199		const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
200		{
201			{
202				0u,
203				0u,
204				vk::VK_FORMAT_R32G32B32A32_SFLOAT,
205				0u
206			},
207			{
208				1u,
209				0u,
210				vk::VK_FORMAT_R32G32B32A32_SFLOAT,
211				(deUint32)(sizeof(float)* 4),
212			}
213		};
214
215		m_vertexInputState = PipelineCreateInfo::VertexInputState(1,
216																  &vertexInputBindingDescription,
217																  2,
218																  vertexInputAttributeDescriptions);
219
220		const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
221
222		PipelineCreateInfo pipelineCreateInfo(*m_pipelineLayout, *m_renderPass, 0, 0);
223		pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
224		pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
225		pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
226		pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
227		pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
228		pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(1));
229		pipelineCreateInfo.addState(m_depthStencilState);
230		pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState());
231		pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState());
232		pipelineCreateInfo.addState(PipelineCreateInfo::DynamicState());
233
234		m_pipeline = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo);
235
236		std::vector<vk::VkImageView> attachments(2);
237		attachments[0] = *m_colorTargetView;
238		attachments[1] = *m_attachmentView;
239
240		const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1);
241
242		m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
243
244		const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex);
245		m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize,
246			vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT),
247			m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
248
249		deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr());
250		deMemcpy(ptr, &m_data[0], static_cast<size_t>(dataSize));
251
252		vk::flushMappedMemoryRange(m_vk, device,
253								   m_vertexBuffer->getBoundMemory().getMemory(),
254								   m_vertexBuffer->getBoundMemory().getOffset(),
255								   dataSize);
256
257		const CmdPoolCreateInfo cmdPoolCreateInfo(m_context.getUniversalQueueFamilyIndex());
258		m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo);
259
260		const vk::VkCommandBufferAllocateInfo cmdBufferAllocateInfo =
261		{
262			vk::VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,	// VkStructureType			sType;
263			DE_NULL,											// const void*				pNext;
264			*m_cmdPool,											// VkCommandPool			commandPool;
265			vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY,				// VkCommandBufferLevel		level;
266			1u,													// deUint32					bufferCount;
267		};
268		m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, &cmdBufferAllocateInfo);
269	}
270
271	virtual tcu::TestStatus iterate (void)
272	{
273		DE_ASSERT(false);
274		return tcu::TestStatus::fail("Should reimplement iterate() method");
275	}
276
277	void beginRenderPass (void)
278	{
279		const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } };
280		beginRenderPassWithClearColor(clearColor);
281	}
282
283	void beginRenderPassWithClearColor (const vk::VkClearColorValue &clearColor)
284	{
285		const CmdBufferBeginInfo beginInfo;
286		m_vk.beginCommandBuffer(*m_cmdBuffer, &beginInfo);
287
288		initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL);
289		initialTransitionDepthStencil2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, vk::VK_ACCESS_TRANSFER_WRITE_BIT);
290
291		const ImageSubresourceRange subresourceRangeImage(vk::VK_IMAGE_ASPECT_COLOR_BIT);
292		m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(),
293								vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRangeImage);
294
295		const vk::VkClearDepthStencilValue depthStencilClearValue = { 0.0f, 0 };
296
297		const ImageSubresourceRange subresourceRangeDepthStencil[2] = { vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_ASPECT_STENCIL_BIT };
298
299		m_vk.cmdClearDepthStencilImage(*m_cmdBuffer, m_depthStencilImage->object(),
300									   vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilClearValue, 2, subresourceRangeDepthStencil);
301
302		const vk::VkMemoryBarrier memBarrier =
303		{
304			vk::VK_STRUCTURE_TYPE_MEMORY_BARRIER,
305			DE_NULL,
306			vk::VK_ACCESS_TRANSFER_WRITE_BIT,
307			vk::VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
308				vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
309		};
310
311		m_vk.cmdPipelineBarrier(*m_cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT,
312			vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
313			vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
314			0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
315
316		const vk::VkRect2D renderArea = { { 0, 0 }, { WIDTH, HEIGHT } };
317		const RenderPassBeginInfo renderPassBegin(*m_renderPass, *m_framebuffer, renderArea);
318
319		transition2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_ASPECT_DEPTH_BIT | vk::VK_IMAGE_ASPECT_STENCIL_BIT, vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
