1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Texture count performance tests.
22 *//*--------------------------------------------------------------------*/
23
24#include "es3pTextureCountTests.hpp"
25#include "es3pTextureCases.hpp"
26#include "gluStrUtil.hpp"
27
28#include "deStringUtil.hpp"
29
30#include "glwEnums.hpp"
31
32using std::string;
33
34namespace deqp
35{
36namespace gles3
37{
38namespace Performance
39{
40
41TextureCountTests::TextureCountTests (Context& context)
42	: TestCaseGroup(context, "count", "Texture Count Performance Tests")
43{
44}
45
46TextureCountTests::~TextureCountTests (void)
47{
48}
49
50void TextureCountTests::init (void)
51{
52	static const struct
53	{
54		const char*	name;
55		deUint32	internalFormat;
56	} texFormats[] =
57	{
58		{ "rgb565",		GL_RGB565	},
59		{ "rgb8",		GL_RGB8		},
60		{ "rgba8",		GL_RGBA8	},
61		{ "rgba8ui",	GL_RGBA8UI	},
62		{ "rg16f",		GL_RG16F	},
63		{ "rgba16f",	GL_RGBA16F	},
64		{ "rgba32f",	GL_RGBA32F	}
65	};
66	static const int texCounts[] = { 1, 2, 4, 8 };
67
68	for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
69	{
70		for (int cntNdx = 0; cntNdx < DE_LENGTH_OF_ARRAY(texCounts); cntNdx++)
71		{
72			deUint32	format			= texFormats[formatNdx].internalFormat;
73			deUint32	wrapS			= GL_CLAMP_TO_EDGE;
74			deUint32	wrapT			= GL_CLAMP_TO_EDGE;
75			deUint32	minFilter		= GL_NEAREST;
76			deUint32	magFilter		= GL_NEAREST;
77			int			numTextures		= texCounts[cntNdx];
78			string		name			= string(texFormats[formatNdx].name) + "_" + de::toString(numTextures);
79			string		description		= glu::getTextureFormatName(format);
80
81			addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
82		}
83	}
84}
85
86} // Performance
87} // gles3
88} // deqp
89