1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Texture count performance tests. 22 *//*--------------------------------------------------------------------*/ 23 24#include "es3pTextureCountTests.hpp" 25#include "es3pTextureCases.hpp" 26#include "gluStrUtil.hpp" 27 28#include "deStringUtil.hpp" 29 30#include "glwEnums.hpp" 31 32using std::string; 33 34namespace deqp 35{ 36namespace gles3 37{ 38namespace Performance 39{ 40 41TextureCountTests::TextureCountTests (Context& context) 42 : TestCaseGroup(context, "count", "Texture Count Performance Tests") 43{ 44} 45 46TextureCountTests::~TextureCountTests (void) 47{ 48} 49 50void TextureCountTests::init (void) 51{ 52 static const struct 53 { 54 const char* name; 55 deUint32 internalFormat; 56 } texFormats[] = 57 { 58 { "rgb565", GL_RGB565 }, 59 { "rgb8", GL_RGB8 }, 60 { "rgba8", GL_RGBA8 }, 61 { "rgba8ui", GL_RGBA8UI }, 62 { "rg16f", GL_RG16F }, 63 { "rgba16f", GL_RGBA16F }, 64 { "rgba32f", GL_RGBA32F } 65 }; 66 static const int texCounts[] = { 1, 2, 4, 8 }; 67 68 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++) 69 { 70 for (int cntNdx = 0; cntNdx < DE_LENGTH_OF_ARRAY(texCounts); cntNdx++) 71 { 72 deUint32 format = texFormats[formatNdx].internalFormat; 73 deUint32 wrapS = GL_CLAMP_TO_EDGE; 74 deUint32 wrapT = GL_CLAMP_TO_EDGE; 75 deUint32 minFilter = GL_NEAREST; 76 deUint32 magFilter = GL_NEAREST; 77 int numTextures = texCounts[cntNdx]; 78 string name = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures); 79 string description = glu::getTextureFormatName(format); 80 81 addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */)); 82 } 83 } 84} 85 86} // Performance 87} // gles3 88} // deqp 89