320
321		m_vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBegin, vk::VK_SUBPASS_CONTENTS_INLINE);
322	}
323
324	void setDynamicViewportState (const deUint32 width, const deUint32 height)
325	{
326		vk::VkViewport viewport;
327		viewport.x = 0;
328		viewport.y = 0;
329		viewport.width = static_cast<float>(width);
330		viewport.height = static_cast<float>(height);
331		viewport.minDepth = 0.0f;
332		viewport.maxDepth = 1.0f;
333
334		m_vk.cmdSetViewport(*m_cmdBuffer, 0, 1, &viewport);
335
336		vk::VkRect2D scissor;
337		scissor.offset.x = 0;
338		scissor.offset.y = 0;
339		scissor.extent.width = width;
340		scissor.extent.height = height;
341		m_vk.cmdSetScissor(*m_cmdBuffer, 0, 1, &scissor);
342	}
343
344	void setDynamicViewportState (const deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors)
345	{
346		m_vk.cmdSetViewport(*m_cmdBuffer, 0, viewportCount, pViewports);
347		m_vk.cmdSetScissor(*m_cmdBuffer, 0, viewportCount, pScissors);
348	}
349
350	void setDynamicRasterizationState (const float lineWidth = 1.0f,
351		const float depthBiasConstantFactor = 0.0f,
352		const float depthBiasClamp = 0.0f,
353		const float depthBiasSlopeFactor = 0.0f)
354	{
355		m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth);
356		m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
357	}
358
359	void setDynamicBlendState (const float const1 = 0.0f, const float const2 = 0.0f,
360		const float const3 = 0.0f, const float const4 = 0.0f)
361	{
362		float blendConstantsants[4] = { const1, const2, const3, const4 };
363		m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants);
364	}
365
366	void setDynamicDepthStencilState (const float minDepthBounds = -1.0f, const float maxDepthBounds = 1.0f,
367		const deUint32 stencilFrontCompareMask = 0xffffffffu, const deUint32 stencilFrontWriteMask = 0xffffffffu,
368		const deUint32 stencilFrontReference = 0, const deUint32 stencilBackCompareMask = 0xffffffffu,
369		const deUint32 stencilBackWriteMask = 0xffffffffu, const deUint32 stencilBackReference = 0)
370	{
371		m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds);
372		m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask);
373		m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask);
374		m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference);
375		m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask);
376		m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask);
377		m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference);
378	}
379};
380
381class DepthBiasParamTestInstance : public DepthBiasBaseCase
382{
383public:
384	DepthBiasParamTestInstance (Context& context, ShaderMap shaders)
385		: DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
386	{
387		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
388		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
389		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
390		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec()));
391
392		m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
393		m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
394		m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
395		m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
396
397		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
398		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
399		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
400		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec()));
401
402		// enable depth test
403		m_depthStencilState = PipelineCreateInfo::DepthStencilState(
404			VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL);
405
406		DepthBiasBaseCase::initialize();
407	}
408
409	virtual tcu::TestStatus iterate (void)
410	{
411		tcu::TestLog &log		= m_context.getTestContext().getLog();
412		const vk::VkQueue queue = m_context.getUniversalQueue();
413
414		beginRenderPass();
415
416		// set states here
417		setDynamicViewportState(WIDTH, HEIGHT);
418		setDynamicBlendState();
419		setDynamicDepthStencilState();
420
421		m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
422
423		const vk::VkDeviceSize vertexBufferOffset	= 0;
424		const vk::VkBuffer vertexBuffer				= m_vertexBuffer->object();
425		m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
426
427		setDynamicRasterizationState(1.0f, 0.0f);
428		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
429		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
430
431		setDynamicRasterizationState(1.0f, -1.0f);
432		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 8, 0);
433
434		m_vk.cmdEndRenderPass(*m_cmdBuffer);
435		m_vk.endCommandBuffer(*m_cmdBuffer);
436
437		vk::VkSubmitInfo submitInfo =
438		{
439			vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,	// VkStructureType			sType;
440			DE_NULL,							// const void*				pNext;
441			0,									// deUint32					waitSemaphoreCount;
442			DE_NULL,							// const VkSemaphore*		pWaitSemaphores;
443			(const vk::VkPipelineStageFlags*)DE_NULL,
444			1,									// deUint32					commandBufferCount;
445			&m_cmdBuffer.get(),					// const VkCommandBuffer*	pCommandBuffers;
446			0,									// deUint32					signalSemaphoreCount;
