1#ifndef _ES2PTEXTURECASES_HPP
2#define _ES2PTEXTURECASES_HPP
3/*-------------------------------------------------------------------------
4 * drawElements Quality Program OpenGL ES 2.0 Module
5 * -------------------------------------------------
6 *
7 * Copyright 2014 The Android Open Source Project
8 *
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
12 *
13 *      http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 *
21 *//*!
22 * \file
23 * \brief Texture format performance tests.
24 *//*--------------------------------------------------------------------*/
25
26#include "tcuDefs.hpp"
27#include "tes2TestCase.hpp"
28#include "glsShaderPerformanceCase.hpp"
29#include "tcuMatrix.hpp"
30#include "gluTexture.hpp"
31
32namespace deqp
33{
34namespace gles2
35{
36namespace Performance
37{
38
39class Texture2DRenderCase : public gls::ShaderPerformanceCase
40{
41public:
42									Texture2DRenderCase			(Context& context, const char* name, const char* description,
43																 deUint32 format, deUint32 dataType,
44																 deUint32 wrapS, deUint32 wrapT,
45																 deUint32 minFilter, deUint32 magFilter,
46																 const tcu::Mat3& coordTransform,
47																 int numTextures, bool powerOfTwo);
48									~Texture2DRenderCase		(void);
49
50	void							init						(void);
51	void							deinit						(void);
52
53private:
54	void							setupProgram				(deUint32 program);
55	void							setupRenderState			(void);
56
57	deUint32						m_format;
58	deUint32						m_dataType;
59	deUint32						m_wrapS;
60	deUint32						m_wrapT;
61	deUint32						m_minFilter;
62	deUint32						m_magFilter;
63	tcu::Mat3						m_coordTransform;
64	int								m_numTextures;
65	bool							m_powerOfTwo;
66	std::vector<glu::Texture2D*>	m_textures;
67};
68
69} // Performance
70} // gles2
71} // deqp
72
73#endif // _ES2PTEXTURECASES_HPP
74