1#ifndef _ES3PSHADEROPTIMIZATIONTESTS_HPP 2#define _ES3PSHADEROPTIMIZATIONTESTS_HPP 3/*------------------------------------------------------------------------- 4 * drawElements Quality Program OpenGL ES 3.0 Module 5 * ------------------------------------------------- 6 * 7 * Copyright 2014 The Android Open Source Project 8 * 9 * Licensed under the Apache License, Version 2.0 (the "License"); 10 * you may not use this file except in compliance with the License. 11 * You may obtain a copy of the License at 12 * 13 * http://www.apache.org/licenses/LICENSE-2.0 14 * 15 * Unless required by applicable law or agreed to in writing, software 16 * distributed under the License is distributed on an "AS IS" BASIS, 17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18 * See the License for the specific language governing permissions and 19 * limitations under the License. 20 * 21 *//*! 22 * \file 23 * \brief Optimized vs unoptimized shader performance tests. 24 *//*--------------------------------------------------------------------*/ 25 26#include "tcuDefs.hpp" 27#include "tes3TestCase.hpp" 28 29namespace deqp 30{ 31namespace gles3 32{ 33namespace Performance 34{ 35 36class ShaderOptimizationTests : public TestCaseGroup 37{ 38public: 39 ShaderOptimizationTests (Context& context); 40 ~ShaderOptimizationTests (void); 41 42 void init (void); 43 44private: 45 ShaderOptimizationTests (const ShaderOptimizationTests& other); 46 ShaderOptimizationTests& operator= (const ShaderOptimizationTests& other); 47}; 48 49} // Performance 50} // gles3 51} // deqp 52 53#endif // _ES3PSHADEROPTIMIZATIONTESTS_HPP 54