447			DE_NULL								// const VkSemaphore*		pSignalSemaphores;
448		};
449		m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
450
451		// validation
452		{
453			VK_CHECK(m_vk.queueWaitIdle(queue));
454
455			tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
456			referenceFrame.allocLevel(0);
457
458			const deInt32 frameWidth = referenceFrame.getWidth();
459			const deInt32 frameHeight = referenceFrame.getHeight();
460
461			tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
462
463			for (int y = 0; y < frameHeight; y++)
464			{
465				const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
466
467				for (int x = 0; x < frameWidth; x++)
468				{
469					const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
470
471					if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
472						referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
473					else
474						referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
475				}
476			}
477
478			const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
479			const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
480				vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
481
482			if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
483				referenceFrame.getLevel(0), renderedFrame, 0.05f,
484				tcu::COMPARE_LOG_RESULT))
485			{
486				return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
487			}
488
489			return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
490		}
491	}
492};
493
494class DepthBiasClampParamTestInstance : public DepthBiasBaseCase
495{
496public:
497	DepthBiasClampParamTestInstance (Context& context, ShaderMap shaders)
498		: DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
499	{
500		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
501		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
502		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
503		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec()));
504
505		m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
506		m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
507		m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
508		m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec()));
509
510		// enable depth test
511		m_depthStencilState = PipelineCreateInfo::DepthStencilState(VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL);
512
513		DepthBiasBaseCase::initialize();
514	}
515
516	virtual tcu::TestStatus iterate (void)
517	{
518		tcu::TestLog &log = m_context.getTestContext().getLog();
519		const vk::VkQueue queue = m_context.getUniversalQueue();
520
521		beginRenderPass();
522
523		// set states here
524		setDynamicViewportState(WIDTH, HEIGHT);
525		setDynamicBlendState();
526		setDynamicDepthStencilState();
527
528		m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
529
530		const vk::VkDeviceSize vertexBufferOffset = 0;
531		const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
532		m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
533
534		setDynamicRasterizationState(1.0f, 1000.0f, 0.005f);
535		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
536
537		setDynamicRasterizationState(1.0f, 0.0f);
538		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
539
540		m_vk.cmdEndRenderPass(*m_cmdBuffer);
541		m_vk.endCommandBuffer(*m_cmdBuffer);
542
543		vk::VkSubmitInfo submitInfo =
544		{
545			vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,	// VkStructureType			sType;
546			DE_NULL,							// const void*				pNext;
547			0,									// deUint32					waitSemaphoreCount;
548			DE_NULL,							// const VkSemaphore*		pWaitSemaphores;
549			(const vk::VkPipelineStageFlags*)DE_NULL,
550			1,									// deUint32					commandBufferCount;
551			&m_cmdBuffer.get(),					// const VkCommandBuffer*	pCommandBuffers;
552			0,									// deUint32					signalSemaphoreCount;
553			DE_NULL								// const VkSemaphore*		pSignalSemaphores;
554		};
555		m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
556
557		// validation
558		{
559			VK_CHECK(m_vk.queueWaitIdle(queue));
560
561			tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
562			referenceFrame.allocLevel(0);
563
564			const deInt32 frameWidth	= referenceFrame.getWidth();
565			const deInt32 frameHeight	= referenceFrame.getHeight();
566
567			tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
568
569			for (int y = 0; y < frameHeight; y++)
570			{
571				float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
572
573				for (int x = 0; x < frameWidth; x++)
574				{
575					float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
576
577					if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
578						referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
579					else
580						referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
581				}
582			}
583
584			const vk::VkOffset3D zeroOffset					= { 0, 0, 0 };
585			const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
586				vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
587
588			if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
589				referenceFrame.getLevel(0), renderedFrame, 0.05f,
590				tcu::COMPARE_LOG_RESULT))
591			{
592				return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
593			}
594
595			return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
596		}
597	}
598};
599
600class LineWidthParamTestInstance : public DynamicStateBaseClass
601{
602public:
603	LineWidthParamTestInstance (Context& context, ShaderMap shaders)
604		: DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
605	{
606		// Check if line width test is supported
607		{
608			const vk::VkPhysicalDeviceFeatures& deviceFeatures = m_context.getDeviceFeatures();
609
610			if (!deviceFeatures.wideLines)
611				throw tcu::NotSupportedError("Line width test is unsupported");
612		}
613
614		m_topology = vk::VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
615
616		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec()));
617		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec()));
618
619		DynamicStateBaseClass::initialize();
620	}
621
622	virtual tcu::TestStatus iterate (void)
623	{
624		tcu::TestLog &log		= m_context.getTestContext().getLog();
625		const vk::VkQueue queue = m_context.getUniversalQueue();
626
627		beginRenderPass();
628
629		// set states here
630		vk::VkPhysicalDeviceProperties deviceProperties;
631		m_context.getInstanceInterface().getPhysicalDeviceProperties(m_context.getPhysicalDevice(), &deviceProperties);
632
633		setDynamicViewportState(WIDTH, HEIGHT);
634		setDynamicBlendState();
635		setDynamicDepthStencilState();
636		setDynamicRasterizationState(deFloatFloor(deviceProperties.limits.lineWidthRange[1]));
637
638		m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
639
640		const vk::VkDeviceSize vertexBufferOffset	= 0;
641		const vk::VkBuffer vertexBuffer				= m_vertexBuffer->object();
642		m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
643
644		m_vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_data.size()), 1, 0, 0);
645
646		m_vk.cmdEndRenderPass(*m_cmdBuffer);
647		m_vk.endCommandBuffer(*m_cmdBuffer);
648
649		vk::VkSubmitInfo submitInfo =
650		{
651			vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,	// VkStructureType			sType;
652			DE_NULL,							// const void*				pNext;
653			0,									// deUint32					waitSemaphoreCount;
654			DE_NULL,							// const VkSemaphore*		pWaitSemaphores;
655			(const vk::VkPipelineStageFlags*)DE_NULL,
656			1,									// deUint32					commandBufferCount;
657			&m_cmdBuffer.get(),					// const VkCommandBuffer*	pCommandBuffers;
658			0,									// deUint32					signalSemaphoreCount;
659			DE_NULL								// const VkSemaphore*		pSignalSemaphores;
660		};
661		m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
662
663		// validation
664		{
665			VK_CHECK(m_vk.queueWaitIdle(queue));
666
667			tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
668			referenceFrame.allocLevel(0);
669
670			const deInt32 frameWidth = referenceFrame.getWidth();
671			const deInt32 frameHeight = referenceFrame.getHeight();
672
673			tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
674
675			for (int y = 0; y < frameHeight; y++)
676			{
677				float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
678
679				for (int x = 0; x < frameWidth; x++)
680				{
681					float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
682					float lineHalfWidth = (float)(deFloor(deviceProperties.limits.lineWidthRange[1]) / frameHeight);
683
684					if (xCoord >= -1.0f && xCoord <= 1.0f && yCoord >= -lineHalfWidth && yCoord <= lineHalfWidth)
685						referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
686				}
687			}
688
689			const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
690			const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
691																							  vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT,
692																							  vk::VK_IMAGE_ASPECT_COLOR_BIT);
693
694			if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
695				referenceFrame.getLevel(0), renderedFrame, 0.05f,
696				tcu::COMPARE_LOG_RESULT))
697			{
698				return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
699			}
700
701			return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
702		}
703	}
704};
705
706} //anonymous
707
708DynamicStateRSTests::DynamicStateRSTests (tcu::TestContext& testCtx)
709	: TestCaseGroup (testCtx, "rs_state", "Tests for rasterizer state")
710{
711	/* Left blank on purpose */
712}
713
714DynamicStateRSTests::~DynamicStateRSTests ()
715{
716}
717
718void DynamicStateRSTests::init (void)
719{
720	ShaderMap shaderPaths;
721	shaderPaths[glu::SHADERTYPE_VERTEX]		= "vulkan/dynamic_state/VertexFetch.vert";
722	shaderPaths[glu::SHADERTYPE_FRAGMENT]	= "vulkan/dynamic_state/VertexFetch.frag";
723
724	addChild(new InstanceFactory<DepthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality", shaderPaths));
725	addChild(new InstanceFactory<DepthBiasClampParamTestInstance>(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality", shaderPaths));
726	addChild(new InstanceFactory<LineWidthParamTestInstance>(m_testCtx, "line_width", "Draw a line with width set to max defined by physical device", shaderPaths));
727}
728
729} // DynamicState
730} // vkt
731